content stringlengths 5 1.05M |
|---|
object_mobile_npc_dressed_corellia_genetech_syndicate_menagerie_bioll = object_mobile_shared_npc_dressed_corellia_genetech_syndicate_menagerie_bioll:new {
}
ObjectTemplates:addTemplate(object_mobile_npc_dressed_corellia_genetech_syndicate_menagerie_bioll, "object/mobile/npc_dressed_corellia_genetech_syndicate_menager... |
-- Inheritance LUA Doc: http://www.lua.org/pil/16.2.html
RGE_Item = {}
function RGE_Item:New(bagId, slotIndex)
obj = {}
setmetatable(obj, self)
self.__index = self
obj:Init(bagId, slotIndex)
return obj
end
function RGE_Item:Init(bagId, slotIndex)
self.bag = bagId
self.slot = slotIndex
self.link = GetItemLink... |
local function close_redis(red)
if not red then
return
end
local ok, err = red:close()
if not ok then
ngx.say("close redis error : ", err)
end
end
local redis = require("resty.redis")
--创建实例
local red = redis:new()
--设置超时(毫秒)
red:set_timeout(1000)
--建立连接
local ip = "127.0.0.1"
local... |
-- This file is part of SA MoonLoader package.
-- Licensed under the MIT License.
-- Copyright (c) 2018, BlastHack Team <blast.hk>
-- DEBUG
if not getWorkingDirectory then
local ffi = require 'ffi'
ffi.cdef [[unsigned long GetCurrentDirectoryA(unsigned long nBufferLength, char* lpBuffer);]]
function getWorkingDirec... |
--------------------------------------------------------------------------------------------------
-- : by Kirill
-- : single unit human combat pipes
--
--------------------------------------------------------------------------------------------------
function PipeManager:OnInitSingle()
--run to target and do melee... |
local COMMAND = Command.new('forcegetup')
COMMAND.name = 'ForceGetUp'
COMMAND.description = 'command.force_getup.description'
COMMAND.syntax = 'command.force_getup.syntax'
COMMAND.permission = 'assistant'
COMMAND.category = 'permission.categories.roleplay'
COMMAND.arguments = 1
COMMAND.player_arg = 1
COMMAND.aliases = ... |
local defaults = {
tab_format = " #{n}: #{b}#{f} ",
buffer_id_index = false,
icon_colors = true,
start_hidden = false,
auto_hide = false,
disable_commands = false,
go_to_maps = true,
flags = {
modified = " [+]",
not_modifiable = " [-]",
readonly = " [RO]",
},
... |
--[[
# Element: ComboPoints
Handles the visibility and updating of the player's combo points.
## Widget
ComboPoints - A `table` consisting of 5 StatusBars as the maximum return of [UnitPowerMax](http://wowprogramming.com/docs/api/UnitPowerMax.html).
## Notes
A default texture will be applied if the sub-... |
ServerOptions = {}
ServerOptions.getOption = function(name)
return ""
end
ServerOptions.getBoolean = function(name)
return true
end
|
local function updateAgenda(ply, agenda, text)
local txt = hook.Run("agendaUpdated", ply, agenda, text)
agenda.text = txt or text
local phrase = DarkRP.getPhrase("agenda_updated")
for _, v in ipairs(player.GetAll()) do
if v:getAgendaTable() ~= agenda then continue end
v:setSelfDarkRPV... |
-- 初始化DangerZone的外框 (碰撞)
function InitDangerZone()
DangerZone = World:newRectangleCollider(0, 550, 800, 50, { collision_class = 'DangerZone'})
DangerZone:setType('static')
end |
local args = ...
