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<li class="toctree-l2"><a class="reference internal" href="bpy.ops.export_anim.html">Export Anim Operators</a></li>
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<li class="toctree-l2"><a class="reference internal" href="bpy.ops.geometry.html">Geometry Operators</a></li>
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<li class="toctree-l2"><a class="reference internal" href="bpy.ops.image.html">Image Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.import_anim.html">Import Anim Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.import_curve.html">Import Curve Operators</a></li>
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<li class="toctree-l2"><a class="reference internal" href="bpy.ops.info.html">Info Operators</a></li>
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<li class="toctree-l2"><a class="reference internal" href="bpy.ops.mesh.html">Mesh Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.nla.html">Nla Operators</a></li>
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<li class="toctree-l2"><a class="reference internal" href="bpy.ops.object.html">Object Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.outliner.html">Outliner Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.paint.html">Paint Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.paintcurve.html">Paintcurve Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.palette.html">Palette Operators</a></li>
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<li class="toctree-l2"><a class="reference internal" href="bpy.ops.ptcache.html">Ptcache Operators</a></li>
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<li class="toctree-l2"><a class="reference internal" href="bpy.ops.sound.html">Sound Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.spreadsheet.html">Spreadsheet Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.surface.html">Surface Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.text.html">Text Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.text_editor.html">Text Editor Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.texture.html">Texture Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.transform.html">Transform Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.ui.html">Ui Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.uilist.html">Uilist Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.uv.html">Uv Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.view2d.html">View2D Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.view3d.html">View3D Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.wm.html">Wm Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.workspace.html">Workspace Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.world.html">World Operators</a></li>
</ul>
</li>
<li class="toctree-l1 has-children"><a class="reference internal" href="bpy.types.html">Types (bpy.types)</a><input class="toctree-checkbox" id="toctree-checkbox-4" name="toctree-checkbox-4" role="switch" type="checkbox"/><label for="toctree-checkbox-4"><div class="visually-hidden">Toggle navigation of Types (bpy.types)</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AOV.html">AOV(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AOVs.html">AOVs(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ASSETBROWSER_UL_metadata_tags.html">ASSETBROWSER_UL_metadata_tags(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Action.html">Action(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbag.html">ActionChannelbag(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbagFCurves.html">ActionChannelbagFCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbagGroups.html">ActionChannelbagGroups(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbags.html">ActionChannelbags(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionConstraint.html">ActionConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionFCurves.html">ActionFCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionGroup.html">ActionGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionGroups.html">ActionGroups(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionKeyframeStrip.html">ActionKeyframeStrip(ActionStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionLayer.html">ActionLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionLayers.html">ActionLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionPoseMarkers.html">ActionPoseMarkers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionSlot.html">ActionSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionSlots.html">ActionSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionStrip.html">ActionStrip(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionStrips.html">ActionStrips(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AddStrip.html">AddStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Addon.html">Addon(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AddonPreferences.html">AddonPreferences(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Addons.html">Addons(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AdjustmentStrip.html">AdjustmentStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AlphaOverStrip.html">AlphaOverStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AlphaUnderStrip.html">AlphaUnderStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimData.html">AnimData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimDataDrivers.html">AnimDataDrivers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimViz.html">AnimViz(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimVizMotionPaths.html">AnimVizMotionPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnyType.html">AnyType(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Area.html">Area(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AreaLight.html">AreaLight(Light)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AreaSpaces.html">AreaSpaces(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Armature.html">Armature(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureBones.html">ArmatureBones(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureConstraint.html">ArmatureConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureConstraintTargets.html">ArmatureConstraintTargets(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureEditBones.html">ArmatureEditBones(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureModifier.html">ArmatureModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArrayModifier.html">ArrayModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetCatalogPath.html">AssetCatalogPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetHandle.html">AssetHandle(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetLibraryCollection.html">AssetLibraryCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetLibraryReference.html">AssetLibraryReference(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetMetaData.html">AssetMetaData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetRepresentation.html">AssetRepresentation(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetShelf.html">AssetShelf(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetTag.html">AssetTag(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetTags.html">AssetTags(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetWeakReference.html">AssetWeakReference(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Attribute.html">Attribute(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupCurves.html">AttributeGroupCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupGreasePencil.html">AttributeGroupGreasePencil(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupGreasePencilDrawing.html">AttributeGroupGreasePencilDrawing(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupMesh.html">AttributeGroupMesh(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupPointCloud.html">AttributeGroupPointCloud(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BakeSettings.html">BakeSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BevelModifier.html">BevelModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BezierSplinePoint.html">BezierSplinePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendData.html">BlendData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataActions.html">BlendDataActions(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataArmatures.html">BlendDataArmatures(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataBrushes.html">BlendDataBrushes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCacheFiles.html">BlendDataCacheFiles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCameras.html">BlendDataCameras(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCollections.html">BlendDataCollections(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCurves.html">BlendDataCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataFonts.html">BlendDataFonts(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataGreasePencils.html">BlendDataGreasePencils(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataGreasePencilsV3.html">BlendDataGreasePencilsV3(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataHairCurves.html">BlendDataHairCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataImages.html">BlendDataImages(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLattices.html">BlendDataLattices(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLibraries.html">BlendDataLibraries(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLights.html">BlendDataLights(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLineStyles.html">BlendDataLineStyles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMasks.html">BlendDataMasks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMaterials.html">BlendDataMaterials(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMeshes.html">BlendDataMeshes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMetaBalls.html">BlendDataMetaBalls(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMovieClips.html">BlendDataMovieClips(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataNodeTrees.html">BlendDataNodeTrees(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataObjects.html">BlendDataObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataPaintCurves.html">BlendDataPaintCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataPalettes.html">BlendDataPalettes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataParticles.html">BlendDataParticles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataPointClouds.html">BlendDataPointClouds(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataProbes.html">BlendDataProbes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataScenes.html">BlendDataScenes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataScreens.html">BlendDataScreens(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataSounds.html">BlendDataSounds(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataSpeakers.html">BlendDataSpeakers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataTexts.html">BlendDataTexts(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataTextures.html">BlendDataTextures(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataVolumes.html">BlendDataVolumes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataWindowManagers.html">BlendDataWindowManagers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataWorkSpaces.html">BlendDataWorkSpaces(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataWorlds.html">BlendDataWorlds(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContext.html">BlendImportContext(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextItem.html">BlendImportContextItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextItems.html">BlendImportContextItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextLibraries.html">BlendImportContextLibraries(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextLibrary.html">BlendImportContextLibrary(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendTexture.html">BlendTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlenderRNA.html">BlenderRNA(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRule.html">BoidRule(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleAverageSpeed.html">BoidRuleAverageSpeed(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleAvoid.html">BoidRuleAvoid(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleAvoidCollision.html">BoidRuleAvoidCollision(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleFight.html">BoidRuleFight(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleFollowLeader.html">BoidRuleFollowLeader(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleGoal.html">BoidRuleGoal(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidSettings.html">BoidSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidState.html">BoidState(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Bone.html">Bone(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneCollection.html">BoneCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneCollectionMemberships.html">BoneCollectionMemberships(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneCollections.html">BoneCollections(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneColor.html">BoneColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoolAttribute.html">BoolAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoolAttributeValue.html">BoolAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoolProperty.html">BoolProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BooleanModifier.html">BooleanModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrightContrastModifier.html">BrightContrastModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Brush.html">Brush(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilities.html">BrushCapabilities(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesImagePaint.html">BrushCapabilitiesImagePaint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesSculpt.html">BrushCapabilitiesSculpt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesVertexPaint.html">BrushCapabilitiesVertexPaint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesWeightPaint.html">BrushCapabilitiesWeightPaint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCurvesSculptSettings.html">BrushCurvesSculptSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushGpencilSettings.html">BrushGpencilSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushTextureSlot.html">BrushTextureSlot(TextureSlot)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BuildModifier.html">BuildModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteColorAttribute.html">ByteColorAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteColorAttributeValue.html">ByteColorAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteIntAttribute.html">ByteIntAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteIntAttributeValue.html">ByteIntAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CLIP_UL_tracking_objects.html">CLIP_UL_tracking_objects(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CURVES_UL_attributes.html">CURVES_UL_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheFile.html">CacheFile(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheFileLayer.html">CacheFileLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheFileLayers.html">CacheFileLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheObjectPath.html">CacheObjectPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheObjectPaths.html">CacheObjectPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Camera.html">Camera(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraBackgroundImage.html">CameraBackgroundImage(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraBackgroundImages.html">CameraBackgroundImages(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraDOFSettings.html">CameraDOFSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraSolverConstraint.html">CameraSolverConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraStereoData.html">CameraStereoData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CastModifier.html">CastModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ChannelDriverVariables.html">ChannelDriverVariables(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ChildOfConstraint.html">ChildOfConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ChildParticle.html">ChildParticle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClampToConstraint.html">ClampToConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothCollisionSettings.html">ClothCollisionSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothModifier.html">ClothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothSettings.html">ClothSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothSolverResult.html">ClothSolverResult(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CloudsTexture.html">CloudsTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Collection.html">Collection(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionChild.html">CollectionChild(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionChildren.html">CollectionChildren(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionExport.html">CollectionExport(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionLightLinking.html">CollectionLightLinking(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionObject.html">CollectionObject(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionObjects.html">CollectionObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionProperty.html">CollectionProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollisionModifier.html">CollisionModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollisionSettings.html">CollisionSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorBalanceModifier.html">ColorBalanceModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedDisplaySettings.html">ColorManagedDisplaySettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedInputColorspaceSettings.html">ColorManagedInputColorspaceSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedSequencerColorspaceSettings.html">ColorManagedSequencerColorspaceSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedViewSettings.html">ColorManagedViewSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorMapping.html">ColorMapping(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorMixStrip.html">ColorMixStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorRamp.html">ColorRamp(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorRampElement.html">ColorRampElement(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorRampElements.html">ColorRampElements(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorStrip.html">ColorStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNode.html">CompositorNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeAlphaOver.html">CompositorNodeAlphaOver(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeAntiAliasing.html">CompositorNodeAntiAliasing(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBilateralblur.html">CompositorNodeBilateralblur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBlur.html">CompositorNodeBlur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBokehBlur.html">CompositorNodeBokehBlur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBokehImage.html">CompositorNodeBokehImage(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBoxMask.html">CompositorNodeBoxMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBrightContrast.html">CompositorNodeBrightContrast(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeChannelMatte.html">CompositorNodeChannelMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeChromaMatte.html">CompositorNodeChromaMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorBalance.html">CompositorNodeColorBalance(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorCorrection.html">CompositorNodeColorCorrection(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorMatte.html">CompositorNodeColorMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorSpill.html">CompositorNodeColorSpill(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombHSVA.html">CompositorNodeCombHSVA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombRGBA.html">CompositorNodeCombRGBA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombYCCA.html">CompositorNodeCombYCCA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombYUVA.html">CompositorNodeCombYUVA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombineColor.html">CompositorNodeCombineColor(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombineXYZ.html">CompositorNodeCombineXYZ(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeComposite.html">CompositorNodeComposite(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeConvertColorSpace.html">CompositorNodeConvertColorSpace(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCornerPin.html">CompositorNodeCornerPin(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCrop.html">CompositorNodeCrop(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCryptomatte.html">CompositorNodeCryptomatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCryptomatteV2.html">CompositorNodeCryptomatteV2(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCurveRGB.html">CompositorNodeCurveRGB(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCurveVec.html">CompositorNodeCurveVec(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCustomGroup.html">CompositorNodeCustomGroup(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDBlur.html">CompositorNodeDBlur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDefocus.html">CompositorNodeDefocus(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDenoise.html">CompositorNodeDenoise(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDespeckle.html">CompositorNodeDespeckle(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDiffMatte.html">CompositorNodeDiffMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDilateErode.html">CompositorNodeDilateErode(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDisplace.html">CompositorNodeDisplace(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDistanceMatte.html">CompositorNodeDistanceMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDoubleEdgeMask.html">CompositorNodeDoubleEdgeMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeEllipseMask.html">CompositorNodeEllipseMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeExposure.html">CompositorNodeExposure(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeFilter.html">CompositorNodeFilter(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeFlip.html">CompositorNodeFlip(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeGamma.html">CompositorNodeGamma(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeGlare.html">CompositorNodeGlare(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeGroup.html">CompositorNodeGroup(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeHueCorrect.html">CompositorNodeHueCorrect(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeHueSat.html">CompositorNodeHueSat(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeIDMask.html">CompositorNodeIDMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeImage.html">CompositorNodeImage(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeImageCoordinates.html">CompositorNodeImageCoordinates(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeImageInfo.html">CompositorNodeImageInfo(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeInpaint.html">CompositorNodeInpaint(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeInvert.html">CompositorNodeInvert(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeKeying.html">CompositorNodeKeying(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeKeyingScreen.html">CompositorNodeKeyingScreen(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeKuwahara.html">CompositorNodeKuwahara(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeLensdist.html">CompositorNodeLensdist(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeLevels.html">CompositorNodeLevels(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeLumaMatte.html">CompositorNodeLumaMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMapRange.html">CompositorNodeMapRange(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMapUV.html">CompositorNodeMapUV(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMapValue.html">CompositorNodeMapValue(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMask.html">CompositorNodeMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMath.html">CompositorNodeMath(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMixRGB.html">CompositorNodeMixRGB(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMovieClip.html">CompositorNodeMovieClip(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMovieDistortion.html">CompositorNodeMovieDistortion(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeNormal.html">CompositorNodeNormal(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeNormalize.html">CompositorNodeNormalize(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeOutputFile.html">CompositorNodeOutputFile(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeOutputFileFileSlots.html">CompositorNodeOutputFileFileSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeOutputFileLayerSlots.html">CompositorNodeOutputFileLayerSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePixelate.html">CompositorNodePixelate(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePlaneTrackDeform.html">CompositorNodePlaneTrackDeform(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePosterize.html">CompositorNodePosterize(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePremulKey.html">CompositorNodePremulKey(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRGB.html">CompositorNodeRGB(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRGBToBW.html">CompositorNodeRGBToBW(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRLayers.html">CompositorNodeRLayers(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRelativeToPixel.html">CompositorNodeRelativeToPixel(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRotate.html">CompositorNodeRotate(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeScale.html">CompositorNodeScale(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSceneTime.html">CompositorNodeSceneTime(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepHSVA.html">CompositorNodeSepHSVA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepRGBA.html">CompositorNodeSepRGBA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepYCCA.html">CompositorNodeSepYCCA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepYUVA.html">CompositorNodeSepYUVA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSeparateColor.html">CompositorNodeSeparateColor(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSeparateXYZ.html">CompositorNodeSeparateXYZ(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSetAlpha.html">CompositorNodeSetAlpha(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSplit.html">CompositorNodeSplit(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeStabilize.html">CompositorNodeStabilize(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSunBeams.html">CompositorNodeSunBeams(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSwitch.html">CompositorNodeSwitch(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSwitchView.html">CompositorNodeSwitchView(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTexture.html">CompositorNodeTexture(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTime.html">CompositorNodeTime(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTonemap.html">CompositorNodeTonemap(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTrackPos.html">CompositorNodeTrackPos(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTransform.html">CompositorNodeTransform(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTranslate.html">CompositorNodeTranslate(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTree.html">CompositorNodeTree(NodeTree)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeValToRGB.html">CompositorNodeValToRGB(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeValue.html">CompositorNodeValue(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeVecBlur.html">CompositorNodeVecBlur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeViewer.html">CompositorNodeViewer(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeZcombine.html">CompositorNodeZcombine(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ConsoleLine.html">ConsoleLine(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Constraint.html">Constraint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ConstraintTarget.html">ConstraintTarget(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ConstraintTargetBone.html">ConstraintTargetBone(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Context.html">Context(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyLocationConstraint.html">CopyLocationConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyRotationConstraint.html">CopyRotationConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyScaleConstraint.html">CopyScaleConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyTransformsConstraint.html">CopyTransformsConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CorrectiveSmoothModifier.html">CorrectiveSmoothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CrossStrip.html">CrossStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CryptomatteEntry.html">CryptomatteEntry(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Curve.html">Curve(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMap.html">CurveMap(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMapPoint.html">CurveMapPoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMapPoints.html">CurveMapPoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMapping.html">CurveMapping(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveModifier.html">CurveModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvePaintSettings.html">CurvePaintSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvePoint.html">CurvePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveProfile.html">CurveProfile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveProfilePoint.html">CurveProfilePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveProfilePoints.html">CurveProfilePoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveSlice.html">CurveSlice(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveSplines.html">CurveSplines(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Curves.html">Curves(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvesModifier.html">CurvesModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvesSculpt.html">CurvesSculpt(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DATA_UL_bone_collections.html">DATA_UL_bone_collections(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DampedTrackConstraint.html">DampedTrackConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DataTransferModifier.html">DataTransferModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DecimateModifier.html">DecimateModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Depsgraph.html">Depsgraph(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DepsgraphObjectInstance.html">DepsgraphObjectInstance(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DepsgraphUpdate.html">DepsgraphUpdate(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DisplaceModifier.html">DisplaceModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DisplaySafeAreas.html">DisplaySafeAreas(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DistortedNoiseTexture.html">DistortedNoiseTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DopeSheet.html">DopeSheet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Driver.html">Driver(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DriverTarget.html">DriverTarget(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DriverVariable.html">DriverVariable(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintBrushSettings.html">DynamicPaintBrushSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintCanvasSettings.html">DynamicPaintCanvasSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintModifier.html">DynamicPaintModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintSurface.html">DynamicPaintSurface(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintSurfaces.html">DynamicPaintSurfaces(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EQCurveMappingData.html">EQCurveMappingData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EdgeSplitModifier.html">EdgeSplitModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EditBone.html">EditBone(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EffectStrip.html">EffectStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EffectorWeights.html">EffectorWeights(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EnumProperty.html">EnumProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EnumPropertyItem.html">EnumPropertyItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EvaluateClosureNodeViewerPathElem.html">EvaluateClosureNodeViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Event.html">Event(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ExplodeModifier.html">ExplodeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurve.html">FCurve(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurveKeyframePoints.html">FCurveKeyframePoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurveModifiers.html">FCurveModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurveSample.html">FCurveSample(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FFmpegSettings.html">FFmpegSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FILEBROWSER_UL_dir.html">FILEBROWSER_UL_dir(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifier.html">FModifier(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierCycles.html">FModifierCycles(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierEnvelope.html">FModifierEnvelope(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierEnvelopeControlPoint.html">FModifierEnvelopeControlPoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierEnvelopeControlPoints.html">FModifierEnvelopeControlPoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierFunctionGenerator.html">FModifierFunctionGenerator(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierGenerator.html">FModifierGenerator(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierLimits.html">FModifierLimits(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierNoise.html">FModifierNoise(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierStepped.html">FModifierStepped(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FieldSettings.html">FieldSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileAssetSelectIDFilter.html">FileAssetSelectIDFilter(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileAssetSelectParams.html">FileAssetSelectParams(FileSelectParams)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileBrowserFSMenuEntry.html">FileBrowserFSMenuEntry(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileHandler.html">FileHandler(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileSelectEntry.html">FileSelectEntry(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileSelectIDFilter.html">FileSelectIDFilter(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileSelectParams.html">FileSelectParams(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Float2Attribute.html">Float2Attribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Float2