content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
newaction {
trigger = "delete",
description = "Remove all project files.",
execute = function()
print("Removing binaries...")
os.rmdir("./bin")
print("Removing intermediate binaries...")
os.rmdir("./bin-int")
print("Removing project files...")
os.rmdir("./.vs")
os.remove("**Makefile")
os.remove("**.m... | nilq/small-lua-stack | null |
StaticTableMgr = {}
function StaticTableMgr:Init()
local ConfigPath = Misc.GetBasePath() .. "/script/DataTable/";
local json_text = JsonUtil.file_load(ConfigPath.."RoomConfig.json")
self._RoomConfig = Json.decode(json_text)
end
function StaticTableMgr:GetRoomConfigXml( room_type )... | nilq/small-lua-stack | null |
require "scripts/library/timers"
local ShopItems =
{
InitComplete = false;
BuyingItem = false;
ToolTip = nil;
Items = {};
spawnTicketsDependencies = {};
spawnTicketsRequired = {};
CurrentInspectionItem = nil;
CurrentShopPanelOpen = nil;
UpdateComplete = false;
shopId = nil;
vector = nil;
Properties =
{
... | nilq/small-lua-stack | null |
--REF: https://github.com/hrsh7th/nvim-cmp
use 'neovim/nvim-lspconfig'
use 'hrsh7th/cmp-nvim-lsp'
use 'hrsh7th/cmp-buffer'
use 'hrsh7th/cmp-path'
use 'hrsh7th/cmp-cmdline'
use 'hrsh7th/nvim-cmp'
| nilq/small-lua-stack | null |
Boost = GameObject:extend()
function Boost:new(area, x, y, opts)
Boost.super.new(self, area, x, y, opts)
local direction = table.random({-1, 1})
self.x = gw/2 + direction*(gw/2 + 48)
self.y = random(16, gh - 16)
self.w, self.h = 12, 12
self.shape = HC.rectangle(self.x, self.y, self.w, self.h)... | nilq/small-lua-stack | null |
function lure.dom.createHTMLImageElement()
local self = lure.dom.nodeObj.new(1)
--===================================================================
-- PROPERTIES =
--===================================================================
self.tagName = "image"... | nilq/small-lua-stack | null |
local SoftPlus = torch.class('nn.SoftPlus', 'nn.Module')
function SoftPlus:updateOutput(input)
return input.nn.SoftPlus_updateOutput(self, input)
end
function SoftPlus:updateGradInput(input, gradOutput)
return input.nn.SoftPlus_updateGradInput(self, input, gradOutput)
end
| nilq/small-lua-stack | null |
-- base16-nvim (https://github.com/wincent/base16-nvim)
-- by Greg Hurrell (https://github.com/wincent)
-- based on
-- base16-vim (https://github.com/chriskempson/base16-vim)
-- by Chris Kempson (http://chriskempson.com)
-- Eva scheme by kjakapat (https://github.com/kjakapat)
local gui00 = "2a3b4d"
local gui01 = "3d56... | nilq/small-lua-stack | null |
log("bobpower")
regroup.group.insert_subgroups("energy", {
"air-pump",
"water-pump",
"small-solar"
}, "pump")
regroup.group.insert_subgroups("energy", {"large-solar"}, "solar")
regroup.group.insert_subgroups("energy", {
"fast-accumulator",
"capacity-accumulator"
}, "accumulator")
regroup.group.insert_subgroup... | nilq/small-lua-stack | null |
local isDrinking = false
function ActionDrink()
local playerHorse = cAPI.GetPlayerHorse()
TaskStartScenarioInPlace(playerHorse, GetHashKey("WORLD_ANIMAL_DONKEY_DRINK_GROUND"), 20000, true, false, false, false)
isDrinking = true
Citizen.CreateThread(
function()
while true do
... | nilq/small-lua-stack | null |
local playsession = {
{"exabyte", {35739}},
{"tykak", {251570}},
{"jackazzm", {251213}},
{"Cloudtv", {243700}},
{"iReed", {247382}},
{"HYPPS", {248826}},
{"toddrofls", {244958}},
{"mewmew", {235236}},
{"sergma33", {4576}},
{"Clythoris", {224341}},
{"Parkouralvoil", {109216}},
{"0x256", {3950}},
{"ManuelG",... | nilq/small-lua-stack | null |
PrefabFiles = {
"asparagus_ag",
"asparagus_ag_cooked",
"asparagus_ag_seeds",
"bacon_asparagus_ag",
}
-- debug speed
-- GLOBAL.TUNING.SEEDS_GROW_TIME = 5
-- Tweaks
modimport "scripts/tweaks/plant_normal_tweak"
local bacon_asparagus_recipe = GLOBAL.require("tweaks/bacon_asparagus_recipe")
AddCookerRecipe("cookpot"... | nilq/small-lua-stack | null |
local function universal_unpack (variable)
