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<p class="caption" role="heading"><span class="caption-text">Documentation</span></p>
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<li class="toctree-l2"><a class="reference internal" href="info_gotchas_operators.html">Using Operators</a></li>
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<p class="caption" role="heading"><span class="caption-text">Application Modules</span></p>
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<li class="toctree-l1"><a class="reference internal" href="bpy.context.html">Context Access (bpy.context)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bpy.data.html">Data Access (bpy.data)</a></li>
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<li class="toctree-l1 has-children"><a class="reference internal" href="bpy.ops.html">Operators (bpy.ops)</a><input class="toctree-checkbox" id="toctree-checkbox-3" name="toctree-checkbox-3" role="switch" type="checkbox"/><label for="toctree-checkbox-3"><div class="visually-hidden">Toggle navigation of Operators (bpy.ops)</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l2"><a class="reference internal" href="bpy.ops.clip.html">Clip Operators</a></li>
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<li class="toctree-l2"><a class="reference internal" href="bpy.ops.constraint.html">Constraint Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.curve.html">Curve Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.curves.html">Curves Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.cycles.html">Cycles Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.dpaint.html">Dpaint Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.ed.html">Ed Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.export_anim.html">Export Anim Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.export_scene.html">Export Scene Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.extensions.html">Extensions Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.file.html">File Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.fluid.html">Fluid Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.font.html">Font Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.geometry.html">Geometry Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.gizmogroup.html">Gizmogroup Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.gpencil.html">Gpencil Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.graph.html">Graph Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.grease_pencil.html">Grease Pencil Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.image.html">Image Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.import_anim.html">Import Anim Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.import_curve.html">Import Curve Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.import_scene.html">Import Scene Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.info.html">Info Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.lattice.html">Lattice Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.marker.html">Marker Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.mask.html">Mask Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.material.html">Material Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.mball.html">Mball Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.mesh.html">Mesh Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.nla.html">Nla Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.node.html">Node Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.object.html">Object Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.outliner.html">Outliner Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.paint.html">Paint Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.paintcurve.html">Paintcurve Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.palette.html">Palette Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.particle.html">Particle Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.pointcloud.html">Pointcloud Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.pose.html">Pose Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.poselib.html">Poselib Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.preferences.html">Preferences Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.ptcache.html">Ptcache Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.render.html">Render Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.rigidbody.html">Rigidbody Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.scene.html">Scene Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.screen.html">Screen Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.script.html">Script Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.sculpt.html">Sculpt Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.sculpt_curves.html">Sculpt Curves Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.sequencer.html">Sequencer Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.sound.html">Sound Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.spreadsheet.html">Spreadsheet Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.surface.html">Surface Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.text.html">Text Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.text_editor.html">Text Editor Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.texture.html">Texture Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.transform.html">Transform Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.ui.html">Ui Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.uilist.html">Uilist Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.uv.html">Uv Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.view2d.html">View2D Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.view3d.html">View3D Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.wm.html">Wm Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.workspace.html">Workspace Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.world.html">World Operators</a></li>
</ul>
</li>
<li class="toctree-l1 has-children"><a class="reference internal" href="bpy.types.html">Types (bpy.types)</a><input class="toctree-checkbox" id="toctree-checkbox-4" name="toctree-checkbox-4" role="switch" type="checkbox"/><label for="toctree-checkbox-4"><div class="visually-hidden">Toggle navigation of Types (bpy.types)</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AOV.html">AOV(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AOVs.html">AOVs(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ASSETBROWSER_UL_metadata_tags.html">ASSETBROWSER_UL_metadata_tags(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Action.html">Action(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbag.html">ActionChannelbag(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbagFCurves.html">ActionChannelbagFCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbagGroups.html">ActionChannelbagGroups(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbags.html">ActionChannelbags(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionConstraint.html">ActionConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionFCurves.html">ActionFCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionGroup.html">ActionGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionGroups.html">ActionGroups(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionKeyframeStrip.html">ActionKeyframeStrip(ActionStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionLayer.html">ActionLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionLayers.html">ActionLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionPoseMarkers.html">ActionPoseMarkers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionSlot.html">ActionSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionSlots.html">ActionSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionStrip.html">ActionStrip(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionStrips.html">ActionStrips(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AddStrip.html">AddStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Addon.html">Addon(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AddonPreferences.html">AddonPreferences(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Addons.html">Addons(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AdjustmentStrip.html">AdjustmentStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AlphaOverStrip.html">AlphaOverStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AlphaUnderStrip.html">AlphaUnderStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimData.html">AnimData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimDataDrivers.html">AnimDataDrivers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimViz.html">AnimViz(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimVizMotionPaths.html">AnimVizMotionPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnyType.html">AnyType(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Area.html">Area(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AreaLight.html">AreaLight(Light)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AreaSpaces.html">AreaSpaces(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Armature.html">Armature(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureBones.html">ArmatureBones(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureConstraint.html">ArmatureConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureConstraintTargets.html">ArmatureConstraintTargets(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureEditBones.html">ArmatureEditBones(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureModifier.html">ArmatureModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArrayModifier.html">ArrayModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetCatalogPath.html">AssetCatalogPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetHandle.html">AssetHandle(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetLibraryCollection.html">AssetLibraryCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetLibraryReference.html">AssetLibraryReference(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetMetaData.html">AssetMetaData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetRepresentation.html">AssetRepresentation(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetShelf.html">AssetShelf(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetTag.html">AssetTag(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetTags.html">AssetTags(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetWeakReference.html">AssetWeakReference(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Attribute.html">Attribute(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupCurves.html">AttributeGroupCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupGreasePencil.html">AttributeGroupGreasePencil(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupGreasePencilDrawing.html">AttributeGroupGreasePencilDrawing(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupMesh.html">AttributeGroupMesh(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupPointCloud.html">AttributeGroupPointCloud(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BakeSettings.html">BakeSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BevelModifier.html">BevelModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BezierSplinePoint.html">BezierSplinePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendData.html">BlendData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataActions.html">BlendDataActions(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataArmatures.html">BlendDataArmatures(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataBrushes.html">BlendDataBrushes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCacheFiles.html">BlendDataCacheFiles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCameras.html">BlendDataCameras(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCollections.html">BlendDataCollections(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCurves.html">BlendDataCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataFonts.html">BlendDataFonts(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataGreasePencils.html">BlendDataGreasePencils(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataGreasePencilsV3.html">BlendDataGreasePencilsV3(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataHairCurves.html">BlendDataHairCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataImages.html">BlendDataImages(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLattices.html">BlendDataLattices(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLibraries.html">BlendDataLibraries(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLights.html">BlendDataLights(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLineStyles.html">BlendDataLineStyles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMasks.html">BlendDataMasks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMaterials.html">BlendDataMaterials(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMeshes.html">BlendDataMeshes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMetaBalls.html">BlendDataMetaBalls(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMovieClips.html">BlendDataMovieClips(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataNodeTrees.html">BlendDataNodeTrees(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataObjects.html">BlendDataObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataPaintCurves.html">BlendDataPaintCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataPalettes.html">BlendDataPalettes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataParticles.html">BlendDataParticles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataPointClouds.html">BlendDataPointClouds(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataProbes.html">BlendDataProbes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataScenes.html">BlendDataScenes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataScreens.html">BlendDataScreens(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataSounds.html">BlendDataSounds(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataSpeakers.html">BlendDataSpeakers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataTexts.html">BlendDataTexts(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataTextures.html">BlendDataTextures(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataVolumes.html">BlendDataVolumes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataWindowManagers.html">BlendDataWindowManagers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataWorkSpaces.html">BlendDataWorkSpaces(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataWorlds.html">BlendDataWorlds(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContext.html">BlendImportContext(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextItem.html">BlendImportContextItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextItems.html">BlendImportContextItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextLibraries.html">BlendImportContextLibraries(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextLibrary.html">BlendImportContextLibrary(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendTexture.html">BlendTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlenderRNA.html">BlenderRNA(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRule.html">BoidRule(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleAverageSpeed.html">BoidRuleAverageSpeed(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleAvoid.html">BoidRuleAvoid(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleAvoidCollision.html">BoidRuleAvoidCollision(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleFight.html">BoidRuleFight(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleFollowLeader.html">BoidRuleFollowLeader(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleGoal.html">BoidRuleGoal(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidSettings.html">BoidSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidState.html">BoidState(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Bone.html">Bone(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneCollection.html">BoneCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneCollectionMemberships.html">BoneCollectionMemberships(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneCollections.html">BoneCollections(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneColor.html">BoneColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoolAttribute.html">BoolAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoolAttributeValue.html">BoolAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoolProperty.html">BoolProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BooleanModifier.html">BooleanModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrightContrastModifier.html">BrightContrastModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Brush.html">Brush(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilities.html">BrushCapabilities(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesImagePaint.html">BrushCapabilitiesImagePaint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesSculpt.html">BrushCapabilitiesSculpt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesVertexPaint.html">BrushCapabilitiesVertexPaint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesWeightPaint.html">BrushCapabilitiesWeightPaint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCurvesSculptSettings.html">BrushCurvesSculptSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushGpencilSettings.html">BrushGpencilSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushTextureSlot.html">BrushTextureSlot(TextureSlot)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BuildModifier.html">BuildModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteColorAttribute.html">ByteColorAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteColorAttributeValue.html">ByteColorAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteIntAttribute.html">ByteIntAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteIntAttributeValue.html">ByteIntAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CLIP_UL_tracking_objects.html">CLIP_UL_tracking_objects(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CURVES_UL_attributes.html">CURVES_UL_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheFile.html">CacheFile(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheFileLayer.html">CacheFileLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheFileLayers.html">CacheFileLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheObjectPath.html">CacheObjectPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheObjectPaths.html">CacheObjectPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Camera.html">Camera(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraBackgroundImage.html">CameraBackgroundImage(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraBackgroundImages.html">CameraBackgroundImages(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraDOFSettings.html">CameraDOFSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraSolverConstraint.html">CameraSolverConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraStereoData.html">CameraStereoData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CastModifier.html">CastModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ChannelDriverVariables.html">ChannelDriverVariables(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ChildOfConstraint.html">ChildOfConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ChildParticle.html">ChildParticle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClampToConstraint.html">ClampToConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothCollisionSettings.html">ClothCollisionSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothModifier.html">ClothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothSettings.html">ClothSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothSolverResult.html">ClothSolverResult(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CloudsTexture.html">CloudsTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Collection.html">Collection(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionChild.html">CollectionChild(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionChildren.html">CollectionChildren(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionExport.html">CollectionExport(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionLightLinking.html">CollectionLightLinking(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionObject.html">CollectionObject(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionObjects.html">CollectionObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionProperty.html">CollectionProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollisionModifier.html">CollisionModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollisionSettings.html">CollisionSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorBalanceModifier.html">ColorBalanceModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedDisplaySettings.html">ColorManagedDisplaySettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedInputColorspaceSettings.html">ColorManagedInputColorspaceSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedSequencerColorspaceSettings.html">ColorManagedSequencerColorspaceSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedViewSettings.html">ColorManagedViewSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorMapping.html">ColorMapping(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorMixStrip.html">ColorMixStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorRamp.html">ColorRamp(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorRampElement.html">ColorRampElement(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorRampElements.html">ColorRampElements(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorStrip.html">ColorStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNode.html">CompositorNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeAlphaOver.html">CompositorNodeAlphaOver(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeAntiAliasing.html">CompositorNodeAntiAliasing(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBilateralblur.html">CompositorNodeBilateralblur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBlur.html">CompositorNodeBlur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBokehBlur.html">CompositorNodeBokehBlur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBokehImage.html">CompositorNodeBokehImage(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBoxMask.html">CompositorNodeBoxMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBrightContrast.html">CompositorNodeBrightContrast(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeChannelMatte.html">CompositorNodeChannelMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeChromaMatte.html">CompositorNodeChromaMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorBalance.html">CompositorNodeColorBalance(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorCorrection.html">CompositorNodeColorCorrection(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorMatte.html">CompositorNodeColorMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorSpill.html">CompositorNodeColorSpill(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombHSVA.html">CompositorNodeCombHSVA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombRGBA.html">CompositorNodeCombRGBA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombYCCA.html">CompositorNodeCombYCCA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombYUVA.html">CompositorNodeCombYUVA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombineColor.html">CompositorNodeCombineColor(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombineXYZ.html">CompositorNodeCombineXYZ(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeComposite.html">CompositorNodeComposite(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeConvertColorSpace.html">CompositorNodeConvertColorSpace(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCornerPin.html">CompositorNodeCornerPin(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCrop.html">CompositorNodeCrop(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCryptomatte.html">CompositorNodeCryptomatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCryptomatteV2.html">CompositorNodeCryptomatteV2(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCurveRGB.html">CompositorNodeCurveRGB(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCurveVec.html">CompositorNodeCurveVec(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCustomGroup.html">CompositorNodeCustomGroup(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDBlur.html">CompositorNodeDBlur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDefocus.html">CompositorNodeDefocus(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDenoise.html">CompositorNodeDenoise(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDespeckle.html">CompositorNodeDespeckle(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDiffMatte.html">CompositorNodeDiffMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDilateErode.html">CompositorNodeDilateErode(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDisplace.html">CompositorNodeDisplace(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDistanceMatte.html">CompositorNodeDistanceMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDoubleEdgeMask.html">CompositorNodeDoubleEdgeMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeEllipseMask.html">CompositorNodeEllipseMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeExposure.html">CompositorNodeExposure(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeFilter.html">CompositorNodeFilter(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeFlip.html">CompositorNodeFlip(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeGamma.html">CompositorNodeGamma(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeGlare.html">CompositorNodeGlare(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeGroup.html">CompositorNodeGroup(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeHueCorrect.html">CompositorNodeHueCorrect(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeHueSat.html">CompositorNodeHueSat(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeIDMask.html">CompositorNodeIDMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeImage.html">CompositorNodeImage(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeImageCoordinates.html">CompositorNodeImageCoordinates(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeImageInfo.html">CompositorNodeImageInfo(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeInpaint.html">CompositorNodeInpaint(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeInvert.html">CompositorNodeInvert(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeKeying.html">CompositorNodeKeying(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeKeyingScreen.html">CompositorNodeKeyingScreen(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeKuwahara.html">CompositorNodeKuwahara(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeLensdist.html">CompositorNodeLensdist(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeLevels.html">CompositorNodeLevels(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeLumaMatte.html">CompositorNodeLumaMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMapRange.html">CompositorNodeMapRange(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMapUV.html">CompositorNodeMapUV(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMapValue.html">CompositorNodeMapValue(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMask.html">CompositorNodeMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMath.html">CompositorNodeMath(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMixRGB.html">CompositorNodeMixRGB(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMovieClip.html">CompositorNodeMovieClip(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMovieDistortion.html">CompositorNodeMovieDistortion(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeNormal.html">CompositorNodeNormal(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeNormalize.html">CompositorNodeNormalize(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeOutputFile.html">CompositorNodeOutputFile(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeOutputFileFileSlots.html">CompositorNodeOutputFileFileSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeOutputFileLayerSlots.html">CompositorNodeOutputFileLayerSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePixelate.html">CompositorNodePixelate(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePlaneTrackDeform.html">CompositorNodePlaneTrackDeform(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePosterize.html">CompositorNodePosterize(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePremulKey.html">CompositorNodePremulKey(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRGB.html">CompositorNodeRGB(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRGBToBW.html">CompositorNodeRGBToBW(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRLayers.html">CompositorNodeRLayers(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRelativeToPixel.html">CompositorNodeRelativeToPixel(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRotate.html">CompositorNodeRotate(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeScale.html">CompositorNodeScale(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSceneTime.html">CompositorNodeSceneTime(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepHSVA.html">CompositorNodeSepHSVA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepRGBA.html">CompositorNodeSepRGBA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepYCCA.html">CompositorNodeSepYCCA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepYUVA.html">CompositorNodeSepYUVA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSeparateColor.html">CompositorNodeSeparateColor(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSeparateXYZ.html">CompositorNodeSeparateXYZ(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSetAlpha.html">CompositorNodeSetAlpha(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSplit.html">CompositorNodeSplit(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeStabilize.html">CompositorNodeStabilize(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSunBeams.html">CompositorNodeSunBeams(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSwitch.html">CompositorNodeSwitch(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSwitchView.html">CompositorNodeSwitchView(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTexture.html">CompositorNodeTexture(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTime.html">CompositorNodeTime(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTonemap.html">CompositorNodeTonemap(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTrackPos.html">CompositorNodeTrackPos(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTransform.html">CompositorNodeTransform(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTranslate.html">CompositorNodeTranslate(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTree.html">CompositorNodeTree(NodeTree)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeValToRGB.html">CompositorNodeValToRGB(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeValue.html">CompositorNodeValue(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeVecBlur.html">CompositorNodeVecBlur