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ModdedVehicles = {}
VehicleStatus = {}
ClosestPlate = nil
isLoggedIn = true
PlayerJob = {}
local onDuty = false
function DrawText3Ds(x, y, z, text)
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(true)
AddTextComponentString(text)
SetDrawOrigin(x,y,z, 0)
DrawText(0.0, 0.0)
local factor = (string.len(text)) / 370
DrawRect(0.0, 0.0+0.0125, 0.017+ factor, 0.03, 0, 0, 0, 75)
ClearDrawOrigin()
end
Citizen.CreateThread(function()
while true do
if isLoggedIn then
SetClosestPlate()
end
Citizen.Wait(1000)
end
end)
function SetClosestPlate()
local pos = GetEntityCoords(PlayerPedId(), true)
local current = nil
local dist = nil
for id,_ in pairs(Config.Plates) do
if current ~= nil then
if #(pos - vector3(Config.Plates[id].coords.x, Config.Plates[id].coords.y, Config.Plates[id].coords.z)) < dist then
current = id
dist = #(pos - vector3(Config.Plates[id].coords.x, Config.Plates[id].coords.y, Config.Plates[id].coords.z))
end
else
dist = #(pos - vector3(Config.Plates[id].coords.x, Config.Plates[id].coords.y, Config.Plates[id].coords.z))
current = id
end
end
ClosestPlate = current
end
RegisterNetEvent('QBCore:Client:OnPlayerLoaded')
AddEventHandler('QBCore:Client:OnPlayerLoaded', function()
QBCore.Functions.GetPlayerData(function(PlayerData)
PlayerJob = PlayerData.job
if PlayerData.job.onduty then
if PlayerData.job.name == "mechanic" then
TriggerServerEvent("QBCore:ToggleDuty")
end
end
end)
isLoggedIn = true
QBCore.Functions.TriggerCallback('qb-vehicletuning:server:GetAttachedVehicle', function(plates)
for k, v in pairs(plates) do
Config.Plates[k].AttachedVehicle = v.AttachedVehicle
end
end)
QBCore.Functions.TriggerCallback('qb-vehicletuning:server:GetDrivingDistances', function(retval)
DrivingDistance = retval
end)
end)
RegisterNetEvent('QBCore:Client:OnJobUpdate')
AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo)
PlayerJob = JobInfo
onDuty = PlayerJob.onduty
end)
RegisterNetEvent('QBCore:Client:SetDuty')
AddEventHandler('QBCore:Client:SetDuty', function(duty)
onDuty = duty
end)
Citizen.CreateThread(function()
local c = Config.Locations["exit"]
local Blip = AddBlipForCoord(c.x, c.y, c.z)
SetBlipSprite (Blip, 446)
SetBlipDisplay(Blip, 4)
SetBlipScale (Blip, 0.7)
SetBlipAsShortRange(Blip, true)
SetBlipColour(Blip, 0)
SetBlipAlpha(Blip, 0.7)
BeginTextCommandSetBlipName("STRING")
AddTextComponentSubstringPlayerName("Autocare Mechanic")
EndTextCommandSetBlipName(Blip)
end)
Citizen.CreateThread(function()
while true do
local inRange = false
if isLoggedIn then
if PlayerJob.name == "mechanic" then
local pos = GetEntityCoords(PlayerPedId())
local StashDistance = #(pos - Config.Locations["stash"])
local OnDutyDistance = #(pos - Config.Locations["duty"])
local VehicleDistance = #(pos - vector3(Config.Locations["vehicle"].x, Config.Locations["vehicle"].y, Config.Locations["vehicle"].z))
if onDuty then
if StashDistance < 20 then
inRange = true
DrawMarker(2, Config.Locations["stash"].x, Config.Locations["stash"].y, Config.Locations["stash"].z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.2, 210, 50, 9, 255, false, false, false, true, false, false, false)
if StashDistance < 1 then
DrawText3Ds(Config.Locations["stash"].x, Config.Locations["stash"].y, Config.Locations["stash"].z, "[E] Open Stash")
if IsControlJustReleased(0, 38) then
TriggerEvent("inventory:client:SetCurrentStash", "mechanicstash")
TriggerServerEvent("inventory:server:OpenInventory", "stash", "mechanicstash", {
maxweight = 4000000,
slots = 500,
})
end
end
end
end
if onDuty then
if VehicleDistance < 20 then
inRange = true
DrawMarker(2, Config.Locations["vehicle"].x, Config.Locations["vehicle"].y, Config.Locations["vehicle"].z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.2, 210, 50, 9, 255, false, false, false, true, false, false, false)
if VehicleDistance < 1 then
local InVehicle = IsPedInAnyVehicle(PlayerPedId())
if InVehicle then
DrawText3Ds(Config.Locations["vehicle"].x, Config.Locations["vehicle"].y, Config.Locations["vehicle"].z, '[E] Hide Vehicle')
if IsControlJustPressed(0, 38) then
DeleteVehicle(GetVehiclePedIsIn(PlayerPedId()))
end
else
DrawText3Ds(Config.Locations["vehicle"].x, Config.Locations["vehicle"].y, Config.Locations["vehicle"].z, '[E] Get Vehicle')
if IsControlJustPressed(0, 38) then
if IsControlJustPressed(0, 38) then
VehicleList()
Menu.hidden = not Menu.hidden
end
end
Menu.renderGUI()
end
end
end
end
if OnDutyDistance < 20 then
inRange = true
DrawMarker(2, Config.Locations["duty"].x, Config.Locations["duty"].y, Config.Locations["duty"].z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.2, 210, 50, 9, 255, false, false, false, true, false, false, false)
if OnDutyDistance < 1 then
if onDuty then
DrawText3Ds(Config.Locations["duty"].x, Config.Locations["duty"].y, Config.Locations["duty"].z, "[E] Off Duty")
else
DrawText3Ds(Config.Locations["duty"].x, Config.Locations["duty"].y, Config.Locations["duty"].z, "[E] On Duty")
end
if IsControlJustReleased(0, 38) then
TriggerServerEvent("QBCore:ToggleDuty")
end
end
end
if onDuty then
for k, v in pairs(Config.Plates) do
if v.AttachedVehicle == nil then
local PlateDistance = #(pos - vector3(v.coords.x, v.coords.y, v.coords.z))
if PlateDistance < 20 then
inRange = true
DrawMarker(2, v.coords.x, v.coords.y, v.coords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.2, 255, 255, 255, 255, 0, 0, 0, 1, 0, 0, 0)
if PlateDistance < 2 then
local veh = GetVehiclePedIsIn(PlayerPedId())
if IsPedInAnyVehicle(PlayerPedId()) then
if not IsThisModelABicycle(GetEntityModel(veh)) then
DrawText3Ds(v.coords.x, v.coords.y, v.coords.z + 0.3, "[E] Place The Vehicle On The Platform")
if IsControlJustPressed(0, 38) then
DoScreenFadeOut(150)
Wait(150)
