+
+ +

Pose Operators

+
+
+ bpy.ops.pose.armature_apply(*, selected=False)
+

Apply the current pose as the new rest pose

+
+
Parameters:
+

selected + (boolean, (optional)) – Selected + Only, Only apply the selected bones (with propagation to children)

+
+
+
+
+ +
+
+ bpy.ops.pose.autoside_names(*, axis='XAXIS')
+

Automatically renames the selected bones according to which side of the target axis + they fall on

+
+
Parameters:
+

axis (enum in ['XAXIS', 'YAXIS', 'ZAXIS'], (optional)) + – +

Axis, Axis to tag names with

+
    +
  • XAXIS + X-Axis – Left/Right.

  • +
  • YAXIS + Y-Axis – Front/Back.

  • +
  • ZAXIS + Z-Axis – Top/Bottom.

  • +
+

+
+
+
+
+ +
+
+ bpy.ops.pose.blend_to_neighbor(*, factor=0.5, prev_frame=0, next_frame=0, channels='ALL', axis_lock='FREE')
+

Blend from current position to previous or next keyframe

+
+
Parameters:
+
+
    +
  • factor (float in + [0, 1], (optional)) + – Factor, Weighting factor for which keyframe is favored more

  • +
  • prev_frame (int in + [-1048574, 1048574], (optional)) + – Previous Keyframe, Frame number of keyframe immediately before the + current frame

  • +
  • next_frame (int in + [-1048574, 1048574], (optional)) + – Next Keyframe, Frame number of keyframe immediately after the current + frame

  • +
  • channels (enum in + ['ALL', 'LOC', 'ROT', 'SIZE', 'BBONE', 'CUSTOM'], (optional)) + – +

    Channels, Set of properties that are affected

    +
      +
    • ALL + All Properties – All properties, including transforms, bendy + bone shape, and custom properties.

    • +
    • LOC + Location – Location only.

    • +
    • ROT + Rotation – Rotation only.

    • +
    • SIZE + Scale – Scale only.

    • +
    • BBONE + Bendy Bone – Bendy Bone shape properties.

    • +
    • CUSTOM + Custom Properties – Custom properties.

    • +
    +

  • +
  • axis_lock (enum in + ['FREE', 'X', 'Y', 'Z'], (optional)) + – +

    Axis Lock, Transform axis to restrict effects to

    +
      +
    • FREE + Free – All axes are affected.

    • +
    • X + X – Only X-axis transforms are affected.

    • +
    • Y + Y – Only Y-axis transforms are affected.

    • +
    • Z + Z – Only Z-axis transforms are affected.

    • +
    +

  • +
+
+
+
+
+ +
+
+ bpy.ops.pose.blend_with_rest(*, factor=0.5, prev_frame=0, next_frame=0, channels='ALL', axis_lock='FREE')
+

Make the current pose more similar to, or further away from, the rest pose

+
+
Parameters:
+
+
    +
  • factor (float in + [0, 1], (optional)) + – Factor, Weighting factor for which keyframe is favored more

  • +
  • prev_frame (int in + [-1048574, 1048574], (optional)) + – Previous Keyframe, Frame number of keyframe immediately before the + current frame

  • +
  • next_frame (int in + [-1048574, 1048574], (optional)) + – Next Keyframe, Frame number of keyframe immediately after the current + frame

  • +
  • channels (enum in + ['ALL', 'LOC', 'ROT', 'SIZE', 'BBONE', 'CUSTOM'], (optional)) + – +

    Channels, Set of properties that are affected

    +
      +
    • ALL + All Properties – All properties, including transforms, bendy + bone shape, and custom properties.

    • +
    • LOC + Location – Location only.

    • +
    • ROT + Rotation – Rotation only.

    • +
    • SIZE + Scale – Scale only.

    • +
    • BBONE + Bendy Bone – Bendy Bone shape properties.

    • +
    • CUSTOM + Custom Properties – Custom properties.

    • +
    +

  • +
  • axis_lock (enum in + ['FREE', 'X', 'Y', 'Z'], (optional)) + – +

    Axis Lock, Transform axis to restrict effects to

    +
      +
    • FREE + Free – All axes are affected.

    • +
    • X + X – Only X-axis transforms are affected.

    • +
    • Y + Y – Only Y-axis transforms are affected.

    • +
    • Z + Z – Only Z-axis transforms are affected.

    • +
    +

  • +
+
+
+
+
+ +
+
+ bpy.ops.pose.breakdown(*, factor=0.5, prev_frame=0, next_frame=0, channels='ALL', axis_lock='FREE')
+

Create a suitable breakdown pose on the current frame

+
+
Parameters:
+
+
    +
  • factor (float in + [0, 1], (optional)) + – Factor, Weighting factor for which keyframe is favored more

  • +
  • prev_frame (int in + [-1048574, 1048574], (optional)) + – Previous Keyframe, Frame number of keyframe immediately before the + current frame

  • +
  • next_frame (int in + [-1048574, 1048574], (optional)) + – Next Keyframe, Frame number of keyframe immediately after the current + frame

  • +
  • channels (enum in + ['ALL', 'LOC', 'ROT', 'SIZE', 'BBONE', 'CUSTOM'], (optional)) + – +

    Channels, Set of properties that are affected

    +
      +
    • ALL + All Properties – All properties, including transforms, bendy + bone shape, and custom properties.

    • +
    • LOC + Location – Location only.

    • +
    • ROT + Rotation – Rotation only.

    • +
    • SIZE + Scale – Scale only.

    • +
    • BBONE + Bendy Bone – Bendy Bone shape properties.

    • +
    • CUSTOM + Custom Properties – Custom properties.

    • +
    +

  • +
  • axis_lock (enum in + ['FREE', 'X', 'Y', 'Z'], (optional)) + – +

    Axis Lock, Transform axis to restrict effects to

    +
      +
    • FREE + Free – All axes are affected.

    • +
    • X + X – Only X-axis transforms are affected.

    • +
    • Y + Y – Only Y-axis transforms are affected.

    • +
    • Z + Z – Only Z-axis transforms are affected.

    • +
    +

  • +
+
+
+
+
+ +
+
+ bpy.ops.pose.constraint_add(*, type='')
+

Add a constraint to the active bone

+
+
Parameters:
+

type (enum in Constraint Type Items, (optional)) – Type

+
+
+
+
+ +
+
+ bpy.ops.pose.constraint_add_with_targets(*, type='')
+

Add a constraint to the active bone, with target (where applicable) set to the + selected Objects/Bones

+
+
Parameters:
+

type (enum in Constraint Type Items, (optional)) – Type

+
+
+
+
+ +
+
+ bpy.ops.pose.constraints_clear()
+

Clear all constraints from the selected bones

+
+
+ +
+
+ bpy.ops.pose.constraints_copy()
+

Copy constraints to other selected bones

+
+
+ +
+
+ bpy.ops.pose.copy()
+

Copy the current pose of the selected bones to the internal clipboard

+
+
+ +
+
+ bpy.ops.pose.flip_names(*, do_strip_numbers=False)
+

Flips (and corrects) the axis suffixes of the names of selected bones

+
+
Parameters:
+

do_strip_numbers + (boolean, (optional)) – Strip + Numbers, Try to remove right-most dot-number from flipped names.Warning: May + result in incoherent naming in some cases

+
+
+
+
+ +
+
+ bpy.ops.pose.hide(*, unselected=False) +
+

Tag selected bones to not be visible in Pose Mode

+
+
Parameters:
+

unselected + (boolean, (optional)) – Unselected +

+
+
+
+
+ +
+
+ bpy.ops.pose.ik_add(*, with_targets=True) +
+

Add IK Constraint to the active Bone

+
+
Parameters:
+

with_targets + (boolean, (optional)) – With + Targets, Assign IK Constraint with targets derived from the select bones/objects +

+
+
+
+
+ +
+
+ bpy.ops.pose.ik_clear()
+

Remove all IK Constraints from selected bones

+
+
+ +
+
+ bpy.ops.pose.loc_clear()
+

Reset locations of selected bones to their default values

+
+
+ +
+
+ bpy.ops.pose.paste(*, flipped=False, selected_mask=False) +
+

Paste the stored pose on to the current pose

+
+
Parameters:
+
+
    +
  • flipped (boolean, (optional)) + – Flipped on X-Axis, Paste the stored pose flipped on to current pose +

  • +
  • selected_mask (boolean, (optional)) + – On Selected Only, Only paste the stored pose on to selected bones in + the current pose

  • +
+
+
+
+
+ +
+
+ bpy.ops.pose.paths_calculate(*, display_type='RANGE', range='SCENE', bake_location='HEADS')
+

Calculate paths for the selected bones

+
+
Parameters:
+
+ +
+
+
+
+ +
+
+ bpy.ops.pose.paths_clear(*, only_selected=False) +
+

Undocumented, consider contributing.