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeViewer.html">CompositorNodeViewer(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeZcombine.html">CompositorNodeZcombine(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ConsoleLine.html">ConsoleLine(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Constraint.html">Constraint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ConstraintTarget.html">ConstraintTarget(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ConstraintTargetBone.html">ConstraintTargetBone(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Context.html">Context(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyLocationConstraint.html">CopyLocationConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyRotationConstraint.html">CopyRotationConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyScaleConstraint.html">CopyScaleConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyTransformsConstraint.html">CopyTransformsConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CorrectiveSmoothModifier.html">CorrectiveSmoothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CrossStrip.html">CrossStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CryptomatteEntry.html">CryptomatteEntry(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Curve.html">Curve(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMap.html">CurveMap(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMapPoint.html">CurveMapPoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMapPoints.html">CurveMapPoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMapping.html">CurveMapping(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveModifier.html">CurveModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvePaintSettings.html">CurvePaintSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvePoint.html">CurvePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveProfile.html">CurveProfile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveProfilePoint.html">CurveProfilePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveProfilePoints.html">CurveProfilePoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveSlice.html">CurveSlice(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveSplines.html">CurveSplines(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Curves.html">Curves(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvesModifier.html">CurvesModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvesSculpt.html">CurvesSculpt(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DATA_UL_bone_collections.html">DATA_UL_bone_collections(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DampedTrackConstraint.html">DampedTrackConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DataTransferModifier.html">DataTransferModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DecimateModifier.html">DecimateModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Depsgraph.html">Depsgraph(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DepsgraphObjectInstance.html">DepsgraphObjectInstance(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DepsgraphUpdate.html">DepsgraphUpdate(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DisplaceModifier.html">DisplaceModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DisplaySafeAreas.html">DisplaySafeAreas(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DistortedNoiseTexture.html">DistortedNoiseTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DopeSheet.html">DopeSheet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Driver.html">Driver(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DriverTarget.html">DriverTarget(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DriverVariable.html">DriverVariable(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintBrushSettings.html">DynamicPaintBrushSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintCanvasSettings.html">DynamicPaintCanvasSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintModifier.html">DynamicPaintModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintSurface.html">DynamicPaintSurface(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintSurfaces.html">DynamicPaintSurfaces(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EQCurveMappingData.html">EQCurveMappingData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EdgeSplitModifier.html">EdgeSplitModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EditBone.html">EditBone(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EffectStrip.html">EffectStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EffectorWeights.html">EffectorWeights(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EnumProperty.html">EnumProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EnumPropertyItem.html">EnumPropertyItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EvaluateClosureNodeViewerPathElem.html">EvaluateClosureNodeViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Event.html">Event(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ExplodeModifier.html">ExplodeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurve.html">FCurve(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurveKeyframePoints.html">FCurveKeyframePoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurveModifiers.html">FCurveModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurveSample.html">FCurveSample(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FFmpegSettings.html">FFmpegSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FILEBROWSER_UL_dir.html">FILEBROWSER_UL_dir(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifier.html">FModifier(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierCycles.html">FModifierCycles(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierEnvelope.html">FModifierEnvelope(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierEnvelopeControlPoint.html">FModifierEnvelopeControlPoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierEnvelopeControlPoints.html">FModifierEnvelopeControlPoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierFunctionGenerator.html">FModifierFunctionGenerator(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierGenerator.html">FModifierGenerator(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierLimits.html">FModifierLimits(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierNoise.html">FModifierNoise(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierStepped.html">FModifierStepped(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FieldSettings.html">FieldSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileAssetSelectIDFilter.html">FileAssetSelectIDFilter(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileAssetSelectParams.html">FileAssetSelectParams(FileSelectParams)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileBrowserFSMenuEntry.html">FileBrowserFSMenuEntry(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileHandler.html">FileHandler(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileSelectEntry.html">FileSelectEntry(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileSelectIDFilter.html">FileSelectIDFilter(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileSelectParams.html">FileSelectParams(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Float2Attribute.html">Float2Attribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Float2AttributeValue.html">Float2AttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Float4x4Attribute.html">Float4x4Attribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Float4x4AttributeValue.html">Float4x4AttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatAttribute.html">FloatAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatAttributeValue.html">FloatAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatColorAttribute.html">FloatColorAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatColorAttributeValue.html">FloatColorAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatProperty.html">FloatProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatVectorAttribute.html">FloatVectorAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatVectorAttributeValue.html">FloatVectorAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatVectorValueReadOnly.html">FloatVectorValueReadOnly(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloorConstraint.html">FloorConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidDomainSettings.html">FluidDomainSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidEffectorSettings.html">FluidEffectorSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidFlowSettings.html">FluidFlowSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidModifier.html">FluidModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FollowPathConstraint.html">FollowPathConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FollowTrackConstraint.html">FollowTrackConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementGenerationItem.html">ForeachGeometryElementGenerationItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementInputItem.html">ForeachGeometryElementInputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementMainItem.html">ForeachGeometryElementMainItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementZoneViewerPathElem.html">ForeachGeometryElementZoneViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleLineSet.html">FreestyleLineSet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleLineStyle.html">FreestyleLineStyle(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleModuleSettings.html">FreestyleModuleSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleModules.html">FreestyleModules(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleSettings.html">FreestyleSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Function.html">Function(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNode.html">FunctionNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAlignEulerToVector.html">FunctionNodeAlignEulerToVector(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAlignRotationToVector.html">FunctionNodeAlignRotationToVector(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAxesToRotation.html">FunctionNodeAxesToRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAxisAngleToRotation.html">FunctionNodeAxisAngleToRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeBitMath.html">FunctionNodeBitMath(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeBooleanMath.html">FunctionNodeBooleanMath(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCombineColor.html">FunctionNodeCombineColor(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCombineMatrix.html">FunctionNodeCombineMatrix(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCombineTransform.html">FunctionNodeCombineTransform(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCompare.html">FunctionNodeCompare(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeEulerToRotation.html">FunctionNodeEulerToRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeFindInString.html">FunctionNodeFindInString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeFloatToInt.html">FunctionNodeFloatToInt(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeFormatString.html">FunctionNodeFormatString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeHashValue.html">FunctionNodeHashValue(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputBool.html">FunctionNodeInputBool(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputColor.html">FunctionNodeInputColor(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputInt.html">FunctionNodeInputInt(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputRotation.html">FunctionNodeInputRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputSpecialCharacters.html">FunctionNodeInputSpecialCharacters(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputString.html">FunctionNodeInputString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputVector.html">FunctionNodeInputVector(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeIntegerMath.html">FunctionNodeIntegerMath(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInvertMatrix.html">FunctionNodeInvertMatrix(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInvertRotation.html">FunctionNodeInvertRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeMatchString.html">FunctionNodeMatchString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeMatrixDeterminant.html">FunctionNodeMatrixDeterminant(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeMatrixMultiply.html">FunctionNodeMatrixMultiply(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeProjectPoint.html">FunctionNodeProjectPoint(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeQuaternionToRotation.html">FunctionNodeQuaternionToRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRandomValue.html">FunctionNodeRandomValue(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeReplaceString.html">FunctionNodeReplaceString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotateEuler.html">FunctionNodeRotateEuler(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotateRotation.html">FunctionNodeRotateRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotateVector.html">FunctionNodeRotateVector(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotationToAxisAngle.html">FunctionNodeRotationToAxisAngle(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotationToEuler.html">FunctionNodeRotationToEuler(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotationToQuaternion.html">FunctionNodeRotationToQuaternion(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSeparateColor.html">FunctionNodeSeparateColor(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSeparateMatrix.html">FunctionNodeSeparateMatrix(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSeparateTransform.html">FunctionNodeSeparateTransform(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSliceString.html">FunctionNodeSliceString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeStringLength.html">FunctionNodeStringLength(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeTransformDirection.html">FunctionNodeTransformDirection(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeTransformPoint.html">FunctionNodeTransformPoint(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeTransposeMatrix.html">FunctionNodeTransposeMatrix(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeValueToString.html">FunctionNodeValueToString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_annotation_layer.html">GPENCIL_UL_annotation_layer(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_layer.html">GPENCIL_UL_layer(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_masks.html">GPENCIL_UL_masks(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_matslots.html">GPENCIL_UL_matslots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilFrame.html">GPencilFrame(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilFrames.html">GPencilFrames(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilInterpolateSettings.html">GPencilInterpolateSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilLayer.html">GPencilLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilSculptGuide.html">GPencilSculptGuide(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilSculptSettings.html">GPencilSculptSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilStroke.html">GPencilStroke(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilStrokePoint.html">GPencilStrokePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GREASE_PENCIL_UL_attributes.html">GREASE_PENCIL_UL_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GREASE_PENCIL_UL_masks.html">GREASE_PENCIL_UL_masks(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GammaCrossStrip.html">GammaCrossStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GaussianBlurStrip.html">GaussianBlurStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNode.html">GeometryNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeAccumulateField.html">GeometryNodeAccumulateField(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeAttributeDomainSize.html">GeometryNodeAttributeDomainSize(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeAttributeStatistic.html">GeometryNodeAttributeStatistic(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeBake.html">GeometryNodeBake(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeBlurAttribute.html">GeometryNodeBlurAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeBoundBox.html">GeometryNodeBoundBox(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCameraInfo.html">GeometryNodeCameraInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCaptureAttribute.html">GeometryNodeCaptureAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeClosureInput.html">GeometryNodeClosureInput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeClosureOutput.html">GeometryNodeClosureOutput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCollectionInfo.html">GeometryNodeCollectionInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCombineBundle.html">GeometryNodeCombineBundle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeConvexHull.html">GeometryNodeConvexHull(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCornersOfEdge.html">GeometryNodeCornersOfEdge(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCornersOfFace.html">GeometryNodeCornersOfFace(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCornersOfVertex.html">GeometryNodeCornersOfVertex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveArc.html">GeometryNodeCurveArc(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveEndpointSelection.html">GeometryNodeCurveEndpointSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveHandleTypeSelection.html">GeometryNodeCurveHandleTypeSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveLength.html">GeometryNodeCurveLength(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveOfPoint.html">GeometryNodeCurveOfPoint(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveBezierSegment.html">GeometryNodeCurvePrimitiveBezierSegment(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveCircle.html">GeometryNodeCurvePrimitiveCircle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveLine.html">GeometryNodeCurvePrimitiveLine(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveQuadrilateral.html">GeometryNodeCurvePrimitiveQuadrilateral(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveQuadraticBezier.html">GeometryNodeCurveQuadraticBezier(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveSetHandles.html">GeometryNodeCurveSetHandles(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveSpiral.html">GeometryNodeCurveSpiral(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveSplineType.html">GeometryNodeCurveSplineType(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveStar.html">GeometryNodeCurveStar(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveToMesh.html">GeometryNodeCurveToMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveToPoints.html">GeometryNodeCurveToPoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvesToGreasePencil.html">GeometryNodeCurvesToGreasePencil(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCustomGroup.html">GeometryNodeCustomGroup(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDeformCurvesOnSurface.html">GeometryNodeDeformCurvesOnSurface(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDeleteGeometry.html">GeometryNodeDeleteGeometry(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDistributePointsInGrid.html">GeometryNodeDistributePointsInGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDistributePointsInVolume.html">GeometryNodeDistributePointsInVolume(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDistributePointsOnFaces.html">GeometryNodeDistributePointsOnFaces(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDualMesh.html">GeometryNodeDualMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDuplicateElements.html">GeometryNodeDuplicateElements(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgePathsToCurves.html">GeometryNodeEdgePathsToCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgePathsToSelection.html">GeometryNodeEdgePathsToSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgesOfCorner.html">GeometryNodeEdgesOfCorner(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgesOfVertex.html">GeometryNodeEdgesOfVertex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgesToFaceGroups.html">GeometryNodeEdgesToFaceGroups(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEvaluateClosure.html">GeometryNodeEvaluateClosure(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeExtrudeMesh.html">GeometryNodeExtrudeMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFaceOfCorner.html">GeometryNodeFaceOfCorner(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldAtIndex.html">GeometryNodeFieldAtIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldAverage.html">GeometryNodeFieldAverage(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldMinAndMax.html">GeometryNodeFieldMinAndMax(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldOnDomain.html">GeometryNodeFieldOnDomain(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldVariance.html">GeometryNodeFieldVariance(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFillCurve.html">GeometryNodeFillCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFilletCurve.html">GeometryNodeFilletCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFlipFaces.html">GeometryNodeFlipFaces(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeForeachGeometryElementInput.html">GeometryNodeForeachGeometryElementInput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeForeachGeometryElementOutput.html">GeometryNodeForeachGeometryElementOutput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGeometryToInstance.html">GeometryNodeGeometryToInstance(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGetNamedGrid.html">GeometryNodeGetNamedGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGizmoDial.html">GeometryNodeGizmoDial(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGizmoLinear.html">GeometryNodeGizmoLinear(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGizmoTransform.html">GeometryNodeGizmoTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGreasePencilToCurves.html">GeometryNodeGreasePencilToCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGridInfo.html">GeometryNodeGridInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGridToMesh.html">GeometryNodeGridToMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGroup.html">GeometryNodeGroup(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImageInfo.html">GeometryNodeImageInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImageTexture.html">GeometryNodeImageTexture(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportCSV.html">GeometryNodeImportCSV(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportOBJ.html">GeometryNodeImportOBJ(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportPLY.html">GeometryNodeImportPLY(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportSTL.html">GeometryNodeImportSTL(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportText.html">GeometryNodeImportText(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportVDB.html">GeometryNodeImportVDB(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeIndexOfNearest.html">GeometryNodeIndexOfNearest(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeIndexSwitch.html">GeometryNodeIndexSwitch(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputActiveCamera.html">GeometryNodeInputActiveCamera(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputCollection.html">GeometryNodeInputCollection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputCurveHandlePositions.html">GeometryNodeInputCurveHandlePositions(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputCurveTilt.html">GeometryNodeInputCurveTilt(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputEdgeSmooth.html">GeometryNodeInputEdgeSmooth(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputID.html">GeometryNodeInputID(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputImage.html">GeometryNodeInputImage(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputIndex.html">GeometryNodeInputIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputInstanceBounds.html">GeometryNodeInputInstanceBounds(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputInstanceRotation.html">GeometryNodeInputInstanceRotation(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputInstanceScale.html">GeometryNodeInputInstanceScale(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMaterial.html">GeometryNodeInputMaterial(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMaterialIndex.html">GeometryNodeInputMaterialIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshEdgeAngle.html">GeometryNodeInputMeshEdgeAngle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshEdgeNeighbors.html">GeometryNodeInputMeshEdgeNeighbors(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshEdgeVertices.html">GeometryNodeInputMeshEdgeVertices(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshFaceArea.html">GeometryNodeInputMeshFaceArea(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshFaceIsPlanar.html">GeometryNodeInputMeshFaceIsPlanar(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshFaceNeighbors.html">GeometryNodeInputMeshFaceNeighbors(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshIsland.html">GeometryNodeInputMeshIsland(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshVertexNeighbors.html">GeometryNodeInputMeshVertexNeighbors(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputNamedAttribute.html">GeometryNodeInputNamedAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputNamedLayerSelection.html">GeometryNodeInputNamedLayerSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputNormal.html">GeometryNodeInputNormal(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputObject.html">GeometryNodeInputObject(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputPosition.html">GeometryNodeInputPosition(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputRadius.html">GeometryNodeInputRadius(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputSceneTime.html">GeometryNodeInputSceneTime(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputShadeSmooth.html">GeometryNodeInputShadeSmooth(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputShortestEdgePaths.html">GeometryNodeInputShortestEdgePaths(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputSplineCyclic.html">GeometryNodeInputSplineCyclic(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputSplineResolution.html">GeometryNodeInputSplineResolution(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputTangent.html">GeometryNodeInputTangent(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInstanceOnPoints.html">GeometryNodeInstanceOnPoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInstanceTransform.html">GeometryNodeInstanceTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInstancesToPoints.html">GeometryNodeInstancesToPoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInterpolateCurves.html">GeometryNodeInterpolateCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeIsViewport.html">GeometryNodeIsViewport(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeJoinGeometry.html">GeometryNodeJoinGeometry(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMaterialSelection.html">GeometryNodeMaterialSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMenuSwitch.html">GeometryNodeMenuSwitch(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMergeByDistance.html">GeometryNodeMergeByDistance(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMergeLayers.html">GeometryNodeMergeLayers(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshBoolean.html">GeometryNodeMeshBoolean(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCircle.html">GeometryNodeMeshCircle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCone.html">GeometryNodeMeshCone(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCube.html">GeometryNodeMeshCube(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCylinder.html">GeometryNodeMeshCylinder(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshFaceSetBoundaries.html">GeometryNodeMeshFaceSetBoundaries(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshGrid.html">GeometryNodeMeshGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshIcoSphere.html">GeometryNodeMeshIcoSphere(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshLine.html">GeometryNodeMeshLine(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToCurve.html">GeometryNodeMeshToCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToDensityGrid.html">GeometryNodeMeshToDensityGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToPoints.html">GeometryNodeMeshToPoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToSDFGrid.html">GeometryNodeMeshToSDFGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToVolume.html">GeometryNodeMeshToVolume(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshUVSphere.html">GeometryNodeMeshUVSphere(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeObjectInfo.html">GeometryNodeObjectInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeOffsetCornerInFace.html">GeometryNodeOffsetCornerInFace(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeOffsetPointInCurve.html">GeometryNodeOffsetPointInCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePoints.html">GeometryNodePoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsOfCurve.html">GeometryNodePointsOfCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToCurves.html">GeometryNodePointsToCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToSDFGrid.html">GeometryNodePointsToSDFGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToVertices.html">GeometryNodePointsToVertices(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToVolume.html">GeometryNodePointsToVolume(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeProximity.html">GeometryNodeProximity(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRaycast.html">GeometryNodeRaycast(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRealizeInstances.html">GeometryNodeRealizeInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRemoveAttribute.html">GeometryNodeRemoveAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRepeatInput.html">GeometryNodeRepeatInput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRepeatOutput.html">GeometryNodeRepeatOutput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeReplaceMaterial.html">GeometryNodeReplaceMaterial(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeResampleCurve.html">GeometryNodeResampleCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeReverseCurve.html">GeometryNodeReverseCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRotateInstances.html">GeometryNodeRotateInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSDFGridBoolean.html">GeometryNodeSDFGridBoolean(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleCurve.html">GeometryNodeSampleCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleGrid.html">GeometryNodeSampleGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleGridIndex.html">GeometryNodeSampleGridIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleIndex.html">GeometryNodeSampleIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleNearest.html">GeometryNodeSampleNearest(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleNearestSurface.html">GeometryNodeSampleNearestSurface(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleUVSurface.html">GeometryNodeSampleUVSurface(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeScaleElements.html">GeometryNodeScaleElements(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeScaleInstances.html">GeometryNodeScaleInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSelfObject.html">GeometryNodeSelfObject(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSeparateBundle.html">GeometryNodeSeparateBundle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSeparateComponents.html">GeometryNodeSeparateComponents(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSeparateGeometry.html">GeometryNodeSeparateGeometry(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveHandlePositions.html">GeometryNodeSetCurveHandlePositions(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveNormal.html">GeometryNodeSetCurveNormal(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveRadius.html">GeometryNodeSetCurveRadius(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveTilt.html">GeometryNodeSetCurveTilt(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGeometryName.html">GeometryNodeSetGeometryName(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGreasePencilColor.html">GeometryNodeSetGreasePencilColor(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGreasePencilDepth.html">GeometryNodeSetGreasePencilDepth(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGreasePencilSoftness.html">GeometryNodeSetGreasePencilSoftness(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetID.html">GeometryNodeSetID(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetInstanceTransform.html">GeometryNodeSetInstanceTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetMaterial.html">GeometryNodeSetMaterial(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetMaterialIndex.html">GeometryNodeSetMaterialIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetMeshNormal.html">GeometryNodeSetMeshNormal(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetPointRadius.html">GeometryNodeSetPointRadius(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetPosition.html">GeometryNodeSetPosition(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetShadeSmooth.html">GeometryNodeSetShadeSmooth(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetSplineCyclic.html">GeometryNodeSetSplineCyclic(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetSplineResolution.html">GeometryNodeSetSplineResolution(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSimulationInput.html">GeometryNodeSimulationInput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSimulationOutput.html">GeometryNodeSimulationOutput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSortElements.html">GeometryNodeSortElements(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplineLength.html">GeometryNodeSplineLength(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplineParameter.html">GeometryNodeSplineParameter(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplitEdges.html">GeometryNodeSplitEdges(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplitToInstances.html">GeometryNodeSplitToInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStoreNamedAttribute.html">GeometryNodeStoreNamedAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStoreNamedGrid.html">GeometryNodeStoreNamedGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStringJoin.html">GeometryNodeStringJoin(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStringToCurves.html">GeometryNodeStringToCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSubdivideCurve.html">GeometryNodeSubdivideCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSubdivideMesh.html">GeometryNodeSubdivideMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSubdivisionSurface.html">GeometryNodeSubdivisionSurface(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSwitch.html">GeometryNodeSwitch(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTool3DCursor.html">GeometryNodeTool3DCursor(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolActiveElement.html">GeometryNodeToolActiveElement(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolFaceSet.html">GeometryNodeToolFaceSet(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolMousePosition.html">GeometryNodeToolMousePosition(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolSelection.html">GeometryNodeToolSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolSetFaceSet.html">GeometryNodeToolSetFaceSet(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolSetSelection.html">GeometryNodeToolSetSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTransform.html">GeometryNodeTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTranslateInstances.html">GeometryNodeTranslateInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTree.html">GeometryNodeTree(NodeTree)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTriangulate.html">GeometryNodeTriangulate(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTrimCurve.html">GeometryNodeTrimCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeUVPackIslands.html">GeometryNodeUVPackIslands(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeUVUnwrap.html">GeometryNodeUVUnwrap(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeVertexOfCorner.html">GeometryNodeVertexOfCorner(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeViewer.html">GeometryNodeViewer(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeViewportTransform.html">GeometryNodeViewportTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeVolumeCube.html">GeometryNodeVolumeCube(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeVolumeToMesh.html">GeometryNodeVolumeToMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeWarning.html">GeometryNodeWarning(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometrySet.html">GeometrySet</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Gizmo.html">Gizmo(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GizmoGroup.html">GizmoGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GizmoGroupProperties.html">GizmoGroupProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GizmoProperties.html">GizmoProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Gizmos.html">Gizmos(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GlowStrip.html">GlowStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GpPaint.html">GpPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GpSculptPaint.html">GpSculptPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GpVertexPaint.html">GpVertexPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GpWeightPaint.html">GpWeightPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencil.html">GreasePencil(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilArmatureModifier.html">GreasePencilArmatureModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilArrayModifier.html">GreasePencilArrayModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilBuildModifier.html">GreasePencilBuildModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilColorModifier.html">GreasePencilColorModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilDashModifierData.html">GreasePencilDashModifierData(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilDashModifierSegment.html">GreasePencilDashModifierSegment(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilDrawing.html">GreasePencilDrawing(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilEnvelopeModifier.html">GreasePencilEnvelopeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilFrame.html">GreasePencilFrame(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilFrames.html">GreasePencilFrames(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilHookModifier.html">GreasePencilHookModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLatticeModifier.html">GreasePencilLatticeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayer.html">GreasePencilLayer(GreasePencilTreeNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayerGroup.html">GreasePencilLayerGroup(GreasePencilTreeNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayerMask.html">GreasePencilLayerMask(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayerMasks.html">GreasePencilLayerMasks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayers.html">GreasePencilLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLengthModifier.html">GreasePencilLengthModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLineartModifier.html">GreasePencilLineartModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilMirrorModifier.html">GreasePencilMirrorModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilMultiplyModifier.html">GreasePencilMultiplyModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilNoiseModifier.html">GreasePencilNoiseModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilOffsetModifier.html">GreasePencilOffsetModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilOpacityModifier.html">GreasePencilOpacityModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilOutlineModifier.html">GreasePencilOutlineModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilShrinkwrapModifier.html">GreasePencilShrinkwrapModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilSimplifyModifier.html">GreasePencilSimplifyModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilSmoothModifier.html">GreasePencilSmoothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilSubdivModifier.html">GreasePencilSubdivModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTextureModifier.html">GreasePencilTextureModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilThickModifierData.html">GreasePencilThickModifierData(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTimeModifier.html">GreasePencilTimeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTimeModifierSegment.html">GreasePencilTimeModifierSegment(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTintModifier.html">GreasePencilTintModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTreeNode.html">GreasePencilTreeNode(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilWeightAngleModifier.html">GreasePencilWeightAngleModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilWeightProximityModifier.html">GreasePencilWeightProximityModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilv3.html">GreasePencilv3(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilv3LayerGroup.html">GreasePencilv3LayerGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilv3Layers.html">GreasePencilv3Layers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GroupNodeViewerPathElem.html">GroupNodeViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Header.html">Header(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Histogram.html">Histogram(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.HookModifier.html">HookModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.HueCorrectModifier.html">HueCorrectModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.HydraRenderEngine.html">HydraRenderEngine(RenderEngine)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ID.html">ID(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDMaterials.html">IDMaterials(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibrary.html">IDOverrideLibrary(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryProperties.html">IDOverrideLibraryProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryProperty.html">IDOverrideLibraryProperty(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryPropertyOperation.html">IDOverrideLibraryPropertyOperation(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryPropertyOperations.html">IDOverrideLibraryPropertyOperations(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDPropertyWrapPtr.html">IDPropertyWrapPtr(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDViewerPathElem.html">IDViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IKParam.html">IKParam(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_AST_brush_paint.html">IMAGE_AST_brush_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_FH_drop_handler.html">IMAGE_FH_drop_handler(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_UL_render_slots.html">IMAGE_UL_render_slots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_UL_udim_tiles.html">IMAGE_UL_udim_tiles(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IO_FH_fbx.html">IO_FH_fbx(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IO_FH_gltf2.html">IO_FH_gltf2(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Image.html">Image(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageFormatSettings.html">ImageFormatSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImagePackedFile.html">ImagePackedFile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImagePaint.html">ImagePaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImagePreview.html">ImagePreview(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageStrip.html">ImageStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageTexture.html">ImageTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageUser.html">ImageUser(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IndexSwitchItem.html">IndexSwitchItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Int2Attribute.html">Int2Attribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Int2AttributeValue.html">Int2AttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IntAttribute.html">IntAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IntAttributeValue.html">IntAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IntProperty.html">IntProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Itasc.html">Itasc(IKParam)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Key.html">Key(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyConfig.html">KeyConfig(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyConfigPreferences.html">KeyConfigPreferences(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyConfigurations.html">KeyConfigurations(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMap.html">KeyMap(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMapItem.html">KeyMapItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMapItems.html">KeyMapItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMaps.html">KeyMaps(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Keyframe.html">Keyframe(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSet.html">KeyingSet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetInfo.html">KeyingSetInfo(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetPath.html">KeyingSetPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetPaths.html">KeyingSetPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSets.html">KeyingSets(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetsAll.html">KeyingSetsAll(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KinematicConstraint.html">KinematicConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LaplacianDeformModifier.html">LaplacianDeformModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LaplacianSmoothModifier.html">LaplacianSmoothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Lattice.html">Lattice(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LatticeModifier.html">LatticeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LatticePoint.html">LatticePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LayerCollection.html">LayerCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LayerObjects.html">LayerObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LayoutPanelState.html">LayoutPanelState(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Library.html">Library(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LibraryWeakReference.html">LibraryWeakReference(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Light.html">Light(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbe.html">LightProbe(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbePlane.html">LightProbePlane(LightProbe)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbeSphere.html">LightProbeSphere(LightProbe)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbeVolume.html">LightProbeVolume(LightProbe)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Lightgroup.html">Lightgroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Lightgroups.html">Lightgroups(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitDistanceConstraint.html">LimitDistanceConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitLocationConstraint.html">LimitLocationConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitRotationConstraint.html">LimitRotationConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitScaleConstraint.html">LimitScaleConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier.html">LineStyleAlphaModifier(LineStyleModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_AlongStroke.html">LineStyleAlphaModifier_AlongStroke(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_CreaseAngle.html">LineStyleAlphaModifier_CreaseAngle(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Curvature_3D.html">LineStyleAlphaModifier_Curvature_3D(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_DistanceFromCamera.html">LineStyleAlphaModifier_DistanceFromCamera(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_DistanceFromObject.html">LineStyleAlphaModifier_DistanceFromObject(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Material.html">LineStyleAlphaModifier_Material(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Noise.html">LineStyleAlphaModifier_Noise(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Tangent.html">LineStyleAlphaModifier_Tangent(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifiers.html">LineStyleAlphaModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier.html">LineStyleColorModifier(LineStyleModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_AlongStroke.html">LineStyleColorModifier_AlongStroke(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_CreaseAngle.html">LineStyleColorModifier_CreaseAngle(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Curvature_3D.html">LineStyleColorModifier_Curvature_3D(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_DistanceFromCamera.html">LineStyleColorModifier_DistanceFromCamera(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_DistanceFromObject.html">LineStyleColorModifier_DistanceFromObject(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Material.html">LineStyleColorModifier_Material(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Noise.html">LineStyleColorModifier_Noise(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Tangent.html">LineStyleColorModifier_Tangent(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifiers.html">LineStyleColorModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier.html">LineStyleGeometryModifier(LineStyleModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_2DOffset.html">LineStyleGeometryModifier_2DOffset(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_2DTransform.html">LineStyleGeometryModifier_2DTransform(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_BackboneStretcher.html">LineStyleGeometryModifier_BackboneStretcher(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_BezierCurve.html">LineStyleGeometryModifier_BezierCurve(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Blueprint.html">LineStyleGeometryModifier_Blueprint(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_GuidingLines.html">LineStyleGeometryModifier_GuidingLines(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_PerlinNoise1D.html">LineStyleGeometryModifier_PerlinNoise1D(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_PerlinNoise2D.html">LineStyleGeometryModifier_PerlinNoise2D(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Polygonalization.html">LineStyleGeometryModifier_Polygonalization(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Sampling.html">LineStyleGeometryModifier_Sampling(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Simplification.html">LineStyleGeometryModifier_Simplification(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_SinusDisplacement.html">LineStyleGeometryModifier_SinusDisplacement(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_SpatialNoise.html">LineStyleGeometryModifier_SpatialNoise(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_TipRemover.html">LineStyleGeometryModifier_TipRemover(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifiers.html">LineStyleGeometryModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleModifier.html">LineStyleModifier(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleTextureSlot.html">LineStyleTextureSlot(TextureSlot)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleTextureSlots.html">LineStyleTextureSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier.html">LineStyleThicknessModifier(LineStyleModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_AlongStroke.html">LineStyleThicknessModifier_AlongStroke(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Calligraphy.html">LineStyleThicknessModifier_Calligraphy(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_CreaseAngle.html">LineStyleThicknessModifier_CreaseAngle(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Curvature_3D.html">LineStyleThicknessModifier_Curvature_3D(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_DistanceFromCamera.html">LineStyleThicknessModifier_DistanceFromCamera(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_DistanceFromObject.html">LineStyleThicknessModifier_DistanceFromObject(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Material.html">LineStyleThicknessModifier_Material(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Noise.html">LineStyleThicknessModifier_Noise(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Tangent.html">LineStyleThicknessModifier_Tangent(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifiers.html">LineStyleThicknessModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Linesets.html">Linesets(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LockedTrackConstraint.html">LockedTrackConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LoopColors.html">LoopColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MASK_UL_layers.html">MASK_UL_layers(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MATERIAL_UL_matslots.html">MATERIAL_UL_matslots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_attributes.html">MESH_UL_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_color_attributes.html">MESH_UL_color_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_color_attributes_selector.html">MESH_UL_color_attributes_selector(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_shape_keys.html">MESH_UL_shape_keys(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_uvmaps.html">MESH_UL_uvmaps(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_vgroups.html">MESH_UL_vgroups(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Macro.html">Macro(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MagicTexture.html">MagicTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaintainVolumeConstraint.html">MaintainVolumeConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MarbleTexture.html">MarbleTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Mask.html">Mask(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskLayer.html">MaskLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskLayers.html">MaskLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskModifier.html">MaskModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskParent.html">MaskParent(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSpline.html">MaskSpline(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplinePoint.html">MaskSplinePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplinePointUW.html">MaskSplinePointUW(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplinePoints.html">MaskSplinePoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplines.html">MaskSplines(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskStrip.html">MaskStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Material.html">Material(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaterialGPencilStyle.html">MaterialGPencilStyle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaterialLineArt.html">MaterialLineArt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaterialSlot.html">MaterialSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Menu.html">Menu(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Mesh.html">Mesh(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshCacheModifier.html">MeshCacheModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshDeformModifier.html">MeshDeformModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshEdge.html">MeshEdge(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshEdges.html">MeshEdges(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoop.html">MeshLoop(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopColor.html">MeshLoopColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopColorLayer.html">MeshLoopColorLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopTriangle.html">MeshLoopTriangle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopTriangles.html">MeshLoopTriangles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoops.html">MeshLoops(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshNormalValue.html">MeshNormalValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshPolygon.html">MeshPolygon(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshPolygons.html">MeshPolygons(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshSequenceCacheModifier.html">MeshSequenceCacheModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshSkinVertex.html">MeshSkinVertex(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshSkinVertexLayer.html">MeshSkinVertexLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshStatVis.html">MeshStatVis(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshToVolumeModifier.html">MeshToVolumeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshUVLoop.html">MeshUVLoop(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshUVLoopLayer.html">MeshUVLoopLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshVertex.html">MeshVertex(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshVertices.html">MeshVertices(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaBall.html">MetaBall(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaBallElements.html">MetaBallElements(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaElement.html">MetaElement(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaStrip.html">MetaStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MirrorModifier.html">MirrorModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Modifier.html">Modifier(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ModifierViewerPathElem.html">ModifierViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MotionPath.html">MotionPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MotionPathVert.html">MotionPathVert(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClip.html">MovieClip(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipProxy.html">MovieClipProxy(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipScopes.html">MovieClipScopes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipStrip.html">MovieClipStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipUser.html">MovieClipUser(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieReconstructedCamera.html">MovieReconstructedCamera(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieStrip.html">MovieStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTracking.html">MovieTracking(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingCamera.html">MovieTrackingCamera(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingDopesheet.html">MovieTrackingDopesheet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingMarker.html">MovieTrackingMarker(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingMarkers.html">MovieTrackingMarkers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObject.html">MovieTrackingObject(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObjectPlaneTracks.html">MovieTrackingObjectPlaneTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObjectTracks.html">MovieTrackingObjectTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObjects.html">MovieTrackingObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneMarker.html">MovieTrackingPlaneMarker(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneMarkers.html">MovieTrackingPlaneMarkers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneTrack.html">MovieTrackingPlaneTrack(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneTracks.html">MovieTrackingPlaneTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingReconstructedCameras.html">MovieTrackingReconstructedCameras(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingReconstruction.html">MovieTrackingReconstruction(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingSettings.html">MovieTrackingSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingStabilization.html">MovieTrackingStabilization(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingTrack.html">MovieTrackingTrack(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingTracks.html">MovieTrackingTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MulticamStrip.html">MulticamStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MultiplyStrip.html">MultiplyStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MultiresModifier.html">MultiresModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MusgraveTexture.html">MusgraveTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NDOFMotionEventData.html">NDOFMotionEventData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NODE_FH_image_node.html">NODE_FH_image_node(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaStrip.html">NlaStrip(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaStripFCurves.html">NlaStripFCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaStrips.html">NlaStrips(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaTrack.html">NlaTrack(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaTracks.html">NlaTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Node.html">Node(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeCustomGroup.html">NodeCustomGroup(Node)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeEnumItem.html">NodeEnumItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeFrame.html">NodeFrame(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeFunctionFormatStringItem.html">NodeFunctionFormatStringItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeFunctionFormatStringItems.html">NodeFunctionFormatStringItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryBakeItem.html">NodeGeometryBakeItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryBakeItems.html">NodeGeometryBakeItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCaptureAttributeItem.html">NodeGeometryCaptureAttributeItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCaptureAttributeItems.html">NodeGeometryCaptureAttributeItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureInputItem.html">NodeGeometryClosureInputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureInputItems.html">NodeGeometryClosureInputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureOutputItem.html">NodeGeometryClosureOutputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureOutputItems.html">NodeGeometryClosureOutputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCombineBundleItem.html">NodeGeometryCombineBundleItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCombineBundleItems.html">NodeGeometryCombineBundleItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureInputItem.html">NodeGeometryEvaluateClosureInputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureInputItems.html">NodeGeometryEvaluateClosureInputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureOutputItem.html">NodeGeometryEvaluateClosureOutputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureOutputItems.html">NodeGeometryEvaluateClosureOutputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryForeachGeometryElementGenerationItems.html">NodeGeometryForeachGeometryElementGenerationItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryForeachGeometryElementInputItems.html">NodeGeometryForeachGeometryElementInputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryForeachGeometryElementMainItems.html">NodeGeometryForeachGeometryElementMainItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryRepeatOutputItems.html">NodeGeometryRepeatOutputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometrySeparateBundleItem.html">NodeGeometrySeparateBundleItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometrySeparateBundleItems.html">NodeGeometrySeparateBundleItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometrySimulationOutputItems.html">NodeGeometrySimulationOutputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGroup.html">NodeGroup(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGroupInput.html">NodeGroupInput(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGroupOutput.html">NodeGroupOutput(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeIndexSwitchItems.html">NodeIndexSwitchItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInputs.html">NodeInputs(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInstanceHash.html">NodeInstanceHash(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInternal.html">NodeInternal(Node)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInternalSocketTemplate.html">NodeInternalSocketTemplate(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeLink.html">NodeLink(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeLinks.html">NodeLinks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeMenuSwitchItems.html">NodeMenuSwitchItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeOutputFileSlotFile.html">NodeOutputFileSlotFile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeOutputFileSlotLayer.html">NodeOutputFileSlotLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeOutputs.html">NodeOutputs(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeReroute.html">NodeReroute(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocket.html">NodeSocket(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketBool.html">NodeSocketBool(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketBundle.html">NodeSocketBundle(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketClosure.html">NodeSocketClosure(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketCollection.html">NodeSocketCollection(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketColor.html">NodeSocketColor(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloat.html">NodeSocketFloat(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatAngle.html">NodeSocketFloatAngle(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatColorTemperature.html">NodeSocketFloatColorTemperature(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatDistance.html">NodeSocketFloatDistance(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatFactor.html">NodeSocketFloatFactor(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatFrequency.html">NodeSocketFloatFrequency(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatPercentage.html">NodeSocketFloatPercentage(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatTime.html">NodeSocketFloatTime(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatTimeAbsolute.html">NodeSocketFloatTimeAbsolute(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatUnsigned.html">NodeSocketFloatUnsigned(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatWavelength.html">NodeSocketFloatWavelength(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketGeometry.html">NodeSocketGeometry(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketImage.html">NodeSocketImage(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketInt.html">NodeSocketInt(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketIntFactor.html">NodeSocketIntFactor(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketIntPercentage.html">NodeSocketIntPercentage(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketIntUnsigned.html">NodeSocketIntUnsigned(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketMaterial.html">NodeSocketMaterial(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketMatrix.html">NodeSocketMatrix(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketMenu.html">NodeSocketMenu(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketObject.html">NodeSocketObject(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketRotation.html">NodeSocketRotation(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketShader.html">NodeSocketShader(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketStandard.html">NodeSocketStandard(NodeSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketString.html">NodeSocketString(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketStringFilePath.html">NodeSocketStringFilePath(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketTexture.html">NodeSocketTexture(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVector.html">NodeSocketVector(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVector2D.html">NodeSocketVector2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVector4D.html">NodeSocketVector4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorAcceleration.html">NodeSocketVectorAcceleration(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorAcceleration2D.html">NodeSocketVectorAcceleration2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorAcceleration4D.html">NodeSocketVectorAcceleration4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorDirection.html">NodeSocketVectorDirection(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorDirection2D.html">NodeSocketVectorDirection2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorDirection4D.html">NodeSocketVectorDirection4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorEuler.html">NodeSocketVectorEuler(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorEuler2D.html">NodeSocketVectorEuler2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorEuler4D.html">NodeSocketVectorEuler4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorFactor.html">NodeSocketVectorFactor(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorFactor2D.html">NodeSocketVectorFactor2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorFactor4D.html">NodeSocketVectorFactor4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorPercentage.html">NodeSocketVectorPercentage(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorPercentage2D.html">NodeSocketVectorPercentage2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorPercentage4D.html">NodeSocketVectorPercentage4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorTranslation.html">NodeSocketVectorTranslation(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorTranslation2D.html">NodeSocketVectorTranslation2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorTranslation4D.html">NodeSocketVectorTranslation4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorVelocity.html">NodeSocketVectorVelocity(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorVelocity2D.html">NodeSocketVectorVelocity2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorVelocity4D.html">NodeSocketVectorVelocity4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorXYZ.html">NodeSocketVectorXYZ(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorXYZ2D.html">NodeSocketVectorXYZ2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorXYZ4D.html">NodeSocketVectorXYZ4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVirtual.html">NodeSocketVirtual(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTree.html">NodeTree(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterface.html">NodeTreeInterface(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceItem.html">NodeTreeInterfaceItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfacePanel.html">NodeTreeInterfacePanel(NodeTreeInterfaceItem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocket.html">NodeTreeInterfaceSocket(NodeTreeInterfaceItem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketBool.html">NodeTreeInterfaceSocketBool(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketBundle.html">NodeTreeInterfaceSocketBundle(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketClosure.html">NodeTreeInterfaceSocketClosure(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketCollection.html">NodeTreeInterfaceSocketCollection(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketColor.html">NodeTreeInterfaceSocketColor(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloat.html">NodeTreeInterfaceSocketFloat(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatAngle.html">NodeTreeInterfaceSocketFloatAngle(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatColorTemperature.html">NodeTreeInterfaceSocketFloatColorTemperature(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatDistance.html">NodeTreeInterfaceSocketFloatDistance(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatFactor.html">NodeTreeInterfaceSocketFloatFactor(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatFrequency.html">NodeTreeInterfaceSocketFloatFrequency(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatPercentage.html">NodeTreeInterfaceSocketFloatPercentage(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatTime.html">NodeTreeInterfaceSocketFloatTime(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatTimeAbsolute.html">NodeTreeInterfaceSocketFloatTimeAbsolute(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatUnsigned.html">NodeTreeInterfaceSocketFloatUnsigned(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatWavelength.html">NodeTreeInterfaceSocketFloatWavelength(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketGeometry.html">NodeTreeInterfaceSocketGeometry(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketImage.html">NodeTreeInterfaceSocketImage(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketInt.html">NodeTreeInterfaceSocketInt(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketIntFactor.html">NodeTreeInterfaceSocketIntFactor(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketIntPercentage.html">NodeTreeInterfaceSocketIntPercentage(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketIntUnsigned.html">NodeTreeInterfaceSocketIntUnsigned(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketMaterial.html">NodeTreeInterfaceSocketMaterial(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketMatrix.html">NodeTreeInterfaceSocketMatrix(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketMenu.html">NodeTreeInterfaceSocketMenu(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketObject.html">NodeTreeInterfaceSocketObject(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketRotation.html">NodeTreeInterfaceSocketRotation(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketShader.html">NodeTreeInterfaceSocketShader(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketString.html">NodeTreeInterfaceSocketString(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketStringFilePath.html">NodeTreeInterfaceSocketStringFilePath(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketTexture.html">NodeTreeInterfaceSocketTexture(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVector.html">NodeTreeInterfaceSocketVector(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVector2D.html">NodeTreeInterfaceSocketVector2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVector4D.html">NodeTreeInterfaceSocketVector4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorAcceleration.html">NodeTreeInterfaceSocketVectorAcceleration(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorAcceleration2D.html">NodeTreeInterfaceSocketVectorAcceleration2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorAcceleration4D.html">NodeTreeInterfaceSocketVectorAcceleration4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorDirection.html">NodeTreeInterfaceSocketVectorDirection(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorDirection2D.html">NodeTreeInterfaceSocketVectorDirection2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorDirection4D.html">NodeTreeInterfaceSocketVectorDirection4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorEuler.html">NodeTreeInterfaceSocketVectorEuler(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorEuler2D.html">NodeTreeInterfaceSocketVectorEuler2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorEuler4D.html">NodeTreeInterfaceSocketVectorEuler4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorFactor.html">NodeTreeInterfaceSocketVectorFactor(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorFactor2D.html">NodeTreeInterfaceSocketVectorFactor2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorFactor4D.html">NodeTreeInterfaceSocketVectorFactor4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorPercentage.html">NodeTreeInterfaceSocketVectorPercentage(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorPercentage2D.html">NodeTreeInterfaceSocketVectorPercentage2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorPercentage4D.html">NodeTreeInterfaceSocketVectorPercentage4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorTranslation.html">NodeTreeInterfaceSocketVectorTranslation(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorTranslation2D.html">NodeTreeInterfaceSocketVectorTranslation2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorTranslation4D.html">NodeTreeInterfaceSocketVectorTranslation4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorVelocity.html">NodeTreeInterfaceSocketVectorVelocity(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorVelocity2D.html">NodeTreeInterfaceSocketVectorVelocity2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorVelocity4D.html">NodeTreeInterfaceSocketVectorVelocity4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorXYZ.html">NodeTreeInterfaceSocketVectorXYZ(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorXYZ2D.html">NodeTreeInterfaceSocketVectorXYZ2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorXYZ4D.html">NodeTreeInterfaceSocketVectorXYZ4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreePath.html">NodeTreePath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Nodes.html">Nodes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifier.html">NodesModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierBake.html">NodesModifierBake(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierBakeDataBlocks.html">NodesModifierBakeDataBlocks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierBakes.html">NodesModifierBakes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierDataBlock.html">NodesModifierDataBlock(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierPanel.html">NodesModifierPanel(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierPanels.html">NodesModifierPanels(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierWarning.html">NodesModifierWarning(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NoiseTexture.html">NoiseTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NormalEditModifier.html">NormalEditModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Object.html">Object(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectBase.html">ObjectBase(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectConstraints.html">ObjectConstraints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectDisplay.html">ObjectDisplay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectLightLinking.html">ObjectLightLinking(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectLineArt.html">ObjectLineArt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectModifiers.html">ObjectModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectShaderFx.html">ObjectShaderFx(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectSolverConstraint.html">ObjectSolverConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OceanModifier.html">OceanModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Operator.html">Operator(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorFileListElement.html">OperatorFileListElement(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorMacro.html">OperatorMacro(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorMousePath.html">OperatorMousePath(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorOptions.html">OperatorOptions(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorProperties.html">OperatorProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorStrokeElement.html">OperatorStrokeElement(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PARTICLE_UL_particle_systems.html">PARTICLE_UL_particle_systems(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PHYSICS_UL_dynapaint_surfaces.html">PHYSICS_UL_dynapaint_surfaces(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.POINTCLOUD_UL_attributes.html">POINTCLOUD_UL_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.POSE_UL_selection_set.html">POSE_UL_selection_set(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PackedFile.html">PackedFile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Paint.html">Paint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PaintCurve.html">PaintCurve(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PaintModeSettings.html">PaintModeSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Palette.html">Palette(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PaletteColor.html">PaletteColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PaletteColors.html">PaletteColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Panel.html">Panel(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Particle.html">Particle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleBrush.html">ParticleBrush(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleDupliWeight.html">ParticleDupliWeight(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleEdit.html">ParticleEdit(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleHairKey.html">ParticleHairKey(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleInstanceModifier.html">ParticleInstanceModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleKey.html">ParticleKey(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSettings.html">ParticleSettings(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSettingsTextureSlot.html">ParticleSettingsTextureSlot(TextureSlot)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSettingsTextureSlots.html">ParticleSettingsTextureSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSystem.html">ParticleSystem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSystemModifier.html">ParticleSystemModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSystems.html">ParticleSystems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleTarget.html">ParticleTarget(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PathCompare.html">PathCompare(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PathCompareCollection.html">PathCompareCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PivotConstraint.html">PivotConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Point.html">Point(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCache.html">PointCache(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCacheItem.html">PointCacheItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCaches.html">PointCaches(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCloud.html">PointCloud(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointLight.html">PointLight(Light)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointerProperty.html">PointerProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Pose.html">Pose(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PoseBone.html">PoseBone(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PoseBoneConstraints.html">PoseBoneConstraints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Preferences.html">Preferences(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesApps.html">PreferencesApps(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesEdit.html">PreferencesEdit(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesExperimental.html">PreferencesExperimental(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesExtensions.html">PreferencesExtensions(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesFilePaths.html">PreferencesFilePaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesInput.html">PreferencesInput(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesKeymap.html">PreferencesKeymap(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesSystem.html">PreferencesSystem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesView.html">PreferencesView(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveBoolean.html">PrimitiveBoolean(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveFloat.html">PrimitiveFloat(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveInt.html">PrimitiveInt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveString.html">PrimitiveString(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Property.html">Property(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PropertyGroup.html">PropertyGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PropertyGroupItem.html">PropertyGroupItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.QuaternionAttribute.html">QuaternionAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.QuaternionAttributeValue.html">QuaternionAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RENDER_UL_renderviews.html">RENDER_UL_renderviews(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RaytraceEEVEE.html">RaytraceEEVEE(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ReadOnlyInteger.html">ReadOnlyInteger(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Region.html">Region(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RegionView3D.html">RegionView3D(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RemeshModifier.html">RemeshModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderEngine.html">RenderEngine(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderLayer.html">RenderLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderPass.html">RenderPass(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderPasses.html">RenderPasses(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderResult.html">RenderResult(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderSettings.html">RenderSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderSlot.html">RenderSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderSlots.html">RenderSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderView.html">RenderView(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderViews.html">RenderViews(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RepeatItem.html">RepeatItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RepeatZoneViewerPathElem.html">RepeatZoneViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RetimingKey.html">RetimingKey(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RetimingKeys.html">RetimingKeys(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RigidBodyConstraint.html">RigidBodyConstraint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RigidBodyObject.html">RigidBodyObject(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RigidBodyWorld.html">RigidBodyWorld(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SCENE_UL_gltf2_filter_action.html">SCENE_UL_gltf2_filter_action(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SCENE_UL_keying_set_paths.html">SCENE_UL_keying_set_paths(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SEQUENCER_FH_image_strip.html">SEQUENCER_FH_image_strip(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SEQUENCER_FH_movie_strip.html">SEQUENCER_FH_movie_strip(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SEQUENCER_FH_sound_strip.html">SEQUENCER_FH_sound_strip(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SPHFluidSettings.html">SPHFluidSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Scene.html">Scene(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneDisplay.html">SceneDisplay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneEEVEE.html">SceneEEVEE(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneGpencil.html">SceneGpencil(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneHydra.html">SceneHydra(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneObjects.html">SceneObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneRenderView.html">SceneRenderView(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneStrip.html">SceneStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Scopes.html">Scopes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Screen.html">Screen(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ScrewModifier.html">ScrewModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ScriptDirectory.html">ScriptDirectory(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ScriptDirectoryCollection.html">ScriptDirectoryCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Sculpt.html">Sculpt(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SelectedUvElement.html">SelectedUvElement(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequenceEditor.html">SequenceEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequenceTimelineChannel.html">SequenceTimelineChannel(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerCacheOverlay.html">SequencerCacheOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerPreviewOverlay.html">SequencerPreviewOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerTimelineOverlay.html">SequencerTimelineOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerTonemapModifierData.html">SequencerTonemapModifierData(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerToolSettings.html">SequencerToolSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFx.html">ShaderFx(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxBlur.html">ShaderFxBlur(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxColorize.html">ShaderFxColorize(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxFlip.html">ShaderFxFlip(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxGlow.html">ShaderFxGlow(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxPixel.html">ShaderFxPixel(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxRim.html">ShaderFxRim(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxShadow.html">ShaderFxShadow(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxSwirl.html">ShaderFxSwirl(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxWave.html">ShaderFxWave(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNode.html">ShaderNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeAddShader.html">ShaderNodeAddShader(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeAmbientOcclusion.html">ShaderNodeAmbientOcclusion(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeAttribute.html">ShaderNodeAttribute(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBackground.html">ShaderNodeBackground(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBevel.html">ShaderNodeBevel(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBlackbody.html">ShaderNodeBlackbody(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBrightContrast.html">ShaderNodeBrightContrast(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfAnisotropic.html">ShaderNodeBsdfAnisotropic(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfDiffuse.html">ShaderNodeBsdfDiffuse(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfGlass.html">ShaderNodeBsdfGlass(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfHair.html">ShaderNodeBsdfHair(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfHairPrincipled.html">ShaderNodeBsdfHairPrincipled(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfMetallic.html">ShaderNodeBsdfMetallic(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfPrincipled.html">ShaderNodeBsdfPrincipled(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfRayPortal.html">ShaderNodeBsdfRayPortal(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfRefraction.html">ShaderNodeBsdfRefraction(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfSheen.html">ShaderNodeBsdfSheen(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfToon.html">ShaderNodeBsdfToon(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfTranslucent.html">ShaderNodeBsdfTranslucent(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfTransparent.html">ShaderNodeBsdfTransparent(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBump.html">ShaderNodeBump(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCameraData.html">ShaderNodeCameraData(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeClamp.html">ShaderNodeClamp(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineColor.html">ShaderNodeCombineColor(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineHSV.html">ShaderNodeCombineHSV(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineRGB.html">ShaderNodeCombineRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineXYZ.html">ShaderNodeCombineXYZ(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCustomGroup.html">ShaderNodeCustomGroup(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeDisplacement.html">ShaderNodeDisplacement(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeEeveeSpecular.html">ShaderNodeEeveeSpecular(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeEmission.html">ShaderNodeEmission(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeFloatCurve.html">ShaderNodeFloatCurve(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeFresnel.html">ShaderNodeFresnel(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeGamma.html">ShaderNodeGamma(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeGroup.html">ShaderNodeGroup(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeHairInfo.html">ShaderNodeHairInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeHoldout.html">ShaderNodeHoldout(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeHueSaturation.html">ShaderNodeHueSaturation(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeInvert.html">ShaderNodeInvert(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeLayerWeight.html">ShaderNodeLayerWeight(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeLightFalloff.html">ShaderNodeLightFalloff(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeLightPath.html">ShaderNodeLightPath(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMapRange.html">ShaderNodeMapRange(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMapping.html">ShaderNodeMapping(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMath.html">ShaderNodeMath(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMix.html">ShaderNodeMix(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMixRGB.html">ShaderNodeMixRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMixShader.html">ShaderNodeMixShader(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeNewGeometry.html">ShaderNodeNewGeometry(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeNormal.html">ShaderNodeNormal(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeNormalMap.html">ShaderNodeNormalMap(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeObjectInfo.html">ShaderNodeObjectInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputAOV.html">ShaderNodeOutputAOV(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputLight.html">ShaderNodeOutputLight(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputLineStyle.html">ShaderNodeOutputLineStyle(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputMaterial.html">ShaderNodeOutputMaterial(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputWorld.html">ShaderNodeOutputWorld(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeParticleInfo.html">ShaderNodeParticleInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodePointInfo.html">ShaderNodePointInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeRGB.html">ShaderNodeRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeRGBCurve.html">ShaderNodeRGBCurve(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeRGBToBW.html">ShaderNodeRGBToBW(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeScript.html">ShaderNodeScript(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateColor.html">ShaderNodeSeparateColor(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateHSV.html">ShaderNodeSeparateHSV(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateRGB.html">ShaderNodeSeparateRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateXYZ.html">ShaderNodeSeparateXYZ(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeShaderToRGB.html">ShaderNodeShaderToRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSqueeze.html">ShaderNodeSqueeze(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSubsurfaceScattering.html">ShaderNodeSubsurfaceScattering(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTangent.html">ShaderNodeTangent(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexBrick.html">ShaderNodeTexBrick(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexChecker.html">ShaderNodeTexChecker(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexCoord.html">ShaderNodeTexCoord(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexEnvironment.html">ShaderNodeTexEnvironment(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexGabor.html">ShaderNodeTexGabor(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexGradient.html">ShaderNodeTexGradient(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexIES.html">ShaderNodeTexIES(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexImage.html">ShaderNodeTexImage(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexMagic.html">ShaderNodeTexMagic(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexNoise.html">ShaderNodeTexNoise(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexPointDensity.html">ShaderNodeTexPointDensity(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexSky.html">ShaderNodeTexSky(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexVoronoi.html">ShaderNodeTexVoronoi(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexWave.html">ShaderNodeTexWave(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexWhiteNoise.html">ShaderNodeTexWhiteNoise(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTree.html">ShaderNodeTree(NodeTree)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeUVAlongStroke.html">ShaderNodeUVAlongStroke(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeUVMap.html">ShaderNodeUVMap(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeValToRGB.html">ShaderNodeValToRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeValue.html">ShaderNodeValue(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorCurve.html">ShaderNodeVectorCurve(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorDisplacement.html">ShaderNodeVectorDisplacement(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorMath.html">ShaderNodeVectorMath(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorRotate.html">ShaderNodeVectorRotate(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorTransform.html">ShaderNodeVectorTransform(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVertexColor.html">ShaderNodeVertexColor(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeAbsorption.html">ShaderNodeVolumeAbsorption(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeCoefficients.html">ShaderNodeVolumeCoefficients(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeInfo.html">ShaderNodeVolumeInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumePrincipled.html">ShaderNodeVolumePrincipled(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeScatter.html">ShaderNodeVolumeScatter(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeWavelength.html">ShaderNodeWavelength(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeWireframe.html">ShaderNodeWireframe(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKey.html">ShapeKey(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKeyBezierPoint.html">ShapeKeyBezierPoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKeyCurvePoint.html">ShapeKeyCurvePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKeyPoint.html">ShapeKeyPoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Short2Attribute.html">Short2Attribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Short2AttributeValue.html">Short2AttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShrinkwrapConstraint.html">ShrinkwrapConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShrinkwrapModifier.html">ShrinkwrapModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SimpleDeformModifier.html">SimpleDeformModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SimulationStateItem.html">SimulationStateItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SimulationZoneViewerPathElem.html">SimulationZoneViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SkinModifier.html">SkinModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SmoothModifier.html">SmoothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SoftBodyModifier.html">SoftBodyModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SoftBodySettings.html">SoftBodySettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SolidifyModifier.html">SolidifyModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Sound.html">Sound(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SoundEqualizerModifier.html">SoundEqualizerModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SoundStrip.html">SoundStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Space.html">Space(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceClipEditor.html">SpaceClipEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceConsole.html">SpaceConsole(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceDopeSheetEditor.html">SpaceDopeSheetEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceFileBrowser.html">SpaceFileBrowser(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceGraphEditor.html">SpaceGraphEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceImageEditor.html">SpaceImageEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceImageOverlay.html">SpaceImageOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceInfo.html">SpaceInfo(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNLA.html">SpaceNLA(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNodeEditor.html">SpaceNodeEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNodeEditorPath.html">SpaceNodeEditorPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNodeOverlay.html">SpaceNodeOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceOutliner.html">SpaceOutliner(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpacePreferences.html">SpacePreferences(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceProperties.html">SpaceProperties(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceSequenceEditor.html">SpaceSequenceEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceSpreadsheet.html">SpaceSpreadsheet(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceTextEditor.html">SpaceTextEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceUVEditor.html">SpaceUVEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceView3D.html">SpaceView3D(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Speaker.html">Speaker(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpeedControlStrip.html">SpeedControlStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Spline.html">Spline(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SplineBezierPoints.html">SplineBezierPoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SplineIKConstraint.html">SplineIKConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SplinePoint.html">SplinePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SplinePoints.html">SplinePoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpotLight.html">SpotLight(Light)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetColumn.html">SpreadsheetColumn(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetColumnID.html">SpreadsheetColumnID(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetRowFilter.html">SpreadsheetRowFilter(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTable.html">SpreadsheetTable(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTableID.html">SpreadsheetTableID(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTableIDGeometry.html">SpreadsheetTableIDGeometry(SpreadsheetTableID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTables.html">SpreadsheetTables(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Stereo3dDisplay.html">Stereo3dDisplay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Stereo3dFormat.html">Stereo3dFormat(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StretchToConstraint.html">StretchToConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StringAttribute.html">StringAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StringAttributeValue.html">StringAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StringProperty.html">StringProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Strip.html">Strip(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripColorBalance.html">StripColorBalance(StripColorBalanceData)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripColorBalanceData.html">StripColorBalanceData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripCrop.html">StripCrop(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripElement.html">StripElement(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripElements.html">StripElements(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripModifier.html">StripModifier(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripModifiers.html">StripModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripProxy.html">StripProxy(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripTransform.html">StripTransform(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripsMeta.html">StripsMeta(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripsTopLevel.html">StripsTopLevel(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Struct.html">Struct(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StucciTexture.html">StucciTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StudioLight.html">StudioLight(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StudioLights.html">StudioLights(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SubsurfModifier.html">SubsurfModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SubtractStrip.html">SubtractStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SunLight.html">SunLight(Light)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SurfaceCurve.html">SurfaceCurve(Curve)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SurfaceDeformModifier.html">SurfaceDeformModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SurfaceModifier.html">SurfaceModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TEXTURE_UL_texpaintslots.html">TEXTURE_UL_texpaintslots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TEXTURE_UL_texslots.html">TEXTURE_UL_texslots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TexMapping.html">TexMapping(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TexPaintSlot.html">TexPaintSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Text.html">Text(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextBox.html">TextBox(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextCharacterFormat.html">TextCharacterFormat(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextCurve.html">TextCurve(Curve)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextLine.html">TextLine(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextStrip.html">TextStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Texture.html">Texture(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNode.html">TextureNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeAt.html">TextureNodeAt(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeBricks.html">TextureNodeBricks(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeChecker.html">TextureNodeChecker(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCombineColor.html">TextureNodeCombineColor(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCompose.html">TextureNodeCompose(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCoordinates.html">TextureNodeCoordinates(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCurveRGB.html">TextureNodeCurveRGB(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCurveTime.html">TextureNodeCurveTime(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeDecompose.html">TextureNodeDecompose(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeDistance.html">TextureNodeDistance(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeGroup.html">TextureNodeGroup(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeHueSaturation.html">TextureNodeHueSaturation(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeImage.html">TextureNodeImage(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeInvert.html">TextureNodeInvert(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeMath.html">TextureNodeMath(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeMixRGB.html">TextureNodeMixRGB(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeOutput.html">TextureNodeOutput(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeRGBToBW.html">TextureNodeRGBToBW(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeRotate.html">TextureNodeRotate(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeScale.html">TextureNodeScale(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeSeparateColor.html">TextureNodeSeparateColor(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexBlend.html">TextureNodeTexBlend(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexClouds.html">TextureNodeTexClouds(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexDistNoise.html">TextureNodeTexDistNoise(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexMagic.html">TextureNodeTexMagic(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexMarble.html">TextureNodeTexMarble(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexMusgrave.html">TextureNodeTexMusgrave(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexNoise.html">TextureNodeTexNoise(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexStucci.html">TextureNodeTexStucci(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexVoronoi.html">TextureNodeTexVoronoi(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexWood.html">TextureNodeTexWood(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexture.html">TextureNodeTexture(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTranslate.html">TextureNodeTranslate(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTree.html">TextureNodeTree(NodeTree)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeValToNor.html">TextureNodeValToNor(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeValToRGB.html">TextureNodeValToRGB(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeViewer.html">TextureNodeViewer(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureSlot.html">TextureSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Theme.html">Theme(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeAssetShelf.html">ThemeAssetShelf(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeBoneColorSet.html">ThemeBoneColorSet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeClipEditor.html">ThemeClipEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeCollectionColor.html">ThemeCollectionColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeConsole.html">ThemeConsole(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeDopeSheet.html">ThemeDopeSheet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeFileBrowser.html">ThemeFileBrowser(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeFontStyle.html">ThemeFontStyle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeGradientColors.html">ThemeGradientColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeGraphEditor.html">ThemeGraphEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeImageEditor.html">ThemeImageEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeInfo.html">ThemeInfo(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeNLAEditor.html">ThemeNLAEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeNodeEditor.html">ThemeNodeEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeOutliner.html">ThemeOutliner(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemePanelColors.html">ThemePanelColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemePreferences.html">ThemePreferences(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeProperties.html">ThemeProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSequenceEditor.html">ThemeSequenceEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpaceGeneric.html">ThemeSpaceGeneric(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpaceGradient.html">ThemeSpaceGradient(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpaceListGeneric.html">ThemeSpaceListGeneric(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpreadsheet.html">ThemeSpreadsheet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeStatusBar.html">ThemeStatusBar(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeStripColor.html">ThemeStripColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeStyle.html">ThemeStyle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeTextEditor.html">ThemeTextEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeTopBar.html">ThemeTopBar(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeUserInterface.html">ThemeUserInterface(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeView3D.html">ThemeView3D(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeWidgetColors.html">ThemeWidgetColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeWidgetStateColors.html">ThemeWidgetStateColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TimelineMarker.html">TimelineMarker(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TimelineMarkers.html">TimelineMarkers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Timer.html">Timer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ToolSettings.html">ToolSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TrackToConstraint.html">TrackToConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformCacheConstraint.html">TransformCacheConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformConstraint.html">TransformConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformOrientation.html">TransformOrientation(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformOrientationSlot.html">TransformOrientationSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformStrip.html">TransformStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TriangulateModifier.html">TriangulateModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UDIMTile.html">UDIMTile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UDIMTiles.html">UDIMTiles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UILayout.html">UILayout(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UIList.html">UIList(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UIPieMenu.html">UIPieMenu(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UIPopover.html">UIPopover(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UIPopupMenu.html">UIPopupMenu(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UI_UL_list.html">UI_UL_list(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.USDHook.html">USDHook(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.USERPREF_UL_asset_libraries.html">USERPREF_UL_asset_libraries(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.USERPREF_UL_extension_repos.html">USERPREF_UL_extension_repos(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UVLoopLayers.html">UVLoopLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UVProjectModifier.html">UVProjectModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UVProjector.html">UVProjector(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UVWarpModifier.html">UVWarpModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UnifiedPaintSettings.html">UnifiedPaintSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UnitSettings.html">UnitSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UnknownType.html">UnknownType(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UserAssetLibrary.html">UserAssetLibrary(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UserExtensionRepo.html">UserExtensionRepo(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UserExtensionRepoCollection.html">UserExtensionRepoCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UserSolidLight.html">UserSolidLight(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UvSculpt.html">UvSculpt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_paint.html">VIEW3D_AST_brush_gpencil_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_sculpt.html">VIEW3D_AST_brush_gpencil_sculpt(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_vertex.html">VIEW3D_AST_brush_gpencil_vertex(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_weight.html">VIEW3D_AST_brush_gpencil_weight(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_sculpt.html">VIEW3D_AST_brush_sculpt(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_sculpt_curves.html">VIEW3D_AST_brush_sculpt_curves(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_texture_paint.html">VIEW3D_AST_brush_texture_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_vertex_paint.html">VIEW3D_AST_brush_vertex_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_weight_paint.html">VIEW3D_AST_brush_weight_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_pose_library.html">VIEW3D_AST_pose_library(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_FH_camera_background_image.html">VIEW3D_FH_camera_background_image(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_FH_empty_image.html">VIEW3D_FH_empty_image(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_FH_vdb_volume.html">VIEW3D_FH_vdb_volume(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEWLAYER_UL_aov.html">VIEWLAYER_UL_aov(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEWLAYER_UL_linesets.html">VIEWLAYER_UL_linesets(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VOLUME_UL_grids.html">VOLUME_UL_grids(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VectorFont.html">VectorFont(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexGroup.html">VertexGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexGroupElement.html">VertexGroupElement(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexGroups.html">VertexGroups(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexPaint.html">VertexPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexWeightEditModifier.html">VertexWeightEditModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexWeightMixModifier.html">VertexWeightMixModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexWeightProximityModifier.html">VertexWeightProximityModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.View2D.html">View2D(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.View3DCursor.html">View3DCursor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.View3DOverlay.html">View3DOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.View3DShading.html">View3DShading(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewLayer.html">ViewLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewLayerEEVEE.html">ViewLayerEEVEE(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewLayers.html">ViewLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewerNodeViewerPathElem.html">ViewerNodeViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewerPath.html">ViewerPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewerPathElem.html">ViewerPathElem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Volume.html">Volume(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeDisplaceModifier.html">VolumeDisplaceModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeDisplay.html">VolumeDisplay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeGrid.html">VolumeGrid(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeGrids.html">VolumeGrids(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeRender.html">VolumeRender(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeToMeshModifier.html">VolumeToMeshModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VoronoiTexture.html">VoronoiTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WORKSPACE_UL_addons_items.html">WORKSPACE_UL_addons_items(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WalkNavigation.html">WalkNavigation(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WarpModifier.html">WarpModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WaveModifier.html">WaveModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WeightedNormalModifier.html">WeightedNormalModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WeldModifier.html">WeldModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WhiteBalanceModifier.html">WhiteBalanceModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Window.html">Window(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WindowManager.html">WindowManager(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WipeStrip.html">WipeStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WireframeModifier.html">WireframeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WoodTexture.html">WoodTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WorkSpace.html">WorkSpace(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WorkSpaceTool.html">WorkSpaceTool(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.World.html">World(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WorldLighting.html">WorldLighting(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WorldMistSettings.html">WorldMistSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMap.html">XrActionMap(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMapBinding.html">XrActionMapBinding(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMapBindings.html">XrActionMapBindings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMapItem.html">XrActionMapItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMapItems.html">XrActionMapItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMaps.html">XrActionMaps(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrComponentPath.html">XrComponentPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrComponentPaths.html">XrComponentPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrEventData.html">XrEventData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrSessionSettings.html">XrSessionSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrSessionState.html">XrSessionState(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrUserPath.html">XrUserPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrUserPaths.html">XrUserPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.bpy_prop_collection.html">bpy_prop_collection</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.bpy_prop_collection_idprop.html">bpy_prop_collection_idprop</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.bpy_struct.html">bpy_struct</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.wmOwnerID.html">wmOwnerID(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.wmOwnerIDs.html">wmOwnerIDs(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.wmTools.html">wmTools(bpy_struct)</a></li>
<li class="toctree-l2 has-children"><a class="reference internal" href="bpy_types_enum_items/index.html">Shared Enum Types</a><input class="toctree-checkbox" id="toctree-checkbox-5" name="toctree-checkbox-5" role="switch" type="checkbox"/><label for="toctree-checkbox-5"><div class="visually-hidden">Toggle navigation of Shared Enum Types</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/id_type_items.html">Id Type Items</a></li>
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<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/metaelem_type_items.html">Metaelem Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/color_space_convert_default_items.html">Color Space Convert Default Items</a></li>
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<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/snap_source_items.html">Snap Source Items</a></li>
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<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/mesh_select_mode_items.html">Mesh Select Mode Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/mesh_select_mode_uv_items.html">Mesh Select Mode Uv Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/mesh_delimit_mode_items.html">Mesh Delimit Mode Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/space_graph_mode_items.html">Space Graph Mode Items</a></li>
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<article role="main" id="furo-main-content">
<section id="module-bgl">
<span id="opengl-wrapper-bgl"></span><h1>OpenGL Wrapper (bgl)<a class="headerlink" href="#module-bgl" title="Link to this heading">¶</a></h1>
<div class="admonition warning">
<p class="admonition-title">Warning</p>
<p>This module is deprecated and will be removed in a future release,
when OpenGL is replaced by Metal and Vulkan.
Use the graphics API independent <a class="reference internal" href="gpu.html#module-gpu" title="gpu"><code class="xref py py-mod docutils literal notranslate"><span class="pre">gpu</span></code></a> module instead.</p>
</div>
<p>This module wraps OpenGL constants and functions, making them available from
within Blender Python.</p>
<p>The complete list can be retrieved from the module itself, by listing its
contents: dir(bgl). A simple search on the web can point to more
than enough material to teach OpenGL programming, from books to many
collections of tutorials.</p>
<p>Here is a comprehensive <a class="reference external" href="https://www.khronos.org/developers/books/">list of books</a> (non free).
<a class="reference external" href="https://learnopengl.com/">Learn OpenGL</a> is one of the best resources to learn modern OpenGL and
<a class="reference external" href="http://www.opengl-tutorial.org/">opengl-tutorial.org</a> offers a set of extensive examples,
including advanced features.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>You can use the <a class="reference internal" href="bpy.types.Image.html#bpy.types.Image" title="bpy.types.Image"><code class="xref py py-class docutils literal notranslate"><span class="pre">bpy.types.Image</span></code></a> type to load and set textures.
