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| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.pose.html">Pose Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.poselib.html">Poselib Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.preferences.html">Preferences Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.ptcache.html">Ptcache Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.render.html">Render Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.rigidbody.html">Rigidbody Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.scene.html">Scene Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.screen.html">Screen Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.script.html">Script Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.sculpt.html">Sculpt Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.sculpt_curves.html">Sculpt Curves Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.sequencer.html">Sequencer Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.sound.html">Sound Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.spreadsheet.html">Spreadsheet Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.surface.html">Surface Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.text.html">Text Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.text_editor.html">Text Editor Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.texture.html">Texture Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.transform.html">Transform Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.ui.html">Ui Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.uilist.html">Uilist Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.uv.html">Uv Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.view2d.html">View2D Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.view3d.html">View3D Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.wm.html">Wm Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.workspace.html">Workspace Operators</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.ops.world.html">World Operators</a></li> |
| </ul> |
| </li> |
| <li class="toctree-l1 has-children"><a class="reference internal" href="bpy.types.html">Types (bpy.types)</a><input class="toctree-checkbox" id="toctree-checkbox-4" name="toctree-checkbox-4" role="switch" type="checkbox"/><label for="toctree-checkbox-4"><div class="visually-hidden">Toggle navigation of Types (bpy.types)</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AOV.html">AOV(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AOVs.html">AOVs(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ASSETBROWSER_UL_metadata_tags.html">ASSETBROWSER_UL_metadata_tags(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Action.html">Action(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbag.html">ActionChannelbag(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbagFCurves.html">ActionChannelbagFCurves(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbagGroups.html">ActionChannelbagGroups(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionChannelbags.html">ActionChannelbags(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionConstraint.html">ActionConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionFCurves.html">ActionFCurves(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionGroup.html">ActionGroup(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionGroups.html">ActionGroups(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionKeyframeStrip.html">ActionKeyframeStrip(ActionStrip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionLayer.html">ActionLayer(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionLayers.html">ActionLayers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionPoseMarkers.html">ActionPoseMarkers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionSlot.html">ActionSlot(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionSlots.html">ActionSlots(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionStrip.html">ActionStrip(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ActionStrips.html">ActionStrips(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AddStrip.html">AddStrip(EffectStrip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Addon.html">Addon(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AddonPreferences.html">AddonPreferences(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Addons.html">Addons(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AdjustmentStrip.html">AdjustmentStrip(EffectStrip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AlphaOverStrip.html">AlphaOverStrip(EffectStrip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AlphaUnderStrip.html">AlphaUnderStrip(EffectStrip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimData.html">AnimData(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimDataDrivers.html">AnimDataDrivers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimViz.html">AnimViz(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AnimVizMotionPaths.html">AnimVizMotionPaths(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AnyType.html">AnyType(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Area.html">Area(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AreaLight.html">AreaLight(Light)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AreaSpaces.html">AreaSpaces(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Armature.html">Armature(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureBones.html">ArmatureBones(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureConstraint.html">ArmatureConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureConstraintTargets.html">ArmatureConstraintTargets(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureEditBones.html">ArmatureEditBones(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ArmatureModifier.html">ArmatureModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ArrayModifier.html">ArrayModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetCatalogPath.html">AssetCatalogPath(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetHandle.html">AssetHandle(PropertyGroup)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetLibraryCollection.html">AssetLibraryCollection(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetLibraryReference.html">AssetLibraryReference(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetMetaData.html">AssetMetaData(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetRepresentation.html">AssetRepresentation(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetShelf.html">AssetShelf(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetTag.html">AssetTag(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetTags.html">AssetTags(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AssetWeakReference.html">AssetWeakReference(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Attribute.html">Attribute(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupCurves.html">AttributeGroupCurves(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupGreasePencil.html">AttributeGroupGreasePencil(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupGreasePencilDrawing.html">AttributeGroupGreasePencilDrawing(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupMesh.html">AttributeGroupMesh(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.AttributeGroupPointCloud.html">AttributeGroupPointCloud(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BakeSettings.html">BakeSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BevelModifier.html">BevelModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BezierSplinePoint.html">BezierSplinePoint(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendData.html">BlendData(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataActions.html">BlendDataActions(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataArmatures.html">BlendDataArmatures(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataBrushes.html">BlendDataBrushes(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCacheFiles.html">BlendDataCacheFiles(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCameras.html">BlendDataCameras(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCollections.html">BlendDataCollections(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataCurves.html">BlendDataCurves(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataFonts.html">BlendDataFonts(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataGreasePencils.html">BlendDataGreasePencils(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataGreasePencilsV3.html">BlendDataGreasePencilsV3(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataHairCurves.html">BlendDataHairCurves(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataImages.html">BlendDataImages(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLattices.html">BlendDataLattices(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLibraries.html">BlendDataLibraries(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLights.html">BlendDataLights(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataLineStyles.html">BlendDataLineStyles(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMasks.html">BlendDataMasks(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMaterials.html">BlendDataMaterials(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMeshes.html">BlendDataMeshes(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMetaBalls.html">BlendDataMetaBalls(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataMovieClips.html">BlendDataMovieClips(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataNodeTrees.html">BlendDataNodeTrees(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataObjects.html">BlendDataObjects(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataPaintCurves.html">BlendDataPaintCurves(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataPalettes.html">BlendDataPalettes(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataParticles.html">BlendDataParticles(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataPointClouds.html">BlendDataPointClouds(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataProbes.html">BlendDataProbes(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataScenes.html">BlendDataScenes(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataScreens.html">BlendDataScreens(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataSounds.html">BlendDataSounds(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataSpeakers.html">BlendDataSpeakers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataTexts.html">BlendDataTexts(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataTextures.html">BlendDataTextures(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataVolumes.html">BlendDataVolumes(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataWindowManagers.html">BlendDataWindowManagers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataWorkSpaces.html">BlendDataWorkSpaces(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendDataWorlds.html">BlendDataWorlds(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContext.html">BlendImportContext(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextItem.html">BlendImportContextItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextItems.html">BlendImportContextItems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextLibraries.html">BlendImportContextLibraries(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendImportContextLibrary.html">BlendImportContextLibrary(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlendTexture.html">BlendTexture(Texture)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BlenderRNA.html">BlenderRNA(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRule.html">BoidRule(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleAverageSpeed.html">BoidRuleAverageSpeed(BoidRule)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleAvoid.html">BoidRuleAvoid(BoidRule)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleAvoidCollision.html">BoidRuleAvoidCollision(BoidRule)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleFight.html">BoidRuleFight(BoidRule)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleFollowLeader.html">BoidRuleFollowLeader(BoidRule)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidRuleGoal.html">BoidRuleGoal(BoidRule)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidSettings.html">BoidSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BoidState.html">BoidState(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Bone.html">Bone(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneCollection.html">BoneCollection(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneCollectionMemberships.html">BoneCollectionMemberships(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneCollections.html">BoneCollections(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BoneColor.html">BoneColor(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BoolAttribute.html">BoolAttribute(Attribute)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BoolAttributeValue.html">BoolAttributeValue(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BoolProperty.html">BoolProperty(Property)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BooleanModifier.html">BooleanModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BrightContrastModifier.html">BrightContrastModifier(StripModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Brush.html">Brush(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilities.html">BrushCapabilities(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesImagePaint.html">BrushCapabilitiesImagePaint(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesSculpt.html">BrushCapabilitiesSculpt(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesVertexPaint.html">BrushCapabilitiesVertexPaint(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCapabilitiesWeightPaint.html">BrushCapabilitiesWeightPaint(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushCurvesSculptSettings.html">BrushCurvesSculptSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushGpencilSettings.html">BrushGpencilSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BrushTextureSlot.html">BrushTextureSlot(TextureSlot)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.BuildModifier.html">BuildModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteColorAttribute.html">ByteColorAttribute(Attribute)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteColorAttributeValue.html">ByteColorAttributeValue(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteIntAttribute.html">ByteIntAttribute(Attribute)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ByteIntAttributeValue.html">ByteIntAttributeValue(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CLIP_UL_tracking_objects.html">CLIP_UL_tracking_objects(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CURVES_UL_attributes.html">CURVES_UL_attributes(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheFile.html">CacheFile(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheFileLayer.html">CacheFileLayer(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheFileLayers.html">CacheFileLayers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheObjectPath.html">CacheObjectPath(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CacheObjectPaths.html">CacheObjectPaths(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Camera.html">Camera(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraBackgroundImage.html">CameraBackgroundImage(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraBackgroundImages.html">CameraBackgroundImages(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraDOFSettings.html">CameraDOFSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraSolverConstraint.html">CameraSolverConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CameraStereoData.html">CameraStereoData(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CastModifier.html">CastModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ChannelDriverVariables.html">ChannelDriverVariables(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ChildOfConstraint.html">ChildOfConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ChildParticle.html">ChildParticle(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ClampToConstraint.html">ClampToConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothCollisionSettings.html">ClothCollisionSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothModifier.html">ClothModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothSettings.html">ClothSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ClothSolverResult.html">ClothSolverResult(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CloudsTexture.html">CloudsTexture(Texture)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Collection.html">Collection(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionChild.html">CollectionChild(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionChildren.html">CollectionChildren(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionExport.html">CollectionExport(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionLightLinking.html">CollectionLightLinking(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionObject.html">CollectionObject(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionObjects.html">CollectionObjects(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CollectionProperty.html">CollectionProperty(Property)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CollisionModifier.html">CollisionModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CollisionSettings.html">CollisionSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorBalanceModifier.html">ColorBalanceModifier(StripModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedDisplaySettings.html">ColorManagedDisplaySettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedInputColorspaceSettings.html">ColorManagedInputColorspaceSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedSequencerColorspaceSettings.html">ColorManagedSequencerColorspaceSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorManagedViewSettings.html">ColorManagedViewSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorMapping.html">ColorMapping(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorMixStrip.html">ColorMixStrip(EffectStrip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorRamp.html">ColorRamp(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorRampElement.html">ColorRampElement(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorRampElements.html">ColorRampElements(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ColorStrip.html">ColorStrip(EffectStrip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNode.html">CompositorNode(NodeInternal)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeAlphaOver.html">CompositorNodeAlphaOver(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeAntiAliasing.html">CompositorNodeAntiAliasing(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBilateralblur.html">CompositorNodeBilateralblur(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBlur.html">CompositorNodeBlur(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBokehBlur.html">CompositorNodeBokehBlur(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBokehImage.html">CompositorNodeBokehImage(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBoxMask.html">CompositorNodeBoxMask(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeBrightContrast.html">CompositorNodeBrightContrast(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeChannelMatte.html">CompositorNodeChannelMatte(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeChromaMatte.html">CompositorNodeChromaMatte(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorBalance.html">CompositorNodeColorBalance(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorCorrection.html">CompositorNodeColorCorrection(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorMatte.html">CompositorNodeColorMatte(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeColorSpill.html">CompositorNodeColorSpill(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombHSVA.html">CompositorNodeCombHSVA(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombRGBA.html">CompositorNodeCombRGBA(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombYCCA.html">CompositorNodeCombYCCA(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombYUVA.html">CompositorNodeCombYUVA(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombineColor.html">CompositorNodeCombineColor(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCombineXYZ.html">CompositorNodeCombineXYZ(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeComposite.html">CompositorNodeComposite(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeConvertColorSpace.html">CompositorNodeConvertColorSpace(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCornerPin.html">CompositorNodeCornerPin(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCrop.html">CompositorNodeCrop(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCryptomatte.html">CompositorNodeCryptomatte(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCryptomatteV2.html">CompositorNodeCryptomatteV2(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCurveRGB.html">CompositorNodeCurveRGB(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCurveVec.html">CompositorNodeCurveVec(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeCustomGroup.html">CompositorNodeCustomGroup(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDBlur.html">CompositorNodeDBlur(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDefocus.html">CompositorNodeDefocus(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDenoise.html">CompositorNodeDenoise(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDespeckle.html">CompositorNodeDespeckle(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDiffMatte.html">CompositorNodeDiffMatte(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDilateErode.html">CompositorNodeDilateErode(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDisplace.html">CompositorNodeDisplace(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDistanceMatte.html">CompositorNodeDistanceMatte(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeDoubleEdgeMask.html">CompositorNodeDoubleEdgeMask(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeEllipseMask.html">CompositorNodeEllipseMask(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeExposure.html">CompositorNodeExposure(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeFilter.html">CompositorNodeFilter(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeFlip.html">CompositorNodeFlip(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeGamma.html">CompositorNodeGamma(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeGlare.html">CompositorNodeGlare(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeGroup.html">CompositorNodeGroup(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeHueCorrect.html">CompositorNodeHueCorrect(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeHueSat.html">CompositorNodeHueSat(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeIDMask.html">CompositorNodeIDMask(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeImage.html">CompositorNodeImage(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeImageCoordinates.html">CompositorNodeImageCoordinates(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeImageInfo.html">CompositorNodeImageInfo(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeInpaint.html">CompositorNodeInpaint(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeInvert.html">CompositorNodeInvert(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeKeying.html">CompositorNodeKeying(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeKeyingScreen.html">CompositorNodeKeyingScreen(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeKuwahara.html">CompositorNodeKuwahara(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeLensdist.html">CompositorNodeLensdist(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeLevels.html">CompositorNodeLevels(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeLumaMatte.html">CompositorNodeLumaMatte(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMapRange.html">CompositorNodeMapRange