AttributeValue.html">Float2AttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Float4x4Attribute.html">Float4x4Attribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Float4x4AttributeValue.html">Float4x4AttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatAttribute.html">FloatAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatAttributeValue.html">FloatAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatColorAttribute.html">FloatColorAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatColorAttributeValue.html">FloatColorAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatProperty.html">FloatProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatVectorAttribute.html">FloatVectorAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatVectorAttributeValue.html">FloatVectorAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatVectorValueReadOnly.html">FloatVectorValueReadOnly(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloorConstraint.html">FloorConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidDomainSettings.html">FluidDomainSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidEffectorSettings.html">FluidEffectorSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidFlowSettings.html">FluidFlowSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidModifier.html">FluidModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FollowPathConstraint.html">FollowPathConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FollowTrackConstraint.html">FollowTrackConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementGenerationItem.html">ForeachGeometryElementGenerationItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementInputItem.html">ForeachGeometryElementInputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementMainItem.html">ForeachGeometryElementMainItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementZoneViewerPathElem.html">ForeachGeometryElementZoneViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleLineSet.html">FreestyleLineSet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleLineStyle.html">FreestyleLineStyle(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleModuleSettings.html">FreestyleModuleSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleModules.html">FreestyleModules(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleSettings.html">FreestyleSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Function.html">Function(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNode.html">FunctionNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAlignEulerToVector.html">FunctionNodeAlignEulerToVector(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAlignRotationToVector.html">FunctionNodeAlignRotationToVector(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAxesToRotation.html">FunctionNodeAxesToRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAxisAngleToRotation.html">FunctionNodeAxisAngleToRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeBitMath.html">FunctionNodeBitMath(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeBooleanMath.html">FunctionNodeBooleanMath(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCombineColor.html">FunctionNodeCombineColor(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCombineMatrix.html">FunctionNodeCombineMatrix(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCombineTransform.html">FunctionNodeCombineTransform(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCompare.html">FunctionNodeCompare(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeEulerToRotation.html">FunctionNodeEulerToRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeFindInString.html">FunctionNodeFindInString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeFloatToInt.html">FunctionNodeFloatToInt(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeFormatString.html">FunctionNodeFormatString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeHashValue.html">FunctionNodeHashValue(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputBool.html">FunctionNodeInputBool(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputColor.html">FunctionNodeInputColor(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputInt.html">FunctionNodeInputInt(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputRotation.html">FunctionNodeInputRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputSpecialCharacters.html">FunctionNodeInputSpecialCharacters(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputString.html">FunctionNodeInputString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputVector.html">FunctionNodeInputVector(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeIntegerMath.html">FunctionNodeIntegerMath(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInvertMatrix.html">FunctionNodeInvertMatrix(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInvertRotation.html">FunctionNodeInvertRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeMatchString.html">FunctionNodeMatchString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeMatrixDeterminant.html">FunctionNodeMatrixDeterminant(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeMatrixMultiply.html">FunctionNodeMatrixMultiply(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeProjectPoint.html">FunctionNodeProjectPoint(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeQuaternionToRotation.html">FunctionNodeQuaternionToRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRandomValue.html">FunctionNodeRandomValue(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeReplaceString.html">FunctionNodeReplaceString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotateEuler.html">FunctionNodeRotateEuler(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotateRotation.html">FunctionNodeRotateRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotateVector.html">FunctionNodeRotateVector(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotationToAxisAngle.html">FunctionNodeRotationToAxisAngle(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotationToEuler.html">FunctionNodeRotationToEuler(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotationToQuaternion.html">FunctionNodeRotationToQuaternion(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSeparateColor.html">FunctionNodeSeparateColor(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSeparateMatrix.html">FunctionNodeSeparateMatrix(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSeparateTransform.html">FunctionNodeSeparateTransform(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSliceString.html">FunctionNodeSliceString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeStringLength.html">FunctionNodeStringLength(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeTransformDirection.html">FunctionNodeTransformDirection(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeTransformPoint.html">FunctionNodeTransformPoint(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeTransposeMatrix.html">FunctionNodeTransposeMatrix(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeValueToString.html">FunctionNodeValueToString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_annotation_layer.html">GPENCIL_UL_annotation_layer(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_layer.html">GPENCIL_UL_layer(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_masks.html">GPENCIL_UL_masks(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_matslots.html">GPENCIL_UL_matslots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilFrame.html">GPencilFrame(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilFrames.html">GPencilFrames(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilInterpolateSettings.html">GPencilInterpolateSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilLayer.html">GPencilLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilSculptGuide.html">GPencilSculptGuide(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilSculptSettings.html">GPencilSculptSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilStroke.html">GPencilStroke(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilStrokePoint.html">GPencilStrokePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GREASE_PENCIL_UL_attributes.html">GREASE_PENCIL_UL_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GREASE_PENCIL_UL_masks.html">GREASE_PENCIL_UL_masks(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GammaCrossStrip.html">GammaCrossStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GaussianBlurStrip.html">GaussianBlurStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNode.html">GeometryNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeAccumulateField.html">GeometryNodeAccumulateField(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeAttributeDomainSize.html">GeometryNodeAttributeDomainSize(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeAttributeStatistic.html">GeometryNodeAttributeStatistic(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeBake.html">GeometryNodeBake(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeBlurAttribute.html">GeometryNodeBlurAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeBoundBox.html">GeometryNodeBoundBox(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCameraInfo.html">GeometryNodeCameraInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCaptureAttribute.html">GeometryNodeCaptureAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeClosureInput.html">GeometryNodeClosureInput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeClosureOutput.html">GeometryNodeClosureOutput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCollectionInfo.html">GeometryNodeCollectionInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCombineBundle.html">GeometryNodeCombineBundle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeConvexHull.html">GeometryNodeConvexHull(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCornersOfEdge.html">GeometryNodeCornersOfEdge(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCornersOfFace.html">GeometryNodeCornersOfFace(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCornersOfVertex.html">GeometryNodeCornersOfVertex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveArc.html">GeometryNodeCurveArc(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveEndpointSelection.html">GeometryNodeCurveEndpointSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveHandleTypeSelection.html">GeometryNodeCurveHandleTypeSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveLength.html">GeometryNodeCurveLength(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveOfPoint.html">GeometryNodeCurveOfPoint(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveBezierSegment.html">GeometryNodeCurvePrimitiveBezierSegment(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveCircle.html">GeometryNodeCurvePrimitiveCircle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveLine.html">GeometryNodeCurvePrimitiveLine(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveQuadrilateral.html">GeometryNodeCurvePrimitiveQuadrilateral(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveQuadraticBezier.html">GeometryNodeCurveQuadraticBezier(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveSetHandles.html">GeometryNodeCurveSetHandles(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveSpiral.html">GeometryNodeCurveSpiral(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveSplineType.html">GeometryNodeCurveSplineType(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveStar.html">GeometryNodeCurveStar(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveToMesh.html">GeometryNodeCurveToMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveToPoints.html">GeometryNodeCurveToPoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvesToGreasePencil.html">GeometryNodeCurvesToGreasePencil(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCustomGroup.html">GeometryNodeCustomGroup(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDeformCurvesOnSurface.html">GeometryNodeDeformCurvesOnSurface(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDeleteGeometry.html">GeometryNodeDeleteGeometry(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDistributePointsInGrid.html">GeometryNodeDistributePointsInGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDistributePointsInVolume.html">GeometryNodeDistributePointsInVolume(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDistributePointsOnFaces.html">GeometryNodeDistributePointsOnFaces(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDualMesh.html">GeometryNodeDualMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDuplicateElements.html">GeometryNodeDuplicateElements(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgePathsToCurves.html">GeometryNodeEdgePathsToCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgePathsToSelection.html">GeometryNodeEdgePathsToSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgesOfCorner.html">GeometryNodeEdgesOfCorner(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgesOfVertex.html">GeometryNodeEdgesOfVertex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgesToFaceGroups.html">GeometryNodeEdgesToFaceGroups(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEvaluateClosure.html">GeometryNodeEvaluateClosure(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeExtrudeMesh.html">GeometryNodeExtrudeMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFaceOfCorner.html">GeometryNodeFaceOfCorner(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldAtIndex.html">GeometryNodeFieldAtIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldAverage.html">GeometryNodeFieldAverage(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldMinAndMax.html">GeometryNodeFieldMinAndMax(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldOnDomain.html">GeometryNodeFieldOnDomain(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldVariance.html">GeometryNodeFieldVariance(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFillCurve.html">GeometryNodeFillCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFilletCurve.html">GeometryNodeFilletCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFlipFaces.html">GeometryNodeFlipFaces(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeForeachGeometryElementInput.html">GeometryNodeForeachGeometryElementInput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeForeachGeometryElementOutput.html">GeometryNodeForeachGeometryElementOutput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGeometryToInstance.html">GeometryNodeGeometryToInstance(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGetNamedGrid.html">GeometryNodeGetNamedGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGizmoDial.html">GeometryNodeGizmoDial(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGizmoLinear.html">GeometryNodeGizmoLinear(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGizmoTransform.html">GeometryNodeGizmoTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGreasePencilToCurves.html">GeometryNodeGreasePencilToCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGridInfo.html">GeometryNodeGridInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGridToMesh.html">GeometryNodeGridToMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGroup.html">GeometryNodeGroup(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImageInfo.html">GeometryNodeImageInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImageTexture.html">GeometryNodeImageTexture(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportCSV.html">GeometryNodeImportCSV(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportOBJ.html">GeometryNodeImportOBJ(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportPLY.html">GeometryNodeImportPLY(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportSTL.html">GeometryNodeImportSTL(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportText.html">GeometryNodeImportText(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportVDB.html">GeometryNodeImportVDB(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeIndexOfNearest.html">GeometryNodeIndexOfNearest(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeIndexSwitch.html">GeometryNodeIndexSwitch(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputActiveCamera.html">GeometryNodeInputActiveCamera(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputCollection.html">GeometryNodeInputCollection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputCurveHandlePositions.html">GeometryNodeInputCurveHandlePositions(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputCurveTilt.html">GeometryNodeInputCurveTilt(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputEdgeSmooth.html">GeometryNodeInputEdgeSmooth(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputID.html">GeometryNodeInputID(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputImage.html">GeometryNodeInputImage(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputIndex.html">GeometryNodeInputIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputInstanceBounds.html">GeometryNodeInputInstanceBounds(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputInstanceRotation.html">GeometryNodeInputInstanceRotation(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputInstanceScale.html">GeometryNodeInputInstanceScale(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMaterial.html">GeometryNodeInputMaterial(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMaterialIndex.html">GeometryNodeInputMaterialIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshEdgeAngle.html">GeometryNodeInputMeshEdgeAngle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshEdgeNeighbors.html">GeometryNodeInputMeshEdgeNeighbors(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshEdgeVertices.html">GeometryNodeInputMeshEdgeVertices(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshFaceArea.html">GeometryNodeInputMeshFaceArea(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshFaceIsPlanar.html">GeometryNodeInputMeshFaceIsPlanar(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshFaceNeighbors.html">GeometryNodeInputMeshFaceNeighbors(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshIsland.html">GeometryNodeInputMeshIsland(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshVertexNeighbors.html">GeometryNodeInputMeshVertexNeighbors(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputNamedAttribute.html">GeometryNodeInputNamedAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputNamedLayerSelection.html">GeometryNodeInputNamedLayerSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputNormal.html">GeometryNodeInputNormal(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputObject.html">GeometryNodeInputObject(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputPosition.html">GeometryNodeInputPosition(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputRadius.html">GeometryNodeInputRadius(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputSceneTime.html">GeometryNodeInputSceneTime(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputShadeSmooth.html">GeometryNodeInputShadeSmooth(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputShortestEdgePaths.html">GeometryNodeInputShortestEdgePaths(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputSplineCyclic.html">GeometryNodeInputSplineCyclic(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputSplineResolution.html">GeometryNodeInputSplineResolution(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputTangent.html">GeometryNodeInputTangent(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInstanceOnPoints.html">GeometryNodeInstanceOnPoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInstanceTransform.html">GeometryNodeInstanceTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInstancesToPoints.html">GeometryNodeInstancesToPoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInterpolateCurves.html">GeometryNodeInterpolateCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeIsViewport.html">GeometryNodeIsViewport(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeJoinGeometry.html">GeometryNodeJoinGeometry(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMaterialSelection.html">GeometryNodeMaterialSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMenuSwitch.html">GeometryNodeMenuSwitch(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMergeByDistance.html">GeometryNodeMergeByDistance(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMergeLayers.html">GeometryNodeMergeLayers(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshBoolean.html">GeometryNodeMeshBoolean(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCircle.html">GeometryNodeMeshCircle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCone.html">GeometryNodeMeshCone(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCube.html">GeometryNodeMeshCube(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCylinder.html">GeometryNodeMeshCylinder(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshFaceSetBoundaries.html">GeometryNodeMeshFaceSetBoundaries(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshGrid.html">GeometryNodeMeshGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshIcoSphere.html">GeometryNodeMeshIcoSphere(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshLine.html">GeometryNodeMeshLine(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToCurve.html">GeometryNodeMeshToCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToDensityGrid.html">GeometryNodeMeshToDensityGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToPoints.html">GeometryNodeMeshToPoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToSDFGrid.html">GeometryNodeMeshToSDFGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToVolume.html">GeometryNodeMeshToVolume(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshUVSphere.html">GeometryNodeMeshUVSphere(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeObjectInfo.html">GeometryNodeObjectInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeOffsetCornerInFace.html">GeometryNodeOffsetCornerInFace(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeOffsetPointInCurve.html">GeometryNodeOffsetPointInCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePoints.html">GeometryNodePoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsOfCurve.html">GeometryNodePointsOfCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToCurves.html">GeometryNodePointsToCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToSDFGrid.html">GeometryNodePointsToSDFGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToVertices.html">GeometryNodePointsToVertices(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToVolume.html">GeometryNodePointsToVolume(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeProximity.html">GeometryNodeProximity(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRaycast.html">GeometryNodeRaycast(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRealizeInstances.html">GeometryNodeRealizeInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRemoveAttribute.html">GeometryNodeRemoveAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRepeatInput.html">GeometryNodeRepeatInput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRepeatOutput.html">GeometryNodeRepeatOutput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeReplaceMaterial.html">GeometryNodeReplaceMaterial(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeResampleCurve.html">GeometryNodeResampleCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeReverseCurve.html">GeometryNodeReverseCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRotateInstances.html">GeometryNodeRotateInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSDFGridBoolean.html">GeometryNodeSDFGridBoolean(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleCurve.html">GeometryNodeSampleCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleGrid.html">GeometryNodeSampleGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleGridIndex.html">GeometryNodeSampleGridIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleIndex.html">GeometryNodeSampleIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleNearest.html">GeometryNodeSampleNearest(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleNearestSurface.html">GeometryNodeSampleNearestSurface(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleUVSurface.html">GeometryNodeSampleUVSurface(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeScaleElements.html">GeometryNodeScaleElements(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeScaleInstances.html">GeometryNodeScaleInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSelfObject.html">GeometryNodeSelfObject(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSeparateBundle.html">GeometryNodeSeparateBundle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSeparateComponents.html">GeometryNodeSeparateComponents(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSeparateGeometry.html">GeometryNodeSeparateGeometry(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveHandlePositions.html">GeometryNodeSetCurveHandlePositions(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveNormal.html">GeometryNodeSetCurveNormal(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveRadius.html">GeometryNodeSetCurveRadius(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveTilt.html">GeometryNodeSetCurveTilt(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGeometryName.html">GeometryNodeSetGeometryName(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGreasePencilColor.html">GeometryNodeSetGreasePencilColor(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGreasePencilDepth.html">GeometryNodeSetGreasePencilDepth(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGreasePencilSoftness.html">GeometryNodeSetGreasePencilSoftness(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetID.html">GeometryNodeSetID(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetInstanceTransform.html">GeometryNodeSetInstanceTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetMaterial.html">GeometryNodeSetMaterial(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetMaterialIndex.html">GeometryNodeSetMaterialIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetMeshNormal.html">GeometryNodeSetMeshNormal(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetPointRadius.html">GeometryNodeSetPointRadius(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetPosition.html">GeometryNodeSetPosition(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetShadeSmooth.html">GeometryNodeSetShadeSmooth(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetSplineCyclic.html">GeometryNodeSetSplineCyclic(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetSplineResolution.html">GeometryNodeSetSplineResolution(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSimulationInput.html">GeometryNodeSimulationInput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSimulationOutput.html">GeometryNodeSimulationOutput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSortElements.html">GeometryNodeSortElements(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplineLength.html">GeometryNodeSplineLength(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplineParameter.html">GeometryNodeSplineParameter(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplitEdges.html">GeometryNodeSplitEdges(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplitToInstances.html">GeometryNodeSplitToInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStoreNamedAttribute.html">GeometryNodeStoreNamedAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStoreNamedGrid.html">GeometryNodeStoreNamedGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStringJoin.html">GeometryNodeStringJoin(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStringToCurves.html">GeometryNodeStringToCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSubdivideCurve.html">GeometryNodeSubdivideCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSubdivideMesh.html">GeometryNodeSubdivideMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSubdivisionSurface.html">GeometryNodeSubdivisionSurface(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSwitch.html">GeometryNodeSwitch(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTool3DCursor.html">GeometryNodeTool3DCursor(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolActiveElement.html">GeometryNodeToolActiveElement(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolFaceSet.html">GeometryNodeToolFaceSet(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolMousePosition.html">GeometryNodeToolMousePosition(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolSelection.html">GeometryNodeToolSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolSetFaceSet.html">GeometryNodeToolSetFaceSet(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolSetSelection.html">GeometryNodeToolSetSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTransform.html">GeometryNodeTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTranslateInstances.html">GeometryNodeTranslateInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTree.html">GeometryNodeTree(NodeTree)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTriangulate.html">GeometryNodeTriangulate(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTrimCurve.html">GeometryNodeTrimCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeUVPackIslands.html">GeometryNodeUVPackIslands(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeUVUnwrap.html">GeometryNodeUVUnwrap(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeVertexOfCorner.html">GeometryNodeVertexOfCorner(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeViewer.html">GeometryNodeViewer(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeViewportTransform.html">GeometryNodeViewportTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeVolumeCube.html">GeometryNodeVolumeCube(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeVolumeToMesh.html">GeometryNodeVolumeToMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeWarning.html">GeometryNodeWarning(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometrySet.html">GeometrySet</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Gizmo.html">Gizmo(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GizmoGroup.html">GizmoGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GizmoGroupProperties.html">GizmoGroupProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GizmoProperties.html">GizmoProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Gizmos.html">Gizmos(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GlowStrip.html">GlowStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GpPaint.html">GpPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GpSculptPaint.html">GpSculptPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GpVertexPaint.html">GpVertexPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GpWeightPaint.html">GpWeightPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencil.html">GreasePencil(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilArmatureModifier.html">GreasePencilArmatureModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilArrayModifier.html">GreasePencilArrayModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilBuildModifier.html">GreasePencilBuildModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilColorModifier.html">GreasePencilColorModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilDashModifierData.html">GreasePencilDashModifierData(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilDashModifierSegment.html">GreasePencilDashModifierSegment(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilDrawing.html">GreasePencilDrawing(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilEnvelopeModifier.html">GreasePencilEnvelopeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilFrame.html">GreasePencilFrame(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilFrames.html">GreasePencilFrames(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilHookModifier.html">GreasePencilHookModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLatticeModifier.html">GreasePencilLatticeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayer.html">GreasePencilLayer(GreasePencilTreeNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayerGroup.html">GreasePencilLayerGroup(GreasePencilTreeNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayerMask.html">GreasePencilLayerMask(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayerMasks.html">GreasePencilLayerMasks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayers.html">GreasePencilLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLengthModifier.html">GreasePencilLengthModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLineartModifier.html">GreasePencilLineartModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilMirrorModifier.html">GreasePencilMirrorModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilMultiplyModifier.html">GreasePencilMultiplyModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilNoiseModifier.html">GreasePencilNoiseModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilOffsetModifier.html">GreasePencilOffsetModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilOpacityModifier.html">GreasePencilOpacityModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilOutlineModifier.html">GreasePencilOutlineModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilShrinkwrapModifier.html">GreasePencilShrinkwrapModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilSimplifyModifier.html">GreasePencilSimplifyModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilSmoothModifier.html">GreasePencilSmoothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilSubdivModifier.html">GreasePencilSubdivModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTextureModifier.html">GreasePencilTextureModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilThickModifierData.html">GreasePencilThickModifierData(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTimeModifier.html">GreasePencilTimeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTimeModifierSegment.html">GreasePencilTimeModifierSegment(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTintModifier.html">GreasePencilTintModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTreeNode.html">GreasePencilTreeNode(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilWeightAngleModifier.html">GreasePencilWeightAngleModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilWeightProximityModifier.html">GreasePencilWeightProximityModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilv3.html">GreasePencilv3(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilv3LayerGroup.html">GreasePencilv3LayerGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilv3Layers.html">GreasePencilv3Layers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GroupNodeViewerPathElem.html">GroupNodeViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Header.html">Header(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Histogram.html">Histogram(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.HookModifier.html">HookModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.HueCorrectModifier.html">HueCorrectModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.HydraRenderEngine.html">HydraRenderEngine(RenderEngine)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ID.html">ID(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDMaterials.html">IDMaterials(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibrary.html">IDOverrideLibrary(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryProperties.html">IDOverrideLibraryProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryProperty.html">IDOverrideLibraryProperty(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryPropertyOperation.html">IDOverrideLibraryPropertyOperation(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryPropertyOperations.html">IDOverrideLibraryPropertyOperations(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDPropertyWrapPtr.html">IDPropertyWrapPtr(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDViewerPathElem.html">IDViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IKParam.html">IKParam(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_AST_brush_paint.html">IMAGE_AST_brush_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_FH_drop_handler.html">IMAGE_FH_drop_handler(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_UL_render_slots.html">IMAGE_UL_render_slots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_UL_udim_tiles.html">IMAGE_UL_udim_tiles(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IO_FH_fbx.html">IO_FH_fbx(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IO_FH_gltf2.html">IO_FH_gltf2(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Image.html">Image(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageFormatSettings.html">ImageFormatSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImagePackedFile.html">ImagePackedFile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImagePaint.html">ImagePaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImagePreview.html">ImagePreview(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageStrip.html">ImageStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageTexture.html">ImageTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageUser.html">ImageUser(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IndexSwitchItem.html">IndexSwitchItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Int2Attribute.html">Int2Attribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Int2AttributeValue.html">Int2AttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IntAttribute.html">IntAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IntAttributeValue.html">IntAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IntProperty.html">IntProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Itasc.html">Itasc(IKParam)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Key.html">Key(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyConfig.html">KeyConfig(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyConfigPreferences.html">KeyConfigPreferences(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyConfigurations.html">KeyConfigurations(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMap.html">KeyMap(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMapItem.html">KeyMapItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMapItems.html">KeyMapItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMaps.html">KeyMaps(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Keyframe.html">Keyframe(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSet.html">KeyingSet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetInfo.html">KeyingSetInfo(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetPath.html">KeyingSetPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetPaths.html">KeyingSetPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSets.html">KeyingSets(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetsAll.html">KeyingSetsAll(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KinematicConstraint.html">KinematicConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LaplacianDeformModifier.html">LaplacianDeformModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LaplacianSmoothModifier.html">LaplacianSmoothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Lattice.html">Lattice(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LatticeModifier.html">LatticeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LatticePoint.html">LatticePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LayerCollection.html">LayerCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LayerObjects.html">LayerObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LayoutPanelState.html">LayoutPanelState(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Library.html">Library(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LibraryWeakReference.html">LibraryWeakReference(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Light.html">Light(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbe.html">LightProbe(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbePlane.html">LightProbePlane(LightProbe)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbeSphere.html">LightProbeSphere(LightProbe)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbeVolume.html">LightProbeVolume(LightProbe)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Lightgroup.html">Lightgroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Lightgroups.html">Lightgroups(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitDistanceConstraint.html">LimitDistanceConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitLocationConstraint.html">LimitLocationConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitRotationConstraint.html">LimitRotationConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitScaleConstraint.html">LimitScaleConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier.html">LineStyleAlphaModifier(LineStyleModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_AlongStroke.html">LineStyleAlphaModifier_AlongStroke(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_CreaseAngle.html">LineStyleAlphaModifier_CreaseAngle(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Curvature_3D.html">LineStyleAlphaModifier_Curvature_3D(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_DistanceFromCamera.html">LineStyleAlphaModifier_DistanceFromCamera(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_DistanceFromObject.html">LineStyleAlphaModifier_DistanceFromObject(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Material.html">LineStyleAlphaModifier_Material(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Noise.html">LineStyleAlphaModifier_Noise(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Tangent.html">LineStyleAlphaModifier_Tangent(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifiers.html">LineStyleAlphaModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier.html">LineStyleColorModifier(LineStyleModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_AlongStroke.html">LineStyleColorModifier_AlongStroke(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_CreaseAngle.html">LineStyleColorModifier_CreaseAngle(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Curvature_3D.html">LineStyleColorModifier_Curvature_3D(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_DistanceFromCamera.html">LineStyleColorModifier_DistanceFromCamera(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_DistanceFromObject.html">LineStyleColorModifier_DistanceFromObject(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Material.html">LineStyleColorModifier_Material(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Noise.html">LineStyleColorModifier_Noise(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Tangent.html">LineStyleColorModifier_Tangent(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifiers.html">LineStyleColorModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier.html">LineStyleGeometryModifier(LineStyleModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_2DOffset.html">LineStyleGeometryModifier_2DOffset(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_2DTransform.html">LineStyleGeometryModifier_2DTransform(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_BackboneStretcher.html">LineStyleGeometryModifier_BackboneStretcher(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_BezierCurve.html">LineStyleGeometryModifier_BezierCurve(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Blueprint.html">LineStyleGeometryModifier_Blueprint(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_GuidingLines.html">LineStyleGeometryModifier_GuidingLines(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_PerlinNoise1D.html">LineStyleGeometryModifier_PerlinNoise1D(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_PerlinNoise2D.html">LineStyleGeometryModifier_PerlinNoise2D(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Polygonalization.html">LineStyleGeometryModifier_Polygonalization(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Sampling.html">LineStyleGeometryModifier_Sampling(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Simplification.html">LineStyleGeometryModifier_Simplification(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_SinusDisplacement.html">LineStyleGeometryModifier_SinusDisplacement(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_SpatialNoise.html">LineStyleGeometryModifier_SpatialNoise(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_TipRemover.html">LineStyleGeometryModifier_TipRemover(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifiers.html">LineStyleGeometryModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleModifier.html">LineStyleModifier(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleTextureSlot.html">LineStyleTextureSlot(TextureSlot)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleTextureSlots.html">LineStyleTextureSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier.html">LineStyleThicknessModifier(LineStyleModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_AlongStroke.html">LineStyleThicknessModifier_AlongStroke(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Calligraphy.html">LineStyleThicknessModifier_Calligraphy(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_CreaseAngle.html">LineStyleThicknessModifier_CreaseAngle(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Curvature_3D.html">LineStyleThicknessModifier_Curvature_3D(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_DistanceFromCamera.html">LineStyleThicknessModifier_DistanceFromCamera(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_DistanceFromObject.html">LineStyleThicknessModifier_DistanceFromObject(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Material.html">LineStyleThicknessModifier_Material(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Noise.html">LineStyleThicknessModifier_Noise(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Tangent.html">LineStyleThicknessModifier_Tangent(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifiers.html">LineStyleThicknessModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Linesets.html">Linesets(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LockedTrackConstraint.html">LockedTrackConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LoopColors.html">LoopColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MASK_UL_layers.html">MASK_UL_layers(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MATERIAL_UL_matslots.html">MATERIAL_UL_matslots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_attributes.html">MESH_UL_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_color_attributes.html">MESH_UL_color_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_color_attributes_selector.html">MESH_UL_color_attributes_selector(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_shape_keys.html">MESH_UL_shape_keys(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_uvmaps.html">MESH_UL_uvmaps(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_vgroups.html">MESH_UL_vgroups(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Macro.html">Macro(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MagicTexture.html">MagicTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaintainVolumeConstraint.html">MaintainVolumeConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MarbleTexture.html">MarbleTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Mask.html">Mask(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskLayer.html">MaskLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskLayers.html">MaskLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskModifier.html">MaskModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskParent.html">MaskParent(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSpline.html">MaskSpline(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplinePoint.html">MaskSplinePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplinePointUW.html">MaskSplinePointUW(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplinePoints.html">MaskSplinePoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplines.html">MaskSplines(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskStrip.html">MaskStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Material.html">Material(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaterialGPencilStyle.html">MaterialGPencilStyle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaterialLineArt.html">MaterialLineArt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaterialSlot.html">MaterialSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Menu.html">Menu(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Mesh.html">Mesh(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshCacheModifier.html">MeshCacheModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshDeformModifier.html">MeshDeformModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshEdge.html">MeshEdge(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshEdges.html">MeshEdges(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoop.html">MeshLoop(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopColor.html">MeshLoopColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopColorLayer.html">MeshLoopColorLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopTriangle.html">MeshLoopTriangle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopTriangles.html">MeshLoopTriangles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoops.html">MeshLoops(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshNormalValue.html">MeshNormalValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshPolygon.html">MeshPolygon(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshPolygons.html">MeshPolygons(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshSequenceCacheModifier.html">MeshSequenceCacheModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshSkinVertex.html">MeshSkinVertex(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshSkinVertexLayer.html">MeshSkinVertexLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshStatVis.html">MeshStatVis(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshToVolumeModifier.html">MeshToVolumeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshUVLoop.html">MeshUVLoop(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshUVLoopLayer.html">MeshUVLoopLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshVertex.html">MeshVertex(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshVertices.html">MeshVertices(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaBall.html">MetaBall(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaBallElements.html">MetaBallElements(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaElement.html">MetaElement(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaStrip.html">MetaStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MirrorModifier.html">MirrorModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Modifier.html">Modifier(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ModifierViewerPathElem.html">ModifierViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MotionPath.html">MotionPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MotionPathVert.html">MotionPathVert(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClip.html">MovieClip(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipProxy.html">MovieClipProxy(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipScopes.html">MovieClipScopes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipStrip.html">MovieClipStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipUser.html">MovieClipUser(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieReconstructedCamera.html">MovieReconstructedCamera(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieStrip.html">MovieStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTracking.html">MovieTracking(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingCamera.html">MovieTrackingCamera(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingDopesheet.html">MovieTrackingDopesheet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingMarker.html">MovieTrackingMarker(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingMarkers.html">MovieTrackingMarkers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObject.html">MovieTrackingObject(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObjectPlaneTracks.html">MovieTrackingObjectPlaneTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObjectTracks.html">MovieTrackingObjectTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObjects.html">MovieTrackingObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneMarker.html">MovieTrackingPlaneMarker(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneMarkers.html">MovieTrackingPlaneMarkers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneTrack.html">MovieTrackingPlaneTrack(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneTracks.html">MovieTrackingPlaneTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingReconstructedCameras.html">MovieTrackingReconstructedCameras(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingReconstruction.html">MovieTrackingReconstruction(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingSettings.html">MovieTrackingSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingStabilization.html">MovieTrackingStabilization(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingTrack.html">MovieTrackingTrack(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingTracks.html">MovieTrackingTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MulticamStrip.html">MulticamStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MultiplyStrip.html">MultiplyStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MultiresModifier.html">MultiresModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MusgraveTexture.html">MusgraveTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NDOFMotionEventData.html">NDOFMotionEventData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NODE_FH_image_node.html">NODE_FH_image_node(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaStrip.html">NlaStrip(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaStripFCurves.html">NlaStripFCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaStrips.html">NlaStrips(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaTrack.html">NlaTrack(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaTracks.html">NlaTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Node.html">Node(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeCustomGroup.html">NodeCustomGroup(Node)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeEnumItem.html">NodeEnumItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeFrame.html">NodeFrame(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeFunctionFormatStringItem.html">NodeFunctionFormatStringItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeFunctionFormatStringItems.html">NodeFunctionFormatStringItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryBakeItem.html">NodeGeometryBakeItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryBakeItems.html">NodeGeometryBakeItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCaptureAttributeItem.html">NodeGeometryCaptureAttributeItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCaptureAttributeItems.html">NodeGeometryCaptureAttributeItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureInputItem.html">NodeGeometryClosureInputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureInputItems.html">NodeGeometryClosureInputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureOutputItem.html">NodeGeometryClosureOutputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureOutputItems.html">NodeGeometryClosureOutputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCombineBundleItem.html">NodeGeometryCombineBundleItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCombineBundleItems.html">NodeGeometryCombineBundleItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureInputItem.html">NodeGeometryEvaluateClosureInputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureInputItems.html">NodeGeometryEvaluateClosureInputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureOutputItem.html">NodeGeometryEvaluateClosureOutputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureOutputItems.html">NodeGeometryEvaluateClosureOutputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryForeachGeometryElementGenerationItems.html">NodeGeometryForeachGeometryElementGenerationItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryForeachGeometryElementInputItems.html">NodeGeometryForeachGeometryElementInputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryForeachGeometryElementMainItems.html">NodeGeometryForeachGeometryElementMainItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryRepeatOutputItems.html">NodeGeometryRepeatOutputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometrySeparateBundleItem.html">NodeGeometrySeparateBundleItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometrySeparateBundleItems.html">NodeGeometrySeparateBundleItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometrySimulationOutputItems.html">NodeGeometrySimulationOutputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGroup.html">NodeGroup(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGroupInput.html">NodeGroupInput(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGroupOutput.html">NodeGroupOutput(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeIndexSwitchItems.html">NodeIndexSwitchItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInputs.html">NodeInputs(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInstanceHash.html">NodeInstanceHash(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInternal.html">NodeInternal(Node)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInternalSocketTemplate.html">NodeInternalSocketTemplate(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeLink.html">NodeLink(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeLinks.html">NodeLinks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeMenuSwitchItems.html">NodeMenuSwitchItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeOutputFileSlotFile.html">NodeOutputFileSlotFile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeOutputFileSlotLayer.html">NodeOutputFileSlotLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeOutputs.html">NodeOutputs(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeReroute.html">NodeReroute(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocket.html">NodeSocket(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketBool.html">NodeSocketBool(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketBundle.html">NodeSocketBundle(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketClosure.html">NodeSocketClosure(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketCollection.html">NodeSocketCollection(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketColor.html">NodeSocketColor(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloat.html">NodeSocketFloat(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatAngle.html">NodeSocketFloatAngle(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatColorTemperature.html">NodeSocketFloatColorTemperature(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatDistance.html">NodeSocketFloatDistance(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatFactor.html">NodeSocketFloatFactor(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatFrequency.html">NodeSocketFloatFrequency(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatPercentage.html">NodeSocketFloatPercentage(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatTime.html">NodeSocketFloatTime(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatTimeAbsolute.html">NodeSocketFloatTimeAbsolute(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatUnsigned.html">NodeSocketFloatUnsigned(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatWavelength.html">NodeSocketFloatWavelength(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketGeometry.html">NodeSocketGeometry(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketImage.html">NodeSocketImage(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketInt.html">NodeSocketInt(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketIntFactor.html">NodeSocketIntFactor(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketIntPercentage.html">NodeSocketIntPercentage(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketIntUnsigned.html">NodeSocketIntUnsigned(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketMaterial.html">NodeSocketMaterial(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketMatrix.html">NodeSocketMatrix(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketMenu.html">NodeSocketMenu(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketObject.html">NodeSocketObject(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketRotation.html">NodeSocketRotation(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketShader.html">NodeSocketShader(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketStandard.html">NodeSocketStandard(NodeSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketString.html">NodeSocketString(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketStringFilePath.html">NodeSocketStringFilePath(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketTexture.html">NodeSocketTexture(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVector.html">NodeSocketVector(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVector2D.html">NodeSocketVector2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVector4D.html">NodeSocketVector4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorAcceleration.html">NodeSocketVectorAcceleration(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorAcceleration2D.html">NodeSocketVectorAcceleration2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorAcceleration4D.html">NodeSocketVectorAcceleration4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorDirection.html">NodeSocketVectorDirection(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorDirection2D.html">NodeSocketVectorDirection2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorDirection4D.html">NodeSocketVectorDirection4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorEuler.html">NodeSocketVectorEuler(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorEuler2D.html">NodeSocketVectorEuler2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorEuler4D.html">NodeSocketVectorEuler4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorFactor.html">NodeSocketVectorFactor(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorFactor2D.html">NodeSocketVectorFactor2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorFactor4D.html">NodeSocketVectorFactor4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorPercentage.html">NodeSocketVectorPercentage(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorPercentage2D.html">NodeSocketVectorPercentage2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorPercentage4D.html">NodeSocketVectorPercentage4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorTranslation.html">NodeSocketVectorTranslation(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorTranslation2D.html">NodeSocketVectorTranslation2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorTranslation4D.html">NodeSocketVectorTranslation4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorVelocity.html">NodeSocketVectorVelocity(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorVelocity2D.html">NodeSocketVectorVelocity2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorVelocity4D.html">NodeSocketVectorVelocity4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorXYZ.html">NodeSocketVectorXYZ(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorXYZ2D.html">NodeSocketVectorXYZ2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorXYZ4D.html">NodeSocketVectorXYZ4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVirtual.html">NodeSocketVirtual(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTree.html">NodeTree(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterface.html">NodeTreeInterface(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceItem.html">NodeTreeInterfaceItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfacePanel.html">NodeTreeInterfacePanel(NodeTreeInterfaceItem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocket.html">NodeTreeInterfaceSocket(NodeTreeInterfaceItem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketBool.html">NodeTreeInterfaceSocketBool(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketBundle.html">NodeTreeInterfaceSocketBundle(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketClosure.html">NodeTreeInterfaceSocketClosure(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketCollection.html">NodeTreeInterfaceSocketCollection(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketColor.html">NodeTreeInterfaceSocketColor(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloat.html">NodeTreeInterfaceSocketFloat(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatAngle.html">NodeTreeInterfaceSocketFloatAngle(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatColorTemperature.html">NodeTreeInterfaceSocketFloatColorTemperature(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatDistance.html">NodeTreeInterfaceSocketFloatDistance(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatFactor.html">NodeTreeInterfaceSocketFloatFactor(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatFrequency.html">NodeTreeInterfaceSocketFloatFrequency(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatPercentage.html">NodeTreeInterfaceSocketFloatPercentage(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatTime.html">NodeTreeInterfaceSocketFloatTime(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatTimeAbsolute.html">NodeTreeInterfaceSocketFloatTimeAbsolute(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatUnsigned.html">NodeTreeInterfaceSocketFloatUnsigned(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatWavelength.html">NodeTreeInterfaceSocketFloatWavelength(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketGeometry.html">NodeTreeInterfaceSocketGeometry(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketImage.html">NodeTreeInterfaceSocketImage(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketInt.html">NodeTreeInterfaceSocketInt(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketIntFactor.html">NodeTreeInterfaceSocketIntFactor(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketIntPercentage.html">NodeTreeInterfaceSocketIntPercentage(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketIntUnsigned.html">NodeTreeInterfaceSocketIntUnsigned(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketMaterial.html">NodeTreeInterfaceSocketMaterial(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketMatrix.html">NodeTreeInterfaceSocketMatrix(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketMenu.html">NodeTreeInterfaceSocketMenu(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketObject.html">NodeTreeInterfaceSocketObject(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketRotation.html">NodeTreeInterfaceSocketRotation(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketShader.html">NodeTreeInterfaceSocketShader(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketString.html">NodeTreeInterfaceSocketString(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketStringFilePath.html">NodeTreeInterfaceSocketStringFilePath(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketTexture.html">NodeTreeInterfaceSocketTexture(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVector.html">NodeTreeInterfaceSocketVector(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVector2D.html">NodeTreeInterfaceSocketVector2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVector4D.html">NodeTreeInterfaceSocketVector4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorAcceleration.html">NodeTreeInterfaceSocketVectorAcceleration(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorAcceleration2D.html">NodeTreeInterfaceSocketVectorAcceleration2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorAcceleration4D.html">NodeTreeInterfaceSocketVectorAcceleration4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorDirection.html">NodeTreeInterfaceSocketVectorDirection(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorDirection2D.html">NodeTreeInterfaceSocketVectorDirection2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorDirection4D.html">NodeTreeInterfaceSocketVectorDirection4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorEuler.html">NodeTreeInterfaceSocketVectorEuler(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorEuler2D.html">NodeTreeInterfaceSocketVectorEuler2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorEuler4D.html">NodeTreeInterfaceSocketVectorEuler4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorFactor.html">NodeTreeInterfaceSocketVectorFactor(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorFactor2D.html">NodeTreeInterfaceSocketVectorFactor2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorFactor4D.html">NodeTreeInterfaceSocketVectorFactor4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorPercentage.html">NodeTreeInterfaceSocketVectorPercentage(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorPercentage2D.html">NodeTreeInterfaceSocketVectorPercentage2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorPercentage4D.html">NodeTreeInterfaceSocketVectorPercentage4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorTranslation.html">NodeTreeInterfaceSocketVectorTranslation(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorTranslation2D.html">NodeTreeInterfaceSocketVectorTranslation2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorTranslation4D.html">NodeTreeInterfaceSocketVectorTranslation4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorVelocity.html">NodeTreeInterfaceSocketVectorVelocity(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorVelocity2D.html">NodeTreeInterfaceSocketVectorVelocity2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorVelocity4D.html">NodeTreeInterfaceSocketVectorVelocity4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorXYZ.html">NodeTreeInterfaceSocketVectorXYZ(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorXYZ2D.html">NodeTreeInterfaceSocketVectorXYZ2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorXYZ4D.html">NodeTreeInterfaceSocketVectorXYZ4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreePath.html">NodeTreePath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Nodes.html">Nodes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifier.html">NodesModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierBake.html">NodesModifierBake(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierBakeDataBlocks.html">NodesModifierBakeDataBlocks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierBakes.html">NodesModifierBakes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierDataBlock.html">NodesModifierDataBlock(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierPanel.html">NodesModifierPanel(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierPanels.html">NodesModifierPanels(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierWarning.html">NodesModifierWarning(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NoiseTexture.html">NoiseTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NormalEditModifier.html">NormalEditModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Object.html">Object(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectBase.html">ObjectBase(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectConstraints.html">ObjectConstraints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectDisplay.html">ObjectDisplay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectLightLinking.html">ObjectLightLinking(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectLineArt.html">ObjectLineArt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectModifiers.html">ObjectModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectShaderFx.html">ObjectShaderFx(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectSolverConstraint.html">ObjectSolverConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OceanModifier.html">OceanModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Operator.html">Operator(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorFileListElement.html">OperatorFileListElement(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorMacro.html">OperatorMacro(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorMousePath.html">OperatorMousePath(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorOptions.html">OperatorOptions(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorProperties.html">OperatorProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorStrokeElement.html">OperatorStrokeElement(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PARTICLE_UL_particle_systems.html">PARTICLE_UL_particle_systems(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PHYSICS_UL_dynapaint_surfaces.html">PHYSICS_UL_dynapaint_surfaces(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.POINTCLOUD_UL_attributes.html">POINTCLOUD_UL_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.POSE_UL_selection_set.html">POSE_UL_selection_set(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PackedFile.html">PackedFile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Paint.html">Paint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PaintCurve.html">PaintCurve(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PaintModeSettings.html">PaintModeSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Palette.html">Palette(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PaletteColor.html">PaletteColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PaletteColors.html">PaletteColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Panel.html">Panel(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Particle.html">Particle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleBrush.html">ParticleBrush(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleDupliWeight.html">ParticleDupliWeight(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleEdit.html">ParticleEdit(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleHairKey.html">ParticleHairKey(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleInstanceModifier.html">ParticleInstanceModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleKey.html">ParticleKey(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSettings.html">ParticleSettings(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSettingsTextureSlot.html">ParticleSettingsTextureSlot(TextureSlot)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSettingsTextureSlots.html">ParticleSettingsTextureSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSystem.html">ParticleSystem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSystemModifier.html">ParticleSystemModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSystems.html">ParticleSystems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleTarget.html">ParticleTarget(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PathCompare.html">PathCompare(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PathCompareCollection.html">PathCompareCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PivotConstraint.html">PivotConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Point.html">Point(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCache.html">PointCache(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCacheItem.html">PointCacheItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCaches.html">PointCaches(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCloud.html">PointCloud(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointLight.html">PointLight(Light)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointerProperty.html">PointerProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Pose.html">Pose(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PoseBone.html">PoseBone(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PoseBoneConstraints.html">PoseBoneConstraints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Preferences.html">Preferences(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesApps.html">PreferencesApps(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesEdit.html">PreferencesEdit(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesExperimental.html">PreferencesExperimental(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesExtensions.html">PreferencesExtensions(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesFilePaths.html">PreferencesFilePaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesInput.html">PreferencesInput(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesKeymap.html">PreferencesKeymap(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesSystem.html">PreferencesSystem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesView.html">PreferencesView(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveBoolean.html">PrimitiveBoolean(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveFloat.html">PrimitiveFloat(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveInt.html">PrimitiveInt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveString.html">PrimitiveString(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Property.html">Property(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PropertyGroup.html">PropertyGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PropertyGroupItem.html">PropertyGroupItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.QuaternionAttribute.html">QuaternionAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.QuaternionAttributeValue.html">QuaternionAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RENDER_UL_renderviews.html">RENDER_UL_renderviews(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RaytraceEEVEE.html">RaytraceEEVEE(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ReadOnlyInteger.html">ReadOnlyInteger(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Region.html">Region(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RegionView3D.html">RegionView3D(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RemeshModifier.html">RemeshModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderEngine.html">RenderEngine(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderLayer.html">RenderLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderPass.html">RenderPass(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderPasses.html">RenderPasses(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderResult.html">RenderResult(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderSettings.html">RenderSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderSlot.html">RenderSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderSlots.html">RenderSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderView.html">RenderView(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderViews.html">RenderViews(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RepeatItem.html">RepeatItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RepeatZoneViewerPathElem.html">RepeatZoneViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RetimingKey.html">RetimingKey(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RetimingKeys.html">RetimingKeys(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RigidBodyConstraint.html">RigidBodyConstraint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RigidBodyObject.html">RigidBodyObject(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RigidBodyWorld.html">RigidBodyWorld(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SCENE_UL_gltf2_filter_action.html">SCENE_UL_gltf2_filter_action(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SCENE_UL_keying_set_paths.html">SCENE_UL_keying_set_paths(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SEQUENCER_FH_image_strip.html">SEQUENCER_FH_image_strip(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SEQUENCER_FH_movie_strip.html">SEQUENCER_FH_movie_strip(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SEQUENCER_FH_sound_strip.html">SEQUENCER_FH_sound_strip(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SPHFluidSettings.html">SPHFluidSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Scene.html">Scene(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneDisplay.html">SceneDisplay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneEEVEE.html">SceneEEVEE(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneGpencil.html">SceneGpencil(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneHydra.html">SceneHydra(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneObjects.html">SceneObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneRenderView.html">SceneRenderView(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneStrip.html">SceneStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Scopes.html">Scopes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Screen.html">Screen(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ScrewModifier.html">ScrewModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ScriptDirectory.html">ScriptDirectory(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ScriptDirectoryCollection.html">ScriptDirectoryCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Sculpt.html">Sculpt(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SelectedUvElement.html">SelectedUvElement(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequenceEditor.html">SequenceEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequenceTimelineChannel.html">SequenceTimelineChannel(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerCacheOverlay.html">SequencerCacheOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerPreviewOverlay.html">SequencerPreviewOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerTimelineOverlay.html">SequencerTimelineOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerTonemapModifierData.html">SequencerTonemapModifierData(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerToolSettings.html">SequencerToolSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFx.html">ShaderFx(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxBlur.html">ShaderFxBlur(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxColorize.html">ShaderFxColorize(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxFlip.html">ShaderFxFlip(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxGlow.html">ShaderFxGlow(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxPixel.html">ShaderFxPixel(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxRim.html">ShaderFxRim(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxShadow.html">ShaderFxShadow(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxSwirl.html">ShaderFxSwirl(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxWave.html">ShaderFxWave(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNode.html">ShaderNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeAddShader.html">ShaderNodeAddShader(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeAmbientOcclusion.html">ShaderNodeAmbientOcclusion(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeAttribute.html">ShaderNodeAttribute(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBackground.html">ShaderNodeBackground(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBevel.html">ShaderNodeBevel(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBlackbody.html">ShaderNodeBlackbody(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBrightContrast.html">ShaderNodeBrightContrast(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfAnisotropic.html">ShaderNodeBsdfAnisotropic(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfDiffuse.html">ShaderNodeBsdfDiffuse(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfGlass.html">ShaderNodeBsdfGlass(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfHair.html">ShaderNodeBsdfHair(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfHairPrincipled.html">ShaderNodeBsdfHairPrincipled(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfMetallic.html">ShaderNodeBsdfMetallic(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfPrincipled.html">ShaderNodeBsdfPrincipled(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfRayPortal.html">ShaderNodeBsdfRayPortal(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfRefraction.html">ShaderNodeBsdfRefraction(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfSheen.html">ShaderNodeBsdfSheen(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfToon.html">ShaderNodeBsdfToon(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfTranslucent.html">ShaderNodeBsdfTranslucent(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfTransparent.html">ShaderNodeBsdfTransparent(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBump.html">ShaderNodeBump(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCameraData.html">ShaderNodeCameraData(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeClamp.html">ShaderNodeClamp(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineColor.html">ShaderNodeCombineColor(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineHSV.html">ShaderNodeCombineHSV(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineRGB.html">ShaderNodeCombineRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineXYZ.html">ShaderNodeCombineXYZ(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCustomGroup.html">ShaderNodeCustomGroup(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeDisplacement.html">ShaderNodeDisplacement(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeEeveeSpecular.html">ShaderNodeEeveeSpecular(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeEmission.html">ShaderNodeEmission(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeFloatCurve.html">ShaderNodeFloatCurve(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeFresnel.html">ShaderNodeFresnel(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeGamma.html">ShaderNodeGamma(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeGroup.html">ShaderNodeGroup(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeHairInfo.html">ShaderNodeHairInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeHoldout.html">ShaderNodeHoldout(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeHueSaturation.html">ShaderNodeHueSaturation(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeInvert.html">ShaderNodeInvert(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeLayerWeight.html">ShaderNodeLayerWeight(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeLightFalloff.html">ShaderNodeLightFalloff(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeLightPath.html">ShaderNodeLightPath(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMapRange.html">ShaderNodeMapRange(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMapping.html">ShaderNodeMapping(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMath.html">ShaderNodeMath(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMix.html">ShaderNodeMix(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMixRGB.html">ShaderNodeMixRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMixShader.html">ShaderNodeMixShader(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeNewGeometry.html">ShaderNodeNewGeometry(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeNormal.html">ShaderNodeNormal(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeNormalMap.html">ShaderNodeNormalMap(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeObjectInfo.html">ShaderNodeObjectInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputAOV.html">ShaderNodeOutputAOV(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputLight.html">ShaderNodeOutputLight(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputLineStyle.html">ShaderNodeOutputLineStyle(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputMaterial.html">ShaderNodeOutputMaterial(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputWorld.html">ShaderNodeOutputWorld(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeParticleInfo.html">ShaderNodeParticleInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodePointInfo.html">ShaderNodePointInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeRGB.html">ShaderNodeRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeRGBCurve.html">ShaderNodeRGBCurve(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeRGBToBW.html">ShaderNodeRGBToBW(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeScript.html">ShaderNodeScript(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateColor.html">ShaderNodeSeparateColor(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateHSV.html">ShaderNodeSeparateHSV(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateRGB.html">ShaderNodeSeparateRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateXYZ.html">ShaderNodeSeparateXYZ(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeShaderToRGB.html">ShaderNodeShaderToRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSqueeze.html">ShaderNodeSqueeze(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSubsurfaceScattering.html">ShaderNodeSubsurfaceScattering(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTangent.html">ShaderNodeTangent(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexBrick.html">ShaderNodeTexBrick(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexChecker.html">ShaderNodeTexChecker(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexCoord.html">ShaderNodeTexCoord(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexEnvironment.html">ShaderNodeTexEnvironment(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexGabor.html">ShaderNodeTexGabor(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexGradient.html">ShaderNodeTexGradient(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexIES.html">ShaderNodeTexIES(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexImage.html">ShaderNodeTexImage(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexMagic.html">ShaderNodeTexMagic(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexNoise.html">ShaderNodeTexNoise(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexPointDensity.html">ShaderNodeTexPointDensity(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexSky.html">ShaderNodeTexSky(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexVoronoi.html">ShaderNodeTexVoronoi(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexWave.html">ShaderNodeTexWave(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexWhiteNoise.html">ShaderNodeTexWhiteNoise(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTree.html">ShaderNodeTree(NodeTree)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeUVAlongStroke.html">ShaderNodeUVAlongStroke(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeUVMap.html">ShaderNodeUVMap(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeValToRGB.html">ShaderNodeValToRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeValue.html">ShaderNodeValue(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorCurve.html">ShaderNodeVectorCurve(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorDisplacement.html">ShaderNodeVectorDisplacement(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorMath.html">ShaderNodeVectorMath(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorRotate.html">ShaderNodeVectorRotate(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorTransform.html">ShaderNodeVectorTransform(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVertexColor.html">ShaderNodeVertexColor(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeAbsorption.html">ShaderNodeVolumeAbsorption(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeCoefficients.html">ShaderNodeVolumeCoefficients(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeInfo.html">ShaderNodeVolumeInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumePrincipled.html">ShaderNodeVolumePrincipled(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeScatter.html">ShaderNodeVolumeScatter(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeWavelength.html">ShaderNodeWavelength(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeWireframe.html">ShaderNodeWireframe(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKey.html">ShapeKey(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKeyBezierPoint.html">ShapeKeyBezierPoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKeyCurvePoint.html">ShapeKeyCurvePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKeyPoint.html">ShapeKeyPoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Short2Attribute.html">Short2Attribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Short2AttributeValue.html">Short2AttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShrinkwrapConstraint.html">ShrinkwrapConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShrinkwrapModifier.html">ShrinkwrapModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SimpleDeformModifier.html">SimpleDeformModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SimulationStateItem.html">SimulationStateItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SimulationZoneViewerPathElem.html">SimulationZoneViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SkinModifier.html">SkinModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SmoothModifier.html">SmoothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SoftBodyModifier.html">SoftBodyModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SoftBodySettings.html">SoftBodySettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SolidifyModifier.html">SolidifyModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Sound.html">Sound(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SoundEqualizerModifier.html">SoundEqualizerModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SoundStrip.html">SoundStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Space.html">Space(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceClipEditor.html">SpaceClipEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceConsole.html">SpaceConsole(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceDopeSheetEditor.html">SpaceDopeSheetEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceFileBrowser.html">SpaceFileBrowser(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceGraphEditor.html">SpaceGraphEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceImageEditor.html">SpaceImageEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceImageOverlay.html">SpaceImageOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceInfo.html">SpaceInfo(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNLA.html">SpaceNLA(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNodeEditor.html">SpaceNodeEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNodeEditorPath.html">SpaceNodeEditorPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNodeOverlay.html">SpaceNodeOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceOutliner.html">SpaceOutliner(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpacePreferences.html">SpacePreferences(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceProperties.html">SpaceProperties(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceSequenceEditor.html">SpaceSequenceEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceSpreadsheet.html">SpaceSpreadsheet(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceTextEditor.html">SpaceTextEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceUVEditor.html">SpaceUVEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceView3D.html">SpaceView3D(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Speaker.html">Speaker(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpeedControlStrip.html">SpeedControlStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Spline.html">Spline(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SplineBezierPoints.html">SplineBezierPoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SplineIKConstraint.html">SplineIKConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SplinePoint.html">SplinePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SplinePoints.html">SplinePoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpotLight.html">SpotLight(Light)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetColumn.html">SpreadsheetColumn(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetColumnID.html">SpreadsheetColumnID(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetRowFilter.html">SpreadsheetRowFilter(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTable.html">SpreadsheetTable(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTableID.html">SpreadsheetTableID(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTableIDGeometry.html">SpreadsheetTableIDGeometry(SpreadsheetTableID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTables.html">SpreadsheetTables(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Stereo3dDisplay.html">Stereo3dDisplay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Stereo3dFormat.html">Stereo3dFormat(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StretchToConstraint.html">StretchToConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StringAttribute.html">StringAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StringAttributeValue.html">StringAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StringProperty.html">StringProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Strip.html">Strip(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripColorBalance.html">StripColorBalance(StripColorBalanceData)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripColorBalanceData.html">StripColorBalanceData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripCrop.html">StripCrop(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripElement.html">StripElement(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripElements.html">StripElements(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripModifier.html">StripModifier(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripModifiers.html">StripModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripProxy.html">StripProxy(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripTransform.html">StripTransform(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripsMeta.html">StripsMeta(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripsTopLevel.html">StripsTopLevel(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Struct.html">Struct(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StucciTexture.html">StucciTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StudioLight.html">StudioLight(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StudioLights.html">StudioLights(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SubsurfModifier.html">SubsurfModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SubtractStrip.html">SubtractStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SunLight.html">SunLight(Light)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SurfaceCurve.html">SurfaceCurve(Curve)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SurfaceDeformModifier.html">SurfaceDeformModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SurfaceModifier.html">SurfaceModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TEXTURE_UL_texpaintslots.html">TEXTURE_UL_texpaintslots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TEXTURE_UL_texslots.html">TEXTURE_UL_texslots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TexMapping.html">TexMapping(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TexPaintSlot.html">TexPaintSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Text.html">Text(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextBox.html">TextBox(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextCharacterFormat.html">TextCharacterFormat(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextCurve.html">TextCurve(Curve)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextLine.html">TextLine(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextStrip.html">TextStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Texture.html">Texture(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNode.html">TextureNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeAt.html">TextureNodeAt(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeBricks.html">TextureNodeBricks(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeChecker.html">TextureNodeChecker(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCombineColor.html">TextureNodeCombineColor(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCompose.html">TextureNodeCompose(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCoordinates.html">TextureNodeCoordinates(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCurveRGB.html">TextureNodeCurveRGB(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCurveTime.html">TextureNodeCurveTime(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeDecompose.html">TextureNodeDecompose(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeDistance.html">TextureNodeDistance(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeGroup.html">TextureNodeGroup(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeHueSaturation.html">TextureNodeHueSaturation(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeImage.html">TextureNodeImage(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeInvert.html">TextureNodeInvert(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeMath.html">TextureNodeMath(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeMixRGB.html">TextureNodeMixRGB(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeOutput.html">TextureNodeOutput(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeRGBToBW.html">TextureNodeRGBToBW(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeRotate.html">TextureNodeRotate(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeScale.html">TextureNodeScale(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeSeparateColor.html">TextureNodeSeparateColor(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexBlend.html">TextureNodeTexBlend(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexClouds.html">TextureNodeTexClouds(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexDistNoise.html">TextureNodeTexDistNoise(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexMagic.html">TextureNodeTexMagic(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexMarble.html">TextureNodeTexMarble(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexMusgrave.html">TextureNodeTexMusgrave(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexNoise.html">TextureNodeTexNoise(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexStucci.html">TextureNodeTexStucci(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexVoronoi.html">TextureNodeTexVoronoi(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexWood.html">TextureNodeTexWood(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexture.html">TextureNodeTexture(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTranslate.html">TextureNodeTranslate(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTree.html">TextureNodeTree(NodeTree)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeValToNor.html">TextureNodeValToNor(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeValToRGB.html">TextureNodeValToRGB(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeViewer.html">TextureNodeViewer(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureSlot.html">TextureSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Theme.html">Theme(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeAssetShelf.html">ThemeAssetShelf(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeBoneColorSet.html">ThemeBoneColorSet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeClipEditor.html">ThemeClipEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeCollectionColor.html">ThemeCollectionColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeConsole.html">ThemeConsole(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeDopeSheet.html">ThemeDopeSheet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeFileBrowser.html">ThemeFileBrowser(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeFontStyle.html">ThemeFontStyle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeGradientColors.html">ThemeGradientColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeGraphEditor.html">ThemeGraphEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeImageEditor.html">ThemeImageEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeInfo.html">ThemeInfo(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeNLAEditor.html">ThemeNLAEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeNodeEditor.html">ThemeNodeEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeOutliner.html">ThemeOutliner(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemePanelColors.html">ThemePanelColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemePreferences.html">ThemePreferences(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeProperties.html">ThemeProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSequenceEditor.html">ThemeSequenceEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpaceGeneric.html">ThemeSpaceGeneric(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpaceGradient.html">ThemeSpaceGradient(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpaceListGeneric.html">ThemeSpaceListGeneric(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpreadsheet.html">ThemeSpreadsheet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeStatusBar.html">ThemeStatusBar(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeStripColor.html">ThemeStripColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeStyle.html">ThemeStyle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeTextEditor.html">ThemeTextEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeTopBar.html">ThemeTopBar(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeUserInterface.html">ThemeUserInterface(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeView3D.html">ThemeView3D(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeWidgetColors.html">ThemeWidgetColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeWidgetStateColors.html">ThemeWidgetStateColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TimelineMarker.html">TimelineMarker(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TimelineMarkers.html">TimelineMarkers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Timer.html">Timer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ToolSettings.html">ToolSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TrackToConstraint.html">TrackToConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformCacheConstraint.html">TransformCacheConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformConstraint.html">TransformConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformOrientation.html">TransformOrientation(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformOrientationSlot.html">TransformOrientationSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformStrip.html">TransformStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TriangulateModifier.html">TriangulateModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UDIMTile.html">UDIMTile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UDIMTiles.html">UDIMTiles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UILayout.html">UILayout(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UIList.html">UIList(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UIPieMenu.html">UIPieMenu(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UIPopover.html">UIPopover(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UIPopupMenu.html">UIPopupMenu(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UI_UL_list.html">UI_UL_list(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.USDHook.html">USDHook(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.USERPREF_UL_asset_libraries.html">USERPREF_UL_asset_libraries(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.USERPREF_UL_extension_repos.html">USERPREF_UL_extension_repos(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UVLoopLayers.html">UVLoopLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UVProjectModifier.html">UVProjectModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UVProjector.html">UVProjector(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UVWarpModifier.html">UVWarpModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UnifiedPaintSettings.html">UnifiedPaintSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UnitSettings.html">UnitSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UnknownType.html">UnknownType(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UserAssetLibrary.html">UserAssetLibrary(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UserExtensionRepo.html">UserExtensionRepo(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UserExtensionRepoCollection.html">UserExtensionRepoCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UserSolidLight.html">UserSolidLight(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UvSculpt.html">UvSculpt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_paint.html">VIEW3D_AST_brush_gpencil_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_sculpt.html">VIEW3D_AST_brush_gpencil_sculpt(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_vertex.html">VIEW3D_AST_brush_gpencil_vertex(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_weight.html">VIEW3D_AST_brush_gpencil_weight(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_sculpt.html">VIEW3D_AST_brush_sculpt(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_sculpt_curves.html">VIEW3D_AST_brush_sculpt_curves(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_texture_paint.html">VIEW3D_AST_brush_texture_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_vertex_paint.html">VIEW3D_AST_brush_vertex_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_weight_paint.html">VIEW3D_AST_brush_weight_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_pose_library.html">VIEW3D_AST_pose_library(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_FH_camera_background_image.html">VIEW3D_FH_camera_background_image(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_FH_empty_image.html">VIEW3D_FH_empty_image(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_FH_vdb_volume.html">VIEW3D_FH_vdb_volume(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEWLAYER_UL_aov.html">VIEWLAYER_UL_aov(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEWLAYER_UL_linesets.html">VIEWLAYER_UL_linesets(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VOLUME_UL_grids.html">VOLUME_UL_grids(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VectorFont.html">VectorFont(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexGroup.html">VertexGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexGroupElement.html">VertexGroupElement(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexGroups.html">VertexGroups(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexPaint.html">VertexPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexWeightEditModifier.html">VertexWeightEditModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexWeightMixModifier.html">VertexWeightMixModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexWeightProximityModifier.html">VertexWeightProximityModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.View2D.html">View2D(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.View3DCursor.html">View3DCursor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.View3DOverlay.html">View3DOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.View3DShading.html">View3DShading(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewLayer.html">ViewLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewLayerEEVEE.html">ViewLayerEEVEE(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewLayers.html">ViewLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewerNodeViewerPathElem.html">ViewerNodeViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewerPath.html">ViewerPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewerPathElem.html">ViewerPathElem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Volume.html">Volume(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeDisplaceModifier.html">VolumeDisplaceModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeDisplay.html">VolumeDisplay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeGrid.html">VolumeGrid(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeGrids.html">VolumeGrids(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeRender.html">VolumeRender(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeToMeshModifier.html">VolumeToMeshModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VoronoiTexture.html">VoronoiTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WORKSPACE_UL_addons_items.html">WORKSPACE_UL_addons_items(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WalkNavigation.html">WalkNavigation(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WarpModifier.html">WarpModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WaveModifier.html">WaveModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WeightedNormalModifier.html">WeightedNormalModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WeldModifier.html">WeldModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WhiteBalanceModifier.html">WhiteBalanceModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Window.html">Window(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WindowManager.html">WindowManager(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WipeStrip.html">WipeStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WireframeModifier.html">WireframeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WoodTexture.html">WoodTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WorkSpace.html">WorkSpace(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WorkSpaceTool.html">WorkSpaceTool(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.World.html">World(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WorldLighting.html">WorldLighting(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WorldMistSettings.html">WorldMistSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMap.html">XrActionMap(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMapBinding.html">XrActionMapBinding(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMapBindings.html">XrActionMapBindings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMapItem.html">XrActionMapItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMapItems.html">XrActionMapItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMaps.html">XrActionMaps(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrComponentPath.html">XrComponentPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrComponentPaths.html">XrComponentPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrEventData.html">XrEventData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrSessionSettings.html">XrSessionSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrSessionState.html">XrSessionState(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrUserPath.html">XrUserPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrUserPaths.html">XrUserPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.bpy_prop_collection.html">bpy_prop_collection</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.bpy_prop_collection_idprop.html">bpy_prop_collection_idprop</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.bpy_struct.html">bpy_struct</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.wmOwnerID.html">wmOwnerID(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.wmOwnerIDs.html">wmOwnerIDs(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.wmTools.html">wmTools(bpy_struct)</a></li>
<li class="toctree-l2 has-children"><a class="reference internal" href="bpy_types_enum_items/index.html">Shared Enum Types</a><input class="toctree-checkbox" id="toctree-checkbox-5" name="toctree-checkbox-5" role="switch" type="checkbox"/><label for="toctree-checkbox-5"><div class="visually-hidden">Toggle navigation of Shared Enum Types</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/id_type_items.html">Id Type Items</a></li>
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<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/workspace_object_mode_items.html">Workspace Object Mode Items</a></li>
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<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/object_gpencil_type_items.html">Object Gpencil Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/metaelem_type_items.html">Metaelem Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/color_space_convert_default_items.html">Color Space Convert Default Items</a></li>
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<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/snap_source_items.html">Snap Source Items</a></li>
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<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/mesh_select_mode_items.html">Mesh Select Mode Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/mesh_select_mode_uv_items.html">Mesh Select Mode Uv Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/mesh_delimit_mode_items.html">Mesh Delimit Mode Items</a></li>
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<article role="main" id="furo-main-content">
<section id="module-aud">
<span id="audio-system-aud"></span><h1>Audio System (aud)<a class="headerlink" href="#module-aud" title="Link to this heading"></a></h1>
<p>Audaspace (pronounced “outer space”) is a high level audio library.</p>
<section id="basic-sound-playback">
<h2>Basic Sound Playback<a class="headerlink" href="#basic-sound-playback" title="Link to this heading"></a></h2>
<p>This script shows how to use the classes: <code class="xref py py-class docutils literal notranslate"><span class="pre">Device</span></code>, <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> and
<code class="xref py py-class docutils literal notranslate"><span class="pre">Handle</span></code>.</p>
<div class="highlight-python3 notranslate"><div class="highlight"><pre><span></span><span class="kn">import</span> <span class="nn">aud</span>
<span class="n">device</span> <span class="o">=</span> <span class="n">aud</span><span class="o">.</span><span class="n">Device</span><span class="p">()</span>
<span class="c1"># Load sound file (it can be a video file with audio).</span>
<span class="n">sound</span> <span class="o">=</span> <span class="n">aud</span><span class="o">.</span><span class="n">Sound</span><span class="p">(</span><span class="s1">&#39;music.ogg&#39;</span><span class="p">)</span>
<span class="c1"># Play the audio, this return a handle to control play/pause.</span>
<span class="n">handle</span> <span class="o">=</span> <span class="n">device</span><span class="o">.</span><span class="n">play</span><span class="p">(</span><span class="n">sound</span><span class="p">)</span>
<span class="c1"># If the audio is not too big and will be used often you can buffer it.</span>
<span class="n">sound_buffered</span> <span class="o">=</span> <span class="n">aud</span><span class="o">.</span><span class="n">Sound</span><span class="o">.</span><span class="n">cache</span><span class="p">(</span><span class="n">sound</span><span class="p">)</span>
<span class="n">handle_buffered</span> <span class="o">=</span> <span class="n">device</span><span class="o">.</span><span class="n">play</span><span class="p">(</span><span class="n">sound_buffered</span><span class="p">)</span>
<span class="c1"># Stop the sounds (otherwise they play until their ends).</span>
<span class="n">handle</span><span class="o">.</span><span class="n">stop</span><span class="p">()</span>
<span class="n">handle_buffered</span><span class="o">.</span><span class="n">stop</span><span class="p">()</span>
</pre></div>
</div>
<dl class="py data">
<dt class="sig sig-object py" id="aud.AP_LOCATION">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">AP_LOCATION</span></span><a class="headerlink" href="#aud.AP_LOCATION" title="Link to this definition"></a></dt>
<dd><p>Constant value 3</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.AP_ORIENTATION">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">AP_ORIENTATION</span></span><a class="headerlink" href="#aud.AP_ORIENTATION" title="Link to this definition"></a></dt>
<dd><p>Constant value 4</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.AP_PANNING">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">AP_PANNING</span></span><a class="headerlink" href="#aud.AP_PANNING" title="Link to this definition"></a></dt>
<dd><p>Constant value 1</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.AP_PITCH">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">AP_PITCH</span></span><a class="headerlink" href="#aud.AP_PITCH" title="Link to this definition"></a></dt>
<dd><p>Constant value 2</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.AP_VOLUME">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">AP_VOLUME</span></span><a class="headerlink" href="#aud.AP_VOLUME" title="Link to this definition"></a></dt>
<dd><p>Constant value 0</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CHANNELS_INVALID">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CHANNELS_INVALID</span></span><a class="headerlink" href="#aud.CHANNELS_INVALID" title="Link to this definition"></a></dt>
<dd><p>Constant value 0</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CHANNELS_MONO">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CHANNELS_MONO</span></span><a class="headerlink" href="#aud.CHANNELS_MONO" title="Link to this definition"></a></dt>
<dd><p>Constant value 1</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CHANNELS_STEREO">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CHANNELS_STEREO</span></span><a class="headerlink" href="#aud.CHANNELS_STEREO" title="Link to this definition"></a></dt>
<dd><p>Constant value 2</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CHANNELS_STEREO_LFE">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CHANNELS_STEREO_LFE</span></span><a class="headerlink" href="#aud.CHANNELS_STEREO_LFE" title="Link to this definition"></a></dt>
<dd><p>Constant value 3</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CHANNELS_SURROUND4">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CHANNELS_SURROUND4</span></span><a class="headerlink" href="#aud.CHANNELS_SURROUND4" title="Link to this definition"></a></dt>
<dd><p>Constant value 4</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CHANNELS_SURROUND5">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CHANNELS_SURROUND5</span></span><a class="headerlink" href="#aud.CHANNELS_SURROUND5" title="Link to this definition"></a></dt>
<dd><p>Constant value 5</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CHANNELS_SURROUND51">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CHANNELS_SURROUND51</span></span><a class="headerlink" href="#aud.CHANNELS_SURROUND51" title="Link to this definition"></a></dt>
<dd><p>Constant value 6</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CHANNELS_SURROUND61">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CHANNELS_SURROUND61</span></span><a class="headerlink" href="#aud.CHANNELS_SURROUND61" title="Link to this definition"></a></dt>
<dd><p>Constant value 7</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CHANNELS_SURROUND71">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CHANNELS_SURROUND71</span></span><a class="headerlink" href="#aud.CHANNELS_SURROUND71" title="Link to this definition"></a></dt>
<dd><p>Constant value 8</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CODEC_AAC">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CODEC_AAC</span></span><a class="headerlink" href="#aud.CODEC_AAC" title="Link to this definition"></a></dt>
<dd><p>Constant value 1</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CODEC_AC3">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CODEC_AC3</span></span><a class="headerlink" href="#aud.CODEC_AC3" title="Link to this definition"></a></dt>
<dd><p>Constant value 2</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CODEC_FLAC">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CODEC_FLAC</span></span><a class="headerlink" href="#aud.CODEC_FLAC" title="Link to this definition"></a></dt>
<dd><p>Constant value 3</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CODEC_INVALID">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CODEC_INVALID</span></span><a class="headerlink" href="#aud.CODEC_INVALID" title="Link to this definition"></a></dt>
<dd><p>Constant value 0</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CODEC_MP2">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CODEC_MP2</span></span><a class="headerlink" href="#aud.CODEC_MP2" title="Link to this definition"></a></dt>
<dd><p>Constant value 4</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CODEC_MP3">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CODEC_MP3</span></span><a class="headerlink" href="#aud.CODEC_MP3" title="Link to this definition"></a></dt>
<dd><p>Constant value 5</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CODEC_OPUS">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CODEC_OPUS</span></span><a class="headerlink" href="#aud.CODEC_OPUS" title="Link to this definition"></a></dt>
<dd><p>Constant value 8</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CODEC_PCM">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CODEC_PCM</span></span><a class="headerlink" href="#aud.CODEC_PCM" title="Link to this definition"></a></dt>
<dd><p>Constant value 6</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CODEC_VORBIS">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CODEC_VORBIS</span></span><a class="headerlink" href="#aud.CODEC_VORBIS" title="Link to this definition"></a></dt>
<dd><p>Constant value 7</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CONTAINER_AAC">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CONTAINER_AAC</span></span><a class="headerlink" href="#aud.CONTAINER_AAC" title="Link to this definition"></a></dt>
<dd><p>Constant value 8</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CONTAINER_AC3">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CONTAINER_AC3</span></span><a class="headerlink" href="#aud.CONTAINER_AC3" title="Link to this definition"></a></dt>
<dd><p>Constant value 1</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CONTAINER_FLAC">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CONTAINER_FLAC</span></span><a class="headerlink" href="#aud.CONTAINER_FLAC" title="Link to this definition"></a></dt>
<dd><p>Constant value 2</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CONTAINER_INVALID">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CONTAINER_INVALID</span></span><a class="headerlink" href="#aud.CONTAINER_INVALID" title="Link to this definition"></a></dt>
<dd><p>Constant value 0</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CONTAINER_MATROSKA">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CONTAINER_MATROSKA</span></span><a class="headerlink" href="#aud.CONTAINER_MATROSKA" title="Link to this definition"></a></dt>
<dd><p>Constant value 3</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CONTAINER_MP2">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CONTAINER_MP2</span></span><a class="headerlink" href="#aud.CONTAINER_MP2" title="Link to this definition"></a></dt>
<dd><p>Constant value 4</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CONTAINER_MP3">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CONTAINER_MP3</span></span><a class="headerlink" href="#aud.CONTAINER_MP3" title="Link to this definition"></a></dt>
<dd><p>Constant value 5</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CONTAINER_OGG">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CONTAINER_OGG</span></span><a class="headerlink" href="#aud.CONTAINER_OGG" title="Link to this definition"></a></dt>
<dd><p>Constant value 6</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.CONTAINER_WAV">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">CONTAINER_WAV</span></span><a class="headerlink" href="#aud.CONTAINER_WAV" title="Link to this definition"></a></dt>
<dd><p>Constant value 7</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.DISTANCE_MODEL_EXPONENT">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">DISTANCE_MODEL_EXPONENT</span></span><a class="headerlink" href="#aud.DISTANCE_MODEL_EXPONENT" title="Link to this definition"></a></dt>
<dd><p>Constant value 5</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.DISTANCE_MODEL_EXPONENT_CLAMPED">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">DISTANCE_MODEL_EXPONENT_CLAMPED</span></span><a class="headerlink" href="#aud.DISTANCE_MODEL_EXPONENT_CLAMPED" title="Link to this definition"></a></dt>
<dd><p>Constant value 6</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.DISTANCE_MODEL_INVALID">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">DISTANCE_MODEL_INVALID</span></span><a class="headerlink" href="#aud.DISTANCE_MODEL_INVALID" title="Link to this definition"></a></dt>
<dd><p>Constant value 0</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.DISTANCE_MODEL_INVERSE">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">DISTANCE_MODEL_INVERSE</span></span><a class="headerlink" href="#aud.DISTANCE_MODEL_INVERSE" title="Link to this definition"></a></dt>
<dd><p>Constant value 1</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.DISTANCE_MODEL_INVERSE_CLAMPED">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">DISTANCE_MODEL_INVERSE_CLAMPED</span></span><a class="headerlink" href="#aud.DISTANCE_MODEL_INVERSE_CLAMPED" title="Link to this definition"></a></dt>
<dd><p>Constant value 2</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.DISTANCE_MODEL_LINEAR">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">DISTANCE_MODEL_LINEAR</span></span><a class="headerlink" href="#aud.DISTANCE_MODEL_LINEAR" title="Link to this definition"></a></dt>
<dd><p>Constant value 3</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.DISTANCE_MODEL_LINEAR_CLAMPED">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">DISTANCE_MODEL_LINEAR_CLAMPED</span></span><a class="headerlink" href="#aud.DISTANCE_MODEL_LINEAR_CLAMPED" title="Link to this definition"></a></dt>
<dd><p>Constant value 4</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.FORMAT_FLOAT32">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">FORMAT_FLOAT32</span></span><a class="headerlink" href="#aud.FORMAT_FLOAT32" title="Link to this definition"></a></dt>
<dd><p>Constant value 36</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.FORMAT_FLOAT64">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">FORMAT_FLOAT64</span></span><a class="headerlink" href="#aud.FORMAT_FLOAT64" title="Link to this definition"></a></dt>
<dd><p>Constant value 40</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.FORMAT_INVALID">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">FORMAT_INVALID</span></span><a class="headerlink" href="#aud.FORMAT_INVALID" title="Link to this definition"></a></dt>
<dd><p>Constant value 0</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.FORMAT_S16">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">FORMAT_S16</span></span><a class="headerlink" href="#aud.FORMAT_S16" title="Link to this definition"></a></dt>
<dd><p>Constant value 18</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.FORMAT_S24">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">FORMAT_S24</span></span><a class="headerlink" href="#aud.FORMAT_S24" title="Link to this definition"></a></dt>
<dd><p>Constant value 19</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.FORMAT_S32">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">FORMAT_S32</span></span><a class="headerlink" href="#aud.FORMAT_S32" title="Link to this definition"></a></dt>
<dd><p>Constant value 20</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.FORMAT_U8">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">FORMAT_U8</span></span><a class="headerlink" href="#aud.FORMAT_U8" title="Link to this definition"></a></dt>
<dd><p>Constant value 1</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.RATE_11025">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">RATE_11025</span></span><a class="headerlink" href="#aud.RATE_11025" title="Link to this definition"></a></dt>
<dd><p>Constant value 11025</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.RATE_16000">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">RATE_16000</span></span><a class="headerlink" href="#aud.RATE_16000" title="Link to this definition"></a></dt>
<dd><p>Constant value 16000</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.RATE_192000">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">RATE_192000</span></span><a class="headerlink" href="#aud.RATE_192000" title="Link to this definition"></a></dt>
<dd><p>Constant value 192000</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.RATE_22050">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">RATE_22050</span></span><a class="headerlink" href="#aud.RATE_22050" title="Link to this definition"></a></dt>
<dd><p>Constant value 22050</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.RATE_32000">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">RATE_32000</span></span><a class="headerlink" href="#aud.RATE_32000" title="Link to this definition"></a></dt>
<dd><p>Constant value 32000</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.RATE_44100">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">RATE_44100</span></span><a class="headerlink" href="#aud.RATE_44100" title="Link to this definition"></a></dt>
<dd><p>Constant value 44100</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.RATE_48000">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">RATE_48000</span></span><a class="headerlink" href="#aud.RATE_48000" title="Link to this definition"></a></dt>
<dd><p>Constant value 48000</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.RATE_8000">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">RATE_8000</span></span><a class="headerlink" href="#aud.RATE_8000" title="Link to this definition"></a></dt>
<dd><p>Constant value 8000</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.RATE_88200">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">RATE_88200</span></span><a class="headerlink" href="#aud.RATE_88200" title="Link to this definition"></a></dt>
<dd><p>Constant value 88200</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.RATE_96000">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">RATE_96000</span></span><a class="headerlink" href="#aud.RATE_96000" title="Link to this definition"></a></dt>
<dd><p>Constant value 96000</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.RATE_INVALID">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">RATE_INVALID</span></span><a class="headerlink" href="#aud.RATE_INVALID" title="Link to this definition"></a></dt>
<dd><p>Constant value 0</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.STATUS_INVALID">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">STATUS_INVALID</span></span><a class="headerlink" href="#aud.STATUS_INVALID" title="Link to this definition"></a></dt>
<dd><p>Constant value 0</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.STATUS_PAUSED">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">STATUS_PAUSED</span></span><a class="headerlink" href="#aud.STATUS_PAUSED" title="Link to this definition"></a></dt>
<dd><p>Constant value 2</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.STATUS_PLAYING">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">STATUS_PLAYING</span></span><a class="headerlink" href="#aud.STATUS_PLAYING" title="Link to this definition"></a></dt>
<dd><p>Constant value 1</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="aud.STATUS_STOPPED">
<span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">STATUS_STOPPED</span></span><a class="headerlink" href="#aud.STATUS_STOPPED" title="Link to this definition"></a></dt>
<dd><p>Constant value 3</p>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="aud.aud.Device">
<em class="property"><span class="pre">class</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">Device</span></span><a class="headerlink" href="#aud.aud.Device" title="Link to this definition"></a></dt>
<dd><p>Device objects represent an audio output backend like OpenAL or SDL, but might also represent a file output or RAM buffer output.</p>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Device.lock">
<span class="sig-name descname"><span class="pre">lock</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Device.lock" title="Link to this definition"></a></dt>
<dd><p>Locks the device so that it’s guaranteed, that no samples are
read from the streams until <a class="reference internal" href="#aud.aud.Device.unlock" title="aud.aud.Device.unlock"><code class="xref py py-meth docutils literal notranslate"><span class="pre">unlock()</span></code></a> is called.
This is useful if you want to do start/stop/pause/resume some
sounds at the same time.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>The device has to be unlocked as often as locked to be
able to continue playback.</p>
</div>
<div class="admonition warning">
<p class="admonition-title">Warning</p>
<p>Make sure the time between locking and unlocking is
as short as possible to avoid clicks.</p>
</div>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Device.play">
<span class="sig-name descname"><span class="pre">play</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">sound</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">keep</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Device.play" title="Link to this definition"></a></dt>
<dd><p>Plays a sound.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>sound</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code>) – The sound to play.</p></li>
<li><p><strong>keep</strong> (<em>bool</em>) – See <code class="xref py py-attr docutils literal notranslate"><span class="pre">Handle.keep</span></code>.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The playback handle with which playback can be
controlled with.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Handle</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Device.stopAll">
<span class="sig-name descname"><span class="pre">stopAll</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Device.stopAll" title="Link to this definition"></a></dt>
<dd><p>Stops all playing and paused sounds.</p>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Device.unlock">
<span class="sig-name descname"><span class="pre">unlock</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Device.unlock" title="Link to this definition"></a></dt>
<dd><p>Unlocks the device after a lock call, see <a class="reference internal" href="#aud.aud.Device.lock" title="aud.aud.Device.lock"><code class="xref py py-meth docutils literal notranslate"><span class="pre">lock()</span></code></a> for
details.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Device.channels">
<span class="sig-name descname"><span class="pre">channels</span></span><a class="headerlink" href="#aud.aud.Device.channels" title="Link to this definition"></a></dt>
<dd><p>The channel count of the device.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Device.distance_model">
<span class="sig-name descname"><span class="pre">distance_model</span></span><a class="headerlink" href="#aud.aud.Device.distance_model" title="Link to this definition"></a></dt>
<dd><p>The distance model of the device.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://www.openal.org/documentation/">OpenAL Documentation</a></p>
</div>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Device.doppler_factor">
<span class="sig-name descname"><span class="pre">doppler_factor</span></span><a class="headerlink" href="#aud.aud.Device.doppler_factor" title="Link to this definition"></a></dt>
<dd><p>The doppler factor of the device.
This factor is a scaling factor for the velocity vectors in doppler calculation. So a value bigger than 1 will exaggerate the effect as it raises the velocity.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Device.format">
<span class="sig-name descname"><span class="pre">format</span></span><a class="headerlink" href="#aud.aud.Device.format" title="Link to this definition"></a></dt>
<dd><p>The native sample format of the device.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Device.listener_location">
<span class="sig-name descname"><span class="pre">listener_location</span></span><a class="headerlink" href="#aud.aud.Device.listener_location" title="Link to this definition"></a></dt>
<dd><p>The listeners’s location in 3D space, a 3D tuple of floats.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Device.listener_orientation">
<span class="sig-name descname"><span class="pre">listener_orientation</span></span><a class="headerlink" href="#aud.aud.Device.listener_orientation" title="Link to this definition"></a></dt>
<dd><p>The listener’s orientation in 3D space as quaternion, a 4 float tuple.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Device.listener_velocity">
<span class="sig-name descname"><span class="pre">listener_velocity</span></span><a class="headerlink" href="#aud.aud.Device.listener_velocity" title="Link to this definition"></a></dt>
<dd><p>The listener’s velocity in 3D space, a 3D tuple of floats.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Device.rate">
<span class="sig-name descname"><span class="pre">rate</span></span><a class="headerlink" href="#aud.aud.Device.rate" title="Link to this definition"></a></dt>
<dd><p>The sampling rate of the device in Hz.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Device.speed_of_sound">
<span class="sig-name descname"><span class="pre">speed_of_sound</span></span><a class="headerlink" href="#aud.aud.Device.speed_of_sound" title="Link to this definition"></a></dt>
<dd><p>The speed of sound of the device.
The speed of sound in air is typically 343.3 m/s.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Device.volume">
<span class="sig-name descname"><span class="pre">volume</span></span><a class="headerlink" href="#aud.aud.Device.volume" title="Link to this definition"></a></dt>
<dd><p>The overall volume of the device.</p>
</dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="aud.aud.DynamicMusic">
<em class="property"><span class="pre">class</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">DynamicMusic</span></span><a class="headerlink" href="#aud.aud.DynamicMusic" title="Link to this definition"></a></dt>
<dd><p>The DynamicMusic object allows to play music depending on a current scene, scene changes are managed by the class, with the possibility of custom transitions.
The default transition is a crossfade effect, and the default scene is silent and has id 0</p>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.DynamicMusic.addScene">
<span class="sig-name descname"><span class="pre">addScene</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">scene</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.DynamicMusic.addScene" title="Link to this definition"></a></dt>
<dd><p>Adds a new scene.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>scene</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code>) – The scene sound.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The new scene id.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>int</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.DynamicMusic.addTransition">
<span class="sig-name descname"><span class="pre">addTransition</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">ini</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">end</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">transition</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.DynamicMusic.addTransition" title="Link to this definition"></a></dt>
<dd><p>Adds a new scene.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>ini</strong> (<em>int</em>) – the initial scene foor the transition.</p></li>
<li><p><strong>end</strong> (<em>int</em>) – The final scene for the transition.</p></li>
<li><p><strong>transition</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code>) – The transition sound.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>false if the ini or end scenes don’t exist, true othrwise.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>bool</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.DynamicMusic.pause">
<span class="sig-name descname"><span class="pre">pause</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.DynamicMusic.pause" title="Link to this definition"></a></dt>
<dd><p>Pauses playback of the scene.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p>Whether the action succeeded.</p>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p>bool</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.DynamicMusic.resume">
<span class="sig-name descname"><span class="pre">resume</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.DynamicMusic.resume" title="Link to this definition"></a></dt>
<dd><p>Resumes playback of the scene.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p>Whether the action succeeded.</p>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p>bool</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.DynamicMusic.stop">
<span class="sig-name descname"><span class="pre">stop</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.DynamicMusic.stop" title="Link to this definition"></a></dt>
<dd><p>Stops playback of the scene.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p>Whether the action succeeded.</p>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p>bool</p>
</dd>
</dl>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.DynamicMusic.fadeTime">
<span class="sig-name descname"><span class="pre">fadeTime</span></span><a class="headerlink" href="#aud.aud.DynamicMusic.fadeTime" title="Link to this definition"></a></dt>
<dd><p>The length in seconds of the crossfade transition</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.DynamicMusic.position">
<span class="sig-name descname"><span class="pre">position</span></span><a class="headerlink" href="#aud.aud.DynamicMusic.position" title="Link to this definition"></a></dt>
<dd><p>The playback position of the scene in seconds.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.DynamicMusic.scene">
<span class="sig-name descname"><span class="pre">scene</span></span><a class="headerlink" href="#aud.aud.DynamicMusic.scene" title="Link to this definition"></a></dt>
<dd><p>The current scene</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.DynamicMusic.status">
<span class="sig-name descname"><span class="pre">status</span></span><a class="headerlink" href="#aud.aud.DynamicMusic.status" title="Link to this definition"></a></dt>
<dd><p>Whether the scene is playing, paused or stopped (=invalid).</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.DynamicMusic.volume">
<span class="sig-name descname"><span class="pre">volume</span></span><a class="headerlink" href="#aud.aud.DynamicMusic.volume" title="Link to this definition"></a></dt>
<dd><p>The volume of the scene.</p>
</dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="aud.aud.HRTF">
<em class="property"><span class="pre">class</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">HRTF</span></span><a class="headerlink" href="#aud.aud.HRTF" title="Link to this definition"></a></dt>
<dd><p>An HRTF object represents a set of head related transfer functions as impulse responses. It’s used for binaural sound</p>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.HRTF.loadLeftHrtfSet">
<span class="sig-name descname"><span class="pre">loadLeftHrtfSet</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">extension</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">directory</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.HRTF.loadLeftHrtfSet" title="Link to this definition"></a></dt>
<dd><p>Loads all HRTFs from a directory.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>extension</strong> (<em>string</em>) – The file extension of the hrtfs.</p></li>
<li><p><strong>directory</strong> – The path to where the HRTF files are located.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The loaded <code class="xref py py-class docutils literal notranslate"><span class="pre">HRTF</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">HRTF</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.HRTF.loadRightHrtfSet">
<span class="sig-name descname"><span class="pre">loadRightHrtfSet</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">extension</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">directory</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.HRTF.loadRightHrtfSet" title="Link to this definition"></a></dt>
<dd><p>Loads all HRTFs from a directory.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>extension</strong> (<em>string</em>) – The file extension of the hrtfs.</p></li>
<li><p><strong>directory</strong> – The path to where the HRTF files are located.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The loaded <code class="xref py py-class docutils literal notranslate"><span class="pre">HRTF</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">HRTF</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.HRTF.addImpulseResponseFromSound">
<span class="sig-name descname"><span class="pre">addImpulseResponseFromSound</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">sound</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">azimuth</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">elevation</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.HRTF.addImpulseResponseFromSound" title="Link to this definition"></a></dt>
<dd><p>Adds a new hrtf to the HRTF object</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>sound</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code>) – The sound that contains the hrtf.</p></li>
<li><p><strong>azimuth</strong> (<em>float</em>) – The azimuth angle of the hrtf.</p></li>
<li><p><strong>elevation</strong> (<em>float</em>) – The elevation angle of the hrtf.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>Whether the action succeeded.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>bool</p>
</dd>
</dl>
</dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="aud.aud.Handle">
<em class="property"><span class="pre">class</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">Handle</span></span><a class="headerlink" href="#aud.aud.Handle" title="Link to this definition"></a></dt>
<dd><p>Handle objects are playback handles that can be used to control playback of a sound. If a sound is played back multiple times then there are as many handles.</p>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Handle.pause">
<span class="sig-name descname"><span class="pre">pause</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Handle.pause" title="Link to this definition"></a></dt>
<dd><p>Pauses playback.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p>Whether the action succeeded.</p>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p>bool</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Handle.resume">
<span class="sig-name descname"><span class="pre">resume</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Handle.resume" title="Link to this definition"></a></dt>
<dd><p>Resumes playback.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p>Whether the action succeeded.</p>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p>bool</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Handle.stop">
<span class="sig-name descname"><span class="pre">stop</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Handle.stop" title="Link to this definition"></a></dt>
<dd><p>Stops playback.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p>Whether the action succeeded.</p>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p>bool</p>
</dd>
</dl>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>This makes the handle invalid.</p>
</div>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Handle.attenuation">
<span class="sig-name descname"><span class="pre">attenuation</span></span><a class="headerlink" href="#aud.aud.Handle.attenuation" title="Link to this definition"></a></dt>
<dd><p>This factor is used for distance based attenuation of the source.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><code class="xref py py-attr docutils literal notranslate"><span class="pre">Device.distance_model</span></code></p>
</div>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Handle.cone_angle_inner">
<span class="sig-name descname"><span class="pre">cone_angle_inner</span></span><a class="headerlink" href="#aud.aud.Handle.cone_angle_inner" title="Link to this definition"></a></dt>
<dd><p>The opening angle of the inner cone of the source. If the cone values of a source are set there are two (audible) cones with the apex at the <a class="reference internal" href="#aud.aud.Handle.location" title="aud.aud.Handle.location"><code class="xref py py-attr docutils literal notranslate"><span class="pre">location</span></code></a> of the source and with infinite height, heading in the direction of the source’s <a class="reference internal" href="#aud.aud.Handle.orientation" title="aud.aud.Handle.orientation"><code class="xref py py-attr docutils literal notranslate"><span class="pre">orientation</span></code></a>.
In the inner cone the volume is normal. Outside the outer cone the volume will be <a class="reference internal" href="#aud.aud.Handle.cone_volume_outer" title="aud.aud.Handle.cone_volume_outer"><code class="xref py py-attr docutils literal notranslate"><span class="pre">cone_volume_outer</span></code></a> and in the area between the volume will be interpolated linearly.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Handle.cone_angle_outer">
<span class="sig-name descname"><span class="pre">cone_angle_outer</span></span><a class="headerlink" href="#aud.aud.Handle.cone_angle_outer" title="Link to this definition"></a></dt>
<dd><p>The opening angle of the outer cone of the source.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference internal" href="#aud.aud.Handle.cone_angle_inner" title="aud.aud.Handle.cone_angle_inner"><code class="xref py py-attr docutils literal notranslate"><span class="pre">cone_angle_inner</span></code></a></p>
</div>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Handle.cone_volume_outer">
<span class="sig-name descname"><span class="pre">cone_volume_outer</span></span><a class="headerlink" href="#aud.aud.Handle.cone_volume_outer" title="Link to this definition"></a></dt>
<dd><p>The volume outside the outer cone of the source.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference internal" href="#aud.aud.Handle.cone_angle_inner" title="aud.aud.Handle.cone_angle_inner"><code class="xref py py-attr docutils literal notranslate"><span class="pre">cone_angle_inner</span></code></a></p>
</div>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Handle.distance_maximum">
<span class="sig-name descname"><span class="pre">distance_maximum</span></span><a class="headerlink" href="#aud.aud.Handle.distance_maximum" title="Link to this definition"></a></dt>
<dd><p>The maximum distance of the source.
If the listener is further away the source volume will be 0.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><code class="xref py py-attr docutils literal notranslate"><span class="pre">Device.distance_model</span></code></p>
</div>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Handle.distance_reference">
<span class="sig-name descname"><span class="pre">distance_reference</span></span><a class="headerlink" href="#aud.aud.Handle.distance_reference" title="Link to this definition"></a></dt>
<dd><p>The reference distance of the source.
At this distance the volume will be exactly <a class="reference internal" href="#aud.aud.Handle.volume" title="aud.aud.Handle.volume"><code class="xref py py-attr docutils literal notranslate"><span class="pre">volume</span></code></a>.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><code class="xref py py-attr docutils literal notranslate"><span class="pre">Device.distance_model</span></code></p>
</div>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Handle.keep">
<span class="sig-name descname"><span class="pre">keep</span></span><a class="headerlink" href="#aud.aud.Handle.keep" title="Link to this definition"></a></dt>
<dd><p>Whether the sound should be kept paused in the device when its end is reached.
This can be used to seek the sound to some position and start playback again.</p>
<div class="admonition warning">
<p class="admonition-title">Warning</p>
<p>If this is set to true and you forget stopping this equals a memory leak as the handle exists until the device is destroyed.</p>
</div>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Handle.location">
<span class="sig-name descname"><span class="pre">location</span></span><a class="headerlink" href="#aud.aud.Handle.location" title="Link to this definition"></a></dt>
<dd><p>The source’s location in 3D space, a 3D tuple of floats.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Handle.loop_count">
<span class="sig-name descname"><span class="pre">loop_count</span></span><a class="headerlink" href="#aud.aud.Handle.loop_count" title="Link to this definition"></a></dt>
<dd><p>The (remaining) loop count of the sound. A negative value indicates infinity.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Handle.orientation">
<span class="sig-name descname"><span class="pre">orientation</span></span><a class="headerlink" href="#aud.aud.Handle.orientation" title="Link to this definition"></a></dt>
<dd><p>The source’s orientation in 3D space as quaternion, a 4 float tuple.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Handle.pitch">
<span class="sig-name descname"><span class="pre">pitch</span></span><a class="headerlink" href="#aud.aud.Handle.pitch" title="Link to this definition"></a></dt>
<dd><p>The pitch of the sound.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Handle.position">
<span class="sig-name descname"><span class="pre">position</span></span><a class="headerlink" href="#aud.aud.Handle.position" title="Link to this definition"></a></dt>
<dd><p>The playback position of the sound in seconds.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Handle.relative">
<span class="sig-name descname"><span class="pre">relative</span></span><a class="headerlink" href="#aud.aud.Handle.relative" title="Link to this definition"></a></dt>
<dd><p>Whether the source’s location, velocity and orientation is relative or absolute to the listener.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Handle.status">
<span class="sig-name descname"><span class="pre">status</span></span><a class="headerlink" href="#aud.aud.Handle.status" title="Link to this definition"></a></dt>
<dd><p>Whether the sound is playing, paused or stopped (=invalid).</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Handle.velocity">
<span class="sig-name descname"><span class="pre">velocity</span></span><a class="headerlink" href="#aud.aud.Handle.velocity" title="Link to this definition"></a></dt>
<dd><p>The source’s velocity in 3D space, a 3D tuple of floats.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Handle.volume">
<span class="sig-name descname"><span class="pre">volume</span></span><a class="headerlink" href="#aud.aud.Handle.volume" title="Link to this definition"></a></dt>
<dd><p>The volume of the sound.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Handle.volume_maximum">
<span class="sig-name descname"><span class="pre">volume_maximum</span></span><a class="headerlink" href="#aud.aud.Handle.volume_maximum" title="Link to this definition"></a></dt>
<dd><p>The maximum volume of the source.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><code class="xref py py-attr docutils literal notranslate"><span class="pre">Device.distance_model</span></code></p>
</div>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Handle.volume_minimum">
<span class="sig-name descname"><span class="pre">volume_minimum</span></span><a class="headerlink" href="#aud.aud.Handle.volume_minimum" title="Link to this definition"></a></dt>
<dd><p>The minimum volume of the source.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><code class="xref py py-attr docutils literal notranslate"><span class="pre">Device.distance_model</span></code></p>
</div>
</dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="aud.aud.ImpulseResponse">
<em class="property"><span class="pre">class</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">ImpulseResponse</span></span><a class="headerlink" href="#aud.aud.ImpulseResponse" title="Link to this definition"></a></dt>
<dd><p>An ImpulseResponse object represents a filter with which to convolve a sound.</p>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="aud.aud.PlaybackManager">
<em class="property"><span class="pre">class</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">PlaybackManager</span></span><a class="headerlink" href="#aud.aud.PlaybackManager" title="Link to this definition"></a></dt>
<dd><p>A PlabackManager object allows to easily control groups os sounds organized in categories.</p>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.PlaybackManager.addCategory">
<span class="sig-name descname"><span class="pre">addCategory</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">volume</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.PlaybackManager.addCategory" title="Link to this definition"></a></dt>
<dd><p>Adds a category with a custom volume.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>volume</strong> (<em>float</em>) – The volume for ther new category.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The key of the new category.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>int</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.PlaybackManager.clean">
<span class="sig-name descname"><span class="pre">clean</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.PlaybackManager.clean" title="Link to this definition"></a></dt>
<dd><p>Cleans all the invalid and finished sound from the playback manager.</p>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.PlaybackManager.getVolume">
<span class="sig-name descname"><span class="pre">getVolume</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">catKey</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.PlaybackManager.getVolume" title="Link to this definition"></a></dt>
<dd><p>Retrieves the volume of a category.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>catKey</strong> (<em>int</em>) – the key of the category.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The volume of the cateogry.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>float</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.PlaybackManager.pause">
<span class="sig-name descname"><span class="pre">pause</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">catKey</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.PlaybackManager.pause" title="Link to this definition"></a></dt>
<dd><p>Pauses playback of the category.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>catKey</strong> (<em>int</em>) – the key of the category.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>Whether the action succeeded.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>bool</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.PlaybackManager.play">
<span class="sig-name descname"><span class="pre">play</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">sound</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">catKey</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.PlaybackManager.play" title="Link to this definition"></a></dt>
<dd><p>Plays a sound through the playback manager and assigns it to a category.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>sound</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code>) – The sound to play.</p></li>
<li><p><strong>catKey</strong> (<em>int</em>) – the key of the category in which the sound will be added,
if it doesn’t exist, a new one will be created.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The playback handle with which playback can be controlled with.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Handle</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.PlaybackManager.resume">
<span class="sig-name descname"><span class="pre">resume</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">catKey</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.PlaybackManager.resume" title="Link to this definition"></a></dt>
<dd><p>Resumes playback of the catgory.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>catKey</strong> (<em>int</em>) – the key of the category.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>Whether the action succeeded.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>bool</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.PlaybackManager.setVolume">
<span class="sig-name descname"><span class="pre">setVolume</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">volume</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">catKey</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.PlaybackManager.setVolume" title="Link to this definition"></a></dt>
<dd><p>Changes the volume of a category.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>volume</strong> (<em>float</em>) – the new volume value.</p></li>
<li><p><strong>catKey</strong> (<em>int</em>) – the key of the category.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>Whether the action succeeded.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>int</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.PlaybackManager.stop">
<span class="sig-name descname"><span class="pre">stop</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">catKey</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.PlaybackManager.stop" title="Link to this definition"></a></dt>
<dd><p>Stops playback of the category.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>catKey</strong> (<em>int</em>) – the key of the category.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>Whether the action succeeded.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p>bool</p>
</dd>
</dl>
</dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="aud.aud.Sequence">
<em class="property"><span class="pre">class</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">Sequence</span></span><a class="headerlink" href="#aud.aud.Sequence" title="Link to this definition"></a></dt>
<dd><p>This sound represents sequenced entries to play a sound sequence.</p>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sequence.add">
<span class="sig-name descname"><span class="pre">add</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sequence.add" title="Link to this definition"></a></dt>
<dd><p>Adds a new entry to the sequence.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>sound</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code>) – The sound this entry should play.</p></li>
<li><p><strong>begin</strong> (<em>double</em>) – The start time.</p></li>
<li><p><strong>end</strong> (<em>double</em>) – The end time or a negative value if determined by the sound.</p></li>
<li><p><strong>skip</strong> (<em>double</em>) – How much seconds should be skipped at the beginning.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The entry added.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">SequenceEntry</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sequence.remove">
<span class="sig-name descname"><span class="pre">remove</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sequence.remove" title="Link to this definition"></a></dt>
<dd><p>Removes an entry from the sequence.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>entry</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">SequenceEntry</span></code>) – The entry to remove.</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sequence.setAnimationData">
<span class="sig-name descname"><span class="pre">setAnimationData</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sequence.setAnimationData" title="Link to this definition"></a></dt>
<dd><p>Writes animation data to a sequence.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>type</strong> (<em>int</em>) – The type of animation data.</p></li>
<li><p><strong>frame</strong> (<em>int</em>) – The frame this data is for.</p></li>
<li><p><strong>data</strong> (<em>sequence</em><em> of </em><em>float</em>) – The data to write.</p></li>
<li><p><strong>animated</strong> (<em>bool</em>) – Whether the attribute is animated.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Sequence.channels">
<span class="sig-name descname"><span class="pre">channels</span></span><a class="headerlink" href="#aud.aud.Sequence.channels" title="Link to this definition"></a></dt>
<dd><p>The channel count of the sequence.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Sequence.distance_model">
<span class="sig-name descname"><span class="pre">distance_model</span></span><a class="headerlink" href="#aud.aud.Sequence.distance_model" title="Link to this definition"></a></dt>
<dd><p>The distance model of the sequence.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference external" href="https://www.openal.org/documentation/">OpenAL Documentation</a></p>
</div>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Sequence.doppler_factor">
<span class="sig-name descname"><span class="pre">doppler_factor</span></span><a class="headerlink" href="#aud.aud.Sequence.doppler_factor" title="Link to this definition"></a></dt>
<dd><p>The doppler factor of the sequence.
This factor is a scaling factor for the velocity vectors in doppler calculation. So a value bigger than 1 will exaggerate the effect as it raises the velocity.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Sequence.fps">
<span class="sig-name descname"><span class="pre">fps</span></span><a class="headerlink" href="#aud.aud.Sequence.fps" title="Link to this definition"></a></dt>
<dd><p>The listeners’s location in 3D space, a 3D tuple of floats.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Sequence.muted">
<span class="sig-name descname"><span class="pre">muted</span></span><a class="headerlink" href="#aud.aud.Sequence.muted" title="Link to this definition"></a></dt>
<dd><p>Whether the whole sequence is muted.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Sequence.rate">
<span class="sig-name descname"><span class="pre">rate</span></span><a class="headerlink" href="#aud.aud.Sequence.rate" title="Link to this definition"></a></dt>
<dd><p>The sampling rate of the sequence in Hz.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Sequence.speed_of_sound">
<span class="sig-name descname"><span class="pre">speed_of_sound</span></span><a class="headerlink" href="#aud.aud.Sequence.speed_of_sound" title="Link to this definition"></a></dt>
<dd><p>The speed of sound of the sequence.
The speed of sound in air is typically 343.3 m/s.</p>
</dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="aud.aud.SequenceEntry">
<em class="property"><span class="pre">class</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">SequenceEntry</span></span><a class="headerlink" href="#aud.aud.SequenceEntry" title="Link to this definition"></a></dt>
<dd><p>SequenceEntry objects represent an entry of a sequenced sound.</p>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.SequenceEntry.move">
<span class="sig-name descname"><span class="pre">move</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.SequenceEntry.move" title="Link to this definition"></a></dt>
<dd><p>Moves the entry.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>begin</strong> (<em>double</em>) – The new start time.</p></li>
<li><p><strong>end</strong> (<em>double</em>) – The new end time or a negative value if unknown.</p></li>
<li><p><strong>skip</strong> (<em>double</em>) – How many seconds to skip at the beginning.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.SequenceEntry.setAnimationData">
<span class="sig-name descname"><span class="pre">setAnimationData</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.SequenceEntry.setAnimationData" title="Link to this definition"></a></dt>
<dd><p>Writes animation data to a sequenced entry.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>type</strong> (<em>int</em>) – The type of animation data.</p></li>
<li><p><strong>frame</strong> (<em>int</em>) – The frame this data is for.</p></li>
<li><p><strong>data</strong> (<em>sequence</em><em> of </em><em>float</em>) – The data to write.</p></li>
<li><p><strong>animated</strong> (<em>bool</em>) – Whether the attribute is animated.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.SequenceEntry.attenuation">
<span class="sig-name descname"><span class="pre">attenuation</span></span><a class="headerlink" href="#aud.aud.SequenceEntry.attenuation" title="Link to this definition"></a></dt>
<dd><p>This factor is used for distance based attenuation of the source.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><code class="xref py py-attr docutils literal notranslate"><span class="pre">Device.distance_model</span></code></p>
</div>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.SequenceEntry.cone_angle_inner">
<span class="sig-name descname"><span class="pre">cone_angle_inner</span></span><a class="headerlink" href="#aud.aud.SequenceEntry.cone_angle_inner" title="Link to this definition"></a></dt>
<dd><p>The opening angle of the inner cone of the source. If the cone values of a source are set there are two (audible) cones with the apex at the <code class="xref py py-attr docutils literal notranslate"><span class="pre">location</span></code> of the source and with infinite height, heading in the direction of the source’s <code class="xref py py-attr docutils literal notranslate"><span class="pre">orientation</span></code>.
In the inner cone the volume is normal. Outside the outer cone the volume will be <a class="reference internal" href="#aud.aud.SequenceEntry.cone_volume_outer" title="aud.aud.SequenceEntry.cone_volume_outer"><code class="xref py py-attr docutils literal notranslate"><span class="pre">cone_volume_outer</span></code></a> and in the area between the volume will be interpolated linearly.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.SequenceEntry.cone_angle_outer">
<span class="sig-name descname"><span class="pre">cone_angle_outer</span></span><a class="headerlink" href="#aud.aud.SequenceEntry.cone_angle_outer" title="Link to this definition"></a></dt>
<dd><p>The opening angle of the outer cone of the source.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference internal" href="#aud.aud.SequenceEntry.cone_angle_inner" title="aud.aud.SequenceEntry.cone_angle_inner"><code class="xref py py-attr docutils literal notranslate"><span class="pre">cone_angle_inner</span></code></a></p>
</div>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.SequenceEntry.cone_volume_outer">
<span class="sig-name descname"><span class="pre">cone_volume_outer</span></span><a class="headerlink" href="#aud.aud.SequenceEntry.cone_volume_outer" title="Link to this definition"></a></dt>
<dd><p>The volume outside the outer cone of the source.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference internal" href="#aud.aud.SequenceEntry.cone_angle_inner" title="aud.aud.SequenceEntry.cone_angle_inner"><code class="xref py py-attr docutils literal notranslate"><span class="pre">cone_angle_inner</span></code></a></p>
</div>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.SequenceEntry.distance_maximum">
<span class="sig-name descname"><span class="pre">distance_maximum</span></span><a class="headerlink" href="#aud.aud.SequenceEntry.distance_maximum" title="Link to this definition"></a></dt>
<dd><p>The maximum distance of the source.
If the listener is further away the source volume will be 0.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><code class="xref py py-attr docutils literal notranslate"><span class="pre">Device.distance_model</span></code></p>
</div>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.SequenceEntry.distance_reference">
<span class="sig-name descname"><span class="pre">distance_reference</span></span><a class="headerlink" href="#aud.aud.SequenceEntry.distance_reference" title="Link to this definition"></a></dt>
<dd><p>The reference distance of the source.