local player = args.Player
local profile_data = args.ProfileData
local scroller = args.Scroller
local scroller_item_mt = LoadActor("./ScrollerItemMT.lua")
-- I tried really hard to use size + position variables instead of hardcoded numbers all over
-- the place, but gave up after an hour of questioni... |
require("stategraphs/commonstates")
local actionhandlers =
{
ActionHandler(ACTIONS.GOHOME, "gohome"),
ActionHandler(ACTIONS.EAT, "eat"),
}
local events=
{
CommonHandlers.OnLocomote(true,true),
CommonHandlers.OnSleep(),
CommonHandlers.OnFreeze(),
CommonHandlers.OnAttack(),
CommonHandlers.... |
local PLUGIN = PLUGIN
if (SERVER) then
function PLUGIN:searchPlayer(client, target)
if (IsValid(target:GetNetVar("searcher")) or IsValid(client.nutSearchTarget)) then
return false
end
if (!target:GetChar() or !target:GetChar():GetInv()) then
return false
end
local inventory = target:GetChar():GetInv... |
--Create the two global tables which will be used to create the replications and their technologies later on
repl_table = {}
--[[
Repltech (table):
items (array of the following table):
name
cost (either a number or an array where each entry is either a number or the following table):
target
type (... |
LogColors = {
Default = 'white',
Error = 'red',
Warning = 'yellow',
Success = 'green',
Event = 'teal'
}
ThingCategory = {
CategoryItem = 0,
CategoryCreature = 1,
CategoryEffect = 2,
CategoryMissile = 3,
CategoryInvalid = 4
}
ThingCategories = {
ThingCategory.CategoryIte... |
--- Query library inspired by LINQ.
-- @module moony.query
local class = require('moony.class')
local M, MT = {}, {}
local Iterable = class()
local setmetatable = _G.setmetatable
local assert = _G.assert
local ipairs = _G.ipairs
local pairs = _G.pairs
local type = _G.type
local yield = coroutine.yield
local wrap = ... |
Talk(86, "我是”青城四秀”中的侯人雄.师父常说五岳剑派算什么,等到我们拿到”辟邪剑谱”后,就要他们好看.", "talkname86", 0);
do return end;
|
--[[
_______ ______ ______ _____ _ _ _______ ______ ______ _____ _ _
| |______ |_____] |_____/ | |____/ |_____| |_____] |_____/ | | |____/
|_____ |______ |_____] | \_ __|__ | \_ | | |_____] | \_ |_____| | \_
... |
--- Templates for various terminal configuration formats
vim.cmd("packadd lush.nvim")
local lush = require("lush")
local uv = vim.loop
-- Reload melange module
local function get_colorscheme(variant)
package.loaded["melange"] = nil
vim.opt.background = variant
return require("melange")
end
-- Get the dir... |
object_draft_schematic_furniture_wod_pro_sm_tree_06 = object_draft_schematic_furniture_shared_wod_pro_sm_tree_06:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_furniture_wod_pro_sm_tree_06, "object/draft_schematic/furniture/wod_pro_sm_tree_06.iff")
|
local csi = require('luabox.util').csi
--- module Allows for switching between the main and alternative screen buffers
---
--- This buffer only exists on xterm compatible terminals
---@class screen
---@field public toAlternative string Switch to the alternative screen
---@field public toMain string Switch to the main ... |
local a
function test()
a = 10
end
jit("compile", test)
test()
assert(a == 10)
--[[
function <../tests/9_OP_SETUPVAL.lua:2,4> (3 instructions at 0x9f2600)
0 params, 2 slots, 1 upvalue, 0 locals, 1 constant, 0 functions
1 [3] LOADK 0 -1 ; 10
2 [3] SETUPVAL 0 0 ; a
3 [4] RETURN 0 1
constants (1) for 0x9f... |
local Area = require("api.Area")
local TestUtil = require("api.test.TestUtil")
local Map = require("api.Map")
local ElonaCommand = require("mod.elona.api.ElonaCommand")
local Assert = require("api.test.Assert")
local Feat = require("api.Feat")
local IFeat = require("api.feat.IFeat")
disable("Flaky due to items blockin... |
local ThroneRoom = File:extend()
function ThroneRoom:new(text)
ThroneRoom.super.new(self, "castle")
Art.new(self, "throne_room")
self.player.health = 100
self:setText([[[username] открыла две большие двери, и она обнаружила себя внутри огромной комнаты. В конце комнаты стоял трон, на котором сидел скелет. Скелет... |
local skynet = require 'skynet.manager'