Config.Plates[ClosestPlate].AttachedVehicle = veh
SetEntityCoords(veh, v.coords)
SetEntityHeading(veh, v.coords.w)
FreezeEntityPosition(veh, true)
Wait(500)
DoScreenFadeIn(250)
TriggerServerEvent('qb-vehicletuning:server:SetAttachedVehicle', veh, k)
end
else
QBCore.Functions.Notify("You Cannot Put Bicycles On The Platform!", "error")
end
end
end
end
else
local PlateDistance = #(pos - vector3(v.coords.x, v.coords.y, v.coords.z))
if PlateDistance < 3 then
inRange = true
DrawText3Ds(v.coords.x, v.coords.y, v.coords.z, "[E] Open Menu")
if IsControlJustPressed(0, 38) then
OpenMenu()
Menu.hidden = not Menu.hidden
end
Menu.renderGUI()
end
end
end
end
if not inRange then
Citizen.Wait(1500)
end
else
Citizen.Wait(1500)
end
else
Citizen.Wait(1500)
end
Citizen.Wait(3)
end
end)
function OpenMenu()
ClearMenu()
Menu.addButton("Options", "VehicleOptions", nil)
Menu.addButton("Close Menu", "CloseMenu", nil)
end
function VehicleList()
ClearMenu()
for k, v in pairs(Config.Vehicles) do
Menu.addButton(v, "SpawnListVehicle", k)
end
Menu.addButton("Close Menu", "CloseMenu", nil)
end
function SpawnListVehicle(model)
local coords = {
x = Config.Locations["vehicle"].x,
y = Config.Locations["vehicle"].y,
z = Config.Locations["vehicle"].z,
w = Config.Locations["vehicle"].w,
}
QBCore.Functions.SpawnVehicle(model, function(veh)
SetVehicleNumberPlateText(veh, "ACBV"..tostring(math.random(1000, 9999)))
SetEntityHeading(veh, coords.w)
exports['LegacyFuel']:SetFuel(veh, 100.0)
Menu.hidden = true
TaskWarpPedIntoVehicle(PlayerPedId(), veh, -1)
TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
SetVehicleEngineOn(veh, true, true)
end, coords, true)
end
function VehicleOptions()
ClearMenu()
Menu.addButton("Disconnect Vehicle", "UnattachVehicle", nil)
-- Menu.addButton("Check Status", "CheckStatus", nil)
Menu.addButton("Vehicle Parts", "PartsMenu", nil)
Menu.addButton("Close Menu", "CloseMenu", nil)
end
function PartsMenu()
ClearMenu()
local plate = GetVehicleNumberPlateText(Config.Plates[ClosestPlate].AttachedVehicle)
if VehicleStatus[plate] ~= nil then
for k, v in pairs(Config.ValuesLabels) do
if math.ceil(VehicleStatus[plate][k]) ~= Config.MaxStatusValues[k] then
local percentage = math.ceil(VehicleStatus[plate][k])
if percentage > 100 then
percentage = math.ceil(VehicleStatus[plate][k]) / 10
end
Menu.addButton(v..": "..percentage.."%", "PartMenu", k)
else
local percentage = math.ceil(Config.MaxStatusValues[k])
if percentage > 100 then
percentage = math.ceil(Config.MaxStatusValues[k]) / 10
end
Menu.addButton(v..": "..percentage.."%", "NoDamage", nil)
end
end
else
for k, v in pairs(Config.ValuesLabels) do
local percentage = math.ceil(Config.MaxStatusValues[k])
if percentage > 100 then
percentage = math.ceil(Config.MaxStatusValues[k]) / 10
end
Menu.addButton(v..": "..percentage.."%", "NoDamage", nil)
end
end
Menu.addButton("Back", "VehicleOptions", nil)
Menu.addButton("Close Menu", "CloseMenu", nil)
end
function CheckStatus()
local plate = GetVehicleNumberPlateText(Config.Plates[ClosestPlate].AttachedVehicle)
SendStatusMessage(VehicleStatus[plate])
end
function PartMenu(part)
ClearMenu()
Menu.addButton("Repair ("..QBCore.Shared.Items[Config.RepairCostAmount[part].item]["label"].." "..Config.RepairCostAmount[part].costs.."x)", "RepairPart", part)
Menu.addButton("Back", "VehicleOptions", nil)
Menu.addButton("Close Menu", "CloseMenu", nil)
end
function NoDamage(part)
ClearMenu()
Menu.addButton("There Is No Damage To This Part!", "PartsMenu", part)
Menu.addButton("Back", "VehicleOptions", nil)
Menu.addButton("Close Menu", "CloseMenu", nil)
end
function RepairPart(part)
local plate = GetVehicleNumberPlateText(Config.Plates[ClosestPlate].AttachedVehicle)
local PartData = Config.RepairCostAmount[part]
local hasitem = false
local indx = 0
local countitem = 0
QBCore.Functions.TriggerCallback('qb-inventory:server:GetStashItems', function(StashItems)
for k,v in pairs(StashItems) do
if v.name == PartData.item then
hasitem = true
if v.amount >= PartData.costs then
countitem = v.amount
indx = k
end
end
end
if hasitem and countitem >= PartData.costs then
TriggerEvent('animations:client:EmoteCommandStart', {"mechanic"})
QBCore.Functions.Progressbar("repair_part", "Repairing " ..Config.ValuesLabels[part], math.random(5000, 10000), false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {}, {}, {}, function() -- Done
TriggerEvent('animations:client:EmoteCommandStart', {"c"})
if (countitem - PartData.costs) <= 0 then
StashItems[indx] = nil
else
countitem = (countitem - PartData.costs)
StashItems[indx].amount = countitem
end
TriggerEvent('qb-vehicletuning:client:RepaireeePart', part)
TriggerServerEvent('qb-inventory:server:SaveStashItems', "mechanicstash", StashItems)
SetTimeout(250, function()
PartsMenu()
end)
end, function()
QBCore.Functions.Notify("Repair Cancelled", "error")
end)
else
QBCore.Functions.Notify('There Are Not Enough Materials In The Safe', 'error')
end
end, "mechanicstash")
end
--
RegisterNetEvent('qb-vehicletuning:client:RepaireeePart')
AddEventHandler('qb-vehicletuning:client:RepaireeePart', function(part)
local veh = Config.Plates[ClosestPlate].AttachedVehicle
local plate = GetVehicleNumberPlateText(veh)
if part == "engine" then
SetVehicleEngineHealth(veh, Config.MaxStatusValues[part])
TriggerServerEvent("vehiclemod:server:updatePart", plate, "engine", Config.MaxStatusValues[part])
elseif part == "body" then
SetVehicleBodyHealth(veh, Config.MaxStatusValues[part])
TriggerServerEvent("vehiclemod:server:updatePart", plate, "body", Config.MaxStatusValues[part])
SetVehicleFixed(veh)
else
TriggerServerEvent("vehiclemod:server:updatePart", plate, part, Config.MaxStatusValues[part])
end
QBCore.Functions.Notify("The "..Config.ValuesLabels[part].." Is Repaired!")
