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<p class="caption" role="heading"><span class="caption-text">Documentation</span></p>
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<li class="toctree-l1"><a class="reference internal" href="info_quickstart.html">Quickstart</a></li>
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<p class="caption" role="heading"><span class="caption-text">Application Modules</span></p>
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<li class="toctree-l1"><a class="reference internal" href="bpy.context.html">Context Access (bpy.context)</a></li>
<li class="toctree-l1"><a class="reference internal" href="bpy.data.html">Data Access (bpy.data)</a></li>
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<li class="toctree-l1 has-children"><a class="reference internal" href="bpy.ops.html">Operators (bpy.ops)</a><input class="toctree-checkbox" id="toctree-checkbox-3" name="toctree-checkbox-3" role="switch" type="checkbox"/><label for="toctree-checkbox-3"><div class="visually-hidden">Toggle navigation of Operators (bpy.ops)</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l2"><a class="reference internal" href="bpy.ops.constraint.html">Constraint Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.curve.html">Curve Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.curves.html">Curves Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.cycles.html">Cycles Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.dpaint.html">Dpaint Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.ed.html">Ed Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.export_anim.html">Export Anim Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.export_scene.html">Export Scene Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.extensions.html">Extensions Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.file.html">File Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.fluid.html">Fluid Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.font.html">Font Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.geometry.html">Geometry Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.gizmogroup.html">Gizmogroup Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.gpencil.html">Gpencil Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.graph.html">Graph Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.grease_pencil.html">Grease Pencil Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.image.html">Image Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.import_anim.html">Import Anim Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.import_curve.html">Import Curve Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.import_scene.html">Import Scene Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.info.html">Info Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.lattice.html">Lattice Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.marker.html">Marker Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.mask.html">Mask Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.material.html">Material Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.mball.html">Mball Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.mesh.html">Mesh Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.nla.html">Nla Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.node.html">Node Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.object.html">Object Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.outliner.html">Outliner Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.paint.html">Paint Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.paintcurve.html">Paintcurve Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.palette.html">Palette Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.particle.html">Particle Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.pointcloud.html">Pointcloud Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.pose.html">Pose Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.poselib.html">Poselib Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.preferences.html">Preferences Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.ptcache.html">Ptcache Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.render.html">Render Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.rigidbody.html">Rigidbody Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.scene.html">Scene Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.screen.html">Screen Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.script.html">Script Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.sculpt.html">Sculpt Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.sculpt_curves.html">Sculpt Curves Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.sequencer.html">Sequencer Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.sound.html">Sound Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.spreadsheet.html">Spreadsheet Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.surface.html">Surface Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.text.html">Text Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.text_editor.html">Text Editor Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.texture.html">Texture Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.transform.html">Transform Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.ui.html">Ui Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.uilist.html">Uilist Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.uv.html">Uv Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.view2d.html">View2D Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.view3d.html">View3D Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.wm.html">Wm Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.workspace.html">Workspace Operators</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.ops.world.html">World Operators</a></li>
</ul>
</li>
<li class="toctree-l1 has-children"><a class="reference internal" href="bpy.types.html">Types (bpy.types)</a><input class="toctree-checkbox" id="toctree-checkbox-4" name="toctree-checkbox-4" role="switch" type="checkbox"/><label for="toctree-checkbox-4"><div class="visually-hidden">Toggle navigation of Types (bpy.types)</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AOV.html">AOV(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AOVs.html">AOVs(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ASSETBROWSER_UL_metadata_tags.html">ASSETBROWSER_UL_metadata_tags(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Action.html">Action(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbag.html">ActionChannelbag(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbagFCurves.html">ActionChannelbagFCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbagGroups.html">ActionChannelbagGroups(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbags.html">ActionChannelbags(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionConstraint.html">ActionConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionFCurves.html">ActionFCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionGroup.html">ActionGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionGroups.html">ActionGroups(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionKeyframeStrip.html">ActionKeyframeStrip(ActionStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionLayer.html">ActionLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionLayers.html">ActionLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionPoseMarkers.html">ActionPoseMarkers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionSlot.html">ActionSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionSlots.html">ActionSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionStrip.html">ActionStrip(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionStrips.html">ActionStrips(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AddStrip.html">AddStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Addon.html">Addon(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AddonPreferences.html">AddonPreferences(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Addons.html">Addons(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AdjustmentStrip.html">AdjustmentStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AlphaOverStrip.html">AlphaOverStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AlphaUnderStrip.html">AlphaUnderStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimData.html">AnimData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimDataDrivers.html">AnimDataDrivers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimViz.html">AnimViz(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimVizMotionPaths.html">AnimVizMotionPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AnyType.html">AnyType(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Area.html">Area(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AreaLight.html">AreaLight(Light)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AreaSpaces.html">AreaSpaces(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Armature.html">Armature(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureBones.html">ArmatureBones(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureConstraint.html">ArmatureConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureConstraintTargets.html">ArmatureConstraintTargets(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureEditBones.html">ArmatureEditBones(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureModifier.html">ArmatureModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ArrayModifier.html">ArrayModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetCatalogPath.html">AssetCatalogPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetHandle.html">AssetHandle(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetLibraryCollection.html">AssetLibraryCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetLibraryReference.html">AssetLibraryReference(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetMetaData.html">AssetMetaData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetRepresentation.html">AssetRepresentation(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetShelf.html">AssetShelf(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetTag.html">AssetTag(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetTags.html">AssetTags(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetWeakReference.html">AssetWeakReference(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Attribute.html">Attribute(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupCurves.html">AttributeGroupCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupGreasePencil.html">AttributeGroupGreasePencil(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupGreasePencilDrawing.html">AttributeGroupGreasePencilDrawing(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupMesh.html">AttributeGroupMesh(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupPointCloud.html">AttributeGroupPointCloud(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BakeSettings.html">BakeSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BevelModifier.html">BevelModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BezierSplinePoint.html">BezierSplinePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendData.html">BlendData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataActions.html">BlendDataActions(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataArmatures.html">BlendDataArmatures(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataBrushes.html">BlendDataBrushes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCacheFiles.html">BlendDataCacheFiles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCameras.html">BlendDataCameras(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCollections.html">BlendDataCollections(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCurves.html">BlendDataCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataFonts.html">BlendDataFonts(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataGreasePencils.html">BlendDataGreasePencils(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataGreasePencilsV3.html">BlendDataGreasePencilsV3(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataHairCurves.html">BlendDataHairCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataImages.html">BlendDataImages(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLattices.html">BlendDataLattices(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLibraries.html">BlendDataLibraries(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLights.html">BlendDataLights(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLineStyles.html">BlendDataLineStyles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMasks.html">BlendDataMasks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMaterials.html">BlendDataMaterials(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMeshes.html">BlendDataMeshes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMetaBalls.html">BlendDataMetaBalls(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMovieClips.html">BlendDataMovieClips(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataNodeTrees.html">BlendDataNodeTrees(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataObjects.html">BlendDataObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataPaintCurves.html">BlendDataPaintCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataPalettes.html">BlendDataPalettes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataParticles.html">BlendDataParticles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataPointClouds.html">BlendDataPointClouds(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataProbes.html">BlendDataProbes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataScenes.html">BlendDataScenes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataScreens.html">BlendDataScreens(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataSounds.html">BlendDataSounds(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataSpeakers.html">BlendDataSpeakers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataTexts.html">BlendDataTexts(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataTextures.html">BlendDataTextures(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataVolumes.html">BlendDataVolumes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataWindowManagers.html">BlendDataWindowManagers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataWorkSpaces.html">BlendDataWorkSpaces(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataWorlds.html">BlendDataWorlds(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContext.html">BlendImportContext(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextItem.html">BlendImportContextItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextItems.html">BlendImportContextItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextLibraries.html">BlendImportContextLibraries(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextLibrary.html">BlendImportContextLibrary(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendTexture.html">BlendTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BlenderRNA.html">BlenderRNA(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRule.html">BoidRule(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleAverageSpeed.html">BoidRuleAverageSpeed(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleAvoid.html">BoidRuleAvoid(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleAvoidCollision.html">BoidRuleAvoidCollision(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleFight.html">BoidRuleFight(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleFollowLeader.html">BoidRuleFollowLeader(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleGoal.html">BoidRuleGoal(BoidRule)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidSettings.html">BoidSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidState.html">BoidState(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Bone.html">Bone(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneCollection.html">BoneCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneCollectionMemberships.html">BoneCollectionMemberships(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneCollections.html">BoneCollections(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneColor.html">BoneColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoolAttribute.html">BoolAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoolAttributeValue.html">BoolAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BoolProperty.html">BoolProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BooleanModifier.html">BooleanModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrightContrastModifier.html">BrightContrastModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Brush.html">Brush(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilities.html">BrushCapabilities(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesImagePaint.html">BrushCapabilitiesImagePaint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesSculpt.html">BrushCapabilitiesSculpt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesVertexPaint.html">BrushCapabilitiesVertexPaint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesWeightPaint.html">BrushCapabilitiesWeightPaint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCurvesSculptSettings.html">BrushCurvesSculptSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushGpencilSettings.html">BrushGpencilSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushTextureSlot.html">BrushTextureSlot(TextureSlot)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.BuildModifier.html">BuildModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteColorAttribute.html">ByteColorAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteColorAttributeValue.html">ByteColorAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteIntAttribute.html">ByteIntAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteIntAttributeValue.html">ByteIntAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CLIP_UL_tracking_objects.html">CLIP_UL_tracking_objects(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CURVES_UL_attributes.html">CURVES_UL_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheFile.html">CacheFile(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheFileLayer.html">CacheFileLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheFileLayers.html">CacheFileLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheObjectPath.html">CacheObjectPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheObjectPaths.html">CacheObjectPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Camera.html">Camera(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraBackgroundImage.html">CameraBackgroundImage(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraBackgroundImages.html">CameraBackgroundImages(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraDOFSettings.html">CameraDOFSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraSolverConstraint.html">CameraSolverConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraStereoData.html">CameraStereoData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CastModifier.html">CastModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ChannelDriverVariables.html">ChannelDriverVariables(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ChildOfConstraint.html">ChildOfConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ChildParticle.html">ChildParticle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClampToConstraint.html">ClampToConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothCollisionSettings.html">ClothCollisionSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothModifier.html">ClothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothSettings.html">ClothSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothSolverResult.html">ClothSolverResult(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CloudsTexture.html">CloudsTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Collection.html">Collection(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionChild.html">CollectionChild(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionChildren.html">CollectionChildren(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionExport.html">CollectionExport(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionLightLinking.html">CollectionLightLinking(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionObject.html">CollectionObject(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionObjects.html">CollectionObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionProperty.html">CollectionProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollisionModifier.html">CollisionModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CollisionSettings.html">CollisionSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorBalanceModifier.html">ColorBalanceModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedDisplaySettings.html">ColorManagedDisplaySettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedInputColorspaceSettings.html">ColorManagedInputColorspaceSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedSequencerColorspaceSettings.html">ColorManagedSequencerColorspaceSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedViewSettings.html">ColorManagedViewSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorMapping.html">ColorMapping(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorMixStrip.html">ColorMixStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorRamp.html">ColorRamp(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorRampElement.html">ColorRampElement(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorRampElements.html">ColorRampElements(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorStrip.html">ColorStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNode.html">CompositorNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeAlphaOver.html">CompositorNodeAlphaOver(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeAntiAliasing.html">CompositorNodeAntiAliasing(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBilateralblur.html">CompositorNodeBilateralblur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBlur.html">CompositorNodeBlur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBokehBlur.html">CompositorNodeBokehBlur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBokehImage.html">CompositorNodeBokehImage(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBoxMask.html">CompositorNodeBoxMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBrightContrast.html">CompositorNodeBrightContrast(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeChannelMatte.html">CompositorNodeChannelMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeChromaMatte.html">CompositorNodeChromaMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorBalance.html">CompositorNodeColorBalance(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorCorrection.html">CompositorNodeColorCorrection(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorMatte.html">CompositorNodeColorMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorSpill.html">CompositorNodeColorSpill(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombHSVA.html">CompositorNodeCombHSVA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombRGBA.html">CompositorNodeCombRGBA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombYCCA.html">CompositorNodeCombYCCA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombYUVA.html">CompositorNodeCombYUVA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombineColor.html">CompositorNodeCombineColor(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombineXYZ.html">CompositorNodeCombineXYZ(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeComposite.html">CompositorNodeComposite(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeConvertColorSpace.html">CompositorNodeConvertColorSpace(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCornerPin.html">CompositorNodeCornerPin(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCrop.html">CompositorNodeCrop(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCryptomatte.html">CompositorNodeCryptomatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCryptomatteV2.html">CompositorNodeCryptomatteV2(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCurveRGB.html">CompositorNodeCurveRGB(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCurveVec.html">CompositorNodeCurveVec(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCustomGroup.html">CompositorNodeCustomGroup(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDBlur.html">CompositorNodeDBlur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDefocus.html">CompositorNodeDefocus(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDenoise.html">CompositorNodeDenoise(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDespeckle.html">CompositorNodeDespeckle(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDiffMatte.html">CompositorNodeDiffMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDilateErode.html">CompositorNodeDilateErode(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDisplace.html">CompositorNodeDisplace(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDistanceMatte.html">CompositorNodeDistanceMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDoubleEdgeMask.html">CompositorNodeDoubleEdgeMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeEllipseMask.html">CompositorNodeEllipseMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeExposure.html">CompositorNodeExposure(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeFilter.html">CompositorNodeFilter(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeFlip.html">CompositorNodeFlip(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeGamma.html">CompositorNodeGamma(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeGlare.html">CompositorNodeGlare(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeGroup.html">CompositorNodeGroup(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeHueCorrect.html">CompositorNodeHueCorrect(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeHueSat.html">CompositorNodeHueSat(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeIDMask.html">CompositorNodeIDMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeImage.html">CompositorNodeImage(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeImageCoordinates.html">CompositorNodeImageCoordinates(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeImageInfo.html">CompositorNodeImageInfo(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeInpaint.html">CompositorNodeInpaint(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeInvert.html">CompositorNodeInvert(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeKeying.html">CompositorNodeKeying(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeKeyingScreen.html">CompositorNodeKeyingScreen(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeKuwahara.html">CompositorNodeKuwahara(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeLensdist.html">CompositorNodeLensdist(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeLevels.html">CompositorNodeLevels(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeLumaMatte.html">CompositorNodeLumaMatte(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMapRange.html">CompositorNodeMapRange(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMapUV.html">CompositorNodeMapUV(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMapValue.html">CompositorNodeMapValue(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMask.html">CompositorNodeMask(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMath.html">CompositorNodeMath(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMixRGB.html">CompositorNodeMixRGB(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMovieClip.html">CompositorNodeMovieClip(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMovieDistortion.html">CompositorNodeMovieDistortion(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeNormal.html">CompositorNodeNormal(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeNormalize.html">CompositorNodeNormalize(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeOutputFile.html">CompositorNodeOutputFile(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeOutputFileFileSlots.html">CompositorNodeOutputFileFileSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeOutputFileLayerSlots.html">CompositorNodeOutputFileLayerSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePixelate.html">CompositorNodePixelate(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePlaneTrackDeform.html">CompositorNodePlaneTrackDeform(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePosterize.html">CompositorNodePosterize(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePremulKey.html">CompositorNodePremulKey(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRGB.html">CompositorNodeRGB(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRGBToBW.html">CompositorNodeRGBToBW(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRLayers.html">CompositorNodeRLayers(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRelativeToPixel.html">CompositorNodeRelativeToPixel(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRotate.html">CompositorNodeRotate(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeScale.html">CompositorNodeScale(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSceneTime.html">CompositorNodeSceneTime(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepHSVA.html">CompositorNodeSepHSVA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepRGBA.html">CompositorNodeSepRGBA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepYCCA.html">CompositorNodeSepYCCA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepYUVA.html">CompositorNodeSepYUVA(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSeparateColor.html">CompositorNodeSeparateColor(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSeparateXYZ.html">CompositorNodeSeparateXYZ(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSetAlpha.html">CompositorNodeSetAlpha(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSplit.html">CompositorNodeSplit(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeStabilize.html">CompositorNodeStabilize(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSunBeams.html">CompositorNodeSunBeams(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSwitch.html">CompositorNodeSwitch(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSwitchView.html">CompositorNodeSwitchView(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTexture.html">CompositorNodeTexture(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTime.html">CompositorNodeTime(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTonemap.html">CompositorNodeTonemap(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTrackPos.html">CompositorNodeTrackPos(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTransform.html">CompositorNodeTransform(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTranslate.html">CompositorNodeTranslate(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTree.html">CompositorNodeTree(NodeTree)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeValToRGB.html">CompositorNodeValToRGB(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeValue.html">CompositorNodeValue(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeVecBlur.html">CompositorNodeVecBlur(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeViewer.html">CompositorNodeViewer(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeZcombine.html">CompositorNodeZcombine(CompositorNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ConsoleLine.html">ConsoleLine(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Constraint.html">Constraint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ConstraintTarget.html">ConstraintTarget(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ConstraintTargetBone.html">ConstraintTargetBone(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Context.html">Context(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyLocationConstraint.html">CopyLocationConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyRotationConstraint.html">CopyRotationConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyScaleConstraint.html">CopyScaleConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyTransformsConstraint.html">CopyTransformsConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CorrectiveSmoothModifier.html">CorrectiveSmoothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CrossStrip.html">CrossStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CryptomatteEntry.html">CryptomatteEntry(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Curve.html">Curve(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMap.html">CurveMap(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMapPoint.html">CurveMapPoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMapPoints.html">CurveMapPoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMapping.html">CurveMapping(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveModifier.html">CurveModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvePaintSettings.html">CurvePaintSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvePoint.html">CurvePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveProfile.html">CurveProfile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveProfilePoint.html">CurveProfilePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveProfilePoints.html">CurveProfilePoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveSlice.html">CurveSlice(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveSplines.html">CurveSplines(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Curves.html">Curves(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvesModifier.html">CurvesModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvesSculpt.html">CurvesSculpt(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DATA_UL_bone_collections.html">DATA_UL_bone_collections(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DampedTrackConstraint.html">DampedTrackConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DataTransferModifier.html">DataTransferModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DecimateModifier.html">DecimateModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Depsgraph.html">Depsgraph(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DepsgraphObjectInstance.html">DepsgraphObjectInstance(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DepsgraphUpdate.html">DepsgraphUpdate(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DisplaceModifier.html">DisplaceModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DisplaySafeAreas.html">DisplaySafeAreas(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DistortedNoiseTexture.html">DistortedNoiseTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DopeSheet.html">DopeSheet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Driver.html">Driver(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DriverTarget.html">DriverTarget(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DriverVariable.html">DriverVariable(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintBrushSettings.html">DynamicPaintBrushSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintCanvasSettings.html">DynamicPaintCanvasSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintModifier.html">DynamicPaintModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintSurface.html">DynamicPaintSurface(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintSurfaces.html">DynamicPaintSurfaces(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EQCurveMappingData.html">EQCurveMappingData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EdgeSplitModifier.html">EdgeSplitModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EditBone.html">EditBone(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EffectStrip.html">EffectStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EffectorWeights.html">EffectorWeights(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EnumProperty.html">EnumProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EnumPropertyItem.html">EnumPropertyItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.EvaluateClosureNodeViewerPathElem.html">EvaluateClosureNodeViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Event.html">Event(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ExplodeModifier.html">ExplodeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurve.html">FCurve(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurveKeyframePoints.html">FCurveKeyframePoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurveModifiers.html">FCurveModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurveSample.html">FCurveSample(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FFmpegSettings.html">FFmpegSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FILEBROWSER_UL_dir.html">FILEBROWSER_UL_dir(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifier.html">FModifier(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierCycles.html">FModifierCycles(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierEnvelope.html">FModifierEnvelope(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierEnvelopeControlPoint.html">FModifierEnvelopeControlPoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierEnvelopeControlPoints.html">FModifierEnvelopeControlPoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierFunctionGenerator.html">FModifierFunctionGenerator(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierGenerator.html">FModifierGenerator(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierLimits.html">FModifierLimits(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierNoise.html">FModifierNoise(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierStepped.html">FModifierStepped(FModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FieldSettings.html">FieldSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileAssetSelectIDFilter.html">FileAssetSelectIDFilter(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileAssetSelectParams.html">FileAssetSelectParams(FileSelectParams)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileBrowserFSMenuEntry.html">FileBrowserFSMenuEntry(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileHandler.html">FileHandler(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileSelectEntry.html">FileSelectEntry(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileSelectIDFilter.html">FileSelectIDFilter(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FileSelectParams.html">FileSelectParams(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Float2Attribute.html">Float2Attribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Float2AttributeValue.html">Float2AttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Float4x4Attribute.html">Float4x4Attribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Float4x4AttributeValue.html">Float4x4AttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatAttribute.html">FloatAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatAttributeValue.html">FloatAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatColorAttribute.html">FloatColorAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatColorAttributeValue.html">FloatColorAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatProperty.html">FloatProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatVectorAttribute.html">FloatVectorAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatVectorAttributeValue.html">FloatVectorAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatVectorValueReadOnly.html">FloatVectorValueReadOnly(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FloorConstraint.html">FloorConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidDomainSettings.html">FluidDomainSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidEffectorSettings.html">FluidEffectorSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidFlowSettings.html">FluidFlowSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidModifier.html">FluidModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FollowPathConstraint.html">FollowPathConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FollowTrackConstraint.html">FollowTrackConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementGenerationItem.html">ForeachGeometryElementGenerationItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementInputItem.html">ForeachGeometryElementInputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementMainItem.html">ForeachGeometryElementMainItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementZoneViewerPathElem.html">ForeachGeometryElementZoneViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleLineSet.html">FreestyleLineSet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleLineStyle.html">FreestyleLineStyle(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleModuleSettings.html">FreestyleModuleSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleModules.html">FreestyleModules(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleSettings.html">FreestyleSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Function.html">Function(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNode.html">FunctionNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAlignEulerToVector.html">FunctionNodeAlignEulerToVector(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAlignRotationToVector.html">FunctionNodeAlignRotationToVector(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAxesToRotation.html">FunctionNodeAxesToRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAxisAngleToRotation.html">FunctionNodeAxisAngleToRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeBitMath.html">FunctionNodeBitMath(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeBooleanMath.html">FunctionNodeBooleanMath(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCombineColor.html">FunctionNodeCombineColor(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCombineMatrix.html">FunctionNodeCombineMatrix(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCombineTransform.html">FunctionNodeCombineTransform(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCompare.html">FunctionNodeCompare(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeEulerToRotation.html">FunctionNodeEulerToRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeFindInString.html">FunctionNodeFindInString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeFloatToInt.html">FunctionNodeFloatToInt(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeFormatString.html">FunctionNodeFormatString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeHashValue.html">FunctionNodeHashValue(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputBool.html">FunctionNodeInputBool(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputColor.html">FunctionNodeInputColor(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputInt.html">FunctionNodeInputInt(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputRotation.html">FunctionNodeInputRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputSpecialCharacters.html">FunctionNodeInputSpecialCharacters(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputString.html">FunctionNodeInputString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputVector.html">FunctionNodeInputVector(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeIntegerMath.html">FunctionNodeIntegerMath(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInvertMatrix.html">FunctionNodeInvertMatrix(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInvertRotation.html">FunctionNodeInvertRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeMatchString.html">FunctionNodeMatchString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeMatrixDeterminant.html">FunctionNodeMatrixDeterminant(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeMatrixMultiply.html">FunctionNodeMatrixMultiply(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeProjectPoint.html">FunctionNodeProjectPoint(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeQuaternionToRotation.html">FunctionNodeQuaternionToRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRandomValue.html">FunctionNodeRandomValue(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeReplaceString.html">FunctionNodeReplaceString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotateEuler.html">FunctionNodeRotateEuler(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotateRotation.html">FunctionNodeRotateRotation(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotateVector.html">FunctionNodeRotateVector(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotationToAxisAngle.html">FunctionNodeRotationToAxisAngle(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotationToEuler.html">FunctionNodeRotationToEuler(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotationToQuaternion.html">FunctionNodeRotationToQuaternion(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSeparateColor.html">FunctionNodeSeparateColor(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSeparateMatrix.html">FunctionNodeSeparateMatrix(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSeparateTransform.html">FunctionNodeSeparateTransform(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSliceString.html">FunctionNodeSliceString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeStringLength.html">FunctionNodeStringLength(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeTransformDirection.html">FunctionNodeTransformDirection(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeTransformPoint.html">FunctionNodeTransformPoint(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeTransposeMatrix.html">FunctionNodeTransposeMatrix(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeValueToString.html">FunctionNodeValueToString(FunctionNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_annotation_layer.html">GPENCIL_UL_annotation_layer(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_layer.html">GPENCIL_UL_layer(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_masks.html">GPENCIL_UL_masks(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_matslots.html">GPENCIL_UL_matslots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilFrame.html