+
+
Parameters:
+

only_selected (boolean, (optional)) + – Only Selected, Only clear motion paths of selected bones

+
+
+
+
+ +
+
+ bpy.ops.pose.paths_range_update()
+

Update frame range for motion paths from the Scene’s current frame range

+
+
+ +
+
+ bpy.ops.pose.paths_update()
+

Recalculate paths for bones that already have them

+
+
+ +
+
+ bpy.ops.pose.propagate(*, mode='NEXT_KEY', end_frame=250.0)
+

Copy selected aspects of the current pose to subsequent poses already keyframed

+
+
Parameters:
+
+
    +
  • mode (enum in ['NEXT_KEY', 'LAST_KEY', 'BEFORE_FRAME', 'BEFORE_END', 'SELECTED_KEYS', 'SELECTED_MARKERS'], (optional)) + – +

    Terminate Mode, Method used to determine when to stop propagating + pose to keyframes

    +
      +
    • NEXT_KEY + To Next Keyframe – Propagate pose to first keyframe following + the current frame only.

    • +
    • LAST_KEY + To Last Keyframe – Propagate pose to the last keyframe only + (i.e. making action cyclic).

    • +
    • BEFORE_FRAME + Before Frame – Propagate pose to all keyframes between current + frame and ‘Frame’ property.

    • +
    • BEFORE_END + Before Last Keyframe – Propagate pose to all keyframes from + current frame until no more are found.

    • +
    • SELECTED_KEYS + On Selected Keyframes – Propagate pose to all selected + keyframes.

    • +
    • SELECTED_MARKERS + On Selected Markers – Propagate pose to all keyframes occurring + on frames with Scene Markers after the current frame.

    • +
    +

  • +
  • end_frame (float in [1.17549e-38, inf], (optional)) + – End Frame, Frame to stop propagating frames to (for ‘Before Frame’ + mode)

  • +
+
+
+
+
+ +
+
+ bpy.ops.pose.push(*, factor=0.5, + prev_frame=0, next_frame=0, channels='ALL', axis_lock='FREE')
+

Exaggerate the current pose in regards to the breakdown pose

+
+
Parameters:
+
+
    +
  • factor (float in + [0, 1], (optional)) + – Factor, Weighting factor for which keyframe is favored more

  • +
  • prev_frame (int in + [-1048574, 1048574], (optional)) + – Previous Keyframe, Frame number of keyframe immediately before the + current frame

  • +
  • next_frame (int in + [-1048574, 1048574], (optional)) + – Next Keyframe, Frame number of keyframe immediately after the current + frame

  • +
  • channels (enum in + ['ALL', 'LOC', 'ROT', 'SIZE', 'BBONE', 'CUSTOM'], (optional)) + – +

    Channels, Set of properties that are affected

    +
      +
    • ALL + All Properties – All properties, including transforms, bendy + bone shape, and custom properties.

    • +
    • LOC + Location – Location only.

    • +
    • ROT + Rotation – Rotation only.

    • +
    • SIZE + Scale – Scale only.

    • +
    • BBONE + Bendy Bone – Bendy Bone shape properties.

    • +
    • CUSTOM + Custom Properties – Custom properties.

    • +
    +

  • +
  • axis_lock (enum in + ['FREE', 'X', 'Y', 'Z'], (optional)) + – +

    Axis Lock, Transform axis to restrict effects to

    +
      +
    • FREE + Free – All axes are affected.

    • +
    • X + X – Only X-axis transforms are affected.

    • +
    • Y + Y – Only Y-axis transforms are affected.

    • +
    • Z + Z – Only Z-axis transforms are affected.

