--- license: cc-by-4.0 task_categories: - image-to-3d - depth-estimation language: - en tags: - 3d-reconstruction - dynamic-scenes - gaussian-splatting - novel-view-synthesis - 360-degree pretty_name: iPhone360 --- # iPhone360 Dataset (Simple Version) iPhone360 is a benchmark dataset for 360° reconstruction of dynamic objects from monocular video, introduced in the paper: > **4DGS360: 360° Gaussian Reconstruction of Dynamic Objects from a Single Video** > Jae Won Jang, Yeonjin Chang, Wonsik Shin, Juhwan Cho, Nojun Kwak > [Project Page](https://jaewon040.github.io/4dgs360/) · [arXiv](https://arxiv.org/abs/2603.21618) ## Dataset Description iPhone360 features real-world dynamic scenes captured with an iPhone, where **test cameras are positioned at significantly different angles from training views**. This enables evaluation of 360° reconstruction capabilities that existing datasets cannot provide. ## Dataset Versions This dataset is distributed in two versions: - **`iPhone360 simple_version`** (this folder) — RGB/depth/mask/camera/points/splits data plus lightweight VDA depth and lidar alignment, with the heavy 4DGS360-specific intermediate preprocessing outputs (2D/3D tracks, track-anything masks, AnchorTAPIP3D refined depth/tracks, cached scene-normalization tensors) excluded. Much smaller download. - **[`iPhone360-4dgs360 preprocessed version`](https://huggingface.co/datasets/mipal/iPhone360-4dgs360)** — includes *all* preprocessing outputs required to reproduce 4DGS360 training and evaluation end-to-end. Large footprint. **If you're quickly adapting iPhone360 to a new paper/method, we recommend starting here with `simple_version`** and evaluating on it first, rather than downloading the full `preprocessed_version`. Only fall back to `preprocessed_version` if you specifically need to reproduce 4DGS360's own training pipeline. ## Scenes | Scene | Description | |-------|-------------| | `block2` | Dynamic object scene | | `goat` | Dynamic object scene | | `jacket` | Dynamic object scene | | `jelly` | Dynamic object scene | | `pull-up` | Dynamic object scene | | `walk-around` | Dynamic object scene | ## Data Structure Each scene contains: - `rgb/` — RGB frames - `depth/` — Depth maps - `masks/` — Object masks - `camera/` — Camera parameters - `splits/` — Train/test split definitions - `points.npy` — Initial point cloud - `dataset.json` / `scene.json` / `metadata.json` — Scene metadata - `flow3d_preprocessed/` — Lightweight preprocessed data (video depth, lidar-aligned depth); does **not** include the 4DGS360-specific tracks/cache/refined-depth outputs found in `preprocessed_version` ## Citation If you use this dataset, please cite: ```bibtex @article{jang2025_4dgs360, title = {4DGS360: 360° Gaussian Reconstruction of Dynamic Objects from a Single Video}, author = {Jang, Jae Won and Chang, Yeonjin and Shin, Wonsik and Cho, Juhwan and Kwak, Nojun}, journal = {arXiv preprint arXiv:2603.21618}, year = {2025}, url = {https://arxiv.org/abs/2603.21618} } ```