local log = require 'utils.log'
local rtc = require 'hwtest.other.rtc'
local leds = require 'hwtest.leds'
local ping = require 'hwtest.ethernet.ping'
local master_slave = require 'hwtest.stream.master_slave'
local serial = require 'hwtest.stream.serial'
local tests = {}
functi... |
local match_record_pin_map = require("qnFiles/qnPlist/hall/match_record_pin");
local match_hall_record_share_layout=
{
name="match_hall_record_share_layout",type=0,typeName="View",time=0,x=0,y=0,width=1280,height=720,visible=1,nodeAlign=kAlignTopLeft,fillParentWidth=1,fillParentHeight=1,
{
name="contentBg",type=0,t... |
--[[
Copyright (c) 2009 Bart Bes
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sub... |
local skynet = require "skynet"
require "skynet.manager" -- import skynet.register
local roomList = {}
local CMD = {}
function CMD.getRoomList()
skynet.ret(skynet.pack(roomList))
--return roomList
end
skynet.start(function()
local LandlordRoom = skynet.newservice("LandlordRoom")
skynet.error("start LandlordRoom... |
return {'wereldbank','werelddierendag','wereldgezondheidsorganisatie','wereldhandelsorganisatie','wereldomroep','wereldvoetbalbond','werd','wereld','wereldatlas','wereldbedrijf','wereldbeeld','wereldbeheerser','wereldbekend','wereldbekendheid','wereldbeker','wereldbekercircuit','wereldbekercyclus','wereldbekerfinale','... |
math.randomseed(os.time())
dofile("NeuralNetwork.lua")
network = NeuralNetwork.create(2,1,2,4,0.3)
print("Training the neural network:")
attempts = 10000 -- number of times to do backpropagation
for i = 1,attempts do
network:backwardPropagate({0,0},{0})
network:backwardPropagate({1,0},{1})
network:backw... |
loadval = math.random(0.05,0.4)
print("Loading Process Initiated!")
os.sleep(1)
local component = require "component"
print("Components Initialized!")
os.sleep(loadval)
local computer = require "computer"
print("Computer Variable Loaded!")
os.sleep(loadval)
local gpu = component.gpu
print("GPU Variable Loaded!")
os.sl... |
if ( !sql.TableExists( "cookies" ) ) then
sql.Query( "CREATE TABLE IF NOT EXISTS cookies ( key TEXT NOT NULL PRIMARY KEY, value TEXT );" )
end
module( "cookie", package.seeall )
local CachedEntries = {}
local BufferedWrites = {}
local BufferedDeletes = {}
local function GetCache( key )
if ( BufferedDeletes[ key... |
--[[
this was inspired by and takes some code from
https://github.com/SmallJoker/noisetest WTFPL License
bf_ = Biome Function Biome Functions are called by a tg_ Terrain Generator to map biomes to parms.share.surface
This is really a left over from some of my earlier experimentation with biomes.
I've kept it just to... |
local E, L = unpack(ElvUI) -- Import Functions/Constants, Config, Locales
--Title: UnitPrice
--Author: xbeeps
--Version: 1.20
--Modify by cadcamzy at 2015.04.27
local FauxScrollFrame_GetOffset = FauxScrollFrame_GetOffset
local GetAuctionItemInfo = GetAuctionItemInfo
local GetAuctionItemLink = GetAuctionItemLink
local ... |
local function include_cl(f)
if (SERVER) then
AddCSLuaFile(f)
elseif (CLIENT) then
include(f)
end
end
console = console or {}
include_cl('colors.lua')
include_cl('overwrites.lua')
include_cl('funcs.lua')
include_cl('menu.lua')
local msg = {
[[ _____ _ ]],
[[ / ____| ... |
local playsession = {
{"DaCluwn", {251910}},
{"Timfee", {249115}},
{"Houdi", {227521}},
{"seer", {251267}},
{"WorldofWarIII", {250489}},
{"KIRkomMAX", {128943}},
{"Xakep_SDK", {212140}},
{"Firkys", {211423}},
{"NezoxEx", {18378}},
{"jagger23", {210721}},
{"Nikkichu", {199507}},
{"benw91ne", {190296}},
{"da... |
--Desk form script.
require("ud_widgets")
--Create designer desk form.
function create_desk_fm(ui, left, top, width, height)
local ud = k_global("ud")
--Create top dialog.
local desk_fm = ui:Create("FlatForm")
desk_fm.Name = "desk_fm"
desk_fm.Left = left
desk_fm.Top = top
desk_fm.Width = width
... |
--[[
This is a socket listener for running Jester sequences via the FreeSWITCH
event system. It is experimental, use at your own risk.