At this distance the volume will be exactly <code class="xref py py-attr docutils literal notranslate"><span class="pre">volume</span></code>.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><code class="xref py py-attr docutils literal notranslate"><span class="pre">Device.distance_model</span></code></p>
</div>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.SequenceEntry.muted">
<span class="sig-name descname"><span class="pre">muted</span></span><a class="headerlink" href="#aud.aud.SequenceEntry.muted" title="Link to this definition"></a></dt>
<dd><p>Whether the entry is muted.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.SequenceEntry.relative">
<span class="sig-name descname"><span class="pre">relative</span></span><a class="headerlink" href="#aud.aud.SequenceEntry.relative" title="Link to this definition"></a></dt>
<dd><p>Whether the source’s location, velocity and orientation is relative or absolute to the listener.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.SequenceEntry.sound">
<span class="sig-name descname"><span class="pre">sound</span></span><a class="headerlink" href="#aud.aud.SequenceEntry.sound" title="Link to this definition"></a></dt>
<dd><p>The sound the entry is representing and will be played in the sequence.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.SequenceEntry.volume_maximum">
<span class="sig-name descname"><span class="pre">volume_maximum</span></span><a class="headerlink" href="#aud.aud.SequenceEntry.volume_maximum" title="Link to this definition"></a></dt>
<dd><p>The maximum volume of the source.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><code class="xref py py-attr docutils literal notranslate"><span class="pre">Device.distance_model</span></code></p>
</div>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.SequenceEntry.volume_minimum">
<span class="sig-name descname"><span class="pre">volume_minimum</span></span><a class="headerlink" href="#aud.aud.SequenceEntry.volume_minimum" title="Link to this definition"></a></dt>
<dd><p>The minimum volume of the source.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><code class="xref py py-attr docutils literal notranslate"><span class="pre">Device.distance_model</span></code></p>
</div>
</dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="aud.aud.Sound">
<em class="property"><span class="pre">class</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">Sound</span></span><a class="headerlink" href="#aud.aud.Sound" title="Link to this definition"></a></dt>
<dd><p>Sound objects are immutable and represent a sound that can be played simultaneously multiple times. They are called factories because they create reader objects internally that are used for playback.</p>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.buffer">
<em class="property"><span class="pre">classmethod</span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">buffer</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">data</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">rate</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.buffer" title="Link to this definition"></a></dt>
<dd><p>Creates a sound from a data buffer.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>data</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">numpy.ndarray</span></code>) – The data as two dimensional numpy array.</p></li>
<li><p><strong>rate</strong> (<em>double</em>) – The sample rate.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.file">
<em class="property"><span class="pre">classmethod</span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">file</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">filename</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.file" title="Link to this definition"></a></dt>
<dd><p>Creates a sound object of a sound file.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>filename</strong> (<em>string</em>) – Path of the file.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
<div class="admonition warning">
<p class="admonition-title">Warning</p>
<p>If the file doesn’t exist or can’t be read you will
not get an exception immediately, but when you try to start
playback of that sound.</p>
</div>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.list">
<em class="property"><span class="pre">classmethod</span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">list</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.list" title="Link to this definition"></a></dt>
<dd><p>Creates an empty sound list that can contain several sounds.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>random</strong> (<em>int</em>) – whether the playback will be random or not.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.sawtooth">
<em class="property"><span class="pre">classmethod</span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">sawtooth</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">frequency</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">rate</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">48000</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.sawtooth" title="Link to this definition"></a></dt>
<dd><p>Creates a sawtooth sound which plays a sawtooth wave.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>frequency</strong> (<em>float</em>) – The frequency of the sawtooth wave in Hz.</p></li>
<li><p><strong>rate</strong> (<em>int</em>) – The sampling rate in Hz. It’s recommended to set this
value to the playback device’s samling rate to avoid resamping.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.silence">
<em class="property"><span class="pre">classmethod</span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">silence</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">rate</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">48000</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.silence" title="Link to this definition"></a></dt>
<dd><p>Creates a silence sound which plays simple silence.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>rate</strong> (<em>int</em>) – The sampling rate in Hz. It’s recommended to set this
value to the playback device’s samling rate to avoid resamping.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.sine">
<em class="property"><span class="pre">classmethod</span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">sine</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">frequency</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">rate</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">48000</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.sine" title="Link to this definition"></a></dt>
<dd><p>Creates a sine sound which plays a sine wave.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>frequency</strong> (<em>float</em>) – The frequency of the sine wave in Hz.</p></li>
<li><p><strong>rate</strong> (<em>int</em>) – The sampling rate in Hz. It’s recommended to set this
value to the playback device’s samling rate to avoid resamping.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.square">
<em class="property"><span class="pre">classmethod</span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">square</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">frequency</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">rate</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">48000</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.square" title="Link to this definition"></a></dt>
<dd><p>Creates a square sound which plays a square wave.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>frequency</strong> (<em>float</em>) – The frequency of the square wave in Hz.</p></li>
<li><p><strong>rate</strong> (<em>int</em>) – The sampling rate in Hz. It’s recommended to set this
value to the playback device’s samling rate to avoid resamping.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.triangle">
<em class="property"><span class="pre">classmethod</span><span class="w"> </span></em><span class="sig-name descname"><span class="pre">triangle</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">frequency</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">rate</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">48000</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.triangle" title="Link to this definition"></a></dt>
<dd><p>Creates a triangle sound which plays a triangle wave.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>frequency</strong> (<em>float</em>) – The frequency of the triangle wave in Hz.</p></li>
<li><p><strong>rate</strong> (<em>int</em>) – The sampling rate in Hz. It’s recommended to set this
value to the playback device’s samling rate to avoid resamping.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.ADSR">
<span class="sig-name descname"><span class="pre">ADSR</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">attack</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">decay</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">sustain</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">release</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.ADSR" title="Link to this definition"></a></dt>
<dd><p>Attack-Decay-Sustain-Release envelopes the volume of a sound.
Note: there is currently no way to trigger the release with this API.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>attack</strong> (<em>float</em>) – The attack time in seconds.</p></li>
<li><p><strong>decay</strong> (<em>float</em>) – The decay time in seconds.</p></li>
<li><p><strong>sustain</strong> (<em>float</em>) – The sustain level.</p></li>
<li><p><strong>release</strong> (<em>float</em>) – The release level.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.accumulate">
<span class="sig-name descname"><span class="pre">accumulate</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">additive</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.accumulate" title="Link to this definition"></a></dt>
<dd><p>Accumulates a sound by summing over positive input
differences thus generating a monotonic sigal.
If additivity is set to true negative input differences get added too,
but positive ones with a factor of two.</p>
<p>Note that with additivity the signal is not monotonic anymore.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>additive</strong> – Whether the accumulation should be additive or not.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.addSound">
<span class="sig-name descname"><span class="pre">addSound</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">sound</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.addSound" title="Link to this definition"></a></dt>
<dd><p>Adds a new sound to a sound list.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>sound</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code>) – The sound that will be added to the list.</p>
</dd>
</dl>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>You can only add a sound to a sound list.</p>
</div>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.binaural">
<span class="sig-name descname"><span class="pre">binaural</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.binaural" title="Link to this definition"></a></dt>
<dd><p>Creates a binaural sound using another sound as source. The original sound must be mono</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>hrtfs</strong> – An HRTF set.</p></li>
<li><p><strong>source</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">Source</span></code>) – An object representing the source position of the sound.</p></li>
<li><p><strong>threadPool</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">ThreadPool</span></code>) – A thread pool used to parallelize convolution.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.cache">
<span class="sig-name descname"><span class="pre">cache</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.cache" title="Link to this definition"></a></dt>
<dd><p>Caches a sound into RAM.</p>
<p>This saves CPU usage needed for decoding and file access if the
underlying sound reads from a file on the harddisk,
but it consumes a lot of memory.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>Only known-length factories can be buffered.</p>
</div>
<div class="admonition warning">
<p class="admonition-title">Warning</p>
<p>Raw PCM data needs a lot of space, only buffer
short factories.</p>
</div>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.convolver">
<span class="sig-name descname"><span class="pre">convolver</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.convolver" title="Link to this definition"></a></dt>
<dd><p>Creates a sound that will apply convolution to another sound.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>impulseResponse</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">ImpulseResponse</span></code>) – The filter with which convolve the sound.</p></li>
<li><p><strong>threadPool</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">ThreadPool</span></code>) – A thread pool used to parallelize convolution.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.data">
<span class="sig-name descname"><span class="pre">data</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.data" title="Link to this definition"></a></dt>
<dd><p>Retrieves the data of the sound as numpy array.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p>A two dimensional numpy float array.</p>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">numpy.ndarray</span></code></p>
</dd>
</dl>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>Best efficiency with cached sounds.</p>
</div>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.delay">
<span class="sig-name descname"><span class="pre">delay</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">time</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.delay" title="Link to this definition"></a></dt>
<dd><p>Delays by playing adding silence in front of the other sound’s data.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>time</strong> (<em>float</em>) – How many seconds of silence should be added before the sound.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.envelope">
<span class="sig-name descname"><span class="pre">envelope</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">attack</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">release</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">threshold</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">arthreshold</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.envelope" title="Link to this definition"></a></dt>
<dd><p>Delays by playing adding silence in front of the other sound’s data.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>attack</strong> (<em>float</em>) – The attack factor.</p></li>
<li><p><strong>release</strong> (<em>float</em>) – The release factor.</p></li>
<li><p><strong>threshold</strong> (<em>float</em>) – The general threshold value.</p></li>
<li><p><strong>arthreshold</strong> (<em>float</em>) – The attack/release threshold value.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.fadein">
<span class="sig-name descname"><span class="pre">fadein</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">start</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">length</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.fadein" title="Link to this definition"></a></dt>
<dd><p>Fades a sound in by raising the volume linearly in the given
time interval.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>start</strong> (<em>float</em>) – Time in seconds when the fading should start.</p></li>
<li><p><strong>length</strong> (<em>float</em>) – Time in seconds how long the fading should last.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>Before the fade starts it plays silence.</p>
</div>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.fadeout">
<span class="sig-name descname"><span class="pre">fadeout</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">start</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">length</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.fadeout" title="Link to this definition"></a></dt>
<dd><p>Fades a sound in by lowering the volume linearly in the given
time interval.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>start</strong> (<em>float</em>) – Time in seconds when the fading should start.</p></li>
<li><p><strong>length</strong> (<em>float</em>) – Time in seconds how long the fading should last.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>After the fade this sound plays silence, so that
the length of the sound is not altered.</p>
</div>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.filter">
<span class="sig-name descname"><span class="pre">filter</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">b</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">a</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">(1,)</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.filter" title="Link to this definition"></a></dt>
<dd><p>Filters a sound with the supplied IIR filter coefficients.
Without the second parameter you’ll get a FIR filter.</p>
<p>If the first value of the a sequence is 0,
it will be set to 1 automatically.
If the first value of the a sequence is neither 0 nor 1, all
filter coefficients will be scaled by this value so that it is 1
in the end, you don’t have to scale yourself.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>b</strong> (<em>sequence</em><em> of </em><em>float</em>) – The nominator filter coefficients.</p></li>
<li><p><strong>a</strong> (<em>sequence</em><em> of </em><em>float</em>) – The denominator filter coefficients.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.highpass">
<span class="sig-name descname"><span class="pre">highpass</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">frequency</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">Q</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0.5</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.highpass" title="Link to this definition"></a></dt>
<dd><p>Creates a second order highpass filter based on the transfer
function <span class="math notranslate nohighlight">\(H(s) = s^2 / (s^2 + s/Q + 1)\)</span></p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>frequency</strong> (<em>float</em>) – The cut off trequency of the highpass.</p></li>
<li><p><strong>Q</strong> (<em>float</em>) – Q factor of the lowpass.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.join">
<span class="sig-name descname"><span class="pre">join</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">sound</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.join" title="Link to this definition"></a></dt>
<dd><p>Plays two factories in sequence.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>sound</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code>) – The sound to play second.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>The two factories have to have the same specifications
(channels and samplerate).</p>
</div>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.limit">
<span class="sig-name descname"><span class="pre">limit</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">start</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">end</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.limit" title="Link to this definition"></a></dt>
<dd><p>Limits a sound within a specific start and end time.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>start</strong> (<em>float</em>) – Start time in seconds.</p></li>
<li><p><strong>end</strong> (<em>float</em>) – End time in seconds.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.loop">
<span class="sig-name descname"><span class="pre">loop</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">count</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.loop" title="Link to this definition"></a></dt>
<dd><p>Loops a sound.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>count</strong> (<em>integer</em>) – How often the sound should be looped.
Negative values mean endlessly.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>This is a filter function, you might consider using
<code class="xref py py-attr docutils literal notranslate"><span class="pre">Handle.loop_count</span></code> instead.</p>
</div>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.lowpass">
<span class="sig-name descname"><span class="pre">lowpass</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">frequency</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">Q</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0.5</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.lowpass" title="Link to this definition"></a></dt>
<dd><p>Creates a second order lowpass filter based on the transfer function <span class="math notranslate nohighlight">\(H(s) = 1 / (s^2 + s/Q + 1)\)</span></p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>frequency</strong> (<em>float</em>) – The cut off trequency of the lowpass.</p></li>
<li><p><strong>Q</strong> (<em>float</em>) – Q factor of the lowpass.</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.mix">
<span class="sig-name descname"><span class="pre">mix</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">sound</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.mix" title="Link to this definition"></a></dt>
<dd><p>Mixes two factories.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>sound</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code>) – The sound to mix over the other.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>The two factories have to have the same specifications
(channels and samplerate).</p>
</div>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.modulate">
<span class="sig-name descname"><span class="pre">modulate</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">sound</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.modulate" title="Link to this definition"></a></dt>
<dd><p>Modulates two factories.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>sound</strong> (<code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code>) – The sound to modulate over the other.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>The two factories have to have the same specifications
(channels and samplerate).</p>
</div>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.mutable">
<span class="sig-name descname"><span class="pre">mutable</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.mutable" title="Link to this definition"></a></dt>
<dd><p>Creates a sound that will be restarted when sought backwards.
If the original sound is a sound list, the playing sound can change.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.pingpong">
<span class="sig-name descname"><span class="pre">pingpong</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.pingpong" title="Link to this definition"></a></dt>
<dd><p>Plays a sound forward and then backward.
This is like joining a sound with its reverse.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.pitch">
<span class="sig-name descname"><span class="pre">pitch</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">factor</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.pitch" title="Link to this definition"></a></dt>
<dd><p>Changes the pitch of a sound with a specific factor.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>factor</strong> (<em>float</em>) – The factor to change the pitch with.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>This is done by changing the sample rate of the
underlying sound, which has to be an integer, so the factor
value rounded and the factor may not be 100 % accurate.</p>
</div>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>This is a filter function, you might consider using
<code class="xref py py-attr docutils literal notranslate"><span class="pre">Handle.pitch</span></code> instead.</p>
</div>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.rechannel">
<span class="sig-name descname"><span class="pre">rechannel</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">channels</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.rechannel" title="Link to this definition"></a></dt>
<dd><p>Rechannels the sound.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>channels</strong> (<em>int</em>) – The new channel configuration.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.resample">
<span class="sig-name descname"><span class="pre">resample</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">rate</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">quality</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.resample" title="Link to this definition"></a></dt>
<dd><p>Resamples the sound.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>rate</strong> (<em>double</em>) – The new sample rate.</p></li>
<li><p><strong>quality</strong> (<em>int</em>) – Resampler performance vs quality choice (0=fastest, 3=slowest).</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.reverse">
<span class="sig-name descname"><span class="pre">reverse</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.reverse" title="Link to this definition"></a></dt>
<dd><p>Plays a sound reversed.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>The sound has to have a finite length and has to be seekable.
It’s recommended to use this only with factories with
fast and accurate seeking, which is not true for encoded audio
files, such ones should be buffered using <a class="reference internal" href="#aud.aud.Sound.cache" title="aud.aud.Sound.cache"><code class="xref py py-meth docutils literal notranslate"><span class="pre">cache()</span></code></a> before
being played reversed.</p>
</div>
<div class="admonition warning">
<p class="admonition-title">Warning</p>
<p>If seeking is not accurate in the underlying sound
you’ll likely hear skips/jumps/cracks.</p>
</div>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.sum">
<span class="sig-name descname"><span class="pre">sum</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.sum" title="Link to this definition"></a></dt>
<dd><p>Sums the samples of a sound.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-even">Return type<span class="colon">:</span></dt>
<dd class="field-even"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.threshold">
<span class="sig-name descname"><span class="pre">threshold</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">threshold</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.threshold" title="Link to this definition"></a></dt>
<dd><p>Makes a threshold wave out of an audio wave by setting all samples
with a amplitude &gt;= threshold to 1, all &lt;= -threshold to -1 and
all between to 0.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>threshold</strong> (<em>float</em>) – Threshold value over which an amplitude counts
non-zero.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.volume">
<span class="sig-name descname"><span class="pre">volume</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">volume</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.volume" title="Link to this definition"></a></dt>
<dd><p>Changes the volume of a sound.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>volume</strong> (<em>float</em>) – The new volume..</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The created <code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code> object.</p>
</dd>
<dt class="field-odd">Return type<span class="colon">:</span></dt>
<dd class="field-odd"><p><code class="xref py py-class docutils literal notranslate"><span class="pre">Sound</span></code></p>
</dd>
</dl>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>Should be in the range [0, 1] to avoid clipping.</p>
</div>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>This is a filter function, you might consider using
<code class="xref py py-attr docutils literal notranslate"><span class="pre">Handle.volume</span></code> instead.</p>
</div>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="aud.aud.Sound.write">
<span class="sig-name descname"><span class="pre">write</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">filename</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">rate</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">channels</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">format</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">container</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">codec</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">bitrate</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">buffersize</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#aud.aud.Sound.write" title="Link to this definition"></a></dt>
<dd><p>Writes the sound to a file.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>filename</strong> (<em>string</em>) – The path to write to.</p></li>
<li><p><strong>rate</strong> (<em>int</em>) – The sample rate to write with.</p></li>
<li><p><strong>channels</strong> (<em>int</em>) – The number of channels to write with.</p></li>
<li><p><strong>format</strong> (<em>int</em>) – The sample format to write with.</p></li>
<li><p><strong>container</strong> (<em>int</em>) – The container format for the file.</p></li>
<li><p><strong>codec</strong> (<em>int</em>) – The codec to use in the file.</p></li>
<li><p><strong>bitrate</strong> (<em>int</em>) – The bitrate to write with.</p></li>
<li><p><strong>buffersize</strong> (<em>int</em>) – The size of the writing buffer.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Sound.length">
<span class="sig-name descname"><span class="pre">length</span></span><a class="headerlink" href="#aud.aud.Sound.length" title="Link to this definition"></a></dt>
<dd><p>The length attribute returns the duration of the sound in seconds.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Sound.specs">
<span class="sig-name descname"><span class="pre">specs</span></span><a class="headerlink" href="#aud.aud.Sound.specs" title="Link to this definition"></a></dt>
<dd><p>The sample specification of the sound as a tuple with rate and channel count.</p>
</dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="aud.aud.Source">
<em class="property"><span class="pre">class</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">Source</span></span><a class="headerlink" href="#aud.aud.Source" title="Link to this definition"></a></dt>
<dd><p>The source object represents the source position of a binaural sound.</p>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Source.azimuth">
<span class="sig-name descname"><span class="pre">azimuth</span></span><a class="headerlink" href="#aud.aud.Source.azimuth" title="Link to this definition"></a></dt>
<dd><p>The azimuth angle.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Source.distance">
<span class="sig-name descname"><span class="pre">distance</span></span><a class="headerlink" href="#aud.aud.Source.distance" title="Link to this definition"></a></dt>
<dd><p>The distance value. 0 is min, 1 is max.</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="aud.aud.Source.elevation">
<span class="sig-name descname"><span class="pre">elevation</span></span><a class="headerlink" href="#aud.aud.Source.elevation" title="Link to this definition"></a></dt>