end)
function UnattachVehicle()
local coords = Config.Locations["exit"]
DoScreenFadeOut(150)
Wait(150)
FreezeEntityPosition(Config.Plates[ClosestPlate].AttachedVehicle, false)
SetEntityCoords(Config.Plates[ClosestPlate].AttachedVehicle, Config.Plates[ClosestPlate].coords.x, Config.Plates[ClosestPlate].coords.y, Config.Plates[ClosestPlate].coords.z)
SetEntityHeading(Config.Plates[ClosestPlate].AttachedVehicle, Config.Plates[ClosestPlate].coords.w)
TaskWarpPedIntoVehicle(PlayerPedId(), Config.Plates[ClosestPlate].AttachedVehicle, -1)
Wait(500)
DoScreenFadeIn(250)
Config.Plates[ClosestPlate].AttachedVehicle = nil
TriggerServerEvent('qb-vehicletuning:server:SetAttachedVehicle', false, ClosestPlate)
end
RegisterNetEvent('qb-vehicletuning:client:SetAttachedVehicle')
AddEventHandler('qb-vehicletuning:client:SetAttachedVehicle', function(veh, key)
if veh ~= false then
Config.Plates[key].AttachedVehicle = veh
else
Config.Plates[key].AttachedVehicle = nil
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(1)
if (IsPedInAnyVehicle(PlayerPedId(), false)) then
local veh = GetVehiclePedIsIn(PlayerPedId(),false)
if ModdedVehicles[tostring(veh)] == nil and not IsThisModelABicycle(GetEntityModel(veh)) then
--[[local fSteeringLock = GetVehicleHandlingFloat(veh, 'CHandlingData', 'fSteeringLock')
fSteeringLock = math.ceil((fSteeringLock * 0.6)) + 0.1
SetVehicleHandlingFloat(veh, 'CHandlingData', 'fSteeringLock', fSteeringLock)
SetVehicleHandlingField(veh, 'CHandlingData', 'fSteeringLock', fSteeringLock)]]--
local fInitialDriveMaxFlatVel = GetVehicleHandlingFloat(veh, 'CHandlingData', 'fInitialDriveMaxFlatVel')
if IsThisModelABike(GetEntityModel(veh)) then
local fTractionCurveMin = GetVehicleHandlingFloat(veh, 'CHandlingData', 'fTractionCurveMin')
fTractionCurveMin = fTractionCurveMin * 0.6
SetVehicleHandlingFloat(veh, 'CHandlingData', 'fTractionCurveMin', fTractionCurveMin)
SetVehicleHandlingField(veh, 'CHandlingData', 'fTractionCurveMin', fTractionCurveMin)
-- local fTractionCurveMax = GetVehicleHandlingFloat(veh, 'CHandlingData', 'fTractionCurveMax')
-- fTractionCurveMax = fTractionCurveMax * 0.6
-- SetVehicleHandlingFloat(veh, 'CHandlingData', 'fTractionCurveMax', fTractionCurveMax)
-- SetVehicleHandlingField(veh, 'CHandlingData', 'fTractionCurveMax', fTractionCurveMax)
local fInitialDriveForce = GetVehicleHandlingFloat(veh, 'CHandlingData', 'fInitialDriveForce')
fInitialDriveForce = fInitialDriveForce * 2.4
SetVehicleHandlingFloat(veh, 'CHandlingData', 'fInitialDriveForce', fInitialDriveForce)
local fBrakeForce = GetVehicleHandlingFloat(veh, 'CHandlingData', 'fBrakeForce')
fBrakeForce = fBrakeForce * 1.4
SetVehicleHandlingFloat(veh, 'CHandlingData', 'fBrakeForce', fBrakeForce)
SetVehicleHandlingFloat(veh, 'CHandlingData', 'fSuspensionReboundDamp', 5.000000)
SetVehicleHandlingField(veh, 'CHandlingData', 'fSuspensionReboundDamp', 5.000000)
SetVehicleHandlingFloat(veh, 'CHandlingData', 'fSuspensionCompDamp', 5.000000)
SetVehicleHandlingField(veh, 'CHandlingData', 'fSuspensionCompDamp', 5.000000)
SetVehicleHandlingFloat(veh, 'CHandlingData', 'fSuspensionForce', 22.000000)
SetVehicleHandlingField(veh, 'CHandlingData', 'fSuspensionForce', 22.000000)
SetVehicleHandlingFloat(veh, 'CHandlingData', 'fCollisionDamageMult', 2.500000)
SetVehicleHandlingFloat(veh, 'CHandlingData', 'fEngineDamageMult', 0.120000)
else
local fBrakeForce = GetVehicleHandlingFloat(veh, 'CHandlingData', 'fBrakeForce')
fBrakeForce = fBrakeForce * 0.5
SetVehicleHandlingFloat(veh, 'CHandlingData', 'fBrakeForce', fBrakeForce)
local fInitialDriveForce = GetVehicleHandlingFloat(veh, 'CHandlingData', 'fInitialDriveForce')
if fInitialDriveForce < 0.289 then
fInitialDriveForce = fInitialDriveForce * 1.2
SetVehicleHandlingFloat(veh, 'CHandlingData', 'fInitialDriveForce', fInitialDriveForce)
else
fInitialDriveForce = fInitialDriveForce * 0.9
SetVehicleHandlingFloat(veh, 'CHandlingData', 'fInitialDriveForce', fInitialDriveForce)
end
local fInitialDragCoeff = GetVehicleHandlingFloat(veh, 'CHandlingData', 'fInitialDragCoeff')
fInitialDragCoeff = fInitialDragCoeff * 0.3
SetVehicleHandlingFloat(veh, 'CHandlingData', 'fInitialDragCoeff', fInitialDragCoeff)
SetVehicleHandlingFloat(veh, 'CHandlingData', 'fEngineDamageMult', 0.100000)
SetVehicleHandlingFloat(veh, 'CHandlingData', 'fCollisionDamageMult', 2.900000)
end
SetVehicleHandlingFloat(veh, 'CHandlingData', 'fDeformationDamageMult', 1.000000)
SetVehicleHasBeenOwnedByPlayer(veh,true)
ModdedVehicles[tostring(veh)] = {
["fInitialDriveMaxFlatVel"] = fInitialDriveMaxFlatVel,
["fSteeringLock"] = GetVehicleHandlingFloat(veh, 'CHandlingData', 'fSteeringLock'),
["fTractionLossMult"] = GetVehicleHandlingFloat(veh, 'CHandlingData', 'fTractionLossMult'),
["fLowSpeedTractionLossMult"] = GetVehicleHandlingFloat(veh, 'CHandlingData', 'fLowSpeedTractionLossMult')
}
else
Citizen.Wait(1000)
end
else
Citizen.Wait(2000)
end
end
end)
local effectTimer = 0
Citizen.CreateThread(function()
while true do
Citizen.Wait(1000)
if (IsPedInAnyVehicle(PlayerPedId(), false)) then
local veh = GetVehiclePedIsIn(PlayerPedId(),false)
if not IsThisModelABicycle(GetEntityModel(veh)) and GetPedInVehicleSeat(veh, -1) == PlayerPedId() then
local engineHealth = GetVehicleEngineHealth(veh)
local bodyHealth = GetVehicleBodyHealth(veh)
local plate = GetVehicleNumberPlateText(veh)
if VehicleStatus[plate] == nil then
TriggerServerEvent("vehiclemod:server:setupVehicleStatus", plate, engineHealth, bodyHealth)
else
TriggerServerEvent("vehiclemod:server:updatePart", plate, "engine", engineHealth)
TriggerServerEvent("vehiclemod:server:updatePart", plate, "body", bodyHealth)
effectTimer = effectTimer + 1
if effectTimer >= math.random(10, 15) then
ApplyEffects(veh)
effectTimer = 0
end
end
else
effectTimer = 0
Citizen.Wait(1000)
end
else
effectTimer = 0
Citizen.Wait(2000)
end
end
end)
RegisterNetEvent('vehiclemod:client:setVehicleStatus')