To start listener, set it as a startup script in
conf/autoload_configs/lua.conf.xml:
<param name="startup-script" value="jester/socket.lua [server] [port] [password]"/>
... |
local gui = require("__flib__.control.gui")
local translation = require("__flib__.control.translation")
return {
["0.2.0"] = function()
gui.init()
translation.init()
global.__lualib = nil
global.flags.iterating_ltn_data = false
global.flags.updating_guis = false
local tick = game.tick
f... |
-- Free FatCow-Farm Fresh Icons
-- http://www.fatcow.com/free-icons
ico = { }
ico.note_go = iup.imagergba{
width = 24,
height = 24,
pixels = {
167, 117, 45, 26, 208, 149, 59, 233, 210, 152, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, ... |
local Wait = Wait
local clock = os.clock
RegisterCommand("perftest", function()
local idx = 0
local test = function(name)
idx = idx + 1
local eventName = "perf:test" .. idx
local results = {}
local start
RegisterNetEvent(eventName, function(i, total)
if i == ... |
led = require("led")
lan = require("network")
D = require("fakedisplay")
pm25led=require("pm25led")
ffuctrl=require("ffuctrl")
PMS =
{
PM2_5 = 20,
PM1_0 = 30,
PM10 = 50,
T = 15,
H = 25,
TM = 1509537739,
active = function() end,
suspend = function() end
}
Dcl = 1000
FFUcl=10
-- envir... |
local ITEM = Clockwork.item:New("armor_clothes_base");
ITEM.name = "PSZ-9d Duty Armored Suit";
ITEM.uniqueID = "duty_psz9d_suit";
ITEM.actualWeight = 6;
ITEM.invSpace = 8;
ITEM.radiationResistance = 0.4;
ITEM.maxArmor = 100;
ITEM.protection = 0.6;
ITEM.hasGasmask = true;
ITEM.business = false;
ITEM.replacement = "model... |
-- See LICENSE for terms
function OnMsg.LoadGame()
local rules = g_CurrentMissionParams.idGameRules or empty_table
local GameRulesMap = GameRulesMap
for rule_id in pairs(rules) do
-- if it isn't in the map then it isn't a valid rule
if not GameRulesMap[rule_id] then
rules[rule_id] = nil
end
end
end
|
--
-- Copyright (c) 2015 rxi
--
-- This library is free software; you can redistribute it and/or modify it
-- under the terms of the MIT license. See LICENSE for details.
--
local position = { x = 0, y = 0 }
local buttonsDown = {}
local buttonsPressed = {}
function sol.mouse._onEvent(e)
if e.type == "mousemove" t... |
workspace "Mewtle"
architecture "x64"
configurations{
"Debug",
"Release",
"Dist"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
project "Mewtle"
location "Mewtle"
kind "StaticLib"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir("bin/" .. outputdir .. "/%{prj.name}")
... |
local uci = require("simple-uci").cursor()
local wireless = require 'gluon.wireless'
package 'gluon-web-wifi-config'
if wireless.device_uses_wlan(uci) then
entry({"admin", "wifi-config"}, model("admin/wifi-config"), _("WLAN"), 20)
end
|
-----------------------------------
-- Area: Gusgen Mines
-- NPC: ??? - 17580347
-- Spawns Aroma Fly - RSE Satchets
-----------------------------------
local ID = require("scripts/zones/Gusgen_Mines/IDs")
require("scripts/globals/npc_util")
-----------------------------------
function onTrade(player, npc, trade)
end
... |
function picnicFlag(n)
local pool = {}
local lastCard = {0,0}
for i, v in pairs(ROUND.chair[n].hand) do
if v[1] == lastCard[1] and v[2] == lastCard[2] then
table.insert(pool, i)
else
lastCard = v
end
end
if #pool > 0 then
local image = {tfm.exec.addImage(IMG.misc.genericLayer, "!1000", 0, 0, ROUND.ch... |
-----------------------------------
-- Area: Uleguerand Range
-- NPC: Zebada
-- Type: ENM Quest Activator
-- !pos -308.112 -42.137 -570.096 5
-----------------------------------
local ID = require("scripts/zones/Uleguerand_Range/IDs")
require("scripts/globals/keyitems")
-----------------------------------
function on... |
local _CUR = ...