See <a class="reference internal" href="bpy.types.Image.html#bpy.types.Image.gl_load" title="bpy.types.Image.gl_load"><code class="xref py py-class docutils literal notranslate"><span class="pre">bpy.types.Image.gl_load</span></code></a> and <a class="reference internal" href="bpy.types.Image.html#bpy.types.Image.gl_free" title="bpy.types.Image.gl_free"><code class="xref py py-class docutils literal notranslate"><span class="pre">bpy.types.Image.gl_free</span></code></a>,
for example.</p>
</div>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glBindTexture(target,</span> <span class="pre">texture):</span></span></dt>
<dd><p>Bind a named texture to a texturing target</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glBindTexture.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>target</strong> (<em>Enumerated constant</em>) – Specifies the target to which the texture is bound.</p></li>
<li><p><strong>texture</strong> (<em>unsigned int</em>) – Specifies the name of a texture.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glBlendFunc(sfactor,</span> <span class="pre">dfactor):</span></span></dt>
<dd><p>Specify pixel arithmetic</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glBlendFunc.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>sfactor</strong> (<em>Enumerated constant</em>) – Specifies how the red, green, blue, and alpha source blending factors are
computed.</p></li>
<li><p><strong>dfactor</strong> (<em>Enumerated constant</em>) – Specifies how the red, green, blue, and alpha destination
blending factors are computed.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glClear(mask):</span></span></dt>
<dd><p>Clear buffers to preset values</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glClear.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>mask</strong> (<em>Enumerated constant</em><em>(</em><em>s</em><em>)</em>) – Bitwise OR of masks that indicate the buffers to be cleared.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glClearColor(red,</span> <span class="pre">green,</span> <span class="pre">blue,</span> <span class="pre">alpha):</span></span></dt>
<dd><p>Specify clear values for the color buffers</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glClearColor.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>alpha</strong> (<em>red</em><em>, </em><em>green</em><em>, </em><em>blue</em><em>,</em>) – Specify the red, green, blue, and alpha values used when the
color buffers are cleared. The initial values are all 0.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glClearDepth(depth):</span></span></dt>
<dd><p>Specify the clear value for the depth buffer</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glClearDepth.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>depth</strong> (<em>int</em>) – Specifies the depth value used when the depth buffer is cleared.
The initial value is 1.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glClearStencil(s):</span></span></dt>
<dd><p>Specify the clear value for the stencil buffer</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glClearStencil.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>s</strong> (<em>int</em>) – Specifies the index used when the stencil buffer is cleared. The initial value is 0.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glClipPlane</span> <span class="pre">(plane,</span> <span class="pre">equation):</span></span></dt>
<dd><p>Specify a plane against which all geometry is clipped</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glClipPlane.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>plane</strong> (<em>Enumerated constant</em>) – Specifies which clipping plane is being positioned.</p></li>
<li><p><strong>equation</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object I{type GL_FLOAT}(double)) – Specifies the address of an array of four double- precision
floating-point values. These values are interpreted as a plane equation.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glColorMask(red,</span> <span class="pre">green,</span> <span class="pre">blue,</span> <span class="pre">alpha):</span></span></dt>
<dd><p>Enable and disable writing of frame buffer color components</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glColorMask.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>alpha</strong> (<em>red</em><em>, </em><em>green</em><em>, </em><em>blue</em><em>,</em>) – Specify whether red, green, blue, and alpha can or cannot be
written into the frame buffer. The initial values are all GL_TRUE, indicating that the
color components can be written.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glCopyTexImage2D(target,</span> <span class="pre">level,</span> <span class="pre">internalformat,</span> <span class="pre">x,</span> <span class="pre">y,</span> <span class="pre">width,</span> <span class="pre">height,</span> <span class="pre">border):</span></span></dt>
<dd><p>Copy pixels into a 2D texture image</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glCopyTexImage2D.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>target</strong> (<em>Enumerated constant</em>) – Specifies the target texture.</p></li>
<li><p><strong>level</strong> (<em>int</em>) – Specifies the level-of-detail number. Level 0 is the base image level.
Level n is the nth mipmap reduction image.</p></li>
<li><p><strong>internalformat</strong> (<em>int</em>) – Specifies the number of color components in the texture.</p></li>
<li><p><strong>y</strong> (<em>x</em><em>,</em>) – Specify the window coordinates of the first pixel that is copied
from the frame buffer. This location is the lower left corner of a rectangular
block of pixels.</p></li>
<li><p><strong>width</strong> (<em>int</em>) – Specifies the width of the texture image. Must be 2n+2(border) for
some integer n. All implementations support texture images that are at least 64
texels wide.</p></li>
<li><p><strong>height</strong> (<em>int</em>) – Specifies the height of the texture image. Must be 2m+2(border) for
some integer m. All implementations support texture images that are at least 64
texels high.</p></li>
<li><p><strong>border</strong> (<em>int</em>) – Specifies the width of the border. Must be either 0 or 1.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glCullFace(mode):</span></span></dt>
<dd><p>Specify whether front- or back-facing facets can be culled</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glCullFace.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>mode</strong> (<em>Enumerated constant</em>) – Specifies whether front- or back-facing facets are candidates for culling.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glDeleteTextures(n,</span> <span class="pre">textures):</span></span></dt>
<dd><p>Delete named textures</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glDeleteTextures.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>n</strong> (<em>int</em>) – Specifies the number of textures to be deleted</p></li>
<li><p><strong>textures</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> I{GL_INT}) – Specifies an array of textures to be deleted</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glDepthFunc(func):</span></span></dt>
<dd><p>Specify the value used for depth buffer comparisons</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glDepthFunc.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>func</strong> (<em>Enumerated constant</em>) – Specifies the depth comparison function.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glDepthMask(flag):</span></span></dt>
<dd><p>Enable or disable writing into the depth buffer</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glDepthMask.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>flag</strong> (<em>int</em><em> (</em><em>boolean</em><em>)</em>) – Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE,
depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer
writing is enabled.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glDepthRange(zNear,</span> <span class="pre">zFar):</span></span></dt>
<dd><p>Specify mapping of depth values from normalized device coordinates to window coordinates</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glDepthRange.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>zNear</strong> (<em>int</em>) – Specifies the mapping of the near clipping plane to window coordinates.
The initial value is 0.</p></li>
<li><p><strong>zFar</strong> (<em>int</em>) – Specifies the mapping of the far clipping plane to window coordinates.
The initial value is 1.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glDisable(cap):</span></span></dt>
<dd><p>Disable server-side GL capabilities</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glEnable.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>cap</strong> (<em>Enumerated constant</em>) – Specifies a symbolic constant indicating a GL capability.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glDrawBuffer(mode):</span></span></dt>
<dd><p>Specify which color buffers are to be drawn into</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glDrawBuffer.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>mode</strong> (<em>Enumerated constant</em>) – Specifies up to four color buffers to be drawn into.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glEdgeFlag</span> <span class="pre">(flag):</span></span></dt>
<dd><p>B{glEdgeFlag, glEdgeFlagv}</p>
<p>Flag edges as either boundary or non-boundary</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glEdgeFlag.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>flag</strong> (<em>Depends</em><em> of </em><em>function prototype</em>) – Specifies the current edge flag value.The initial value is GL_TRUE.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glEnable(cap):</span></span></dt>
<dd><p>Enable server-side GL capabilities</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glEnable.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>cap</strong> (<em>Enumerated constant</em>) – Specifies a symbolic constant indicating a GL capability.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glEvalCoord</span> <span class="pre">(u,v):</span></span></dt>
<dd><p>B{glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv,
glEvalCoord2dv, glEvalCoord2fv}</p>
<p>Evaluate enabled one- and two-dimensional maps</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glEvalCoord.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>u</strong> (<em>Depends on function prototype.</em>) – Specifies a value that is the domain coordinate u to the basis function defined
in a previous glMap1 or glMap2 command. If the function prototype ends in ‘v’ then
u specifies a pointer to an array containing either one or two domain coordinates. The first
coordinate is u. The second coordinate is v, which is present only in glEvalCoord2 versions.</p></li>
<li><p><strong>v</strong> (<em>Depends on function prototype.</em><em> (</em><em>only with '2' prototypes</em><em>)</em>) – Specifies a value that is the domain coordinate v to the basis function defined
in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glEvalMesh</span> <span class="pre">(mode,</span> <span class="pre">i1,</span> <span class="pre">i2):</span></span></dt>
<dd><p>B{glEvalMesh1 or glEvalMesh2}</p>
<p>Compute a one- or two-dimensional grid of points or lines</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glEvalMesh.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>mode</strong> (<em>Enumerated constant</em>) – In glEvalMesh1, specifies whether to compute a one-dimensional
mesh of points or lines.</p></li>
<li><p><strong>i2</strong> (<em>i1</em><em>,</em>) – Specify the first and last integer values for the grid domain variable i.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glEvalPoint</span> <span class="pre">(i,</span> <span class="pre">j):</span></span></dt>
<dd><p>B{glEvalPoint1 and glEvalPoint2}</p>
<p>Generate and evaluate a single point in a mesh</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glEvalPoint.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>i</strong> (<em>int</em>) – Specifies the integer value for grid domain variable i.</p></li>
<li><p><strong>j</strong> (<em>int</em><em> (</em><em>only with '2' prototypes</em><em>)</em>) – Specifies the integer value for grid domain variable j (glEvalPoint2 only).</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glFeedbackBuffer</span> <span class="pre">(size,</span> <span class="pre">type,</span> <span class="pre">buffer):</span></span></dt>
<dd><p>Controls feedback mode</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glFeedbackBuffer.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>size</strong> (<em>int</em>) – Specifies the maximum number of values that can be written into buffer.</p></li>
<li><p><strong>type</strong> (<em>Enumerated constant</em>) – Specifies a symbolic constant that describes the information that
will be returned for each vertex.</p></li>
<li><p><strong>buffer</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object I{GL_FLOAT}) – Returns the feedback data.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glFinish():</span></span></dt>
<dd><p>Block until all GL execution is complete</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glFinish.xhtml">OpenGL Docs</a></p>
</div>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glFlush():</span></span></dt>
<dd><p>Force Execution of GL commands in finite time</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glFlush.xhtml">OpenGL Docs</a></p>
</div>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glFog</span> <span class="pre">(pname,</span> <span class="pre">param):</span></span></dt>
<dd><p>B{glFogf, glFogi, glFogfv, glFogiv}</p>
<p>Specify fog parameters</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glFog.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>pname</strong> (<em>Enumerated constant</em>) – Specifies a single-valued fog parameter. If the function prototype
ends in ‘v’ specifies a fog parameter.</p></li>
<li><p><strong>param</strong> (<em>Depends on function prototype.</em>) – Specifies the value or values to be assigned to pname. GL_FOG_COLOR
requires an array of four values. All other parameters accept an array containing
only a single value.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glFrontFace(mode):</span></span></dt>
<dd><p>Define front- and back-facing polygons</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glFrontFace.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>mode</strong> (<em>Enumerated constant</em>) – Specifies the orientation of front-facing polygons.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glGenTextures(n,</span> <span class="pre">textures):</span></span></dt>
<dd><p>Generate texture names</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGenTextures.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>n</strong> (<em>int</em>) – Specifies the number of textures name to be generated.</p></li>
<li><p><strong>textures</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object I{type GL_INT}) – Specifies an array in which the generated textures names are stored.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glGet</span> <span class="pre">(pname,</span> <span class="pre">param):</span></span></dt>
<dd><p>B{glGetBooleanv, glGetfloatv, glGetFloatv, glGetIntegerv}</p>
<p>Return the value or values of a selected parameter</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGet.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>pname</strong> (<em>Enumerated constant</em>) – Specifies the parameter value to be returned.</p></li>
<li><p><strong>param</strong> (<em>Depends on function prototype.</em>) – Returns the value or values of the specified parameter.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glGetError():</span></span></dt>
<dd><p>Return error information</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetError.xhtml">OpenGL Docs</a></p>
</div>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glGetLight</span> <span class="pre">(light,</span> <span class="pre">pname,</span> <span class="pre">params):</span></span></dt>
<dd><p>B{glGetLightfv and glGetLightiv}</p>
<p>Return light source parameter values</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetLight.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>light</strong> (<em>Enumerated constant</em>) – Specifies a light source. The number of possible lights depends on the
implementation, but at least eight lights are supported. They are identified by symbolic
names of the form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.</p></li>
<li><p><strong>pname</strong> (<em>Enumerated constant</em>) – Specifies a light source parameter for light.</p></li>
<li><p><strong>params</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object. Depends on function prototype.) – Returns the requested data.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glGetMap</span> <span class="pre">(target,</span> <span class="pre">query,</span> <span class="pre">v):</span></span></dt>
<dd><p>B{glGetMapdv, glGetMapfv, glGetMapiv}</p>
<p>Return evaluator parameters</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetMap.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>target</strong> (<em>Enumerated constant</em>) – Specifies the symbolic name of a map.</p></li>
<li><p><strong>query</strong> (<em>Enumerated constant</em>) – Specifies which parameter to return.</p></li>
<li><p><strong>v</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object. Depends on function prototype.) – Returns the requested data.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glGetMaterial</span> <span class="pre">(face,</span> <span class="pre">pname,</span> <span class="pre">params):</span></span></dt>
<dd><p>B{glGetMaterialfv, glGetMaterialiv}</p>
<p>Return material parameters</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetMaterial.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>face</strong> (<em>Enumerated constant</em>) – Specifies which of the two materials is being queried.
representing the front and back materials, respectively.</p></li>
<li><p><strong>pname</strong> (<em>Enumerated constant</em>) – Specifies the material parameter to return.</p></li>
<li><p><strong>params</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object. Depends on function prototype.) – Returns the requested data.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glGetPixelMap</span> <span class="pre">(map,</span> <span class="pre">values):</span></span></dt>
<dd><p>B{glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv}</p>
<p>Return the specified pixel map</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetPixelMap.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>map</strong> (<em>Enumerated constant</em>) – Specifies the name of the pixel map to return.</p></li>
<li><p><strong>values</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object. Depends on function prototype.) – Returns the pixel map contents.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glGetString(name):</span></span></dt>
<dd><p>Return a string describing the current GL connection</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetString.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>name</strong> (<em>Enumerated constant</em>) – Specifies a symbolic constant.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glGetTexEnv</span> <span class="pre">(target,</span> <span class="pre">pname,</span> <span class="pre">params):</span></span></dt>
<dd><p>B{glGetTexEnvfv, glGetTexEnviv}</p>
<p>Return texture environment parameters</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetTexEnv.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>target</strong> (<em>Enumerated constant</em>) – Specifies a texture environment. Must be GL_TEXTURE_ENV.</p></li>
<li><p><strong>pname</strong> (<em>Enumerated constant</em>) – Specifies the symbolic name of a texture environment parameter.</p></li>
<li><p><strong>params</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object. Depends on function prototype.) – Returns the requested data.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glGetTexGen</span> <span class="pre">(coord,</span> <span class="pre">pname,</span> <span class="pre">params):</span></span></dt>
<dd><p>B{glGetTexGendv, glGetTexGenfv, glGetTexGeniv}</p>
<p>Return texture coordinate generation parameters</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetTexGen.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>coord</strong> (<em>Enumerated constant</em>) – Specifies a texture coordinate.</p></li>
<li><p><strong>pname</strong> (<em>Enumerated constant</em>) – Specifies the symbolic name of the value(s) to be returned.</p></li>
<li><p><strong>params</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object. Depends on function prototype.) – Returns the requested data.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glGetTexImage(target,</span> <span class="pre">level,</span> <span class="pre">format,</span> <span class="pre">type,</span> <span class="pre">pixels):</span></span></dt>
<dd><p>Return a texture image</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetTexImage.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>target</strong> (<em>Enumerated constant</em>) – Specifies which texture is to be obtained.</p></li>
<li><p><strong>level</strong> (<em>int</em>) – Specifies the level-of-detail number of the desired image.
Level 0 is the base image level. Level n is the nth mipmap reduction image.</p></li>
<li><p><strong>format</strong> (<em>Enumerated constant</em>) – Specifies a pixel format for the returned data.</p></li>
<li><p><strong>type</strong> (<em>Enumerated constant</em>) – Specifies a pixel type for the returned data.</p></li>
<li><p><strong>pixels</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object.) – Returns the texture image. Should be a pointer to an array of the
type specified by type</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glGetTexLevelParameter</span> <span class="pre">(target,</span> <span class="pre">level,</span> <span class="pre">pname,</span> <span class="pre">params):</span></span></dt>
<dd><p>B{glGetTexLevelParameterfv, glGetTexLevelParameteriv}</p>
<p>return texture parameter values for a specific level of detail</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetTexLevelParameter.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>target</strong> (<em>Enumerated constant</em>) – Specifies the symbolic name of the target texture.</p></li>
<li><p><strong>level</strong> (<em>int</em>) – Specifies the level-of-detail number of the desired image.
Level 0 is the base image level. Level n is the nth mipmap reduction image.</p></li>
<li><p><strong>pname</strong> (<em>Enumerated constant</em>) – Specifies the symbolic name of a texture parameter.</p></li>
<li><p><strong>params</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object. Depends on function prototype.) – Returns the requested data.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glGetTexParameter</span> <span class="pre">(target,</span> <span class="pre">pname,</span> <span class="pre">params):</span></span></dt>
<dd><p>B{glGetTexParameterfv, glGetTexParameteriv}</p>
<p>Return texture parameter values</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetTexParameter.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>target</strong> (<em>Enumerated constant</em>) – Specifies the symbolic name of the target texture.</p></li>
<li><p><strong>pname</strong> (<em>Enumerated constant</em>) – Specifies the symbolic name the target texture.</p></li>
<li><p><strong>params</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object. Depends on function prototype.) – Returns the texture parameters.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glHint(target,</span> <span class="pre">mode):</span></span></dt>
<dd><p>Specify implementation-specific hints</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glHint.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>target</strong> (<em>Enumerated constant</em>) – Specifies a symbolic constant indicating the behavior to be
controlled.</p></li>
<li><p><strong>mode</strong> (<em>Enumerated constant</em>) – Specifies a symbolic constant indicating the desired behavior.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glIsEnabled(cap):</span></span></dt>
<dd><p>Test whether a capability is enabled</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glIsEnabled.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>cap</strong> (<em>Enumerated constant</em>) – Specifies a constant representing a GL capability.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glIsTexture(texture):</span></span></dt>
<dd><p>Determine if a name corresponds to a texture</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glIsTexture.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>texture</strong> (<em>unsigned int</em>) – Specifies a value that may be the name of a texture.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glLight</span> <span class="pre">(light,</span> <span class="pre">pname,</span> <span class="pre">param):</span></span></dt>
<dd><p>B{glLightf,glLighti, glLightfv, glLightiv}</p>
<p>Set the light source parameters</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glLight.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>light</strong> (<em>Enumerated constant</em>) – Specifies a light. The number of lights depends on the implementation,
but at least eight lights are supported. They are identified by symbolic names of the
form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.</p></li>
<li><p><strong>pname</strong> (<em>Enumerated constant</em>) – Specifies a single-valued light source parameter for light.</p></li>
<li><p><strong>param</strong> (<em>Depends on function prototype.</em>) – Specifies the value that parameter pname of light source light will be set to.