    • +
    +

  • +
+
+
+
+
+ +
+
+ bpy.ops.pose.quaternions_flip()
+

Flip quaternion values to achieve desired rotations, while maintaining the same + orientations

+
+
+ +
+
+ bpy.ops.pose.relax(*, factor=0.5, prev_frame=0, next_frame=0, channels='ALL', axis_lock='FREE')
+

Make the current pose more similar to its breakdown pose

+
+
Parameters:
+
+
    +
  • factor (float in + [0, 1], (optional)) + – Factor, Weighting factor for which keyframe is favored more

  • +
  • prev_frame (int in + [-1048574, 1048574], (optional)) + – Previous Keyframe, Frame number of keyframe immediately before the + current frame

  • +
  • next_frame (int in + [-1048574, 1048574], (optional)) + – Next Keyframe, Frame number of keyframe immediately after the current + frame

  • +
  • channels (enum in + ['ALL', 'LOC', 'ROT', 'SIZE', 'BBONE', 'CUSTOM'], (optional)) + – +

    Channels, Set of properties that are affected

    +
      +
    • ALL + All Properties – All properties, including transforms, bendy + bone shape, and custom properties.

    • +
    • LOC + Location – Location only.

    • +
    • ROT + Rotation – Rotation only.

    • +
    • SIZE + Scale – Scale only.

    • +
    • BBONE + Bendy Bone – Bendy Bone shape properties.

    • +
    • CUSTOM + Custom Properties – Custom properties.

    • +
    +

  • +
  • axis_lock (enum in + ['FREE', 'X', 'Y', 'Z'], (optional)) + – +

    Axis Lock, Transform axis to restrict effects to

    +
      +
    • FREE + Free – All axes are affected.

    • +
    • X + X – Only X-axis transforms are affected.

    • +
    • Y + Y – Only Y-axis transforms are affected.

    • +
    • Z + Z – Only Z-axis transforms are affected.

    • +
    +

  • +
+
+
+
+
+ +
+
+ bpy.ops.pose.reveal(*, select=True) +
+

Reveal all bones hidden in Pose Mode

+
+
Parameters:
+

select + (boolean, (optional)) – Select

+
+
+
+
+ +
+
+ bpy.ops.pose.rot_clear()
+

Reset rotations of selected bones to their default values

+
+
+ +
+
+ bpy.ops.pose.rotation_mode_set(*, type='QUATERNION')
+

Set the rotation representation used by selected bones

+
+
Parameters:
+

type (enum in Object Rotation Mode Items, (optional)) – + Rotation Mode

+
+
+
+
+ +
+
+ bpy.ops.pose.scale_clear()
+

Reset scaling of selected bones to their default values

+
+
+ +
+
+ bpy.ops.pose.select_all(*, action='TOGGLE')
+

Toggle selection status of all bones

+
+
Parameters:
+

action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) + – +

Action, Selection action to execute

+
    +
  • TOGGLE + Toggle – Toggle selection for all elements.

  • +
  • SELECT + Select – Select all elements.

  • +
  • DESELECT + Deselect – Deselect all elements.

  • +
  • INVERT + Invert – Invert selection of all elements.

  • +
+

+
+
+
+
+ +
+
+ bpy.ops.pose.select_constraint_target() +
+

Select bones used as targets for the currently selected bones

+
+
+ +
+
+ bpy.ops.pose.select_grouped(*, extend=False, type='COLLECTION')
+

Select all visible bones grouped by similar properties

+
+
Parameters:
+
+
    +
  • extend (boolean, (optional)) + – Extend, Extend selection instead of deselecting everything first

    +
  • +
  • type (enum in + ['COLLECTION', 'COLOR', 'KEYINGSET'], (optional)) + – +

    Type

    +
      +
    • COLLECTION + Collection – Same collections as the active bone.

    • +
    • COLOR + Color – Same color as the active bone.

    • +
    • KEYINGSET + Keying Set – All bones affected by active Keying Set.