local _M = {
Role = cc.import(".Role", _CUR),
}
return _M
|
local MOCK_STUDIO = {
ThemeChanged = Instance.new("BindableEvent").Event,
Theme = {
GetColor = function() end,
},
}
local function useTheme(hooks: any)
local studio = hooks.useMemo(function()
local success, result = pcall(function()
return (settings() :: any).Studio
end)
return if success then result e... |
local function enum(tbl)
local call = {}
for k, v in pairs(tbl) do
if call[v] then
return error(string.format('enum clash for %q and %q', k, call[v]))
end
call[v] = k
end
return setmetatable({}, {
__call = function(_, k)
if call[k] then
return call[k]
else
return error('invalid enumeration:... |
function VBJOB.RegisterJob(teamIdentifier, jobTable, inheritedJob)
if inheritedJob then
VBJOB.JobTable[teamIdentifier] = table.Copy(VBJOB.JobTable[inheritedJob])
for k, v in pairs(jobTable) do
VBJOB.JobTable[teamIdentifier][k] = v
end
else
VBJOB.JobTable[teamIdentifier] = jobTable
end
end
... |
-- See LICENSE for terms
-- nil is close enough to false
AreDomesCapped = empty_func
|
local b = {}
b.find = function(_, list, index, val)
local lower = 1
local upper = #list
local found = false
while not found do
local check = lower + math.floor(((upper - lower) / 2) + 0.5)
if list[check][index] == val then
found = check
break
end
... |
local size = CCDirector:sharedDirector():getWinSize()
local scheduler = CCDirector:sharedDirector():getScheduler()
local kTagTileMap = 1
local function createTileDemoLayer(title, subtitle)
local layer = CCLayer:create()
Helper.initWithLayer(layer)
local titleStr = title == nil and "No title" or title
... |
#include 'include/config.lua'
namespace('Teams')
ShpRegisterItem
{
id = 'team',
field = 'ownedTeam',
onBuy = function(player, val)
if(val) then return false end
local pdata = Player.fromEl(player)
local teamInfo, err = updateItem{name = pdata:getName(), tag = '', aclGroup = false, color = '#... |
local app = require('app')
local path = require('path')
local fs = require('fs')
local lpm = require('lpm')
local exec = require('child_process').exec
-------------------------------------------------------------------------------
-- exports
local exports = lpm
-- 返回所有需要后台运行的应用
local fun... |
-- Test handling of not_cursed in item curse status generation.