">GPencilFrame(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilFrames.html">GPencilFrames(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilInterpolateSettings.html">GPencilInterpolateSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilLayer.html">GPencilLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilSculptGuide.html">GPencilSculptGuide(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilSculptSettings.html">GPencilSculptSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilStroke.html">GPencilStroke(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilStrokePoint.html">GPencilStrokePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GREASE_PENCIL_UL_attributes.html">GREASE_PENCIL_UL_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GREASE_PENCIL_UL_masks.html">GREASE_PENCIL_UL_masks(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GammaCrossStrip.html">GammaCrossStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GaussianBlurStrip.html">GaussianBlurStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNode.html">GeometryNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeAccumulateField.html">GeometryNodeAccumulateField(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeAttributeDomainSize.html">GeometryNodeAttributeDomainSize(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeAttributeStatistic.html">GeometryNodeAttributeStatistic(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeBake.html">GeometryNodeBake(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeBlurAttribute.html">GeometryNodeBlurAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeBoundBox.html">GeometryNodeBoundBox(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCameraInfo.html">GeometryNodeCameraInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCaptureAttribute.html">GeometryNodeCaptureAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeClosureInput.html">GeometryNodeClosureInput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeClosureOutput.html">GeometryNodeClosureOutput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCollectionInfo.html">GeometryNodeCollectionInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCombineBundle.html">GeometryNodeCombineBundle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeConvexHull.html">GeometryNodeConvexHull(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCornersOfEdge.html">GeometryNodeCornersOfEdge(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCornersOfFace.html">GeometryNodeCornersOfFace(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCornersOfVertex.html">GeometryNodeCornersOfVertex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveArc.html">GeometryNodeCurveArc(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveEndpointSelection.html">GeometryNodeCurveEndpointSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveHandleTypeSelection.html">GeometryNodeCurveHandleTypeSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveLength.html">GeometryNodeCurveLength(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveOfPoint.html">GeometryNodeCurveOfPoint(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveBezierSegment.html">GeometryNodeCurvePrimitiveBezierSegment(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveCircle.html">GeometryNodeCurvePrimitiveCircle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveLine.html">GeometryNodeCurvePrimitiveLine(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveQuadrilateral.html">GeometryNodeCurvePrimitiveQuadrilateral(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveQuadraticBezier.html">GeometryNodeCurveQuadraticBezier(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveSetHandles.html">GeometryNodeCurveSetHandles(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveSpiral.html">GeometryNodeCurveSpiral(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveSplineType.html">GeometryNodeCurveSplineType(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveStar.html">GeometryNodeCurveStar(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveToMesh.html">GeometryNodeCurveToMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveToPoints.html">GeometryNodeCurveToPoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvesToGreasePencil.html">GeometryNodeCurvesToGreasePencil(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCustomGroup.html">GeometryNodeCustomGroup(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDeformCurvesOnSurface.html">GeometryNodeDeformCurvesOnSurface(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDeleteGeometry.html">GeometryNodeDeleteGeometry(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDistributePointsInGrid.html">GeometryNodeDistributePointsInGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDistributePointsInVolume.html">GeometryNodeDistributePointsInVolume(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDistributePointsOnFaces.html">GeometryNodeDistributePointsOnFaces(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDualMesh.html">GeometryNodeDualMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDuplicateElements.html">GeometryNodeDuplicateElements(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgePathsToCurves.html">GeometryNodeEdgePathsToCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgePathsToSelection.html">GeometryNodeEdgePathsToSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgesOfCorner.html">GeometryNodeEdgesOfCorner(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgesOfVertex.html">GeometryNodeEdgesOfVertex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgesToFaceGroups.html">GeometryNodeEdgesToFaceGroups(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEvaluateClosure.html">GeometryNodeEvaluateClosure(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeExtrudeMesh.html">GeometryNodeExtrudeMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFaceOfCorner.html">GeometryNodeFaceOfCorner(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldAtIndex.html">GeometryNodeFieldAtIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldAverage.html">GeometryNodeFieldAverage(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldMinAndMax.html">GeometryNodeFieldMinAndMax(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldOnDomain.html">GeometryNodeFieldOnDomain(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldVariance.html">GeometryNodeFieldVariance(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFillCurve.html">GeometryNodeFillCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFilletCurve.html">GeometryNodeFilletCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFlipFaces.html">GeometryNodeFlipFaces(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeForeachGeometryElementInput.html">GeometryNodeForeachGeometryElementInput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeForeachGeometryElementOutput.html">GeometryNodeForeachGeometryElementOutput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGeometryToInstance.html">GeometryNodeGeometryToInstance(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGetNamedGrid.html">GeometryNodeGetNamedGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGizmoDial.html">GeometryNodeGizmoDial(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGizmoLinear.html">GeometryNodeGizmoLinear(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGizmoTransform.html">GeometryNodeGizmoTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGreasePencilToCurves.html">GeometryNodeGreasePencilToCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGridInfo.html">GeometryNodeGridInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGridToMesh.html">GeometryNodeGridToMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGroup.html">GeometryNodeGroup(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImageInfo.html">GeometryNodeImageInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImageTexture.html">GeometryNodeImageTexture(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportCSV.html">GeometryNodeImportCSV(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportOBJ.html">GeometryNodeImportOBJ(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportPLY.html">GeometryNodeImportPLY(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportSTL.html">GeometryNodeImportSTL(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportText.html">GeometryNodeImportText(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportVDB.html">GeometryNodeImportVDB(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeIndexOfNearest.html">GeometryNodeIndexOfNearest(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeIndexSwitch.html">GeometryNodeIndexSwitch(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputActiveCamera.html">GeometryNodeInputActiveCamera(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputCollection.html">GeometryNodeInputCollection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputCurveHandlePositions.html">GeometryNodeInputCurveHandlePositions(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputCurveTilt.html">GeometryNodeInputCurveTilt(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputEdgeSmooth.html">GeometryNodeInputEdgeSmooth(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputID.html">GeometryNodeInputID(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputImage.html">GeometryNodeInputImage(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputIndex.html">GeometryNodeInputIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputInstanceBounds.html">GeometryNodeInputInstanceBounds(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputInstanceRotation.html">GeometryNodeInputInstanceRotation(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputInstanceScale.html">GeometryNodeInputInstanceScale(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMaterial.html">GeometryNodeInputMaterial(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMaterialIndex.html">GeometryNodeInputMaterialIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshEdgeAngle.html">GeometryNodeInputMeshEdgeAngle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshEdgeNeighbors.html">GeometryNodeInputMeshEdgeNeighbors(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshEdgeVertices.html">GeometryNodeInputMeshEdgeVertices(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshFaceArea.html">GeometryNodeInputMeshFaceArea(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshFaceIsPlanar.html">GeometryNodeInputMeshFaceIsPlanar(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshFaceNeighbors.html">GeometryNodeInputMeshFaceNeighbors(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshIsland.html">GeometryNodeInputMeshIsland(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshVertexNeighbors.html">GeometryNodeInputMeshVertexNeighbors(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputNamedAttribute.html">GeometryNodeInputNamedAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputNamedLayerSelection.html">GeometryNodeInputNamedLayerSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputNormal.html">GeometryNodeInputNormal(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputObject.html">GeometryNodeInputObject(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputPosition.html">GeometryNodeInputPosition(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputRadius.html">GeometryNodeInputRadius(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputSceneTime.html">GeometryNodeInputSceneTime(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputShadeSmooth.html">GeometryNodeInputShadeSmooth(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputShortestEdgePaths.html">GeometryNodeInputShortestEdgePaths(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputSplineCyclic.html">GeometryNodeInputSplineCyclic(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputSplineResolution.html">GeometryNodeInputSplineResolution(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputTangent.html">GeometryNodeInputTangent(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInstanceOnPoints.html">GeometryNodeInstanceOnPoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInstanceTransform.html">GeometryNodeInstanceTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInstancesToPoints.html">GeometryNodeInstancesToPoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInterpolateCurves.html">GeometryNodeInterpolateCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeIsViewport.html">GeometryNodeIsViewport(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeJoinGeometry.html">GeometryNodeJoinGeometry(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMaterialSelection.html">GeometryNodeMaterialSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMenuSwitch.html">GeometryNodeMenuSwitch(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMergeByDistance.html">GeometryNodeMergeByDistance(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMergeLayers.html">GeometryNodeMergeLayers(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshBoolean.html">GeometryNodeMeshBoolean(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCircle.html">GeometryNodeMeshCircle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCone.html">GeometryNodeMeshCone(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCube.html">GeometryNodeMeshCube(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCylinder.html">GeometryNodeMeshCylinder(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshFaceSetBoundaries.html">GeometryNodeMeshFaceSetBoundaries(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshGrid.html">GeometryNodeMeshGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshIcoSphere.html">GeometryNodeMeshIcoSphere(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshLine.html">GeometryNodeMeshLine(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToCurve.html">GeometryNodeMeshToCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToDensityGrid.html">GeometryNodeMeshToDensityGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToPoints.html">GeometryNodeMeshToPoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToSDFGrid.html">GeometryNodeMeshToSDFGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToVolume.html">GeometryNodeMeshToVolume(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshUVSphere.html">GeometryNodeMeshUVSphere(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeObjectInfo.html">GeometryNodeObjectInfo(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeOffsetCornerInFace.html">GeometryNodeOffsetCornerInFace(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeOffsetPointInCurve.html">GeometryNodeOffsetPointInCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePoints.html">GeometryNodePoints(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsOfCurve.html">GeometryNodePointsOfCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToCurves.html">GeometryNodePointsToCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToSDFGrid.html">GeometryNodePointsToSDFGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToVertices.html">GeometryNodePointsToVertices(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToVolume.html">GeometryNodePointsToVolume(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeProximity.html">GeometryNodeProximity(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRaycast.html">GeometryNodeRaycast(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRealizeInstances.html">GeometryNodeRealizeInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRemoveAttribute.html">GeometryNodeRemoveAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRepeatInput.html">GeometryNodeRepeatInput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRepeatOutput.html">GeometryNodeRepeatOutput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeReplaceMaterial.html">GeometryNodeReplaceMaterial(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeResampleCurve.html">GeometryNodeResampleCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeReverseCurve.html">GeometryNodeReverseCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRotateInstances.html">GeometryNodeRotateInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSDFGridBoolean.html">GeometryNodeSDFGridBoolean(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleCurve.html">GeometryNodeSampleCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleGrid.html">GeometryNodeSampleGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleGridIndex.html">GeometryNodeSampleGridIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleIndex.html">GeometryNodeSampleIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleNearest.html">GeometryNodeSampleNearest(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleNearestSurface.html">GeometryNodeSampleNearestSurface(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleUVSurface.html">GeometryNodeSampleUVSurface(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeScaleElements.html">GeometryNodeScaleElements(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeScaleInstances.html">GeometryNodeScaleInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSelfObject.html">GeometryNodeSelfObject(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSeparateBundle.html">GeometryNodeSeparateBundle(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSeparateComponents.html">GeometryNodeSeparateComponents(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSeparateGeometry.html">GeometryNodeSeparateGeometry(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveHandlePositions.html">GeometryNodeSetCurveHandlePositions(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveNormal.html">GeometryNodeSetCurveNormal(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveRadius.html">GeometryNodeSetCurveRadius(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveTilt.html">GeometryNodeSetCurveTilt(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGeometryName.html">GeometryNodeSetGeometryName(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGreasePencilColor.html">GeometryNodeSetGreasePencilColor(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGreasePencilDepth.html">GeometryNodeSetGreasePencilDepth(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGreasePencilSoftness.html">GeometryNodeSetGreasePencilSoftness(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetID.html">GeometryNodeSetID(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetInstanceTransform.html">GeometryNodeSetInstanceTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetMaterial.html">GeometryNodeSetMaterial(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetMaterialIndex.html">GeometryNodeSetMaterialIndex(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetMeshNormal.html">GeometryNodeSetMeshNormal(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetPointRadius.html">GeometryNodeSetPointRadius(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetPosition.html">GeometryNodeSetPosition(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetShadeSmooth.html">GeometryNodeSetShadeSmooth(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetSplineCyclic.html">GeometryNodeSetSplineCyclic(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetSplineResolution.html">GeometryNodeSetSplineResolution(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSimulationInput.html">GeometryNodeSimulationInput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSimulationOutput.html">GeometryNodeSimulationOutput(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSortElements.html">GeometryNodeSortElements(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplineLength.html">GeometryNodeSplineLength(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplineParameter.html">GeometryNodeSplineParameter(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplitEdges.html">GeometryNodeSplitEdges(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplitToInstances.html">GeometryNodeSplitToInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStoreNamedAttribute.html">GeometryNodeStoreNamedAttribute(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStoreNamedGrid.html">GeometryNodeStoreNamedGrid(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStringJoin.html">GeometryNodeStringJoin(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStringToCurves.html">GeometryNodeStringToCurves(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSubdivideCurve.html">GeometryNodeSubdivideCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSubdivideMesh.html">GeometryNodeSubdivideMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSubdivisionSurface.html">GeometryNodeSubdivisionSurface(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSwitch.html">GeometryNodeSwitch(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTool3DCursor.html">GeometryNodeTool3DCursor(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolActiveElement.html">GeometryNodeToolActiveElement(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolFaceSet.html">GeometryNodeToolFaceSet(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolMousePosition.html">GeometryNodeToolMousePosition(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolSelection.html">GeometryNodeToolSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolSetFaceSet.html">GeometryNodeToolSetFaceSet(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolSetSelection.html">GeometryNodeToolSetSelection(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTransform.html">GeometryNodeTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTranslateInstances.html">GeometryNodeTranslateInstances(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTree.html">GeometryNodeTree(NodeTree)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTriangulate.html">GeometryNodeTriangulate(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTrimCurve.html">GeometryNodeTrimCurve(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeUVPackIslands.html">GeometryNodeUVPackIslands(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeUVUnwrap.html">GeometryNodeUVUnwrap(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeVertexOfCorner.html">GeometryNodeVertexOfCorner(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeViewer.html">GeometryNodeViewer(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeViewportTransform.html">GeometryNodeViewportTransform(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeVolumeCube.html">GeometryNodeVolumeCube(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeVolumeToMesh.html">GeometryNodeVolumeToMesh(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeWarning.html">GeometryNodeWarning(GeometryNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometrySet.html">GeometrySet</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Gizmo.html">Gizmo(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GizmoGroup.html">GizmoGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GizmoGroupProperties.html">GizmoGroupProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GizmoProperties.html">GizmoProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Gizmos.html">Gizmos(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GlowStrip.html">GlowStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GpPaint.html">GpPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GpSculptPaint.html">GpSculptPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GpVertexPaint.html">GpVertexPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GpWeightPaint.html">GpWeightPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencil.html">GreasePencil(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilArmatureModifier.html">GreasePencilArmatureModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilArrayModifier.html">GreasePencilArrayModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilBuildModifier.html">GreasePencilBuildModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilColorModifier.html">GreasePencilColorModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilDashModifierData.html">GreasePencilDashModifierData(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilDashModifierSegment.html">GreasePencilDashModifierSegment(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilDrawing.html">GreasePencilDrawing(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilEnvelopeModifier.html">GreasePencilEnvelopeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilFrame.html">GreasePencilFrame(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilFrames.html">GreasePencilFrames(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilHookModifier.html">GreasePencilHookModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLatticeModifier.html">GreasePencilLatticeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayer.html">GreasePencilLayer(GreasePencilTreeNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayerGroup.html">GreasePencilLayerGroup(GreasePencilTreeNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayerMask.html">GreasePencilLayerMask(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayerMasks.html">GreasePencilLayerMasks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayers.html">GreasePencilLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLengthModifier.html">GreasePencilLengthModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLineartModifier.html">GreasePencilLineartModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilMirrorModifier.html">GreasePencilMirrorModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilMultiplyModifier.html">GreasePencilMultiplyModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilNoiseModifier.html">GreasePencilNoiseModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilOffsetModifier.html">GreasePencilOffsetModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilOpacityModifier.html">GreasePencilOpacityModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilOutlineModifier.html">GreasePencilOutlineModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilShrinkwrapModifier.html">GreasePencilShrinkwrapModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilSimplifyModifier.html">GreasePencilSimplifyModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilSmoothModifier.html">GreasePencilSmoothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilSubdivModifier.html">GreasePencilSubdivModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTextureModifier.html">GreasePencilTextureModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilThickModifierData.html">GreasePencilThickModifierData(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTimeModifier.html">GreasePencilTimeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTimeModifierSegment.html">GreasePencilTimeModifierSegment(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTintModifier.html">GreasePencilTintModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTreeNode.html">GreasePencilTreeNode(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilWeightAngleModifier.html">GreasePencilWeightAngleModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilWeightProximityModifier.html">GreasePencilWeightProximityModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilv3.html">GreasePencilv3(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilv3LayerGroup.html">GreasePencilv3LayerGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilv3Layers.html">GreasePencilv3Layers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.GroupNodeViewerPathElem.html">GroupNodeViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Header.html">Header(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Histogram.html">Histogram(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.HookModifier.html">HookModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.HueCorrectModifier.html">HueCorrectModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.HydraRenderEngine.html">HydraRenderEngine(RenderEngine)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ID.html">ID(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDMaterials.html">IDMaterials(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibrary.html">IDOverrideLibrary(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryProperties.html">IDOverrideLibraryProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryProperty.html">IDOverrideLibraryProperty(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryPropertyOperation.html">IDOverrideLibraryPropertyOperation(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryPropertyOperations.html">IDOverrideLibraryPropertyOperations(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDPropertyWrapPtr.html">IDPropertyWrapPtr(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IDViewerPathElem.html">IDViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IKParam.html">IKParam(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_AST_brush_paint.html">IMAGE_AST_brush_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_FH_drop_handler.html">IMAGE_FH_drop_handler(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_UL_render_slots.html">IMAGE_UL_render_slots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_UL_udim_tiles.html">IMAGE_UL_udim_tiles(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IO_FH_fbx.html">IO_FH_fbx(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IO_FH_gltf2.html">IO_FH_gltf2(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Image.html">Image(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageFormatSettings.html">ImageFormatSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImagePackedFile.html">ImagePackedFile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImagePaint.html">ImagePaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImagePreview.html">ImagePreview(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageStrip.html">ImageStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageTexture.html">ImageTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageUser.html">ImageUser(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IndexSwitchItem.html">IndexSwitchItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Int2Attribute.html">Int2Attribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Int2AttributeValue.html">Int2AttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IntAttribute.html">IntAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IntAttributeValue.html">IntAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.IntProperty.html">IntProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Itasc.html">Itasc(IKParam)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Key.html">Key(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyConfig.html">KeyConfig(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyConfigPreferences.html">KeyConfigPreferences(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyConfigurations.html">KeyConfigurations(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMap.html">KeyMap(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMapItem.html">KeyMapItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMapItems.html">KeyMapItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMaps.html">KeyMaps(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Keyframe.html">Keyframe(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSet.html">KeyingSet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetInfo.html">KeyingSetInfo(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetPath.html">KeyingSetPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetPaths.html">KeyingSetPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSets.html">KeyingSets(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetsAll.html">KeyingSetsAll(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.KinematicConstraint.html">KinematicConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LaplacianDeformModifier.html">LaplacianDeformModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LaplacianSmoothModifier.html">LaplacianSmoothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Lattice.html">Lattice(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LatticeModifier.html">LatticeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LatticePoint.html">LatticePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LayerCollection.html">LayerCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LayerObjects.html">LayerObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LayoutPanelState.html">LayoutPanelState(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Library.html">Library(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LibraryWeakReference.html">LibraryWeakReference(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Light.html">Light(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbe.html">LightProbe(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbePlane.html">LightProbePlane(LightProbe)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbeSphere.html">LightProbeSphere(LightProbe)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbeVolume.html">LightProbeVolume(LightProbe)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Lightgroup.html">Lightgroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Lightgroups.html">Lightgroups(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitDistanceConstraint.html">LimitDistanceConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitLocationConstraint.html">LimitLocationConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitRotationConstraint.html">LimitRotationConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitScaleConstraint.html">LimitScaleConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier.html">LineStyleAlphaModifier(LineStyleModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_AlongStroke.html">LineStyleAlphaModifier_AlongStroke(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_CreaseAngle.html">LineStyleAlphaModifier_CreaseAngle(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Curvature_3D.html">LineStyleAlphaModifier_Curvature_3D(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_DistanceFromCamera.html">LineStyleAlphaModifier_DistanceFromCamera(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_DistanceFromObject.html">LineStyleAlphaModifier_DistanceFromObject(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Material.html">LineStyleAlphaModifier_Material(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Noise.html">LineStyleAlphaModifier_Noise(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Tangent.html">LineStyleAlphaModifier_Tangent(LineStyleAlphaModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifiers.html">LineStyleAlphaModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier.html">LineStyleColorModifier(LineStyleModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_AlongStroke.html">LineStyleColorModifier_AlongStroke(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_CreaseAngle.html">LineStyleColorModifier_CreaseAngle(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Curvature_3D.html">LineStyleColorModifier_Curvature_3D(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_DistanceFromCamera.html">LineStyleColorModifier_DistanceFromCamera(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_DistanceFromObject.html">LineStyleColorModifier_DistanceFromObject(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Material.html">LineStyleColorModifier_Material(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Noise.html">LineStyleColorModifier_Noise(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Tangent.html">LineStyleColorModifier_Tangent(LineStyleColorModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifiers.html">LineStyleColorModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier.html">LineStyleGeometryModifier(LineStyleModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_2DOffset.html">LineStyleGeometryModifier_2DOffset(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_2DTransform.html">LineStyleGeometryModifier_2DTransform(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_BackboneStretcher.html">LineStyleGeometryModifier_BackboneStretcher(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_BezierCurve.html">LineStyleGeometryModifier_BezierCurve(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Blueprint.html">LineStyleGeometryModifier_Blueprint(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_GuidingLines.html">LineStyleGeometryModifier_GuidingLines(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_PerlinNoise1D.html">LineStyleGeometryModifier_PerlinNoise1D(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_PerlinNoise2D.html">LineStyleGeometryModifier_PerlinNoise2D(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Polygonalization.html">LineStyleGeometryModifier_Polygonalization(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Sampling.html">LineStyleGeometryModifier_Sampling(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Simplification.html">LineStyleGeometryModifier_Simplification(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_SinusDisplacement.html">LineStyleGeometryModifier_SinusDisplacement(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_SpatialNoise.html">LineStyleGeometryModifier_SpatialNoise(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_TipRemover.html">LineStyleGeometryModifier_TipRemover(LineStyleGeometryModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifiers.html">LineStyleGeometryModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleModifier.html">LineStyleModifier(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleTextureSlot.html">LineStyleTextureSlot(TextureSlot)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleTextureSlots.html">LineStyleTextureSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier.html">LineStyleThicknessModifier(LineStyleModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_AlongStroke.html">LineStyleThicknessModifier_AlongStroke(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Calligraphy.html">LineStyleThicknessModifier_Calligraphy(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_CreaseAngle.html">LineStyleThicknessModifier_CreaseAngle(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Curvature_3D.html">LineStyleThicknessModifier_Curvature_3D(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_DistanceFromCamera.html">LineStyleThicknessModifier_DistanceFromCamera(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_DistanceFromObject.html">LineStyleThicknessModifier_DistanceFromObject(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Material.html">LineStyleThicknessModifier_Material(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Noise.html">LineStyleThicknessModifier_Noise(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Tangent.html">LineStyleThicknessModifier_Tangent(LineStyleThicknessModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifiers.html">LineStyleThicknessModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Linesets.html">Linesets(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LockedTrackConstraint.html">LockedTrackConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.LoopColors.html">LoopColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MASK_UL_layers.html">MASK_UL_layers(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MATERIAL_UL_matslots.html">MATERIAL_UL_matslots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_attributes.html">MESH_UL_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_color_attributes.html">MESH_UL_color_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_color_attributes_selector.html">MESH_UL_color_attributes_selector(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_shape_keys.html">MESH_UL_shape_keys(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_uvmaps.html">MESH_UL_uvmaps(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_vgroups.html">MESH_UL_vgroups(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Macro.html">Macro(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MagicTexture.html">MagicTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaintainVolumeConstraint.html">MaintainVolumeConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MarbleTexture.html">MarbleTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Mask.html">Mask(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskLayer.html">MaskLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskLayers.html">MaskLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskModifier.html">MaskModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskParent.html">MaskParent(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSpline.html">MaskSpline(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplinePoint.html">MaskSplinePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplinePointUW.html">MaskSplinePointUW(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplinePoints.html">MaskSplinePoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplines.html">MaskSplines(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskStrip.html">MaskStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Material.html">Material(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaterialGPencilStyle.html">MaterialGPencilStyle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaterialLineArt.html">MaterialLineArt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MaterialSlot.html">MaterialSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Menu.html">Menu(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Mesh.html">Mesh(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshCacheModifier.html">MeshCacheModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshDeformModifier.html">MeshDeformModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshEdge.html">MeshEdge(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshEdges.html">MeshEdges(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoop.html">MeshLoop(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopColor.html">MeshLoopColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopColorLayer.html">MeshLoopColorLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopTriangle.html">MeshLoopTriangle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopTriangles.html">MeshLoopTriangles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoops.html">MeshLoops(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshNormalValue.html">MeshNormalValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshPolygon.html">MeshPolygon(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshPolygons.html">MeshPolygons(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshSequenceCacheModifier.html">MeshSequenceCacheModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshSkinVertex.html">MeshSkinVertex(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshSkinVertexLayer.html">MeshSkinVertexLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshStatVis.html">MeshStatVis(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshToVolumeModifier.html">MeshToVolumeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshUVLoop.html">MeshUVLoop(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshUVLoopLayer.html">MeshUVLoopLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshVertex.html">MeshVertex(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshVertices.html">MeshVertices(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaBall.html">MetaBall(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaBallElements.html">MetaBallElements(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaElement.html">MetaElement(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaStrip.html">MetaStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MirrorModifier.html">MirrorModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Modifier.html">Modifier(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ModifierViewerPathElem.html">ModifierViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MotionPath.html">MotionPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MotionPathVert.html">MotionPathVert(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClip.html">MovieClip(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipProxy.html">MovieClipProxy(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipScopes.html">MovieClipScopes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipStrip.html">MovieClipStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipUser.html">MovieClipUser(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieReconstructedCamera.html">MovieReconstructedCamera(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieStrip.html">MovieStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTracking.html">MovieTracking(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingCamera.html">MovieTrackingCamera(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingDopesheet.html">MovieTrackingDopesheet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingMarker.html">MovieTrackingMarker(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingMarkers.html">MovieTrackingMarkers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObject.html">MovieTrackingObject(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObjectPlaneTracks.html">MovieTrackingObjectPlaneTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObjectTracks.html">MovieTrackingObjectTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObjects.html">MovieTrackingObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneMarker.html">MovieTrackingPlaneMarker(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneMarkers.html">MovieTrackingPlaneMarkers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneTrack.html">MovieTrackingPlaneTrack(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneTracks.html">MovieTrackingPlaneTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingReconstructedCameras.html">MovieTrackingReconstructedCameras(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingReconstruction.html">MovieTrackingReconstruction(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingSettings.html">MovieTrackingSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingStabilization.html">MovieTrackingStabilization(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingTrack.html">MovieTrackingTrack(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingTracks.html">MovieTrackingTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MulticamStrip.html">MulticamStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MultiplyStrip