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<p class="caption" role="heading"><span class="caption-text">Documentation</span></p>
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<li class="toctree-l2"><a class="reference internal" href="info_gotchas_operators.html">Using Operators</a></li>
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<p class="caption" role="heading"><span class="caption-text">Application Modules</span></p>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="bpy.context.html">Context Access (bpy.context)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bpy.data.html">Data Access (bpy.data)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bpy.msgbus.html">Message Bus (bpy.msgbus)</a></li>
<li class="toctree-l1 current has-children"><a class="reference internal" href="bpy.ops.html">Operators (bpy.ops)</a><input checked="" class="toctree-checkbox" id="toctree-checkbox-3" name="toctree-checkbox-3" role="switch" type="checkbox"/><label for="toctree-checkbox-3"><div class="visually-hidden">Toggle navigation of Operators (bpy.ops)</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.action.html">Action Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.anim.html">Anim Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.armature.html">Armature Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.asset.html">Asset Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.boid.html">Boid Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.brush.html">Brush Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.buttons.html">Buttons Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.cachefile.html">Cachefile Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.camera.html">Camera Operators</a></li>
<li class="toctree-l2 current current-page"><a class="current reference internal" href="#">Clip Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.cloth.html">Cloth Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.collection.html">Collection Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.console.html">Console Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.constraint.html">Constraint Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.curve.html">Curve Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.curves.html">Curves Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.cycles.html">Cycles Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.dpaint.html">Dpaint Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.ed.html">Ed Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.export_anim.html">Export Anim Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.export_scene.html">Export Scene Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.extensions.html">Extensions Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.file.html">File Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.fluid.html">Fluid Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.font.html">Font Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.geometry.html">Geometry Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.gizmogroup.html">Gizmogroup Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.gpencil.html">Gpencil Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.graph.html">Graph Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.grease_pencil.html">Grease Pencil Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.image.html">Image Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.import_anim.html">Import Anim Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.import_curve.html">Import Curve Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.import_scene.html">Import Scene Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.info.html">Info Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.lattice.html">Lattice Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.marker.html">Marker Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.mask.html">Mask Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.material.html">Material Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.mball.html">Mball Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.mesh.html">Mesh Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.nla.html">Nla Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.node.html">Node Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.object.html">Object Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.outliner.html">Outliner Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.paint.html">Paint Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.paintcurve.html">Paintcurve Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.palette.html">Palette Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.particle.html">Particle Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.pointcloud.html">Pointcloud Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.pose.html">Pose Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.poselib.html">Poselib Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.preferences.html">Preferences Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.ptcache.html">Ptcache Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.render.html">Render Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.rigidbody.html">Rigidbody Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.scene.html">Scene Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.screen.html">Screen Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.script.html">Script Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.sculpt.html">Sculpt Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.sculpt_curves.html">Sculpt Curves Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.sequencer.html">Sequencer Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.sound.html">Sound Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.spreadsheet.html">Spreadsheet Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.surface.html">Surface Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.text.html">Text Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.text_editor.html">Text Editor Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.texture.html">Texture Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.transform.html">Transform Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.ui.html">Ui Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.uilist.html">Uilist Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.uv.html">Uv Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.view2d.html">View2D Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.view3d.html">View3D Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.wm.html">Wm Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.workspace.html">Workspace Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.world.html">World Operators</a></li>
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<li class="toctree-l1 has-children"><a class="reference internal" href="bpy.types.html">Types (bpy.types)</a><input class="toctree-checkbox" id="toctree-checkbox-4" name="toctree-checkbox-4" role="switch" type="checkbox"/><label for="toctree-checkbox-4"><div class="visually-hidden">Toggle navigation of Types (bpy.types)</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AOV.html">AOV(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AOVs.html">AOVs(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ASSETBROWSER_UL_metadata_tags.html">ASSETBROWSER_UL_metadata_tags(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Action.html">Action(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbag.html">ActionChannelbag(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbagFCurves.html">ActionChannelbagFCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbagGroups.html">ActionChannelbagGroups(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbags.html">ActionChannelbags(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionConstraint.html">ActionConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionFCurves.html">ActionFCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionGroup.html">ActionGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionGroups.html">ActionGroups(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionKeyframeStrip.html">ActionKeyframeStrip(ActionStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionLayer.html">ActionLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionLayers.html">ActionLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionPoseMarkers.html">ActionPoseMarkers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionSlot.html">ActionSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionSlots.html">ActionSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionStrip.html">ActionStrip(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionStrips.html">ActionStrips(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AddStrip.html">AddStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Addon.html">Addon(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AddonPreferences.html">AddonPreferences(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Addons.html">Addons(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AdjustmentStrip.html">AdjustmentStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AlphaOverStrip.html">AlphaOverStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AlphaUnderStrip.html">AlphaUnderStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimData.html">AnimData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimDataDrivers.html">AnimDataDrivers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimViz.html">AnimViz(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimVizMotionPaths.html">AnimVizMotionPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnyType.html">AnyType(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Area.html">Area(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AreaLight.html">AreaLight(Light)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AreaSpaces.html">AreaSpaces(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Armature.html">Armature(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureBones.html">ArmatureBones(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureConstraint.html">ArmatureConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureConstraintTargets.html">ArmatureConstraintTargets(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureEditBones.html">ArmatureEditBones(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureModifier.html">ArmatureModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArrayModifier.html">ArrayModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetCatalogPath.html">AssetCatalogPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetHandle.html">AssetHandle(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetLibraryCollection.html">AssetLibraryCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetLibraryReference.html">AssetLibraryReference(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetMetaData.html">AssetMetaData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetRepresentation.html">AssetRepresentation(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetShelf.html">AssetShelf(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetTag.html">AssetTag(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetTags.html">AssetTags(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetWeakReference.html">AssetWeakReference(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Attribute.html">Attribute(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupCurves.html">AttributeGroupCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupGreasePencil.html">AttributeGroupGreasePencil(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupGreasePencilDrawing.html">AttributeGroupGreasePencilDrawing(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupMesh.html">AttributeGroupMesh(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupPointCloud.html">AttributeGroupPointCloud(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BakeSettings.html">BakeSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BevelModifier.html">BevelModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BezierSplinePoint.html">BezierSplinePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendData.html">BlendData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataActions.html">BlendDataActions(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataArmatures.html">BlendDataArmatures(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataBrushes.html">BlendDataBrushes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCacheFiles.html">BlendDataCacheFiles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCameras.html">BlendDataCameras(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCollections.html">BlendDataCollections(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCurves.html">BlendDataCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataFonts.html">BlendDataFonts(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataGreasePencils.html">BlendDataGreasePencils(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataGreasePencilsV3.html">BlendDataGreasePencilsV3(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataHairCurves.html">BlendDataHairCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataImages.html">BlendDataImages(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLattices.html">BlendDataLattices(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLibraries.html">BlendDataLibraries(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLights.html">BlendDataLights(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLineStyles.html">BlendDataLineStyles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMasks.html">BlendDataMasks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMaterials.html">BlendDataMaterials(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMeshes.html">BlendDataMeshes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMetaBalls.html">BlendDataMetaBalls(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMovieClips.html">BlendDataMovieClips(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataNodeTrees.html">BlendDataNodeTrees(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataObjects.html">BlendDataObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataPaintCurves.html">BlendDataPaintCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataPalettes.html">BlendDataPalettes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataParticles.html">BlendDataParticles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataPointClouds.html">BlendDataPointClouds(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataProbes.html">BlendDataProbes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataScenes.html">BlendDataScenes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataScreens.html">BlendDataScreens(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataSounds.html">BlendDataSounds(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataSpeakers.html">BlendDataSpeakers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataTexts.html">BlendDataTexts(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataTextures.html">BlendDataTextures(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataVolumes.html">BlendDataVolumes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataWindowManagers.html">BlendDataWindowManagers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataWorkSpaces.html">BlendDataWorkSpaces(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataWorlds.html">BlendDataWorlds(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContext.html">BlendImportContext(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextItem.html">BlendImportContextItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextItems.html">BlendImportContextItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextLibraries.html">BlendImportContextLibraries(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextLibrary.html">BlendImportContextLibrary(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendTexture.html">BlendTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlenderRNA.html">BlenderRNA(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRule.html">BoidRule(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleAverageSpeed.html">BoidRuleAverageSpeed(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleAvoid.html">BoidRuleAvoid(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleAvoidCollision.html">BoidRuleAvoidCollision(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleFight.html">BoidRuleFight(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleFollowLeader.html">BoidRuleFollowLeader(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleGoal.html">BoidRuleGoal(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidSettings.html">BoidSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidState.html">BoidState(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Bone.html">Bone(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneCollection.html">BoneCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneCollectionMemberships.html">BoneCollectionMemberships(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneCollections.html">BoneCollections(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneColor.html">BoneColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoolAttribute.html">BoolAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoolAttributeValue.html">BoolAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoolProperty.html">BoolProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BooleanModifier.html">BooleanModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrightContrastModifier.html">BrightContrastModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Brush.html">Brush(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilities.html">BrushCapabilities(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesImagePaint.html">BrushCapabilitiesImagePaint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesSculpt.html">BrushCapabilitiesSculpt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesVertexPaint.html">BrushCapabilitiesVertexPaint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesWeightPaint.html">BrushCapabilitiesWeightPaint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCurvesSculptSettings.html">BrushCurvesSculptSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushGpencilSettings.html">BrushGpencilSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushTextureSlot.html">BrushTextureSlot(TextureSlot)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BuildModifier.html">BuildModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteColorAttribute.html">ByteColorAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteColorAttributeValue.html">ByteColorAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteIntAttribute.html">ByteIntAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteIntAttributeValue.html">ByteIntAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CLIP_UL_tracking_objects.html">CLIP_UL_tracking_objects(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CURVES_UL_attributes.html">CURVES_UL_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheFile.html">CacheFile(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheFileLayer.html">CacheFileLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheFileLayers.html">CacheFileLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheObjectPath.html">CacheObjectPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheObjectPaths.html">CacheObjectPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Camera.html">Camera(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraBackgroundImage.html">CameraBackgroundImage(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraBackgroundImages.html">CameraBackgroundImages(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraDOFSettings.html">CameraDOFSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraSolverConstraint.html">CameraSolverConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraStereoData.html">CameraStereoData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CastModifier.html">CastModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ChannelDriverVariables.html">ChannelDriverVariables(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ChildOfConstraint.html">ChildOfConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ChildParticle.html">ChildParticle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClampToConstraint.html">ClampToConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothCollisionSettings.html">ClothCollisionSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothModifier.html">ClothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothSettings.html">ClothSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothSolverResult.html">ClothSolverResult(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CloudsTexture.html">CloudsTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Collection.html">Collection(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionChild.html">CollectionChild(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionChildren.html">CollectionChildren(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionExport.html">CollectionExport(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionLightLinking.html">CollectionLightLinking(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionObject.html">CollectionObject(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionObjects.html">CollectionObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionProperty.html">CollectionProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollisionModifier.html">CollisionModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollisionSettings.html">CollisionSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorBalanceModifier.html">ColorBalanceModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedDisplaySettings.html">ColorManagedDisplaySettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedInputColorspaceSettings.html">ColorManagedInputColorspaceSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedSequencerColorspaceSettings.html">ColorManagedSequencerColorspaceSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedViewSettings.html">ColorManagedViewSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorMapping.html">ColorMapping(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorMixStrip.html">ColorMixStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorRamp.html">ColorRamp(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorRampElement.html">ColorRampElement(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorRampElements.html">ColorRampElements(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorStrip.html">ColorStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNode.html">CompositorNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeAlphaOver.html">CompositorNodeAlphaOver(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeAntiAliasing.html">CompositorNodeAntiAliasing(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBilateralblur.html">CompositorNodeBilateralblur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBlur.html">CompositorNodeBlur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBokehBlur.html">CompositorNodeBokehBlur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBokehImage.html">CompositorNodeBokehImage(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBoxMask.html">CompositorNodeBoxMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBrightContrast.html">CompositorNodeBrightContrast(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeChannelMatte.html">CompositorNodeChannelMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeChromaMatte.html">CompositorNodeChromaMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorBalance.html">CompositorNodeColorBalance(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorCorrection.html">CompositorNodeColorCorrection(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorMatte.html">CompositorNodeColorMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorSpill.html">CompositorNodeColorSpill(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombHSVA.html">CompositorNodeCombHSVA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombRGBA.html">CompositorNodeCombRGBA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombYCCA.html">CompositorNodeCombYCCA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombYUVA.html">CompositorNodeCombYUVA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombineColor.html">CompositorNodeCombineColor(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombineXYZ.html">CompositorNodeCombineXYZ(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeComposite.html">CompositorNodeComposite(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeConvertColorSpace.html">CompositorNodeConvertColorSpace(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCornerPin.html">CompositorNodeCornerPin(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCrop.html">CompositorNodeCrop(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCryptomatte.html">CompositorNodeCryptomatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCryptomatteV2.html">CompositorNodeCryptomatteV2(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCurveRGB.html">CompositorNodeCurveRGB(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCurveVec.html">CompositorNodeCurveVec(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCustomGroup.html">CompositorNodeCustomGroup(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDBlur.html">CompositorNodeDBlur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDefocus.html">CompositorNodeDefocus(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDenoise.html">CompositorNodeDenoise(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDespeckle.html">CompositorNodeDespeckle(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDiffMatte.html">CompositorNodeDiffMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDilateErode.html">CompositorNodeDilateErode(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDisplace.html">CompositorNodeDisplace(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDistanceMatte.html">CompositorNodeDistanceMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDoubleEdgeMask.html">CompositorNodeDoubleEdgeMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeEllipseMask.html">CompositorNodeEllipseMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeExposure.html">CompositorNodeExposure(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeFilter.html">CompositorNodeFilter(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeFlip.html">CompositorNodeFlip(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeGamma.html">CompositorNodeGamma(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeGlare.html">CompositorNodeGlare(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeGroup.html">CompositorNodeGroup(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeHueCorrect.html">CompositorNodeHueCorrect(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeHueSat.html">CompositorNodeHueSat(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeIDMask.html">CompositorNodeIDMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeImage.html">CompositorNodeImage(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeImageCoordinates.html">CompositorNodeImageCoordinates(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeImageInfo.html">CompositorNodeImageInfo(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeInpaint.html">CompositorNodeInpaint(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeInvert.html">CompositorNodeInvert(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeKeying.html">CompositorNodeKeying(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeKeyingScreen.html">CompositorNodeKeyingScreen(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeKuwahara.html">CompositorNodeKuwahara(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeLensdist.html">CompositorNodeLensdist(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeLevels.html">CompositorNodeLevels(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeLumaMatte.html">CompositorNodeLumaMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMapRange.html">CompositorNodeMapRange(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMapUV.html">CompositorNodeMapUV(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMapValue.html">CompositorNodeMapValue(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMask.html">CompositorNodeMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMath.html">CompositorNodeMath(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMixRGB.html">CompositorNodeMixRGB(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMovieClip.html">CompositorNodeMovieClip(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMovieDistortion.html">CompositorNodeMovieDistortion(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeNormal.html">CompositorNodeNormal(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeNormalize.html">CompositorNodeNormalize(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeOutputFile.html">CompositorNodeOutputFile(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeOutputFileFileSlots.html">CompositorNodeOutputFileFileSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeOutputFileLayerSlots.html">CompositorNodeOutputFileLayerSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePixelate.html">CompositorNodePixelate(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePlaneTrackDeform.html">CompositorNodePlaneTrackDeform(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePosterize.html">CompositorNodePosterize(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePremulKey.html">CompositorNodePremulKey(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRGB.html">CompositorNodeRGB(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRGBToBW.html">CompositorNodeRGBToBW(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRLayers.html">CompositorNodeRLayers(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRelativeToPixel.html">CompositorNodeRelativeToPixel(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRotate.html">CompositorNodeRotate(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeScale.html">CompositorNodeScale(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSceneTime.html">CompositorNodeSceneTime(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepHSVA.html">CompositorNodeSepHSVA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepRGBA.html">CompositorNodeSepRGBA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepYCCA.html">CompositorNodeSepYCCA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepYUVA.html">CompositorNodeSepYUVA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSeparateColor.html">CompositorNodeSeparateColor(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSeparateXYZ.html">CompositorNodeSeparateXYZ(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSetAlpha.html">CompositorNodeSetAlpha(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSplit.html">CompositorNodeSplit(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeStabilize.html">CompositorNodeStabilize(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSunBeams.html">CompositorNodeSunBeams(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSwitch.html">CompositorNodeSwitch(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSwitchView.html">CompositorNodeSwitchView(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTexture.html">CompositorNodeTexture(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTime.html">CompositorNodeTime(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTonemap.html">CompositorNodeTonemap(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTrackPos.html">CompositorNodeTrackPos(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTransform.html">CompositorNodeTransform(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTranslate.html">CompositorNodeTranslate(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTree.html">CompositorNodeTree(NodeTree)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeValToRGB.html">CompositorNodeValToRGB(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeValue.html">CompositorNodeValue(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeVecBlur.html">CompositorNodeVecBlur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeViewer.html">CompositorNodeViewer(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeZcombine.html">CompositorNodeZcombine(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ConsoleLine.html">ConsoleLine(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Constraint.html">Constraint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ConstraintTarget.html">ConstraintTarget(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ConstraintTargetBone.html">ConstraintTargetBone(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Context.html">Context(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyLocationConstraint.html">CopyLocationConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyRotationConstraint.html">CopyRotationConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyScaleConstraint.html">CopyScaleConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyTransformsConstraint.html">CopyTransformsConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CorrectiveSmoothModifier.html">CorrectiveSmoothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CrossStrip.html">CrossStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CryptomatteEntry.html">CryptomatteEntry(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Curve.html">Curve(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMap.html">CurveMap(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMapPoint.html">CurveMapPoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMapPoints.html">CurveMapPoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMapping.html">CurveMapping(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveModifier.html">CurveModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvePaintSettings.html">CurvePaintSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvePoint.html">CurvePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveProfile.html">CurveProfile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveProfilePoint.html">CurveProfilePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveProfilePoints.html">CurveProfilePoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveSlice.html">CurveSlice(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveSplines.html">CurveSplines(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Curves.html">Curves(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvesModifier.html">CurvesModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvesSculpt.html">CurvesSculpt(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DATA_UL_bone_collections.html">DATA_UL_bone_collections(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DampedTrackConstraint.html">DampedTrackConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DataTransferModifier.html">DataTransferModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DecimateModifier.html">DecimateModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Depsgraph.html">Depsgraph(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DepsgraphObjectInstance.html">DepsgraphObjectInstance(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DepsgraphUpdate.html">DepsgraphUpdate(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DisplaceModifier.html">DisplaceModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DisplaySafeAreas.html">DisplaySafeAreas(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DistortedNoiseTexture.html">DistortedNoiseTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DopeSheet.html">DopeSheet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Driver.html">Driver(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DriverTarget.html">DriverTarget(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DriverVariable.html">DriverVariable(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintBrushSettings.html">DynamicPaintBrushSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintCanvasSettings.html">DynamicPaintCanvasSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintModifier.html">DynamicPaintModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintSurface.html">DynamicPaintSurface(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintSurfaces.html">DynamicPaintSurfaces(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EQCurveMappingData.html">EQCurveMappingData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EdgeSplitModifier.html">EdgeSplitModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EditBone.html">EditBone(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EffectStrip.html">EffectStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EffectorWeights.html">EffectorWeights(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EnumProperty.html">EnumProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EnumPropertyItem.html">EnumPropertyItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EvaluateClosureNodeViewerPathElem.html">EvaluateClosureNodeViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Event.html">Event(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ExplodeModifier.html">ExplodeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurve.html">FCurve(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurveKeyframePoints.html">FCurveKeyframePoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurveModifiers.html">FCurveModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurveSample.html">FCurveSample(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FFmpegSettings.html">FFmpegSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FILEBROWSER_UL_dir.html">FILEBROWSER_UL_dir(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifier.html">FModifier(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierCycles.html">FModifierCycles(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierEnvelope.html">FModifierEnvelope(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierEnvelopeControlPoint.html">FModifierEnvelopeControlPoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierEnvelopeControlPoints.html">FModifierEnvelopeControlPoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierFunctionGenerator.html">FModifierFunctionGenerator(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierGenerator.html">FModifierGenerator(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierLimits.html">FModifierLimits(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierNoise.html">FModifierNoise(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierStepped.html">FModifierStepped(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FieldSettings.html">FieldSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileAssetSelectIDFilter.html">FileAssetSelectIDFilter(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileAssetSelectParams.html">FileAssetSelectParams(FileSelectParams)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileBrowserFSMenuEntry.html">FileBrowserFSMenuEntry(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileHandler.html">FileHandler(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileSelectEntry.html">FileSelectEntry(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileSelectIDFilter.html">FileSelectIDFilter(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileSelectParams.html">FileSelectParams(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Float2Attribute.html">Float2Attribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Float2AttributeValue.html">Float2AttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Float4x4Attribute.html">Float4x4Attribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Float4x4AttributeValue.html">Float4x4AttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatAttribute.html">FloatAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatAttributeValue.html">FloatAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatColorAttribute.html">FloatColorAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatColorAttributeValue.html">FloatColorAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatProperty.html">FloatProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatVectorAttribute.html">FloatVectorAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatVectorAttributeValue.html">FloatVectorAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatVectorValueReadOnly.html">FloatVectorValueReadOnly(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloorConstraint.html">FloorConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidDomainSettings.html">FluidDomainSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidEffectorSettings.html">FluidEffectorSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidFlowSettings.html">FluidFlowSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidModifier.html">FluidModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FollowPathConstraint.html">FollowPathConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FollowTrackConstraint.html">FollowTrackConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementGenerationItem.html">ForeachGeometryElementGenerationItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementInputItem.html">ForeachGeometryElementInputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementMainItem.html">ForeachGeometryElementMainItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementZoneViewerPathElem.html">ForeachGeometryElementZoneViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleLineSet.html">FreestyleLineSet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleLineStyle.html">FreestyleLineStyle(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleModuleSettings.html">FreestyleModuleSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleModules.html">FreestyleModules(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleSettings.html">FreestyleSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Function.html">Function(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNode.html">FunctionNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAlignEulerToVector.html">FunctionNodeAlignEulerToVector(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAlignRotationToVector.html">FunctionNodeAlignRotationToVector(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAxesToRotation.html">FunctionNodeAxesToRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAxisAngleToRotation.html">FunctionNodeAxisAngleToRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeBitMath.html">FunctionNodeBitMath(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeBooleanMath.html">FunctionNodeBooleanMath(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCombineColor.html">FunctionNodeCombineColor(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCombineMatrix.html">FunctionNodeCombineMatrix(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCombineTransform.html">FunctionNodeCombineTransform(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCompare.html">FunctionNodeCompare(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeEulerToRotation.html">FunctionNodeEulerToRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeFindInString.html">FunctionNodeFindInString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeFloatToInt.html">FunctionNodeFloatToInt(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeFormatString.html">FunctionNodeFormatString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeHashValue.html">FunctionNodeHashValue(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputBool.html">FunctionNodeInputBool(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputColor.html">FunctionNodeInputColor(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputInt.html">FunctionNodeInputInt(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputRotation.html">FunctionNodeInputRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputSpecialCharacters.html">FunctionNodeInputSpecialCharacters(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputString.html">FunctionNodeInputString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputVector.html">FunctionNodeInputVector(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeIntegerMath.html">FunctionNodeIntegerMath(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInvertMatrix.html">FunctionNodeInvertMatrix(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInvertRotation.html">FunctionNodeInvertRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeMatchString.html">FunctionNodeMatchString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeMatrixDeterminant.html">FunctionNodeMatrixDeterminant(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeMatrixMultiply.html">FunctionNodeMatrixMultiply(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeProjectPoint.html">FunctionNodeProjectPoint(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeQuaternionToRotation.html">FunctionNodeQuaternionToRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRandomValue.html">FunctionNodeRandomValue(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeReplaceString.html">FunctionNodeReplaceString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotateEuler.html">FunctionNodeRotateEuler(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotateRotation.html">FunctionNodeRotateRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotateVector.html">FunctionNodeRotateVector(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotationToAxisAngle.html">FunctionNodeRotationToAxisAngle(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotationToEuler.html">FunctionNodeRotationToEuler(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotationToQuaternion.html">FunctionNodeRotationToQuaternion(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSeparateColor.html">FunctionNodeSeparateColor(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSeparateMatrix.html">FunctionNodeSeparateMatrix(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSeparateTransform.html">FunctionNodeSeparateTransform(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSliceString.html">FunctionNodeSliceString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeStringLength.html">FunctionNodeStringLength(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeTransformDirection.html">FunctionNodeTransformDirection(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeTransformPoint.html">FunctionNodeTransformPoint(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeTransposeMatrix.html">FunctionNodeTransposeMatrix(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeValueToString.html">FunctionNodeValueToString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_annotation_layer.html">GPENCIL_UL_annotation_layer(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_layer.html">GPENCIL_UL_layer(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_masks.html">GPENCIL_UL_masks(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_matslots.html">GPENCIL_UL_matslots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilFrame.html">GPencilFrame(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilFrames.html">GPencilFrames(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilInterpolateSettings.html">GPencilInterpolateSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilLayer.html">GPencilLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilSculptGuide.html">GPencilSculptGuide(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilSculptSettings.html">GPencilSculptSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilStroke.html">GPencilStroke(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilStrokePoint.html">GPencilStrokePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GREASE_PENCIL_UL_attributes.html">GREASE_PENCIL_UL_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GREASE_PENCIL_UL_masks.html">GREASE_PENCIL_UL_masks(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GammaCrossStrip.html">GammaCrossStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GaussianBlurStrip.html">GaussianBlurStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNode.html">GeometryNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeAccumulateField.html">GeometryNodeAccumulateField(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeAttributeDomainSize.html">GeometryNodeAttributeDomainSize(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeAttributeStatistic.html">GeometryNodeAttributeStatistic(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeBake.html">GeometryNodeBake(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeBlurAttribute.html">GeometryNodeBlurAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeBoundBox.html">GeometryNodeBoundBox(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCameraInfo.html">GeometryNodeCameraInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCaptureAttribute.html">GeometryNodeCaptureAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeClosureInput.html">GeometryNodeClosureInput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeClosureOutput.html">GeometryNodeClosureOutput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCollectionInfo.html">GeometryNodeCollectionInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCombineBundle.html">GeometryNodeCombineBundle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeConvexHull.html">GeometryNodeConvexHull(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCornersOfEdge.html">GeometryNodeCornersOfEdge(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCornersOfFace.html">GeometryNodeCornersOfFace(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCornersOfVertex.html">GeometryNodeCornersOfVertex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveArc.html">GeometryNodeCurveArc(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveEndpointSelection.html">GeometryNodeCurveEndpointSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveHandleTypeSelection.html">GeometryNodeCurveHandleTypeSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveLength.html">GeometryNodeCurveLength(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveOfPoint.html">GeometryNodeCurveOfPoint(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveBezierSegment.html">GeometryNodeCurvePrimitiveBezierSegment(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveCircle.html">GeometryNodeCurvePrimitiveCircle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveLine.html">GeometryNodeCurvePrimitiveLine(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveQuadrilateral.html">GeometryNodeCurvePrimitiveQuadrilateral(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveQuadraticBezier.html">GeometryNodeCurveQuadraticBezier(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveSetHandles.html">GeometryNodeCurveSetHandles(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveSpiral.html">GeometryNodeCurveSpiral(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveSplineType.html">GeometryNodeCurveSplineType(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveStar.html">GeometryNodeCurveStar(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveToMesh.html">GeometryNodeCurveToMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveToPoints.html">GeometryNodeCurveToPoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvesToGreasePencil.html">GeometryNodeCurvesToGreasePencil(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCustomGroup.html">GeometryNodeCustomGroup(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDeformCurvesOnSurface.html">GeometryNodeDeformCurvesOnSurface(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDeleteGeometry.html">GeometryNodeDeleteGeometry(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDistributePointsInGrid.html">GeometryNodeDistributePointsInGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDistributePointsInVolume.html">GeometryNodeDistributePointsInVolume(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDistributePointsOnFaces.html">GeometryNodeDistributePointsOnFaces(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDualMesh.html">GeometryNodeDualMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDuplicateElements.html">GeometryNodeDuplicateElements(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgePathsToCurves.html">GeometryNodeEdgePathsToCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgePathsToSelection.html">GeometryNodeEdgePathsToSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgesOfCorner.html">GeometryNodeEdgesOfCorner(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgesOfVertex.html">GeometryNodeEdgesOfVertex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgesToFaceGroups.html">GeometryNodeEdgesToFaceGroups(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEvaluateClosure.html">GeometryNodeEvaluateClosure(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeExtrudeMesh.html">GeometryNodeExtrudeMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFaceOfCorner.html">GeometryNodeFaceOfCorner(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldAtIndex.html">GeometryNodeFieldAtIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldAverage.html">GeometryNodeFieldAverage(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldMinAndMax.html">GeometryNodeFieldMinAndMax(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldOnDomain.html">GeometryNodeFieldOnDomain(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldVariance.html">GeometryNodeFieldVariance(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFillCurve.html">GeometryNodeFillCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFilletCurve.html">GeometryNodeFilletCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFlipFaces.html">GeometryNodeFlipFaces(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeForeachGeometryElementInput.html">GeometryNodeForeachGeometryElementInput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeForeachGeometryElementOutput.html">GeometryNodeForeachGeometryElementOutput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGeometryToInstance.html">GeometryNodeGeometryToInstance(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGetNamedGrid.html">GeometryNodeGetNamedGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGizmoDial.html">GeometryNodeGizmoDial(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGizmoLinear.html">GeometryNodeGizmoLinear(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGizmoTransform.html">GeometryNodeGizmoTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGreasePencilToCurves.html">GeometryNodeGreasePencilToCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGridInfo.html">GeometryNodeGridInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGridToMesh.html">GeometryNodeGridToMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGroup.html">GeometryNodeGroup(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImageInfo.html">GeometryNodeImageInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImageTexture.html">GeometryNodeImageTexture(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportCSV.html">GeometryNodeImportCSV(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportOBJ.html">GeometryNodeImportOBJ(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportPLY.html">GeometryNodeImportPLY(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportSTL.html">GeometryNodeImportSTL(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportText.html">GeometryNodeImportText(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportVDB.html">GeometryNodeImportVDB(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeIndexOfNearest.html">GeometryNodeIndexOfNearest(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeIndexSwitch.html">GeometryNodeIndexSwitch(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputActiveCamera.html">GeometryNodeInputActiveCamera(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputCollection.html">GeometryNodeInputCollection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputCurveHandlePositions.html">GeometryNodeInputCurveHandlePositions(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputCurveTilt.html">GeometryNodeInputCurveTilt(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputEdgeSmooth.html">GeometryNodeInputEdgeSmooth(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputID.html">GeometryNodeInputID(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputImage.html">GeometryNodeInputImage(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputIndex.html">GeometryNodeInputIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputInstanceBounds.html">GeometryNodeInputInstanceBounds(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputInstanceRotation.html">GeometryNodeInputInstanceRotation(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputInstanceScale.html">GeometryNodeInputInstanceScale(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMaterial.html">GeometryNodeInputMaterial(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMaterialIndex.html">GeometryNodeInputMaterialIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshEdgeAngle.html">GeometryNodeInputMeshEdgeAngle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshEdgeNeighbors.html">GeometryNodeInputMeshEdgeNeighbors(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshEdgeVertices.html">GeometryNodeInputMeshEdgeVertices(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshFaceArea.html">GeometryNodeInputMeshFaceArea(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshFaceIsPlanar.html">GeometryNodeInputMeshFaceIsPlanar(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshFaceNeighbors.html">GeometryNodeInputMeshFaceNeighbors(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshIsland.html">GeometryNodeInputMeshIsland(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshVertexNeighbors.html">GeometryNodeInputMeshVertexNeighbors(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputNamedAttribute.html">GeometryNodeInputNamedAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputNamedLayerSelection.html">GeometryNodeInputNamedLayerSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputNormal.html">GeometryNodeInputNormal(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputObject.html">GeometryNodeInputObject(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputPosition.html">GeometryNodeInputPosition(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputRadius.html">GeometryNodeInputRadius(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputSceneTime.html">GeometryNodeInputSceneTime(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputShadeSmooth.html">GeometryNodeInputShadeSmooth(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputShortestEdgePaths.html">GeometryNodeInputShortestEdgePaths(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputSplineCyclic.html">GeometryNodeInputSplineCyclic(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputSplineResolution.html">GeometryNodeInputSplineResolution(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputTangent.html">GeometryNodeInputTangent(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInstanceOnPoints.html">GeometryNodeInstanceOnPoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInstanceTransform.html">GeometryNodeInstanceTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInstancesToPoints.html">GeometryNodeInstancesToPoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInterpolateCurves.html">GeometryNodeInterpolateCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeIsViewport.html">GeometryNodeIsViewport(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeJoinGeometry.html">GeometryNodeJoinGeometry(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMaterialSelection.html">GeometryNodeMaterialSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMenuSwitch.html">GeometryNodeMenuSwitch(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMergeByDistance.html">GeometryNodeMergeByDistance(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMergeLayers.html">GeometryNodeMergeLayers(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshBoolean.html">GeometryNodeMeshBoolean(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCircle.html">GeometryNodeMeshCircle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCone.html">GeometryNodeMeshCone(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCube.html">GeometryNodeMeshCube(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCylinder.html">GeometryNodeMeshCylinder(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshFaceSetBoundaries.html">GeometryNodeMeshFaceSetBoundaries(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshGrid.html">GeometryNodeMeshGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshIcoSphere.html">GeometryNodeMeshIcoSphere(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshLine.html">GeometryNodeMeshLine(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToCurve.html">GeometryNodeMeshToCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToDensityGrid.html">GeometryNodeMeshToDensityGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToPoints.html">GeometryNodeMeshToPoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToSDFGrid.html">GeometryNodeMeshToSDFGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToVolume.html">GeometryNodeMeshToVolume(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshUVSphere.html">GeometryNodeMeshUVSphere(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeObjectInfo.html">GeometryNodeObjectInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeOffsetCornerInFace.html">GeometryNodeOffsetCornerInFace(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeOffsetPointInCurve.html">GeometryNodeOffsetPointInCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePoints.html">GeometryNodePoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsOfCurve.html">GeometryNodePointsOfCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToCurves.html">GeometryNodePointsToCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToSDFGrid.html">GeometryNodePointsToSDFGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToVertices.html">GeometryNodePointsToVertices(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToVolume.html">GeometryNodePointsToVolume(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeProximity.html">GeometryNodeProximity(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRaycast.html">GeometryNodeRaycast(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRealizeInstances.html">GeometryNodeRealizeInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRemoveAttribute.html">GeometryNodeRemoveAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRepeatInput.html">GeometryNodeRepeatInput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRepeatOutput.html">GeometryNodeRepeatOutput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeReplaceMaterial.html">GeometryNodeReplaceMaterial(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeResampleCurve.html">GeometryNodeResampleCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeReverseCurve.html">GeometryNodeReverseCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRotateInstances.html">GeometryNodeRotateInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSDFGridBoolean.html">GeometryNodeSDFGridBoolean(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleCurve.html">GeometryNodeSampleCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleGrid.html">GeometryNodeSampleGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleGridIndex.html">GeometryNodeSampleGridIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleIndex.html">GeometryNodeSampleIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleNearest.html">GeometryNodeSampleNearest(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleNearestSurface.html">GeometryNodeSampleNearestSurface(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleUVSurface.html">GeometryNodeSampleUVSurface(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeScaleElements.html">GeometryNodeScaleElements(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeScaleInstances.html">GeometryNodeScaleInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSelfObject.html">GeometryNodeSelfObject(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSeparateBundle.html">GeometryNodeSeparateBundle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSeparateComponents.html">GeometryNodeSeparateComponents(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSeparateGeometry.html">GeometryNodeSeparateGeometry(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveHandlePositions.html">GeometryNodeSetCurveHandlePositions(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveNormal.html">GeometryNodeSetCurveNormal(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveRadius.html">GeometryNodeSetCurveRadius(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveTilt.html">GeometryNodeSetCurveTilt(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGeometryName.html">GeometryNodeSetGeometryName(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGreasePencilColor.html">GeometryNodeSetGreasePencilColor(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGreasePencilDepth.html">GeometryNodeSetGreasePencilDepth(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGreasePencilSoftness.html">GeometryNodeSetGreasePencilSoftness(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetID.html">GeometryNodeSetID(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetInstanceTransform.html">GeometryNodeSetInstanceTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetMaterial.html">GeometryNodeSetMaterial(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetMaterialIndex.html">GeometryNodeSetMaterialIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetMeshNormal.html">GeometryNodeSetMeshNormal(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetPointRadius.html">GeometryNodeSetPointRadius(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetPosition.html">GeometryNodeSetPosition(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetShadeSmooth.html">GeometryNodeSetShadeSmooth(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetSplineCyclic.html">GeometryNodeSetSplineCyclic(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetSplineResolution.html">GeometryNodeSetSplineResolution(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSimulationInput.html">GeometryNodeSimulationInput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSimulationOutput.html">GeometryNodeSimulationOutput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSortElements.html">GeometryNodeSortElements(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplineLength.html">GeometryNodeSplineLength(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplineParameter.html">GeometryNodeSplineParameter(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplitEdges.html">GeometryNodeSplitEdges(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplitToInstances.html">GeometryNodeSplitToInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStoreNamedAttribute.html">GeometryNodeStoreNamedAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStoreNamedGrid.html">GeometryNodeStoreNamedGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStringJoin.html">GeometryNodeStringJoin(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStringToCurves.html">GeometryNodeStringToCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSubdivideCurve.html">GeometryNodeSubdivideCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSubdivideMesh.html">GeometryNodeSubdivideMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSubdivisionSurface.html">GeometryNodeSubdivisionSurface(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSwitch.html">GeometryNodeSwitch(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTool3DCursor.html">GeometryNodeTool3DCursor(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolActiveElement.html">GeometryNodeToolActiveElement(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolFaceSet.html">GeometryNodeToolFaceSet(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolMousePosition.html">GeometryNodeToolMousePosition(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolSelection.html">GeometryNodeToolSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolSetFaceSet.html">GeometryNodeToolSetFaceSet(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolSetSelection.html">GeometryNodeToolSetSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTransform.html">GeometryNodeTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTranslateInstances.html">GeometryNodeTranslateInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTree.html">GeometryNodeTree(NodeTree)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTriangulate.html">GeometryNodeTriangulate(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTrimCurve.html">GeometryNodeTrimCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeUVPackIslands.html">GeometryNodeUVPackIslands(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeUVUnwrap.html">GeometryNodeUVUnwrap(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeVertexOfCorner.html">GeometryNodeVertexOfCorner(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeViewer.html">GeometryNodeViewer(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeViewportTransform.html">GeometryNodeViewportTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeVolumeCube.html">GeometryNodeVolumeCube(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeVolumeToMesh.html">GeometryNodeVolumeToMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeWarning.html">GeometryNodeWarning(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometrySet.html">GeometrySet</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Gizmo.html">Gizmo(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GizmoGroup.html">GizmoGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GizmoGroupProperties.html">GizmoGroupProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GizmoProperties.html">GizmoProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Gizmos.html">Gizmos(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GlowStrip.html">GlowStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GpPaint.html">GpPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GpSculptPaint.html">GpSculptPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GpVertexPaint.html">GpVertexPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GpWeightPaint.html">GpWeightPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencil.html">GreasePencil(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilArmatureModifier.html">GreasePencilArmatureModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilArrayModifier.html">GreasePencilArrayModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilBuildModifier.html">GreasePencilBuildModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilColorModifier.html">GreasePencilColorModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilDashModifierData.html">GreasePencilDashModifierData(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilDashModifierSegment.html">GreasePencilDashModifierSegment(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilDrawing.html">GreasePencilDrawing(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilEnvelopeModifier.html">GreasePencilEnvelopeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilFrame.html">GreasePencilFrame(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilFrames.html">GreasePencilFrames(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilHookModifier.html">GreasePencilHookModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLatticeModifier.html">GreasePencilLatticeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayer.html">GreasePencilLayer(GreasePencilTreeNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayerGroup.html">GreasePencilLayerGroup(GreasePencilTreeNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayerMask.html">GreasePencilLayerMask(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayerMasks.html">GreasePencilLayerMasks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayers.html">GreasePencilLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLengthModifier.html">GreasePencilLengthModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLineartModifier.html">GreasePencilLineartModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilMirrorModifier.html">GreasePencilMirrorModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilMultiplyModifier.html">GreasePencilMultiplyModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilNoiseModifier.html">GreasePencilNoiseModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilOffsetModifier.html">GreasePencilOffsetModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilOpacityModifier.html">GreasePencilOpacityModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilOutlineModifier.html">GreasePencilOutlineModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilShrinkwrapModifier.html">GreasePencilShrinkwrapModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilSimplifyModifier.html">GreasePencilSimplifyModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilSmoothModifier.html">GreasePencilSmoothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilSubdivModifier.html">GreasePencilSubdivModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTextureModifier.html">GreasePencilTextureModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilThickModifierData.html">GreasePencilThickModifierData(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTimeModifier.html">GreasePencilTimeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTimeModifierSegment.html">GreasePencilTimeModifierSegment(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTintModifier.html">GreasePencilTintModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTreeNode.html">GreasePencilTreeNode(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilWeightAngleModifier.html">GreasePencilWeightAngleModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilWeightProximityModifier.html">GreasePencilWeightProximityModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilv3.html">GreasePencilv3(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilv3LayerGroup.html">GreasePencilv3LayerGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilv3Layers.html">GreasePencilv3Layers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GroupNodeViewerPathElem.html">GroupNodeViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Header.html">Header(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Histogram.html">Histogram(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.HookModifier.html">HookModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.HueCorrectModifier.html">HueCorrectModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.HydraRenderEngine.html">HydraRenderEngine(RenderEngine)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ID.html">ID(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDMaterials.html">IDMaterials(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibrary.html">IDOverrideLibrary(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryProperties.html">IDOverrideLibraryProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryProperty.html">IDOverrideLibraryProperty(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryPropertyOperation.html">IDOverrideLibraryPropertyOperation(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryPropertyOperations.html">IDOverrideLibraryPropertyOperations(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDPropertyWrapPtr.html">IDPropertyWrapPtr(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDViewerPathElem.html">IDViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IKParam.html">IKParam(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_AST_brush_paint.html">IMAGE_AST_brush_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_FH_drop_handler.html">IMAGE_FH_drop_handler(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_UL_render_slots.html">IMAGE_UL_render_slots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_UL_udim_tiles.html">IMAGE_UL_udim_tiles(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IO_FH_fbx.html">IO_FH_fbx(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IO_FH_gltf2.html">IO_FH_gltf2(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Image.html">Image(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageFormatSettings.html">ImageFormatSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImagePackedFile.html">ImagePackedFile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImagePaint.html">ImagePaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImagePreview.html">ImagePreview(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageStrip.html">ImageStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageTexture.html">ImageTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageUser.html">ImageUser(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IndexSwitchItem.html">IndexSwitchItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Int2Attribute.html">Int2Attribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Int2AttributeValue.html">Int2AttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IntAttribute.html">IntAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IntAttributeValue.html">IntAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IntProperty.html">IntProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Itasc.html">Itasc(IKParam)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Key.html">Key(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyConfig.html">KeyConfig(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyConfigPreferences.html">KeyConfigPreferences(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyConfigurations.html">KeyConfigurations(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMap.html">KeyMap(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMapItem.html">KeyMapItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMapItems.html">KeyMapItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMaps.html">KeyMaps(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Keyframe.html">Keyframe(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSet.html">KeyingSet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetInfo.html">KeyingSetInfo(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetPath.html">KeyingSetPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetPaths.html">KeyingSetPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSets.html">KeyingSets(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetsAll.html">KeyingSetsAll(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KinematicConstraint.html">KinematicConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LaplacianDeformModifier.html">LaplacianDeformModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LaplacianSmoothModifier.html">LaplacianSmoothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Lattice.html">Lattice(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LatticeModifier.html">LatticeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LatticePoint.html">LatticePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LayerCollection.html">LayerCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LayerObjects.html">LayerObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LayoutPanelState.html">LayoutPanelState(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Library.html">Library(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LibraryWeakReference.html">LibraryWeakReference(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Light.html">Light(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbe.html">LightProbe(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbePlane.html">LightProbePlane(LightProbe)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbeSphere.html">LightProbeSphere(LightProbe)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbeVolume.html">LightProbeVolume(LightProbe)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Lightgroup.html">Lightgroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Lightgroups.html">Lightgroups(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitDistanceConstraint.html">LimitDistanceConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitLocationConstraint.html">LimitLocationConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitRotationConstraint.html">LimitRotationConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitScaleConstraint.html">LimitScaleConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier.html">LineStyleAlphaModifier(LineStyleModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_AlongStroke.html">LineStyleAlphaModifier_AlongStroke(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_CreaseAngle.html">LineStyleAlphaModifier_CreaseAngle(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Curvature_3D.html">LineStyleAlphaModifier_Curvature_3D(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_DistanceFromCamera.html">LineStyleAlphaModifier_DistanceFromCamera(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_DistanceFromObject.html">LineStyleAlphaModifier_DistanceFromObject(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Material.html">LineStyleAlphaModifier_Material(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Noise.html">LineStyleAlphaModifier_Noise(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Tangent.html">LineStyleAlphaModifier_Tangent(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifiers.html">LineStyleAlphaModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier.html">LineStyleColorModifier(LineStyleModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_AlongStroke.html">LineStyleColorModifier_AlongStroke(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_CreaseAngle.html">LineStyleColorModifier_CreaseAngle(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Curvature_3D.html">LineStyleColorModifier_Curvature_3D(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_DistanceFromCamera.html">LineStyleColorModifier_DistanceFromCamera(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_DistanceFromObject.html">LineStyleColorModifier_DistanceFromObject(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Material.html">LineStyleColorModifier_Material(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Noise.html">LineStyleColorModifier_Noise(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Tangent.html">LineStyleColorModifier_Tangent(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifiers.html">LineStyleColorModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier.html">LineStyleGeometryModifier(LineStyleModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_2DOffset.html">LineStyleGeometryModifier_2DOffset(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_2DTransform.html">LineStyleGeometryModifier_2DTransform(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_BackboneStretcher.html">LineStyleGeometryModifier_BackboneStretcher(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_BezierCurve.html">LineStyleGeometryModifier_BezierCurve(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Blueprint.html">LineStyleGeometryModifier_Blueprint(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_GuidingLines.html">LineStyleGeometryModifier_GuidingLines(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_PerlinNoise1D.html">LineStyleGeometryModifier_PerlinNoise1D(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_PerlinNoise2D.html">LineStyleGeometryModifier_PerlinNoise2D(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Polygonalization.html">LineStyleGeometryModifier_Polygonalization(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Sampling.html">LineStyleGeometryModifier_Sampling(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Simplification.html">LineStyleGeometryModifier_Simplification(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_SinusDisplacement.html">LineStyleGeometryModifier_SinusDisplacement(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_SpatialNoise.html">LineStyleGeometryModifier_SpatialNoise(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_TipRemover.html">LineStyleGeometryModifier_TipRemover(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifiers.html">LineStyleGeometryModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleModifier.html">LineStyleModifier(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleTextureSlot.html">LineStyleTextureSlot(TextureSlot)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleTextureSlots.html">LineStyleTextureSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier.html">LineStyleThicknessModifier(LineStyleModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_AlongStroke.html">LineStyleThicknessModifier_AlongStroke(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Calligraphy.html">LineStyleThicknessModifier_Calligraphy(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_CreaseAngle.html">LineStyleThicknessModifier_CreaseAngle(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Curvature_3D.html">LineStyleThicknessModifier_Curvature_3D(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_DistanceFromCamera.html">LineStyleThicknessModifier_DistanceFromCamera(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_DistanceFromObject.html">LineStyleThicknessModifier_DistanceFromObject(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Material.html">LineStyleThicknessModifier_Material(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Noise.html">LineStyleThicknessModifier_Noise(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Tangent.html">LineStyleThicknessModifier_Tangent(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifiers.html">LineStyleThicknessModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Linesets.html">Linesets(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LockedTrackConstraint.html">LockedTrackConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LoopColors.html">LoopColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MASK_UL_layers.html">MASK_UL_layers(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MATERIAL_UL_matslots.html">MATERIAL_UL_matslots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_attributes.html">MESH_UL_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_color_attributes.html">MESH_UL_color_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_color_attributes_selector.html">MESH_UL_color_attributes_selector(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_shape_keys.html">MESH_UL_shape_keys(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_uvmaps.html">MESH_UL_uvmaps(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_vgroups.html">MESH_UL_vgroups(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Macro.html">Macro(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MagicTexture.html">MagicTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaintainVolumeConstraint.html">MaintainVolumeConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MarbleTexture.html">MarbleTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Mask.html">Mask(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskLayer.html">MaskLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskLayers.html">MaskLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskModifier.html">MaskModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskParent.html">MaskParent(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSpline.html">MaskSpline(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplinePoint.html">MaskSplinePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplinePointUW.html">MaskSplinePointUW(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplinePoints.html">MaskSplinePoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplines.html">MaskSplines(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskStrip.html">MaskStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Material.html">Material(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaterialGPencilStyle.html">MaterialGPencilStyle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaterialLineArt.html">MaterialLineArt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaterialSlot.html">MaterialSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Menu.html">Menu(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Mesh.html">Mesh(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshCacheModifier.html">MeshCacheModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshDeformModifier.html">MeshDeformModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshEdge.html">MeshEdge(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshEdges.html">MeshEdges(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoop.html">MeshLoop(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopColor.html">MeshLoopColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopColorLayer.html">MeshLoopColorLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopTriangle.html">MeshLoopTriangle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopTriangles.html">MeshLoopTriangles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoops.html">MeshLoops(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshNormalValue.html">MeshNormalValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshPolygon.html">MeshPolygon(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshPolygons.html">MeshPolygons(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshSequenceCacheModifier.html">MeshSequenceCacheModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshSkinVertex.html">MeshSkinVertex(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshSkinVertexLayer.html">MeshSkinVertexLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshStatVis.html">MeshStatVis(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshToVolumeModifier.html">MeshToVolumeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshUVLoop.html">MeshUVLoop(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshUVLoopLayer.html">MeshUVLoopLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshVertex.html">MeshVertex(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshVertices.html">MeshVertices(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaBall.html">MetaBall(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaBallElements.html">MetaBallElements(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaElement.html">MetaElement(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaStrip.html">MetaStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MirrorModifier.html">MirrorModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Modifier.html">Modifier(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ModifierViewerPathElem.html">ModifierViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MotionPath.html">MotionPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MotionPathVert.html">MotionPathVert(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClip.html">MovieClip(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipProxy.html">MovieClipProxy(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipScopes.html">MovieClipScopes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipStrip.html">MovieClipStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipUser.html">MovieClipUser(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieReconstructedCamera.html">MovieReconstructedCamera(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieStrip.html">MovieStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTracking.html">MovieTracking(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingCamera.html">MovieTrackingCamera(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingDopesheet.html">MovieTrackingDopesheet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingMarker.html">MovieTrackingMarker(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingMarkers.html">MovieTrackingMarkers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObject.html">MovieTrackingObject(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObjectPlaneTracks.html">MovieTrackingObjectPlaneTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObjectTracks.html">MovieTrackingObjectTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObjects.html">MovieTrackingObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneMarker.html">MovieTrackingPlaneMarker(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneMarkers.html">MovieTrackingPlaneMarkers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneTrack.html">MovieTrackingPlaneTrack(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneTracks.html">MovieTrackingPlaneTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingReconstructedCameras.html">MovieTrackingReconstructedCameras(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingReconstruction.html">MovieTrackingReconstruction(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingSettings.html">MovieTrackingSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingStabilization.html">MovieTrackingStabilization(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingTrack.html">MovieTrackingTrack(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingTracks.html">MovieTrackingTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MulticamStrip.html">MulticamStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MultiplyStrip.html">MultiplyStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MultiresModifier.html">MultiresModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