if (type (variable) == "table") then
return unpack (variable, 0, #variable)
else
return variable
end
end
local function copy_animation_handlers (source)
if not source then return {} end
local result = {}
for i = 1, #source, 1 do
result [i] ... | nilq/small-lua-stack | null |
local settings = {}
ChangedProfile = false
function init()
connect(g_game, {
onGameStart = online,
onGameEnd = offline
})
end
function terminate()
disconnect(g_game, {
onGameStart = online,
onGameEnd = offline
})
end
-- loads settings on character login
function online()
ChangedProfile = f... | nilq/small-lua-stack | null |
local DogButton, super = Class(ActionButton)
function DogButton:init()
super:init(self, "dog")
end
function DogButton:update(dt)
self:setColor(Utils.hslToRgb((love.timer.getTime()/2) % 1, 1, 0.5))
super:update(self, dt)
end
function DogButton:select()
self:explode()
Mod.dog_activated = false
... | nilq/small-lua-stack | null |
local subpath = (...):match("(.-)[^%.]+$")
local is = require (subpath.."is")
local need = {}
local function ensure(condition, depth, msg, ...)
if condition then return end
error((msg):format(...), depth)
end
local function ensure_property(condition, specific, id)
if condition then return ... | nilq/small-lua-stack | null |
--[[Author: YOLOSPAGHETTI
Date: July 30, 2016
Triggers an aftershock when the caster casts a spell]]
function Aftershock(keys)
local caster = keys.caster
local ability = keys.ability
local aftershock_range = ability:GetLevelSpecialValueFor("aftershock_range", (ability:GetLevel() -1))
local tooltip_duration = abil... | nilq/small-lua-stack | null |
leaderboard = {}
leaderboard.FILE_ID = 1
leaderboard.DUMMY_DATA = [[*souris1,0,0,0,xx|*souris2,0,0,0,xx|*souris3,0,0,0,xx|*souris4,0,0,0,xx|*souris5,0,0,0,xx|*souris6,0,0,0,xx|*souris7,0,0,0,xx|*souris8,0,0,0,xx|*souris9,0,0,0,xx|*souris10,0,0,0,xx|*souris11,0,0,0,xx|*souris12,0,0,0,xx|*souris13,0,0,0,xx|*souris14,0,0... | nilq/small-lua-stack | null |
local push = require("lib/push/push")
local front1 = love.graphics.newImage("assets/bg/parallax_bg1.png")
local front2 = love.graphics.newImage("assets/bg/parallax_bg1.png")
local mid1 = love.graphics.newImage("assets/bg/parallax_bg2.png")
local mid2 = love.graphics.newImage("assets/bg/parallax_bg2.png")
local back1... | nilq/small-lua-stack | null |
object_tangible_tcg_series4_decorative_medical_table_01 = object_tangible_tcg_series4_shared_decorative_medical_table_01:new {
}
ObjectTemplates:addTemplate(object_tangible_tcg_series4_decorative_medical_table_01, "object/tangible/tcg/series4/decorative_medical_table_01.iff") | nilq/small-lua-stack | null |
local automobilism = data.raw['technology']['automobilism']
table.insert(automobilism.effects, {type = 'unlock-recipe', recipe = 'street-car'})
table.insert(automobilism.effects, {type = 'unlock-recipe', recipe = 'street'})
| nilq/small-lua-stack | null |
-- hqnes.lua
-- Load the hqnes library and adds ffi functions.
local core
local ffi = require "ffi"
local ok,hqn = pcall(ffi.load, "hqnes")
if not ok then
error("Failed to load hqnes library. Did you forget to set LD_LIBRARY_PATH?")
end
-- Because ffi requires the library to be named libhqnes.so on some platforms... | nilq/small-lua-stack | null |
mhf = require("schema_processor")
unistd = require("posix.unistd");
local xml_string = [=[<?xml version="1.0" encoding="UTF-8"?>
<ns1:choice_struct xmlns:ns1="http://test_example.com">
<one>1</one>
<two>2</two>
<three>3</three>
</ns1:choice_struct>]=]
choice_struct = mhf:get_message_handler("choice_struct", "ht... | nilq/small-lua-stack | null |
local MSQ = LibStub("Masque", true)
if not MSQ then return end
-- ElvUIesque 'Always Show Action Bars' + backdrop
MSQ:AddSkin("ElvUIesque", {
Author = "lxxxv",
Version = "6.0.0",
Masque_Version = 60000,
Shape = "Square",
Backdrop = {
Width = 38,
Height = 38,
Color = {1,1,1,1},
Texture = [[Int... | nilq/small-lua-stack | null |
ShipTemplateBased = ShipTemplateBased or {}
--- Add a storage.