AddEventHandler('vehiclemod:client:setVehicleStatus', function(plate, status)
VehicleStatus[plate] = status
end)
RegisterNetEvent('vehiclemod:client:getVehicleStatus')
AddEventHandler('vehiclemod:client:getVehicleStatus', function(plate, status)
if not (IsPedInAnyVehicle(PlayerPedId(), false)) then
local veh = GetVehiclePedIsIn(PlayerPedId(), true)
if veh ~= nil and veh ~= 0 then
local vehpos = GetEntityCoords(veh)
local pos = GetEntityCoords(PlayerPedId())
if #(pos - vehpos) < 5.0 then
if not IsThisModelABicycle(GetEntityModel(veh)) then
local plate = GetVehicleNumberPlateText(veh)
if VehicleStatus[plate] ~= nil then
SendStatusMessage(VehicleStatus[plate])
else
QBCore.Functions.Notify("Status Unknown", "error")
end
else
QBCore.Functions.Notify("Not A Valid Vehicle", "error")
end
else
QBCore.Functions.Notify("You Are Not Close Enough To The Vehicle", "error")
end
else
QBCore.Functions.Notify("You Must Be In The Vehicle First", "error")
end
else
QBCore.Functions.Notify("You Must Be Outside The Vehicle", "error")
end
end)
RegisterNetEvent('vehiclemod:client:fixEverything')
AddEventHandler('vehiclemod:client:fixEverything', function()
if (IsPedInAnyVehicle(PlayerPedId(), false)) then
local veh = GetVehiclePedIsIn(PlayerPedId(),false)
if not IsThisModelABicycle(GetEntityModel(veh)) and GetPedInVehicleSeat(veh, -1) == PlayerPedId() then
local plate = GetVehicleNumberPlateText(veh)
TriggerServerEvent("vehiclemod:server:fixEverything", plate)
else
QBCore.Functions.Notify("You Are Not The Driver Or On A Bicycle", "error")
end
else
QBCore.Functions.Notify("You Are Not In A Vehicle", "error")
end
end)
RegisterNetEvent('vehiclemod:client:setPartLevel')
AddEventHandler('vehiclemod:client:setPartLevel', function(part, level)
if (IsPedInAnyVehicle(PlayerPedId(), false)) then
local veh = GetVehiclePedIsIn(PlayerPedId(),false)
if not IsThisModelABicycle(GetEntityModel(veh)) and GetPedInVehicleSeat(veh, -1) == PlayerPedId() then
local plate = GetVehicleNumberPlateText(veh)
if part == "engine" then
SetVehicleEngineHealth(veh, level)
TriggerServerEvent("vehiclemod:server:updatePart", plate, "engine", GetVehicleEngineHealth(veh))
elseif part == "body" then
SetVehicleBodyHealth(veh, level)
TriggerServerEvent("vehiclemod:server:updatePart", plate, "body", GetVehicleBodyHealth(veh))
else
TriggerServerEvent("vehiclemod:server:updatePart", plate, part, level)
end
else
QBCore.Functions.Notify("You Are Not The Driver Or On A Bicycle", "error")
end
else
QBCore.Functions.Notify("You Are Not The Driver Or On A Bicycle", "error")
end
end)
local openingDoor = false
RegisterNetEvent('vehiclemod:client:repairPart')
AddEventHandler('vehiclemod:client:repairPart', function(part, level, needAmount)
-- if CanReapair() then
if not IsPedInAnyVehicle(PlayerPedId(), false) then
local veh = GetVehiclePedIsIn(PlayerPedId(), true)
if veh ~= nil and veh ~= 0 then
local vehpos = GetEntityCoords(veh)
local pos = GetEntityCoords(PlayerPedId())
if #(pos - vehpos) < 5.0 then
if not IsThisModelABicycle(GetEntityModel(veh)) then
local plate = GetVehicleNumberPlateText(veh)
if VehicleStatus[plate] ~= nil and VehicleStatus[plate][part] ~= nil then
local lockpickTime = (1000 * level)
if part == "body" then
lockpickTime = lockpickTime / 10
end
ScrapAnim(lockpickTime)
QBCore.Functions.Progressbar("repair_advanced", "Repair Vehicle", lockpickTime, false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {
animDict = "mp_car_bomb",
anim = "car_bomb_mechanic",
flags = 16,
}, {}, {}, function() -- Done
openingDoor = false
ClearPedTasks(PlayerPedId())
if part == "body" then
SetVehicleBodyHealth(veh, GetVehicleBodyHealth(veh) + level)
SetVehicleFixed(veh)
TriggerServerEvent("vehiclemod:server:updatePart", plate, part, GetVehicleBodyHealth(veh))
TriggerServerEvent("QBCore:Server:RemoveItem", Config.RepairCost[part], needAmount)
TriggerEvent("inventory:client:ItemBox", QBCore.Shared.Items[Config.RepairCost[part]], "remove")
elseif part ~= "engine" then
TriggerServerEvent("vehiclemod:server:updatePart", plate, part, GetVehicleStatus(plate, part) + level)
TriggerServerEvent("QBCore:Server:RemoveItem", Config.RepairCost[part], level)
TriggerEvent("inventory:client:ItemBox", QBCore.Shared.Items[Config.RepairCost[part]], "remove")
end
end, function() -- Cancel
openingDoor = false
ClearPedTasks(PlayerPedId())
QBCore.Functions.Notify("Process Canceled", "error")
end)
else
QBCore.Functions.Notify("Not A Valid Part", "error")
end
else
QBCore.Functions.Notify("Not A Valid Vehicle", "error")
end
else
QBCore.Functions.Notify("You Are Not Close Enough To The Vehicle", "error")
end
else
QBCore.Functions.Notify("You Must Be In The Vehicle First", "error")
end
else
QBCore.Functions.Notify("Youre Not In a Vehicle", "error")
end
-- end
end)
function ScrapAnim(time)
local time = time / 1000
loadAnimDict("mp_car_bomb")
TaskPlayAnim(PlayerPedId(), "mp_car_bomb", "car_bomb_mechanic" ,3.0, 3.0, -1, 16, 0, false, false, false)
openingDoor = true
Citizen.CreateThread(function()
while openingDoor do
TaskPlayAnim(PlayerPedId(), "mp_car_bomb", "car_bomb_mechanic", 3.0, 3.0, -1, 16, 0, 0, 0, 0)
Citizen.Wait(2000)
time = time - 2
if time <= 0 then
openingDoor = false
StopAnimTask(PlayerPedId(), "mp_car_bomb", "car_bomb_mechanic", 1.0)
end
end
end)
end
function CanReapair()
local retval = false
for k, v in pairs(Config.Businesses) do
retval = exports['qb-companies']:IsEmployee(v)
end
return retval
end
function ApplyEffects(vehicle)
local plate = GetVehicleNumberPlateText(vehicle)
if GetVehicleClass(vehicle) ~= 13 and GetVehicleClass(vehicle) ~= 21 and GetVehicleClass(vehicle) ~= 16 and GetVehicleClass(vehicle) ~= 15 and GetVehicleClass(vehicle) ~= 14 then
if VehicleStatus[plate] ~= nil then
local chance = math.random(1, 100)
if VehicleStatus[plate]["radiator"] <= 80 and (chance >= 1 and chance <= 20) then
local engineHealth = GetVehicleEngineHealth(vehicle)
if VehicleStatus[plate]["radiator"] <= 80 and VehicleStatus[plate]["radiator"] >= 60 then