If function prototype ends in ‘v’ specifies a pointer to the value or values that
parameter pname of light source light will be set to.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glLightModel</span> <span class="pre">(pname,</span> <span class="pre">param):</span></span></dt>
<dd><p>B{glLightModelf, glLightModeli, glLightModelfv, glLightModeliv}</p>
<p>Set the lighting model parameters</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glLightModel.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>pname</strong> (<em>Enumerated constant</em>) – Specifies a single-value light model parameter.</p></li>
<li><p><strong>param</strong> (<em>Depends on function prototype.</em>) – Specifies the value that param will be set to. If function prototype ends in ‘v’
specifies a pointer to the value or values that param will be set to.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glLineWidth(width):</span></span></dt>
<dd><p>Specify the width of rasterized lines.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glLineWidth.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>width</strong> (<em>float</em>) – Specifies the width of rasterized lines. The initial value is 1.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glLoadMatrix</span> <span class="pre">(m):</span></span></dt>
<dd><p>B{glLoadMatrixd, glLoadMatixf}</p>
<p>Replace the current matrix with the specified matrix</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glLoadMatrix.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>m</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object. Depends on function prototype.) – Specifies a pointer to 16 consecutive values, which are used as the elements
of a 4x4 column-major matrix.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glLogicOp(opcode):</span></span></dt>
<dd><p>Specify a logical pixel operation for color index rendering</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glLogicOp.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>opcode</strong> (<em>Enumerated constant</em>) – Specifies a symbolic constant that selects a logical operation.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glMap1</span> <span class="pre">(target,</span> <span class="pre">u1,</span> <span class="pre">u2,</span> <span class="pre">stride,</span> <span class="pre">order,</span> <span class="pre">points):</span></span></dt>
<dd><p>B{glMap1d, glMap1f}</p>
<p>Define a one-dimensional evaluator</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glMap1.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>target</strong> (<em>Enumerated constant</em>) – Specifies the kind of values that are generated by the evaluator.</p></li>
<li><p><strong>u1</strong><strong>,</strong><strong>u2</strong> – Specify a linear mapping of u, as presented to glEvalCoord1, to ^, t
he variable that is evaluated by the equations specified by this command.</p></li>
<li><p><strong>stride</strong> (<em>int</em>) – Specifies the number of floats or float (double)s between the beginning
of one control point and the beginning of the next one in the data structure
referenced in points. This allows control points to be embedded in arbitrary data
structures. The only constraint is that the values for a particular control point must
occupy contiguous memory locations.</p></li>
<li><p><strong>order</strong> (<em>int</em>) – Specifies the number of control points. Must be positive.</p></li>
<li><p><strong>points</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object. Depends on function prototype.) – Specifies a pointer to the array of control points.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glMap2</span> <span class="pre">(target,</span> <span class="pre">u1,</span> <span class="pre">u2,</span> <span class="pre">ustride,</span> <span class="pre">uorder,</span> <span class="pre">v1,</span> <span class="pre">v2,</span> <span class="pre">vstride,</span> <span class="pre">vorder,</span> <span class="pre">points):</span></span></dt>
<dd><p>B{glMap2d, glMap2f}</p>
<p>Define a two-dimensional evaluator</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glMap2.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>target</strong> (<em>Enumerated constant</em>) – Specifies the kind of values that are generated by the evaluator.</p></li>
<li><p><strong>u1</strong><strong>,</strong><strong>u2</strong> – Specify a linear mapping of u, as presented to glEvalCoord2, to ^, t
he variable that is evaluated by the equations specified by this command. Initially
u1 is 0 and u2 is 1.</p></li>
<li><p><strong>ustride</strong> (<em>int</em>) – Specifies the number of floats or float (double)s between the beginning
of control point R and the beginning of control point R ij, where i and j are the u
and v control point indices, respectively. This allows control points to be embedded
in arbitrary data structures. The only constraint is that the values for a particular
control point must occupy contiguous memory locations. The initial value of ustride is 0.</p></li>
<li><p><strong>uorder</strong> (<em>int</em>) – Specifies the dimension of the control point array in the u axis.
Must be positive. The initial value is 1.</p></li>
<li><p><strong>v2</strong> (<em>v1</em><em>,</em>) – Specify a linear mapping of v, as presented to glEvalCoord2,
to ^, one of the two variables that are evaluated by the equations
specified by this command. Initially, v1 is 0 and v2 is 1.</p></li>
<li><p><strong>vstride</strong> (<em>int</em>) – Specifies the number of floats or float (double)s between the
beginning of control point R and the beginning of control point R ij,
where i and j are the u and v control point(indices, respectively.
This allows control points to be embedded in arbitrary data structures.
The only constraint is that the values for a particular control point must
occupy contiguous memory locations. The initial value of vstride is 0.</p></li>
<li><p><strong>vorder</strong> (<em>int</em>) – Specifies the dimension of the control point array in the v axis.
Must be positive. The initial value is 1.</p></li>
<li><p><strong>points</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object. Depends on function prototype.) – Specifies a pointer to the array of control points.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glMapGrid</span> <span class="pre">(un,</span> <span class="pre">u1,u2</span> <span class="pre">,vn,</span> <span class="pre">v1,</span> <span class="pre">v2):</span></span></dt>
<dd><p>B{glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f}</p>
<p>Define a one- or two-dimensional mesh</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glMapGrid.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>un</strong> (<em>int</em>) – Specifies the number of partitions in the grid range interval
[u1, u2]. Must be positive.</p></li>
<li><p><strong>u2</strong> (<em>u1</em><em>,</em>) – Specify the mappings for integer grid domain values i=0 and i=un.</p></li>
<li><p><strong>vn</strong> (<em>int</em>) – Specifies the number of partitions in the grid range interval
[v1, v2] (glMapGrid2 only).</p></li>
<li><p><strong>v2</strong> (<em>v1</em><em>,</em>) – Specify the mappings for integer grid domain values j=0 and j=vn
(glMapGrid2 only).</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glMaterial</span> <span class="pre">(face,</span> <span class="pre">pname,</span> <span class="pre">params):</span></span></dt>
<dd><p>Specify material parameters for the lighting model.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glMaterial.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>face</strong> (<em>Enumerated constant</em>) – Specifies which face or faces are being updated. Must be one of:</p></li>
<li><p><strong>pname</strong> (<em>Enumerated constant</em>) – Specifies the single-valued material parameter of the face
or faces that is being updated. Must be GL_SHININESS.</p></li>
<li><p><strong>params</strong> (<em>int</em>) – Specifies the value that parameter GL_SHININESS will be set to.
If function prototype ends in ‘v’ specifies a pointer to the value or values that
pname will be set to.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glMultMatrix</span> <span class="pre">(m):</span></span></dt>
<dd><p>B{glMultMatrixd, glMultMatrixf}</p>
<p>Multiply the current matrix with the specified matrix</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glMultMatrix.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>m</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object. Depends on function prototype.) – Points to 16 consecutive values that are used as the elements of a 4x4 column
major matrix.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glNormal3</span> <span class="pre">(nx,</span> <span class="pre">ny,</span> <span class="pre">nz,</span> <span class="pre">v):</span></span></dt>
<dd><p>B{Normal3b, Normal3bv, Normal3d, Normal3dv, Normal3f, Normal3fv, Normal3i, Normal3iv,
Normal3s, Normal3sv}</p>
<p>Set the current normal vector</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glNormal.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>nz</strong> (<em>nx</em><em>, </em><em>ny</em><em>,</em>) – Specify the x, y, and z coordinates of the new current normal.
The initial value of the current normal is the unit vector, (0, 0, 1).</p></li>
<li><p><strong>v</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object. Depends on function prototype. (‘v’ prototypes)) – Specifies a pointer to an array of three elements: the x, y, and z coordinates
of the new current normal.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glPixelMap</span> <span class="pre">(map,</span> <span class="pre">mapsize,</span> <span class="pre">values):</span></span></dt>
<dd><p>B{glPixelMapfv, glPixelMapuiv, glPixelMapusv}</p>
<p>Set up pixel transfer maps</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glPixelMap.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>map</strong> (<em>Enumerated constant</em>) – Specifies a symbolic map name.</p></li>
<li><p><strong>mapsize</strong> (<em>int</em>) – Specifies the size of the map being defined.</p></li>
<li><p><strong>values</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object. Depends on function prototype.) – Specifies an array of mapsize values.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glPixelStore</span> <span class="pre">(pname,</span> <span class="pre">param):</span></span></dt>
<dd><p>B{glPixelStoref, glPixelStorei}</p>
<p>Set pixel storage modes</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glPixelStore.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>pname</strong> (<em>Enumerated constant</em>) – Specifies the symbolic name of the parameter to be set.
Six values affect the packing of pixel data into memory.
Six more affect the unpacking of pixel data from memory.</p></li>
<li><p><strong>param</strong> (<em>Depends on function prototype.</em>) – Specifies the value that pname is set to.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glPixelTransfer</span> <span class="pre">(pname,</span> <span class="pre">param):</span></span></dt>
<dd><p>B{glPixelTransferf, glPixelTransferi}</p>
<p>Set pixel transfer modes</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glPixelTransfer.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>pname</strong> (<em>Enumerated constant</em>) – Specifies the symbolic name of the pixel transfer parameter to be set.</p></li>
<li><p><strong>param</strong> (<em>Depends on function prototype.</em>) – Specifies the value that pname is set to.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glPointSize(size):</span></span></dt>
<dd><p>Specify the diameter of rasterized points</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glPointSize.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>size</strong> (<em>float</em>) – Specifies the diameter of rasterized points. The initial value is 1.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glPolygonMode(face,</span> <span class="pre">mode):</span></span></dt>
<dd><p>Select a polygon rasterization mode</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glPolygonMode.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>face</strong> (<em>Enumerated constant</em>) – Specifies the polygons that mode applies to.
Must be GL_FRONT for front-facing polygons, GL_BACK for back- facing
polygons, or GL_FRONT_AND_BACK for front- and back-facing polygons.</p></li>
<li><p><strong>mode</strong> (<em>Enumerated constant</em>) – Specifies how polygons will be rasterized.
The initial value is GL_FILL for both front- and back- facing polygons.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glPolygonOffset(factor,</span> <span class="pre">units):</span></span></dt>
<dd><p>Set the scale and units used to calculate depth values</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glPolygonOffset.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>factor</strong> (<em>float</em>) – Specifies a scale factor that is used to create a variable depth
offset for each polygon. The initial value is 0.</p></li>
<li><p><strong>units</strong> (<em>float</em>) – Is multiplied by an implementation-specific value to create a
constant depth offset. The initial value is 0.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glRasterPos</span> <span class="pre">(x,y,z,w):</span></span></dt>
<dd><p>B{glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d,
glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f,
glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv,
glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv,
glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv}</p>
<p>Specify the raster position for pixel operations</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glRasterPos.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>w</strong> (<em>x</em><em>, </em><em>y</em><em>, </em><em>z</em><em>,</em>) – Specify the x,y,z, and w object coordinates (if present) for the
raster position. If function prototype ends in ‘v’ specifies a pointer to an array of two,
three, or four elements, specifying x, y, z, and w coordinates, respectively.</p>
</dd>
</dl>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>If you are drawing to the 3d view with a Scriptlink of a space handler
the zoom level of the panels will scale the glRasterPos by the view matrix.
so a X of 10 will not always offset 10 pixels as you would expect.</p>
<p>To work around this get the scale value of the view matrix and use it to scale your pixel values.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">import</span> <span class="nn">bgl</span>
<span class="n">xval</span><span class="p">,</span> <span class="n">yval</span><span class="o">=</span> <span class="mi">100</span><span class="p">,</span> <span class="mi">40</span>
<span class="c1"># Get the scale of the view matrix.</span>
<span class="n">view_matrix</span> <span class="o">=</span> <span class="n">bgl</span><span class="o">.</span><span class="n">Buffer</span><span class="p">(</span><span class="n">bgl</span><span class="o">.</span><span class="n">GL_FLOAT</span><span class="p">,</span> <span class="mi">16</span><span class="p">)</span>
<span class="n">bgl</span><span class="o">.</span><span class="n">glGetFloatv</span><span class="p">(</span><span class="n">bgl</span><span class="o">.</span><span class="n">GL_MODELVIEW_MATRIX</span><span class="p">,</span> <span class="n">view_matrix</span><span class="p">)</span>
<span class="n">f</span> <span class="o">=</span> <span class="mf">1.0</span> <span class="o">/</span> <span class="n">view_matrix</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
<span class="c1"># Instead of the usual `glRasterPos2i(xval, yval)`.</span>
<span class="n">bgl</span><span class="o">.</span><span class="n">glRasterPos2f</span><span class="p">(</span><span class="n">xval</span> <span class="o">*</span> <span class="n">f</span><span class="p">,</span> <span class="n">yval</span> <span class="o">*</span> <span class="n">f</span><span class="p">)</span>
</pre></div>
</div>
</div>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glReadBuffer(mode):</span></span></dt>
<dd><p>Select a color buffer source for pixels.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glReadBuffer.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>mode</strong> (<em>Enumerated constant</em>) – Specifies a color buffer.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glReadPixels(x,</span> <span class="pre">y,</span> <span class="pre">width,</span> <span class="pre">height,</span> <span class="pre">format,</span> <span class="pre">type,</span> <span class="pre">pixels):</span></span></dt>
<dd><p>Read a block of pixels from the frame buffer</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glReadPixels.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>y</strong> (<em>x</em><em>,</em>) – Specify the window coordinates of the first pixel that is read
from the frame buffer. This location is the lower left corner of a rectangular
block of pixels.</p></li>
<li><p><strong>height</strong> (<em>width</em><em>,</em>) – Specify the dimensions of the pixel rectangle. width and
height of one correspond to a single pixel.</p></li>
<li><p><strong>format</strong> (<em>Enumerated constant</em>) – Specifies the format of the pixel data.</p></li>
<li><p><strong>type</strong> (<em>Enumerated constant</em>) – Specifies the data type of the pixel data.</p></li>
<li><p><strong>pixels</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object) – Returns the pixel data.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glRect</span> <span class="pre">(x1,y1,x2,y2,v1,v2):</span></span></dt>
<dd><p>B{glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv}</p>
<p>Draw a rectangle</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glRect.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>y1</strong> (<em>x1</em><em>,</em>) – Specify one vertex of a rectangle</p></li>
<li><p><strong>y2</strong> (<em>x2</em><em>,</em>) – Specify the opposite vertex of the rectangle</p></li>
<li><p><strong>v2</strong> (<em>v1</em><em>,</em>) – Specifies a pointer to one vertex of a rectangle and the pointer
to the opposite vertex of the rectangle</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glRotate</span> <span class="pre">(angle,</span> <span class="pre">x,</span> <span class="pre">y,</span> <span class="pre">z):</span></span></dt>
<dd><p>B{glRotated, glRotatef}</p>
<p>Multiply the current matrix by a rotation matrix</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glRotate.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>angle</strong> (<em>Depends on function prototype.</em>) – Specifies the angle of rotation in degrees.</p></li>
<li><p><strong>z</strong> (<em>x</em><em>, </em><em>y</em><em>,</em>) – Specify the x, y, and z coordinates of a vector respectively.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glScale</span> <span class="pre">(x,y,z):</span></span></dt>
<dd><p>B{glScaled, glScalef}</p>
<p>Multiply the current matrix by a general scaling matrix</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glScale.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>z</strong> (<em>x</em><em>, </em><em>y</em><em>,</em>) – Specify scale factors along the x, y, and z axes, respectively.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glScissor(x,y,width,height):</span></span></dt>
<dd><p>Define the scissor box</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glScissor.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>y</strong> (<em>x</em><em>,</em>) – Specify the lower left corner of the scissor box. Initially (0, 0).</p></li>
<li><p><strong>height</strong> (<em>width</em>) – Specify the width and height of the scissor box. When a
GL context is first attached to a window, width and height are set to the
dimensions of that window.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glStencilFunc(func,</span> <span class="pre">ref,</span> <span class="pre">mask):</span></span></dt>
<dd><p>Set function and reference value for stencil testing</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://www.opengl.org/sdk/docs/man/docbook4/xhtml/glStencilFunc.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>func</strong> (<em>Enumerated constant</em>) – Specifies the test function.</p></li>
<li><p><strong>ref</strong> (<em>int</em>) – Specifies the reference value for the stencil test. ref is clamped
to the range [0,2n-1], where n is the number of bitplanes in the stencil
buffer. The initial value is 0.</p></li>
<li><p><strong>mask</strong> (<em>unsigned int</em>) – Specifies a mask that is ANDed with both the reference value and
the stored stencil value when the test is done. The initial value is all 1’s.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glStencilMask(mask):</span></span></dt>
<dd><p>Control the writing of individual bits in the stencil planes</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glStencilMask.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>mask</strong> (<em>unsigned int</em>) – Specifies a bit mask to enable and disable writing of individual bits
in the stencil planes. Initially, the mask is all 1’s.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glStencilOp(fail,</span> <span class="pre">zfail,</span> <span class="pre">zpass):</span></span></dt>
<dd><p>Set stencil test actions</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glStencilOp.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>fail</strong> (<em>Enumerated constant</em>) – Specifies the action to take when the stencil test fails.
The initial value is GL_KEEP.</p></li>
<li><p><strong>zfail</strong> (<em>Enumerated constant</em>) – Specifies the stencil action when the stencil test passes, but the
depth test fails. zfail accepts the same symbolic constants as fail.