local niters = 2500
local item_type = "dagger not_cursed"
local place = dgn.point(20, 20)
local curse_count = 0
local function test_item (place, item_type)
dgn.create_item(place.x, place.y, item_type)
local item = dgn.items_at(place.x, place.y)[1... |
-- The Computer Language Benchmarks Game
-- http://shootout.alioth.debian.org/
-- contributed by Mike Pall
local EXPECT_CKSUM = 1616
local MAX_N = 8
function run_iter(n)
for i=1,n do
inner_iter()
end
end
function inner_iter()
n = MAX_N
local p, q, s, sign, maxflips, sum = {}, {}, {}, 1, 0, 0
for i=1,n ... |
local Voting = false
local Voting_Tbl
local SelectedMapPerPlayer = {}
local Votes = {}
function table_count(ta)
local count = 0
for k, v in pairs(ta) do count = count + 1 end
return count
end
Events.Subscribe("SelectMap", function(ply, map)
local ply_id = ply:GetID()
local Selected_map = Selecte... |
local redis_client = require "services.redis_client"
local fmt = string.format
local function get_uid_by_token(user_token)
--[[ string user_token --]]
local client = redis_client:new()
local uid = client:run("get", fmt("user_token(%s):uid", user_token))
return tonumber(uid)
end
local function context(... |
JSON = (loadfile "json.lua")()
ChefClient = require "api"
-- works like PHP's print_r(), returning the output instead of printing it to STDOUT
-- daniel speakmedia com
function dump(data)
-- cache of tables already printed, to avoid infinite recursive loops
local tablecache = {}
local buffer = ""
loca... |
---@diagnostic disable: lowercase-global
-- awesome_mode: api-level=4:screen=on
pcall(require, "luarocks.loader")
local gears = require("gears")
local awful = require("awful")
local wibox = require("wibox")
local beautiful = require("beautiful")
local naughty = require("naughty")
local ruled = require("ruled")
local m... |
-------------------------------------------------------------------------------
-- Copas - Coroutine Oriented Portable Asynchronous Services
--
-- Copas Wrapper for socket.http module
--
-- Written by Leonardo Godinho da Cunha
-------------------------------------------------------------------------------
require "co... |
-- IMPORTANT NOTE : This is the user config, can be edited. Will be preserved if updated with internal updater
local M = {}
M.ui, M.options, M.plugin_status, M.mappings, M.custom = {}, {}, {}, {}, {}
-- non plugin ui configs, available without any plugins
M.ui = {
italic_comments = true,
-- theme to be used, t... |
------------------------------------------------
-- Copyright © 2013-2020 Hugula: Arpg game Engine
--
-- author pu
------------------------------------------------
local model = {}
-- local Model = Model
--config data
model.has_connection = false --是否已经连接过
model.guide_taskid = 200
model.units=nil --Unit Config... |
class("RaceManagerJoinable")
function RaceManagerJoinable:__init(args) ; EGUSM.SubscribeUtility.__init(self)
self.labels = nil
self.rows = nil
self:AddToRaceMenu()
self:QueuedRaceCreate(args.raceInfo)
self:EventSubscribe("RaceCreate")
self:EventSubscribe("RaceEnd")
self:NetworkSubscribe("QueuedRa... |
local colors = require 'colors'
local utils = require 'utils'
local sceneManager = require 'src/sceneManager'
local soundManager = require 'soundManager'
local snake = {}
local foodSound = love.audio.newSource("assets/sfx/good3.wav", "static")
local snake = {}
local TILE_SIZE = 10
local snakeDirection = 'right'
lo... |
if _G['AI'] ~= nil then
error("_AI.lua: Name colision, there's another 'AI' symbol at the global scope, library will not be loaded.")
return false
end
--[[
@namespace
AI
@description
This table serves as a namespace for all the classes and utility functions in the package.
]]
local AI = {
--[[@function
Creates... |
object_tangible_loot_creature_loot_kashyyyk_loot_decomposed_fish_02 = object_tangible_loot_creature_loot_kashyyyk_loot_shared_decomposed_fish_02:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_kashyyyk_loot_decomposed_fish_02, "object/tangible/loot/creature_loot/kashyyyk_loot/decomposed_fish_02... |
print ("printwarp zonehandler lua")
function OnStartTouch(keys)
print ("printwarp zonehandler OnStartTouch")
local hTrigger = keys.caller
local hActivator = keys.activator
print(hTrigger)
local index = hActivator.Orders.index
local Waypoint = hActivator.Orders.Waypoints[index]
print(index)
if Waypoint.... |
-- Prosody IM
-- Copyright (C) 2017 Atlassian
--
function get_log()
local log = { _version = "0.1.0" }
log.usecolor = true
log.outfile = nil
log.level = "trace"
local modes = {
{ name = "trace", color = "\27[34m", },
{ name = "debug", color = "\27[36m", },
{ name = "info", color = "\27[32m", },
{ name =... |
---
--- ForceField.lua
---
--- Copyright (C) 2018 Xrysnow. All rights reserved.