SetVehicleEngineHealth(vehicle, engineHealth - math.random(10, 15))
elseif VehicleStatus[plate]["radiator"] <= 59 and VehicleStatus[plate]["radiator"] >= 40 then
SetVehicleEngineHealth(vehicle, engineHealth - math.random(15, 20))
elseif VehicleStatus[plate]["radiator"] <= 39 and VehicleStatus[plate]["radiator"] >= 20 then
SetVehicleEngineHealth(vehicle, engineHealth - math.random(20, 30))
elseif VehicleStatus[plate]["radiator"] <= 19 and VehicleStatus[plate]["radiator"] >= 6 then
SetVehicleEngineHealth(vehicle, engineHealth - math.random(30, 40))
else
SetVehicleEngineHealth(vehicle, engineHealth - math.random(40, 50))
end
end
if VehicleStatus[plate]["axle"] <= 80 and (chance >= 21 and chance <= 40) then
if VehicleStatus[plate]["axle"] <= 80 and VehicleStatus[plate]["axle"] >= 60 then
for i=0,360 do
SetVehicleSteeringScale(vehicle,i)
Citizen.Wait(5)
end
elseif VehicleStatus[plate]["axle"] <= 59 and VehicleStatus[plate]["axle"] >= 40 then
for i=0,360 do
Citizen.Wait(10)
SetVehicleSteeringScale(vehicle,i)
end
elseif VehicleStatus[plate]["axle"] <= 39 and VehicleStatus[plate]["axle"] >= 20 then
for i=0,360 do
Citizen.Wait(15)
SetVehicleSteeringScale(vehicle,i)
end
elseif VehicleStatus[plate]["axle"] <= 19 and VehicleStatus[plate]["axle"] >= 6 then
for i=0,360 do
Citizen.Wait(20)
SetVehicleSteeringScale(vehicle,i)
end
else
for i=0,360 do
Citizen.Wait(25)
SetVehicleSteeringScale(vehicle,i)
end
end
end
if VehicleStatus[plate]["brakes"] <= 80 and (chance >= 41 and chance <= 60) then
if VehicleStatus[plate]["brakes"] <= 80 and VehicleStatus[plate]["brakes"] >= 60 then
SetVehicleHandbrake(vehicle, true)
Citizen.Wait(1000)
SetVehicleHandbrake(vehicle, false)
elseif VehicleStatus[plate]["brakes"] <= 59 and VehicleStatus[plate]["brakes"] >= 40 then
SetVehicleHandbrake(vehicle, true)
Citizen.Wait(3000)
SetVehicleHandbrake(vehicle, false)
elseif VehicleStatus[plate]["brakes"] <= 39 and VehicleStatus[plate]["brakes"] >= 20 then
SetVehicleHandbrake(vehicle, true)
Citizen.Wait(5000)
SetVehicleHandbrake(vehicle, false)
elseif VehicleStatus[plate]["brakes"] <= 19 and VehicleStatus[plate]["brakes"] >= 6 then
SetVehicleHandbrake(vehicle, true)
Citizen.Wait(7000)
SetVehicleHandbrake(vehicle, false)
else
SetVehicleHandbrake(vehicle, true)
Citizen.Wait(9000)
SetVehicleHandbrake(vehicle, false)
end
end
if VehicleStatus[plate]["clutch"] <= 80 and (chance >= 61 and chance <= 80) then
if VehicleStatus[plate]["clutch"] <= 80 and VehicleStatus[plate]["clutch"] >= 60 then
SetVehicleHandbrake(vehicle, true)
SetVehicleEngineOn(vehicle,0,0,1)
SetVehicleUndriveable(vehicle,true)
Citizen.Wait(50)
SetVehicleEngineOn(vehicle,1,0,1)
SetVehicleUndriveable(vehicle,false)
for i=1,360 do
SetVehicleSteeringScale(vehicle, i)
Citizen.Wait(5)
end
Citizen.Wait(500)
SetVehicleHandbrake(vehicle, false)
elseif VehicleStatus[plate]["clutch"] <= 59 and VehicleStatus[plate]["clutch"] >= 40 then
SetVehicleHandbrake(vehicle, true)
SetVehicleEngineOn(vehicle,0,0,1)
SetVehicleUndriveable(vehicle,true)
Citizen.Wait(100)
SetVehicleEngineOn(vehicle,1,0,1)
SetVehicleUndriveable(vehicle,false)
for i=1,360 do
SetVehicleSteeringScale(vehicle, i)
Citizen.Wait(5)
end
Citizen.Wait(750)
SetVehicleHandbrake(vehicle, false)
elseif VehicleStatus[plate]["clutch"] <= 39 and VehicleStatus[plate]["clutch"] >= 20 then
SetVehicleHandbrake(vehicle, true)
SetVehicleEngineOn(vehicle,0,0,1)
SetVehicleUndriveable(vehicle,true)
Citizen.Wait(150)
SetVehicleEngineOn(vehicle,1,0,1)
SetVehicleUndriveable(vehicle,false)
for i=1,360 do
SetVehicleSteeringScale(vehicle, i)
Citizen.Wait(5)
end
Citizen.Wait(1000)
SetVehicleHandbrake(vehicle, false)
elseif VehicleStatus[plate]["clutch"] <= 19 and VehicleStatus[plate]["clutch"] >= 6 then
SetVehicleHandbrake(vehicle, true)
SetVehicleEngineOn(vehicle,0,0,1)
SetVehicleUndriveable(vehicle,true)
Citizen.Wait(200)
SetVehicleEngineOn(vehicle,1,0,1)
SetVehicleUndriveable(vehicle,false)
for i=1,360 do
SetVehicleSteeringScale(vehicle, i)
Citizen.Wait(5)
end
Citizen.Wait(1250)
SetVehicleHandbrake(vehicle, false)
else
SetVehicleHandbrake(vehicle, true)
SetVehicleEngineOn(vehicle,0,0,1)
SetVehicleUndriveable(vehicle,true)
Citizen.Wait(250)
SetVehicleEngineOn(vehicle,1,0,1)
SetVehicleUndriveable(vehicle,false)
for i=1,360 do
SetVehicleSteeringScale(vehicle, i)
Citizen.Wait(5)
end
Citizen.Wait(1500)
SetVehicleHandbrake(vehicle, false)
end
end
if VehicleStatus[plate]["fuel"] <= 80 and (chance >= 81 and chance <= 100) then
local fuel = exports['LegacyFuel']:GetFuel(vehicle)
if VehicleStatus[plate]["fuel"] <= 80 and VehicleStatus[plate]["fuel"] >= 60 then
exports['LegacyFuel']:SetFuel(vehicle, fuel - 2.0)
elseif VehicleStatus[plate]["fuel"] <= 59 and VehicleStatus[plate]["fuel"] >= 40 then
exports['LegacyFuel']:SetFuel(vehicle, fuel - 4.0)
elseif VehicleStatus[plate]["fuel"] <= 39 and VehicleStatus[plate]["fuel"] >= 20 then
exports['LegacyFuel']:SetFuel(vehicle, fuel - 6.0)
elseif VehicleStatus[plate]["fuel"] <= 19 and VehicleStatus[plate]["fuel"] >= 6 then
exports['LegacyFuel']:SetFuel(vehicle, fuel - 8.0)
else
exports['LegacyFuel']:SetFuel(vehicle, fuel - 10.0)
end
end
end
end
end
function loadAnimDict(dict)
while (not HasAnimDictLoaded(dict)) do
RequestAnimDict(dict)
Citizen.Wait(5)
end
end
function GetVehicleStatusList(plate)
local retval = nil
if VehicleStatus[plate] ~= nil then
retval = VehicleStatus[plate]
end
return retval
end
function GetVehicleStatus(plate, part)
local retval = nil
if VehicleStatus[plate] ~= nil then
retval = VehicleStatus[plate][part]
end
return retval
end
function SetVehicleStatus(plate, part, level)
TriggerServerEvent("vehiclemod:server:updatePart", plate, part, level)
end
function SendStatusMessage(statusList)
if statusList ~= nil then
TriggerEvent('chat:addMessage', {