The initial value is GL_KEEP.</p></li>
<li><p><strong>zpass</strong> (<em>Enumerated constant</em>) – Specifies the stencil action when both the stencil test and the
depth test pass, or when the stencil test passes and either there is no
depth buffer or depth testing is not enabled. zpass accepts the same
symbolic constants
as fail. The initial value is GL_KEEP.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glTexCoord</span> <span class="pre">(s,t,r,q,v):</span></span></dt>
<dd><p>B{glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f,
glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s,
glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv,
glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv,
glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv,
glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv}</p>
<p>Set the current texture coordinates</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glTexCoord.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>q</strong> (<em>s</em><em>, </em><em>t</em><em>, </em><em>r</em><em>,</em>) – Specify s, t, r, and q texture coordinates. Not all parameters are
present in all forms of the command.</p></li>
<li><p><strong>v</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object. Depends on function prototype. (for ‘v’ prototypes only)) – Specifies a pointer to an array of one, two, three, or four elements,
which in turn specify the s, t, r, and q texture coordinates.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glTexEnv</span>  <span class="pre">(target,</span> <span class="pre">pname,</span> <span class="pre">param):</span></span></dt>
<dd><p>B{glTextEnvf, glTextEnvi, glTextEnvfv, glTextEnviv}</p>
<p>Set texture environment parameters</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glTexEnv.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>target</strong> (<em>Enumerated constant</em>) – Specifies a texture environment. Must be GL_TEXTURE_ENV.</p></li>
<li><p><strong>pname</strong> (<em>Enumerated constant</em>) – Specifies the symbolic name of a single-valued texture environment
parameter. Must be GL_TEXTURE_ENV_MODE.</p></li>
<li><p><strong>param</strong> (<em>Depends on function prototype.</em>) – Specifies a single symbolic constant. If function prototype ends in ‘v’
specifies a pointer to a parameter array that contains either a single
symbolic constant or an RGBA color</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glTexGen</span> <span class="pre">(coord,</span> <span class="pre">pname,</span> <span class="pre">param):</span></span></dt>
<dd><p>B{glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv}</p>
<p>Control the generation of texture coordinates</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glTexGen.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>coord</strong> (<em>Enumerated constant</em>) – Specifies a texture coordinate.</p></li>
<li><p><strong>pname</strong> (<em>Enumerated constant</em>) – Specifies the symbolic name of the texture- coordinate generation function.</p></li>
<li><p><strong>param</strong> (<em>Depends on function prototype.</em>) – Specifies a single-valued texture generation parameter.
If function prototype ends in ‘v’ specifies a pointer to an array of texture
generation parameters. If pname is GL_TEXTURE_GEN_MODE, then the array must
contain a single symbolic constant. Otherwise, params holds the coefficients
for the texture-coordinate generation function specified by pname.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glTexImage1D(target,</span> <span class="pre">level,</span> <span class="pre">internalformat,</span> <span class="pre">width,</span> <span class="pre">border,</span> <span class="pre">format,</span> <span class="pre">type,</span> <span class="pre">pixels):</span></span></dt>
<dd><p>Specify a one-dimensional texture image</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glTexImage1D.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>target</strong> (<em>Enumerated constant</em>) – Specifies the target texture.</p></li>
<li><p><strong>level</strong> (<em>int</em>) – Specifies the level-of-detail number. Level 0 is the base image level.
Level n is the nth mipmap reduction image.</p></li>
<li><p><strong>internalformat</strong> (<em>int</em>) – Specifies the number of color components in the texture.</p></li>
<li><p><strong>width</strong> (<em>int</em>) – Specifies the width of the texture image. Must be 2n+2(border)
for some integer n. All implementations support texture images that are
at least 64 texels wide. The height of the 1D texture image is 1.</p></li>
<li><p><strong>border</strong> (<em>int</em>) – Specifies the width of the border. Must be either 0 or 1.</p></li>
<li><p><strong>format</strong> (<em>Enumerated constant</em>) – Specifies the format of the pixel data.</p></li>
<li><p><strong>type</strong> (<em>Enumerated constant</em>) – Specifies the data type of the pixel data.</p></li>
<li><p><strong>pixels</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object.) – Specifies a pointer to the image data in memory.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glTexImage2D(target,</span> <span class="pre">level,</span> <span class="pre">internalformat,</span> <span class="pre">width,</span> <span class="pre">height,</span> <span class="pre">border,</span> <span class="pre">format,</span> <span class="pre">type,</span> <span class="pre">pixels):</span></span></dt>
<dd><p>Specify a two-dimensional texture image</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glTexImage2D.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>target</strong> (<em>Enumerated constant</em>) – Specifies the target texture.</p></li>
<li><p><strong>level</strong> (<em>int</em>) – Specifies the level-of-detail number. Level 0 is the base image level.
Level n is the nth mipmap reduction image.</p></li>
<li><p><strong>internalformat</strong> (<em>int</em>) – Specifies the number of color components in the texture.</p></li>
<li><p><strong>width</strong> (<em>int</em>) – Specifies the width of the texture image. Must be 2n+2(border)
for some integer n. All implementations support texture images that are at
least 64 texels wide.</p></li>
<li><p><strong>height</strong> (<em>int</em>) – Specifies the height of the texture image. Must be 2m+2(border) for
some integer m. All implementations support texture images that are at
least 64 texels high.</p></li>
<li><p><strong>border</strong> (<em>int</em>) – Specifies the width of the border. Must be either 0 or 1.</p></li>
<li><p><strong>format</strong> (<em>Enumerated constant</em>) – Specifies the format of the pixel data.</p></li>
<li><p><strong>type</strong> (<em>Enumerated constant</em>) – Specifies the data type of the pixel data.</p></li>
<li><p><strong>pixels</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> object.) – Specifies a pointer to the image data in memory.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glTexParameter</span> <span class="pre">(target,</span> <span class="pre">pname,</span> <span class="pre">param):</span></span></dt>
<dd><p>B{glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv}</p>
<p>Set texture parameters</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glTexParameter.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>target</strong> (<em>Enumerated constant</em>) – Specifies the target texture.</p></li>
<li><p><strong>pname</strong> (<em>Enumerated constant</em>) – Specifies the symbolic name of a single-valued texture parameter.</p></li>
<li><p><strong>param</strong> (<em>Depends on function prototype.</em>) – Specifies the value of pname. If function prototype ends in ‘v’ specifies
a pointer to an array where the value or values of pname are stored.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glTranslate</span> <span class="pre">(x,</span> <span class="pre">y,</span> <span class="pre">z):</span></span></dt>
<dd><p>B{glTranslatef, glTranslated}</p>
<p>Multiply the current matrix by a translation matrix</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glTranslate.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>z</strong> (<em>x</em><em>, </em><em>y</em><em>,</em>) – Specify the x, y, and z coordinates of a translation vector.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glViewport(x,y,width,height):</span></span></dt>
<dd><p>Set the viewport</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glViewport.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>y</strong> (<em>x</em><em>,</em>) – Specify the lower left corner of the viewport rectangle,
in pixels. The initial value is (0,0).</p></li>
<li><p><strong>height</strong> (<em>width</em><em>,</em>) – Specify the width and height of the viewport. When a GL
context is first attached to a window, width and height are set to the
dimensions of that window.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glUseProgram(program):</span></span></dt>
<dd><p>Installs a program object as part of current rendering state</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glUseProgram.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>program</strong> (<em>int</em>) – Specifies the handle of the program object whose executables are to be used as part of current rendering state.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glValidateProgram(program):</span></span></dt>
<dd><p>Validates a program object</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glValidateProgram.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>program</strong> (<em>int</em>) – Specifies the handle of the program object to be validated.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glLinkProgram(program):</span></span></dt>
<dd><p>Links a program object.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glLinkProgram.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>program</strong> (<em>int</em>) – Specifies the handle of the program object to be linked.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glActiveTexture(texture):</span></span></dt>
<dd><p>Select active texture unit.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glActiveTexture.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>texture</strong> (<em>int</em>) – Constant in <code class="docutils literal notranslate"><span class="pre">GL_TEXTURE0</span></code> 0 - 8</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glAttachShader(program,</span> <span class="pre">shader):</span></span></dt>
<dd><p>Attaches a shader object to a program object.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glAttachShader.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>program</strong> (<em>int</em>) – Specifies the program object to which a shader object will be attached.</p></li>
<li><p><strong>shader</strong> (<em>int</em>) – Specifies the shader object that is to be attached.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glCompileShader(shader):</span></span></dt>
<dd><p>Compiles a shader object.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glCompileShader.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>shader</strong> (<em>int</em>) – Specifies the shader object to be compiled.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glCreateProgram():</span></span></dt>
<dd><p>Creates a program object</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glCreateProgram.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>int</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The new program or zero if an error occurs.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glCreateShader(shaderType):</span></span></dt>
<dd><p>Creates a shader object.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glCreateShader.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>shaderType</strong> (Specifies the type of shader to be created.
Must be one of <code class="docutils literal notranslate"><span class="pre">GL_VERTEX_SHADER</span></code>,
<code class="docutils literal notranslate"><span class="pre">GL_TESS_CONTROL_SHADER</span></code>,
<code class="docutils literal notranslate"><span class="pre">GL_TESS_EVALUATION_SHADER</span></code>,
<code class="docutils literal notranslate"><span class="pre">GL_GEOMETRY_SHADER</span></code>,
or <code class="docutils literal notranslate"><span class="pre">GL_FRAGMENT_SHADER</span></code>.)</p>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p>int</p>
</dd>
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p>0 if an error occurs.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glDeleteProgram(program):</span></span></dt>
<dd><p>Deletes a program object.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glDeleteProgram.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>program</strong> (<em>int</em>) – Specifies the program object to be deleted.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glDeleteShader(shader):</span></span></dt>
<dd><p>Deletes a shader object.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glDeleteShader.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>shader</strong> (<em>int</em>) – Specifies the shader object to be deleted.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glDetachShader(program,</span> <span class="pre">shader):</span></span></dt>
<dd><p>Detaches a shader object from a program object to which it is attached.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glDetachShader.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>program</strong> (<em>int</em>) – Specifies the program object from which to detach the shader object.</p></li>
<li><p><strong>shader</strong> (<em>int</em>) – pecifies the program object from which to detach the shader object.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glGetAttachedShaders(program,</span> <span class="pre">maxCount,</span> <span class="pre">count,</span> <span class="pre">shaders):</span></span></dt>
<dd><p>Returns the handles of the shader objects attached to a program object.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetAttachedShaders.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>program</strong> (<em>int</em>) – Specifies the program object to be queried.</p></li>
<li><p><strong>maxCount</strong> (<em>int</em>) – Specifies the size of the array for storing the returned object names.</p></li>
<li><p><strong>count</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> int buffer.) – Returns the number of names actually returned in objects.</p></li>
<li><p><strong>shaders</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> int buffer.) – Specifies an array that is used to return the names of attached shader objects.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glGetProgramInfoLog(program,</span> <span class="pre">maxLength,</span> <span class="pre">length,</span> <span class="pre">infoLog):</span></span></dt>
<dd><p>Returns the information log for a program object.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetProgramInfoLog.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>program</strong> (<em>int</em>) – Specifies the program object whose information log is to be queried.</p></li>
<li><p><strong>maxLength</strong> (<em>int</em>) – Specifies the size of the character buffer for storing the returned information log.</p></li>
<li><p><strong>length</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> int buffer.) – Returns the length of the string returned in <strong>infoLog</strong> (excluding the null terminator).</p></li>
<li><p><strong>infoLog</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> char buffer.) – Specifies an array of characters that is used to return the information log.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glGetShaderInfoLog(program,</span> <span class="pre">maxLength,</span> <span class="pre">length,</span> <span class="pre">infoLog):</span></span></dt>
<dd><p>Returns the information log for a shader object.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetShaderInfoLog.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>shader</strong> (<em>int</em>) – Specifies the shader object whose information log is to be queried.</p></li>
<li><p><strong>maxLength</strong> (<em>int</em>) – Specifies the size of the character buffer for storing the returned information log.</p></li>
<li><p><strong>length</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> int buffer.) – Returns the length of the string returned in <strong>infoLog</strong> (excluding the null terminator).</p></li>
<li><p><strong>infoLog</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> char buffer.) – Specifies an array of characters that is used to return the information log.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glGetProgramiv(program,</span> <span class="pre">pname,</span> <span class="pre">params):</span></span></dt>
<dd><p>Returns a parameter from a program object.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetProgram.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>program</strong> (<em>int</em>) – Specifies the program object to be queried.</p></li>
<li><p><strong>pname</strong> (<em>int</em>) – Specifies the object parameter.</p></li>
<li><p><strong>params</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> int buffer.) – Returns the requested object parameter.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glIsShader(shader):</span></span></dt>
<dd><p>Determines if a name corresponds to a shader object.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glIsShader.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>shader</strong> (<em>int</em>) – Specifies a potential shader object.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glIsProgram(program):</span></span></dt>
<dd><p>Determines if a name corresponds to a program object</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glIsProgram.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>program</strong> (<em>int</em>) – Specifies a potential program object.</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glGetShaderSource(shader,</span> <span class="pre">bufSize,</span> <span class="pre">length,</span> <span class="pre">source):</span></span></dt>
<dd><p>Returns the source code string from a shader object</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://khronos.org/registry/OpenGL-Refpages/gl4/html/glGetShaderSource.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>shader</strong> (<em>int</em>) – Specifies the shader object to be queried.</p></li>
<li><p><strong>bufSize</strong> (<em>int</em>) – Specifies the size of the character buffer for storing the returned source code string.</p></li>
<li><p><strong>length</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> int buffer.) – Returns the length of the string returned in source (excluding the null terminator).</p></li>
<li><p><strong>source</strong> (<a class="reference internal" href="#bgl.Buffer" title="bgl.Buffer"><code class="xref py py-class docutils literal notranslate"><span class="pre">bgl.Buffer</span></code></a> char.) – Specifies an array of characters that is used to return the source code string.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">glShaderSource(shader,</span> <span class="pre">shader_string):</span></span></dt>
<dd><p>Replaces the source code in a shader object.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://www.opengl.org/sdk/docs/man/html/glShaderSource.xhtml">OpenGL Docs</a></p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>shader</strong> (<em>int</em>) – Specifies the handle of the shader object whose source code is to be replaced.</p></li>
<li><p><strong>shader_string</strong> (<em>string</em>) – The shader string.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="bgl.Buffer">
<em class="property"><span class="pre">class</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">bgl.</span></span><span class="sig-name descname"><span class="pre">Buffer</span></span><a class="headerlink" href="#bgl.Buffer" title="Link to this definition">¶</a></dt>
<dd><p>The Buffer object is simply a block of memory that is delineated and initialized by the
user. Many OpenGL functions return data to a C-style pointer, however, because this
is not possible in python the Buffer object can be used to this end. Wherever pointer
notation is used in the OpenGL functions the Buffer object can be used in it’s bgl
wrapper. In some instances the Buffer object will need to be initialized with the template
parameter, while in other instances the user will want to create just a blank buffer
which will be zeroed by default.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">import</span> <span class="nn">bgl</span>
<span class="n">myByteBuffer</span> <span class="o">=</span> <span class="n">bgl</span><span class="o">.</span><span class="n">Buffer</span><span class="p">(</span><span class="n">bgl</span><span class="o">.</span><span class="n">GL_BYTE</span><span class="p">,</span> <span class="p">[</span><span class="mi">32</span><span class="p">,</span> <span class="mi">32</span><span class="p">])</span>
<span class="n">bgl</span><span class="o">.</span><span class="n">glGetPolygonStipple</span><span class="p">(</span><span class="n">myByteBuffer</span><span class="p">)</span>
<span class="nb">print</span><span class="p">(</span><span class="n">myByteBuffer</span><span class="o">.</span><span class="n">dimensions</span><span class="p">)</span>
<span class="nb">print</span><span class="p">(</span><span class="n">myByteBuffer</span><span class="o">.</span><span class="n">to_list</span><span class="p">())</span>
<span class="n">sliceBuffer</span> <span class="o">=</span> <span class="n">myByteBuffer</span><span class="p">[</span><span class="mi">0</span><span class="p">:</span><span class="mi">16</span><span class="p">]</span>
<span class="nb">print</span><span class="p">(</span><span class="n">sliceBuffer</span><span class="p">)</span>
</pre></div>
</div>
<dl class="py attribute">
<dt class="sig sig-object py" id="bgl.Buffer.dimensions">
<span class="sig-name descname"><span class="pre">dimensions</span></span><a class="headerlink" href="#bgl.Buffer.dimensions" title="Link to this definition">¶</a></dt>
<dd><p>The number of dimensions of the Buffer.</p>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="bgl.Buffer.to_list">
<span class="sig-name descname"><span class="pre">to_list</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bgl.Buffer.to_list" title="Link to this definition">¶</a></dt>
<dd><p>The contents of the Buffer as a python list.</p>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">__init__(type,</span> <span class="pre">dimensions,</span> <span class="pre">template</span> <span class="pre">=</span> <span class="pre">None):</span></span></dt>
<dd><p>This will create a new Buffer object for use with other bgl OpenGL commands.
Only the type of argument to store in the buffer and the dimensions of the buffer
are necessary. Buffers are zeroed by default unless a template is supplied, in
which case the buffer is initialized to the template.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>type</strong> (<em>int</em>) – The format to store data in. The type should be one of
GL_BYTE, GL_SHORT, GL_INT, or GL_FLOAT.</p></li>
<li><p><strong>dimensions</strong> (<em>An int</em><em> or </em><em>sequence object specifying the dimensions</em><em> of </em><em>the buffer.</em>) – If the dimensions are specified as an int a linear array will
be created for the buffer. If a sequence is passed for the dimensions, the buffer
becomes n-Dimensional, where n is equal to the number of parameters passed in the
sequence. Example: [256,2] is a two- dimensional buffer while [256,256,4] creates
a three- dimensional buffer. You can think of each additional dimension as a sub-item
of the dimension to the left. i.e. [10,2] is a 10 element array each with 2 sub-items.
[(0,0), (0,1), (1,0), (1,1), (2,0), …] etc.</p></li>
<li><p><strong>template</strong> (<em>A python sequence object</em><em> (</em><em>optional</em><em>)</em>) – A sequence of matching dimensions which will be used to initialize
the Buffer. If a template is not passed in all fields will be initialized to 0.</p></li>
</ul>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p>Buffer object</p>
</dd>
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p>The newly created buffer as a PyObject.</p>
</dd>
</dl>
</dd></dl>
</dd></dl>
</section>
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<ul>
<li><a class="reference internal" href="#">OpenGL Wrapper (bgl)</a><ul>
<li><a class="reference internal" href="#bgl.Buffer"><code class="docutils literal notranslate"><span class="pre">Buffer</span></code></a><ul>
<li><a class="reference internal" href="#bgl.Buffer.dimensions"><code class="docutils literal notranslate"><span class="pre">Buffer.dimensions</span></code></a></li>
<li><a class="reference internal" href="#bgl.Buffer.to_list"><code class="docutils literal notranslate"><span class="pre">Buffer.to_list()</span></code></a></li>
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