(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMapUV.html">CompositorNodeMapUV(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMapValue.html">CompositorNodeMapValue(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMask.html">CompositorNodeMask(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMath.html">CompositorNodeMath(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMixRGB.html">CompositorNodeMixRGB(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMovieClip.html">CompositorNodeMovieClip(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeMovieDistortion.html">CompositorNodeMovieDistortion(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeNormal.html">CompositorNodeNormal(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeNormalize.html">CompositorNodeNormalize(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeOutputFile.html">CompositorNodeOutputFile(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeOutputFileFileSlots.html">CompositorNodeOutputFileFileSlots(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeOutputFileLayerSlots.html">CompositorNodeOutputFileLayerSlots(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePixelate.html">CompositorNodePixelate(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePlaneTrackDeform.html">CompositorNodePlaneTrackDeform(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePosterize.html">CompositorNodePosterize(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodePremulKey.html">CompositorNodePremulKey(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRGB.html">CompositorNodeRGB(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRGBToBW.html">CompositorNodeRGBToBW(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRLayers.html">CompositorNodeRLayers(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRelativeToPixel.html">CompositorNodeRelativeToPixel(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeRotate.html">CompositorNodeRotate(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeScale.html">CompositorNodeScale(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSceneTime.html">CompositorNodeSceneTime(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepHSVA.html">CompositorNodeSepHSVA(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepRGBA.html">CompositorNodeSepRGBA(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepYCCA.html">CompositorNodeSepYCCA(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSepYUVA.html">CompositorNodeSepYUVA(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSeparateColor.html">CompositorNodeSeparateColor(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSeparateXYZ.html">CompositorNodeSeparateXYZ(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSetAlpha.html">CompositorNodeSetAlpha(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSplit.html">CompositorNodeSplit(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeStabilize.html">CompositorNodeStabilize(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSunBeams.html">CompositorNodeSunBeams(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSwitch.html">CompositorNodeSwitch(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeSwitchView.html">CompositorNodeSwitchView(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTexture.html">CompositorNodeTexture(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTime.html">CompositorNodeTime(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTonemap.html">CompositorNodeTonemap(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTrackPos.html">CompositorNodeTrackPos(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTransform.html">CompositorNodeTransform(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTranslate.html">CompositorNodeTranslate(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeTree.html">CompositorNodeTree(NodeTree)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeValToRGB.html">CompositorNodeValToRGB(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeValue.html">CompositorNodeValue(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeVecBlur.html">CompositorNodeVecBlur(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeViewer.html">CompositorNodeViewer(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CompositorNodeZcombine.html">CompositorNodeZcombine(CompositorNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ConsoleLine.html">ConsoleLine(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Constraint.html">Constraint(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ConstraintTarget.html">ConstraintTarget(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ConstraintTargetBone.html">ConstraintTargetBone(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Context.html">Context(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyLocationConstraint.html">CopyLocationConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyRotationConstraint.html">CopyRotationConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyScaleConstraint.html">CopyScaleConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CopyTransformsConstraint.html">CopyTransformsConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CorrectiveSmoothModifier.html">CorrectiveSmoothModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CrossStrip.html">CrossStrip(EffectStrip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CryptomatteEntry.html">CryptomatteEntry(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Curve.html">Curve(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMap.html">CurveMap(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMapPoint.html">CurveMapPoint(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMapPoints.html">CurveMapPoints(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveMapping.html">CurveMapping(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveModifier.html">CurveModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvePaintSettings.html">CurvePaintSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvePoint.html">CurvePoint(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveProfile.html">CurveProfile(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveProfilePoint.html">CurveProfilePoint(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveProfilePoints.html">CurveProfilePoints(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveSlice.html">CurveSlice(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CurveSplines.html">CurveSplines(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Curves.html">Curves(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvesModifier.html">CurvesModifier(StripModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.CurvesSculpt.html">CurvesSculpt(Paint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.DATA_UL_bone_collections.html">DATA_UL_bone_collections(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.DampedTrackConstraint.html">DampedTrackConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.DataTransferModifier.html">DataTransferModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.DecimateModifier.html">DecimateModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Depsgraph.html">Depsgraph(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.DepsgraphObjectInstance.html">DepsgraphObjectInstance(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.DepsgraphUpdate.html">DepsgraphUpdate(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.DisplaceModifier.html">DisplaceModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.DisplaySafeAreas.html">DisplaySafeAreas(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.DistortedNoiseTexture.html">DistortedNoiseTexture(Texture)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.DopeSheet.html">DopeSheet(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Driver.html">Driver(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.DriverTarget.html">DriverTarget(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.DriverVariable.html">DriverVariable(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintBrushSettings.html">DynamicPaintBrushSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintCanvasSettings.html">DynamicPaintCanvasSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintModifier.html">DynamicPaintModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintSurface.html">DynamicPaintSurface(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.DynamicPaintSurfaces.html">DynamicPaintSurfaces(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.EQCurveMappingData.html">EQCurveMappingData(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.EdgeSplitModifier.html">EdgeSplitModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.EditBone.html">EditBone(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.EffectStrip.html">EffectStrip(Strip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.EffectorWeights.html">EffectorWeights(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.EnumProperty.html">EnumProperty(Property)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.EnumPropertyItem.html">EnumPropertyItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.EvaluateClosureNodeViewerPathElem.html">EvaluateClosureNodeViewerPathElem(ViewerPathElem)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Event.html">Event(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ExplodeModifier.html">ExplodeModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurve.html">FCurve(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurveKeyframePoints.html">FCurveKeyframePoints(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurveModifiers.html">FCurveModifiers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FCurveSample.html">FCurveSample(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FFmpegSettings.html">FFmpegSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FILEBROWSER_UL_dir.html">FILEBROWSER_UL_dir(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifier.html">FModifier(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierCycles.html">FModifierCycles(FModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierEnvelope.html">FModifierEnvelope(FModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierEnvelopeControlPoint.html">FModifierEnvelopeControlPoint(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierEnvelopeControlPoints.html">FModifierEnvelopeControlPoints(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierFunctionGenerator.html">FModifierFunctionGenerator(FModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierGenerator.html">FModifierGenerator(FModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierLimits.html">FModifierLimits(FModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierNoise.html">FModifierNoise(FModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FModifierStepped.html">FModifierStepped(FModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FieldSettings.html">FieldSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FileAssetSelectIDFilter.html">FileAssetSelectIDFilter(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FileAssetSelectParams.html">FileAssetSelectParams(FileSelectParams)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FileBrowserFSMenuEntry.html">FileBrowserFSMenuEntry(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FileHandler.html">FileHandler(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FileSelectEntry.html">FileSelectEntry(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FileSelectIDFilter.html">FileSelectIDFilter(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FileSelectParams.html">FileSelectParams(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Float2Attribute.html">Float2Attribute(Attribute)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Float2AttributeValue.html">Float2AttributeValue(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Float4x4Attribute.html">Float4x4Attribute(Attribute)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Float4x4AttributeValue.html">Float4x4AttributeValue(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatAttribute.html">FloatAttribute(Attribute)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatAttributeValue.html">FloatAttributeValue(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatColorAttribute.html">FloatColorAttribute(Attribute)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatColorAttributeValue.html">FloatColorAttributeValue(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatProperty.html">FloatProperty(Property)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatVectorAttribute.html">FloatVectorAttribute(Attribute)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatVectorAttributeValue.html">FloatVectorAttributeValue(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FloatVectorValueReadOnly.html">FloatVectorValueReadOnly(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FloorConstraint.html">FloorConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidDomainSettings.html">FluidDomainSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidEffectorSettings.html">FluidEffectorSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidFlowSettings.html">FluidFlowSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FluidModifier.html">FluidModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FollowPathConstraint.html">FollowPathConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FollowTrackConstraint.html">FollowTrackConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementGenerationItem.html">ForeachGeometryElementGenerationItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementInputItem.html">ForeachGeometryElementInputItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementMainItem.html">ForeachGeometryElementMainItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ForeachGeometryElementZoneViewerPathElem.html">ForeachGeometryElementZoneViewerPathElem(ViewerPathElem)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleLineSet.html">FreestyleLineSet(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleLineStyle.html">FreestyleLineStyle(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleModuleSettings.html">FreestyleModuleSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleModules.html">FreestyleModules(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FreestyleSettings.html">FreestyleSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Function.html">Function(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNode.html">FunctionNode(NodeInternal)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAlignEulerToVector.html">FunctionNodeAlignEulerToVector(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAlignRotationToVector.html">FunctionNodeAlignRotationToVector(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAxesToRotation.html">FunctionNodeAxesToRotation(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeAxisAngleToRotation.html">FunctionNodeAxisAngleToRotation(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeBitMath.html">FunctionNodeBitMath(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeBooleanMath.html">FunctionNodeBooleanMath(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCombineColor.html">FunctionNodeCombineColor(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCombineMatrix.html">FunctionNodeCombineMatrix(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCombineTransform.html">FunctionNodeCombineTransform(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeCompare.html">FunctionNodeCompare(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeEulerToRotation.html">FunctionNodeEulerToRotation(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeFindInString.html">FunctionNodeFindInString(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeFloatToInt.html">FunctionNodeFloatToInt(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeFormatString.html">FunctionNodeFormatString(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeHashValue.html">FunctionNodeHashValue(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputBool.html">FunctionNodeInputBool(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputColor.html">FunctionNodeInputColor(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputInt.html">FunctionNodeInputInt(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputRotation.html">FunctionNodeInputRotation(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputSpecialCharacters.html">FunctionNodeInputSpecialCharacters(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputString.html">FunctionNodeInputString(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInputVector.html">FunctionNodeInputVector(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeIntegerMath.html">FunctionNodeIntegerMath(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInvertMatrix.html">FunctionNodeInvertMatrix(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeInvertRotation.html">FunctionNodeInvertRotation(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeMatchString.html">FunctionNodeMatchString(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeMatrixDeterminant.html">FunctionNodeMatrixDeterminant(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeMatrixMultiply.html">FunctionNodeMatrixMultiply(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeProjectPoint.html">FunctionNodeProjectPoint(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeQuaternionToRotation.html">FunctionNodeQuaternionToRotation(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRandomValue.html">FunctionNodeRandomValue(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeReplaceString.html">FunctionNodeReplaceString(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotateEuler.html">FunctionNodeRotateEuler(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotateRotation.html">FunctionNodeRotateRotation(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotateVector.html">FunctionNodeRotateVector(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotationToAxisAngle.html">FunctionNodeRotationToAxisAngle(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotationToEuler.html">FunctionNodeRotationToEuler(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeRotationToQuaternion.html">FunctionNodeRotationToQuaternion(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSeparateColor.html">FunctionNodeSeparateColor(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSeparateMatrix.html">FunctionNodeSeparateMatrix(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSeparateTransform.html">FunctionNodeSeparateTransform(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeSliceString.html">FunctionNodeSliceString(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeStringLength.html">FunctionNodeStringLength(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeTransformDirection.html">FunctionNodeTransformDirection(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeTransformPoint.html">FunctionNodeTransformPoint(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeTransposeMatrix.html">FunctionNodeTransposeMatrix(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.FunctionNodeValueToString.html">FunctionNodeValueToString(FunctionNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_annotation_layer.html">GPENCIL_UL_annotation_layer(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_layer.html">GPENCIL_UL_layer(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_masks.html">GPENCIL_UL_masks(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GPENCIL_UL_matslots.html">GPENCIL_UL_matslots(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilFrame.html">GPencilFrame(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilFrames.html">GPencilFrames(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilInterpolateSettings.html">GPencilInterpolateSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilLayer.html">GPencilLayer(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilSculptGuide.html">GPencilSculptGuide(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilSculptSettings.html">GPencilSculptSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilStroke.html">GPencilStroke(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GPencilStrokePoint.html">GPencilStrokePoint(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GREASE_PENCIL_UL_attributes.html">GREASE_PENCIL_UL_attributes(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GREASE_PENCIL_UL_masks.html">GREASE_PENCIL_UL_masks(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GammaCrossStrip.html">GammaCrossStrip(EffectStrip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GaussianBlurStrip.html">GaussianBlurStrip(EffectStrip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNode.html">GeometryNode(NodeInternal)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeAccumulateField.html">GeometryNodeAccumulateField(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeAttributeDomainSize.html">GeometryNodeAttributeDomainSize(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeAttributeStatistic.html">GeometryNodeAttributeStatistic(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeBake.html">GeometryNodeBake(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeBlurAttribute.html">GeometryNodeBlurAttribute(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeBoundBox.html">GeometryNodeBoundBox(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCameraInfo.html">GeometryNodeCameraInfo(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCaptureAttribute.html">GeometryNodeCaptureAttribute(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeClosureInput.html">GeometryNodeClosureInput(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeClosureOutput.html">GeometryNodeClosureOutput(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCollectionInfo.html">GeometryNodeCollectionInfo(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCombineBundle.html">GeometryNodeCombineBundle(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeConvexHull.html">GeometryNodeConvexHull(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCornersOfEdge.html">GeometryNodeCornersOfEdge(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCornersOfFace.html">GeometryNodeCornersOfFace(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCornersOfVertex.html">GeometryNodeCornersOfVertex(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveArc.html">GeometryNodeCurveArc(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveEndpointSelection.html">GeometryNodeCurveEndpointSelection(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveHandleTypeSelection.html">GeometryNodeCurveHandleTypeSelection(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveLength.html">GeometryNodeCurveLength(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveOfPoint.html">GeometryNodeCurveOfPoint(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveBezierSegment.html">GeometryNodeCurvePrimitiveBezierSegment(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveCircle.html">GeometryNodeCurvePrimitiveCircle(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveLine.html">GeometryNodeCurvePrimitiveLine(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvePrimitiveQuadrilateral.html">GeometryNodeCurvePrimitiveQuadrilateral(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveQuadraticBezier.html">GeometryNodeCurveQuadraticBezier(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveSetHandles.html">GeometryNodeCurveSetHandles(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveSpiral.html">GeometryNodeCurveSpiral(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveSplineType.html">GeometryNodeCurveSplineType(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveStar.html">GeometryNodeCurveStar(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveToMesh.html">GeometryNodeCurveToMesh(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurveToPoints.html">GeometryNodeCurveToPoints(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCurvesToGreasePencil.html">GeometryNodeCurvesToGreasePencil(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeCustomGroup.html">GeometryNodeCustomGroup(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDeformCurvesOnSurface.html">GeometryNodeDeformCurvesOnSurface(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDeleteGeometry.html">GeometryNodeDeleteGeometry(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDistributePointsInGrid.html">GeometryNodeDistributePointsInGrid(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDistributePointsInVolume.html">GeometryNodeDistributePointsInVolume(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDistributePointsOnFaces.html">GeometryNodeDistributePointsOnFaces(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDualMesh.html">GeometryNodeDualMesh(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeDuplicateElements.html">GeometryNodeDuplicateElements(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgePathsToCurves.html">GeometryNodeEdgePathsToCurves(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgePathsToSelection.html">GeometryNodeEdgePathsToSelection(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgesOfCorner.html">GeometryNodeEdgesOfCorner(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgesOfVertex.html">GeometryNodeEdgesOfVertex(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEdgesToFaceGroups.html">GeometryNodeEdgesToFaceGroups(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeEvaluateClosure.html">GeometryNodeEvaluateClosure(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeExtrudeMesh.html">GeometryNodeExtrudeMesh(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFaceOfCorner.html">GeometryNodeFaceOfCorner(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldAtIndex.html">GeometryNodeFieldAtIndex(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldAverage.html">GeometryNodeFieldAverage(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldMinAndMax.html">GeometryNodeFieldMinAndMax(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldOnDomain.html">GeometryNodeFieldOnDomain(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFieldVariance.html">GeometryNodeFieldVariance(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFillCurve.html">GeometryNodeFillCurve(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFilletCurve.html">GeometryNodeFilletCurve(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeFlipFaces.html">GeometryNodeFlipFaces(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeForeachGeometryElementInput.html">GeometryNodeForeachGeometryElementInput(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeForeachGeometryElementOutput.html">GeometryNodeForeachGeometryElementOutput(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGeometryToInstance.html">GeometryNodeGeometryToInstance(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGetNamedGrid.html">GeometryNodeGetNamedGrid(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGizmoDial.html">GeometryNodeGizmoDial(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGizmoLinear.html">GeometryNodeGizmoLinear(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGizmoTransform.html">GeometryNodeGizmoTransform(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGreasePencilToCurves.html">GeometryNodeGreasePencilToCurves(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGridInfo.html">GeometryNodeGridInfo(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGridToMesh.html">GeometryNodeGridToMesh(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeGroup.html">GeometryNodeGroup(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImageInfo.html">GeometryNodeImageInfo(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImageTexture.html">GeometryNodeImageTexture(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportCSV.html">GeometryNodeImportCSV(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportOBJ.html">GeometryNodeImportOBJ(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportPLY.html">GeometryNodeImportPLY(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportSTL.html">GeometryNodeImportSTL(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportText.html">GeometryNodeImportText(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeImportVDB.html">GeometryNodeImportVDB(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeIndexOfNearest.html">GeometryNodeIndexOfNearest(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeIndexSwitch.html">GeometryNodeIndexSwitch(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputActiveCamera.html">GeometryNodeInputActiveCamera(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputCollection.html">GeometryNodeInputCollection(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputCurveHandlePositions.html">GeometryNodeInputCurveHandlePositions(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputCurveTilt.html">GeometryNodeInputCurveTilt(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputEdgeSmooth.html">GeometryNodeInputEdgeSmooth(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputID.html">GeometryNodeInputID(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputImage.html">GeometryNodeInputImage(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputIndex.html">GeometryNodeInputIndex(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputInstanceBounds.html">GeometryNodeInputInstanceBounds(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputInstanceRotation.html">GeometryNodeInputInstanceRotation(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputInstanceScale.html">GeometryNodeInputInstanceScale(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMaterial.html">GeometryNodeInputMaterial(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMaterialIndex.html">GeometryNodeInputMaterialIndex(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshEdgeAngle.html">GeometryNodeInputMeshEdgeAngle(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshEdgeNeighbors.html">GeometryNodeInputMeshEdgeNeighbors(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshEdgeVertices.html">GeometryNodeInputMeshEdgeVertices(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshFaceArea.html">GeometryNodeInputMeshFaceArea(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshFaceIsPlanar.html">GeometryNodeInputMeshFaceIsPlanar(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshFaceNeighbors.html">GeometryNodeInputMeshFaceNeighbors(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshIsland.html">GeometryNodeInputMeshIsland(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputMeshVertexNeighbors.html">GeometryNodeInputMeshVertexNeighbors(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputNamedAttribute.html">GeometryNodeInputNamedAttribute(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputNamedLayerSelection.html">GeometryNodeInputNamedLayerSelection(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputNormal.html">GeometryNodeInputNormal(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputObject.html">GeometryNodeInputObject(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputPosition.html">GeometryNodeInputPosition(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputRadius.html">GeometryNodeInputRadius(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputSceneTime.html">GeometryNodeInputSceneTime(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputShadeSmooth.html">GeometryNodeInputShadeSmooth(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputShortestEdgePaths.html">GeometryNodeInputShortestEdgePaths(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputSplineCyclic.html">GeometryNodeInputSplineCyclic(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputSplineResolution.html">GeometryNodeInputSplineResolution(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInputTangent.html">GeometryNodeInputTangent(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInstanceOnPoints.html">GeometryNodeInstanceOnPoints(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInstanceTransform.html">GeometryNodeInstanceTransform(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInstancesToPoints.html">GeometryNodeInstancesToPoints(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeInterpolateCurves.html">GeometryNodeInterpolateCurves(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeIsViewport.html">GeometryNodeIsViewport(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeJoinGeometry.html">GeometryNodeJoinGeometry(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMaterialSelection.html">GeometryNodeMaterialSelection(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMenuSwitch.html">GeometryNodeMenuSwitch(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMergeByDistance.html">GeometryNodeMergeByDistance(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMergeLayers.html">GeometryNodeMergeLayers(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshBoolean.html">GeometryNodeMeshBoolean(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCircle.html">GeometryNodeMeshCircle(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCone.html">GeometryNodeMeshCone(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCube.html">GeometryNodeMeshCube(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshCylinder.html">GeometryNodeMeshCylinder(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshFaceSetBoundaries.html">GeometryNodeMeshFaceSetBoundaries(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshGrid.html">GeometryNodeMeshGrid(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshIcoSphere.html">GeometryNodeMeshIcoSphere(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshLine.html">GeometryNodeMeshLine(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToCurve.html">GeometryNodeMeshToCurve(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToDensityGrid.html">GeometryNodeMeshToDensityGrid(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToPoints.html">GeometryNodeMeshToPoints(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToSDFGrid.html">GeometryNodeMeshToSDFGrid(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshToVolume.html">GeometryNodeMeshToVolume(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeMeshUVSphere.html">GeometryNodeMeshUVSphere(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeObjectInfo.html">GeometryNodeObjectInfo(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeOffsetCornerInFace.html">GeometryNodeOffsetCornerInFace(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeOffsetPointInCurve.html">GeometryNodeOffsetPointInCurve(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePoints.html">GeometryNodePoints(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsOfCurve.html">GeometryNodePointsOfCurve(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToCurves.html">GeometryNodePointsToCurves(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToSDFGrid.html">GeometryNodePointsToSDFGrid(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToVertices.html">GeometryNodePointsToVertices(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodePointsToVolume.html">GeometryNodePointsToVolume(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeProximity.html">GeometryNodeProximity(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRaycast.html">GeometryNodeRaycast(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRealizeInstances.html">GeometryNodeRealizeInstances(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRemoveAttribute.html">GeometryNodeRemoveAttribute(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRepeatInput.html">GeometryNodeRepeatInput(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRepeatOutput.html">GeometryNodeRepeatOutput(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeReplaceMaterial.html">GeometryNodeReplaceMaterial(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeResampleCurve.html">GeometryNodeResampleCurve(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeReverseCurve.html">GeometryNodeReverseCurve(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeRotateInstances.html">GeometryNodeRotateInstances(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSDFGridBoolean.html">GeometryNodeSDFGridBoolean(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleCurve.html">GeometryNodeSampleCurve(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleGrid.html">GeometryNodeSampleGrid(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleGridIndex.html">GeometryNodeSampleGridIndex(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleIndex.html">GeometryNodeSampleIndex(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleNearest.html">GeometryNodeSampleNearest(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleNearestSurface.html">GeometryNodeSampleNearestSurface(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSampleUVSurface.html">GeometryNodeSampleUVSurface(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeScaleElements.html">GeometryNodeScaleElements(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeScaleInstances.html">GeometryNodeScaleInstances(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSelfObject.html">GeometryNodeSelfObject(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSeparateBundle.html">GeometryNodeSeparateBundle(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSeparateComponents.html">GeometryNodeSeparateComponents(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSeparateGeometry.html">GeometryNodeSeparateGeometry(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveHandlePositions.html">GeometryNodeSetCurveHandlePositions(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveNormal.html">GeometryNodeSetCurveNormal(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveRadius.html">GeometryNodeSetCurveRadius(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetCurveTilt.html">GeometryNodeSetCurveTilt(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGeometryName.html">GeometryNodeSetGeometryName(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGreasePencilColor.html">GeometryNodeSetGreasePencilColor(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGreasePencilDepth.html">GeometryNodeSetGreasePencilDepth(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetGreasePencilSoftness.html">GeometryNodeSetGreasePencilSoftness(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetID.html">GeometryNodeSetID(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetInstanceTransform.html">GeometryNodeSetInstanceTransform(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetMaterial.html">GeometryNodeSetMaterial(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetMaterialIndex.html">GeometryNodeSetMaterialIndex(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetMeshNormal.html">GeometryNodeSetMeshNormal(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetPointRadius.html">GeometryNodeSetPointRadius(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetPosition.html">GeometryNodeSetPosition(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetShadeSmooth.html">GeometryNodeSetShadeSmooth(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetSplineCyclic.html">GeometryNodeSetSplineCyclic(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSetSplineResolution.html">GeometryNodeSetSplineResolution(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSimulationInput.html">GeometryNodeSimulationInput(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSimulationOutput.html">GeometryNodeSimulationOutput(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSortElements.html">GeometryNodeSortElements(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplineLength.html">GeometryNodeSplineLength(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplineParameter.html">GeometryNodeSplineParameter(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplitEdges.html">GeometryNodeSplitEdges(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSplitToInstances.html">GeometryNodeSplitToInstances(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStoreNamedAttribute.html">GeometryNodeStoreNamedAttribute(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStoreNamedGrid.html">GeometryNodeStoreNamedGrid(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStringJoin.html">GeometryNodeStringJoin(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeStringToCurves.html">GeometryNodeStringToCurves(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSubdivideCurve.html">GeometryNodeSubdivideCurve(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSubdivideMesh.html">GeometryNodeSubdivideMesh(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSubdivisionSurface.html">GeometryNodeSubdivisionSurface(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeSwitch.html">GeometryNodeSwitch(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTool3DCursor.html">GeometryNodeTool3DCursor(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolActiveElement.html">GeometryNodeToolActiveElement(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolFaceSet.html">GeometryNodeToolFaceSet(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolMousePosition.html">GeometryNodeToolMousePosition(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolSelection.html">GeometryNodeToolSelection(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolSetFaceSet.html">GeometryNodeToolSetFaceSet(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeToolSetSelection.html">GeometryNodeToolSetSelection(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTransform.html">GeometryNodeTransform(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTranslateInstances.html">GeometryNodeTranslateInstances(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTree.html">GeometryNodeTree(NodeTree)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTriangulate.html">GeometryNodeTriangulate(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeTrimCurve.html">GeometryNodeTrimCurve(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeUVPackIslands.html">GeometryNodeUVPackIslands(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeUVUnwrap.html">GeometryNodeUVUnwrap(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeVertexOfCorner.html">GeometryNodeVertexOfCorner(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeViewer.html">GeometryNodeViewer(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeViewportTransform.html">GeometryNodeViewportTransform(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeVolumeCube.html">GeometryNodeVolumeCube(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeVolumeToMesh.html">GeometryNodeVolumeToMesh(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometryNodeWarning.html">GeometryNodeWarning(GeometryNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GeometrySet.html">GeometrySet</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Gizmo.html">Gizmo(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GizmoGroup.html">GizmoGroup(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GizmoGroupProperties.html">GizmoGroupProperties(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GizmoProperties.html">GizmoProperties(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Gizmos.html">Gizmos(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GlowStrip.html">GlowStrip(EffectStrip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GpPaint.html">GpPaint(Paint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GpSculptPaint.html">GpSculptPaint(Paint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GpVertexPaint.html">GpVertexPaint(Paint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GpWeightPaint.html">GpWeightPaint(Paint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencil.html">GreasePencil(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilArmatureModifier.html">GreasePencilArmatureModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilArrayModifier.html">GreasePencilArrayModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilBuildModifier.html">GreasePencilBuildModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilColorModifier.html">GreasePencilColorModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilDashModifierData.html">GreasePencilDashModifierData(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilDashModifierSegment.html">GreasePencilDashModifierSegment(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilDrawing.html">GreasePencilDrawing(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilEnvelopeModifier.html">GreasePencilEnvelopeModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilFrame.html">GreasePencilFrame(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilFrames.html">GreasePencilFrames(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilHookModifier.html">GreasePencilHookModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLatticeModifier.html">GreasePencilLatticeModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayer.html">GreasePencilLayer(GreasePencilTreeNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayerGroup.html">GreasePencilLayerGroup(GreasePencilTreeNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayerMask.html">GreasePencilLayerMask(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayerMasks.html">GreasePencilLayerMasks(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLayers.html">GreasePencilLayers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLengthModifier.html">GreasePencilLengthModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilLineartModifier.html">GreasePencilLineartModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilMirrorModifier.html">GreasePencilMirrorModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilMultiplyModifier.html">GreasePencilMultiplyModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilNoiseModifier.html">GreasePencilNoiseModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilOffsetModifier.html">GreasePencilOffsetModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilOpacityModifier.html">GreasePencilOpacityModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilOutlineModifier.html">GreasePencilOutlineModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilShrinkwrapModifier.html">GreasePencilShrinkwrapModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilSimplifyModifier.html">GreasePencilSimplifyModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilSmoothModifier.html">GreasePencilSmoothModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilSubdivModifier.html">GreasePencilSubdivModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTextureModifier.html">GreasePencilTextureModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilThickModifierData.html">GreasePencilThickModifierData(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTimeModifier.html">GreasePencilTimeModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTimeModifierSegment.html">GreasePencilTimeModifierSegment(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTintModifier.html">GreasePencilTintModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilTreeNode.html">GreasePencilTreeNode(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilWeightAngleModifier.html">GreasePencilWeightAngleModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilWeightProximityModifier.html">GreasePencilWeightProximityModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilv3.html">GreasePencilv3(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilv3LayerGroup.html">GreasePencilv3LayerGroup(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GreasePencilv3Layers.html">GreasePencilv3Layers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.GroupNodeViewerPathElem.html">GroupNodeViewerPathElem(ViewerPathElem)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Header.html">Header(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Histogram.html">Histogram(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.HookModifier.html">HookModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.HueCorrectModifier.html">HueCorrectModifier(StripModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.HydraRenderEngine.html">HydraRenderEngine(RenderEngine)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ID.html">ID(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.IDMaterials.html">IDMaterials(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibrary.html">IDOverrideLibrary(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryProperties.html">IDOverrideLibraryProperties(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryProperty.html">IDOverrideLibraryProperty(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryPropertyOperation.html">IDOverrideLibraryPropertyOperation(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.IDOverrideLibraryPropertyOperations.html">IDOverrideLibraryPropertyOperations(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.IDPropertyWrapPtr.html">IDPropertyWrapPtr(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.IDViewerPathElem.html">IDViewerPathElem(ViewerPathElem)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.IKParam.html">IKParam(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_AST_brush_paint.html">IMAGE_AST_brush_paint(AssetShelf)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_FH_drop_handler.html">IMAGE_FH_drop_handler(FileHandler)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_UL_render_slots.html">IMAGE_UL_render_slots(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.IMAGE_UL_udim_tiles.html">IMAGE_UL_udim_tiles(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.IO_FH_fbx.html">IO_FH_fbx(FileHandler)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.IO_FH_gltf2.html">IO_FH_gltf2(FileHandler)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Image.html">Image(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageFormatSettings.html">ImageFormatSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ImagePackedFile.html">ImagePackedFile(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ImagePaint.html">ImagePaint(Paint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ImagePreview.html">ImagePreview(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageStrip.html">ImageStrip(Strip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageTexture.html">ImageTexture(Texture)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ImageUser.html">ImageUser(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.IndexSwitchItem.html">IndexSwitchItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Int2Attribute.html">Int2Attribute(Attribute)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Int2AttributeValue.html">Int2AttributeValue(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.IntAttribute.html">IntAttribute(Attribute)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.IntAttributeValue.html">IntAttributeValue(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.IntProperty.html">IntProperty(Property)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Itasc.html">Itasc(IKParam)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Key.html">Key(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyConfig.html">KeyConfig(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyConfigPreferences.html">KeyConfigPreferences(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyConfigurations.html">KeyConfigurations(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMap.html">KeyMap(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMapItem.html">KeyMapItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMapItems.html">KeyMapItems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyMaps.html">KeyMaps(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Keyframe.html">Keyframe(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSet.html">KeyingSet(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetInfo.html">KeyingSetInfo(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetPath.html">KeyingSetPath(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetPaths.html">KeyingSetPaths(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSets.html">KeyingSets(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.KeyingSetsAll.html">KeyingSetsAll(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.KinematicConstraint.html">KinematicConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LaplacianDeformModifier.html">LaplacianDeformModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LaplacianSmoothModifier.html">LaplacianSmoothModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Lattice.html">Lattice(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LatticeModifier.html">LatticeModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LatticePoint.html">LatticePoint(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LayerCollection.html">LayerCollection(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LayerObjects.html">LayerObjects(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LayoutPanelState.html">LayoutPanelState(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Library.html">Library(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LibraryWeakReference.html">LibraryWeakReference(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Light.html">Light(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbe.html">LightProbe(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbePlane.html">LightProbePlane(LightProbe)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbeSphere.html">LightProbeSphere(LightProbe)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LightProbeVolume.html">LightProbeVolume(LightProbe)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Lightgroup.html">Lightgroup(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Lightgroups.html">Lightgroups(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitDistanceConstraint.html">LimitDistanceConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitLocationConstraint.html">LimitLocationConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitRotationConstraint.html">LimitRotationConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LimitScaleConstraint.html">LimitScaleConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier.html">LineStyleAlphaModifier(LineStyleModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_AlongStroke.html">LineStyleAlphaModifier_AlongStroke(LineStyleAlphaModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_CreaseAngle.html">LineStyleAlphaModifier_CreaseAngle(LineStyleAlphaModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Curvature_3D.html">LineStyleAlphaModifier_Curvature_3D(LineStyleAlphaModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_DistanceFromCamera.html">LineStyleAlphaModifier_DistanceFromCamera(LineStyleAlphaModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_DistanceFromObject.html">LineStyleAlphaModifier_DistanceFromObject(LineStyleAlphaModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Material.html">LineStyleAlphaModifier_Material(LineStyleAlphaModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Noise.html">LineStyleAlphaModifier_Noise(LineStyleAlphaModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifier_Tangent.html">LineStyleAlphaModifier_Tangent(LineStyleAlphaModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleAlphaModifiers.html">LineStyleAlphaModifiers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier.html">LineStyleColorModifier(LineStyleModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_AlongStroke.html">LineStyleColorModifier_AlongStroke(LineStyleColorModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_CreaseAngle.html">LineStyleColorModifier_CreaseAngle(LineStyleColorModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Curvature_3D.html">LineStyleColorModifier_Curvature_3D(LineStyleColorModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_DistanceFromCamera.html">LineStyleColorModifier_DistanceFromCamera(LineStyleColorModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_DistanceFromObject.html">LineStyleColorModifier_DistanceFromObject(LineStyleColorModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Material.html">LineStyleColorModifier_Material(LineStyleColorModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Noise.html">LineStyleColorModifier_Noise(LineStyleColorModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifier_Tangent.html">LineStyleColorModifier_Tangent(LineStyleColorModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleColorModifiers.html">LineStyleColorModifiers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier.html">LineStyleGeometryModifier(LineStyleModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_2DOffset.html">LineStyleGeometryModifier_2DOffset(LineStyleGeometryModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_2DTransform.html">LineStyleGeometryModifier_2DTransform(LineStyleGeometryModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_BackboneStretcher.html">LineStyleGeometryModifier_BackboneStretcher(LineStyleGeometryModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_BezierCurve.html">LineStyleGeometryModifier_BezierCurve(LineStyleGeometryModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Blueprint.html">LineStyleGeometryModifier_Blueprint(LineStyleGeometryModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_GuidingLines.html">LineStyleGeometryModifier_GuidingLines(LineStyleGeometryModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_PerlinNoise1D.html">LineStyleGeometryModifier_PerlinNoise1D(LineStyleGeometryModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_PerlinNoise2D.html">LineStyleGeometryModifier_PerlinNoise2D(LineStyleGeometryModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Polygonalization.html">LineStyleGeometryModifier_Polygonalization(LineStyleGeometryModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Sampling.html">LineStyleGeometryModifier_Sampling(LineStyleGeometryModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_Simplification.html">LineStyleGeometryModifier_Simplification(LineStyleGeometryModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_SinusDisplacement.html">LineStyleGeometryModifier_SinusDisplacement(LineStyleGeometryModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_SpatialNoise.html">LineStyleGeometryModifier_SpatialNoise(LineStyleGeometryModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifier_TipRemover.html">LineStyleGeometryModifier_TipRemover(LineStyleGeometryModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleGeometryModifiers.html">LineStyleGeometryModifiers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleModifier.html">LineStyleModifier(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleTextureSlot.html">LineStyleTextureSlot(TextureSlot)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleTextureSlots.html">LineStyleTextureSlots(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier.html">LineStyleThicknessModifier(LineStyleModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_AlongStroke.html">LineStyleThicknessModifier_AlongStroke(LineStyleThicknessModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Calligraphy.html">LineStyleThicknessModifier_Calligraphy(LineStyleThicknessModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_CreaseAngle.html">LineStyleThicknessModifier_CreaseAngle(LineStyleThicknessModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Curvature_3D.html">LineStyleThicknessModifier_Curvature_3D(LineStyleThicknessModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_DistanceFromCamera.html">LineStyleThicknessModifier_DistanceFromCamera(LineStyleThicknessModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_DistanceFromObject.html">LineStyleThicknessModifier_DistanceFromObject(LineStyleThicknessModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Material.html">LineStyleThicknessModifier_Material(LineStyleThicknessModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Noise.html">LineStyleThicknessModifier_Noise(LineStyleThicknessModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifier_Tangent.html">LineStyleThicknessModifier_Tangent(LineStyleThicknessModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LineStyleThicknessModifiers.html">LineStyleThicknessModifiers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Linesets.html">Linesets(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LockedTrackConstraint.html">LockedTrackConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.LoopColors.html">LoopColors(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MASK_UL_layers.html">MASK_UL_layers(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MATERIAL_UL_matslots.html">MATERIAL_UL_matslots(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_attributes.html">MESH_UL_attributes(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_color_attributes.html">MESH_UL_color_attributes(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_color_attributes_selector.html">MESH_UL_color_attributes_selector(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_shape_keys.html">MESH_UL_shape_keys(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_uvmaps.html">MESH_UL_uvmaps(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MESH_UL_vgroups.html">MESH_UL_vgroups(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Macro.html">Macro(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MagicTexture.html">MagicTexture(Texture)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MaintainVolumeConstraint.html">MaintainVolumeConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MarbleTexture.html">MarbleTexture(Texture)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Mask.html">Mask(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskLayer.html">MaskLayer(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskLayers.html">MaskLayers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskModifier.html">MaskModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskParent.html">MaskParent(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSpline.html">MaskSpline(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplinePoint.html">MaskSplinePoint(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplinePointUW.html">MaskSplinePointUW(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplinePoints.html">MaskSplinePoints(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskSplines.html">MaskSplines(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MaskStrip.html">MaskStrip(Strip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Material.html">Material(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MaterialGPencilStyle.html">MaterialGPencilStyle(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MaterialLineArt.html">MaterialLineArt(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MaterialSlot.html">MaterialSlot(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Menu.html">Menu(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Mesh.html">Mesh(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshCacheModifier.html">MeshCacheModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshDeformModifier.html">MeshDeformModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshEdge.html">MeshEdge(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshEdges.html">MeshEdges(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoop.html">MeshLoop(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopColor.html">MeshLoopColor(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopColorLayer.html">MeshLoopColorLayer(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopTriangle.html">MeshLoopTriangle(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoopTriangles.html">MeshLoopTriangles(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshLoops.html">MeshLoops(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshNormalValue.html">MeshNormalValue(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshPolygon.html">MeshPolygon(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshPolygons.html">MeshPolygons(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshSequenceCacheModifier.html">MeshSequenceCacheModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshSkinVertex.html">MeshSkinVertex(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshSkinVertexLayer.html">MeshSkinVertexLayer(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshStatVis.html">MeshStatVis(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshToVolumeModifier.html">MeshToVolumeModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshUVLoop.html">MeshUVLoop(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshUVLoopLayer.html">MeshUVLoopLayer(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshVertex.html">MeshVertex(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MeshVertices.html">MeshVertices(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaBall.html">MetaBall(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaBallElements.html">MetaBallElements(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaElement.html">MetaElement(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MetaStrip.html">MetaStrip(Strip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MirrorModifier.html">MirrorModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Modifier.html">Modifier(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ModifierViewerPathElem.html">ModifierViewerPathElem(ViewerPathElem)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MotionPath.html">MotionPath(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MotionPathVert.html">MotionPathVert(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClip.html">MovieClip(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipProxy.html">MovieClipProxy(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipScopes.html">MovieClipScopes(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipStrip.html">MovieClipStrip(Strip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieClipUser.html">MovieClipUser(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieReconstructedCamera.html">MovieReconstructedCamera(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieStrip.html">MovieStrip(Strip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTracking.html">MovieTracking(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingCamera.html">MovieTrackingCamera(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingDopesheet.html">MovieTrackingDopesheet(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingMarker.html">MovieTrackingMarker(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingMarkers.html">MovieTrackingMarkers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObject.html">MovieTrackingObject(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObjectPlaneTracks.html">MovieTrackingObjectPlaneTracks(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObjectTracks.html">MovieTrackingObjectTracks(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingObjects.html">MovieTrackingObjects(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneMarker.html">MovieTrackingPlaneMarker(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneMarkers.html">MovieTrackingPlaneMarkers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneTrack.html">MovieTrackingPlaneTrack(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingPlaneTracks.html">MovieTrackingPlaneTracks(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingReconstructedCameras.html">MovieTrackingReconstructedCameras(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingReconstruction.html">MovieTrackingReconstruction(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingSettings.html">MovieTrackingSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingStabilization.html">MovieTrackingStabilization(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingTrack.html">MovieTrackingTrack(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MovieTrackingTracks.html">MovieTrackingTracks(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MulticamStrip.html">MulticamStrip(EffectStrip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MultiplyStrip.html">MultiplyStrip(EffectStrip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MultiresModifier.html">MultiresModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.MusgraveTexture.html">MusgraveTexture(Texture)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NDOFMotionEventData.html">NDOFMotionEventData(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NODE_FH_image_node.html">NODE_FH_image_node(FileHandler)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaStrip.html">NlaStrip(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaStripFCurves.html">NlaStripFCurves(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaStrips.html">NlaStrips(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaTrack.html">NlaTrack(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NlaTracks.html">NlaTracks(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Node.html">Node(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeCustomGroup.html">NodeCustomGroup(Node)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeEnumItem.html">NodeEnumItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeFrame.html">NodeFrame(NodeInternal)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeFunctionFormatStringItem.html">NodeFunctionFormatStringItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeFunctionFormatStringItems.html">NodeFunctionFormatStringItems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryBakeItem.html">NodeGeometryBakeItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryBakeItems.html">NodeGeometryBakeItems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCaptureAttributeItem.html">NodeGeometryCaptureAttributeItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCaptureAttributeItems.html">NodeGeometryCaptureAttributeItems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureInputItem.html">NodeGeometryClosureInputItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureInputItems.html">NodeGeometryClosureInputItems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureOutputItem.html">NodeGeometryClosureOutputItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryClosureOutputItems.html">NodeGeometryClosureOutputItems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCombineBundleItem.html">NodeGeometryCombineBundleItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryCombineBundleItems.html">NodeGeometryCombineBundleItems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureInputItem.html">NodeGeometryEvaluateClosureInputItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureInputItems.html">NodeGeometryEvaluateClosureInputItems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureOutputItem.html">NodeGeometryEvaluateClosureOutputItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryEvaluateClosureOutputItems.html">NodeGeometryEvaluateClosureOutputItems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryForeachGeometryElementGenerationItems.html">NodeGeometryForeachGeometryElementGenerationItems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryForeachGeometryElementInputItems.html">NodeGeometryForeachGeometryElementInputItems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryForeachGeometryElementMainItems.html">NodeGeometryForeachGeometryElementMainItems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometryRepeatOutputItems.html">NodeGeometryRepeatOutputItems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometrySeparateBundleItem.html">NodeGeometrySeparateBundleItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometrySeparateBundleItems.html">NodeGeometrySeparateBundleItems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGeometrySimulationOutputItems.html">NodeGeometrySimulationOutputItems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGroup.html">NodeGroup(NodeInternal)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGroupInput.html">NodeGroupInput(NodeInternal)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeGroupOutput.html">NodeGroupOutput(NodeInternal)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeIndexSwitchItems.html">NodeIndexSwitchItems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInputs.html">NodeInputs(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInstanceHash.html">NodeInstanceHash(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInternal.html">NodeInternal(Node)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeInternalSocketTemplate.html">NodeInternalSocketTemplate(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeLink.html">NodeLink(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeLinks.html">NodeLinks(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeMenuSwitchItems.html">NodeMenuSwitchItems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeOutputFileSlotFile.html">NodeOutputFileSlotFile(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeOutputFileSlotLayer.html">NodeOutputFileSlotLayer(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeOutputs.html">NodeOutputs(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeReroute.html">NodeReroute(NodeInternal)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocket.html">NodeSocket(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketBool.html">NodeSocketBool(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketBundle.html">NodeSocketBundle(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketClosure.html">NodeSocketClosure(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketCollection.html">NodeSocketCollection(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketColor.html">NodeSocketColor(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloat.html">NodeSocketFloat(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatAngle.html">NodeSocketFloatAngle(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatColorTemperature.html">NodeSocketFloatColorTemperature(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatDistance.html">NodeSocketFloatDistance(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatFactor.html">NodeSocketFloatFactor(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatFrequency.html">NodeSocketFloatFrequency(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatPercentage.html">NodeSocketFloatPercentage(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatTime.html">NodeSocketFloatTime(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatTimeAbsolute.html">NodeSocketFloatTimeAbsolute(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatUnsigned.html">NodeSocketFloatUnsigned(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketFloatWavelength.html">NodeSocketFloatWavelength(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketGeometry.html">NodeSocketGeometry(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketImage.html">NodeSocketImage(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketInt.html">NodeSocketInt(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketIntFactor.html">NodeSocketIntFactor(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketIntPercentage.html">NodeSocketIntPercentage(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketIntUnsigned.html">NodeSocketIntUnsigned(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketMaterial.html">NodeSocketMaterial(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketMatrix.html">NodeSocketMatrix(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketMenu.html">NodeSocketMenu(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketObject.html">NodeSocketObject(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketRotation.html">NodeSocketRotation(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketShader.html">NodeSocketShader(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketStandard.html">NodeSocketStandard(NodeSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketString.html">NodeSocketString(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketStringFilePath.html">NodeSocketStringFilePath(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketTexture.html">NodeSocketTexture(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVector.html">NodeSocketVector(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVector2D.html">NodeSocketVector2D(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVector4D.html">NodeSocketVector4D(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorAcceleration.html">NodeSocketVectorAcceleration(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorAcceleration2D.html">NodeSocketVectorAcceleration2D(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorAcceleration4D.html">NodeSocketVectorAcceleration4D(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorDirection.html">NodeSocketVectorDirection(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorDirection2D.html">NodeSocketVectorDirection2D(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorDirection4D.html">NodeSocketVectorDirection4D(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorEuler.html">NodeSocketVectorEuler(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorEuler2D.html">NodeSocketVectorEuler2D(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorEuler4D.html">NodeSocketVectorEuler4D(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorFactor.html">NodeSocketVectorFactor(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorFactor2D.html">NodeSocketVectorFactor2D(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorFactor4D.html">NodeSocketVectorFactor4D(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorPercentage.html">NodeSocketVectorPercentage(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorPercentage2D.html">NodeSocketVectorPercentage2D(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorPercentage4D.html">NodeSocketVectorPercentage4D(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorTranslation.html">NodeSocketVectorTranslation(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorTranslation2D.html">NodeSocketVectorTranslation2D(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorTranslation4D.html">NodeSocketVectorTranslation4D(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorVelocity.html">NodeSocketVectorVelocity(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorVelocity2D.html">NodeSocketVectorVelocity2D(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorVelocity4D.html">NodeSocketVectorVelocity4D(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorXYZ.html">NodeSocketVectorXYZ(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorXYZ2D.html">NodeSocketVectorXYZ2D(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVectorXYZ4D.html">NodeSocketVectorXYZ4D(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeSocketVirtual.html">NodeSocketVirtual(NodeSocketStandard)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTree.html">NodeTree(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterface.html">NodeTreeInterface(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceItem.html">NodeTreeInterfaceItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfacePanel.html">NodeTreeInterfacePanel(NodeTreeInterfaceItem)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocket.html">NodeTreeInterfaceSocket(NodeTreeInterfaceItem)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketBool.html">NodeTreeInterfaceSocketBool(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketBundle.html">NodeTreeInterfaceSocketBundle(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketClosure.html">NodeTreeInterfaceSocketClosure(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketCollection.html">NodeTreeInterfaceSocketCollection(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketColor.html">NodeTreeInterfaceSocketColor(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloat.html">NodeTreeInterfaceSocketFloat(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatAngle.html">NodeTreeInterfaceSocketFloatAngle(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatColorTemperature.html">NodeTreeInterfaceSocketFloatColorTemperature(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatDistance.html">NodeTreeInterfaceSocketFloatDistance(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatFactor.html">NodeTreeInterfaceSocketFloatFactor(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatFrequency.html">NodeTreeInterfaceSocketFloatFrequency(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatPercentage.html">NodeTreeInterfaceSocketFloatPercentage(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatTime.html">NodeTreeInterfaceSocketFloatTime(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatTimeAbsolute.html">NodeTreeInterfaceSocketFloatTimeAbsolute(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatUnsigned.html">NodeTreeInterfaceSocketFloatUnsigned(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketFloatWavelength.html">NodeTreeInterfaceSocketFloatWavelength(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketGeometry.html">NodeTreeInterfaceSocketGeometry(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketImage.html">NodeTreeInterfaceSocketImage(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketInt.html">NodeTreeInterfaceSocketInt(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketIntFactor.html">NodeTreeInterfaceSocketIntFactor(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketIntPercentage.html">NodeTreeInterfaceSocketIntPercentage(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketIntUnsigned.html">NodeTreeInterfaceSocketIntUnsigned(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketMaterial.html">NodeTreeInterfaceSocketMaterial(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketMatrix.html">NodeTreeInterfaceSocketMatrix(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketMenu.html">NodeTreeInterfaceSocketMenu(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketObject.html">NodeTreeInterfaceSocketObject(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketRotation.html">NodeTreeInterfaceSocketRotation(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketShader.html">NodeTreeInterfaceSocketShader(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketString.html">NodeTreeInterfaceSocketString(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketStringFilePath.html">NodeTreeInterfaceSocketStringFilePath(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketTexture.html">NodeTreeInterfaceSocketTexture(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVector.html">NodeTreeInterfaceSocketVector(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVector2D.html">NodeTreeInterfaceSocketVector2D(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVector4D.html">NodeTreeInterfaceSocketVector4D(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorAcceleration.html">NodeTreeInterfaceSocketVectorAcceleration(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorAcceleration2D.html">NodeTreeInterfaceSocketVectorAcceleration2D(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorAcceleration4D.html">NodeTreeInterfaceSocketVectorAcceleration4D(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorDirection.html">NodeTreeInterfaceSocketVectorDirection(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorDirection2D.html">NodeTreeInterfaceSocketVectorDirection2D(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorDirection4D.html">NodeTreeInterfaceSocketVectorDirection4D(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorEuler.html">NodeTreeInterfaceSocketVectorEuler(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorEuler2D.html">NodeTreeInterfaceSocketVectorEuler2D(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorEuler4D.html">NodeTreeInterfaceSocketVectorEuler4D(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorFactor.html">NodeTreeInterfaceSocketVectorFactor(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorFactor2D.html">NodeTreeInterfaceSocketVectorFactor2D(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorFactor4D.html">NodeTreeInterfaceSocketVectorFactor4D(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorPercentage.html">NodeTreeInterfaceSocketVectorPercentage(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorPercentage2D.html">NodeTreeInterfaceSocketVectorPercentage2D(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorPercentage4D.html">NodeTreeInterfaceSocketVectorPercentage4D(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorTranslation.html">NodeTreeInterfaceSocketVectorTranslation(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorTranslation2D.html">NodeTreeInterfaceSocketVectorTranslation2D(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorTranslation4D.html">NodeTreeInterfaceSocketVectorTranslation4D(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorVelocity.html">NodeTreeInterfaceSocketVectorVelocity(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorVelocity2D.html">NodeTreeInterfaceSocketVectorVelocity2D(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorVelocity4D.html">NodeTreeInterfaceSocketVectorVelocity4D(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorXYZ.html">NodeTreeInterfaceSocketVectorXYZ(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorXYZ2D.html">NodeTreeInterfaceSocketVectorXYZ2D(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreeInterfaceSocketVectorXYZ4D.html">NodeTreeInterfaceSocketVectorXYZ4D(NodeTreeInterfaceSocket)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodeTreePath.html">NodeTreePath(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Nodes.html">Nodes(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifier.html">NodesModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierBake.html">NodesModifierBake(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierBakeDataBlocks.html">NodesModifierBakeDataBlocks(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierBakes.html">NodesModifierBakes(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierDataBlock.html">NodesModifierDataBlock(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierPanel.html">NodesModifierPanel(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierPanels.html">NodesModifierPanels(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NodesModifierWarning.html">NodesModifierWarning(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NoiseTexture.html">NoiseTexture(Texture)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.NormalEditModifier.html">NormalEditModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Object.html">Object(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectBase.html">ObjectBase(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectConstraints.html">ObjectConstraints(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectDisplay.html">ObjectDisplay(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectLightLinking.html">ObjectLightLinking(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectLineArt.html">ObjectLineArt(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectModifiers.html">ObjectModifiers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectShaderFx.html">ObjectShaderFx(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ObjectSolverConstraint.html">ObjectSolverConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.OceanModifier.html">OceanModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Operator.html">Operator(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorFileListElement.html">OperatorFileListElement(PropertyGroup)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorMacro.html">OperatorMacro(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorMousePath.html">OperatorMousePath(PropertyGroup)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorOptions.html">OperatorOptions(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorProperties.html">OperatorProperties(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.OperatorStrokeElement.html">OperatorStrokeElement(PropertyGroup)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PARTICLE_UL_particle_systems.html">PARTICLE_UL_particle_systems(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PHYSICS_UL_dynapaint_surfaces.html">PHYSICS_UL_dynapaint_surfaces(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.POINTCLOUD_UL_attributes.html">POINTCLOUD_UL_attributes(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.POSE_UL_selection_set.html">POSE_UL_selection_set(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PackedFile.html">PackedFile(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Paint.html">Paint(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PaintCurve.html">PaintCurve(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PaintModeSettings.html">PaintModeSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Palette.html">Palette(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PaletteColor.html">PaletteColor(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PaletteColors.html">PaletteColors(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Panel.html">Panel(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Particle.html">Particle(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleBrush.html">ParticleBrush(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleDupliWeight.html">ParticleDupliWeight(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleEdit.html">ParticleEdit(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleHairKey.html">ParticleHairKey(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleInstanceModifier.html">ParticleInstanceModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleKey.html">ParticleKey(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSettings.html">ParticleSettings(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSettingsTextureSlot.html">ParticleSettingsTextureSlot(TextureSlot)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSettingsTextureSlots.html">ParticleSettingsTextureSlots(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSystem.html">ParticleSystem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSystemModifier.html">ParticleSystemModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleSystems.html">ParticleSystems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ParticleTarget.html">ParticleTarget(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PathCompare.html">PathCompare(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PathCompareCollection.html">PathCompareCollection(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PivotConstraint.html">PivotConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Point.html">Point(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCache.html">PointCache(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCacheItem.html">PointCacheItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCaches.html">PointCaches(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PointCloud.html">PointCloud(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PointLight.html">PointLight(Light)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PointerProperty.html">PointerProperty(Property)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Pose.html">Pose(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PoseBone.html">PoseBone(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PoseBoneConstraints.html">PoseBoneConstraints(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Preferences.html">Preferences(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesApps.html">PreferencesApps(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesEdit.html">PreferencesEdit(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesExperimental.html">PreferencesExperimental(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesExtensions.html">PreferencesExtensions(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesFilePaths.html">PreferencesFilePaths(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesInput.html">PreferencesInput(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesKeymap.html">PreferencesKeymap(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesSystem.html">PreferencesSystem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PreferencesView.html">PreferencesView(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveBoolean.html">PrimitiveBoolean(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveFloat.html">PrimitiveFloat(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveInt.html">PrimitiveInt(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PrimitiveString.html">PrimitiveString(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Property.html">Property(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PropertyGroup.html">PropertyGroup(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.PropertyGroupItem.html">PropertyGroupItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.QuaternionAttribute.html">QuaternionAttribute(Attribute)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.QuaternionAttributeValue.html">QuaternionAttributeValue(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RENDER_UL_renderviews.html">RENDER_UL_renderviews(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RaytraceEEVEE.html">RaytraceEEVEE(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ReadOnlyInteger.html">ReadOnlyInteger(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Region.html">Region(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RegionView3D.html">RegionView3D(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RemeshModifier.html">RemeshModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderEngine.html">RenderEngine(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderLayer.html">RenderLayer(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderPass.html">RenderPass(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderPasses.html">RenderPasses(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderResult.html">RenderResult(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderSettings.html">RenderSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderSlot.html">RenderSlot(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderSlots.html">RenderSlots(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderView.html">RenderView(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RenderViews.html">RenderViews(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RepeatItem.html">RepeatItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RepeatZoneViewerPathElem.html">RepeatZoneViewerPathElem(ViewerPathElem)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RetimingKey.html">RetimingKey(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RetimingKeys.html">RetimingKeys(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RigidBodyConstraint.html">RigidBodyConstraint(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RigidBodyObject.html">RigidBodyObject(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.RigidBodyWorld.html">RigidBodyWorld(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SCENE_UL_gltf2_filter_action.html">SCENE_UL_gltf2_filter_action(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SCENE_UL_keying_set_paths.html">SCENE_UL_keying_set_paths(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SEQUENCER_FH_image_strip.html">SEQUENCER_FH_image_strip(FileHandler)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SEQUENCER_FH_movie_strip.html">SEQUENCER_FH_movie_strip(FileHandler)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SEQUENCER_FH_sound_strip.html">SEQUENCER_FH_sound_strip(FileHandler)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SPHFluidSettings.html">SPHFluidSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Scene.html">Scene(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneDisplay.html">SceneDisplay(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneEEVEE.html">SceneEEVEE(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneGpencil.html">SceneGpencil(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneHydra.html">SceneHydra(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneObjects.html">SceneObjects(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneRenderView.html">SceneRenderView(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SceneStrip.html">SceneStrip(Strip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Scopes.html">Scopes(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Screen.html">Screen(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ScrewModifier.html">ScrewModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ScriptDirectory.html">ScriptDirectory(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ScriptDirectoryCollection.html">ScriptDirectoryCollection(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Sculpt.html">Sculpt(Paint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SelectedUvElement.html">SelectedUvElement(PropertyGroup)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SequenceEditor.html">SequenceEditor(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SequenceTimelineChannel.html">SequenceTimelineChannel(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerCacheOverlay.html">SequencerCacheOverlay(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerPreviewOverlay.html">SequencerPreviewOverlay(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerTimelineOverlay.html">SequencerTimelineOverlay(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerTonemapModifierData.html">SequencerTonemapModifierData(StripModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