---
--- This is a storage system where one room exists for each product stored. So storing one product does not take space away from another storage space.
--- @param self
--- @param spaceObject ShipTemplateBased
--- @param storages table[Product,number] c... | nilq/small-lua-stack | null |
local F, C = unpack(select(2, ...))
tinsert(C.themes["FreeUI"], function()
TaxiFramePortrait = TaxiPortrait
TaxiFrameCloseButton = TaxiCloseButton
F.ReskinPortraitFrame(TaxiFrame, 17, -8, -45, 82)
end) | nilq/small-lua-stack | null |
function onUpdate(elapsed)
if curStep == 20 then
started = true
end
songPos = getSongPosition()
local currentBeat = (songPos/5000)*(curBpm/60)
doTweenX('hi2', 'hi2.scale', 0 - 50*math.sin((currentBeat+1*0.1)*math.pi), 6)
doTweenY('hi2', 'hi2.scale', 0 - 31*math.sin((currentBeat+1*1)*math.pi), 6)
end | nilq/small-lua-stack | null |
object_tangible_loot_generic_usable_crystal_generic = object_tangible_loot_generic_usable_shared_crystal_generic:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_generic_usable_crystal_generic, "object/tangible/loot/generic/usable/crystal_generic.iff")
| nilq/small-lua-stack | null |
ESX = {}
ESX.PlayerData = {}
ESX.PlayerLoaded = false
ESX.CurrentRequestId = 0
ESX.ServerCallbacks = {}
ESX.TimeoutCallbacks = {}
ESX.UI = {}
ESX.UI.HUD = {}
ESX.UI.HUD.RegisteredElements = {}
ES... | nilq/small-lua-stack | null |
local gfx = require "kite.graphics"
local timer = require "kite.timer"
local transform_attr = {x=true, y=true, width=true, height=true, xscale=true, yscale=true, angle=true}
local function try(o, method, ...)
local f = o[method]
if f then
return f(...)
end
end
local CURSOR_WIDTH = 1 -- 光标宽 1px
local CURSOR_SPAC... | nilq/small-lua-stack | null |
package("poppler")
set_homepage("https://poppler.freedesktop.org/")
set_description("Poppler, a PDF rendering library")
set_license("GPL-2.0")
add_urls("https://poppler.freedesktop.org/poppler-$(version).tar.xz")
add_versions("21.03.0", "fd51ead4aac1d2f4684fa6e7b0ec06f0233ed21667e720a4e817e4455dd6... | nilq/small-lua-stack | null |
object_tangible_loot_creature_loot_collections_imp_t1_snow_trooper = object_tangible_loot_creature_loot_collections_shared_imp_t1_snow_trooper:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_imp_t1_snow_trooper, "object/tangible/loot/creature/loot/collections/imp_t1_snow_trooper.iff... | nilq/small-lua-stack | null |
local json = require "json"
local button_name = "generate-data-raw-file"
local initialized = false
local function go()
local count = game.entity_prototypes["DATA_RAW_COUNT"].order
local data_chunks = {}
for index = 1,count do
table.insert(
data_chunks,
game.entity_prototy... | nilq/small-lua-stack | null |
local Luna = assert(foundation.com.Luna)
local Changeset = yatm_core.Changeset
local case = Luna:new("yatm_core-Changeset")
local schema = {
int = {
type = "integer"
}
}
case:describe(":new", function (d)
d:test("can initialize a new changeset", function (t)
Changeset:new(schema, {})
end)
end)
| nilq/small-lua-stack | null |
--Borrowed from djkson: http://chiselapp.com/user/dhkolf/repository/dkjson/home
--
--*Copyright (C) 2010, 2011 David Heiko Kolf*
--
--Permission is hereby granted, free of charge, to any person obtaining
--a copy of this software and associated documentation files (the
--"Software"), to deal in the Software without res... | nilq/small-lua-stack | null |
Blips = {
{
Label = "Commissariat",
Sprite = 60,
Color = 3,
Coords = vector3(431.88131713867, -981.63952636719, 30.695190429688),
},
{
Label = "Hôpital",
Sprite = 61,
Color = 2,
Coords = vector3(365.10330200195, -591.66595458984, 28.69006347656... | nilq/small-lua-stack | null |
-- Copyright 2006-2021 Mitchell. See LICENSE.