MusgraveTexture.html">MusgraveTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NDOFMotionEventData.html">NDOFMotionEventData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NODE_FH_image_node.html">NODE_FH_image_node(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaStrip.html">NlaStrip(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaStripFCurves.html">NlaStripFCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaStrips.html">NlaStrips(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaTrack.html">NlaTrack(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaTracks.html">NlaTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Node.html">Node(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeCustomGroup.html">NodeCustomGroup(Node)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeEnumItem.html">NodeEnumItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeFrame.html">NodeFrame(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeFunctionFormatStringItem.html">NodeFunctionFormatStringItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeFunctionFormatStringItems.html">NodeFunctionFormatStringItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryBakeItem.html">NodeGeometryBakeItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryBakeItems.html">NodeGeometryBakeItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCaptureAttributeItem.html">NodeGeometryCaptureAttributeItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCaptureAttributeItems.html">NodeGeometryCaptureAttributeItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureInputItem.html">NodeGeometryClosureInputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureInputItems.html">NodeGeometryClosureInputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureOutputItem.html">NodeGeometryClosureOutputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureOutputItems.html">NodeGeometryClosureOutputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCombineBundleItem.html">NodeGeometryCombineBundleItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCombineBundleItems.html">NodeGeometryCombineBundleItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureInputItem.html">NodeGeometryEvaluateClosureInputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureInputItems.html">NodeGeometryEvaluateClosureInputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureOutputItem.html">NodeGeometryEvaluateClosureOutputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureOutputItems.html">NodeGeometryEvaluateClosureOutputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryForeachGeometryElementGenerationItems.html">NodeGeometryForeachGeometryElementGenerationItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryForeachGeometryElementInputItems.html">NodeGeometryForeachGeometryElementInputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryForeachGeometryElementMainItems.html">NodeGeometryForeachGeometryElementMainItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryRepeatOutputItems.html">NodeGeometryRepeatOutputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometrySeparateBundleItem.html">NodeGeometrySeparateBundleItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometrySeparateBundleItems.html">NodeGeometrySeparateBundleItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometrySimulationOutputItems.html">NodeGeometrySimulationOutputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGroup.html">NodeGroup(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGroupInput.html">NodeGroupInput(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGroupOutput.html">NodeGroupOutput(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeIndexSwitchItems.html">NodeIndexSwitchItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInputs.html">NodeInputs(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInstanceHash.html">NodeInstanceHash(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInternal.html">NodeInternal(Node)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInternalSocketTemplate.html">NodeInternalSocketTemplate(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeLink.html">NodeLink(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeLinks.html">NodeLinks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeMenuSwitchItems.html">NodeMenuSwitchItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeOutputFileSlotFile.html">NodeOutputFileSlotFile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeOutputFileSlotLayer.html">NodeOutputFileSlotLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeOutputs.html">NodeOutputs(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeReroute.html">NodeReroute(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocket.html">NodeSocket(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketBool.html">NodeSocketBool(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketBundle.html">NodeSocketBundle(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketClosure.html">NodeSocketClosure(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketCollection.html">NodeSocketCollection(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketColor.html">NodeSocketColor(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloat.html">NodeSocketFloat(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatAngle.html">NodeSocketFloatAngle(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatColorTemperature.html">NodeSocketFloatColorTemperature(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatDistance.html">NodeSocketFloatDistance(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatFactor.html">NodeSocketFloatFactor(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatFrequency.html">NodeSocketFloatFrequency(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatPercentage.html">NodeSocketFloatPercentage(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatTime.html">NodeSocketFloatTime(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatTimeAbsolute.html">NodeSocketFloatTimeAbsolute(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatUnsigned.html">NodeSocketFloatUnsigned(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatWavelength.html">NodeSocketFloatWavelength(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketGeometry.html">NodeSocketGeometry(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketImage.html">NodeSocketImage(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketInt.html">NodeSocketInt(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketIntFactor.html">NodeSocketIntFactor(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketIntPercentage.html">NodeSocketIntPercentage(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketIntUnsigned.html">NodeSocketIntUnsigned(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketMaterial.html">NodeSocketMaterial(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketMatrix.html">NodeSocketMatrix(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketMenu.html">NodeSocketMenu(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketObject.html">NodeSocketObject(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketRotation.html">NodeSocketRotation(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketShader.html">NodeSocketShader(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketStandard.html">NodeSocketStandard(NodeSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketString.html">NodeSocketString(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketStringFilePath.html">NodeSocketStringFilePath(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketTexture.html">NodeSocketTexture(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVector.html">NodeSocketVector(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVector2D.html">NodeSocketVector2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVector4D.html">NodeSocketVector4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorAcceleration.html">NodeSocketVectorAcceleration(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorAcceleration2D.html">NodeSocketVectorAcceleration2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorAcceleration4D.html">NodeSocketVectorAcceleration4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorDirection.html">NodeSocketVectorDirection(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorDirection2D.html">NodeSocketVectorDirection2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorDirection4D.html">NodeSocketVectorDirection4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorEuler.html">NodeSocketVectorEuler(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorEuler2D.html">NodeSocketVectorEuler2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorEuler4D.html">NodeSocketVectorEuler4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorFactor.html">NodeSocketVectorFactor(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorFactor2D.html">NodeSocketVectorFactor2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorFactor4D.html">NodeSocketVectorFactor4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorPercentage.html">NodeSocketVectorPercentage(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorPercentage2D.html">NodeSocketVectorPercentage2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorPercentage4D.html">NodeSocketVectorPercentage4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorTranslation.html">NodeSocketVectorTranslation(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorTranslation2D.html">NodeSocketVectorTranslation2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorTranslation4D.html">NodeSocketVectorTranslation4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorVelocity.html">NodeSocketVectorVelocity(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorVelocity2D.html">NodeSocketVectorVelocity2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorVelocity4D.html">NodeSocketVectorVelocity4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorXYZ.html">NodeSocketVectorXYZ(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorXYZ2D.html">NodeSocketVectorXYZ2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorXYZ4D.html">NodeSocketVectorXYZ4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVirtual.html">NodeSocketVirtual(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTree.html">NodeTree(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterface.html">NodeTreeInterface(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceItem.html">NodeTreeInterfaceItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfacePanel.html">NodeTreeInterfacePanel(NodeTreeInterfaceItem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocket.html">NodeTreeInterfaceSocket(NodeTreeInterfaceItem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketBool.html">NodeTreeInterfaceSocketBool(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketBundle.html">NodeTreeInterfaceSocketBundle(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketClosure.html">NodeTreeInterfaceSocketClosure(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketCollection.html">NodeTreeInterfaceSocketCollection(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketColor.html">NodeTreeInterfaceSocketColor(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloat.html">NodeTreeInterfaceSocketFloat(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatAngle.html">NodeTreeInterfaceSocketFloatAngle(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatColorTemperature.html">NodeTreeInterfaceSocketFloatColorTemperature(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatDistance.html">NodeTreeInterfaceSocketFloatDistance(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatFactor.html">NodeTreeInterfaceSocketFloatFactor(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatFrequency.html">NodeTreeInterfaceSocketFloatFrequency(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatPercentage.html">NodeTreeInterfaceSocketFloatPercentage(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatTime.html">NodeTreeInterfaceSocketFloatTime(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatTimeAbsolute.html">NodeTreeInterfaceSocketFloatTimeAbsolute(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatUnsigned.html">NodeTreeInterfaceSocketFloatUnsigned(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatWavelength.html">NodeTreeInterfaceSocketFloatWavelength(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketGeometry.html">NodeTreeInterfaceSocketGeometry(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketImage.html">NodeTreeInterfaceSocketImage(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketInt.html">NodeTreeInterfaceSocketInt(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketIntFactor.html">NodeTreeInterfaceSocketIntFactor(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketIntPercentage.html">NodeTreeInterfaceSocketIntPercentage(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketIntUnsigned.html">NodeTreeInterfaceSocketIntUnsigned(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketMaterial.html">NodeTreeInterfaceSocketMaterial(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketMatrix.html">NodeTreeInterfaceSocketMatrix(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketMenu.html">NodeTreeInterfaceSocketMenu(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketObject.html">NodeTreeInterfaceSocketObject(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketRotation.html">NodeTreeInterfaceSocketRotation(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketShader.html">NodeTreeInterfaceSocketShader(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketString.html">NodeTreeInterfaceSocketString(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketStringFilePath.html">NodeTreeInterfaceSocketStringFilePath(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketTexture.html">NodeTreeInterfaceSocketTexture(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVector.html">NodeTreeInterfaceSocketVector(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVector2D.html">NodeTreeInterfaceSocketVector2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVector4D.html">NodeTreeInterfaceSocketVector4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorAcceleration.html">NodeTreeInterfaceSocketVectorAcceleration(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorAcceleration2D.html">NodeTreeInterfaceSocketVectorAcceleration2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorAcceleration4D.html">NodeTreeInterfaceSocketVectorAcceleration4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorDirection.html">NodeTreeInterfaceSocketVectorDirection(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorDirection2D.html">NodeTreeInterfaceSocketVectorDirection2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorDirection4D.html">NodeTreeInterfaceSocketVectorDirection4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorEuler.html">NodeTreeInterfaceSocketVectorEuler(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorEuler2D.html">NodeTreeInterfaceSocketVectorEuler2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorEuler4D.html">NodeTreeInterfaceSocketVectorEuler4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorFactor.html">NodeTreeInterfaceSocketVectorFactor(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorFactor2D.html">NodeTreeInterfaceSocketVectorFactor2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorFactor4D.html">NodeTreeInterfaceSocketVectorFactor4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorPercentage.html">NodeTreeInterfaceSocketVectorPercentage(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorPercentage2D.html">NodeTreeInterfaceSocketVectorPercentage2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorPercentage4D.html">NodeTreeInterfaceSocketVectorPercentage4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorTranslation.html">NodeTreeInterfaceSocketVectorTranslation(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorTranslation2D.html">NodeTreeInterfaceSocketVectorTranslation2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorTranslation4D.html">NodeTreeInterfaceSocketVectorTranslation4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorVelocity.html">NodeTreeInterfaceSocketVectorVelocity(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorVelocity2D.html">NodeTreeInterfaceSocketVectorVelocity2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorVelocity4D.html">NodeTreeInterfaceSocketVectorVelocity4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorXYZ.html">NodeTreeInterfaceSocketVectorXYZ(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorXYZ2D.html">NodeTreeInterfaceSocketVectorXYZ2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorXYZ4D.html">NodeTreeInterfaceSocketVectorXYZ4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreePath.html">NodeTreePath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Nodes.html">Nodes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifier.html">NodesModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierBake.html">NodesModifierBake(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierBakeDataBlocks.html">NodesModifierBakeDataBlocks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierBakes.html">NodesModifierBakes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierDataBlock.html">NodesModifierDataBlock(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierPanel.html">NodesModifierPanel(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierPanels.html">NodesModifierPanels(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierWarning.html">NodesModifierWarning(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NoiseTexture.html">NoiseTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NormalEditModifier.html">NormalEditModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Object.html">Object(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectBase.html">ObjectBase(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectConstraints.html">ObjectConstraints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectDisplay.html">ObjectDisplay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectLightLinking.html">ObjectLightLinking(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectLineArt.html">ObjectLineArt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectModifiers.html">ObjectModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectShaderFx.html">ObjectShaderFx(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectSolverConstraint.html">ObjectSolverConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OceanModifier.html">OceanModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Operator.html">Operator(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorFileListElement.html">OperatorFileListElement(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorMacro.html">OperatorMacro(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorMousePath.html">OperatorMousePath(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorOptions.html">OperatorOptions(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorProperties.html">OperatorProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorStrokeElement.html">OperatorStrokeElement(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PARTICLE_UL_particle_systems.html">PARTICLE_UL_particle_systems(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PHYSICS_UL_dynapaint_surfaces.html">PHYSICS_UL_dynapaint_surfaces(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.POINTCLOUD_UL_attributes.html">POINTCLOUD_UL_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.POSE_UL_selection_set.html">POSE_UL_selection_set(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PackedFile.html">PackedFile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Paint.html">Paint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PaintCurve.html">PaintCurve(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PaintModeSettings.html">PaintModeSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Palette.html">Palette(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PaletteColor.html">PaletteColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PaletteColors.html">PaletteColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Panel.html">Panel(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Particle.html">Particle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleBrush.html">ParticleBrush(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleDupliWeight.html">ParticleDupliWeight(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleEdit.html">ParticleEdit(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleHairKey.html">ParticleHairKey(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleInstanceModifier.html">ParticleInstanceModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleKey.html">ParticleKey(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSettings.html">ParticleSettings(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSettingsTextureSlot.html">ParticleSettingsTextureSlot(TextureSlot)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSettingsTextureSlots.html">ParticleSettingsTextureSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSystem.html">ParticleSystem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSystemModifier.html">ParticleSystemModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSystems.html">ParticleSystems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleTarget.html">ParticleTarget(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PathCompare.html">PathCompare(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PathCompareCollection.html">PathCompareCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PivotConstraint.html">PivotConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Point.html">Point(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCache.html">PointCache(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCacheItem.html">PointCacheItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCaches.html">PointCaches(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCloud.html">PointCloud(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointLight.html">PointLight(Light)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointerProperty.html">PointerProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Pose.html">Pose(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PoseBone.html">PoseBone(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PoseBoneConstraints.html">PoseBoneConstraints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Preferences.html">Preferences(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesApps.html">PreferencesApps(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesEdit.html">PreferencesEdit(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesExperimental.html">PreferencesExperimental(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesExtensions.html">PreferencesExtensions(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesFilePaths.html">PreferencesFilePaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesInput.html">PreferencesInput(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesKeymap.html">PreferencesKeymap(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesSystem.html">PreferencesSystem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesView.html">PreferencesView(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveBoolean.html">PrimitiveBoolean(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveFloat.html">PrimitiveFloat(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveInt.html">PrimitiveInt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveString.html">PrimitiveString(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Property.html">Property(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PropertyGroup.html">PropertyGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PropertyGroupItem.html">PropertyGroupItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.QuaternionAttribute.html">QuaternionAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.QuaternionAttributeValue.html">QuaternionAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RENDER_UL_renderviews.html">RENDER_UL_renderviews(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RaytraceEEVEE.html">RaytraceEEVEE(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ReadOnlyInteger.html">ReadOnlyInteger(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Region.html">Region(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RegionView3D.html">RegionView3D(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RemeshModifier.html">RemeshModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderEngine.html">RenderEngine(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderLayer.html">RenderLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderPass.html">RenderPass(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderPasses.html">RenderPasses(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderResult.html">RenderResult(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderSettings.html">RenderSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderSlot.html">RenderSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderSlots.html">RenderSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderView.html">RenderView(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderViews.html">RenderViews(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RepeatItem.html">RepeatItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RepeatZoneViewerPathElem.html">RepeatZoneViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RetimingKey.html">RetimingKey(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RetimingKeys.html">RetimingKeys(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RigidBodyConstraint.html">RigidBodyConstraint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RigidBodyObject.html">RigidBodyObject(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RigidBodyWorld.html">RigidBodyWorld(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SCENE_UL_gltf2_filter_action.html">SCENE_UL_gltf2_filter_action(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SCENE_UL_keying_set_paths.html">SCENE_UL_keying_set_paths(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SEQUENCER_FH_image_strip.html">SEQUENCER_FH_image_strip(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SEQUENCER_FH_movie_strip.html">SEQUENCER_FH_movie_strip(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SEQUENCER_FH_sound_strip.html">SEQUENCER_FH_sound_strip(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SPHFluidSettings.html">SPHFluidSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Scene.html">Scene(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneDisplay.html">SceneDisplay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneEEVEE.html">SceneEEVEE(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneGpencil.html">SceneGpencil(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneHydra.html">SceneHydra(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneObjects.html">SceneObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneRenderView.html">SceneRenderView(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneStrip.html">SceneStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Scopes.html">Scopes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Screen.html">Screen(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ScrewModifier.html">ScrewModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ScriptDirectory.html">ScriptDirectory(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ScriptDirectoryCollection.html">ScriptDirectoryCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Sculpt.html">Sculpt(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SelectedUvElement.html">SelectedUvElement(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequenceEditor.html">SequenceEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequenceTimelineChannel.html">SequenceTimelineChannel(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerCacheOverlay.html">SequencerCacheOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerPreviewOverlay.html">SequencerPreviewOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerTimelineOverlay.html">SequencerTimelineOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerTonemapModifierData.html">SequencerTonemapModifierData(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerToolSettings.html">SequencerToolSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFx.html">ShaderFx(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxBlur.html">ShaderFxBlur(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxColorize.html">ShaderFxColorize(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxFlip.html">ShaderFxFlip(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxGlow.html">ShaderFxGlow(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxPixel.html">ShaderFxPixel(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxRim.html">ShaderFxRim(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxShadow.html">ShaderFxShadow(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxSwirl.html">ShaderFxSwirl(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxWave.html">ShaderFxWave(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNode.html">ShaderNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeAddShader.html">ShaderNodeAddShader(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeAmbientOcclusion.html">ShaderNodeAmbientOcclusion(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeAttribute.html">ShaderNodeAttribute(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBackground.html">ShaderNodeBackground(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBevel.html">ShaderNodeBevel(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBlackbody.html">ShaderNodeBlackbody(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBrightContrast.html">ShaderNodeBrightContrast(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfAnisotropic.html">ShaderNodeBsdfAnisotropic(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfDiffuse.html">ShaderNodeBsdfDiffuse(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfGlass.html">ShaderNodeBsdfGlass(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfHair.html">ShaderNodeBsdfHair(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfHairPrincipled.html">ShaderNodeBsdfHairPrincipled(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfMetallic.html">ShaderNodeBsdfMetallic(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfPrincipled.html">ShaderNodeBsdfPrincipled(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfRayPortal.html">ShaderNodeBsdfRayPortal(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfRefraction.html">ShaderNodeBsdfRefraction(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfSheen.html">ShaderNodeBsdfSheen(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfToon.html">ShaderNodeBsdfToon(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfTranslucent.html">ShaderNodeBsdfTranslucent(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfTransparent.html">ShaderNodeBsdfTransparent(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBump.html">ShaderNodeBump(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCameraData.html">ShaderNodeCameraData(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeClamp.html">ShaderNodeClamp(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineColor.html">ShaderNodeCombineColor(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineHSV.html">ShaderNodeCombineHSV(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineRGB.html">ShaderNodeCombineRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineXYZ.html">ShaderNodeCombineXYZ(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCustomGroup.html">ShaderNodeCustomGroup(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeDisplacement.html">ShaderNodeDisplacement(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeEeveeSpecular.html">ShaderNodeEeveeSpecular(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeEmission.html">ShaderNodeEmission(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeFloatCurve.html">ShaderNodeFloatCurve(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeFresnel.html">ShaderNodeFresnel(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeGamma.html">ShaderNodeGamma(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeGroup.html">ShaderNodeGroup(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeHairInfo.html">ShaderNodeHairInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeHoldout.html">ShaderNodeHoldout(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeHueSaturation.html">ShaderNodeHueSaturation(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeInvert.html">ShaderNodeInvert(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeLayerWeight.html">ShaderNodeLayerWeight(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeLightFalloff.html">ShaderNodeLightFalloff(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeLightPath.html">ShaderNodeLightPath(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMapRange.html">ShaderNodeMapRange(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMapping.html">ShaderNodeMapping(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMath.html">ShaderNodeMath(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMix.html">ShaderNodeMix(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMixRGB.html">ShaderNodeMixRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMixShader.html">ShaderNodeMixShader(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeNewGeometry.html">ShaderNodeNewGeometry(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeNormal.html">ShaderNodeNormal(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeNormalMap.html">ShaderNodeNormalMap(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeObjectInfo.html">ShaderNodeObjectInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputAOV.html">ShaderNodeOutputAOV(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputLight.html">ShaderNodeOutputLight(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputLineStyle.html">ShaderNodeOutputLineStyle(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputMaterial.html">ShaderNodeOutputMaterial(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputWorld.html">ShaderNodeOutputWorld(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeParticleInfo.html">ShaderNodeParticleInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodePointInfo.html">ShaderNodePointInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeRGB.html">ShaderNodeRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeRGBCurve.html">ShaderNodeRGBCurve(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeRGBToBW.html">ShaderNodeRGBToBW(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeScript.html">ShaderNodeScript(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateColor.html">ShaderNodeSeparateColor(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateHSV.html">ShaderNodeSeparateHSV(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateRGB.html">ShaderNodeSeparateRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateXYZ.html">ShaderNodeSeparateXYZ(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeShaderToRGB.html">ShaderNodeShaderToRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSqueeze.html">ShaderNodeSqueeze(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSubsurfaceScattering.html">ShaderNodeSubsurfaceScattering(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTangent.html">ShaderNodeTangent(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexBrick.html">ShaderNodeTexBrick(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexChecker.html">ShaderNodeTexChecker(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexCoord.html">ShaderNodeTexCoord(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexEnvironment.html">ShaderNodeTexEnvironment(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexGabor.html">ShaderNodeTexGabor(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexGradient.html">ShaderNodeTexGradient(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexIES.html">ShaderNodeTexIES(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexImage.html">ShaderNodeTexImage(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexMagic.html">ShaderNodeTexMagic(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexNoise.html">ShaderNodeTexNoise(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexPointDensity.html">ShaderNodeTexPointDensity(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexSky.html">ShaderNodeTexSky(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexVoronoi.html">ShaderNodeTexVoronoi(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexWave.html">ShaderNodeTexWave(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexWhiteNoise.html">ShaderNodeTexWhiteNoise(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTree.html">ShaderNodeTree(NodeTree)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeUVAlongStroke.html">ShaderNodeUVAlongStroke(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeUVMap.html">ShaderNodeUVMap(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeValToRGB.html">ShaderNodeValToRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeValue.html">ShaderNodeValue(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorCurve.html">ShaderNodeVectorCurve(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorDisplacement.html">ShaderNodeVectorDisplacement(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorMath.html">ShaderNodeVectorMath(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorRotate.html">ShaderNodeVectorRotate(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorTransform.html">ShaderNodeVectorTransform(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVertexColor.html">ShaderNodeVertexColor(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeAbsorption.html">ShaderNodeVolumeAbsorption(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeCoefficients.html">ShaderNodeVolumeCoefficients(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeInfo.html">ShaderNodeVolumeInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumePrincipled.html">ShaderNodeVolumePrincipled(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeScatter.html">ShaderNodeVolumeScatter(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeWavelength.html">ShaderNodeWavelength(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeWireframe.html">ShaderNodeWireframe(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKey.html">ShapeKey(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKeyBezierPoint.html">ShapeKeyBezierPoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKeyCurvePoint.html">ShapeKeyCurvePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKeyPoint.html">ShapeKeyPoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Short2Attribute.html">Short2Attribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Short2AttributeValue.html">Short2AttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShrinkwrapConstraint.html">ShrinkwrapConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShrinkwrapModifier.html">ShrinkwrapModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SimpleDeformModifier.html">SimpleDeformModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SimulationStateItem.html">SimulationStateItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SimulationZoneViewerPathElem.html">SimulationZoneViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SkinModifier.html">SkinModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SmoothModifier.html">SmoothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SoftBodyModifier.html">SoftBodyModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SoftBodySettings.html">SoftBodySettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SolidifyModifier.html">SolidifyModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Sound.html">Sound(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SoundEqualizerModifier.html">SoundEqualizerModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SoundStrip.html">SoundStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Space.html">Space(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceClipEditor.html">SpaceClipEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceConsole.html">SpaceConsole(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceDopeSheetEditor.html">SpaceDopeSheetEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceFileBrowser.html">SpaceFileBrowser(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceGraphEditor.html">SpaceGraphEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceImageEditor.html">SpaceImageEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceImageOverlay.html">SpaceImageOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceInfo.html">SpaceInfo(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNLA.html">SpaceNLA(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNodeEditor.html">SpaceNodeEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNodeEditorPath.html">SpaceNodeEditorPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNodeOverlay.html">SpaceNodeOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceOutliner.html">SpaceOutliner(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpacePreferences.html">SpacePreferences(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceProperties.html">SpaceProperties(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceSequenceEditor.html">SpaceSequenceEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceSpreadsheet.html">SpaceSpreadsheet(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceTextEditor.html">SpaceTextEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceUVEditor.html">SpaceUVEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceView3D.html">SpaceView3D(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Speaker.html">Speaker(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpeedControlStrip.html">SpeedControlStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Spline.html">Spline(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SplineBezierPoints.html">SplineBezierPoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SplineIKConstraint.html">SplineIKConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SplinePoint.html">SplinePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SplinePoints.html">SplinePoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpotLight.html">SpotLight(Light)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetColumn.html">SpreadsheetColumn(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetColumnID.html">SpreadsheetColumnID(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetRowFilter.html">SpreadsheetRowFilter(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTable.html">SpreadsheetTable(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTableID.html">SpreadsheetTableID(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTableIDGeometry.html">SpreadsheetTableIDGeometry(SpreadsheetTableID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTables.html">SpreadsheetTables(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Stereo3dDisplay.html">Stereo3dDisplay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Stereo3dFormat.html">Stereo3dFormat(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StretchToConstraint.html">StretchToConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StringAttribute.html">StringAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StringAttributeValue.html">StringAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StringProperty.html">StringProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Strip.html">Strip(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripColorBalance.html">StripColorBalance(StripColorBalanceData)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripColorBalanceData.html">StripColorBalanceData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripCrop.html">StripCrop(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripElement.html">StripElement(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripElements.html">StripElements(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripModifier.html">StripModifier(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripModifiers.html">StripModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripProxy.html">StripProxy(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripTransform.html">StripTransform(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripsMeta.html">StripsMeta(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripsTopLevel.html">StripsTopLevel(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Struct.html">Struct(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StucciTexture.html">StucciTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StudioLight.html">StudioLight(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StudioLights.html">StudioLights(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SubsurfModifier.html">SubsurfModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SubtractStrip.html">SubtractStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SunLight.html">SunLight(Light)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SurfaceCurve.html">SurfaceCurve(Curve)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SurfaceDeformModifier.html">SurfaceDeformModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SurfaceModifier.html">SurfaceModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TEXTURE_UL_texpaintslots.html">TEXTURE_UL_texpaintslots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TEXTURE_UL_texslots.html">TEXTURE_UL_texslots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TexMapping.html">TexMapping(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TexPaintSlot.html">TexPaintSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Text.html">Text(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextBox.html">TextBox(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextCharacterFormat.html">TextCharacterFormat(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextCurve.html">TextCurve(Curve)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextLine.html">TextLine(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextStrip.html">TextStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Texture.html">Texture(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNode.html">TextureNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeAt.html">TextureNodeAt(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeBricks.html">TextureNodeBricks(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeChecker.html">TextureNodeChecker(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCombineColor.html">TextureNodeCombineColor(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCompose.html">TextureNodeCompose(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCoordinates.html">TextureNodeCoordinates(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCurveRGB.html">TextureNodeCurveRGB(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCurveTime.html">TextureNodeCurveTime(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeDecompose.html">TextureNodeDecompose(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeDistance.html">TextureNodeDistance(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeGroup.html">TextureNodeGroup(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeHueSaturation.html">TextureNodeHueSaturation(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeImage.html">TextureNodeImage(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeInvert.html">TextureNodeInvert(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeMath.html">TextureNodeMath(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeMixRGB.html">TextureNodeMixRGB(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeOutput.html">TextureNodeOutput(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeRGBToBW.html">TextureNodeRGBToBW(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeRotate.html">TextureNodeRotate(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeScale.html">TextureNodeScale(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeSeparateColor.html">TextureNodeSeparateColor(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexBlend.html">TextureNodeTexBlend(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexClouds.html">TextureNodeTexClouds(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexDistNoise.html">TextureNodeTexDistNoise(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexMagic.html">TextureNodeTexMagic(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexMarble.html">TextureNodeTexMarble(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexMusgrave.html">TextureNodeTexMusgrave(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexNoise.html">TextureNodeTexNoise(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexStucci.html">TextureNodeTexStucci(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexVoronoi.html">TextureNodeTexVoronoi(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexWood.html">TextureNodeTexWood(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexture.html">TextureNodeTexture(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTranslate.html">TextureNodeTranslate(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTree.html">TextureNodeTree(NodeTree)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeValToNor.html">TextureNodeValToNor(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeValToRGB.html">TextureNodeValToRGB(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeViewer.html">TextureNodeViewer(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureSlot.html">TextureSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Theme.html">Theme(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeAssetShelf.html">ThemeAssetShelf(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeBoneColorSet.html">ThemeBoneColorSet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeClipEditor.html">ThemeClipEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeCollectionColor.html">ThemeCollectionColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeConsole.html">ThemeConsole(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeDopeSheet.html">ThemeDopeSheet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeFileBrowser.html">ThemeFileBrowser(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeFontStyle.html">ThemeFontStyle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeGradientColors.html">ThemeGradientColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeGraphEditor.html">ThemeGraphEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeImageEditor.html">ThemeImageEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeInfo.html">ThemeInfo(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeNLAEditor.html">ThemeNLAEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeNodeEditor.html">ThemeNodeEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeOutliner.html">ThemeOutliner(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemePanelColors.html">ThemePanelColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemePreferences.html">ThemePreferences(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeProperties.html">ThemeProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSequenceEditor.html">ThemeSequenceEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpaceGeneric.html">ThemeSpaceGeneric(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpaceGradient.html">ThemeSpaceGradient(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpaceListGeneric.html">ThemeSpaceListGeneric(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpreadsheet.html">ThemeSpreadsheet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeStatusBar.html">ThemeStatusBar(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeStripColor.html">ThemeStripColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeStyle.html">ThemeStyle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeTextEditor.html">ThemeTextEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeTopBar.html">ThemeTopBar(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeUserInterface.html">ThemeUserInterface(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeView3D.html">ThemeView3D(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeWidgetColors.html">ThemeWidgetColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeWidgetStateColors.html">ThemeWidgetStateColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TimelineMarker.html">TimelineMarker(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TimelineMarkers.html">TimelineMarkers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Timer.html">Timer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ToolSettings.html">ToolSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TrackToConstraint.html">TrackToConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformCacheConstraint.html">TransformCacheConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformConstraint.html">TransformConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformOrientation.html">TransformOrientation(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformOrientationSlot.html">TransformOrientationSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformStrip.html">TransformStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TriangulateModifier.html">TriangulateModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UDIMTile.html">UDIMTile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UDIMTiles.html">UDIMTiles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UILayout.html">UILayout(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UIList.html">UIList(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UIPieMenu.html">UIPieMenu(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UIPopover.html">UIPopover(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UIPopupMenu.html">UIPopupMenu(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UI_UL_list.html">UI_UL_list(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.USDHook.html">USDHook(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.USERPREF_UL_asset_libraries.html">USERPREF_UL_asset_libraries(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.USERPREF_UL_extension_repos.html">USERPREF_UL_extension_repos(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UVLoopLayers.html">UVLoopLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UVProjectModifier.html">UVProjectModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UVProjector.html">UVProjector(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UVWarpModifier.html">UVWarpModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UnifiedPaintSettings.html">UnifiedPaintSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UnitSettings.html">UnitSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UnknownType.html">UnknownType(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UserAssetLibrary.html">UserAssetLibrary(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UserExtensionRepo.html">UserExtensionRepo(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UserExtensionRepoCollection.html">UserExtensionRepoCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UserSolidLight.html">UserSolidLight(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UvSculpt.html">UvSculpt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_paint.html">VIEW3D_AST_brush_gpencil_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_sculpt.html">VIEW3D_AST_brush_gpencil_sculpt(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_vertex.html">VIEW3D_AST_brush_gpencil_vertex(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_weight.html">VIEW3D_AST_brush_gpencil_weight(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_sculpt.html">VIEW3D_AST_brush_sculpt(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_sculpt_curves.html">VIEW3D_AST_brush_sculpt_curves(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_texture_paint.html">VIEW3D_AST_brush_texture_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_vertex_paint.html">VIEW3D_AST_brush_vertex_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_weight_paint.html">VIEW3D_AST_brush_weight_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_pose_library.html">VIEW3D_AST_pose_library(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_FH_camera_background_image.html">VIEW3D_FH_camera_background_image(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_FH_empty_image.html">VIEW3D_FH_empty_image(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_FH_vdb_volume.html">VIEW3D_FH_vdb_volume(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEWLAYER_UL_aov.html">VIEWLAYER_UL_aov(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEWLAYER_UL_linesets.html">VIEWLAYER_UL_linesets(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VOLUME_UL_grids.html">VOLUME_UL_grids(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VectorFont.html">VectorFont(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexGroup.html">VertexGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexGroupElement.html">VertexGroupElement(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexGroups.html">VertexGroups(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexPaint.html">VertexPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexWeightEditModifier.html">VertexWeightEditModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexWeightMixModifier.html">VertexWeightMixModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexWeightProximityModifier.html">VertexWeightProximityModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.View2D.html">View2D(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.View3DCursor.html">View3DCursor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.View3DOverlay.html">View3DOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.View3DShading.html">View3DShading(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewLayer.html">ViewLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewLayerEEVEE.html">ViewLayerEEVEE(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewLayers.html">ViewLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewerNodeViewerPathElem.html">ViewerNodeViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewerPath.html">ViewerPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewerPathElem.html">ViewerPathElem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Volume.html">Volume(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeDisplaceModifier.html">VolumeDisplaceModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeDisplay.html">VolumeDisplay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeGrid.html">VolumeGrid(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeGrids.html">VolumeGrids(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeRender.html">VolumeRender(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeToMeshModifier.html">VolumeToMeshModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VoronoiTexture.html">VoronoiTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WORKSPACE_UL_addons_items.html">WORKSPACE_UL_addons_items(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WalkNavigation.html">WalkNavigation(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WarpModifier.html">WarpModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WaveModifier.html">WaveModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WeightedNormalModifier.html">WeightedNormalModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WeldModifier.html">WeldModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WhiteBalanceModifier.html">WhiteBalanceModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Window.html">Window(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WindowManager.html">WindowManager(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WipeStrip.html">WipeStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WireframeModifier.html">WireframeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WoodTexture.html">WoodTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WorkSpace.html">WorkSpace(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WorkSpaceTool.html">WorkSpaceTool(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.World.html">World(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WorldLighting.html">WorldLighting(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WorldMistSettings.html">WorldMistSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMap.html">XrActionMap(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMapBinding.html">XrActionMapBinding(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMapBindings.html">XrActionMapBindings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMapItem.html">XrActionMapItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMapItems.html">XrActionMapItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMaps.html">XrActionMaps(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrComponentPath.html">XrComponentPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrComponentPaths.html">XrComponentPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrEventData.html">XrEventData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrSessionSettings.html">XrSessionSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrSessionState.html">XrSessionState(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrUserPath.html">XrUserPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrUserPaths.html">XrUserPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.bpy_prop_collection.html">bpy_prop_collection</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.bpy_prop_collection_idprop.html">bpy_prop_collection_idprop</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.bpy_struct.html">bpy_struct</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.wmOwnerID.html">wmOwnerID(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.wmOwnerIDs.html">wmOwnerIDs(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.wmTools.html">wmTools(bpy_struct)</a></li>