template = '<div class="chat-message normal"><div class="chat-message-body"><strong>{0}:</strong><br><br> <strong>'.. Config.ValuesLabels["engine"] ..' (engine):</strong> {1} <br><strong>'.. Config.ValuesLabels["body"] ..' (body):</strong> {2} <br><strong>'.. Config.ValuesLabels["radiator"] ..' (radiator):</strong> {3} <br><strong>'.. Config.ValuesLabels["axle"] ..' (axle):</strong> {4}<br><strong>'.. Config.ValuesLabels["brakes"] ..' (brakes):</strong> {5}<br><strong>'.. Config.ValuesLabels["clutch"] ..' (clutch):</strong> {6}<br><strong>'.. Config.ValuesLabels["fuel"] ..' (fuel):</strong> {7}</div></div>',
args = {'Vehicle Status', round(statusList["engine"]) .. "/" .. Config.MaxStatusValues["engine"] .. " ("..QBCore.Shared.Items["advancedrepairkit"]["label"]..")", round(statusList["body"]) .. "/" .. Config.MaxStatusValues["body"] .. " ("..QBCore.Shared.Items[Config.RepairCost["body"]]["label"]..")", round(statusList["radiator"]) .. "/" .. Config.MaxStatusValues["radiator"] .. ".0 ("..QBCore.Shared.Items[Config.RepairCost["radiator"]]["label"]..")", round(statusList["axle"]) .. "/" .. Config.MaxStatusValues["axle"] .. ".0 ("..QBCore.Shared.Items[Config.RepairCost["axle"]]["label"]..")", round(statusList["brakes"]) .. "/" .. Config.MaxStatusValues["brakes"] .. ".0 ("..QBCore.Shared.Items[Config.RepairCost["brakes"]]["label"]..")", round(statusList["clutch"]) .. "/" .. Config.MaxStatusValues["clutch"] .. ".0 ("..QBCore.Shared.Items[Config.RepairCost["clutch"]]["label"]..")", round(statusList["fuel"]) .. "/" .. Config.MaxStatusValues["fuel"] .. ".0 ("..QBCore.Shared.Items[Config.RepairCost["fuel"]]["label"]..")"}
})
end
end
function round(num, numDecimalPlaces)
return tonumber(string.format("%." .. (numDecimalPlaces or 1) .. "f", num))
end
-- Menu Functions
CloseMenu = function()
Menu.hidden = true
currentGarage = nil
ClearMenu()
end
ClearMenu = function()
--Menu = {}
Menu.GUI = {}
Menu.buttonCount = 0
Menu.selection = 0
end
function noSpace(str)
local normalisedString = string.gsub(str, "%s+", "")
return normalisedString
end
|
--[[--------------------------------------------------------------------
Copyright (C) 2013, 2014 Johnny C. Lam.
See the file LICENSE.txt for copying permission.
--]]--------------------------------------------------------------------
-- This addon tracks the damage taken by the player from non-player sources.
local OVALE, Ovale = ...
local OvaleDamageTaken = Ovale:NewModule("OvaleDamageTaken", "AceEvent-3.0")
Ovale.OvaleDamageTaken = OvaleDamageTaken
--<private-static-properties>
local L = Ovale.L
local OvaleDebug = Ovale.OvaleDebug
local OvalePool = Ovale.OvalePool
local OvaleProfiler = Ovale.OvaleProfiler
local OvaleQueue = Ovale.OvaleQueue
local bit_band = bit.band
local bit_bor = bit.bor
local strsub = string.sub
local API_GetTime = GetTime
local SCHOOL_MASK_ARCANE = SCHOOL_MASK_ARCANE
local SCHOOL_MASK_FIRE = SCHOOL_MASK_FIRE
local SCHOOL_MASK_FROST = SCHOOL_MASK_FROST
local SCHOOL_MASK_HOLY = SCHOOL_MASK_HOLY
local SCHOOL_MASK_NATURE = SCHOOL_MASK_NATURE
local SCHOOL_MASK_NONE = SCHOOL_MASK_NONE
local SCHOOL_MASK_PHYSICAL = SCHOOL_MASK_PHYSICAL
local SCHOOL_MASK_SHADOW = SCHOOL_MASK_SHADOW
-- Register for debugging messages.
OvaleDebug:RegisterDebugging(OvaleDamageTaken)
-- Register for profiling.
OvaleProfiler:RegisterProfiling(OvaleDamageTaken)
-- Player's GUID.
local self_playerGUID = nil
-- Damage event pool.
local self_pool = OvalePool("OvaleDamageTaken_pool")
-- Time window (past number of seconds) for which damage events are stored.
local DAMAGE_TAKEN_WINDOW = 20
-- Bitmask for magic damage.
local SCHOOL_MASK_MAGIC = bit_bor(SCHOOL_MASK_ARCANE, SCHOOL_MASK_FIRE, SCHOOL_MASK_FROST, SCHOOL_MASK_HOLY, SCHOOL_MASK_NATURE, SCHOOL_MASK_SHADOW)
--</private-static-properties>
--<public-static-properties>
-- Damage event queue: new events are inserted at the front of the queue.
OvaleDamageTaken.damageEvent = OvaleQueue:NewDeque("OvaleDamageTaken_damageEvent")
--</public-static-properties>
--<public-static-methods>
function OvaleDamageTaken:OnEnable()
self_playerGUID = Ovale.playerGUID
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:RegisterEvent("PLAYER_REGEN_ENABLED")
end
function OvaleDamageTaken:OnDisable()
self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:UnregisterEvent("PLAYER_REGEN_ENABLED")
self_pool:Drain()
end
function OvaleDamageTaken:COMBAT_LOG_EVENT_UNFILTERED(event, timestamp, cleuEvent, hideCaster, sourceGUID, sourceName, sourceFlags, sourceRaidFlags, destGUID, destName, destFlags, destRaidFlags, ...)
local arg12, arg13, arg14, arg15, arg16, arg17, arg18, arg19, arg20, arg21, arg22, arg23, arg24, arg25 = ...
if destGUID == self_playerGUID and strsub(cleuEvent, -7) == "_DAMAGE" then
self:StartProfiling("OvaleDamageTaken_COMBAT_LOG_EVENT_UNFILTERED")
local now = API_GetTime()
local eventPrefix = strsub(cleuEvent, 1, 6)
if eventPrefix == "SWING_" then
local amount = arg12
self:Debug("%s caused %d damage.", cleuEvent, amount)
self:AddDamageTaken(now, amount)
elseif eventPrefix == "RANGE_" or eventPrefix == "SPELL_" then
local spellName, spellSchool, amount = arg13, arg14, arg15
local isMagicDamage = (bit_band(spellSchool, SCHOOL_MASK_MAGIC) > 0)
if isMagicDamage then
self:Debug("%s (%s) caused %d magic damage.", cleuEvent, spellName, amount)
else
self:Debug("%s (%s) caused %d damage.", cleuEvent, spellName, amount)
end
self:AddDamageTaken(now, amount, isMagicDamage)
end
self:StopProfiling("OvaleDamageTaken_COMBAT_LOG_EVENT_UNFILTERED")
end
end
function OvaleDamageTaken:PLAYER_REGEN_ENABLED(event)
self_pool:Drain()
end
function OvaleDamageTaken:AddDamageTaken(timestamp, damage, isMagicDamage)
self:StartProfiling("OvaleDamageTaken_AddDamageTaken")
local event = self_pool:Get()
event.timestamp = timestamp
event.damage = damage
event.magic = isMagicDamage
self.damageEvent:InsertFront(event)
self:RemoveExpiredEvents(timestamp)
Ovale.refreshNeeded[self_playerGUID] = true
self:StopProfiling("OvaleDamageTaken_AddDamageTaken")
end
-- Return the total damage taken in the previous time interval (in seconds).