-- Light theme for Scintillua.
-- Contributions by Ana Balan.
local lexer = require('lexer')
local colors, styles = lexer.colors, lexer.styles
-- Greyscale colors.
colors.dark_black = '#000000'
colors.black = '#1A1A1A'
colors.light_black = '#333333'
colors.grey_black = '#... | nilq/small-lua-stack | null |
local tag = "personal_godmode"
if SERVER then
local modes = {
[0] = function(ply, attacker, allowFriends, noFallDmg) -- mortal
if attacker:IsPlayer() and attacker:IsFriend(ply) then
return allowFriends
end
return true
end,
[1] = function(ply, attacker, allowFriends, noFallDmg) -- godmode
if att... | nilq/small-lua-stack | null |
----
-- Handles console functionality.
--
-- Currently doesn't do much except having a helper which extends a `ConsoleScreen` to add new word
-- prediction dictionaries (auto-complete) to the console input field:
--
-- SDK.Console.AddWordPredictionDictionaries({
-- { delim = "SDK.", num_chars = 0, words = {... | nilq/small-lua-stack | null |
local furnace = util.copy(data.raw["furnace"]["steel-furnace"])
furnace.name = "blast-furnace"
furnace.crafting_categories = {"blast-smelting"}
furnace.energy_source = { type = "burner", fuel_category = "coke", fuel_inventory_size = 1 }
furnace.fluid_boxes = {
{
base_area = 2,
height = 2,
... | nilq/small-lua-stack | null |
---@class RoomConfig.Room @
local Room = {}
--------------------
-- Variables
--------------------
---@type Difficulty @(member)
Room.Difficulty = nil
--- Returns a bit mask of the positions of the doors in this room. It is a combination of bit flags of the DoorSlotFlag enum, which is defined as follows:
---
--- ``... | nilq/small-lua-stack | null |
rori_destroy_missions = {
minLevelCeiling = 25,
lairSpawns = {
{
lairTemplateName = "rori_borgal_young_lair_neutral_small",
minDifficulty = 4,
maxDifficulty = 8,
size = 20,
},
{
lairTemplateName = "rori_capper_spineflap_hive_neutral_large",
minDifficulty = 4,
maxDifficulty = 8,
size = 2... | nilq/small-lua-stack | null |
function slot3()
slot2 = fishgame.Fish
return fishgame.Fish.Create(slot1)
end
FishingJoyFishAndroid = class(slot1, "FishingJoyFishAndroid")
FishingJoyFishAndroid.ctor = function (slot0)
slot0.appendEffectContainer = {}
if slot0.SetHitFishColor ~= nil then
slot3 = slot0
slot8 = 209
slot0.SetHitFishColor(s... | nilq/small-lua-stack | null |
local L = BigWigs:NewBossLocale("Ozumat", "zhCN")
if not L then return end
if L then
L.custom_on_autotalk = "自动对话"
L.custom_on_autotalk_desc = "立即选择对话选项开始战斗。"
end
| nilq/small-lua-stack | null |
local Draw = require("api.Draw")
local ISettable = require("api.gui.ISettable")
local IUiWidget = require("api.gui.IUiWidget")
local UiTheme = require("api.gui.UiTheme")
local UiBar = class.class("UiBar", {IUiWidget, ISettable})
function UiBar:init(bar_kind, max, value, show_digit)
value = value or max
self.ba... | nilq/small-lua-stack | null |
local t, u, v, i = f()
local x, y, z = t[i] or 1, u[i] or 2, v[i] or 3
print(x, y, z)
| nilq/small-lua-stack | null |
function blockexchange.protectioncheck(playername, pos1, pos2, schemaname)
local total_parts = blockexchange.count_schemaparts(pos1, pos2)
local iterator = blockexchange.iterator(pos1, pos1, pos2)
local ctx = {
playername = playername,
pos1 = pos1,
pos2 = pos2,
iterator = iterator,
current_p... | nilq/small-lua-stack | null |
require('tabline').setup()
| nilq/small-lua-stack | null |
local type = type
local assert = assert
local setmetatable = setmetatable
local strsub = string.sub
local strbyte = string.byte
local strfind = string.find
local strfmt = string.format
local strmatch = string.match
local tconcat = table.concat
-- C版实现
local encode = require("crypt").urlencode
local decode = require(... | nilq/small-lua-stack | null |
rare_vehicles = {
description = "",
minimumLevel = 0,
maximumLevel = 0,
lootItems = {
{itemTemplate = "barc_vehicle_schematic", weight = 5000000},
{itemTemplate = "flare_s_vehicle_schematic", weight = 5000000},
}
}
addLootGroupTemplate("rare_vehicles", rare_vehicles)
| nilq/small-lua-stack | null |
-- Copyright (c) 2019, Sam Lu
include("karaskel.lua")
local regexutil = require("aegisub.re")
local util = require("aegisub.util")
local interop = require("chatroomeffect.interop")
local layoututil = require("chatroomeffect.layoututil")
local plugin = require("chatroomeffect.plugin")
require("chatroomeffect.util")
sc... | nilq/small-lua-stack | null |
plc_prompt = plc_prompt or {}
local function init_config()
-- Priority for segment.