SequencerToolSettings.html">SequencerToolSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFx.html">ShaderFx(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxBlur.html">ShaderFxBlur(ShaderFx)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxColorize.html">ShaderFxColorize(ShaderFx)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxFlip.html">ShaderFxFlip(ShaderFx)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxGlow.html">ShaderFxGlow(ShaderFx)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxPixel.html">ShaderFxPixel(ShaderFx)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxRim.html">ShaderFxRim(ShaderFx)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxShadow.html">ShaderFxShadow(ShaderFx)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxSwirl.html">ShaderFxSwirl(ShaderFx)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderFxWave.html">ShaderFxWave(ShaderFx)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNode.html">ShaderNode(NodeInternal)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeAddShader.html">ShaderNodeAddShader(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeAmbientOcclusion.html">ShaderNodeAmbientOcclusion(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeAttribute.html">ShaderNodeAttribute(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBackground.html">ShaderNodeBackground(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBevel.html">ShaderNodeBevel(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBlackbody.html">ShaderNodeBlackbody(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBrightContrast.html">ShaderNodeBrightContrast(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfAnisotropic.html">ShaderNodeBsdfAnisotropic(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfDiffuse.html">ShaderNodeBsdfDiffuse(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfGlass.html">ShaderNodeBsdfGlass(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfHair.html">ShaderNodeBsdfHair(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfHairPrincipled.html">ShaderNodeBsdfHairPrincipled(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfMetallic.html">ShaderNodeBsdfMetallic(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfPrincipled.html">ShaderNodeBsdfPrincipled(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfRayPortal.html">ShaderNodeBsdfRayPortal(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfRefraction.html">ShaderNodeBsdfRefraction(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfSheen.html">ShaderNodeBsdfSheen(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfToon.html">ShaderNodeBsdfToon(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfTranslucent.html">ShaderNodeBsdfTranslucent(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBsdfTransparent.html">ShaderNodeBsdfTransparent(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeBump.html">ShaderNodeBump(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCameraData.html">ShaderNodeCameraData(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeClamp.html">ShaderNodeClamp(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineColor.html">ShaderNodeCombineColor(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineHSV.html">ShaderNodeCombineHSV(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineRGB.html">ShaderNodeCombineRGB(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCombineXYZ.html">ShaderNodeCombineXYZ(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeCustomGroup.html">ShaderNodeCustomGroup(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeDisplacement.html">ShaderNodeDisplacement(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeEeveeSpecular.html">ShaderNodeEeveeSpecular(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeEmission.html">ShaderNodeEmission(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeFloatCurve.html">ShaderNodeFloatCurve(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeFresnel.html">ShaderNodeFresnel(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeGamma.html">ShaderNodeGamma(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeGroup.html">ShaderNodeGroup(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeHairInfo.html">ShaderNodeHairInfo(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeHoldout.html">ShaderNodeHoldout(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeHueSaturation.html">ShaderNodeHueSaturation(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeInvert.html">ShaderNodeInvert(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeLayerWeight.html">ShaderNodeLayerWeight(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeLightFalloff.html">ShaderNodeLightFalloff(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeLightPath.html">ShaderNodeLightPath(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMapRange.html">ShaderNodeMapRange(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMapping.html">ShaderNodeMapping(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMath.html">ShaderNodeMath(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMix.html">ShaderNodeMix(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMixRGB.html">ShaderNodeMixRGB(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeMixShader.html">ShaderNodeMixShader(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeNewGeometry.html">ShaderNodeNewGeometry(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeNormal.html">ShaderNodeNormal(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeNormalMap.html">ShaderNodeNormalMap(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeObjectInfo.html">ShaderNodeObjectInfo(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputAOV.html">ShaderNodeOutputAOV(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputLight.html">ShaderNodeOutputLight(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputLineStyle.html">ShaderNodeOutputLineStyle(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputMaterial.html">ShaderNodeOutputMaterial(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeOutputWorld.html">ShaderNodeOutputWorld(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeParticleInfo.html">ShaderNodeParticleInfo(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodePointInfo.html">ShaderNodePointInfo(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeRGB.html">ShaderNodeRGB(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeRGBCurve.html">ShaderNodeRGBCurve(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeRGBToBW.html">ShaderNodeRGBToBW(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeScript.html">ShaderNodeScript(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateColor.html">ShaderNodeSeparateColor(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateHSV.html">ShaderNodeSeparateHSV(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateRGB.html">ShaderNodeSeparateRGB(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSeparateXYZ.html">ShaderNodeSeparateXYZ(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeShaderToRGB.html">ShaderNodeShaderToRGB(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSqueeze.html">ShaderNodeSqueeze(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeSubsurfaceScattering.html">ShaderNodeSubsurfaceScattering(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTangent.html">ShaderNodeTangent(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexBrick.html">ShaderNodeTexBrick(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexChecker.html">ShaderNodeTexChecker(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexCoord.html">ShaderNodeTexCoord(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexEnvironment.html">ShaderNodeTexEnvironment(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexGabor.html">ShaderNodeTexGabor(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexGradient.html">ShaderNodeTexGradient(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexIES.html">ShaderNodeTexIES(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexImage.html">ShaderNodeTexImage(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexMagic.html">ShaderNodeTexMagic(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexNoise.html">ShaderNodeTexNoise(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexPointDensity.html">ShaderNodeTexPointDensity(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexSky.html">ShaderNodeTexSky(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexVoronoi.html">ShaderNodeTexVoronoi(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexWave.html">ShaderNodeTexWave(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTexWhiteNoise.html">ShaderNodeTexWhiteNoise(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeTree.html">ShaderNodeTree(NodeTree)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeUVAlongStroke.html">ShaderNodeUVAlongStroke(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeUVMap.html">ShaderNodeUVMap(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeValToRGB.html">ShaderNodeValToRGB(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeValue.html">ShaderNodeValue(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorCurve.html">ShaderNodeVectorCurve(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorDisplacement.html">ShaderNodeVectorDisplacement(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorMath.html">ShaderNodeVectorMath(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorRotate.html">ShaderNodeVectorRotate(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVectorTransform.html">ShaderNodeVectorTransform(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVertexColor.html">ShaderNodeVertexColor(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeAbsorption.html">ShaderNodeVolumeAbsorption(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeCoefficients.html">ShaderNodeVolumeCoefficients(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeInfo.html">ShaderNodeVolumeInfo(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumePrincipled.html">ShaderNodeVolumePrincipled(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeVolumeScatter.html">ShaderNodeVolumeScatter(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeWavelength.html">ShaderNodeWavelength(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShaderNodeWireframe.html">ShaderNodeWireframe(ShaderNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKey.html">ShapeKey(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKeyBezierPoint.html">ShapeKeyBezierPoint(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKeyCurvePoint.html">ShapeKeyCurvePoint(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShapeKeyPoint.html">ShapeKeyPoint(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Short2Attribute.html">Short2Attribute(Attribute)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Short2AttributeValue.html">Short2AttributeValue(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShrinkwrapConstraint.html">ShrinkwrapConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ShrinkwrapModifier.html">ShrinkwrapModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SimpleDeformModifier.html">SimpleDeformModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SimulationStateItem.html">SimulationStateItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SimulationZoneViewerPathElem.html">SimulationZoneViewerPathElem(ViewerPathElem)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SkinModifier.html">SkinModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SmoothModifier.html">SmoothModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SoftBodyModifier.html">SoftBodyModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SoftBodySettings.html">SoftBodySettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SolidifyModifier.html">SolidifyModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Sound.html">Sound(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SoundEqualizerModifier.html">SoundEqualizerModifier(StripModifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SoundStrip.html">SoundStrip(Strip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Space.html">Space(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceClipEditor.html">SpaceClipEditor(Space)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceConsole.html">SpaceConsole(Space)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceDopeSheetEditor.html">SpaceDopeSheetEditor(Space)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceFileBrowser.html">SpaceFileBrowser(Space)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceGraphEditor.html">SpaceGraphEditor(Space)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceImageEditor.html">SpaceImageEditor(Space)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceImageOverlay.html">SpaceImageOverlay(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceInfo.html">SpaceInfo(Space)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNLA.html">SpaceNLA(Space)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNodeEditor.html">SpaceNodeEditor(Space)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNodeEditorPath.html">SpaceNodeEditorPath(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceNodeOverlay.html">SpaceNodeOverlay(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceOutliner.html">SpaceOutliner(Space)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpacePreferences.html">SpacePreferences(Space)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceProperties.html">SpaceProperties(Space)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceSequenceEditor.html">SpaceSequenceEditor(Space)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceSpreadsheet.html">SpaceSpreadsheet(Space)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceTextEditor.html">SpaceTextEditor(Space)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceUVEditor.html">SpaceUVEditor(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpaceView3D.html">SpaceView3D(Space)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Speaker.html">Speaker(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpeedControlStrip.html">SpeedControlStrip(EffectStrip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Spline.html">Spline(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SplineBezierPoints.html">SplineBezierPoints(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SplineIKConstraint.html">SplineIKConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SplinePoint.html">SplinePoint(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SplinePoints.html">SplinePoints(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpotLight.html">SpotLight(Light)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetColumn.html">SpreadsheetColumn(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetColumnID.html">SpreadsheetColumnID(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetRowFilter.html">SpreadsheetRowFilter(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTable.html">SpreadsheetTable(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTableID.html">SpreadsheetTableID(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTableIDGeometry.html">SpreadsheetTableIDGeometry(SpreadsheetTableID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SpreadsheetTables.html">SpreadsheetTables(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Stereo3dDisplay.html">Stereo3dDisplay(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Stereo3dFormat.html">Stereo3dFormat(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.StretchToConstraint.html">StretchToConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.StringAttribute.html">StringAttribute(Attribute)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.StringAttributeValue.html">StringAttributeValue(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.StringProperty.html">StringProperty(Property)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Strip.html">Strip(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.StripColorBalance.html">StripColorBalance(StripColorBalanceData)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.StripColorBalanceData.html">StripColorBalanceData(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.StripCrop.html">StripCrop(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.StripElement.html">StripElement(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.StripElements.html">StripElements(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.StripModifier.html">StripModifier(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.StripModifiers.html">StripModifiers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.StripProxy.html">StripProxy(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.StripTransform.html">StripTransform(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.StripsMeta.html">StripsMeta(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.StripsTopLevel.html">StripsTopLevel(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Struct.html">Struct(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.StucciTexture.html">StucciTexture(Texture)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.StudioLight.html">StudioLight(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.StudioLights.html">StudioLights(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SubsurfModifier.html">SubsurfModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SubtractStrip.html">SubtractStrip(EffectStrip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SunLight.html">SunLight(Light)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SurfaceCurve.html">SurfaceCurve(Curve)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SurfaceDeformModifier.html">SurfaceDeformModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.SurfaceModifier.html">SurfaceModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TEXTURE_UL_texpaintslots.html">TEXTURE_UL_texpaintslots(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TEXTURE_UL_texslots.html">TEXTURE_UL_texslots(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TexMapping.html">TexMapping(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TexPaintSlot.html">TexPaintSlot(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Text.html">Text(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextBox.html">TextBox(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextCharacterFormat.html">TextCharacterFormat(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextCurve.html">TextCurve(Curve)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextLine.html">TextLine(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextStrip.html">TextStrip(EffectStrip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Texture.html">Texture(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNode.html">TextureNode(NodeInternal)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeAt.html">TextureNodeAt(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeBricks.html">TextureNodeBricks(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeChecker.html">TextureNodeChecker(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCombineColor.html">TextureNodeCombineColor(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCompose.html">TextureNodeCompose(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCoordinates.html">TextureNodeCoordinates(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCurveRGB.html">TextureNodeCurveRGB(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeCurveTime.html">TextureNodeCurveTime(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeDecompose.html">TextureNodeDecompose(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeDistance.html">TextureNodeDistance(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeGroup.html">TextureNodeGroup(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeHueSaturation.html">TextureNodeHueSaturation(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeImage.html">TextureNodeImage(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeInvert.html">TextureNodeInvert(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeMath.html">TextureNodeMath(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeMixRGB.html">TextureNodeMixRGB(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeOutput.html">TextureNodeOutput(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeRGBToBW.html">TextureNodeRGBToBW(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeRotate.html">TextureNodeRotate(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeScale.html">TextureNodeScale(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeSeparateColor.html">TextureNodeSeparateColor(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexBlend.html">TextureNodeTexBlend(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexClouds.html">TextureNodeTexClouds(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexDistNoise.html">TextureNodeTexDistNoise(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexMagic.html">TextureNodeTexMagic(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexMarble.html">TextureNodeTexMarble(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexMusgrave.html">TextureNodeTexMusgrave(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexNoise.html">TextureNodeTexNoise(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexStucci.html">TextureNodeTexStucci(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexVoronoi.html">TextureNodeTexVoronoi(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexWood.html">TextureNodeTexWood(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTexture.html">TextureNodeTexture(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTranslate.html">TextureNodeTranslate(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeTree.html">TextureNodeTree(NodeTree)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeValToNor.html">TextureNodeValToNor(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeValToRGB.html">TextureNodeValToRGB(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureNodeViewer.html">TextureNodeViewer(TextureNode)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TextureSlot.html">TextureSlot(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Theme.html">Theme(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeAssetShelf.html">ThemeAssetShelf(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeBoneColorSet.html">ThemeBoneColorSet(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeClipEditor.html">ThemeClipEditor(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeCollectionColor.html">ThemeCollectionColor(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeConsole.html">ThemeConsole(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeDopeSheet.html">ThemeDopeSheet(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeFileBrowser.html">ThemeFileBrowser(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeFontStyle.html">ThemeFontStyle(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeGradientColors.html">ThemeGradientColors(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeGraphEditor.html">ThemeGraphEditor(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeImageEditor.html">ThemeImageEditor(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeInfo.html">ThemeInfo(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeNLAEditor.html">ThemeNLAEditor(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeNodeEditor.html">ThemeNodeEditor(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeOutliner.html">ThemeOutliner(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemePanelColors.html">ThemePanelColors(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemePreferences.html">ThemePreferences(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeProperties.html">ThemeProperties(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSequenceEditor.html">ThemeSequenceEditor(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpaceGeneric.html">ThemeSpaceGeneric(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpaceGradient.html">ThemeSpaceGradient(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpaceListGeneric.html">ThemeSpaceListGeneric(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeSpreadsheet.html">ThemeSpreadsheet(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeStatusBar.html">ThemeStatusBar(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeStripColor.html">ThemeStripColor(