.html">MultiplyStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MultiresModifier.html">MultiresModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.MusgraveTexture.html">MusgraveTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NDOFMotionEventData.html">NDOFMotionEventData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NODE_FH_image_node.html">NODE_FH_image_node(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaStrip.html">NlaStrip(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaStripFCurves.html">NlaStripFCurves(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaStrips.html">NlaStrips(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaTrack.html">NlaTrack(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaTracks.html">NlaTracks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Node.html">Node(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeCustomGroup.html">NodeCustomGroup(Node)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeEnumItem.html">NodeEnumItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeFrame.html">NodeFrame(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeFunctionFormatStringItem.html">NodeFunctionFormatStringItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeFunctionFormatStringItems.html">NodeFunctionFormatStringItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryBakeItem.html">NodeGeometryBakeItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryBakeItems.html">NodeGeometryBakeItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCaptureAttributeItem.html">NodeGeometryCaptureAttributeItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCaptureAttributeItems.html">NodeGeometryCaptureAttributeItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureInputItem.html">NodeGeometryClosureInputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureInputItems.html">NodeGeometryClosureInputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureOutputItem.html">NodeGeometryClosureOutputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureOutputItems.html">NodeGeometryClosureOutputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCombineBundleItem.html">NodeGeometryCombineBundleItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCombineBundleItems.html">NodeGeometryCombineBundleItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureInputItem.html">NodeGeometryEvaluateClosureInputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureInputItems.html">NodeGeometryEvaluateClosureInputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureOutputItem.html">NodeGeometryEvaluateClosureOutputItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureOutputItems.html">NodeGeometryEvaluateClosureOutputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryForeachGeometryElementGenerationItems.html">NodeGeometryForeachGeometryElementGenerationItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryForeachGeometryElementInputItems.html">NodeGeometryForeachGeometryElementInputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryForeachGeometryElementMainItems.html">NodeGeometryForeachGeometryElementMainItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryRepeatOutputItems.html">NodeGeometryRepeatOutputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometrySeparateBundleItem.html">NodeGeometrySeparateBundleItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometrySeparateBundleItems.html">NodeGeometrySeparateBundleItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometrySimulationOutputItems.html">NodeGeometrySimulationOutputItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGroup.html">NodeGroup(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGroupInput.html">NodeGroupInput(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGroupOutput.html">NodeGroupOutput(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeIndexSwitchItems.html">NodeIndexSwitchItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInputs.html">NodeInputs(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInstanceHash.html">NodeInstanceHash(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInternal.html">NodeInternal(Node)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInternalSocketTemplate.html">NodeInternalSocketTemplate(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeLink.html">NodeLink(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeLinks.html">NodeLinks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeMenuSwitchItems.html">NodeMenuSwitchItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeOutputFileSlotFile.html">NodeOutputFileSlotFile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeOutputFileSlotLayer.html">NodeOutputFileSlotLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeOutputs.html">NodeOutputs(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeReroute.html">NodeReroute(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocket.html">NodeSocket(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketBool.html">NodeSocketBool(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketBundle.html">NodeSocketBundle(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketClosure.html">NodeSocketClosure(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketCollection.html">NodeSocketCollection(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketColor.html">NodeSocketColor(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloat.html">NodeSocketFloat(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatAngle.html">NodeSocketFloatAngle(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatColorTemperature.html">NodeSocketFloatColorTemperature(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatDistance.html">NodeSocketFloatDistance(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatFactor.html">NodeSocketFloatFactor(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatFrequency.html">NodeSocketFloatFrequency(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatPercentage.html">NodeSocketFloatPercentage(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatTime.html">NodeSocketFloatTime(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatTimeAbsolute.html">NodeSocketFloatTimeAbsolute(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatUnsigned.html">NodeSocketFloatUnsigned(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatWavelength.html">NodeSocketFloatWavelength(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketGeometry.html">NodeSocketGeometry(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketImage.html">NodeSocketImage(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketInt.html">NodeSocketInt(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketIntFactor.html">NodeSocketIntFactor(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketIntPercentage.html">NodeSocketIntPercentage(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketIntUnsigned.html">NodeSocketIntUnsigned(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketMaterial.html">NodeSocketMaterial(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketMatrix.html">NodeSocketMatrix(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketMenu.html">NodeSocketMenu(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketObject.html">NodeSocketObject(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketRotation.html">NodeSocketRotation(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketShader.html">NodeSocketShader(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketStandard.html">NodeSocketStandard(NodeSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketString.html">NodeSocketString(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketStringFilePath.html">NodeSocketStringFilePath(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketTexture.html">NodeSocketTexture(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVector.html">NodeSocketVector(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVector2D.html">NodeSocketVector2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVector4D.html">NodeSocketVector4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorAcceleration.html">NodeSocketVectorAcceleration(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorAcceleration2D.html">NodeSocketVectorAcceleration2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorAcceleration4D.html">NodeSocketVectorAcceleration4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorDirection.html">NodeSocketVectorDirection(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorDirection2D.html">NodeSocketVectorDirection2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorDirection4D.html">NodeSocketVectorDirection4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorEuler.html">NodeSocketVectorEuler(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorEuler2D.html">NodeSocketVectorEuler2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorEuler4D.html">NodeSocketVectorEuler4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorFactor.html">NodeSocketVectorFactor(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorFactor2D.html">NodeSocketVectorFactor2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorFactor4D.html">NodeSocketVectorFactor4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorPercentage.html">NodeSocketVectorPercentage(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorPercentage2D.html">NodeSocketVectorPercentage2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorPercentage4D.html">NodeSocketVectorPercentage4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorTranslation.html">NodeSocketVectorTranslation(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorTranslation2D.html">NodeSocketVectorTranslation2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorTranslation4D.html">NodeSocketVectorTranslation4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorVelocity.html">NodeSocketVectorVelocity(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorVelocity2D.html">NodeSocketVectorVelocity2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorVelocity4D.html">NodeSocketVectorVelocity4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorXYZ.html">NodeSocketVectorXYZ(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorXYZ2D.html">NodeSocketVectorXYZ2D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorXYZ4D.html">NodeSocketVectorXYZ4D(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVirtual.html">NodeSocketVirtual(NodeSocketStandard)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTree.html">NodeTree(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterface.html">NodeTreeInterface(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceItem.html">NodeTreeInterfaceItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfacePanel.html">NodeTreeInterfacePanel(NodeTreeInterfaceItem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocket.html">NodeTreeInterfaceSocket(NodeTreeInterfaceItem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketBool.html">NodeTreeInterfaceSocketBool(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketBundle.html">NodeTreeInterfaceSocketBundle(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketClosure.html">NodeTreeInterfaceSocketClosure(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketCollection.html">NodeTreeInterfaceSocketCollection(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketColor.html">NodeTreeInterfaceSocketColor(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloat.html">NodeTreeInterfaceSocketFloat(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatAngle.html">NodeTreeInterfaceSocketFloatAngle(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatColorTemperature.html">NodeTreeInterfaceSocketFloatColorTemperature(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatDistance.html">NodeTreeInterfaceSocketFloatDistance(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatFactor.html">NodeTreeInterfaceSocketFloatFactor(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatFrequency.html">NodeTreeInterfaceSocketFloatFrequency(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatPercentage.html">NodeTreeInterfaceSocketFloatPercentage(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatTime.html">NodeTreeInterfaceSocketFloatTime(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatTimeAbsolute.html">NodeTreeInterfaceSocketFloatTimeAbsolute(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatUnsigned.html">NodeTreeInterfaceSocketFloatUnsigned(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatWavelength.html">NodeTreeInterfaceSocketFloatWavelength(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketGeometry.html">NodeTreeInterfaceSocketGeometry(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketImage.html">NodeTreeInterfaceSocketImage(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketInt.html">NodeTreeInterfaceSocketInt(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketIntFactor.html">NodeTreeInterfaceSocketIntFactor(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketIntPercentage.html">NodeTreeInterfaceSocketIntPercentage(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketIntUnsigned.html">NodeTreeInterfaceSocketIntUnsigned(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketMaterial.html">NodeTreeInterfaceSocketMaterial(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketMatrix.html">NodeTreeInterfaceSocketMatrix(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketMenu.html">NodeTreeInterfaceSocketMenu(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketObject.html">NodeTreeInterfaceSocketObject(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketRotation.html">NodeTreeInterfaceSocketRotation(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketShader.html">NodeTreeInterfaceSocketShader(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketString.html">NodeTreeInterfaceSocketString(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketStringFilePath.html">NodeTreeInterfaceSocketStringFilePath(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketTexture.html">NodeTreeInterfaceSocketTexture(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVector.html">NodeTreeInterfaceSocketVector(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVector2D.html">NodeTreeInterfaceSocketVector2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVector4D.html">NodeTreeInterfaceSocketVector4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorAcceleration.html">NodeTreeInterfaceSocketVectorAcceleration(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorAcceleration2D.html">NodeTreeInterfaceSocketVectorAcceleration2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorAcceleration4D.html">NodeTreeInterfaceSocketVectorAcceleration4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorDirection.html">NodeTreeInterfaceSocketVectorDirection(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorDirection2D.html">NodeTreeInterfaceSocketVectorDirection2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorDirection4D.html">NodeTreeInterfaceSocketVectorDirection4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorEuler.html">NodeTreeInterfaceSocketVectorEuler(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorEuler2D.html">NodeTreeInterfaceSocketVectorEuler2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorEuler4D.html">NodeTreeInterfaceSocketVectorEuler4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorFactor.html">NodeTreeInterfaceSocketVectorFactor(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorFactor2D.html">NodeTreeInterfaceSocketVectorFactor2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorFactor4D.html">NodeTreeInterfaceSocketVectorFactor4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorPercentage.html">NodeTreeInterfaceSocketVectorPercentage(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorPercentage2D.html">NodeTreeInterfaceSocketVectorPercentage2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorPercentage4D.html">NodeTreeInterfaceSocketVectorPercentage4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorTranslation.html">NodeTreeInterfaceSocketVectorTranslation(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorTranslation2D.html">NodeTreeInterfaceSocketVectorTranslation2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorTranslation4D.html">NodeTreeInterfaceSocketVectorTranslation4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorVelocity.html">NodeTreeInterfaceSocketVectorVelocity(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorVelocity2D.html">NodeTreeInterfaceSocketVectorVelocity2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorVelocity4D.html">NodeTreeInterfaceSocketVectorVelocity4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorXYZ.html">NodeTreeInterfaceSocketVectorXYZ(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorXYZ2D.html">NodeTreeInterfaceSocketVectorXYZ2D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorXYZ4D.html">NodeTreeInterfaceSocketVectorXYZ4D(NodeTreeInterfaceSocket)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreePath.html">NodeTreePath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Nodes.html">Nodes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifier.html">NodesModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierBake.html">NodesModifierBake(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierBakeDataBlocks.html">NodesModifierBakeDataBlocks(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierBakes.html">NodesModifierBakes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierDataBlock.html">NodesModifierDataBlock(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierPanel.html">NodesModifierPanel(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierPanels.html">NodesModifierPanels(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierWarning.html">NodesModifierWarning(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NoiseTexture.html">NoiseTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.NormalEditModifier.html">NormalEditModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Object.html">Object(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectBase.html">ObjectBase(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectConstraints.html">ObjectConstraints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectDisplay.html">ObjectDisplay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectLightLinking.html">ObjectLightLinking(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectLineArt.html">ObjectLineArt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectModifiers.html">ObjectModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectShaderFx.html">ObjectShaderFx(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectSolverConstraint.html">ObjectSolverConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OceanModifier.html">OceanModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Operator.html">Operator(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorFileListElement.html">OperatorFileListElement(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorMacro.html">OperatorMacro(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorMousePath.html">OperatorMousePath(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorOptions.html">OperatorOptions(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorProperties.html">OperatorProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorStrokeElement.html">OperatorStrokeElement(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PARTICLE_UL_particle_systems.html">PARTICLE_UL_particle_systems(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PHYSICS_UL_dynapaint_surfaces.html">PHYSICS_UL_dynapaint_surfaces(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.POINTCLOUD_UL_attributes.html">POINTCLOUD_UL_attributes(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.POSE_UL_selection_set.html">POSE_UL_selection_set(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PackedFile.html">PackedFile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Paint.html">Paint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PaintCurve.html">PaintCurve(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PaintModeSettings.html">PaintModeSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Palette.html">Palette(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PaletteColor.html">PaletteColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PaletteColors.html">PaletteColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Panel.html">Panel(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Particle.html">Particle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleBrush.html">ParticleBrush(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleDupliWeight.html">ParticleDupliWeight(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleEdit.html">ParticleEdit(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleHairKey.html">ParticleHairKey(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleInstanceModifier.html">ParticleInstanceModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleKey.html">ParticleKey(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSettings.html">ParticleSettings(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSettingsTextureSlot.html">ParticleSettingsTextureSlot(TextureSlot)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSettingsTextureSlots.html">ParticleSettingsTextureSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSystem.html">ParticleSystem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSystemModifier.html">ParticleSystemModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSystems.html">ParticleSystems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleTarget.html">ParticleTarget(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PathCompare.html">PathCompare(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PathCompareCollection.html">PathCompareCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PivotConstraint.html">PivotConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Point.html">Point(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCache.html">PointCache(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCacheItem.html">PointCacheItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCaches.html">PointCaches(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCloud.html">PointCloud(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointLight.html">PointLight(Light)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PointerProperty.html">PointerProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Pose.html">Pose(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PoseBone.html">PoseBone(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PoseBoneConstraints.html">PoseBoneConstraints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Preferences.html">Preferences(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesApps.html">PreferencesApps(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesEdit.html">PreferencesEdit(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesExperimental.html">PreferencesExperimental(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesExtensions.html">PreferencesExtensions(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesFilePaths.html">PreferencesFilePaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesInput.html">PreferencesInput(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesKeymap.html">PreferencesKeymap(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesSystem.html">PreferencesSystem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesView.html">PreferencesView(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveBoolean.html">PrimitiveBoolean(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveFloat.html">PrimitiveFloat(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveInt.html">PrimitiveInt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveString.html">PrimitiveString(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Property.html">Property(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PropertyGroup.html">PropertyGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.PropertyGroupItem.html">PropertyGroupItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.QuaternionAttribute.html">QuaternionAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.QuaternionAttributeValue.html">QuaternionAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RENDER_UL_renderviews.html">RENDER_UL_renderviews(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RaytraceEEVEE.html">RaytraceEEVEE(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ReadOnlyInteger.html">ReadOnlyInteger(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Region.html">Region(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RegionView3D.html">RegionView3D(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RemeshModifier.html">RemeshModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderEngine.html">RenderEngine(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderLayer.html">RenderLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderPass.html">RenderPass(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderPasses.html">RenderPasses(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderResult.html">RenderResult(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderSettings.html">RenderSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderSlot.html">RenderSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderSlots.html">RenderSlots(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderView.html">RenderView(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderViews.html">RenderViews(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RepeatItem.html">RepeatItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RepeatZoneViewerPathElem.html">RepeatZoneViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RetimingKey.html">RetimingKey(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RetimingKeys.html">RetimingKeys(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RigidBodyConstraint.html">RigidBodyConstraint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RigidBodyObject.html">RigidBodyObject(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.RigidBodyWorld.html">RigidBodyWorld(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SCENE_UL_gltf2_filter_action.html">SCENE_UL_gltf2_filter_action(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SCENE_UL_keying_set_paths.html">SCENE_UL_keying_set_paths(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SEQUENCER_FH_image_strip.html">SEQUENCER_FH_image_strip(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SEQUENCER_FH_movie_strip.html">SEQUENCER_FH_movie_strip(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SEQUENCER_FH_sound_strip.html">SEQUENCER_FH_sound_strip(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SPHFluidSettings.html">SPHFluidSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Scene.html">Scene(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneDisplay.html">SceneDisplay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneEEVEE.html">SceneEEVEE(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneGpencil.html">SceneGpencil(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneHydra.html">SceneHydra(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneObjects.html">SceneObjects(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneRenderView.html">SceneRenderView(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneStrip.html">SceneStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Scopes.html">Scopes(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Screen.html">Screen(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ScrewModifier.html">ScrewModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ScriptDirectory.html">ScriptDirectory(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ScriptDirectoryCollection.html">ScriptDirectoryCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Sculpt.html">Sculpt(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SelectedUvElement.html">SelectedUvElement(PropertyGroup)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequenceEditor.html">SequenceEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequenceTimelineChannel.html">SequenceTimelineChannel(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerCacheOverlay.html">SequencerCacheOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerPreviewOverlay.html">SequencerPreviewOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerTimelineOverlay.html">SequencerTimelineOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerTonemapModifierData.html">SequencerTonemapModifierData(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerToolSettings.html">SequencerToolSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFx.html">ShaderFx(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxBlur.html">ShaderFxBlur(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxColorize.html">ShaderFxColorize(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxFlip.html">ShaderFxFlip(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxGlow.html">ShaderFxGlow(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxPixel.html">ShaderFxPixel(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxRim.html">ShaderFxRim(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxShadow.html">ShaderFxShadow(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxSwirl.html">ShaderFxSwirl(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxWave.html">ShaderFxWave(ShaderFx)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNode.html">ShaderNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeAddShader.html">ShaderNodeAddShader(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeAmbientOcclusion.html">ShaderNodeAmbientOcclusion(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeAttribute.html">ShaderNodeAttribute(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBackground.html">ShaderNodeBackground(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBevel.html">ShaderNodeBevel(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBlackbody.html">ShaderNodeBlackbody(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBrightContrast.html">ShaderNodeBrightContrast(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfAnisotropic.html">ShaderNodeBsdfAnisotropic(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfDiffuse.html">ShaderNodeBsdfDiffuse(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfGlass.html">ShaderNodeBsdfGlass(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfHair.html">ShaderNodeBsdfHair(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfHairPrincipled.html">ShaderNodeBsdfHairPrincipled(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfMetallic.html">ShaderNodeBsdfMetallic(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfPrincipled.html">ShaderNodeBsdfPrincipled(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfRayPortal.html">ShaderNodeBsdfRayPortal(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfRefraction.html">ShaderNodeBsdfRefraction(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfSheen.html">ShaderNodeBsdfSheen(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfToon.html">ShaderNodeBsdfToon(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfTranslucent.html">ShaderNodeBsdfTranslucent(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfTransparent.html">ShaderNodeBsdfTransparent(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBump.html">ShaderNodeBump(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCameraData.html">ShaderNodeCameraData(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeClamp.html">ShaderNodeClamp(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineColor.html">ShaderNodeCombineColor(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineHSV.html">ShaderNodeCombineHSV(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineRGB.html">ShaderNodeCombineRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineXYZ.html">ShaderNodeCombineXYZ(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCustomGroup.html">ShaderNodeCustomGroup(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeDisplacement.html">ShaderNodeDisplacement(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeEeveeSpecular.html">ShaderNodeEeveeSpecular(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeEmission.html">ShaderNodeEmission(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeFloatCurve.html">ShaderNodeFloatCurve(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeFresnel.html">ShaderNodeFresnel(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeGamma.html">ShaderNodeGamma(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeGroup.html">ShaderNodeGroup(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeHairInfo.html">ShaderNodeHairInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeHoldout.html">ShaderNodeHoldout(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeHueSaturation.html">ShaderNodeHueSaturation(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeInvert.html">ShaderNodeInvert(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeLayerWeight.html">ShaderNodeLayerWeight(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeLightFalloff.html">ShaderNodeLightFalloff(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeLightPath.html">ShaderNodeLightPath(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMapRange.html">ShaderNodeMapRange(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMapping.html">ShaderNodeMapping(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMath.html">ShaderNodeMath(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMix.html">ShaderNodeMix(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMixRGB.html">ShaderNodeMixRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMixShader.html">ShaderNodeMixShader(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeNewGeometry.html">ShaderNodeNewGeometry(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeNormal.html">ShaderNodeNormal(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeNormalMap.html">ShaderNodeNormalMap(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeObjectInfo.html">ShaderNodeObjectInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputAOV.html">ShaderNodeOutputAOV(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputLight.html">ShaderNodeOutputLight(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputLineStyle.html">ShaderNodeOutputLineStyle(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputMaterial.html">ShaderNodeOutputMaterial(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputWorld.html">ShaderNodeOutputWorld(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeParticleInfo.html">ShaderNodeParticleInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodePointInfo.html">ShaderNodePointInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeRGB.html">ShaderNodeRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeRGBCurve.html">ShaderNodeRGBCurve(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeRGBToBW.html">ShaderNodeRGBToBW(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeScript.html">ShaderNodeScript(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateColor.html">ShaderNodeSeparateColor(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateHSV.html">ShaderNodeSeparateHSV(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateRGB.html">ShaderNodeSeparateRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateXYZ.html">ShaderNodeSeparateXYZ(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeShaderToRGB.html">ShaderNodeShaderToRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSqueeze.html">ShaderNodeSqueeze(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSubsurfaceScattering.html">ShaderNodeSubsurfaceScattering(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTangent.html">ShaderNodeTangent(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexBrick.html">ShaderNodeTexBrick(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexChecker.html">ShaderNodeTexChecker(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexCoord.html">ShaderNodeTexCoord(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexEnvironment.html">ShaderNodeTexEnvironment(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexGabor.html">ShaderNodeTexGabor(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexGradient.html">ShaderNodeTexGradient(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexIES.html">ShaderNodeTexIES(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexImage.html">ShaderNodeTexImage(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexMagic.html">ShaderNodeTexMagic(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexNoise.html">ShaderNodeTexNoise(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexPointDensity.html">ShaderNodeTexPointDensity(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexSky.html">ShaderNodeTexSky(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexVoronoi.html">ShaderNodeTexVoronoi(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexWave.html">ShaderNodeTexWave(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexWhiteNoise.html">ShaderNodeTexWhiteNoise(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTree.html">ShaderNodeTree(NodeTree)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeUVAlongStroke.html">ShaderNodeUVAlongStroke(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeUVMap.html">ShaderNodeUVMap(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeValToRGB.html">ShaderNodeValToRGB(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeValue.html">ShaderNodeValue(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorCurve.html">ShaderNodeVectorCurve(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorDisplacement.html">ShaderNodeVectorDisplacement(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorMath.html">ShaderNodeVectorMath(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorRotate.html">ShaderNodeVectorRotate(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorTransform.html">ShaderNodeVectorTransform(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVertexColor.html">ShaderNodeVertexColor(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeAbsorption.html">ShaderNodeVolumeAbsorption(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeCoefficients.html">ShaderNodeVolumeCoefficients(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeInfo.html">ShaderNodeVolumeInfo(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumePrincipled.html">ShaderNodeVolumePrincipled(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeScatter.html">ShaderNodeVolumeScatter(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeWavelength.html">ShaderNodeWavelength(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeWireframe.html">ShaderNodeWireframe(ShaderNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKey.html">ShapeKey(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKeyBezierPoint.html">ShapeKeyBezierPoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKeyCurvePoint.html">ShapeKeyCurvePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKeyPoint.html">ShapeKeyPoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Short2Attribute.html">Short2Attribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Short2AttributeValue.html">Short2AttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShrinkwrapConstraint.html">ShrinkwrapConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ShrinkwrapModifier.html">ShrinkwrapModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SimpleDeformModifier.html">SimpleDeformModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SimulationStateItem.html">SimulationStateItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SimulationZoneViewerPathElem.html">SimulationZoneViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SkinModifier.html">SkinModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SmoothModifier.html">SmoothModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SoftBodyModifier.html">SoftBodyModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SoftBodySettings.html">SoftBodySettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SolidifyModifier.html">SolidifyModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Sound.html">Sound(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SoundEqualizerModifier.html">SoundEqualizerModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SoundStrip.html">SoundStrip(Strip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Space.html">Space(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceClipEditor.html">SpaceClipEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceConsole.html">SpaceConsole(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceDopeSheetEditor.html">SpaceDopeSheetEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceFileBrowser.html">SpaceFileBrowser(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceGraphEditor.html">SpaceGraphEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceImageEditor.html">SpaceImageEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceImageOverlay.html">SpaceImageOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceInfo.html">SpaceInfo(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNLA.html">SpaceNLA(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNodeEditor.html">SpaceNodeEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNodeEditorPath.html">SpaceNodeEditorPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNodeOverlay.html">SpaceNodeOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceOutliner.html">SpaceOutliner(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpacePreferences.html">SpacePreferences(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceProperties.html">SpaceProperties(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceSequenceEditor.html">SpaceSequenceEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceSpreadsheet.html">SpaceSpreadsheet(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceTextEditor.html">SpaceTextEditor(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceUVEditor.html">SpaceUVEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceView3D.html">SpaceView3D(Space)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Speaker.html">Speaker(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpeedControlStrip.html">SpeedControlStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Spline.html">Spline(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SplineBezierPoints.html">SplineBezierPoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SplineIKConstraint.html">SplineIKConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SplinePoint.html">SplinePoint(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SplinePoints.html">SplinePoints(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpotLight.html">SpotLight(Light)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetColumn.html">SpreadsheetColumn(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetColumnID.html">SpreadsheetColumnID(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetRowFilter.html">SpreadsheetRowFilter(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTable.html">SpreadsheetTable(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTableID.html">SpreadsheetTableID(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTableIDGeometry.html">SpreadsheetTableIDGeometry(SpreadsheetTableID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTables.html">SpreadsheetTables(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Stereo3dDisplay.html">Stereo3dDisplay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Stereo3dFormat.html">Stereo3dFormat(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StretchToConstraint.html">StretchToConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StringAttribute.html">StringAttribute(Attribute)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StringAttributeValue.html">StringAttributeValue(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StringProperty.html">StringProperty(Property)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Strip.html">Strip(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripColorBalance.html">StripColorBalance(StripColorBalanceData)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripColorBalanceData.html">StripColorBalanceData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripCrop.html">StripCrop(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripElement.html">StripElement(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripElements.html">StripElements(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripModifier.html">StripModifier(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripModifiers.html">StripModifiers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripProxy.html">StripProxy(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripTransform.html">StripTransform(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripsMeta.html">StripsMeta(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StripsTopLevel.html">StripsTopLevel(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Struct.html">Struct(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StucciTexture.html">StucciTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StudioLight.html">StudioLight(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.StudioLights.html">StudioLights(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SubsurfModifier.html">SubsurfModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SubtractStrip.html">SubtractStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SunLight.html">SunLight(Light)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SurfaceCurve.html">SurfaceCurve(Curve)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SurfaceDeformModifier.html">SurfaceDeformModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.SurfaceModifier.html">SurfaceModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TEXTURE_UL_texpaintslots.html">TEXTURE_UL_texpaintslots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TEXTURE_UL_texslots.html">TEXTURE_UL_texslots(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TexMapping.html">TexMapping(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TexPaintSlot.html">TexPaintSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Text.html">Text(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextBox.html