<dd><p>The elevation angle.</p>
</dd></dl>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="aud.aud.ThreadPool">
<em class="property"><span class="pre">class</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">ThreadPool</span></span><a class="headerlink" href="#aud.aud.ThreadPool" title="Link to this definition"></a></dt>
<dd><p>A ThreadPool is used to parallelize convolution efficiently.</p>
</dd></dl>
<dl class="py class">
<dt class="sig sig-object py" id="aud.aud.error">
<em class="property"><span class="pre">class</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">aud.</span></span><span class="sig-name descname"><span class="pre">error</span></span><a class="headerlink" href="#aud.aud.error" title="Link to this definition"></a></dt>
<dd></dd></dl>
</section>
</section>
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<ul>
<li><a class="reference internal" href="#">Audio System (aud)</a><ul>
<li><a class="reference internal" href="#basic-sound-playback">Basic Sound Playback</a><ul>
<li><a class="reference internal" href="#aud.AP_LOCATION"><code class="docutils literal notranslate"><span class="pre">AP_LOCATION</span></code></a></li>
<li><a class="reference internal" href="#aud.AP_ORIENTATION"><code class="docutils literal notranslate"><span class="pre">AP_ORIENTATION</span></code></a></li>
<li><a class="reference internal" href="#aud.AP_PANNING"><code class="docutils literal notranslate"><span class="pre">AP_PANNING</span></code></a></li>
<li><a class="reference internal" href="#aud.AP_PITCH"><code class="docutils literal notranslate"><span class="pre">AP_PITCH</span></code></a></li>
<li><a class="reference internal" href="#aud.AP_VOLUME"><code class="docutils literal notranslate"><span class="pre">AP_VOLUME</span></code></a></li>
<li><a class="reference internal" href="#aud.CHANNELS_INVALID"><code class="docutils literal notranslate"><span class="pre">CHANNELS_INVALID</span></code></a></li>
<li><a class="reference internal" href="#aud.CHANNELS_MONO"><code class="docutils literal notranslate"><span class="pre">CHANNELS_MONO</span></code></a></li>
<li><a class="reference internal" href="#aud.CHANNELS_STEREO"><code class="docutils literal notranslate"><span class="pre">CHANNELS_STEREO</span></code></a></li>
<li><a class="reference internal" href="#aud.CHANNELS_STEREO_LFE"><code class="docutils literal notranslate"><span class="pre">CHANNELS_STEREO_LFE</span></code></a></li>
<li><a class="reference internal" href="#aud.CHANNELS_SURROUND4"><code class="docutils literal notranslate"><span class="pre">CHANNELS_SURROUND4</span></code></a></li>
<li><a class="reference internal" href="#aud.CHANNELS_SURROUND5"><code class="docutils literal notranslate"><span class="pre">CHANNELS_SURROUND5</span></code></a></li>
<li><a class="reference internal" href="#aud.CHANNELS_SURROUND51"><code class="docutils literal notranslate"><span class="pre">CHANNELS_SURROUND51</span></code></a></li>
<li><a class="reference internal" href="#aud.CHANNELS_SURROUND61"><code class="docutils literal notranslate"><span class="pre">CHANNELS_SURROUND61</span></code></a></li>
<li><a class="reference internal" href="#aud.CHANNELS_SURROUND71"><code class="docutils literal notranslate"><span class="pre">CHANNELS_SURROUND71</span></code></a></li>
<li><a class="reference internal" href="#aud.CODEC_AAC"><code class="docutils literal notranslate"><span class="pre">CODEC_AAC</span></code></a></li>
<li><a class="reference internal" href="#aud.CODEC_AC3"><code class="docutils literal notranslate"><span class="pre">CODEC_AC3</span></code></a></li>
<li><a class="reference internal" href="#aud.CODEC_FLAC"><code class="docutils literal notranslate"><span class="pre">CODEC_FLAC</span></code></a></li>
<li><a class="reference internal" href="#aud.CODEC_INVALID"><code class="docutils literal notranslate"><span class="pre">CODEC_INVALID</span></code></a></li>
<li><a class="reference internal" href="#aud.CODEC_MP2"><code class="docutils literal notranslate"><span class="pre">CODEC_MP2</span></code></a></li>
<li><a class="reference internal" href="#aud.CODEC_MP3"><code class="docutils literal notranslate"><span class="pre">CODEC_MP3</span></code></a></li>
<li><a class="reference internal" href="#aud.CODEC_OPUS"><code class="docutils literal notranslate"><span class="pre">CODEC_OPUS</span></code></a></li>
<li><a class="reference internal" href="#aud.CODEC_PCM"><code class="docutils literal notranslate"><span class="pre">CODEC_PCM</span></code></a></li>
<li><a class="reference internal" href="#aud.CODEC_VORBIS"><code class="docutils literal notranslate"><span class="pre">CODEC_VORBIS</span></code></a></li>
<li><a class="reference internal" href="#aud.CONTAINER_AAC"><code class="docutils literal notranslate"><span class="pre">CONTAINER_AAC</span></code></a></li>
<li><a class="reference internal" href="#aud.CONTAINER_AC3"><code class="docutils literal notranslate"><span class="pre">CONTAINER_AC3</span></code></a></li>
<li><a class="reference internal" href="#aud.CONTAINER_FLAC"><code class="docutils literal notranslate"><span class="pre">CONTAINER_FLAC</span></code></a></li>
<li><a class="reference internal" href="#aud.CONTAINER_INVALID"><code class="docutils literal notranslate"><span class="pre">CONTAINER_INVALID</span></code></a></li>
<li><a class="reference internal" href="#aud.CONTAINER_MATROSKA"><code class="docutils literal notranslate"><span class="pre">CONTAINER_MATROSKA</span></code></a></li>
<li><a class="reference internal" href="#aud.CONTAINER_MP2"><code class="docutils literal notranslate"><span class="pre">CONTAINER_MP2</span></code></a></li>
<li><a class="reference internal" href="#aud.CONTAINER_MP3"><code class="docutils literal notranslate"><span class="pre">CONTAINER_MP3</span></code></a></li>
<li><a class="reference internal" href="#aud.CONTAINER_OGG"><code class="docutils literal notranslate"><span class="pre">CONTAINER_OGG</span></code></a></li>
<li><a class="reference internal" href="#aud.CONTAINER_WAV"><code class="docutils literal notranslate"><span class="pre">CONTAINER_WAV</span></code></a></li>
<li><a class="reference internal" href="#aud.DISTANCE_MODEL_EXPONENT"><code class="docutils literal notranslate"><span class="pre">DISTANCE_MODEL_EXPONENT</span></code></a></li>
<li><a class="reference internal" href="#aud.DISTANCE_MODEL_EXPONENT_CLAMPED"><code class="docutils literal notranslate"><span class="pre">DISTANCE_MODEL_EXPONENT_CLAMPED</span></code></a></li>
<li><a class="reference internal" href="#aud.DISTANCE_MODEL_INVALID"><code class="docutils literal notranslate"><span class="pre">DISTANCE_MODEL_INVALID</span></code></a></li>
<li><a class="reference internal" href="#aud.DISTANCE_MODEL_INVERSE"><code class="docutils literal notranslate"><span class="pre">DISTANCE_MODEL_INVERSE</span></code></a></li>
<li><a class="reference internal" href="#aud.DISTANCE_MODEL_INVERSE_CLAMPED"><code class="docutils literal notranslate"><span class="pre">DISTANCE_MODEL_INVERSE_CLAMPED</span></code></a></li>
<li><a class="reference internal" href="#aud.DISTANCE_MODEL_LINEAR"><code class="docutils literal notranslate"><span class="pre">DISTANCE_MODEL_LINEAR</span></code></a></li>
<li><a class="reference internal" href="#aud.DISTANCE_MODEL_LINEAR_CLAMPED"><code class="docutils literal notranslate"><span class="pre">DISTANCE_MODEL_LINEAR_CLAMPED</span></code></a></li>
<li><a class="reference internal" href="#aud.FORMAT_FLOAT32"><code class="docutils literal notranslate"><span class="pre">FORMAT_FLOAT32</span></code></a></li>
<li><a class="reference internal" href="#aud.FORMAT_FLOAT64"><code class="docutils literal notranslate"><span class="pre">FORMAT_FLOAT64</span></code></a></li>
<li><a class="reference internal" href="#aud.FORMAT_INVALID"><code class="docutils literal notranslate"><span class="pre">FORMAT_INVALID</span></code></a></li>
<li><a class="reference internal" href="#aud.FORMAT_S16"><code class="docutils literal notranslate"><span class="pre">FORMAT_S16</span></code></a></li>
<li><a class="reference internal" href="#aud.FORMAT_S24"><code class="docutils literal notranslate"><span class="pre">FORMAT_S24</span></code></a></li>
<li><a class="reference internal" href="#aud.FORMAT_S32"><code class="docutils literal notranslate"><span class="pre">FORMAT_S32</span></code></a></li>
<li><a class="reference internal" href="#aud.FORMAT_U8"><code class="docutils literal notranslate"><span class="pre">FORMAT_U8</span></code></a></li>
<li><a class="reference internal" href="#aud.RATE_11025"><code class="docutils literal notranslate"><span class="pre">RATE_11025</span></code></a></li>
<li><a class="reference internal" href="#aud.RATE_16000"><code class="docutils literal notranslate"><span class="pre">RATE_16000</span></code></a></li>
<li><a class="reference internal" href="#aud.RATE_192000"><code class="docutils literal notranslate"><span class="pre">RATE_192000</span></code></a></li>
<li><a class="reference internal" href="#aud.RATE_22050"><code class="docutils literal notranslate"><span class="pre">RATE_22050</span></code></a></li>
<li><a class="reference internal" href="#aud.RATE_32000"><code class="docutils literal notranslate"><span class="pre">RATE_32000</span></code></a></li>
<li><a class="reference internal" href="#aud.RATE_44100"><code class="docutils literal notranslate"><span class="pre">RATE_44100</span></code></a></li>
<li><a class="reference internal" href="#aud.RATE_48000"><code class="docutils literal notranslate"><span class="pre">RATE_48000</span></code></a></li>
<li><a class="reference internal" href="#aud.RATE_8000"><code class="docutils literal notranslate"><span class="pre">RATE_8000</span></code></a></li>
<li><a class="reference internal" href="#aud.RATE_88200"><code class="docutils literal notranslate"><span class="pre">RATE_88200</span></code></a></li>
<li><a class="reference internal" href="#aud.RATE_96000"><code class="docutils literal notranslate"><span class="pre">RATE_96000</span></code></a></li>
<li><a class="reference internal" href="#aud.RATE_INVALID"><code class="docutils literal notranslate"><span class="pre">RATE_INVALID</span></code></a></li>
<li><a class="reference internal" href="#aud.STATUS_INVALID"><code class="docutils literal notranslate"><span class="pre">STATUS_INVALID</span></code></a></li>
<li><a class="reference internal" href="#aud.STATUS_PAUSED"><code class="docutils literal notranslate"><span class="pre">STATUS_PAUSED</span></code></a></li>
<li><a class="reference internal" href="#aud.STATUS_PLAYING"><code class="docutils literal notranslate"><span class="pre">STATUS_PLAYING</span></code></a></li>
<li><a class="reference internal" href="#aud.STATUS_STOPPED"><code class="docutils literal notranslate"><span class="pre">STATUS_STOPPED</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Device"><code class="docutils literal notranslate"><span class="pre">aud.Device</span></code></a><ul>
<li><a class="reference internal" href="#aud.aud.Device.lock"><code class="docutils literal notranslate"><span class="pre">aud.Device.lock()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Device.play"><code class="docutils literal notranslate"><span class="pre">aud.Device.play()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Device.stopAll"><code class="docutils literal notranslate"><span class="pre">aud.Device.stopAll()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Device.unlock"><code class="docutils literal notranslate"><span class="pre">aud.Device.unlock()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Device.channels"><code class="docutils literal notranslate"><span class="pre">aud.Device.channels</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Device.distance_model"><code class="docutils literal notranslate"><span class="pre">aud.Device.distance_model</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Device.doppler_factor"><code class="docutils literal notranslate"><span class="pre">aud.Device.doppler_factor</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Device.format"><code class="docutils literal notranslate"><span class="pre">aud.Device.format</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Device.listener_location"><code class="docutils literal notranslate"><span class="pre">aud.Device.listener_location</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Device.listener_orientation"><code class="docutils literal notranslate"><span class="pre">aud.Device.listener_orientation</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Device.listener_velocity"><code class="docutils literal notranslate"><span class="pre">aud.Device.listener_velocity</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Device.rate"><code class="docutils literal notranslate"><span class="pre">aud.Device.rate</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Device.speed_of_sound"><code class="docutils literal notranslate"><span class="pre">aud.Device.speed_of_sound</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Device.volume"><code class="docutils literal notranslate"><span class="pre">aud.Device.volume</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#aud.aud.DynamicMusic"><code class="docutils literal notranslate"><span class="pre">aud.DynamicMusic</span></code></a><ul>
<li><a class="reference internal" href="#aud.aud.DynamicMusic.addScene"><code class="docutils literal notranslate"><span class="pre">aud.DynamicMusic.addScene()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.DynamicMusic.addTransition"><code class="docutils literal notranslate"><span class="pre">aud.DynamicMusic.addTransition()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.DynamicMusic.pause"><code class="docutils literal notranslate"><span class="pre">aud.DynamicMusic.pause()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.DynamicMusic.resume"><code class="docutils literal notranslate"><span class="pre">aud.DynamicMusic.resume()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.DynamicMusic.stop"><code class="docutils literal notranslate"><span class="pre">aud.DynamicMusic.stop()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.DynamicMusic.fadeTime"><code class="docutils literal notranslate"><span class="pre">aud.DynamicMusic.fadeTime</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.DynamicMusic.position"><code class="docutils literal notranslate"><span class="pre">aud.DynamicMusic.position</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.DynamicMusic.scene"><code class="docutils literal notranslate"><span class="pre">aud.DynamicMusic.scene</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.DynamicMusic.status"><code class="docutils literal notranslate"><span class="pre">aud.DynamicMusic.status</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.DynamicMusic.volume"><code class="docutils literal notranslate"><span class="pre">aud.DynamicMusic.volume</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#aud.aud.HRTF"><code class="docutils literal notranslate"><span class="pre">aud.HRTF</span></code></a><ul>
<li><a class="reference internal" href="#aud.aud.HRTF.loadLeftHrtfSet"><code class="docutils literal notranslate"><span class="pre">aud.HRTF.loadLeftHrtfSet()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.HRTF.loadRightHrtfSet"><code class="docutils literal notranslate"><span class="pre">aud.HRTF.loadRightHrtfSet()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.HRTF.addImpulseResponseFromSound"><code class="docutils literal notranslate"><span class="pre">aud.HRTF.addImpulseResponseFromSound()</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#aud.aud.Handle"><code class="docutils literal notranslate"><span class="pre">aud.Handle</span></code></a><ul>
<li><a class="reference internal" href="#aud.aud.Handle.pause"><code class="docutils literal notranslate"><span class="pre">aud.Handle.pause()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.resume"><code class="docutils literal notranslate"><span class="pre">aud.Handle.resume()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.stop"><code class="docutils literal notranslate"><span class="pre">aud.Handle.stop()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.attenuation"><code class="docutils literal notranslate"><span class="pre">aud.Handle.attenuation</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.cone_angle_inner"><code class="docutils literal notranslate"><span class="pre">aud.Handle.cone_angle_inner</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.cone_angle_outer"><code class="docutils literal notranslate"><span class="pre">aud.Handle.cone_angle_outer</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.cone_volume_outer"><code class="docutils literal notranslate"><span class="pre">aud.Handle.cone_volume_outer</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.distance_maximum"><code class="docutils literal notranslate"><span class="pre">aud.Handle.distance_maximum</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.distance_reference"><code class="docutils literal notranslate"><span class="pre">aud.Handle.distance_reference</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.keep"><code class="docutils literal notranslate"><span class="pre">aud.Handle.keep</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.location"><code class="docutils literal notranslate"><span class="pre">aud.Handle.location</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.loop_count"><code class="docutils literal notranslate"><span class="pre">aud.Handle.loop_count</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.orientation"><code class="docutils literal notranslate"><span class="pre">aud.Handle.orientation</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.pitch"><code class="docutils literal notranslate"><span class="pre">aud.Handle.pitch</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.position"><code class="docutils literal notranslate"><span class="pre">aud.Handle.position</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.relative"><code class="docutils literal notranslate"><span class="pre">aud.Handle.relative</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.status"><code class="docutils literal notranslate"><span class="pre">aud.Handle.status</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.velocity"><code class="docutils literal notranslate"><span class="pre">aud.Handle.velocity</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.volume"><code class="docutils literal notranslate"><span class="pre">aud.Handle.volume</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.volume_maximum"><code class="docutils literal notranslate"><span class="pre">aud.Handle.volume_maximum</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Handle.volume_minimum"><code class="docutils literal notranslate"><span class="pre">aud.Handle.volume_minimum</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#aud.aud.ImpulseResponse"><code class="docutils literal notranslate"><span class="pre">aud.ImpulseResponse</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.PlaybackManager"><code class="docutils literal notranslate"><span class="pre">aud.PlaybackManager</span></code></a><ul>
<li><a class="reference internal" href="#aud.aud.PlaybackManager.addCategory"><code class="docutils literal notranslate"><span class="pre">aud.PlaybackManager.addCategory()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.PlaybackManager.clean"><code class="docutils literal notranslate"><span class="pre">aud.PlaybackManager.clean()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.PlaybackManager.getVolume"><code class="docutils literal notranslate"><span class="pre">aud.PlaybackManager.getVolume()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.PlaybackManager.pause"><code class="docutils literal notranslate"><span class="pre">aud.PlaybackManager.pause()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.PlaybackManager.play"><code class="docutils literal notranslate"><span class="pre">aud.PlaybackManager.play()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.PlaybackManager.resume"><code class="docutils literal notranslate"><span class="pre">aud.PlaybackManager.resume()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.PlaybackManager.setVolume"><code class="docutils literal notranslate"><span class="pre">aud.PlaybackManager.setVolume()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.PlaybackManager.stop"><code class="docutils literal notranslate"><span class="pre">aud.PlaybackManager.stop()</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#aud.aud.Sequence"><code class="docutils literal notranslate"><span class="pre">aud.Sequence</span></code></a><ul>
<li><a class="reference internal" href="#aud.aud.Sequence.add"><code class="docutils literal notranslate"><span class="pre">aud.Sequence.add()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sequence.remove"><code class="docutils literal notranslate"><span class="pre">aud.Sequence.remove()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sequence.setAnimationData"><code class="docutils literal notranslate"><span class="pre">aud.Sequence.setAnimationData()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sequence.channels"><code class="docutils literal notranslate"><span class="pre">aud.Sequence.channels</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sequence.distance_model"><code class="docutils literal notranslate"><span class="pre">aud.Sequence.distance_model</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sequence.doppler_factor"><code class="docutils literal notranslate"><span class="pre">aud.Sequence.doppler_factor</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sequence.fps"><code class="docutils literal notranslate"><span class="pre">aud.Sequence.fps</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sequence.muted"><code class="docutils literal notranslate"><span class="pre">aud.Sequence.muted</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sequence.rate"><code class="docutils literal notranslate"><span class="pre">aud.Sequence.rate</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sequence.speed_of_sound"><code class="docutils literal notranslate"><span class="pre">aud.Sequence.speed_of_sound</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#aud.aud.SequenceEntry"><code class="docutils literal notranslate"><span class="pre">aud.SequenceEntry</span></code></a><ul>
<li><a class="reference internal" href="#aud.aud.SequenceEntry.move"><code class="docutils literal notranslate"><span class="pre">aud.SequenceEntry.move()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.SequenceEntry.setAnimationData"><code class="docutils literal notranslate"><span class="pre">aud.SequenceEntry.setAnimationData()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.SequenceEntry.attenuation"><code class="docutils literal notranslate"><span class="pre">aud.SequenceEntry.attenuation</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.SequenceEntry.cone_angle_inner"><code class="docutils literal notranslate"><span class="pre">aud.SequenceEntry.cone_angle_inner</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.SequenceEntry.cone_angle_outer"><code class="docutils literal notranslate"><span class="pre">aud.SequenceEntry.cone_angle_outer</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.SequenceEntry.cone_volume_outer"><code class="docutils literal notranslate"><span class="pre">aud.SequenceEntry.cone_volume_outer</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.SequenceEntry.distance_maximum"><code class="docutils literal notranslate"><span class="pre">aud.SequenceEntry.distance_maximum</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.SequenceEntry.distance_reference"><code class="docutils literal notranslate"><span class="pre">aud.SequenceEntry.distance_reference</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.SequenceEntry.muted"><code class="docutils literal notranslate"><span class="pre">aud.SequenceEntry.muted</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.SequenceEntry.relative"><code class="docutils literal notranslate"><span class="pre">aud.SequenceEntry.relative</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.SequenceEntry.sound"><code class="docutils literal notranslate"><span class="pre">aud.SequenceEntry.sound</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.SequenceEntry.volume_maximum"><code class="docutils literal notranslate"><span class="pre">aud.SequenceEntry.volume_maximum</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.SequenceEntry.volume_minimum"><code class="docutils literal notranslate"><span class="pre">aud.SequenceEntry.volume_minimum</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#aud.aud.Sound"><code class="docutils literal notranslate"><span class="pre">aud.Sound</span></code></a><ul>
<li><a class="reference internal" href="#aud.aud.Sound.buffer"><code class="docutils literal notranslate"><span class="pre">aud.Sound.buffer()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.file"><code class="docutils literal notranslate"><span class="pre">aud.Sound.file()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.list"><code class="docutils literal notranslate"><span class="pre">aud.Sound.list()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.sawtooth"><code class="docutils literal notranslate"><span class="pre">aud.Sound.sawtooth()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.silence"><code class="docutils literal notranslate"><span class="pre">aud.Sound.silence()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.sine"><code class="docutils literal notranslate"><span class="pre">aud.Sound.sine()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.square"><code class="docutils literal notranslate"><span class="pre">aud.Sound.square()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.triangle"><code class="docutils literal notranslate"><span class="pre">aud.Sound.triangle()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.ADSR"><code class="docutils literal notranslate"><span class="pre">aud.Sound.ADSR()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.accumulate"><code class="docutils literal notranslate"><span class="pre">aud.Sound.accumulate()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.addSound"><code class="docutils literal notranslate"><span class="pre">aud.Sound.addSound()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.binaural"><code class="docutils literal notranslate"><span class="pre">aud.Sound.binaural()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.cache"><code class="docutils literal notranslate"><span class="pre">aud.Sound.cache()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.convolver"><code class="docutils literal notranslate"><span class="pre">aud.Sound.convolver()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.data"><code class="docutils literal notranslate"><span class="pre">aud.Sound.data()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.delay"><code class="docutils literal notranslate"><span class="pre">aud.Sound.delay()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.envelope"><code class="docutils literal notranslate"><span class="pre">aud.Sound.envelope()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.fadein"><code class="docutils literal notranslate"><span class="pre">aud.Sound.fadein()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.fadeout"><code class="docutils literal notranslate"><span class="pre">aud.Sound.fadeout()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.filter"><code class="docutils literal notranslate"><span class="pre">aud.Sound.filter()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.highpass"><code class="docutils literal notranslate"><span class="pre">aud.Sound.highpass()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.join"><code class="docutils literal notranslate"><span class="pre">aud.Sound.join()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.limit"><code class="docutils literal notranslate"><span class="pre">aud.Sound.limit()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.loop"><code class="docutils literal notranslate"><span class="pre">aud.Sound.loop()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.lowpass"><code class="docutils literal notranslate"><span class="pre">aud.Sound.lowpass()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.mix"><code class="docutils literal notranslate"><span class="pre">aud.Sound.mix()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.modulate"><code class="docutils literal notranslate"><span class="pre">aud.Sound.modulate()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.mutable"><code class="docutils literal notranslate"><span class="pre">aud.Sound.mutable()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.pingpong"><code class="docutils literal notranslate"><span class="pre">aud.Sound.pingpong()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.pitch"><code class="docutils literal notranslate"><span class="pre">aud.Sound.pitch()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.rechannel"><code class="docutils literal notranslate"><span class="pre">aud.Sound.rechannel()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.resample"><code class="docutils literal notranslate"><span class="pre">aud.Sound.resample()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.reverse"><code class="docutils literal notranslate"><span class="pre">aud.Sound.reverse()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.sum"><code class="docutils literal notranslate"><span class="pre">aud.Sound.sum()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.threshold"><code class="docutils literal notranslate"><span class="pre">aud.Sound.threshold()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.volume"><code class="docutils literal notranslate"><span class="pre">aud.Sound.volume()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.write"><code class="docutils literal notranslate"><span class="pre">aud.Sound.write()</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.length"><code class="docutils literal notranslate"><span class="pre">aud.Sound.length</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Sound.specs"><code class="docutils literal notranslate"><span class="pre">aud.Sound.specs</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#aud.aud.Source"><code class="docutils literal notranslate"><span class="pre">aud.Source</span></code></a><ul>
<li><a class="reference internal" href="#aud.aud.Source.azimuth"><code class="docutils literal notranslate"><span class="pre">aud.Source.azimuth</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Source.distance"><code class="docutils literal notranslate"><span class="pre">aud.Source.distance</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.Source.elevation"><code class="docutils literal notranslate"><span class="pre">aud.Source.elevation</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#aud.aud.ThreadPool"><code class="docutils literal notranslate"><span class="pre">aud.ThreadPool</span></code></a></li>
<li><a class="reference internal" href="#aud.aud.error"><code class="docutils literal notranslate"><span class="pre">aud.error</span></code></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
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