IRIS / Synthetic_Train_Sets /4k_Material_Randomized /config_Material_Randomized.yaml
moiaraya's picture
Duplicate from HidingMyIdentity/IRIS
3773ee3
Raw
History Blame Contribute Delete
8.55 kB
default_scene: "" # path to .blend to load a default scene
output_dir: "" # output directory
train_models_dir: "Assets/CADs/Manual"
distractors_dir: "Assets/General/distractors"
backgrounds_dir: "Assets/General/backgrounds"
planes_dir: "Assets/General/plane_materials"
material_randomization_dir: "SynMfg_Code/data/PBR_Textures" # path to folder containing random PBR textures
seed: 1 # If seed is set to -1, it will be a random seed
cycles_samples: 100 #100 # By default it is set to 1024
render_options: ["segmasks", "depth", "normals"] # Possible render options: [segmasks, depth, normals]
save_hdf5: True # If enabled, saves the rendered data as an hdf5 file (Needed for coco and yolo annotations)
save_raw: False # If enabled, saves the rendered raw data separated in (rgb/, depth/, normals/, segmasks/)
coco_to_yolo_category_mapping: {"1": 0, "2": 1, "3": 2, "4": 3, "5": 4, "6": 5, "7": 6, "8": 7, "9": 8, "10": 9, "11": 10, "12": 11, "13": 12, "14": 13, "15": 14, "16": 15, "17": 16, "18": 17, "19": 18, "20": 19, "21": 20, "22": 21, "23": 22, "24": 23, "25": 24, "26": 25, "27": 26, "28": 27, "29": 28, "30": 29, "31": 30, "32": 31, "33": 32}
# Dataload white lists:
train_models_whitelist: []
distraction_models_whitelist: []
backgrounds_whitelist: []
planes_whitelist: []
# Dataload black lists:
train_models_blacklist: ["washer.ply"]
distraction_models_blacklist: ["Dining_table_2.blend"]
backgrounds_blacklist: []
planes_blacklist: []
physics:
simulate_physics: True # If enabled, simulates the physics.
simulate_actives: True # Sets train models as rigidbody active (can move and can collide with other rigidbodies).
simulate_passives: True # Sets the distractors as rigidbody passive (fixed but can collide with other rigidbodies).
reorientate_camera: True # Recalculates the orientation of the camera to look towards the active objects.
default_scene_as_passives: True # Enables pasive physics for the loaded models of the default scene.
create_ground_plane: True # Create invisible ground so objects can fall on it.
max_simulation_time: 10 # Simulation is accelerated: 1 simulation second != 1 real second (this depends on how slow is the simulation)
check_interval: 2.5 # Interval at which check if objects stopped moving (In simulation seconds).
stopped_location_threshold: 0.5 # Minimum movement per second to be considered as stopped.
stopped_rotation_threshold: 0.5 # Minimum rotation per second to be considered as stopped.
world:
background_light_strength: [0.01, 1] # with steps of 0.01
default_background_img: "sylvan_highlands.exr"
random_backgrounds: True
lights:
lights_dir: [[0.323, -0.855, 0.405], [0.914, 0.028, 0.405], [-0.895, -0.186, 0.405]]
light_size: 0.25
contrasts: [1, 1, 1] # Energy multiplier for each light.
distance: 6
light_intensity: [0, 160]
randomize_color: True
exponential_lights: True
exponential_factor: 2.33
camera:
resolution: [1024, 1024]
f-stop: [128, 256] # A higher fstop value makes the resulting image look sharper, while a low value decreases the sharpness.
sensor_size: 36 # Sensor size in milimiters.
intrinsic_parameters_path: "/media/vrt/shared/Synthetic_Data/zivid_intrinics.yaml" # Path to a YAML file containing the camera intrinsic parameters matrix (k)
pos_shell_radius: [0.4, 0.65]
pos_shell_elevation: [60, 80] # Angle in degrees (min and max)
empty_object:
center: [0, 0, 0.25]
pos_shell_radius: [0, 0.15]
pos_shell_elevation: [0, 0]
models:
trains:
sample_size: [-1, -1] # If value is set to -1, it will be the maximum
scale: 1
n_copies: 1 # Creates copies of loaded models. If the model has a custom n_copies value it will use the custom one.
dynamic_origin: True # Uses the emtpy object as origin.
static_origin: [0, 0, 0.5] # If "dynamic_origin" is False, it will use this location as fixed origin.
pos_min: [-0.1, -0.1, 0] # Min value for x,y,z using origin as reference frame.
pos_max: [0.1, 0.1, 0] # Max value of x,y,z using origin as reference frame.
rot_min: [0,0,0] # Angles in radians
rot_max: [3.1415, 3.1415, 3.1415] # Angles in radians
keep_children: False # If true, keeps al the mesh models loaded with a common parent. Else, joins all the meshes into a single model.
combined_parent: True # If true, sets as parent a merged copy of the children.
simplify_models: False # If true, runs convex hull decomposition (on parent if combined_parent enabled or on children otherwise)
distractors:
sample_size: [5, -1] # If value is set to -1, it will be the maximum
scale: 1
n_copies: 0 # Creates copies of loaded train_models. If the model has a custom n_copies value it will use the custom one.
pos_min: [-1.5, -1.5, 0]
pos_max: [1.5, 1.5, 0]
rot_min: [0, 0, 0] # Angles in radians
rot_max: [0, 0, 3.1415] # Angles in radians
keep_children: True # If true, keeps al the mesh models loaded with a common parent. Else, joins all the meshes into a single model.
combined_parent: True # If true, sets as parent a merged copy of the children.
simplify_models: False # If true, runs convex hull decomposition (on parent if combined_parent enabled or on children otherwise)
material_randomization: False # Acts only if material randomization is set to true
material_randomization_options:
material_limit: 200
assign_mode: "per_object" # "per_object" or "shared_single"
randomize_mapping: true # random UV/box mapping transform per object
mapping_scale_range: [0.6, 1.8] # uniform scale range
mapping_rotation_range_deg: [-15, 15] # per-axis degrees
use_box_projection_if_no_uv: true
box_blend: 0.15 # soft edge for box projection
use_ao_in_basecolor: true # multiply AO into base color if present
recurse: true
max_depth: 4
material_anim:
enabled: true
stride: 1 # keyframe every N frames (Blender interpolates in between)
ranges:
roughness: [0.15, 0.85]
metallic: [0.0, 0.9]
specular: [0.1, 0.5]
fake_models:
trains:
sample_size: [-1, -1] # If value is set to -1, it will be the maximum
scale: 1
n_copies: 0
simple_trains: 0 # If bigger than 0, creates simple distractors that will replace train models.
similar_trains: 0 # If bigger than 0, creates n deformed copies of each loaded train model.
distractors:
sample_size: [-1, -1]
scale: 1
n_copies: 0
simple_distractors: 0 # If bigger than 0, creates distractors with simple geometric shapes.
plane:
simple_planes: 0
x_length: 4
y_length: 4
custom_models:
example.obj:
scale: 0.001 # Scale factor for the model.
n_copies: 0 # Number of copies of the model.
keep_children: True # If true, keeps al the mesh models loaded with a common parent. Else, joins all the meshes into a single model.
combined_parent: True # If true, sets as parent a joined copy of the children.
simplify_models: True # Applies convex hull decomposition on the model.
children_whitelist: [] # Childrens to load. (If empty, loads all of them)
children_blacklist: [] # Childrens to discard.
segment_whitelist: [] # Childrens from which generate annotations. (If empty, loads all of them)
segment_blacklist: [] # Childrens from which not generate annotations.