---
local mbg = require('util.mbg.main')
---@class mbg.ForceField
local ForceField = {}
mbg.ForceField = ForceField
local function _ForceField()
---@type mbg.ForceField
local ret = {}
ret['ID'] = 0
ret['层ID'] = 0
ret[... |
hook.Add( "Think", "AimBot", function()
local ply = LocalPlayer()
local trace = ply:GetEyeTrace()
local target = trace.Entity
if IsValid( target ) then
local eyes = target:GetAttachment( target:LookupAttachment( "eyes" ) )
if eyes then
ply:SetEyeAngles( ( eyes.Pos - ply:GetShootPos() ):Angle() )
end
end
e... |
--[[
luaide 模板位置位于 Template/FunTemplate/NewFileTemplate.lua 其中 Template 为配置路径 与luaide.luaTemplatesDir
luaide.luaTemplatesDir 配置 https://www.showdoc.cc/web/#/luaide?page_id=713062580213505
author:darklost
time:2021-09-02 01:19:50
]]
local ASTNode = class("ASTNode")
function ASTNode:ctor()
end
--父... |
local t = require 'datasets/transforms'
local M = {}
local LungROIDataset = torch.class('resnet.LungROIDataset', M)
function LungROIDataset:__init(imageInfo, opt, split)
assert(imageInfo[split], split)
self.imageInfo = imageInfo[split]
self.split = split
end
function LungROIDataset:get(i)
local image = ... |
fileSystem = fs
_G.os = {}
if _G.isDisk then
fileSystem = computer:getFloppyFs(_G.diskIndex)
end
function os.loadLibrary(lib)
local content = fileSystem:readFile("lib/"..lib..".lua")
local func, err = load(content)
if func then
local ok, i = pcall(func)
if not ok then
prin... |
local L = Apollo.GetPackage("Gemini:Locale-1.0").tPackage:NewLocale("Gear_Armory", "enUS", true)
if not L then return end
L["GP_FLAVOR"] = "Export 'Gear' profile to 'Wildstar Armory'."
L["GP_O_SETTINGS"] = "Wildstar Armory"
L["GP_ARMORY_INFO"] = "Click the 'Copy' button to export this profile to 'Wild... |
-- TODO: make not shit
if SERVER then
local time = {}
hook.Add("KeyPress", "sbv_afktimer", function(ply, key)
time[ply] = 0
end)
timer.Create("sbv_afktimer", 1, 0, function()
for k, ply in pairs(player.GetAll()) do
time[ply] = (time[ply] or 0)+1
ply:SetNWInt("sbv_afktimer", time[ply])
end
end)... |
package.path = package.path..';.luarocks/share/lua/5.2/?.lua;.luarocks/share/lua/5.2/?/init.lua'
package.cpath = package.cpath..';.luarocks/lib/lua/5.2/?.so'
redis = require("redis")
redis = redis.connect('127.0.0.1', 6379)
function dl_cb(arg, data)
end
function get_admin ()
if redis:get('TGADS-IDadminset') then
r... |
ti9_effect = class({})
function ti9_effect:GetDuration()
return -1
end
function ti9_effect:GetEffectName()
return "particles/econ/events/ti9/ti9_emblem_effect.vpcf"
end
function ti9_effect:GetEffectAttachType()
return PATTACH_ABSORIGIN_FOLLOW
end
function ti9_effect:AllowIllusionDuplicate()
return t... |
local playsession = {
{"remarkablysilly", {1639092}},
{"Freakneek", {2521251}},
{"BlkKnight", {1149670}},
{"Kleticx", {194902}},
{"cogito123", {1569234}},
{"OmegaLunch", {4676175}},
{"Foldi", {1451947}},
{"avatarlinux", {783438}},
{"ManuelG", {888579}},
{"hommedelaroche", {1717658}},
{"KIRkomMAX", {326287}},... |
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local package = script.Parent.Parent
local packages = package.Parent
local Maid = require(packages:WaitForChild("maid"))
return function (coreGui)
local maid = Maid.new()
local module = require(script.Par... |
local AddonName, AddonTable = ...