function OvaleDamageTaken:GetRecentDamage(interval)
local now = API_GetTime()
local lowerBound = now - interval
self:RemoveExpiredEvents(now)
local total, totalMagic = 0, 0
for i, event in self.damageEvent:FrontToBackIterator() do
if event.timestamp < lowerBound then
break
end
total = total + event.damage
if event.magic then
totalMagic = totalMagic + event.damage
end
end
return total, totalMagic
end
-- Remove all events that are more than DAMAGE_TAKEN_WINDOW seconds before the given timestamp.
function OvaleDamageTaken:RemoveExpiredEvents(timestamp)
self:StartProfiling("OvaleDamageTaken_RemoveExpiredEvents")
while true do
local event = self.damageEvent:Back()
if not event then break end
if event then
if timestamp - event.timestamp < DAMAGE_TAKEN_WINDOW then
break
end
self.damageEvent:RemoveBack()
self_pool:Release(event)
Ovale.refreshNeeded[self_playerGUID] = true
end
end
self:StopProfiling("OvaleDamageTaken_RemoveExpiredEvents")
end
function OvaleDamageTaken:DebugDamageTaken()
self.damageEvent:DebuggingInfo()
for i, event in self.damageEvent:BackToFrontIterator() do
self:Print("%d: %d damage", event.timestamp, event.damage)
end
end
--</public-static-methods>
|
local pool = require "lib.core.db"
local ngx_cache = require "lib.cache"
local singletons = require "config.singletons"
local cjson = require "cjson"
local pl_stringx = require "pl.stringx"
local tonumber = tonumber
local setmetatable = setmetatable
local ipairs = ipairs
local next = next
local type = type
local ngx_log = ngx.log
local ngx_DEBUG = ngx.DEBUG
local string_format = string.format
local string_len = string.len
local string_split = pl_stringx.split
local table_insert = table.insert
local _M = {}
function _M:new()
local instance = {}
instance.db = pool:new()
instance.cachekey = "projects"
setmetatable(instance, {
__index = self
})
return instance
end
-- 初始化全部项目配置
function _M:init_config()
local env = singletons.config.env
local projects = self.db:query("select backend_name, test_servers, beta_servers, prod_servers from projects where status = ?", {tonumber(1)})
if projects and next(projects) then
for _, project in ipairs(projects) do
local envserver = cjson.decode(project[env .. "_servers"])
local servers = {}
servers.domain = envserver.domain or "localhost"
local hosts = {}
if envserver.servers and next(envserver.servers) then
for _, addr in ipairs(envserver.servers) do
local addrinfo = string_split(addr, ":")
table_insert(hosts, {
host = addrinfo[1],
port = addrinfo[2] or 80
})
end
end
servers.servers = hosts
local success, error = ngx_cache:set(self.cachekey, project.backend_name, servers)
ngx_log(ngx_DEBUG, string_format("CREATE PROJECT SETTING [%s] status:%s error:%s", project.backend_name,
success, error))
end
end
end
-- 拉取按项目标识更新项目配置
function _M:update_config_by_backendname(backendname)
local status = false
local env = singletons.config.env
local project = self.db:one("select backend_name, test_servers, beta_servers, prod_servers from projects where backend_name = ? and status = ?", { backendname, tonumber(1) })
if project then
local envserver = cjson.decode(project[env .. "_servers"])
local servers = {}
servers.domain = envserver.domain or "localhost"
local hosts = {}
if envserver.servers and next(envserver.servers) then
for _, addr in ipairs(envserver.servers) do
local addrinfo = string_split(addr, ":")
table_insert(hosts, {
host = addrinfo[1],
port = addrinfo[2] or 80
})
end
end
servers.servers = hosts
local succ, err = ngx_cache:set(self.cachekey, backendname, servers)
if succ then
status = true
end
ngx_log(ngx_DEBUG, string_format("UPDATE PROJECT SETTING [%s] status:%s error:%s", backendname, succ, err))
end
return status
end
-- 拉取按项目标识拉取项目配置
function _M:get_config_by_backendname(backendname)
if not backendname or type(backendname) ~= "string" and string_len(backendname) <= 0 then
return nil
end
local projectconf = ngx_cache:get(self.cachekey, backendname)
if not projectconf then
-- 如果获取失败重新拉取
local succ = self:update_config_by_backendname(backendname)
if succ then
projectconf = ngx_cache:get(self.cachekey, backendname)
end
end
return projectconf
end
return _M
|
local CLK = {}
local timezone = require "timezone"
function CLK:AddScreen(data)
local entry = {
f = data.func,
duration = data.duration,
refresh = data.refresh or data.duration,
single = data.singleTime,
speed = data.speed,
}
if data.front then
table.insert(self.q, 1, entry)
else
table.insert(self.q, entry)
end
end
function CLK:PrintTime(curr, diff)
local unix, usec = rtctime.get()
if unix < 946684800 then -- 01/01/2000 @ 12:00am (UTC)
return "no NTP"
end
local tm = rtctime.epoch2cal(unix + timezone.getoffset(unix))
local s = tm["sec"]
local s1 = math.floor(s / 10) + 1
local ddot = (bit.band(s, 1) > 0) and ":" or "\25"
return string.format("%02d%s%02d%c%c", tm["hour"], ddot, tm["min"], 0x19, s1)
end
function CLK:PrintDate(curr, diff)
local unix, usec = rtctime.get()
if unix < 946684800 then -- 01/01/2000 @ 12:00am (UTC)
return "no NTP"
end
local tm = rtctime.epoch2cal(unix + timezone.getoffset(unix))
local s = tm["sec"]
local s1 = math.floor(s / 10) + 1
return string.format("%02d/%02d %c", tm["day"], tm["mon"], s1)
end
function CLK:TextSwing(curr, diff, txt)
if not self.swingBuffer then
local mat = self:PrintText({}, 1, txt)
local str = string.char(unpack(mat))
mat = nil
self.swingBuffer = string.rep("\0", self.w+1) .. str .. string.rep("\0", self.w+1)
end
local speed = curr.speed or 15
local pos = math.floor((diff / 1000) * speed)
local done = pos > (self.swingBuffer:len() - self.w)
if done then
self.swingBuffer = nil
return "", nil, true
end
local buf = {self.swingBuffer:byte(pos, pos + self.w)}
return nil, nil, false, buf
end
function CLK:MakeBuffer(t)
local now = tmr.now() / 1000
local curr = self.curr
local startTime = self.startTime or 0
local diff = bit.band((now - startTime), 0x7fffffff) or 0
if not curr or (curr.duration and diff > curr.duration) then
diff = 0
curr = self.q[1]
if not curr then
return
end
curr = table.remove(self.q, 1)
if not curr.single then
table.insert(self.q, curr)