">TextBox(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextCharacterFormat.html">TextCharacterFormat(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextCurve.html">TextCurve(Curve)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextLine.html">TextLine(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextStrip.html">TextStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Texture.html">Texture(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNode.html">TextureNode(NodeInternal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeAt.html">TextureNodeAt(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeBricks.html">TextureNodeBricks(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeChecker.html">TextureNodeChecker(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCombineColor.html">TextureNodeCombineColor(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCompose.html">TextureNodeCompose(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCoordinates.html">TextureNodeCoordinates(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCurveRGB.html">TextureNodeCurveRGB(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCurveTime.html">TextureNodeCurveTime(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeDecompose.html">TextureNodeDecompose(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeDistance.html">TextureNodeDistance(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeGroup.html">TextureNodeGroup(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeHueSaturation.html">TextureNodeHueSaturation(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeImage.html">TextureNodeImage(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeInvert.html">TextureNodeInvert(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeMath.html">TextureNodeMath(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeMixRGB.html">TextureNodeMixRGB(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeOutput.html">TextureNodeOutput(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeRGBToBW.html">TextureNodeRGBToBW(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeRotate.html">TextureNodeRotate(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeScale.html">TextureNodeScale(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeSeparateColor.html">TextureNodeSeparateColor(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexBlend.html">TextureNodeTexBlend(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexClouds.html">TextureNodeTexClouds(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexDistNoise.html">TextureNodeTexDistNoise(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexMagic.html">TextureNodeTexMagic(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexMarble.html">TextureNodeTexMarble(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexMusgrave.html">TextureNodeTexMusgrave(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexNoise.html">TextureNodeTexNoise(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexStucci.html">TextureNodeTexStucci(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexVoronoi.html">TextureNodeTexVoronoi(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexWood.html">TextureNodeTexWood(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexture.html">TextureNodeTexture(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTranslate.html">TextureNodeTranslate(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTree.html">TextureNodeTree(NodeTree)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeValToNor.html">TextureNodeValToNor(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeValToRGB.html">TextureNodeValToRGB(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeViewer.html">TextureNodeViewer(TextureNode)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureSlot.html">TextureSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Theme.html">Theme(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeAssetShelf.html">ThemeAssetShelf(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeBoneColorSet.html">ThemeBoneColorSet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeClipEditor.html">ThemeClipEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeCollectionColor.html">ThemeCollectionColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeConsole.html">ThemeConsole(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeDopeSheet.html">ThemeDopeSheet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeFileBrowser.html">ThemeFileBrowser(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeFontStyle.html">ThemeFontStyle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeGradientColors.html">ThemeGradientColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeGraphEditor.html">ThemeGraphEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeImageEditor.html">ThemeImageEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeInfo.html">ThemeInfo(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeNLAEditor.html">ThemeNLAEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeNodeEditor.html">ThemeNodeEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeOutliner.html">ThemeOutliner(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemePanelColors.html">ThemePanelColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemePreferences.html">ThemePreferences(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeProperties.html">ThemeProperties(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSequenceEditor.html">ThemeSequenceEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpaceGeneric.html">ThemeSpaceGeneric(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpaceGradient.html">ThemeSpaceGradient(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpaceListGeneric.html">ThemeSpaceListGeneric(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpreadsheet.html">ThemeSpreadsheet(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeStatusBar.html">ThemeStatusBar(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeStripColor.html">ThemeStripColor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeStyle.html">ThemeStyle(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeTextEditor.html">ThemeTextEditor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeTopBar.html">ThemeTopBar(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeUserInterface.html">ThemeUserInterface(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeView3D.html">ThemeView3D(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeWidgetColors.html">ThemeWidgetColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeWidgetStateColors.html">ThemeWidgetStateColors(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TimelineMarker.html">TimelineMarker(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TimelineMarkers.html">TimelineMarkers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Timer.html">Timer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ToolSettings.html">ToolSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TrackToConstraint.html">TrackToConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformCacheConstraint.html">TransformCacheConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformConstraint.html">TransformConstraint(Constraint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformOrientation.html">TransformOrientation(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformOrientationSlot.html">TransformOrientationSlot(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformStrip.html">TransformStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.TriangulateModifier.html">TriangulateModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UDIMTile.html">UDIMTile(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UDIMTiles.html">UDIMTiles(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UILayout.html">UILayout(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UIList.html">UIList(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UIPieMenu.html">UIPieMenu(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UIPopover.html">UIPopover(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UIPopupMenu.html">UIPopupMenu(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UI_UL_list.html">UI_UL_list(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.USDHook.html">USDHook(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.USERPREF_UL_asset_libraries.html">USERPREF_UL_asset_libraries(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.USERPREF_UL_extension_repos.html">USERPREF_UL_extension_repos(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UVLoopLayers.html">UVLoopLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UVProjectModifier.html">UVProjectModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UVProjector.html">UVProjector(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UVWarpModifier.html">UVWarpModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UnifiedPaintSettings.html">UnifiedPaintSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UnitSettings.html">UnitSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UnknownType.html">UnknownType(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UserAssetLibrary.html">UserAssetLibrary(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UserExtensionRepo.html">UserExtensionRepo(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UserExtensionRepoCollection.html">UserExtensionRepoCollection(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UserSolidLight.html">UserSolidLight(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.UvSculpt.html">UvSculpt(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_paint.html">VIEW3D_AST_brush_gpencil_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_sculpt.html">VIEW3D_AST_brush_gpencil_sculpt(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_vertex.html">VIEW3D_AST_brush_gpencil_vertex(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_weight.html">VIEW3D_AST_brush_gpencil_weight(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_sculpt.html">VIEW3D_AST_brush_sculpt(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_sculpt_curves.html">VIEW3D_AST_brush_sculpt_curves(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_texture_paint.html">VIEW3D_AST_brush_texture_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_vertex_paint.html">VIEW3D_AST_brush_vertex_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_weight_paint.html">VIEW3D_AST_brush_weight_paint(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_pose_library.html">VIEW3D_AST_pose_library(AssetShelf)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_FH_camera_background_image.html">VIEW3D_FH_camera_background_image(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_FH_empty_image.html">VIEW3D_FH_empty_image(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_FH_vdb_volume.html">VIEW3D_FH_vdb_volume(FileHandler)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEWLAYER_UL_aov.html">VIEWLAYER_UL_aov(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEWLAYER_UL_linesets.html">VIEWLAYER_UL_linesets(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VOLUME_UL_grids.html">VOLUME_UL_grids(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VectorFont.html">VectorFont(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexGroup.html">VertexGroup(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexGroupElement.html">VertexGroupElement(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexGroups.html">VertexGroups(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexPaint.html">VertexPaint(Paint)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexWeightEditModifier.html">VertexWeightEditModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexWeightMixModifier.html">VertexWeightMixModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexWeightProximityModifier.html">VertexWeightProximityModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.View2D.html">View2D(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.View3DCursor.html">View3DCursor(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.View3DOverlay.html">View3DOverlay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.View3DShading.html">View3DShading(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewLayer.html">ViewLayer(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewLayerEEVEE.html">ViewLayerEEVEE(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewLayers.html">ViewLayers(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewerNodeViewerPathElem.html">ViewerNodeViewerPathElem(ViewerPathElem)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewerPath.html">ViewerPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewerPathElem.html">ViewerPathElem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Volume.html">Volume(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeDisplaceModifier.html">VolumeDisplaceModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeDisplay.html">VolumeDisplay(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeGrid.html">VolumeGrid(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeGrids.html">VolumeGrids(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeRender.html">VolumeRender(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeToMeshModifier.html">VolumeToMeshModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.VoronoiTexture.html">VoronoiTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WORKSPACE_UL_addons_items.html">WORKSPACE_UL_addons_items(UIList)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WalkNavigation.html">WalkNavigation(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WarpModifier.html">WarpModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WaveModifier.html">WaveModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WeightedNormalModifier.html">WeightedNormalModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WeldModifier.html">WeldModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WhiteBalanceModifier.html">WhiteBalanceModifier(StripModifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.Window.html">Window(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WindowManager.html">WindowManager(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WipeStrip.html">WipeStrip(EffectStrip)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WireframeModifier.html">WireframeModifier(Modifier)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WoodTexture.html">WoodTexture(Texture)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WorkSpace.html">WorkSpace(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WorkSpaceTool.html">WorkSpaceTool(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.World.html">World(ID)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WorldLighting.html">WorldLighting(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.WorldMistSettings.html">WorldMistSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMap.html">XrActionMap(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMapBinding.html">XrActionMapBinding(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMapBindings.html">XrActionMapBindings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMapItem.html">XrActionMapItem(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMapItems.html">XrActionMapItems(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMaps.html">XrActionMaps(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrComponentPath.html">XrComponentPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrComponentPaths.html">XrComponentPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrEventData.html">XrEventData(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrSessionSettings.html">XrSessionSettings(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrSessionState.html">XrSessionState(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrUserPath.html">XrUserPath(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.XrUserPaths.html">XrUserPaths(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.bpy_prop_collection.html">bpy_prop_collection</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.bpy_prop_collection_idprop.html">bpy_prop_collection_idprop</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.bpy_struct.html">bpy_struct</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.wmOwnerID.html">wmOwnerID(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.wmOwnerIDs.html">wmOwnerIDs(bpy_struct)</a></li>
<li class="toctree-l2"><a class="reference internal" href="bpy.types.wmTools.html">wmTools(bpy_struct)</a></li>
<li class="toctree-l2 has-children"><a class="reference internal" href="bpy_types_enum_items/index.html">Shared Enum Types</a><input class="toctree-checkbox" id="toctree-checkbox-5" name="toctree-checkbox-5" role="switch" type="checkbox"/><label for="toctree-checkbox-5"><div class="visually-hidden">Toggle navigation of Shared Enum Types</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/id_type_items.html">Id Type Items</a></li>
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<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/workspace_object_mode_items.html">Workspace Object Mode Items</a></li>
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<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/object_gpencil_type_items.html">Object Gpencil Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/metaelem_type_items.html">Metaelem Type Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/color_space_convert_default_items.html">Color Space Convert Default Items</a></li>
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<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/snap_source_items.html">Snap Source Items</a></li>
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<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/mesh_select_mode_items.html">Mesh Select Mode Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/mesh_select_mode_uv_items.html">Mesh Select Mode Uv Items</a></li>
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<section id="module-bpy.app.translations">
<span id="application-translations-bpy-app-translations"></span><h1>Application Translations (bpy.app.translations)<a class="headerlink" href="#module-bpy.app.translations" title="Link to this heading"></a></h1>
<p>This object contains some data/methods regarding internationalization in Blender, and allows every py script
to feature translations for its own UI messages.</p>
<section id="introduction">
<h2>Introduction<a class="headerlink" href="#introduction" title="Link to this heading"></a></h2>
<div class="admonition warning">
<p class="admonition-title">Warning</p>
<p>Most of this object should only be useful if you actually manipulate i18n stuff from Python.
If you are a regular add-on, you should only bother about <a class="reference internal" href="#bpy.app.translations.contexts" title="bpy.app.translations.contexts"><code class="xref py py-const docutils literal notranslate"><span class="pre">contexts</span></code></a> member,
and the <a class="reference internal" href="#bpy.app.translations.register" title="bpy.app.translations.register"><code class="xref py py-func docutils literal notranslate"><span class="pre">register()</span></code></a>/<a class="reference internal" href="#bpy.app.translations.unregister" title="bpy.app.translations.unregister"><code class="xref py py-func docutils literal notranslate"><span class="pre">unregister()</span></code></a> functions! The <a class="reference internal" href="#bpy.app.translations.pgettext" title="bpy.app.translations.pgettext"><code class="xref py py-func docutils literal notranslate"><span class="pre">pgettext()</span></code></a> family of functions
should only be used in rare, specific cases (like e.g. complex “composited” UI strings…).</p>
</div>
<p>To add translations to your Python script, you must define a dictionary formatted like that:
<code class="docutils literal notranslate"><span class="pre">{locale:</span> <span class="pre">{msg_key:</span> <span class="pre">msg_translation,</span> <span class="pre">...},</span> <span class="pre">...}</span></code> where:</p>
<ul class="simple">
<li><p>locale is either a lang ISO code (e.g. <code class="docutils literal notranslate"><span class="pre">fr</span></code>), a lang+country code (e.g. <code class="docutils literal notranslate"><span class="pre">pt_BR</span></code>),
a lang+variant code (e.g. <code class="docutils literal notranslate"><span class="pre">sr&#64;latin</span></code>), or a full code (e.g. <code class="docutils literal notranslate"><span class="pre">uz_UZ&#64;cyrilic</span></code>).</p></li>
<li><p>msg_key is a tuple (context, org message) - use, as much as possible, the predefined <a class="reference internal" href="#bpy.app.translations.contexts" title="bpy.app.translations.contexts"><code class="xref py py-const docutils literal notranslate"><span class="pre">contexts</span></code></a>.</p></li>
<li><p>msg_translation is the translated message in given language!</p></li>
</ul>
<p>Then, call <code class="docutils literal notranslate"><span class="pre">bpy.app.translations.register(__name__,</span> <span class="pre">your_dict)</span></code> in your <code class="docutils literal notranslate"><span class="pre">register()</span></code> function, and
<code class="docutils literal notranslate"><span class="pre">bpy.app.translations.unregister(__name__)</span></code> in your <code class="docutils literal notranslate"><span class="pre">unregister()</span></code> one.</p>
<p>The <code class="docutils literal notranslate"><span class="pre">Manage</span> <span class="pre">UI</span> <span class="pre">translations</span></code> add-on has several functions to help you collect strings to translate, and
generate the needed Python code (the translation dictionary), as well as optional intermediary po files
if you want some… See
<a class="reference external" href="https://developer.blender.org/docs/handbook/translating/translator_guide/">How to Translate Blender</a> and
<a class="reference external" href="https://developer.blender.org/docs/handbook/translating/developer_guide/">Using i18n in Blender Code</a>
for more info.</p>
</section>
<section id="module-references">
<h2>Module References<a class="headerlink" href="#module-references" title="Link to this heading"></a></h2>
<div class="highlight-python3 notranslate"><div class="highlight"><pre><span></span><span class="kn">import</span> <span class="nn">bpy</span>
<span class="c1"># This block can be automatically generated by UI translations addon, which also handles conversion with PO format.</span>
<span class="c1"># See also https://developer.blender.org/docs/handbook/translating/translator_guide/#translating-non-official-add-ons</span>
<span class="c1"># It can (should) also be put in a different, specific py file.</span>
<span class="c1"># ##### BEGIN AUTOGENERATED I18N SECTION #####</span>
<span class="c1"># NOTE: You can safely move around this auto-generated block (with the begin/end markers!),</span>
<span class="c1"># and edit the translations by hand.</span>
<span class="c1"># Just carefully respect the format of the tuple!</span>
<span class="c1"># Tuple of tuples ((msgctxt, msgid), (sources, gen_comments), (lang, translation, (is_fuzzy, comments)), ...)</span>
<span class="n">translations_tuple</span> <span class="o">=</span> <span class="p">(</span>