plc_prompt.priority = plc_prompt.priority or plc_prompt_priority or 55
-- Colors for segment.
plc_prompt.textColor = plc_prompt.textColor or plc_prompt_textColor or colorWhite
plc_prompt.fillColor = plc_prompt.fill... | nilq/small-lua-stack | null |
local msg = require "toy.logger"
local bfs = require "toy.path"
local txt = require "toy.txtio"
local bug = require "toy.debug"
local aux = require "toy.file._check"
local function make_sure_folder_ok(target)
local path = bfs.create_path(target):parent()
if bfs.exists(path) then
if bfs.is_folder(path)... | nilq/small-lua-stack | null |
ACF.RegisterWeaponClass("AL", {
Name = "Autoloader",
Description = "A cannon with attached autoloading mechanism. While it allows for several quick shots, the mechanism adds considerable bulk, weight, and magazine reload time.",
MuzzleFlash = "cannon_muzzleflash_noscale",
Spread = 0.08,
Sound = "acf_b... | nilq/small-lua-stack | null |
local nvim_lsp = require('lspconfig')
local capabilities = vim.lsp.protocol.make_client_capabilities()
capabilities.textDocument.completion.completionItem.snippetSupport = true
local on_attach = function(client, bufnr)
local function buf_set_keymap(...) vim.api.nvim_buf_set_keymap(bufnr, ...) end
local function b... | nilq/small-lua-stack | null |
local L = LibStub("AceLocale-3.0"):NewLocale("SimpleInfo", "zhCN",true)
if not L then return end
L["qian"] = "%.1f千";
L["wan"] = "%.1f万";
L["baiwan"] = "%.1f百万";
L["YOU"] = "你";
L["Move Text"] = "左键-拖动位置\n右键-锁定位置"; | nilq/small-lua-stack | null |
if not modules then modules = { } end modules ['luatex-fonts-demo-vf-1'] = {
version = 1.001,
comment = "companion to luatex-*.tex",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files",
}
local ide... | nilq/small-lua-stack | null |
--
-- vs200x_vcproj.lua
-- Generate a Visual Studio 2002-2008 C/C++ project.
-- Copyright (c) 2009, 2010 Jason Perkins and the Premake project
--
premake.vstudio.vcproj = { }
local vcproj = premake.vstudio.vcproj
--
-- Write out the <Configuration> element.
--
function vcproj.Configuration(name, cfg)
_p(2,'<Conf... | nilq/small-lua-stack | null |
--= CHANGED TenPlus1 (moreores tin is now default steel, moreores silver is now copper, removed Moreores dependancy)
-- Home Computer
minetest.register_craft({
output = "cryptocoins:home_computer";
recipe = {
{ "cryptocoins:home_computer_powersupply", "cryptocoins:ribbonwire", "cryptocoins:home_compu... | nilq/small-lua-stack | null |
testLogger = optim.Logger(paths.concat(opt.save, 'test.log'))
local batchNumber
local top1_center, loss
local timer = torch.Timer()
function test()
print('==> doing epoch on validation data:')
print("==> online epoch # " .. epoch)
batchNumber = 0
cutorch.synchronize()
timer:reset()
-- set the dro... | nilq/small-lua-stack | null |
package("frozen")
set_kind("library", {headeronly = true})
set_homepage("https://github.com/serge-sans-paille/frozen")
set_description("A header-only, constexpr alternative to gperf for C++14 users")
set_license("Apache-2.0")
set_urls("https://github.com/serge-sans-paille/frozen/archive/refs/tags/... | nilq/small-lua-stack | null |
--Input classes, mostly used in the editor and MenuUI.