AddonTable.trade = {
52078,
52325,
52326,
52327,
52328,
52329,
69237,
}
|
-- made by ELF#0001 <- my discord --
-- 3dme made by Elio --
-- wfc settings --
local duffle = true -- do not use wip not working -- change if you dont want weapons out of a duffle-bag
-- list of weapons to be taken out of a car
bigweaponslist = {
"WEAPON_MICROSMG",
"WEAPON_MINISMG",
... |
Jobs = {}
CJob = {}
function CJob:constructor(iID, sName, sKoords)
self.ID = iID
self.Name = sName
self.Koords = sKoords
Jobs[self.ID] = self
end
function CJob:destructor()
end
addEvent("onClientRequestJobs", true)
addEventHandler("onClientRequestJobs", getRootElement(),
function()
triggerClientEvent(cli... |
return function(state, player)
local playerKey = "player_"..player.UserId
if not state.players then return end
return state.players[playerKey]
end |
local Computicle = require("Computicle");
local comp = Computicle:createFromFile("DaytimeServer.lua");
comp:waitForFinish();
|
local screenX, screenY = guiGetScreenSize( )
function showUniformUI( faction )
local skins = nil
if ( faction == 1 ) then -- LSPD
skins = { 280, 281, 265, 211, 285, 284 }
elseif ( faction == 2 ) then -- LSFD
skins = { 277, 278, 279, 274, 275, 276 }
end
if ( not isElement(uniformWin) ) then
loca... |
require("@vue/compiler-dom")
require("@vue/compiler-dom/NodeTypes")
require("compiler-ssr/src/ssrCodegenTransform")
require("compiler-ssr/src/runtimeHelpers")
local ssrTransformFor = createStructuralDirectiveTransform('for', processFor)
function ssrProcessFor(node, context)
local needFragmentWrapper = #node.children... |
local composer = require("composer")
local scene = composer.newScene()
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
display.newRoundedRect(sceneGroup, display.contentCenterX, 50, display.actualContentWidth, 100, 10):setFillColor(un... |
SWEP.Base = "weapon_fw_base"
SWEP.PrintName = "Item Ejector"
SWEP.Primary.ClipSize = 5
SWEP.Primary.DefaultClip = 100
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "357"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "357"
... |
cpphttplib = {
source = path.join(dependencies.basePath, "cpp-httplib"),
}
function cpphttplib.import()
cpphttplib.includes()
end
function cpphttplib.includes()
includedirs {
cpphttplib.source
}
end
function cpphttplib.project()
project "cpp-httplib"
language "C++"
cpphttplib.includes()
warnings "Off"... |
local t = require "tests.luaunit"
-- Device Files module tests
local userdata = require "openLuup.userdata"
TestUserData = {}
function TestUserData:test_save_load ()
-- test save
-- local scene = {user_table = function () return {a=1, b= 2, c = "42"} end}
-- local x = {rooms = {"room1", nil, "room3"}, scenes =... |
require("ak.core.eep.EepSimulator")
EEPSaveData(1, 0) -- Speichere den Zähler auf 0 - muss vor dem Skript aufgerufen werden
-- Laden das Haupt-Skripts
require("ak.demo-anlagen.testen.Andreas_Kreuz-Lua-Testbeispiel-main")
assert(1 == EEPMain()) -- EEPMain muss 1 zurückgeben!
assert (4 == EEPGetSignal(1)) -- Der Zaeh... |
os.loadAPI("button")
m = peripheral.wrap("left")
m.clear()
rednet.open("bottom")
local page = 1
local pages = 0
local names = {}
local turtles = {}
local remove = false
local prankActive = true
local prankNames = {"Soaryn", "Lord_of_2012" } --Who you want to prank
local PlayersInRange = {}
local sens = peripheral.wrap(... |
data:extend({
{
type = "bool-setting",
name = "AA_enable-SSP4Plutonium",
setting_type = "startup",
default_value = false,
order = "a-a"
},
{
type = "bool-setting",
name = "AA_enable-UraniumExtraction",
setting_type = "startup",
default_value = false,
order = "a-bc"
},
{
type = "st... |
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