<span class="p">((</span><span class="s2">&quot;*&quot;</span><span class="p">,</span> <span class="s2">&quot;&quot;</span><span class="p">),</span>
<span class="p">((),</span> <span class="p">()),</span>
<span class="p">(</span><span class="s2">&quot;fr_FR&quot;</span><span class="p">,</span> <span class="s2">&quot;Project-Id-Version: Copy Settings 0.1.5 (r0)</span><span class="se">\n</span><span class="s2">Report-Msgid-Bugs-To: </span><span class="se">\n</span><span class="s2">POT-Creation-Date: 2013-04-18 15:27:45.563524</span><span class="se">\n</span><span class="s2">PO-Revision-Date: 2013-04-18 15:38+0100</span><span class="se">\n</span><span class="s2">Last-Translator: Bastien Montagne &lt;montagne29@wanadoo.fr&gt;</span><span class="se">\n</span><span class="s2">Language-Team: LANGUAGE &lt;LL@li.org&gt;</span><span class="se">\n</span><span class="s2">Language: __POT__</span><span class="se">\n</span><span class="s2">MIME-Version: 1.0</span><span class="se">\n</span><span class="s2">Content-Type: text/plain; charset=UTF-8</span><span class="se">\n</span><span class="s2">Content-Transfer-Encoding: 8bit</span><span class="se">\n</span><span class="s2">&quot;</span><span class="p">,</span>
<span class="p">(</span><span class="kc">False</span><span class="p">,</span>
<span class="p">(</span><span class="s2">&quot;Blender&#39;s translation file (po format).&quot;</span><span class="p">,</span>
<span class="s2">&quot;Copyright (C) 2013 The Blender Foundation.&quot;</span><span class="p">,</span>
<span class="s2">&quot;This file is distributed under the same license as the Blender package.&quot;</span><span class="p">,</span>
<span class="s2">&quot;FIRST AUTHOR &lt;EMAIL@ADDRESS&gt;, YEAR.&quot;</span><span class="p">))),</span>
<span class="p">),</span>
<span class="p">((</span><span class="s2">&quot;Operator&quot;</span><span class="p">,</span> <span class="s2">&quot;Render: Copy Settings&quot;</span><span class="p">),</span>
<span class="p">((</span><span class="s2">&quot;bpy.types.SCENE_OT_render_copy_settings&quot;</span><span class="p">,),</span>
<span class="p">()),</span>
<span class="p">(</span><span class="s2">&quot;fr_FR&quot;</span><span class="p">,</span> <span class="s2">&quot;Rendu: copier réglages&quot;</span><span class="p">,</span>
<span class="p">(</span><span class="kc">False</span><span class="p">,</span> <span class="p">())),</span>
<span class="p">),</span>
<span class="p">((</span><span class="s2">&quot;*&quot;</span><span class="p">,</span> <span class="s2">&quot;Copy render settings from current scene to others&quot;</span><span class="p">),</span>
<span class="p">((</span><span class="s2">&quot;bpy.types.SCENE_OT_render_copy_settings&quot;</span><span class="p">,),</span>
<span class="p">()),</span>
<span class="p">(</span><span class="s2">&quot;fr_FR&quot;</span><span class="p">,</span> <span class="s2">&quot;Copier les réglages de rendu depuis la scène courante vers d’autres&quot;</span><span class="p">,</span>
<span class="p">(</span><span class="kc">False</span><span class="p">,</span> <span class="p">())),</span>
<span class="p">),</span>
<span class="c1"># ... etc, all messages from your addon.</span>
<span class="p">)</span>
<span class="n">translations_dict</span> <span class="o">=</span> <span class="p">{}</span>
<span class="k">for</span> <span class="n">msg</span> <span class="ow">in</span> <span class="n">translations_tuple</span><span class="p">:</span>
<span class="n">key</span> <span class="o">=</span> <span class="n">msg</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
<span class="k">for</span> <span class="n">lang</span><span class="p">,</span> <span class="n">trans</span><span class="p">,</span> <span class="p">(</span><span class="n">is_fuzzy</span><span class="p">,</span> <span class="n">comments</span><span class="p">)</span> <span class="ow">in</span> <span class="n">msg</span><span class="p">[</span><span class="mi">2</span><span class="p">:]:</span>
<span class="k">if</span> <span class="n">trans</span> <span class="ow">and</span> <span class="ow">not</span> <span class="n">is_fuzzy</span><span class="p">:</span>
<span class="n">translations_dict</span><span class="o">.</span><span class="n">setdefault</span><span class="p">(</span><span class="n">lang</span><span class="p">,</span> <span class="p">{})[</span><span class="n">key</span><span class="p">]</span> <span class="o">=</span> <span class="n">trans</span>
<span class="c1"># ##### END AUTOGENERATED I18N SECTION #####</span>
<span class="c1"># Define remaining addon (operators, UI...) here.</span>
<span class="k">def</span> <span class="nf">register</span><span class="p">():</span>
<span class="c1"># Usual operator/UI/etc. registration...</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">app</span><span class="o">.</span><span class="n">translations</span><span class="o">.</span><span class="n">register</span><span class="p">(</span><span class="vm">__name__</span><span class="p">,</span> <span class="n">translations_dict</span><span class="p">)</span>
<span class="k">def</span> <span class="nf">unregister</span><span class="p">():</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">app</span><span class="o">.</span><span class="n">translations</span><span class="o">.</span><span class="n">unregister</span><span class="p">(</span><span class="vm">__name__</span><span class="p">)</span>
<span class="c1"># Usual operator/UI/etc. unregistration...</span>
</pre></div>
</div>
<dl class="py attribute">
<dt class="sig sig-object py" id="bpy.app.translations.locale">
<span class="sig-prename descclassname"><span class="pre">bpy.app.translations.</span></span><span class="sig-name descname"><span class="pre">locale</span></span><a class="headerlink" href="#bpy.app.translations.locale" title="Link to this definition"></a></dt>
<dd><p>The actual locale currently in use (will always return a void string when Blender is built without internationalization support).</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="bpy.app.translations.locales">
<span class="sig-prename descclassname"><span class="pre">bpy.app.translations.</span></span><span class="sig-name descname"><span class="pre">locales</span></span><a class="headerlink" href="#bpy.app.translations.locales" title="Link to this definition"></a></dt>
<dd><p>All locales currently known by Blender (i.e. available as translations).</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="bpy.app.translations.contexts_C_to_py">
<span class="sig-prename descclassname"><span class="pre">bpy.app.translations.</span></span><span class="sig-name descname"><span class="pre">contexts_C_to_py</span></span><a class="headerlink" href="#bpy.app.translations.contexts_C_to_py" title="Link to this definition"></a></dt>
<dd><p>A readonly dict mapping contexts’ C-identifiers to their py-identifiers.</p>
</dd></dl>
<dl class="py data">
<dt class="sig sig-object py" id="bpy.app.translations.contexts">
<span class="sig-prename descclassname"><span class="pre">bpy.app.translations.</span></span><span class="sig-name descname"><span class="pre">contexts</span></span><a class="headerlink" href="#bpy.app.translations.contexts" title="Link to this definition"></a></dt>
<dd><p>Constant value bpy.app.translations.contexts(default_real=None, default=’*’, operator_default=’Operator’, ui_events_keymaps=’UI_Events_KeyMaps’, plural=’Plural’, id_action=’Action’, id_armature=’Armature’, id_brush=’Brush’, id_cachefile=’CacheFile’, id_camera=’Camera’, id_collection=’Collection’, id_curves=’Curves’, id_curve=’Curve’, id_fs_linestyle=’FreestyleLineStyle’, id_gpencil=’GPencil’, id_id=’ID’, id_image=’Image’, id_lattice=’Lattice’, id_library=’Library’, id_light=’Light’, id_lightprobe=’LightProbe’, id_mask=’Mask’, id_material=’Material’, id_mesh=’Mesh’, id_metaball=’Metaball’, id_movieclip=’MovieClip’, id_nodetree=’NodeTree’, id_object=’Object’, id_paintcurve=’PaintCurve’, id_palette=’Palette’, id_particlesettings=’ParticleSettings’, id_pointcloud=’PointCloud’, id_scene=’Scene’, id_screen=’Screen’, id_sequence=’Sequence’, id_shapekey=’Key’, id_simulation=’Simulation’, id_sound=’Sound’, id_speaker=’Speaker’, id_text=’Text’, id_texture=’Texture’, id_vfont=’VFont’, id_volume=’Volume’, id_windowmanager=’WindowManager’, id_workspace=’WorkSpace’, id_world=’World’, editor_filebrowser=’File browser’, editor_python_console=’Python console’, editor_preferences=’Preferences’, editor_view3d=’View3D’, amount=’Amount’, color=’Color’, constraint=’Constraint’, modifier=’Modifier’, navigation=’Navigation’, render_layer=’Render Layer’, time=’Time’, unit=’Unit’)</p>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="bpy.app.translations.locale_explode">
<span class="sig-prename descclassname"><span class="pre">bpy.app.translations.</span></span><span class="sig-name descname"><span class="pre">locale_explode</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">locale</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.app.translations.locale_explode" title="Link to this definition"></a></dt>
<dd><p>Return all components and their combinations of the given ISO locale string.</p>
<div class="doctest highlight-default notranslate"><div class="highlight"><pre><span></span><span class="gp">&gt;&gt;&gt; </span><span class="n">bpy</span><span class="o">.</span><span class="n">app</span><span class="o">.</span><span class="n">translations</span><span class="o">.</span><span class="n">locale_explode</span><span class="p">(</span><span class="s2">&quot;sr_RS@latin&quot;</span><span class="p">)</span>
<span class="go">(&quot;sr&quot;, &quot;RS&quot;, &quot;latin&quot;, &quot;sr_RS&quot;, &quot;sr@latin&quot;)</span>
</pre></div>
</div>
<p>For non-complete locales, missing elements will be None.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>locale</strong> – The ISO locale string to explode.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>A tuple <code class="docutils literal notranslate"><span class="pre">(language,</span> <span class="pre">country,</span> <span class="pre">variant,</span> <span class="pre">language_country,</span> <span class="pre">language&#64;variant)</span></code>.</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="bpy.app.translations.pgettext">
<span class="sig-prename descclassname"><span class="pre">bpy.app.translations.</span></span><span class="sig-name descname"><span class="pre">pgettext</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">msgid</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">msgctxt</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.app.translations.pgettext" title="Link to this definition"></a></dt>
<dd><p>Try to translate the given msgid (with optional msgctxt).</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>The <code class="docutils literal notranslate"><span class="pre">(msgid,</span> <span class="pre">msgctxt)</span></code> parameters order has been switched compared to gettext function, to allow
single-parameter calls (context then defaults to BLT_I18NCONTEXT_DEFAULT).</p>
</div>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>You should really rarely need to use this function in regular addon code, as all translation should be
handled by Blender internal code. The only exception are string containing formatting (like “File: %r”),
but you should rather use <a class="reference internal" href="#bpy.app.translations.pgettext_iface" title="bpy.app.translations.pgettext_iface"><code class="xref py py-func docutils literal notranslate"><span class="pre">pgettext_iface()</span></code></a>/<a class="reference internal" href="#bpy.app.translations.pgettext_tip" title="bpy.app.translations.pgettext_tip"><code class="xref py py-func docutils literal notranslate"><span class="pre">pgettext_tip()</span></code></a> in those cases!</p>
</div>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>Does nothing when Blender is built without internationalization support (hence always returns <code class="docutils literal notranslate"><span class="pre">msgid</span></code>).</p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>msgid</strong> (<em>str</em>) – The string to translate.</p></li>
<li><p><strong>msgctxt</strong> (<em>str</em><em> | </em><em>None</em>) – The translation context (defaults to BLT_I18NCONTEXT_DEFAULT).</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The translated string (or msgid if no translation was found).</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="bpy.app.translations.pgettext_data">
<span class="sig-prename descclassname"><span class="pre">bpy.app.translations.</span></span><span class="sig-name descname"><span class="pre">pgettext_data</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">msgid</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">msgctxt</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.app.translations.pgettext_data" title="Link to this definition"></a></dt>
<dd><p>Try to translate the given msgid (with optional msgctxt), if new data name’s translation is enabled.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>See <a class="reference internal" href="#bpy.app.translations.pgettext" title="bpy.app.translations.pgettext"><code class="xref py py-func docutils literal notranslate"><span class="pre">pgettext()</span></code></a> notes.</p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>msgid</strong> (<em>str</em>) – The string to translate.</p></li>
<li><p><strong>msgctxt</strong> (<em>str</em><em> | </em><em>None</em>) – The translation context (defaults to BLT_I18NCONTEXT_DEFAULT).</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The translated string (or <code class="docutils literal notranslate"><span class="pre">msgid</span></code> if no translation was found).</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="bpy.app.translations.pgettext_iface">
<span class="sig-prename descclassname"><span class="pre">bpy.app.translations.</span></span><span class="sig-name descname"><span class="pre">pgettext_iface</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">msgid</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">msgctxt</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.app.translations.pgettext_iface" title="Link to this definition"></a></dt>
<dd><p>Try to translate the given msgid (with optional msgctxt), if labels’ translation is enabled.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>See <a class="reference internal" href="#bpy.app.translations.pgettext" title="bpy.app.translations.pgettext"><code class="xref py py-func docutils literal notranslate"><span class="pre">pgettext()</span></code></a> notes.</p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>msgid</strong> (<em>str</em>) – The string to translate.</p></li>
<li><p><strong>msgctxt</strong> (<em>str</em><em> | </em><em>None</em>) – The translation context (defaults to BLT_I18NCONTEXT_DEFAULT).</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The translated string (or msgid if no translation was found).</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="bpy.app.translations.pgettext_n">
<span class="sig-prename descclassname"><span class="pre">bpy.app.translations.</span></span><span class="sig-name descname"><span class="pre">pgettext_n</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">msgid</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">msgctxt</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.app.translations.pgettext_n" title="Link to this definition"></a></dt>
<dd><p>Extract the given msgid to translation files. This is a no-op function that will only mark the string to extract, but not perform the actual translation.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>See <a class="reference internal" href="#bpy.app.translations.pgettext" title="bpy.app.translations.pgettext"><code class="xref py py-func docutils literal notranslate"><span class="pre">pgettext()</span></code></a> notes.</p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>msgid</strong> (<em>str</em>) – The string to extract.</p></li>
<li><p><strong>msgctxt</strong> (<em>str</em><em> | </em><em>None</em>) – The translation context (defaults to BLT_I18NCONTEXT_DEFAULT).</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The original string.</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="bpy.app.translations.pgettext_rpt">
<span class="sig-prename descclassname"><span class="pre">bpy.app.translations.</span></span><span class="sig-name descname"><span class="pre">pgettext_rpt</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">msgid</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">msgctxt</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.app.translations.pgettext_rpt" title="Link to this definition"></a></dt>
<dd><p>Try to translate the given msgid (with optional msgctxt), if reports’ translation is enabled.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>See <a class="reference internal" href="#bpy.app.translations.pgettext" title="bpy.app.translations.pgettext"><code class="xref py py-func docutils literal notranslate"><span class="pre">pgettext()</span></code></a> notes.</p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>msgid</strong> (<em>str</em>) – The string to translate.</p></li>
<li><p><strong>msgctxt</strong> (<em>str</em><em> | </em><em>None</em>) – The translation context (defaults to BLT_I18NCONTEXT_DEFAULT).</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The translated string (or msgid if no translation was found).</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="bpy.app.translations.pgettext_tip">
<span class="sig-prename descclassname"><span class="pre">bpy.app.translations.</span></span><span class="sig-name descname"><span class="pre">pgettext_tip</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">msgid</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">msgctxt</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.app.translations.pgettext_tip" title="Link to this definition"></a></dt>
<dd><p>Try to translate the given msgid (with optional msgctxt), if tooltips’ translation is enabled.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>See <a class="reference internal" href="#bpy.app.translations.pgettext" title="bpy.app.translations.pgettext"><code class="xref py py-func docutils literal notranslate"><span class="pre">pgettext()</span></code></a> notes.</p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>msgid</strong> (<em>str</em>) – The string to translate.</p></li>
<li><p><strong>msgctxt</strong> (<em>str</em><em> | </em><em>None</em>) – The translation context (defaults to BLT_I18NCONTEXT_DEFAULT).</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>The translated string (or msgid if no translation was found).</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="bpy.app.translations.register">
<span class="sig-prename descclassname"><span class="pre">bpy.app.translations.</span></span><span class="sig-name descname"><span class="pre">register</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">module_name</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">translations_dict</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.app.translations.register" title="Link to this definition"></a></dt>
<dd><p>Registers an addon’s UI translations.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>Does nothing when Blender is built without internationalization support.</p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>module_name</strong> (<em>str</em>) – The name identifying the addon.</p></li>
<li><p><strong>translations_dict</strong> (<em>dict</em><em>[</em><em>str</em><em>, </em><em>dict</em><em>[</em><em>str</em><em>, </em><em>str</em><em>]</em><em>]</em>) – A dictionary built like that:
<code class="docutils literal notranslate"><span class="pre">{locale:</span> <span class="pre">{msg_key:</span> <span class="pre">msg_translation,</span> <span class="pre">...},</span> <span class="pre">...}</span></code></p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="bpy.app.translations.unregister">
<span class="sig-prename descclassname"><span class="pre">bpy.app.translations.</span></span><span class="sig-name descname"><span class="pre">unregister</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">module_name</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.app.translations.unregister" title="Link to this definition"></a></dt>
<dd><p>Unregisters an addon’s UI translations.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>Does nothing when Blender is built without internationalization support.</p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>module_name</strong> (<em>str</em>) – The name identifying the addon.</p>
</dd>
</dl>
</dd></dl>
</section>
</section>
</article>
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<ul>
<li><a class="reference internal" href="#">Application Translations (bpy.app.translations)</a><ul>
<li><a class="reference internal" href="#introduction">Introduction</a></li>
<li><a class="reference internal" href="#module-references">Module References</a><ul>
<li><a class="reference internal" href="#bpy.app.translations.locale"><code class="docutils literal notranslate"><span class="pre">locale</span></code></a></li>
<li><a class="reference internal" href="#bpy.app.translations.locales"><code class="docutils literal notranslate"><span class="pre">locales</span></code></a></li>
<li><a class="reference internal" href="#bpy.app.translations.contexts_C_to_py"><code class="docutils literal notranslate"><span class="pre">contexts_C_to_py</span></code></a></li>
<li><a class="reference internal" href="#bpy.app.translations.contexts"><code class="docutils literal notranslate"><span class="pre">contexts</span></code></a></li>
<li><a class="reference internal" href="#bpy.app.translations.locale_explode"><code class="docutils literal notranslate"><span class="pre">locale_explode()</span></code></a></li>
<li><a class="reference internal" href="#bpy.app.translations.pgettext"><code class="docutils literal notranslate"><span class="pre">pgettext()</span></code></a></li>
<li><a class="reference internal" href="#bpy.app.translations.pgettext_data"><code class="docutils literal notranslate"><span class="pre">pgettext_data()</span></code></a></li>
<li><a class="reference internal" href="#bpy.app.translations.pgettext_iface"><code class="docutils literal notranslate"><span class="pre">pgettext_iface()</span></code></a></li>
<li><a class="reference internal" href="#bpy.app.translations.pgettext_n"><code class="docutils literal notranslate"><span class="pre">pgettext_n()</span></code></a></li>
<li><a class="reference internal" href="#bpy.app.translations.pgettext_rpt"><code class="docutils literal notranslate"><span class="pre">pgettext_rpt()</span></code></a></li>
<li><a class="reference internal" href="#bpy.app.translations.pgettext_tip"><code class="docutils literal notranslate"><span class="pre">pgettext_tip()</span></code></a></li>
<li><a class="reference internal" href="#bpy.app.translations.register"><code class="docutils literal notranslate"><span class="pre">register()</span></code></a></li>
<li><a class="reference internal" href="#bpy.app.translations.unregister"><code class="docutils literal notranslate"><span class="pre">unregister()</span></code></a></li>
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