--TODO: Expand/Write guide.
local InputUtils = {}
BeardLib.Utils.Input = InputUtils
function InputUtils:Class() return Input:keyboard() end
function InputUtils:Id(str) return str:id() end
--Keyboard
function InputUtils:Down(key) return self:Class():down(self:Id(k... | nilq/small-lua-stack | null |
empty_glyph = Glyph(glyphs.NO_CHARACTER, glyphs.DEFAULT_FG, glyphs.DEFAULT_BG)
function BoxObject(_position, _size)
local self = {
obj = Object(_position, _size),
fill = empty_glyph,
outline = empty_glyph,
has_outline = false
}
local _setData = function()
local w = self.obj.size.x
for k = 1, #self.... | nilq/small-lua-stack | null |
function vRP.getHunger(user_id)
local data = vRP.getUserDataTable(user_id)
if data then
return data.hunger
end
return 0
end
function vRP.getThirst(user_id)
local data = vRP.getUserDataTable(user_id)
if data then
return data.thirst
end
return 0
end
function vRP.setHunger(user_id,value)
loca... | nilq/small-lua-stack | null |
ESX = nil
TriggerEvent("esx:getSharedObject", function(obj) ESX = obj end)
RegisterServerEvent("daokhi:update")
AddEventHandler("daokhi:update", function(id, player, killer, DeathReason, Weapon)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local yPlayer = ESX.GetPlayerFromId... | nilq/small-lua-stack | null |
local name = "rustup"
local version = "1.11.0"
food = {
name = name,
description = "The Rust toolchain installer",
homepage = "https://rustup.rs/",
version = version,
packages = {
{
os = "darwin",
arch = "amd64",
url = "https://static.rust-lang.org/rustup... | nilq/small-lua-stack | null |
PACK = {
chairs = {"default","red","blue","yellow","green","white","fire","water","earth","air","rainbow","wood","stone","gold","diamond","king","luck","angel","junky","shaman","beach","cine","hell","cards","candy","cheese","fraise","illuminati","gift","bog","got","hamburguer","skull","school","time","pencil","chess",... | nilq/small-lua-stack | null |
target("injection")
set_kind("static")
add_includedirs("../src/libinjection/src", {public=true})
add_files("../src/libinjection/src/*.c|test*.c|example*.c") | nilq/small-lua-stack | null |
local pathwatcher = require "hs.pathwatcher"
local alert = require "hs.alert"
-- http://www.hammerspoon.org/go/#fancyreload
-- add test comments
function reloadConfig(files)
doReload = false
for _, file in pairs(files) do
if file:sub(-4) == ".lua" then
doReload = true
end
end
if doReload then
hs.reload()
... | nilq/small-lua-stack | null |
local st = require "util.stanza";
function riddim.plugins.uptime(bot)
bot.stream:add_plugin("uptime");
bot.stream.uptime:set{
starttime = os.time();
};
bot:hook("commands/uptime", function (command)
local who, param = bot.stream.jid, command.param;
local reply_prefix = "I have been running for ";
if param... | nilq/small-lua-stack | null |
-- we need to set dimensions for SVG images produced by \Picture commands
local log = logging.new "odtsvg"
local function get_svg_dimensions(filename)
local width, height
log:debug("file exists", filename, mkutils.file_exists(filename))
if mkutils.file_exists(filename) then
for line in io.lines(filename) do... | nilq/small-lua-stack | null |
Hooks:PreHook(CrimeSpreeContractMenuComponent, "_setup_new_crime_spree", "SetDesiredCSL", function(self, ...)
local b_d = "easy_wish"
tweak_data.crime_spree.base_difficulty = b_d
end ) | nilq/small-lua-stack | null |
local Object=require("object")
local L=require("lib")
Row = Object:new{cells, _dom, best=false}
-------------------------------------------------
-- ## Row Methods
function Row:has(data, y,z)
local t={}
for _,head in pairs(data[y][z]) do
t[ head.txt ] = self.cells[head.pos] end
return t
end
-- ### Row:dom(... | nilq/small-lua-stack | null |
return { sphere = geom.sphere(0.5):volume() }
| nilq/small-lua-stack | null |
-- Objective Lua runtime
-- © 2009 David Given
-- This program is licensed under the MIT public license.
--
-- WARNING!
-- This is a TOY!
-- Do not use this program for anything useful!
--
-- This file provides the runtime support needed for Objective Lua programs
-- to work. There's nothing complex here; it's based on... | nilq/small-lua-stack | null |
--
-- Created by IntelliJ IDEA.