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeStyle.html">ThemeStyle(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeTextEditor.html">ThemeTextEditor(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeTopBar.html">ThemeTopBar(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeUserInterface.html">ThemeUserInterface(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeView3D.html">ThemeView3D(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeWidgetColors.html">ThemeWidgetColors(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ThemeWidgetStateColors.html">ThemeWidgetStateColors(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TimelineMarker.html">TimelineMarker(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TimelineMarkers.html">TimelineMarkers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.Timer.html">Timer(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ToolSettings.html">ToolSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TrackToConstraint.html">TrackToConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformCacheConstraint.html">TransformCacheConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformConstraint.html">TransformConstraint(Constraint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformOrientation.html">TransformOrientation(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformOrientationSlot.html">TransformOrientationSlot(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TransformStrip.html">TransformStrip(EffectStrip)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.TriangulateModifier.html">TriangulateModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UDIMTile.html">UDIMTile(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UDIMTiles.html">UDIMTiles(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UILayout.html">UILayout(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UIList.html">UIList(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UIPieMenu.html">UIPieMenu(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UIPopover.html">UIPopover(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UIPopupMenu.html">UIPopupMenu(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UI_UL_list.html">UI_UL_list(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.USDHook.html">USDHook(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.USERPREF_UL_asset_libraries.html">USERPREF_UL_asset_libraries(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.USERPREF_UL_extension_repos.html">USERPREF_UL_extension_repos(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UVLoopLayers.html">UVLoopLayers(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UVProjectModifier.html">UVProjectModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UVProjector.html">UVProjector(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UVWarpModifier.html">UVWarpModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UnifiedPaintSettings.html">UnifiedPaintSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UnitSettings.html">UnitSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UnknownType.html">UnknownType(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UserAssetLibrary.html">UserAssetLibrary(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UserExtensionRepo.html">UserExtensionRepo(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UserExtensionRepoCollection.html">UserExtensionRepoCollection(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UserSolidLight.html">UserSolidLight(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.UvSculpt.html">UvSculpt(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_paint.html">VIEW3D_AST_brush_gpencil_paint(AssetShelf)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_sculpt.html">VIEW3D_AST_brush_gpencil_sculpt(AssetShelf)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_vertex.html">VIEW3D_AST_brush_gpencil_vertex(AssetShelf)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_gpencil_weight.html">VIEW3D_AST_brush_gpencil_weight(AssetShelf)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_sculpt.html">VIEW3D_AST_brush_sculpt(AssetShelf)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_sculpt_curves.html">VIEW3D_AST_brush_sculpt_curves(AssetShelf)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_texture_paint.html">VIEW3D_AST_brush_texture_paint(AssetShelf)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_vertex_paint.html">VIEW3D_AST_brush_vertex_paint(AssetShelf)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_brush_weight_paint.html">VIEW3D_AST_brush_weight_paint(AssetShelf)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_AST_pose_library.html">VIEW3D_AST_pose_library(AssetShelf)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_FH_camera_background_image.html">VIEW3D_FH_camera_background_image(FileHandler)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_FH_empty_image.html">VIEW3D_FH_empty_image(FileHandler)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEW3D_FH_vdb_volume.html">VIEW3D_FH_vdb_volume(FileHandler)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEWLAYER_UL_aov.html">VIEWLAYER_UL_aov(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VIEWLAYER_UL_linesets.html">VIEWLAYER_UL_linesets(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VOLUME_UL_grids.html">VOLUME_UL_grids(UIList)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VectorFont.html">VectorFont(ID)</a></li> |
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| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexGroupElement.html">VertexGroupElement(bpy_struct)</a></li> |
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| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexPaint.html">VertexPaint(Paint)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexWeightEditModifier.html">VertexWeightEditModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VertexWeightMixModifier.html">VertexWeightMixModifier(Modifier)</a></li> |
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| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewLayerEEVEE.html">ViewLayerEEVEE(bpy_struct)</a></li> |
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| <li class="toctree-l2"><a class="reference internal" href="bpy.types.ViewerNodeViewerPathElem.html">ViewerNodeViewerPathElem(ViewerPathElem)</a></li> |
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| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VolumeToMeshModifier.html">VolumeToMeshModifier(Modifier)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.VoronoiTexture.html">VoronoiTexture(Texture)</a></li> |
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| <li class="toctree-l2"><a class="reference internal" href="bpy.types.WeldModifier.html">WeldModifier(Modifier)</a></li> |
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| <li class="toctree-l2"><a class="reference internal" href="bpy.types.WorkSpaceTool.html">WorkSpaceTool(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.World.html">World(ID)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.WorldLighting.html">WorldLighting(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.WorldMistSettings.html">WorldMistSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMap.html">XrActionMap(bpy_struct)</a></li> |
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| <li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMapBindings.html">XrActionMapBindings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMapItem.html">XrActionMapItem(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMapItems.html">XrActionMapItems(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.XrActionMaps.html">XrActionMaps(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.XrComponentPath.html">XrComponentPath(bpy_struct)</a></li> |
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| <li class="toctree-l2"><a class="reference internal" href="bpy.types.XrEventData.html">XrEventData(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.XrSessionSettings.html">XrSessionSettings(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.XrSessionState.html">XrSessionState(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.XrUserPath.html">XrUserPath(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.XrUserPaths.html">XrUserPaths(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.bpy_prop_collection.html">bpy_prop_collection</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.bpy_prop_collection_idprop.html">bpy_prop_collection_idprop</a></li> |
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| <li class="toctree-l2"><a class="reference internal" href="bpy.types.wmOwnerID.html">wmOwnerID(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.wmOwnerIDs.html">wmOwnerIDs(bpy_struct)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.types.wmTools.html">wmTools(bpy_struct)</a></li> |
| <li class="toctree-l2 has-children"><a class="reference internal" href="bpy_types_enum_items/index.html">Shared Enum Types</a><input class="toctree-checkbox" id="toctree-checkbox-5" name="toctree-checkbox-5" role="switch" type="checkbox"/><label for="toctree-checkbox-5"><div class="visually-hidden">Toggle navigation of Shared Enum Types</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul> |
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| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/strip_video_modifier_type_items.html">Strip Video Modifier Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/strip_sound_modifier_type_items.html">Strip Sound Modifier Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/object_shaderfx_type_items.html">Object Shaderfx Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/modifier_triangulate_quad_method_items.html">Modifier Triangulate Quad Method Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/modifier_triangulate_ngon_method_items.html">Modifier Triangulate Ngon Method Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/modifier_shrinkwrap_mode_items.html">Modifier Shrinkwrap Mode Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/shrinkwrap_type_items.html">Shrinkwrap Type Items</a></li> |
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| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/normal_space_items.html">Normal Space Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/normal_swizzle_items.html">Normal Swizzle Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/bake_save_mode_items.html">Bake Save Mode Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/bake_margin_type_items.html">Bake Margin Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/bake_target_items.html">Bake Target Items</a></li> |
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| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/views_format_multilayer_items.html">Views Format Multilayer Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/views_format_multiview_items.html">Views Format Multiview Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/stereo3d_display_items.html">Stereo3D Display Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/stereo3d_anaglyph_type_items.html">Stereo3D Anaglyph Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/stereo3d_interlace_type_items.html">Stereo3D Interlace Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/exr_codec_items.html">Exr Codec Items</a></li> |
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| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/beztriple_keyframe_type_items.html">Beztriple Keyframe Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/beztriple_interpolation_mode_items.html">Beztriple Interpolation Mode Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/beztriple_interpolation_easing_items.html">Beztriple Interpolation Easing Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/fcurve_auto_smoothing_items.html">Fcurve Auto Smoothing Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/keyframe_handle_type_items.html">Keyframe Handle Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/driver_target_rotation_mode_items.html">Driver Target Rotation Mode Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/keyingset_path_grouping_items.html">Keyingset Path Grouping Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/keying_flag_items.html">Keying Flag Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/keying_flag_api_items.html">Keying Flag Api Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/fmodifier_type_items.html">Fmodifier Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/motionpath_bake_location_items.html">Motionpath Bake Location Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/motionpath_display_type_items.html">Motionpath Display Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/motionpath_range_items.html">Motionpath Range Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/event_value_items.html">Event Value Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/event_direction_items.html">Event Direction Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/event_type_items.html">Event Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/event_type_mask_items.html">Event Type Mask Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/operator_type_flag_items.html">Operator Type Flag Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/operator_return_items.html">Operator Return Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/operator_property_tag_items.html">Operator Property Tag Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/brush_automasking_flag_items.html">Brush Automasking Flag Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/brush_sculpt_brush_type_items.html">Brush Sculpt Brush Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/brush_vertex_brush_type_items.html">Brush Vertex Brush Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/brush_weight_brush_type_items.html">Brush Weight Brush Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/brush_gpencil_types_items.html">Brush Gpencil Types Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/brush_gpencil_vertex_types_items.html">Brush Gpencil Vertex Types Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/brush_gpencil_sculpt_types_items.html">Brush Gpencil Sculpt Types Items</a></li> |
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| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/brush_curves_sculpt_brush_type_items.html">Brush Curves Sculpt Brush Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/brush_image_brush_type_items.html">Brush Image Brush Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/brush_curve_preset_items.html">Brush Curve Preset Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/grease_pencil_selectmode_items.html">Grease Pencil Selectmode Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/stroke_depth_order_items.html">Stroke Depth Order Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/axis_xy_items.html">Axis Xy Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/axis_xyz_items.html">Axis Xyz Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/axis_flag_xyz_items.html">Axis Flag Xyz Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/symmetrize_direction_items.html">Symmetrize Direction Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/texture_type_items.html">Texture Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/light_type_items.html">Light Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/lightprobes_type_items.html">Lightprobes Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/unpack_method_items.html">Unpack Method Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/object_type_items.html">Object Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/object_rotation_mode_items.html">Object Rotation Mode Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/object_type_curve_items.html">Object Type Curve Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/rigidbody_object_type_items.html">Rigidbody Object Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/rigidbody_object_shape_items.html">Rigidbody Object Shape Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/rigidbody_constraint_type_items.html">Rigidbody Constraint Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/object_axis_items.html">Object Axis Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/render_pass_type_items.html">Render Pass Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/bake_pass_type_items.html">Bake Pass Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/bake_pass_filter_type_items.html">Bake Pass Filter Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/keymap_propvalue_items.html">Keymap Propvalue Items</a></li> |
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| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/wm_report_items.html">Wm Report Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/wm_job_type_items.html">Wm Job Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/property_type_items.html">Property Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/property_subtype_items.html">Property Subtype Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/property_subtype_string_items.html">Property Subtype String Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/property_subtype_number_items.html">Property Subtype Number Items</a></li> |
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| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/property_unit_items.html">Property Unit Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/property_flag_items.html">Property Flag Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/property_flag_enum_items.html">Property Flag Enum Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/property_override_flag_items.html">Property Override Flag Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/property_override_flag_collection_items.html">Property Override Flag Collection Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/property_string_search_flag_items.html">Property String Search Flag Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/shading_type_items.html">Shading Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/navigation_mode_items.html">Navigation Mode Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/node_socket_in_out_items.html">Node Socket In Out Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/node_socket_type_items.html">Node Socket Type Items</a></li> |
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| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/mapping_type_items.html">Mapping Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/node_vec_math_items.html">Node Vec Math Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/node_boolean_math_items.html">Node Boolean Math Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/node_float_compare_items.html">Node Float Compare Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/node_compare_operation_items.html">Node Compare Operation Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/node_filter_items.html">Node Filter Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/node_integer_math_items.html">Node Integer Math Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/node_float_to_int_items.html">Node Float To Int Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/node_map_range_items.html">Node Map Range Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/node_clamp_items.html">Node Clamp Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/ramp_blend_items.html">Ramp Blend Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/prop_dynamicpaint_type_items.html">Prop Dynamicpaint Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/clip_editor_mode_items.html">Clip Editor Mode Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/icon_items.html">Icon Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/uilist_layout_type_items.html">Uilist Layout Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/linestyle_color_modifier_type_items.html">Linestyle Color Modifier Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/linestyle_alpha_modifier_type_items.html">Linestyle Alpha Modifier Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/linestyle_thickness_modifier_type_items.html">Linestyle Thickness Modifier Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/linestyle_geometry_modifier_type_items.html">Linestyle Geometry Modifier Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/window_cursor_items.html">Window Cursor Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/dt_method_vertex_items.html">Dt Method Vertex Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/dt_method_edge_items.html">Dt Method Edge Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/dt_method_loop_items.html">Dt Method Loop Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/dt_method_poly_items.html">Dt Method Poly Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/dt_mix_mode_items.html">Dt Mix Mode Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/dt_layers_select_src_items.html">Dt Layers Select Src Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/dt_layers_select_dst_items.html">Dt Layers Select Dst Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/context_mode_items.html">Context Mode Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/preference_section_items.html">Preference Section Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/attribute_type_items.html">Attribute Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/color_attribute_type_items.html">Color Attribute Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/attribute_type_with_auto_items.html">Attribute Type With Auto Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/attribute_domain_items.html">Attribute Domain Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/attribute_domain_edge_face_items.html">Attribute Domain Edge Face Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/attribute_domain_only_mesh_items.html">Attribute Domain Only Mesh Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/attribute_domain_only_mesh_no_edge_items.html">Attribute Domain Only Mesh No Edge Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/attribute_domain_only_mesh_no_corner_items.html">Attribute Domain Only Mesh No Corner Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/attribute_domain_point_face_curve_items.html">Attribute Domain Point Face Curve Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/attribute_domain_point_edge_face_curve_items.html">Attribute Domain Point Edge Face Curve Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/attribute_curves_domain_items.html">Attribute Curves Domain Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/color_attribute_domain_items.html">Color Attribute Domain Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/attribute_domain_without_corner_items.html">Attribute Domain Without Corner Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/attribute_domain_with_auto_items.html">Attribute Domain With Auto Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/geometry_component_type_items.html">Geometry Component Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/node_combsep_color_items.html">Node Combsep Color Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/node_socket_data_type_items.html">Node Socket Data Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/node_geometry_curve_handle_side_items.html">Node Geometry Curve Handle Side Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/node_geometry_mesh_circle_fill_type_items.html">Node Geometry Mesh Circle Fill Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/volume_grid_data_type_items.html">Volume Grid Data Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/collection_color_items.html">Collection Color Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/strip_color_items.html">Strip Color Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/subdivision_uv_smooth_items.html">Subdivision Uv Smooth Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/subdivision_boundary_smooth_items.html">Subdivision Boundary Smooth Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/transform_orientation_items.html">Transform Orientation Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/velocity_unit_items.html">Velocity Unit Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/curves_type_items.html">Curves Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/curves_handle_type_items.html">Curves Handle Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/curve_normal_mode_items.html">Curve Normal Mode Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/geometry_nodes_gizmo_color_items.html">Geometry Nodes Gizmo Color Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/geometry_nodes_linear_gizmo_draw_style_items.html">Geometry Nodes Linear Gizmo Draw Style Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/particle_edit_hair_brush_items.html">Particle Edit Hair Brush Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/particle_edit_disconnected_hair_brush_items.html">Particle Edit Disconnected Hair Brush Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/keyframe_paste_offset_items.html">Keyframe Paste Offset Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/keyframe_paste_offset_value_items.html">Keyframe Paste Offset Value Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/keyframe_paste_merge_items.html">Keyframe Paste Merge Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/transform_pivot_full_items.html">Transform Pivot Full Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/transform_mode_type_items.html">Transform Mode Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/nla_mode_extend_items.html">Nla Mode Extend Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/nla_mode_blend_items.html">Nla Mode Blend Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/keyblock_type_items.html">Keyblock Type Items</a></li> |