    • +
    +

  • +
+
+
+
+
+ +
+
+ bpy.ops.pose.select_hierarchy(*, direction='PARENT', extend=False)
+

Select immediate parent/children of selected bones

+
+
Parameters:
+
+
    +
  • direction (enum in + ['PARENT', 'CHILD'], (optional)) + – Direction

  • +
  • extend (boolean, (optional)) + – Extend, Extend the selection

  • +
+
+
+
+
+ +
+
+ bpy.ops.pose.select_linked()
+

Select all bones linked by parent/child connections to the current selection

+
+
+ +
+
+ bpy.ops.pose.select_linked_pick(*, extend=False)
+

Select bones linked by parent/child connections under the mouse cursor

+
+
Parameters:
+

extend + (boolean, (optional)) – Extend, + Extend selection instead of deselecting everything first

+
+
+
+
+ +
+
+ bpy.ops.pose.select_mirror(*, only_active=False, extend=False)
+

Mirror the bone selection

+
+
Parameters:
+
+
    +
  • only_active + (boolean, (optional)) – + Active Only, Only operate on the active bone

  • +
  • extend (boolean, (optional)) + – Extend, Extend the selection

  • +
+
+
+
+
+ +
+
+ bpy.ops.pose.select_parent()
+

Select bones that are parents of the currently selected bones

+
+
+ +
+
+ bpy.ops.pose.selection_set_add()
+

Create a new empty Selection Set

+
+
File:
+

startup/bl_operators/bone_selection_sets.py:143 +

+
+
+
+
+ +
+
+ bpy.ops.pose.selection_set_add_and_assign() +
+

Create a new Selection Set with the currently selected bones

+
+
File:
+

startup/bl_operators/bone_selection_sets.py:274 +

+
+
+
+
+ +
+
+ bpy.ops.pose.selection_set_assign()
+

Add selected bones to Selection Set

+
+
File:
+

startup/bl_operators/bone_selection_sets.py:190 +

+
+
+
+
+ +
+
+ bpy.ops.pose.selection_set_copy()
+

Copy the selected Selection Set(s) to the clipboard

+
+
File:
+

startup/bl_operators/bone_selection_sets.py:286 +

+
+
+
+
+ +
+
+ bpy.ops.pose.selection_set_delete_all() +
+

Remove all Selection Sets from this Armature

+
+
File:
+

startup/bl_operators/bone_selection_sets.py:73 +

+
+
+
+
+ +
+
+ bpy.ops.pose.selection_set_deselect() +
+

Remove Selection Set bones from current selection

+
+
File:
+

startup/bl_operators/bone_selection_sets.py:257 +

+
+
+
+
+ +
+
+ bpy.ops.pose.selection_set_move(*, direction='UP')
+

Move the active Selection Set up/down the list of sets

+
+
Parameters:
+

direction (enum in ['UP', 'DOWN'], (optional)) + – Move Direction, Direction to move the active Selection Set: UP (default) or + DOWN

+
+
File:
+

startup/bl_operators/bone_selection_sets.py:122 +

+
+
+
+
+ +
+
+ bpy.ops.pose.selection_set_paste()
+

Add new Selection Set(s) from the clipboard

+
+
File:
+

startup/bl_operators/bone_selection_sets.py:298 +

+
+
+
+
+ +
+
+ bpy.ops.pose.selection_set_remove()
+

Remove a Selection Set from this Armature

+
+
File:
+

startup/bl_operators/bone_selection_sets.py:161 +

+
+
+
+
+ +
+
+ bpy.ops.pose.selection_set_remove_bones()
+

Remove the selected bones from all Selection Sets

+
+
File:
+

startup/bl_operators/bone_selection_sets.py:85 +

+
+
+
+
+ +
+
+ bpy.ops.pose.selection_set_select(*, selection_set_index=-1)
+

Select the bones from this Selection Set

+
+
Parameters:
+

selection_set_index (int in + [-inf, inf], (optional)) + – Selection Set Index, Which Selection Set to select; -1 uses the active + Selection Set

+
+
File:
+

startup/bl_operators/bone_selection_sets.py:235 +

+
+
+
+
+ +
+
+ bpy.ops.pose.selection_set_unassign() +
+

Remove selected bones from Selection Set

+
+
File:
+

startup/bl_operators/bone_selection_sets.py:209 +

+
+
+
+
+ +
+
+ bpy.ops.pose.transforms_clear()
+

Reset location, rotation, and scaling of selected bones to their default values

+
+
+ +
+
+ bpy.ops.pose.user_transforms_clear(*, only_selected=True)
+

Reset pose bone transforms to keyframed state

+
+
Parameters:
+

only_selected (boolean, (optional)) + – Only Selected, Only visible/selected bones

+
+
+
+
+ +
+
+ bpy.ops.pose.visual_transform_apply() +
+

Apply final constrained position of pose bones to their transform

+
+
+ +
+ +