-- User: wenshengping
-- Date: 16/5/13
-- Time: 15:15
-- To change this template use File | Settings | File Templates.
--
local log = {}
return log
| nilq/small-lua-stack | null |
---@class entity
entity = {}
---@class Peds
Peds = setmetatable({}, Peds)
Peds.__index = Peds
Peds.__call = function()
return true
end
---createPed
---@param Hash string
---@param Pos number
---@return Peds
---@public
function entity:createPed(Hash, Pos)
local self = {}
RequestModel(Hash)... | nilq/small-lua-stack | null |
-- basic
SWEP.PrintName = "QuickHealth"
SWEP.Author = "TheAndrew61"
SWEP.Instructions = "Give yourself some health when you need it!"
SWEP.Category = "TheAndrew61's SWEPs"
SWEP.Spawnable = true
SWEP.AdminOnly = true
SWEP.DrawWeaponInfoBox = true
if CLIENT then
SWEP.DrawAmmo = false
SWEP.DrawCrosshair... | nilq/small-lua-stack | null |
include("shared.lua")
ENT.TextColors = {
OtherToSelf = Color(0, 255, 0, 255),
SelfToSelf = Color(255, 255, 0, 255),
SelfToOther = Color(0, 0, 255, 255),
OtherToOther = Color(255, 0, 0, 255)
}
function ENT:Draw()
self:DrawModel()
local owner = self:Getowning_ent()
local recipient = self:Ge... | nilq/small-lua-stack | null |
DEVICEGROUP.type = "storage_liquid_nitrogen"
--[[
You can also use skin = number here to define a skin to make the Module spawn with
You can also use material = "path/to/material" to set a material to make it spawn with
]]
DEVICEGROUP.devices = {
add_one = {
Name = "CE Small Liquid Nitrogen Storage",
... | nilq/small-lua-stack | null |
local Board = require 'board'
local led = require 'led'
local shader = require 'shader'
local DEBUG_backBumper = false -- Set this to "true" and the ball will bounce back instead of dying
-- Oculus Go uses a fixed camera position, so we have to change where things are drawn
local fixedCamera = lovr.headset.getName() ... | nilq/small-lua-stack | null |
--[[
README:
goto my repository https://github.com/zhang-changwei/Automation-scripts-for-Aegisub for the latest version
Font Resizing (Mocha Deshaking)
Feature:
Desize the \fs and correspondingly Amplify the \fscx \fscy to make the size of text seemingly the same.
Now \fs \fscx \fscy \fsc \fsp supported.
e.g. \fs50... | nilq/small-lua-stack | null |
-- Test the re-indent (=<motion>)
-- For now test with XML - add others as needed!
test.open('wrap.txt')
local assertEq = test.assertEq
local colno, lineno = test.colno, test.lineno
assertEq(buffer.current_pos, 1)
-- Wrap the first line.
test.keys('gql')
assertEq(buffer:get_line(1), 'this\n')
assertEq(colno(), 0) ass... | nilq/small-lua-stack | null |
local M = {}
M.bounds_min = vmath.vector3(-0.299575001001, -0.405375003815, -0.125)
M.bounds_max = vmath.vector3(0.299575001001, 0.405375003815, 0.125)
M.size = vmath.vector3(0.599150002003, 0.810750007629, 0.25)
return M
| nilq/small-lua-stack | null |
Locales['en'] = {
-- regulars
['duty'] = '~g~Press ~r~[E]~g~ - Duty Management.',
['onduty'] = 'You are in duty',
['offduty'] = 'You are offduty',
}
| nilq/small-lua-stack | null |
always_load('freesurfer')
local version = myModuleVersion()
local scripts_base = "/vf/users/MEGmodules/modules/tms_meg_code" .. version .. "_extras"
local env_base = "/vf/users/MEGmodules/modules/tms_meg_code" .. version
family("tms_meg_scripts")
prepend_path("PATH", scripts_base)
prepend_path("PATH", pathJoin(env_bas... | nilq/small-lua-stack | null |
-- taken from nanomsg's reqrep.c
local busted = require("busted")
local nml = require'nml'.core
local sym = {AF_SP=-1, NN_REQ=-1}
local s
local eid
local rc
-- locate the constants from the symbol lookup
describe("symbol loading", function()
local found=true
local i=0
while found do
found= nml.symbolinfo(i)
i... | nilq/small-lua-stack | null |
local arg_schema_checker = require('acid.arg_schema_checker')
local strutil = require('acid.strutil')
local tableutil = require('acid.tableutil')
local to_str = strutil.to_str
local string_format = string.format
local _M = {}
local function build_any_schema()
local schema = {
['type'] = 'any',
}
... | nilq/small-lua-stack | null |
return Def.ActorFrame{
LoadActor("base")..{
InitCommand=cmd(FullScreen;diffusealpha,0)
};
};
| nilq/small-lua-stack | null |
local SkillFlag = require("core.SkillFlag")
local SkillType = require("core.SkillType")
local sfmt = string.format
local interval = 2 * 60;
local threshold = 30;
local restorePercent = 50;
--
-- Basic warrior passive
return {
name = "Second Wind",
type = SkillT... | nilq/small-lua-stack | null |
--
-- The Perks section defines perks in groups of their respective skills.