| <li class="toctree-l3"><a class="reference internal" href="bpy_types_enum_items/asset_library_type_items.html">Asset Library Type Items</a></li> |
| </ul> |
| </li> |
| </ul> |
| </li> |
| <li class="toctree-l1 has-children"><a class="reference internal" href="bpy.utils.html">Utilities (bpy.utils)</a><input class="toctree-checkbox" id="toctree-checkbox-6" name="toctree-checkbox-6" role="switch" type="checkbox"/><label for="toctree-checkbox-6"><div class="visually-hidden">Toggle navigation of Utilities (bpy.utils)</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.utils.previews.html">bpy.utils submodule (bpy.utils.previews)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.utils.units.html">bpy.utils submodule (bpy.utils.units)</a></li> |
| </ul> |
| </li> |
| <li class="toctree-l1"><a class="reference internal" href="bpy.path.html">Path Utilities (bpy.path)</a></li> |
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| <li class="toctree-l2"><a class="reference internal" href="bpy.app.translations.html">Application Translations (bpy.app.translations)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.app.icons.html">Application Icons (bpy.app.icons)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy.app.timers.html">Application Timers (bpy.app.timers)</a></li> |
| </ul> |
| </li> |
| <li class="toctree-l1"><a class="reference internal" href="bpy.props.html">Property Definitions (bpy.props)</a></li> |
| </ul> |
| <p class="caption" role="heading"><span class="caption-text">Standalone Modules</span></p> |
| <ul> |
| <li class="toctree-l1"><a class="reference internal" href="aud.html">Audio System (aud)</a></li> |
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| <li class="toctree-l1"><a class="reference internal" href="bl_math.html">Additional Math Functions (bl_math)</a></li> |
| <li class="toctree-l1"><a class="reference internal" href="blf.html">Font Drawing (blf)</a></li> |
| <li class="toctree-l1 has-children"><a class="reference internal" href="bmesh.html">BMesh Module (bmesh)</a><input class="toctree-checkbox" id="toctree-checkbox-8" name="toctree-checkbox-8" role="switch" type="checkbox"/><label for="toctree-checkbox-8"><div class="visually-hidden">Toggle navigation of BMesh Module (bmesh)</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul> |
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| <li class="toctree-l2"><a class="reference internal" href="bmesh.types.html">BMesh Types (bmesh.types)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bmesh.utils.html">BMesh Utilities (bmesh.utils)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bmesh.geometry.html">BMesh Geometry Utilities (bmesh.geometry)</a></li> |
| </ul> |
| </li> |
| <li class="toctree-l1 has-children"><a class="reference internal" href="bpy_extras.html">Extra Utilities (bpy_extras)</a><input class="toctree-checkbox" id="toctree-checkbox-9" name="toctree-checkbox-9" role="switch" type="checkbox"/><label for="toctree-checkbox-9"><div class="visually-hidden">Toggle navigation of Extra Utilities (bpy_extras)</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul> |
| <li class="toctree-l2"><a class="reference internal" href="bpy_extras.anim_utils.html">bpy_extras submodule (bpy_extras.anim_utils)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy_extras.asset_utils.html">bpy_extras submodule (bpy_extras.asset_utils)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy_extras.object_utils.html">bpy_extras submodule (bpy_extras.object_utils)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy_extras.io_utils.html">bpy_extras submodule (bpy_extras.io_utils)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy_extras.image_utils.html">bpy_extras submodule (bpy_extras.image_utils)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy_extras.keyconfig_utils.html">bpy_extras submodule (bpy_extras.keyconfig_utils)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy_extras.mesh_utils.html">bpy_extras submodule (bpy_extras.mesh_utils)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy_extras.node_utils.html">bpy_extras submodule (bpy_extras.node_utils)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy_extras.view3d_utils.html">bpy_extras submodule (bpy_extras.view3d_utils)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="bpy_extras.id_map_utils.html">bpy_extras submodule (bpy_extras.id_map_utils)</a></li> |
| </ul> |
| </li> |
| <li class="toctree-l1 has-children"><a class="reference internal" href="freestyle.html">Freestyle Module (freestyle)</a><input class="toctree-checkbox" id="toctree-checkbox-10" name="toctree-checkbox-10" role="switch" type="checkbox"/><label for="toctree-checkbox-10"><div class="visually-hidden">Toggle navigation of Freestyle Module (freestyle)</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul> |
| <li class="toctree-l2"><a class="reference internal" href="freestyle.types.html">Freestyle Types (freestyle.types)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="freestyle.predicates.html">Freestyle Predicates (freestyle.predicates)</a></li> |
| <li class="toctree-l2"><a class="reference internal" href="freestyle.functions.html">Freestyle Functions (freestyle.functions)</a></li> |
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| <article role="main" id="furo-main-content"> |
| <section id="module-bpy.ops.geometry"> |
| <span id="geometry-operators"></span><h1>Geometry Operators<a class="headerlink" href="#module-bpy.ops.geometry" title="Link to this heading">¶</a></h1> |
| <dl class="py function"> |
| <dt class="sig sig-object py" id="bpy.ops.geometry.attribute_add"> |
| <span class="sig-prename descclassname"><span class="pre">bpy.ops.geometry.</span></span><span class="sig-name descname"><span class="pre">attribute_add</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">name</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">''</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">domain</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">POINT</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">data_type</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">FLOAT</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.geometry.attribute_add" title="Link to this definition">¶</a></dt> |
| <dd><p>Add attribute to geometry</p> |
| <dl class="field-list simple"> |
| <dt class="field-odd">Parameters<span class="colon">:</span></dt> |
| <dd class="field-odd"><ul class="simple"> |
| <li><p><strong>name</strong> (<em>string</em><em>, </em><em>(</em><em>optional</em><em>, </em><em>never None</em><em>)</em>) – Name, Name of new attribute</p></li> |
| <li><p><strong>domain</strong> (enum in <a class="reference internal" href="bpy_types_enum_items/attribute_domain_items.html#rna-enum-attribute-domain-items"><span class="std std-ref">Attribute Domain Items</span></a>, (optional)) – Domain, Type of element that attribute is stored on</p></li> |
| <li><p><strong>data_type</strong> (enum in <a class="reference internal" href="bpy_types_enum_items/attribute_type_items.html#rna-enum-attribute-type-items"><span class="std std-ref">Attribute Type Items</span></a>, (optional)) – Data Type, Type of data stored in attribute</p></li> |
| </ul> |
| </dd> |
| </dl> |
| </dd></dl> |
|
|
| <dl class="py function"> |
| <dt class="sig sig-object py" id="bpy.ops.geometry.attribute_convert"> |
| <span class="sig-prename descclassname"><span class="pre">bpy.ops.geometry.</span></span><span class="sig-name descname"><span class="pre">attribute_convert</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">mode</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">GENERIC</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">domain</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">POINT</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">data_type</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">FLOAT</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.geometry.attribute_convert" title="Link to this definition">¶</a></dt> |
| <dd><p>Change how the attribute is stored</p> |
| <dl class="field-list simple"> |
| <dt class="field-odd">Parameters<span class="colon">:</span></dt> |
| <dd class="field-odd"><ul class="simple"> |
| <li><p><strong>mode</strong> (enum in [<code class="docutils literal notranslate"><span class="pre">GENERIC</span></code>, <code class="docutils literal notranslate"><span class="pre">VERTEX_GROUP</span></code>], (optional)) – Mode</p></li> |
| <li><p><strong>domain</strong> (enum in <a class="reference internal" href="bpy_types_enum_items/attribute_domain_items.html#rna-enum-attribute-domain-items"><span class="std std-ref">Attribute Domain Items</span></a>, (optional)) – Domain, Which geometry element to move the attribute to</p></li> |
| <li><p><strong>data_type</strong> (enum in <a class="reference internal" href="bpy_types_enum_items/attribute_type_items.html#rna-enum-attribute-type-items"><span class="std std-ref">Attribute Type Items</span></a>, (optional)) – Data Type</p></li> |
| </ul> |
| </dd> |
| </dl> |
| </dd></dl> |
|
|
| <dl class="py function"> |
| <dt class="sig sig-object py" id="bpy.ops.geometry.attribute_remove"> |
| <span class="sig-prename descclassname"><span class="pre">bpy.ops.geometry.</span></span><span class="sig-name descname"><span class="pre">attribute_remove</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.geometry.attribute_remove" title="Link to this definition">¶</a></dt> |
| <dd><p>Remove attribute from geometry</p> |
| </dd></dl> |
|
|
| <dl class="py function"> |
| <dt class="sig sig-object py" id="bpy.ops.geometry.color_attribute_add"> |
| <span class="sig-prename descclassname"><span class="pre">bpy.ops.geometry.</span></span><span class="sig-name descname"><span class="pre">color_attribute_add</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">name</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">''</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">domain</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">POINT</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">data_type</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">FLOAT_COLOR</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">color</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">(0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">1.0)</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.geometry.color_attribute_add" title="Link to this definition">¶</a></dt> |
| <dd><p>Add color attribute to geometry</p> |
| <dl class="field-list simple"> |
| <dt class="field-odd">Parameters<span class="colon">:</span></dt> |
| <dd class="field-odd"><ul class="simple"> |
| <li><p><strong>name</strong> (<em>string</em><em>, </em><em>(</em><em>optional</em><em>, </em><em>never None</em><em>)</em>) – Name, Name of new color attribute</p></li> |
| <li><p><strong>domain</strong> (enum in <a class="reference internal" href="bpy_types_enum_items/color_attribute_domain_items.html#rna-enum-color-attribute-domain-items"><span class="std std-ref">Color Attribute Domain Items</span></a>, (optional)) – Domain, Type of element that attribute is stored on</p></li> |
| <li><p><strong>data_type</strong> (enum in <a class="reference internal" href="bpy_types_enum_items/color_attribute_type_items.html#rna-enum-color-attribute-type-items"><span class="std std-ref">Color Attribute Type Items</span></a>, (optional)) – Data Type, Type of data stored in attribute</p></li> |
| <li><p><strong>color</strong> (<em>float array</em><em> of </em><em>4 items in</em><em> [</em><em>0</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Color, Default fill color</p></li> |
| </ul> |
| </dd> |
| </dl> |
| </dd></dl> |
|
|
| <dl class="py function"> |
| <dt class="sig sig-object py" id="bpy.ops.geometry.color_attribute_convert"> |
| <span class="sig-prename descclassname"><span class="pre">bpy.ops.geometry.</span></span><span class="sig-name descname"><span class="pre">color_attribute_convert</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">domain</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">POINT</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">data_type</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">FLOAT_COLOR</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.geometry.color_attribute_convert" title="Link to this definition">¶</a></dt> |
| <dd><p>Change how the color attribute is stored</p> |
| <dl class="field-list simple"> |
| <dt class="field-odd">Parameters<span class="colon">:</span></dt> |
| <dd class="field-odd"><ul class="simple"> |
| <li><p><strong>domain</strong> (enum in <a class="reference internal" href="bpy_types_enum_items/color_attribute_domain_items.html#rna-enum-color-attribute-domain-items"><span class="std std-ref">Color Attribute Domain Items</span></a>, (optional)) – Domain, Type of element that attribute is stored on</p></li> |
| <li><p><strong>data_type</strong> (enum in <a class="reference internal" href="bpy_types_enum_items/color_attribute_type_items.html#rna-enum-color-attribute-type-items"><span class="std std-ref">Color Attribute Type Items</span></a>, (optional)) – Data Type, Type of data stored in attribute</p></li> |
| </ul> |
| </dd> |
| </dl> |
| </dd></dl> |
|
|
| <dl class="py function"> |
| <dt class="sig sig-object py" id="bpy.ops.geometry.color_attribute_duplicate"> |
| <span class="sig-prename descclassname"><span class="pre">bpy.ops.geometry.</span></span><span class="sig-name descname"><span class="pre">color_attribute_duplicate</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.geometry.color_attribute_duplicate" title="Link to this definition">¶</a></dt> |
| <dd><p>Duplicate color attribute</p> |
| </dd></dl> |
|
|
| <dl class="py function"> |
| <dt class="sig sig-object py" id="bpy.ops.geometry.color_attribute_remove"> |
| <span class="sig-prename descclassname"><span class="pre">bpy.ops.geometry.</span></span><span class="sig-name descname"><span class="pre">color_attribute_remove</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.geometry.color_attribute_remove" title="Link to this definition">¶</a></dt> |
| <dd><p>Remove color attribute from geometry</p> |
| </dd></dl> |
|
|
| <dl class="py function"> |
| <dt class="sig sig-object py" id="bpy.ops.geometry.color_attribute_render_set"> |
| <span class="sig-prename descclassname"><span class="pre">bpy.ops.geometry.</span></span><span class="sig-name descname"><span class="pre">color_attribute_render_set</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">name</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">'Color'</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.geometry.color_attribute_render_set" title="Link to this definition">¶</a></dt> |
| <dd><p>Set default color attribute used for rendering</p> |
| <dl class="field-list simple"> |
| <dt class="field-odd">Parameters<span class="colon">:</span></dt> |
| <dd class="field-odd"><p><strong>name</strong> (<em>string</em><em>, </em><em>(</em><em>optional</em><em>, </em><em>never None</em><em>)</em>) – Name, Name of color attribute</p> |
| </dd> |
| </dl> |
| </dd></dl> |
|
|
| <dl class="py function"> |
| <dt class="sig sig-object py" id="bpy.ops.geometry.execute_node_group"> |
| <span class="sig-prename descclassname"><span class="pre">bpy.ops.geometry.</span></span><span class="sig-name descname"><span class="pre">execute_node_group</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">asset_library_type</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">LOCAL</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">asset_library_identifier</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">''</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">relative_asset_identifier</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">''</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">name</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">''</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">session_uid</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">0</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">mouse_position</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">(0,</span> <span class="pre">0)</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">region_size</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">(0,</span> <span class="pre">0)</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">cursor_position</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">(0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0)</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">cursor_rotation</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">(0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0)</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">viewport_projection_matrix</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">(0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0)</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">viewport_view_matrix</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">(0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0,</span> <span class="pre">0.0)</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">viewport_is_perspective</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.geometry.execute_node_group" title="Link to this definition">¶</a></dt> |
| <dd><p>Execute a node group on geometry</p> |
| <dl class="field-list simple"> |
| <dt class="field-odd">Parameters<span class="colon">:</span></dt> |
| <dd class="field-odd"><ul class="simple"> |
| <li><p><strong>asset_library_type</strong> (enum in <a class="reference internal" href="bpy_types_enum_items/asset_library_type_items.html#rna-enum-asset-library-type-items"><span class="std std-ref">Asset Library Type Items</span></a>, (optional)) – Asset Library Type</p></li> |
| <li><p><strong>asset_library_identifier</strong> (<em>string</em><em>, </em><em>(</em><em>optional</em><em>, </em><em>never None</em><em>)</em>) – Asset Library Identifier</p></li> |
| <li><p><strong>relative_asset_identifier</strong> (<em>string</em><em>, </em><em>(</em><em>optional</em><em>, </em><em>never None</em><em>)</em>) – Relative Asset Identifier</p></li> |
| <li><p><strong>name</strong> (<em>string</em><em>, </em><em>(</em><em>optional</em><em>, </em><em>never None</em><em>)</em>) – Name, Name of the data-block to use by the operator</p></li> |
| <li><p><strong>session_uid</strong> (<em>int in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Session UID, Session UID of the data-block to use by the operator</p></li> |
| <li><p><strong>mouse_position</strong> (<em>int array</em><em> of </em><em>2 items in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Mouse Position, Mouse coordinates in region space</p></li> |
| <li><p><strong>region_size</strong> (<em>int array</em><em> of </em><em>2 items in</em><em> [</em><em>0</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Region Size</p></li> |
| <li><p><strong>cursor_position</strong> (<em>float array</em><em> of </em><em>3 items in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – 3D Cursor Position</p></li> |
| <li><p><strong>cursor_rotation</strong> (<em>float array</em><em> of </em><em>4 items in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – 3D Cursor Rotation</p></li> |
| <li><p><strong>viewport_projection_matrix</strong> (<em>float array</em><em> of </em><em>16 items in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Viewport Projection Transform</p></li> |
| <li><p><strong>viewport_view_matrix</strong> (<em>float array</em><em> of </em><em>16 items in</em><em> [</em><em>-inf</em><em>, </em><em>inf</em><em>]</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Viewport View Transform</p></li> |
| <li><p><strong>viewport_is_perspective</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Viewport Is Perspective</p></li> |
| </ul> |
| </dd> |
| </dl> |
| </dd></dl> |
|
|
| <dl class="py function"> |
| <dt class="sig sig-object py" id="bpy.ops.geometry.geometry_randomization"> |
| <span class="sig-prename descclassname"><span class="pre">bpy.ops.geometry.</span></span><span class="sig-name descname"><span class="pre">geometry_randomization</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">value</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">False</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#bpy.ops.geometry.geometry_randomization" title="Link to this definition">¶</a></dt> |
| <dd><p>Toggle geometry randomization for debugging purposes</p> |
| <dl class="field-list simple"> |
| <dt class="field-odd">Parameters<span class="colon">:</span></dt> |
| <dd class="field-odd"><p><strong>value</strong> (<em>boolean</em><em>, </em><em>(</em><em>optional</em><em>)</em>) – Value, Randomize the order of geometry elements (e.g. vertices or edges) after some operations where there are no guarantees about the order. This avoids accidentally depending on something that may change in the future</p> |
| </dd> |
| </dl> |
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| <li><a class="reference internal" href="#">Geometry Operators</a><ul> |
| <li><a class="reference internal" href="#bpy.ops.geometry.attribute_add"><code class="docutils literal notranslate"><span class="pre">attribute_add()</span></code></a></li> |
| <li><a class="reference internal" href="#bpy.ops.geometry.attribute_convert"><code class="docutils literal notranslate"><span class="pre">attribute_convert()</span></code></a></li> |
| <li><a class="reference internal" href="#bpy.ops.geometry.attribute_remove"><code class="docutils literal notranslate"><span class="pre">attribute_remove()</span></code></a></li> |
| <li><a class="reference internal" href="#bpy.ops.geometry.color_attribute_add"><code class="docutils literal notranslate"><span class="pre">color_attribute_add()</span></code></a></li> |
| <li><a class="reference internal" href="#bpy.ops.geometry.color_attribute_convert"><code class="docutils literal notranslate"><span class="pre">color_attribute_convert()</span></code></a></li> |
| <li><a class="reference internal" href="#bpy.ops.geometry.color_attribute_duplicate"><code class="docutils literal notranslate"><span class="pre">color_attribute_duplicate()</span></code></a></li> |
| <li><a class="reference internal" href="#bpy.ops.geometry.color_attribute_remove"><code class="docutils literal notranslate"><span class="pre">color_attribute_remove()</span></code></a></li> |
| <li><a class="reference internal" href="#bpy.ops.geometry.color_attribute_render_set"><code class="docutils literal notranslate"><span class="pre">color_attribute_render_set()</span></code></a></li> |
| <li><a class="reference internal" href="#bpy.ops.geometry.execute_node_group"><code class="docutils literal notranslate"><span class="pre">execute_node_group()</span></code></a></li> |
| <li><a class="reference internal" href="#bpy.ops.geometry.geometry_randomization"><code class="docutils literal notranslate"><span class="pre">geometry_randomization()</span></code></a></li> |
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