<li class="toctree-l2 has-children"><a class="reference internal" href="bpy_types_enum_items/index.html">Shared Enum Types</a><input class="toctree-checkbox" id="toctree-checkbox-5" name="toctree-checkbox-5" role="switch" type="checkbox"/><label for="toctree-checkbox-5"><div class="visually-hidden">Toggle navigation of Shared Enum Types</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/id_type_items.html">Id Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/object_mode_items.html">Object Mode Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/workspace_object_mode_items.html">Workspace Object Mode Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/object_empty_drawtype_items.html">Object Empty Drawtype Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/object_gpencil_type_items.html">Object Gpencil Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/metaelem_type_items.html">Metaelem Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/color_space_convert_default_items.html">Color Space Convert Default Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/proportional_falloff_items.html">Proportional Falloff Items</a></li>
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<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/snap_source_items.html">Snap Source Items</a></li>
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<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/mesh_select_mode_items.html">Mesh Select Mode Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/mesh_select_mode_uv_items.html">Mesh Select Mode Uv Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/mesh_delimit_mode_items.html">Mesh Delimit Mode Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/space_graph_mode_items.html">Space Graph Mode Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/space_file_browse_mode_items.html">Space File Browse Mode Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/space_sequencer_view_type_items.html">Space Sequencer View Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/space_type_items.html">Space Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/space_image_mode_items.html">Space Image Mode Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/space_image_mode_all_items.html">Space Image Mode All Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/space_action_mode_items.html">Space Action Mode Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/fileselect_params_sort_items.html">Fileselect Params Sort Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/region_type_items.html">Region Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/object_modifier_type_items.html">Object Modifier Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/constraint_type_items.html">Constraint Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/boidrule_type_items.html">Boidrule Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/strip_modifier_type_items.html">Strip Modifier Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/strip_video_modifier_type_items.html">Strip Video Modifier Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/strip_sound_modifier_type_items.html">Strip Sound Modifier Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/object_shaderfx_type_items.html">Object Shaderfx Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/modifier_triangulate_quad_method_items.html">Modifier Triangulate Quad Method Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/modifier_triangulate_ngon_method_items.html">Modifier Triangulate Ngon Method Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/modifier_shrinkwrap_mode_items.html">Modifier Shrinkwrap Mode Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/shrinkwrap_type_items.html">Shrinkwrap Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/shrinkwrap_face_cull_items.html">Shrinkwrap Face Cull Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/node_warning_type_items.html">Node Warning Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/image_type_items.html">Image Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/image_color_mode_items.html">Image Color Mode Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/image_color_depth_items.html">Image Color Depth Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/image_generated_type_items.html">Image Generated Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/normal_space_items.html">Normal Space Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/normal_swizzle_items.html">Normal Swizzle Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/bake_save_mode_items.html">Bake Save Mode Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/bake_margin_type_items.html">Bake Margin Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/bake_target_items.html">Bake Target Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/views_format_items.html">Views Format Items</a></li>
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<article role="main" id="furo-main-content">
<section id="module-bpy.ops.clip">
<span id="clip-operators"></span><h1>Clip Operators<a class="headerlink" href="#module-bpy.ops.clip" title="Link to this heading">¶</a></h1>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.add_marker">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">add_marker</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">location</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">(0.0,</span> <span class="pre">0.0)</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.add_marker" title="Link to this definition">¶</a></dt>
<dd><p>Place new marker at specified location</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>location</strong> (<a class="reference internal" href="mathutils.html#mathutils.Vector" title="mathutils.Vector"><code class="xref py py-class docutils literal notranslate"><span class="pre">mathutils.Vector</span></code></a> of 2 items in [-inf, inf], (optional)) – Location, Location of marker on frame</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.add_marker_at_click">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">add_marker_at_click</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.add_marker_at_click" title="Link to this definition">¶</a></dt>
<dd><p>Place new marker at the desired (clicked) position</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.add_marker_move">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">add_marker_move</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">CLIP_OT_add_marker</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">TRANSFORM_OT_translate</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.add_marker_move" title="Link to this definition">¶</a></dt>
<dd><p>Add new marker and move it on movie</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>CLIP_OT_add_marker</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">CLIP_OT_add_marker</span></code>, (optional)) – Add Marker, Place new marker at specified location</p></li>
<li><p><strong>TRANSFORM_OT_translate</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">TRANSFORM_OT_translate</span></code>, (optional)) – Move, Move selected items</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.add_marker_slide">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">add_marker_slide</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">CLIP_OT_add_marker</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">TRANSFORM_OT_translate</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.add_marker_slide" title="Link to this definition">¶</a></dt>
<dd><p>Add new marker and slide it with mouse until mouse button release</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>CLIP_OT_add_marker</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">CLIP_OT_add_marker</span></code>, (optional)) – Add Marker, Place new marker at specified location</p></li>
<li><p><strong>TRANSFORM_OT_translate</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">TRANSFORM_OT_translate</span></code>, (optional)) – Move, Move selected items</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.apply_solution_scale">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">apply_solution_scale</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">distance</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0.0</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.apply_solution_scale" title="Link to this definition">¶</a></dt>
<dd><p>Apply scale on solution itself to make distance between selected tracks equals to desired</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>distance</strong> (<em>float in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Distance, Distance between selected tracks</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.average_tracks">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">average_tracks</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">keep_original</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">True</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.average_tracks" title="Link to this definition">¶</a></dt>
<dd><p>Average selected tracks into active</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>keep_original</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Keep Original, Keep original tracks</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.bundles_to_mesh">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">bundles_to_mesh</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.bundles_to_mesh" title="Link to this definition">¶</a></dt>
<dd><p>Create vertex cloud using coordinates of reconstructed tracks</p>
<dl class="field-list simple">
<dt class="field-odd">File<span class="colon">:</span></dt>
<dd class="field-odd"><p><a class="reference external" href="https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/clip.py#L292">startup/bl_operators/clip.py:292</a></p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.camera_preset_add">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">camera_preset_add</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">name</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">''</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">remove_name</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">remove_active</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">use_focal_length</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">True</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.camera_preset_add" title="Link to this definition">¶</a></dt>
<dd><p>Add or remove a Tracking Camera Intrinsics Preset</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>name</strong> (<em>string</em><em>, </em><em>(</em><em>optional</em><em>, </em><em>never None</em><em>)</em>) – Name, Name of the preset, used to make the path name</p></li>
<li><p><strong>remove_name</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – remove_name</p></li>
<li><p><strong>remove_active</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – remove_active</p></li>
<li><p><strong>use_focal_length</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Include Focal Length, Include focal length into the preset</p></li>
</ul>
</dd>
<dt class="field-even">File<span class="colon">:</span></dt>
<dd class="field-even"><p><a class="reference external" href="https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/presets.py#L119">startup/bl_operators/presets.py:119</a></p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.change_frame">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">change_frame</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">frame</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.change_frame" title="Link to this definition">¶</a></dt>
<dd><p>Interactively change the current frame number</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>frame</strong> (<em>int in</em><em> [</em><em>-1048574</em><em>, </em><em>1048574</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Frame</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.clean_tracks">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">clean_tracks</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">frames</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">error</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0.0</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">action</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">SELECT</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.clean_tracks" title="Link to this definition">¶</a></dt>
<dd><p>Clean tracks with high error values or few frames</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>frames</strong> (<em>int in</em><em> [</em><em>0</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Tracked Frames, Affect tracks which are tracked less than the specified number of frames</p></li>
<li><p><strong>error</strong> (<em>float in</em><em> [</em><em>0</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Reprojection Error, Affect tracks which have a larger reprojection error</p></li>
<li><p><strong>action</strong> (enum in [<code class="docutils literal notranslate"><span class="pre">SELECT</span></code>, <code class="docutils literal notranslate"><span class="pre">DELETE_TRACK</span></code>, <code class="docutils literal notranslate"><span class="pre">DELETE_SEGMENTS</span></code>], (optional)) – <p>Action, Cleanup action to execute</p>
<ul>
<li><p><code class="docutils literal notranslate"><span class="pre">SELECT</span></code>
Select – Select unclean tracks.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">DELETE_TRACK</span></code>
Delete Track – Delete unclean tracks.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">DELETE_SEGMENTS</span></code>
Delete Segments – Delete unclean segments of tracks.</p></li>
</ul>
</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.clear_solution">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">clear_solution</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.clear_solution" title="Link to this definition">¶</a></dt>
<dd><p>Clear all calculated data</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.clear_track_path">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">clear_track_path</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">action</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">REMAINED</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">clear_active</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.clear_track_path" title="Link to this definition">¶</a></dt>
<dd><p>Clear tracks after/before current position or clear the whole track</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>action</strong> (enum in [<code class="docutils literal notranslate"><span class="pre">UPTO</span></code>, <code class="docutils literal notranslate"><span class="pre">REMAINED</span></code>, <code class="docutils literal notranslate"><span class="pre">ALL</span></code>], (optional)) – <p>Action, Clear action to execute</p>
<ul>
<li><p><code class="docutils literal notranslate"><span class="pre">UPTO</span></code>
Clear Up To – Clear path up to current frame.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">REMAINED</span></code>
Clear Remained – Clear path at remaining frames (after current).</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">ALL</span></code>
Clear All – Clear the whole path.</p></li>
</ul>
</p></li>
<li><p><strong>clear_active</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Clear Active, Clear active track only instead of all selected tracks</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.constraint_to_fcurve">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">constraint_to_fcurve</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.constraint_to_fcurve" title="Link to this definition">¶</a></dt>
<dd><p>Create F-Curves for object which will copy object’s movement caused by this constraint</p>
<dl class="field-list simple">
<dt class="field-odd">File<span class="colon">:</span></dt>
<dd class="field-odd"><p><a class="reference external" href="https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/clip.py#L530">startup/bl_operators/clip.py:530</a></p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.copy_tracks">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">copy_tracks</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.copy_tracks" title="Link to this definition">¶</a></dt>
<dd><p>Copy the selected tracks to the internal clipboard</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.create_plane_track">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">create_plane_track</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.create_plane_track" title="Link to this definition">¶</a></dt>
<dd><p>Create new plane track out of selected point tracks</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.cursor_set">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">cursor_set</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">location</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">(0.0,</span> <span class="pre">0.0)</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.cursor_set" title="Link to this definition">¶</a></dt>
<dd><p>Set 2D cursor location</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>location</strong> (<a class="reference internal" href="mathutils.html#mathutils.Vector" title="mathutils.Vector"><code class="xref py py-class docutils literal notranslate"><span class="pre">mathutils.Vector</span></code></a> of 2 items in [-inf, inf], (optional)) – Location, Cursor location in normalized clip coordinates</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.delete_marker">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">delete_marker</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">confirm</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">True</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.delete_marker" title="Link to this definition">¶</a></dt>
<dd><p>Delete marker for current frame from selected tracks</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>confirm</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Confirm, Prompt for confirmation</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.delete_proxy">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">delete_proxy</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.delete_proxy" title="Link to this definition">¶</a></dt>
<dd><p>Delete movie clip proxy files from the hard drive</p>
<dl class="field-list simple">
<dt class="field-odd">File<span class="colon">:</span></dt>
<dd class="field-odd"><p><a class="reference external" href="https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/clip.py#L359">startup/bl_operators/clip.py:359</a></p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.delete_track">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">delete_track</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">confirm</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">True</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.delete_track" title="Link to this definition">¶</a></dt>
<dd><p>Delete selected tracks</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>confirm</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Confirm, Prompt for confirmation</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.detect_features">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">detect_features</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">placement</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">FRAME</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">margin</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">16</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">threshold</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0.5</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">min_distance</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">120</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.detect_features" title="Link to this definition">¶</a></dt>
<dd><p>Automatically detect features and place markers to track</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>placement</strong> (enum in [<code class="docutils literal notranslate"><span class="pre">FRAME</span></code>, <code class="docutils literal notranslate"><span class="pre">INSIDE_GPENCIL</span></code>, <code class="docutils literal notranslate"><span class="pre">OUTSIDE_GPENCIL</span></code>], (optional)) – <p>Placement, Placement for detected features</p>
<ul>
<li><p><code class="docutils literal notranslate"><span class="pre">FRAME</span></code>
Whole Frame – Place markers across the whole frame.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">INSIDE_GPENCIL</span></code>
Inside Annotated Area – Place markers only inside areas outlined with the Annotation tool.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">OUTSIDE_GPENCIL</span></code>
Outside Annotated Area – Place markers only outside areas outlined with the Annotation tool.</p></li>
</ul>
</p></li>
<li><p><strong>margin</strong> (<em>int in</em><em> [</em><em>0</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Margin, Only features further than margin pixels from the image edges are considered</p></li>
<li><p><strong>threshold</strong> (<em>float in</em><em> [</em><em>0.0001</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Threshold, Threshold level to consider feature good enough for tracking</p></li>
<li><p><strong>min_distance</strong> (<em>int in</em><em> [</em><em>0</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Distance, Minimal distance accepted between two features</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.disable_markers">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">disable_markers</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">action</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">DISABLE</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.disable_markers" title="Link to this definition">¶</a></dt>
<dd><p>Disable/enable selected markers</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>action</strong> (enum in [<code class="docutils literal notranslate"><span class="pre">DISABLE</span></code>, <code class="docutils literal notranslate"><span class="pre">ENABLE</span></code>, <code class="docutils literal notranslate"><span class="pre">TOGGLE</span></code>], (optional)) – <p>Action, Disable action to execute</p>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">DISABLE</span></code>
Disable – Disable selected markers.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">ENABLE</span></code>
Enable – Enable selected markers.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">TOGGLE</span></code>
Toggle – Toggle disabled flag for selected markers.</p></li>
</ul>
</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.dopesheet_select_channel">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">dopesheet_select_channel</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">location</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">(0.0,</span> <span class="pre">0.0)</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">extend</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.dopesheet_select_channel" title="Link to this definition">¶</a></dt>
<dd><p>Select movie tracking channel</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>location</strong> (<a class="reference internal" href="mathutils.html#mathutils.Vector" title="mathutils.Vector"><code class="xref py py-class docutils literal notranslate"><span class="pre">mathutils.Vector</span></code></a> of 2 items in [-inf, inf], (optional)) – Location, Mouse location to select channel</p></li>
<li><p><strong>extend</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Extend, Extend selection rather than clearing the existing selection</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.dopesheet_view_all">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">dopesheet_view_all</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.dopesheet_view_all" title="Link to this definition">¶</a></dt>
<dd><p>Reset viewable area to show full keyframe range</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.filter_tracks">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">filter_tracks</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">track_threshold</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">5.0</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.filter_tracks" title="Link to this definition">¶</a></dt>
<dd><p>Filter tracks which has weirdly looking spikes in motion curves</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>track_threshold</strong> (<em>float in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Track Threshold, Filter Threshold to select problematic tracks</p>
</dd>
<dt class="field-even">File<span class="colon">:</span></dt>
<dd class="field-even"><p><a class="reference external" href="https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/clip.py#L206">startup/bl_operators/clip.py:206</a></p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.frame_jump">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">frame_jump</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">position</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">PATHSTART</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.frame_jump" title="Link to this definition">¶</a></dt>
<dd><p>Jump to special frame</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>position</strong> (enum in [<code class="docutils literal notranslate"><span class="pre">PATHSTART</span></code>, <code class="docutils literal notranslate"><span class="pre">PATHEND</span></code>, <code class="docutils literal notranslate"><span class="pre">FAILEDPREV</span></code>, <code class="docutils literal notranslate"><span class="pre">FAILNEXT</span></code>], (optional)) – <p>Position, Position to jump to</p>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">PATHSTART</span></code>
Path Start – Jump to start of current path.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">PATHEND</span></code>
Path End – Jump to end of current path.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">FAILEDPREV</span></code>
Previous Failed – Jump to previous failed frame.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">FAILNEXT</span></code>
Next Failed – Jump to next failed frame.</p></li>
</ul>
</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.graph_center_current_frame">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">graph_center_current_frame</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.graph_center_current_frame" title="Link to this definition">¶</a></dt>
<dd><p>Scroll view so current frame would be centered</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.graph_delete_curve">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">graph_delete_curve</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">confirm</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">True</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.graph_delete_curve" title="Link to this definition">¶</a></dt>
<dd><p>Delete track corresponding to the selected curve</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>confirm</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Confirm, Prompt for confirmation</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.graph_delete_knot">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">graph_delete_knot</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.graph_delete_knot" title="Link to this definition">¶</a></dt>
<dd><p>Delete curve knots</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.graph_disable_markers">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">graph_disable_markers</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">action</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">DISABLE</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.graph_disable_markers" title="Link to this definition">¶</a></dt>
<dd><p>Disable/enable selected markers</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>action</strong> (enum in [<code class="docutils literal notranslate"><span class="pre">DISABLE</span></code>, <code class="docutils literal notranslate"><span class="pre">ENABLE</span></code>, <code class="docutils literal notranslate"><span class="pre">TOGGLE</span></code>], (optional)) – <p>Action, Disable action to execute</p>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">DISABLE</span></code>
Disable – Disable selected markers.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">ENABLE</span></code>
Enable – Enable selected markers.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">TOGGLE</span></code>
Toggle – Toggle disabled flag for selected markers.</p></li>
</ul>
</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.graph_select">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">graph_select</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">location</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">(0.0,</span> <span class="pre">0.0)</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">extend</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.graph_select" title="Link to this definition">¶</a></dt>
<dd><p>Select graph curves</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>location</strong> (<a class="reference internal" href="mathutils.html#mathutils.Vector" title="mathutils.Vector"><code class="xref py py-class docutils literal notranslate"><span class="pre">mathutils.Vector</span></code></a> of 2 items in [-inf, inf], (optional)) – Location, Mouse location to select nearest entity</p></li>
<li><p><strong>extend</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Extend, Extend selection rather than clearing the existing selection</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.graph_select_all_markers">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">graph_select_all_markers</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">action</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">TOGGLE</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.graph_select_all_markers" title="Link to this definition">¶</a></dt>
<dd><p>Change selection of all markers of active track</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>action</strong> (enum in [<code class="docutils literal notranslate"><span class="pre">TOGGLE</span></code>, <code class="docutils literal notranslate"><span class="pre">SELECT</span></code>, <code class="docutils literal notranslate"><span class="pre">DESELECT</span></code>, <code class="docutils literal notranslate"><span class="pre">INVERT</span></code>], (optional)) – <p>Action, Selection action to execute</p>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">TOGGLE</span></code>
Toggle – Toggle selection for all elements.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">SELECT</span></code>
Select – Select all elements.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">DESELECT</span></code>
Deselect – Deselect all elements.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">INVERT</span></code>
Invert – Invert selection of all elements.</p></li>
</ul>