--
-- When you save the spec with default options, it will only contain purchased perks.
-- You can enable the option to save all perks even with level zero.
--
-- The names of the perks are as close as possible to the in-game names.
-- Each pe... | nilq/small-lua-stack | null |
-- https://github.com/denglf/FormatLua
local a = "你好"
local b
function set_text(name, value)
local doc = document:getElementsByName(name)
if doc and #doc > 0 then
doc[1]:setPropertyByName("text", value)
end
end
return b
| nilq/small-lua-stack | null |
Cmd [[set completeopt=menuone,noinsert,noselect]]
local has_words_before = function()
local line, col = unpack(vim.api.nvim_win_get_cursor(0))
return col ~= 0 and vim.api.nvim_buf_get_lines(0, line - 1, line, true)[1]:sub(col, col):match '%s' == nil
end
local luasnip = require 'luasnip'
local cmp = require 'cmp'
... | nilq/small-lua-stack | null |
AddCSLuaFile();
SWEP.Base = "weapon_cc_base";
SWEP.PrintName = ".357 Magnum";
SWEP.Slot = 2;
SWEP.SlotPos = 3;
SWEP.UseHands = true;
SWEP.ViewModel = "models/weapons/c_357.mdl";
SWEP.WorldModel = "models/weapons/w_357.mdl";
SWEP.Firearm = true;
SWEP.Primary.ClipSize = 6;
SWEP.Primary.DefaultClip ... | nilq/small-lua-stack | null |
local stone_cbox = {
type = 'fixed',
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
}
}
local sstone_cbox = {
type = 'fixed',
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
}
}
local sq_cbox = {
type = 'fixed',
fixed = {
{-0.4375, -0.5, -0.4375, 0.4375, -0.3125, 0.4375},
{-0.5, -0.5, -0... | nilq/small-lua-stack | null |
EditorHeat = EditorHeat or class(MissionScriptEditor)
function EditorHeat:create_element()
self.super.create_element(self)
self._element.class = "ElementHeat"
self._element.values.points = 0
self._element.values.level = 0
end
function EditorHeat:_build_panel()
self:_create_panel()
self:NumberCtrl("points... | nilq/small-lua-stack | null |
AttachListener=function(a,b,c)
if a.eventList==nil then
a.eventList={}
end
if a.eventList[b]==nil then
a.eventList[b]={}
end
table.insert(a.eventList[b],c)
return #a.eventList[b]
end
CreateTab=function(id,headerObj,pageObj,tabType,bAttr)
local tab={
ID=id,
headerObj=headerObj,
pageObj=pageObj,
type=tabType,
eventList={... | nilq/small-lua-stack | null |
local PART = {}
PART.ClassName = "info"
PART.NonPhysical = true
PART.Group = ''
PART.Icon = 'icon16/help.png'
pac.StartStorableVars()
pac.GetSet(PART, "SpawnEntity", "")
pac.GetSet(PART, "UserData", "")
pac.EndStorableVars() | nilq/small-lua-stack | null |
--
-- Created by IntelliJ IDEA.
-- User: seletz
-- Date: 21.02.18
-- Time: 19:13
-- To change this template use File | Settings | File Templates.
--
HP = GameObject:extend()
function HP:new(area, x, y, opts)
HP.super.new(self, area, x, y, opts)
local direction = utils.table.random({-1, 1})
self.x = gw/2 ... | nilq/small-lua-stack | null |
local C = LuaModManager.Constants
LuaModManager.Constants._keybinds_menu_id = "base_keybinds_menu"
local keybinds_menu_id = C._keybinds_menu_id
local display_keybinds_menu = false
local set_keybind_time = 0
local keybind_set_delay = 0.5
-- Keybinds Menu
Hooks:Add("MenuManager_Base_SetupModOptionsMenu", "Base_SetupKe... | nilq/small-lua-stack | null |
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