</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.graph_select_box">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">graph_select_box</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">xmin</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">xmax</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">ymin</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">ymax</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">wait_for_input</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">True</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">deselect</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">extend</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">True</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.graph_select_box" title="Link to this definition">¶</a></dt>
<dd><p>Select curve points using box selection</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>xmin</strong> (<em>int in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – X Min</p></li>
<li><p><strong>xmax</strong> (<em>int in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – X Max</p></li>
<li><p><strong>ymin</strong> (<em>int in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Y Min</p></li>
<li><p><strong>ymax</strong> (<em>int in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Y Max</p></li>
<li><p><strong>wait_for_input</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Wait for Input</p></li>
<li><p><strong>deselect</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Deselect, Deselect rather than select items</p></li>
<li><p><strong>extend</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Extend, Extend selection instead of deselecting everything first</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.graph_view_all">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">graph_view_all</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.graph_view_all" title="Link to this definition">¶</a></dt>
<dd><p>View all curves in editor</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.hide_tracks">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">hide_tracks</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">unselected</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.hide_tracks" title="Link to this definition">¶</a></dt>
<dd><p>Hide selected tracks</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>unselected</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Unselected, Hide unselected tracks</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.hide_tracks_clear">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">hide_tracks_clear</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.hide_tracks_clear" title="Link to this definition">¶</a></dt>
<dd><p>Clear hide selected tracks</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.join_tracks">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">join_tracks</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.join_tracks" title="Link to this definition">¶</a></dt>
<dd><p>Join selected tracks</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.keyframe_delete">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">keyframe_delete</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.keyframe_delete" title="Link to this definition">¶</a></dt>
<dd><p>Delete a keyframe from selected tracks at current frame</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.keyframe_insert">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">keyframe_insert</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.keyframe_insert" title="Link to this definition">¶</a></dt>
<dd><p>Insert a keyframe to selected tracks at current frame</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.lock_selection_toggle">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">lock_selection_toggle</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.lock_selection_toggle" title="Link to this definition">¶</a></dt>
<dd><p>Toggle Lock Selection option of the current clip editor</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.lock_tracks">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">lock_tracks</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">action</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">LOCK</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.lock_tracks" title="Link to this definition">¶</a></dt>
<dd><p>Lock/unlock selected tracks</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>action</strong> (enum in [<code class="docutils literal notranslate"><span class="pre">LOCK</span></code>, <code class="docutils literal notranslate"><span class="pre">UNLOCK</span></code>, <code class="docutils literal notranslate"><span class="pre">TOGGLE</span></code>], (optional)) – <p>Action, Lock action to execute</p>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">LOCK</span></code>
Lock – Lock selected tracks.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">UNLOCK</span></code>
Unlock – Unlock selected tracks.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">TOGGLE</span></code>
Toggle – Toggle locked flag for selected tracks.</p></li>
</ul>
</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.mode_set">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">mode_set</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">mode</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">TRACKING</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.mode_set" title="Link to this definition">¶</a></dt>
<dd><p>Set the clip interaction mode</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>mode</strong> (enum in <a class="reference internal" href="bpy_types_enum_items/clip_editor_mode_items.html#rna-enum-clip-editor-mode-items"><span class="std std-ref">Clip Editor Mode Items</span></a>, (optional)) – Mode</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.new_image_from_plane_marker">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">new_image_from_plane_marker</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.new_image_from_plane_marker" title="Link to this definition">¶</a></dt>
<dd><p>Create new image from the content of the plane marker</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.open">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">open</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">directory</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">''</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">files</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">hide_props_region</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">True</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">check_existing</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">filter_blender</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">filter_backup</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">filter_image</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">True</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">filter_movie</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">True</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">filter_python</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">filter_font</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">filter_sound</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">filter_text</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">filter_archive</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">filter_btx</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">filter_collada</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">filter_alembic</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">filter_usd</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">filter_obj</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">filter_volume</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">filter_folder</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">True</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">filter_blenlib</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">filemode</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">9</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">relative_path</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">True</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">show_multiview</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">use_multiview</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">display_type</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">DEFAULT</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">sort_method</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.open" title="Link to this definition">¶</a></dt>
<dd><p>Load a sequence of frames or a movie file</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>directory</strong> (<em>string</em><em>, </em><em>(</em><em>optional</em><em>, </em><em>never None</em><em>)</em>) – Directory, Directory of the file</p></li>
<li><p><strong>files</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">bpy_prop_collection</span></code> of <code class="xref py py-class docutils literal notranslate"><span class="pre">OperatorFileListElement</span></code>, (optional)) – Files</p></li>
<li><p><strong>hide_props_region</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Hide Operator Properties, Collapse the region displaying the operator settings</p></li>
<li><p><strong>check_existing</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Check Existing, Check and warn on overwriting existing files</p></li>
<li><p><strong>filter_blender</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Filter .blend files</p></li>
<li><p><strong>filter_backup</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Filter .blend files</p></li>
<li><p><strong>filter_image</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Filter image files</p></li>
<li><p><strong>filter_movie</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Filter movie files</p></li>
<li><p><strong>filter_python</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Filter Python files</p></li>
<li><p><strong>filter_font</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Filter font files</p></li>
<li><p><strong>filter_sound</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Filter sound files</p></li>
<li><p><strong>filter_text</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Filter text files</p></li>
<li><p><strong>filter_archive</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Filter archive files</p></li>
<li><p><strong>filter_btx</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Filter btx files</p></li>
<li><p><strong>filter_collada</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Filter COLLADA files</p></li>
<li><p><strong>filter_alembic</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Filter Alembic files</p></li>
<li><p><strong>filter_usd</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Filter USD files</p></li>
<li><p><strong>filter_obj</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Filter OBJ files</p></li>
<li><p><strong>filter_volume</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Filter OpenVDB volume files</p></li>
<li><p><strong>filter_folder</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Filter folders</p></li>
<li><p><strong>filter_blenlib</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Filter Blender IDs</p></li>
<li><p><strong>filemode</strong> (<em>int in</em><em> [</em><em>1</em><em>, </em><em>9</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file</p></li>
<li><p><strong>relative_path</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Relative Path, Select the file relative to the blend file</p></li>
<li><p><strong>show_multiview</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Enable Multi-View</p></li>
<li><p><strong>use_multiview</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Use Multi-View</p></li>
<li><p><strong>display_type</strong> (enum in [<code class="docutils literal notranslate"><span class="pre">DEFAULT</span></code>, <code class="docutils literal notranslate"><span class="pre">LIST_VERTICAL</span></code>, <code class="docutils literal notranslate"><span class="pre">LIST_HORIZONTAL</span></code>, <code class="docutils literal notranslate"><span class="pre">THUMBNAIL</span></code>], (optional)) – <p>Display Type</p>
<ul>
<li><p><code class="docutils literal notranslate"><span class="pre">DEFAULT</span></code>
Default – Automatically determine display type for files.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">LIST_VERTICAL</span></code>
Short List – Display files as short list.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">LIST_HORIZONTAL</span></code>
Long List – Display files as a detailed list.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">THUMBNAIL</span></code>
Thumbnails – Display files as thumbnails.</p></li>
</ul>
</p></li>
<li><p><strong>sort_method</strong> (enum in [<code class="docutils literal notranslate"><span class="pre">DEFAULT</span></code>, <code class="docutils literal notranslate"><span class="pre">FILE_SORT_ALPHA</span></code>, <code class="docutils literal notranslate"><span class="pre">FILE_SORT_EXTENSION</span></code>, <code class="docutils literal notranslate"><span class="pre">FILE_SORT_TIME</span></code>, <code class="docutils literal notranslate"><span class="pre">FILE_SORT_SIZE</span></code>, <code class="docutils literal notranslate"><span class="pre">ASSET_CATALOG</span></code>], (optional)) – <p>File sorting mode</p>
<ul>
<li><p><code class="docutils literal notranslate"><span class="pre">DEFAULT</span></code>
Default – Automatically determine sort method for files.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">FILE_SORT_ALPHA</span></code>
Name – Sort the file list alphabetically.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">FILE_SORT_EXTENSION</span></code>
Extension – Sort the file list by extension/type.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">FILE_SORT_TIME</span></code>
Modified Date – Sort files by modification time.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">FILE_SORT_SIZE</span></code>
Size – Sort files by size.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">ASSET_CATALOG</span></code>
Asset Catalog – Sort the asset list so that assets in the same catalog are kept together. Within a single catalog, assets are ordered by name. The catalogs are in order of the flattened catalog hierarchy..</p></li>
</ul>
</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.paste_tracks">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">paste_tracks</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.paste_tracks" title="Link to this definition">¶</a></dt>
<dd><p>Paste tracks from the internal clipboard</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.prefetch">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">prefetch</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.prefetch" title="Link to this definition">¶</a></dt>
<dd><p>Prefetch frames from disk for faster playback/tracking</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.rebuild_proxy">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">rebuild_proxy</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.rebuild_proxy" title="Link to this definition">¶</a></dt>
<dd><p>Rebuild all selected proxies and timecode indices in the background</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.refine_markers">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">refine_markers</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">backwards</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.refine_markers" title="Link to this definition">¶</a></dt>
<dd><p>Refine selected markers positions by running the tracker from track’s reference to current frame</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>backwards</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Backwards, Do backwards tracking</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.reload">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">reload</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.reload" title="Link to this definition">¶</a></dt>
<dd><p>Reload clip</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.select">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">select</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">extend</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">deselect_all</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">location</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">(0.0,</span> <span class="pre">0.0)</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.select" title="Link to this definition">¶</a></dt>
<dd><p>Select tracking markers</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>extend</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Extend, Extend selection rather than clearing the existing selection</p></li>
<li><p><strong>deselect_all</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Deselect On Nothing, Deselect all when nothing under the cursor</p></li>
<li><p><strong>location</strong> (<a class="reference internal" href="mathutils.html#mathutils.Vector" title="mathutils.Vector"><code class="xref py py-class docutils literal notranslate"><span class="pre">mathutils.Vector</span></code></a> of 2 items in [-inf, inf], (optional)) – Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.select_all">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">select_all</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">action</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">TOGGLE</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.select_all" title="Link to this definition">¶</a></dt>
<dd><p>Change selection of all tracking markers</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>action</strong> (enum in [<code class="docutils literal notranslate"><span class="pre">TOGGLE</span></code>, <code class="docutils literal notranslate"><span class="pre">SELECT</span></code>, <code class="docutils literal notranslate"><span class="pre">DESELECT</span></code>, <code class="docutils literal notranslate"><span class="pre">INVERT</span></code>], (optional)) – <p>Action, Selection action to execute</p>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">TOGGLE</span></code>
Toggle – Toggle selection for all elements.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">SELECT</span></code>
Select – Select all elements.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">DESELECT</span></code>
Deselect – Deselect all elements.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">INVERT</span></code>
Invert – Invert selection of all elements.</p></li>
</ul>
</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.select_box">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">select_box</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">xmin</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">xmax</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">ymin</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">ymax</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">wait_for_input</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">True</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">mode</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">SET</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.select_box" title="Link to this definition">¶</a></dt>
<dd><p>Select markers using box selection</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>xmin</strong> (<em>int in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – X Min</p></li>
<li><p><strong>xmax</strong> (<em>int in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – X Max</p></li>
<li><p><strong>ymin</strong> (<em>int in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Y Min</p></li>
<li><p><strong>ymax</strong> (<em>int in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Y Max</p></li>
<li><p><strong>wait_for_input</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Wait for Input</p></li>
<li><p><strong>mode</strong> (enum in [<code class="docutils literal notranslate"><span class="pre">SET</span></code>, <code class="docutils literal notranslate"><span class="pre">ADD</span></code>, <code class="docutils literal notranslate"><span class="pre">SUB</span></code>], (optional)) – <p>Mode</p>
<ul>
<li><p><code class="docutils literal notranslate"><span class="pre">SET</span></code>
Set – Set a new selection.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">ADD</span></code>
Extend – Extend existing selection.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">SUB</span></code>
Subtract – Subtract existing selection.</p></li>
</ul>
</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.select_circle">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">select_circle</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">x</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">y</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">radius</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">25</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">wait_for_input</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">True</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">mode</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">SET</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.select_circle" title="Link to this definition">¶</a></dt>
<dd><p>Select markers using circle selection</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>x</strong> (<em>int in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – X</p></li>
<li><p><strong>y</strong> (<em>int in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Y</p></li>
<li><p><strong>radius</strong> (<em>int in</em><em> [</em><em>1</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Radius</p></li>
<li><p><strong>wait_for_input</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Wait for Input</p></li>
<li><p><strong>mode</strong> (enum in [<code class="docutils literal notranslate"><span class="pre">SET</span></code>, <code class="docutils literal notranslate"><span class="pre">ADD</span></code>, <code class="docutils literal notranslate"><span class="pre">SUB</span></code>], (optional)) – <p>Mode</p>
<ul>
<li><p><code class="docutils literal notranslate"><span class="pre">SET</span></code>
Set – Set a new selection.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">ADD</span></code>
Extend – Extend existing selection.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">SUB</span></code>
Subtract – Subtract existing selection.</p></li>
</ul>
</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.select_grouped">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">select_grouped</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">group</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">ESTIMATED</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.select_grouped" title="Link to this definition">¶</a></dt>
<dd><p>Select all tracks from specified group</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>group</strong> (enum in [<code class="docutils literal notranslate"><span class="pre">KEYFRAMED</span></code>, <code class="docutils literal notranslate"><span class="pre">ESTIMATED</span></code>, <code class="docutils literal notranslate"><span class="pre">TRACKED</span></code>, <code class="docutils literal notranslate"><span class="pre">LOCKED</span></code>, <code class="docutils literal notranslate"><span class="pre">DISABLED</span></code>, <code class="docutils literal notranslate"><span class="pre">COLOR</span></code>, <code class="docutils literal notranslate"><span class="pre">FAILED</span></code>], (optional)) – <p>Action, Clear action to execute</p>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">KEYFRAMED</span></code>
Keyframed Tracks – Select all keyframed tracks.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">ESTIMATED</span></code>
Estimated Tracks – Select all estimated tracks.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">TRACKED</span></code>
Tracked Tracks – Select all tracked tracks.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">LOCKED</span></code>
Locked Tracks – Select all locked tracks.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">DISABLED</span></code>
Disabled Tracks – Select all disabled tracks.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">COLOR</span></code>
Tracks with Same Color – Select all tracks with same color as active track.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">FAILED</span></code>
Failed Tracks – Select all tracks which failed to be reconstructed.</p></li>
</ul>
</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.select_lasso">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">select_lasso</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">path</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">use_smooth_stroke</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">smooth_stroke_factor</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0.75</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">smooth_stroke_radius</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">35</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">mode</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">SET</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.select_lasso" title="Link to this definition">¶</a></dt>
<dd><p>Select markers using lasso selection</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>path</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">bpy_prop_collection</span></code> of <code class="xref py py-class docutils literal notranslate"><span class="pre">OperatorMousePath</span></code>, (optional)) – Path</p></li>
<li><p><strong>use_smooth_stroke</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Stabilize Stroke, Selection lags behind mouse and follows a smoother path</p></li>
<li><p><strong>smooth_stroke_factor</strong> (<em>float in</em><em> [</em><em>0.5</em><em>, </em><em>0.99</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Smooth Stroke Factor, Higher values gives a smoother stroke</p></li>
<li><p><strong>smooth_stroke_radius</strong> (<em>int in</em><em> [</em><em>10</em><em>, </em><em>200</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Smooth Stroke Radius, Minimum distance from last point before selection continues</p></li>
<li><p><strong>mode</strong> (enum in [<code class="docutils literal notranslate"><span class="pre">SET</span></code>, <code class="docutils literal notranslate"><span class="pre">ADD</span></code>, <code class="docutils literal notranslate"><span class="pre">SUB</span></code>], (optional)) – <p>Mode</p>
<ul>
<li><p><code class="docutils literal notranslate"><span class="pre">SET</span></code>
Set – Set a new selection.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">ADD</span></code>
Extend – Extend existing selection.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">SUB</span></code>
Subtract – Subtract existing selection.</p></li>
</ul>
</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.set_active_clip">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">set_active_clip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.set_active_clip" title="Link to this definition">¶</a></dt>
<dd><p>Undocumented, consider <a class="reference external" href="https://developer.blender.org/">contributing</a>.</p>
<dl class="field-list simple">
<dt class="field-odd">File<span class="colon">:</span></dt>
<dd class="field-odd"><p><a class="reference external" href="https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/clip.py#L221">startup/bl_operators/clip.py:221</a></p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.set_axis">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">set_axis</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">axis</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">X</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.set_axis" title="Link to this definition">¶</a></dt>
<dd><p>Set the direction of a scene axis by rotating the camera (or its parent if present). This assumes that the selected track lies on a real axis connecting it to the origin</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>axis</strong> (enum in [<code class="docutils literal notranslate"><span class="pre">X</span></code>, <code class="docutils literal notranslate"><span class="pre">Y</span></code>], (optional)) – <p>Axis, Axis to use to align bundle along</p>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">X</span></code>
X – Align bundle align X axis.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">Y</span></code>
Y – Align bundle align Y axis.</p></li>
</ul>
</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.set_origin">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">set_origin</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">use_median</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.set_origin" title="Link to this definition">¶</a></dt>
<dd><p>Set active marker as origin by moving camera (or its parent if present) in 3D space</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>use_median</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Use Median, Set origin to median point of selected bundles</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.set_plane">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">set_plane</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">plane</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">FLOOR</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.set_plane" title="Link to this definition">¶</a></dt>
<dd><p>Set plane based on 3 selected bundles by moving camera (or its parent if present) in 3D space</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>plane</strong> (enum in [<code class="docutils literal notranslate"><span class="pre">FLOOR</span></code>, <code class="docutils literal notranslate"><span class="pre">WALL</span></code>], (optional)) – <p>Plane, Plane to be used for orientation</p>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">FLOOR</span></code>
Floor – Set floor plane.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">WALL</span></code>
Wall – Set wall plane.</p></li>
</ul>
</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.set_scale">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">set_scale</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">distance</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0.0</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.set_scale" title="Link to this definition">¶</a></dt>
<dd><p>Set scale of scene by scaling camera (or its parent if present)</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>distance</strong> (<em>float in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Distance, Distance between selected tracks</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.set_scene_frames">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">set_scene_frames</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.set_scene_frames" title="Link to this definition">¶</a></dt>
<dd><p>Set scene’s start and end frame to match clip’s start frame and length</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.set_solution_scale">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">set_solution_scale</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">distance</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0.0</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.set_solution_scale" title="Link to this definition">¶</a></dt>
<dd><p>Set object solution scale using distance between two selected tracks</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>distance</strong> (<em>float in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Distance, Distance between selected tracks</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.set_solver_keyframe">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">set_solver_keyframe</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">keyframe</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">KEYFRAME_A</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.set_solver_keyframe" title="Link to this definition">¶</a></dt>
<dd><p>Set keyframe used by solver</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>keyframe</strong> (enum in [<code class="docutils literal notranslate"><span class="pre">KEYFRAME_A</span></code>, <code class="docutils literal notranslate"><span class="pre">KEYFRAME_B</span></code>], (optional)) – Keyframe, Keyframe to set</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.set_viewport_background">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">set_viewport_background</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.set_viewport_background" title="Link to this definition">¶</a></dt>
<dd><p>Set current movie clip as a camera background in 3D Viewport (works only when a 3D Viewport is visible)</p>
<dl class="field-list simple">
<dt class="field-odd">File<span class="colon">:</span></dt>
<dd class="field-odd"><p><a class="reference external" href="https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/clip.py#L420">startup/bl_operators/clip.py:420</a></p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.setup_tracking_scene">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">setup_tracking_scene</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.setup_tracking_scene" title="Link to this definition">¶</a></dt>
<dd><p>Prepare scene for compositing 3D objects into this footage</p>
<dl class="field-list simple">
<dt class="field-odd">File<span class="colon">:</span></dt>
<dd class="field-odd"><p><a class="reference external" href="https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/clip.py#L991">startup/bl_operators/clip.py:991</a></p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.slide_marker">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">slide_marker</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">offset</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">(0.0,</span> <span class="pre">0.0)</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.slide_marker" title="Link to this definition">¶</a></dt>
<dd><p>Slide marker areas</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>offset</strong> (<a class="reference internal" href="mathutils.html#mathutils.Vector" title="mathutils.Vector"><code class="xref py py-class docutils literal notranslate"><span class="pre">mathutils.Vector</span></code></a> of 2 items in [-inf, inf], (optional)) – Offset, Offset in floating-point units, 1.0 is the width and height of the image</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.slide_plane_marker">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">slide_plane_marker</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.slide_plane_marker" title="Link to this definition">¶</a></dt>
<dd><p>Slide plane marker areas</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.solve_camera">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">solve_camera</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.solve_camera" title="Link to this definition">¶</a></dt>
<dd><p>Solve camera motion from tracks</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.stabilize_2d_add">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">stabilize_2d_add</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.stabilize_2d_add" title="Link to this definition">¶</a></dt>
<dd><p>Add selected tracks to 2D translation stabilization</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.stabilize_2d_remove">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">stabilize_2d_remove</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.stabilize_2d_remove" title="Link to this definition">¶</a></dt>
<dd><p>Remove selected track from translation stabilization</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.stabilize_2d_rotation_add">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">stabilize_2d_rotation_add</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.stabilize_2d_rotation_add" title="Link to this definition">¶</a></dt>
<dd><p>Add selected tracks to 2D rotation stabilization</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.stabilize_2d_rotation_remove">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">stabilize_2d_rotation_remove</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.stabilize_2d_rotation_remove" title="Link to this definition">¶</a></dt>
<dd><p>Remove selected track from rotation stabilization</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.stabilize_2d_rotation_select">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">stabilize_2d_rotation_select</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.stabilize_2d_rotation_select" title="Link to this definition">¶</a></dt>
<dd><p>Select tracks which are used for rotation stabilization</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.stabilize_2d_select">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">stabilize_2d_select</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.stabilize_2d_select" title="Link to this definition">¶</a></dt>
<dd><p>Select tracks which are used for translation stabilization</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.track_color_preset_add">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">track_color_preset_add</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">name</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">''</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">remove_name</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">remove_active</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.track_color_preset_add" title="Link to this definition">¶</a></dt>
<dd><p>Add or remove a Clip Track Color Preset</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>name</strong> (<em>string</em><em>, </em><em>(</em><em>optional</em><em>, </em><em>never None</em><em>)</em>) – Name, Name of the preset, used to make the path name</p></li>
<li><p><strong>remove_name</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – remove_name</p></li>
<li><p><strong>remove_active</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – remove_active</p></li>
</ul>
</dd>
<dt class="field-even">File<span class="colon">:</span></dt>
<dd class="field-even"><p><a class="reference external" href="https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/presets.py#L119">startup/bl_operators/presets.py:119</a></p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.track_copy_color">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">track_copy_color</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.track_copy_color" title="Link to this definition">¶</a></dt>
<dd><p>Copy color to all selected tracks</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.track_markers">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">track_markers</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">backwards</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">sequence</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.track_markers" title="Link to this definition">¶</a></dt>
<dd><p>Track selected markers</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>backwards</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Backwards, Do backwards tracking</p></li>
<li><p><strong>sequence</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Track Sequence, Track marker during image sequence rather than single image</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.track_settings_as_default">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">track_settings_as_default</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.track_settings_as_default" title="Link to this definition">¶</a></dt>
<dd><p>Copy tracking settings from active track to default settings</p>
<dl class="field-list simple">
<dt class="field-odd">File<span class="colon">:</span></dt>
<dd class="field-odd"><p><a class="reference external" href="https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/clip.py#L1020">startup/bl_operators/clip.py:1020</a></p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.track_settings_to_track">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">track_settings_to_track</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.track_settings_to_track" title="Link to this definition">¶</a></dt>
<dd><p>Copy tracking settings from active track to selected tracks</p>
<dl class="field-list simple">
<dt class="field-odd">File<span class="colon">:</span></dt>
<dd class="field-odd"><p><a class="reference external" href="https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/clip.py#L1069">startup/bl_operators/clip.py:1069</a></p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.track_to_empty">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">track_to_empty</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.track_to_empty" title="Link to this definition">¶</a></dt>
<dd><p>Create an Empty object which will be copying movement of active track</p>
<dl class="field-list simple">
<dt class="field-odd">File<span class="colon">:</span></dt>
<dd class="field-odd"><p><a class="reference external" href="https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/clip.py#L268">startup/bl_operators/clip.py:268</a></p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.tracking_object_new">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">tracking_object_new</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.tracking_object_new" title="Link to this definition">¶</a></dt>
<dd><p>Add new object for tracking</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.tracking_object_remove">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">tracking_object_remove</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.tracking_object_remove" title="Link to this definition">¶</a></dt>
<dd><p>Remove object for tracking</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.tracking_settings_preset_add">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">tracking_settings_preset_add</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">name</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">''</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">remove_name</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">remove_active</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.tracking_settings_preset_add" title="Link to this definition">¶</a></dt>
<dd><p>Add or remove a motion tracking settings preset</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>name</strong> (<em>string</em><em>, </em><em>(</em><em>optional</em><em>, </em><em>never None</em><em>)</em>) – Name, Name of the preset, used to make the path name</p></li>
<li><p><strong>remove_name</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – remove_name</p></li>
<li><p><strong>remove_active</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – remove_active</p></li>
</ul>
</dd>
<dt class="field-even">File<span class="colon">:</span></dt>
<dd class="field-even"><p><a class="reference external" href="https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/presets.py#L119">startup/bl_operators/presets.py:119</a></p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.update_image_from_plane_marker">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">update_image_from_plane_marker</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.update_image_from_plane_marker" title="Link to this definition">¶</a></dt>
<dd><p>Update current image used by plane marker from the content of the plane marker</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.view_all">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">view_all</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">fit_view</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.view_all" title="Link to this definition">¶</a></dt>
<dd><p>View whole image with markers</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>fit_view</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Fit View, Fit frame to the viewport</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.view_center_cursor">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">view_center_cursor</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.view_center_cursor" title="Link to this definition">¶</a></dt>
<dd><p>Center the view so that the cursor is in the middle of the view</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.view_ndof">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">view_ndof</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.view_ndof" title="Link to this definition">¶</a></dt>
<dd><p>Use a 3D mouse device to pan/zoom the view</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.view_pan">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">view_pan</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">offset</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">(0.0,</span> <span class="pre">0.0)</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.view_pan" title="Link to this definition">¶</a></dt>
<dd><p>Pan the view</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>offset</strong> (<a class="reference internal" href="mathutils.html#mathutils.Vector" title="mathutils.Vector"><code class="xref py py-class docutils literal notranslate"><span class="pre">mathutils.Vector</span></code></a> of 2 items in [-inf, inf], (optional)) – Offset, Offset in floating-point units, 1.0 is the width and height of the image</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.view_selected">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">view_selected</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.view_selected" title="Link to this definition">¶</a></dt>
<dd><p>View all selected elements</p>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.view_zoom">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">view_zoom</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">factor</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0.0</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">use_cursor_init</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">True</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.view_zoom" title="Link to this definition">¶</a></dt>
<dd><p>Zoom in/out the view</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>factor</strong> (<em>float in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Factor, Zoom factor, values higher than 1.0 zoom in, lower values zoom out</p></li>
<li><p><strong>use_cursor_init</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Use Mouse Position, Allow the initial mouse position to be used</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.view_zoom_in">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">view_zoom_in</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">location</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">(0.0,</span> <span class="pre">0.0)</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.view_zoom_in" title="Link to this definition">¶</a></dt>
<dd><p>Zoom in the view</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>location</strong> (<a class="reference internal" href="mathutils.html#mathutils.Vector" title="mathutils.Vector"><code class="xref py py-class docutils literal notranslate"><span class="pre">mathutils.Vector</span></code></a> of 2 items in [-inf, inf], (optional)) – Location, Cursor location in screen coordinates</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.view_zoom_out">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">view_zoom_out</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">location</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">(0.0,</span> <span class="pre">0.0)</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.view_zoom_out" title="Link to this definition">¶</a></dt>
<dd><p>Zoom out the view</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>location</strong> (<a class="reference internal" href="mathutils.html#mathutils.Vector" title="mathutils.Vector"><code class="xref py py-class docutils literal notranslate"><span class="pre">mathutils.Vector</span></code></a> of 2 items in [-inf, inf], (optional)) – Location, Cursor location in normalized (0.0 to 1.0) coordinates</p>
</dd>
</dl>
</dd></dl>
<dl class="py function">
<dt class="sig sig-object py" id="bpy.ops.clip.view_zoom_ratio">
<span class="sig-prename descclassname"><span class="pre">bpy.ops.clip.</span></span><span class="sig-name descname"><span class="pre">view_zoom_ratio</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">ratio</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0.0</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.clip.view_zoom_ratio" title="Link to this definition">¶</a></dt>
<dd><p>Set the zoom ratio (based on clip size)</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>ratio</strong> (<em>float in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Ratio, Zoom ratio, 1.0 is 1:1, higher is zoomed in, lower is zoomed out</p>
</dd>
</dl>
</dd></dl>
</section>
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<ul>
<li><a class="reference internal" href="#">Clip Operators</a><ul>
<li><a class="reference internal" href="#bpy.ops.clip.add_marker"><code class="docutils literal notranslate"><span class="pre">add_marker()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.add_marker_at_click"><code class="docutils literal notranslate"><span class="pre">add_marker_at_click()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.add_marker_move"><code class="docutils literal notranslate"><span class="pre">add_marker_move()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.add_marker_slide"><code class="docutils literal notranslate"><span class="pre">add_marker_slide()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.apply_solution_scale"><code class="docutils literal notranslate"><span class="pre">apply_solution_scale()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.average_tracks"><code class="docutils literal notranslate"><span class="pre">average_tracks()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.bundles_to_mesh"><code class="docutils literal notranslate"><span class="pre">bundles_to_mesh()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.camera_preset_add"><code class="docutils literal notranslate"><span class="pre">camera_preset_add()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.change_frame"><code class="docutils literal notranslate"><span class="pre">change_frame()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.clean_tracks"><code class="docutils literal notranslate"><span class="pre">clean_tracks()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.clear_solution"><code class="docutils literal notranslate"><span class="pre">clear_solution()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.clear_track_path"><code class="docutils literal notranslate"><span class="pre">clear_track_path()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.constraint_to_fcurve"><code class="docutils literal notranslate"><span class="pre">constraint_to_fcurve()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.copy_tracks"><code class="docutils literal notranslate"><span class="pre">copy_tracks()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.create_plane_track"><code class="docutils literal notranslate"><span class="pre">create_plane_track()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.cursor_set"><code class="docutils literal notranslate"><span class="pre">cursor_set()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.delete_marker"><code class="docutils literal notranslate"><span class="pre">delete_marker()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.delete_proxy"><code class="docutils literal notranslate"><span class="pre">delete_proxy()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.delete_track"><code class="docutils literal notranslate"><span class="pre">delete_track()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.detect_features"><code class="docutils literal notranslate"><span class="pre">detect_features()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.disable_markers"><code class="docutils literal notranslate"><span class="pre">disable_markers()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.dopesheet_select_channel"><code class="docutils literal notranslate"><span class="pre">dopesheet_select_channel()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.dopesheet_view_all"><code class="docutils literal notranslate"><span class="pre">dopesheet_view_all()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.filter_tracks"><code class="docutils literal notranslate"><span class="pre">filter_tracks()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.frame_jump"><code class="docutils literal notranslate"><span class="pre">frame_jump()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.graph_center_current_frame"><code class="docutils literal notranslate"><span class="pre">graph_center_current_frame()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.graph_delete_curve"><code class="docutils literal notranslate"><span class="pre">graph_delete_curve()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.graph_delete_knot"><code class="docutils literal notranslate"><span class="pre">graph_delete_knot()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.graph_disable_markers"><code class="docutils literal notranslate"><span class="pre">graph_disable_markers()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.graph_select"><code class="docutils literal notranslate"><span class="pre">graph_select()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.graph_select_all_markers"><code class="docutils literal notranslate"><span class="pre">graph_select_all_markers()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.graph_select_box"><code class="docutils literal notranslate"><span class="pre">graph_select_box()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.graph_view_all"><code class="docutils literal notranslate"><span class="pre">graph_view_all()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.hide_tracks"><code class="docutils literal notranslate"><span class="pre">hide_tracks()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.hide_tracks_clear"><code class="docutils literal notranslate"><span class="pre">hide_tracks_clear()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.join_tracks"><code class="docutils literal notranslate"><span class="pre">join_tracks()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.keyframe_delete"><code class="docutils literal notranslate"><span class="pre">keyframe_delete()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.keyframe_insert"><code class="docutils literal notranslate"><span class="pre">keyframe_insert()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.lock_selection_toggle"><code class="docutils literal notranslate"><span class="pre">lock_selection_toggle()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.lock_tracks"><code class="docutils literal notranslate"><span class="pre">lock_tracks()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.mode_set"><code class="docutils literal notranslate"><span class="pre">mode_set()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.new_image_from_plane_marker"><code class="docutils literal notranslate"><span class="pre">new_image_from_plane_marker()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.open"><code class="docutils literal notranslate"><span class="pre">open()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.paste_tracks"><code class="docutils literal notranslate"><span class="pre">paste_tracks()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.prefetch"><code class="docutils literal notranslate"><span class="pre">prefetch()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.rebuild_proxy"><code class="docutils literal notranslate"><span class="pre">rebuild_proxy()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.refine_markers"><code class="docutils literal notranslate"><span class="pre">refine_markers()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.reload"><code class="docutils literal notranslate"><span class="pre">reload()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.select"><code class="docutils literal notranslate"><span class="pre">select()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.select_all"><code class="docutils literal notranslate"><span class="pre">select_all()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.select_box"><code class="docutils literal notranslate"><span class="pre">select_box()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.select_circle"><code class="docutils literal notranslate"><span class="pre">select_circle()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.select_grouped"><code class="docutils literal notranslate"><span class="pre">select_grouped()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.select_lasso"><code class="docutils literal notranslate"><span class="pre">select_lasso()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.set_active_clip"><code class="docutils literal notranslate"><span class="pre">set_active_clip()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.set_axis"><code class="docutils literal notranslate"><span class="pre">set_axis()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.set_origin"><code class="docutils literal notranslate"><span class="pre">set_origin()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.set_plane"><code class="docutils literal notranslate"><span class="pre">set_plane()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.set_scale"><code class="docutils literal notranslate"><span class="pre">set_scale()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.set_scene_frames"><code class="docutils literal notranslate"><span class="pre">set_scene_frames()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.set_solution_scale"><code class="docutils literal notranslate"><span class="pre">set_solution_scale()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.set_solver_keyframe"><code class="docutils literal notranslate"><span class="pre">set_solver_keyframe()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.set_viewport_background"><code class="docutils literal notranslate"><span class="pre">set_viewport_background()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.setup_tracking_scene"><code class="docutils literal notranslate"><span class="pre">setup_tracking_scene()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.slide_marker"><code class="docutils literal notranslate"><span class="pre">slide_marker()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.slide_plane_marker"><code class="docutils literal notranslate"><span class="pre">slide_plane_marker()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.solve_camera"><code class="docutils literal notranslate"><span class="pre">solve_camera()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.stabilize_2d_add"><code class="docutils literal notranslate"><span class="pre">stabilize_2d_add()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.stabilize_2d_remove"><code class="docutils literal notranslate"><span class="pre">stabilize_2d_remove()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.stabilize_2d_rotation_add"><code class="docutils literal notranslate"><span class="pre">stabilize_2d_rotation_add()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.stabilize_2d_rotation_remove"><code class="docutils literal notranslate"><span class="pre">stabilize_2d_rotation_remove()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.stabilize_2d_rotation_select"><code class="docutils literal notranslate"><span class="pre">stabilize_2d_rotation_select()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.stabilize_2d_select"><code class="docutils literal notranslate"><span class="pre">stabilize_2d_select()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.track_color_preset_add"><code class="docutils literal notranslate"><span class="pre">track_color_preset_add()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.track_copy_color"><code class="docutils literal notranslate"><span class="pre">track_copy_color()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.track_markers"><code class="docutils literal notranslate"><span class="pre">track_markers()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.track_settings_as_default"><code class="docutils literal notranslate"><span class="pre">track_settings_as_default()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.track_settings_to_track"><code class="docutils literal notranslate"><span class="pre">track_settings_to_track()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.track_to_empty"><code class="docutils literal notranslate"><span class="pre">track_to_empty()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.tracking_object_new"><code class="docutils literal notranslate"><span class="pre">tracking_object_new()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.tracking_object_remove"><code class="docutils literal notranslate"><span class="pre">tracking_object_remove()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.tracking_settings_preset_add"><code class="docutils literal notranslate"><span class="pre">tracking_settings_preset_add()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.update_image_from_plane_marker"><code class="docutils literal notranslate"><span class="pre">update_image_from_plane_marker()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.view_all"><code class="docutils literal notranslate"><span class="pre">view_all()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.view_center_cursor"><code class="docutils literal notranslate"><span class="pre">view_center_cursor()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.view_ndof"><code class="docutils literal notranslate"><span class="pre">view_ndof()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.view_pan"><code class="docutils literal notranslate"><span class="pre">view_pan()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.view_selected"><code class="docutils literal notranslate"><span class="pre">view_selected()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.view_zoom"><code class="docutils literal notranslate"><span class="pre">view_zoom()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.view_zoom_in"><code class="docutils literal notranslate"><span class="pre">view_zoom_in()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.view_zoom_out"><code class="docutils literal notranslate"><span class="pre">view_zoom_out()</span></code></a></li>
<li><a class="reference internal" href="#bpy.ops.clip.view_zoom_ratio"><code class="docutils literal notranslate"><span class="pre">view_zoom_ratio()</span></code></a></li>
</ul>
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