end
self.curr = curr
self.startTime = now
if t then
t:interval(curr.refresh or 1000)
end
end
local succ, str, pos, done, buf = pcall(curr.f, self, curr, diff)
if not succ then
print("CLOCK: iERR:", str)
str = "iERR"
end
if done then
self.curr = nil
end
if str then
buf = self.display:DisplayBuffer()
self:PrintText(buf, pos or 1, str)
end
return buf
end
function CLK:PrintText(mat, x, txt, neg)
local lookup = self.fontLookUp
local font = self.font
if not font or not lookup then
collectgarbage()
local hbeg = node.heap()
lookup, font = unpack(require "font-5x7")
collectgarbage()
local hend = node.heap()
print("CLOCK: font uses " .. tostring(hbeg - hend) .. " bytes")
self.font = font
self.fontLookUp = lookup
end
local limit = #mat
local function put(p, v)
if neg then
v = bit.bnot(v)
end
if p > 0 and (limit == 0 or p <= limit) then
mat[p] = v
end
end
for i = 1, txt:len() do
local char = txt:byte(i)
local index = 1 + char*2
if index + 1 > #lookup then
print("no glyph: ", char, string.char(char))
else
local pos = struct.unpack("H", lookup:sub(index, index+1))
local len = font:byte(1 + pos)
pos = pos + 1
for n = 1,len do
put(x, font:byte(pos + n))
x = x + 1
end
put(x, 0x00)
x = x + 1
end
if limit > 0 and x > limit then
break
end
end
return mat
end
function CLK:Refresh(t)
-- local s = tmr.now()
pcall(function()
local buf = self:MakeBuffer(t or self.timer)
if buf then
self.display:WriteColumns(buf)
end
end)
-- local e = tmr.now()
-- if debugMode then
-- print(string.format("refresh done in %f ms", (e - s) / 1000))
-- end
end
function CLK:Flush()
self.curr = nil
end
function CLK:Pause()
if self.timer then
self.timer:stop()
end
end
return {
StartClock = function (timer)
local clk = {}
local cfg = require("sys-config").JSON("clock32x8.cfg")
clk.timer = timer
clk.display = require("max7219").Setup(cfg)
clk.w = cfg.modules * 8
clk.q = {
{f = function(self, c, d) return "Node" end, duration = 2 * 1000, refresh = 2000, single = true},
{f = function(self, c, d) return "MCU", self.w - 17 + 1 end, duration = 2 * 1000, refresh = 2000, single = true},
{f = function(self, c, d) return self:TextSwing(c, d, wifi.sta.gethostname() .. " Welcome") end, speed = 15, refresh = 100, single = true},
{f = CLK.PrintTime, duration = 30 * 1000, refresh = 1000},
{f = CLK.PrintDate, duration = 5 * 1000, refresh = 1000}
}
if timer then
timer:alarm(10 * 1000, tmr.ALARM_AUTO, function(t) clk:Refresh(t) end)
end
return setmetatable(clk, {__index = CLK})
end,
}
|
project "LiquidEnginePlatformTools"
basedir "../workspace/platform-tools"
kind "StaticLib"
configurations {
"Debug"
}
includedirs {
"include/liquid/platform-tools"
}
files {
"src/**.cpp",
"include/**.h",
}
filter { "system:linux" }
removefiles { "src/**.win32.cpp" }
filter { "system:windows" }
removefiles { "src/**.linux.cpp" }
filter { "system:macosx" }
files {
"src/**.mm"
}
removefiles { "src/**.linux.cpp", "src/**.win32.cpp" }
|
local idn = require'idn'
local prepare = function(str)
return (str:gsub('[\n%s]+', ''):gsub('[uU]%+([A-F0-9]+)%s?', function(n)
n = tonumber(n, 16)
if(n < 128) then
return string.char(n)
elseif(n < 2048) then
return string.char(192 + ((n - (n % 64)) / 64), 128 + (n % 64))
else
return string.char(224 + ((n - (n % 4096)) / 4096), 128 + (((n % 4096) - (n % 64)) / 64), 128 + (n % 64))
end
end))
end
local pe = idn.punycode.encode
local pd = idn.punycode.decode
local ie = idn.encode
context("RFC 3492 - Sample Strings", function()
context("Encoding", function()
test("Arabic (Egyptian)", function()
assert_equal(pe(prepare[[
u+0644 u+064A u+0647 u+0645 u+0627 u+0628 u+062A u+0643 u+0644
u+0645 u+0648 u+0634 u+0639 u+0631 u+0628 u+064A u+061F
]]), 'egbpdaj6bu4bxfgehfvwxn')
end)
test("Chinese (simplified)", function()
assert_equal(pe(prepare[[
u+4ED6 u+4EEC u+4E3A u+4EC0 u+4E48 u+4E0D u+8BF4 u+4E2D u+6587
]]), 'ihqwcrb4cv8a8dqg056pqjye')
end)
test("Chinese (traditional)", function()
assert_equal(pe(prepare[[
u+4ED6 u+5011 u+7232 u+4EC0 u+9EBD u+4E0D u+8AAA u+4E2D u+6587
]]), 'ihqwctvzc91f659drss3x8bo0yb')
end)
test("Czech", function()
assert_equal(pe(prepare[[
U+0050 u+0072 u+006F u+010D u+0070 u+0072 u+006F u+0073 u+0074
u+011B u+006E u+0065 u+006D u+006C u+0075 u+0076 u+00ED u+010D
u+0065 u+0073 u+006B u+0079
]]), 'Proprostnemluvesky-uyb24dma41a')
end)
test("Hebrew", function()
assert_equal(pe(prepare[[
u+05DC u+05DE u+05D4 u+05D4 u+05DD u+05E4 u+05E9 u+05D5 u+05D8
u+05DC u+05D0 u+05DE u+05D3 u+05D1 u+05E8 u+05D9 u+05DD u+05E2
u+05D1 u+05E8 u+05D9 u+05EA
]]), '4dbcagdahymbxekheh6e0a7fei0b')
end)
test("Hindi (Devanagari)", function()
assert_equal(pe(prepare[[
u+092F u+0939 u+0932 u+094B u+0917 u+0939 u+093F u+0928 u+094D
u+0926 u+0940 u+0915 u+094D u+092F u+094B u+0902 u+0928 u+0939
u+0940 u+0902 u+092C u+094B u+0932 u+0938 u+0915 u+0924 u+0947
u+0939 u+0948 u+0902
]]), 'i1baa7eci9glrd9b2ae1bj0hfcgg6iyaf8o0a1dig0cd')
end)
test("Japanese (kanji and hiragana)", function()
assert_equal(pe(prepare[[
u+306A u+305C u+307F u+3093 u+306A u+65E5 u+672C u+8A9E u+3092
u+8A71 u+3057 u+3066 u+304F u+308C u+306A u+3044 u+306E u+304B
]]), 'n8jok5ay5dzabd5bym9f0cm5685rrjetr6pdxa')
end)
test("Korean (Hangul syllables)", function()
assert_equal(pe(prepare[[
u+C138 u+ACC4 u+C758 u+BAA8 u+B4E0 u+C0AC u+B78C u+B4E4 u+C774
u+D55C u+AD6D u+C5B4 u+B97C u+C774 u+D574 u+D55C u+B2E4 u+BA74
u+C5BC u+B9C8 u+B098 u+C88B u+C744 u+AE4C
]]), '989aomsvi5e83db1d2a355cv1e0vak1dwrv93d5xbh15a0dt30a5jpsd879ccm6fea98c')
end)
test("Russian (Cyrillic)", function()
assert_equal(pe(prepare[[
U+043F u+043E u+0447 u+0435 u+043C u+0443 u+0436 u+0435 u+043E
u+043D u+0438 u+043D u+0435 u+0433 u+043E u+0432 u+043E u+0440
u+044F u+0442 u+043F u+043E u+0440 u+0443 u+0441 u+0441 u+043A
u+0438
]]), 'b1abfaaepdrnnbgefbadotcwatmq2g4l')
end)
test("Spanish", function()
assert_equal(pe(prepare[[
U+0050 u+006F u+0072 u+0071 u+0075 u+00E9 u+006E u+006F u+0070
u+0075 u+0065 u+0064 u+0065 u+006E u+0073 u+0069 u+006D u+0070
u+006C u+0065 u+006D u+0065 u+006E u+0074 u+0065 u+0068 u+0061
u+0062 u+006C u+0061 u+0072 u+0065 u+006E U+0045 u+0073 u+0070
u+0061 u+00F1 u+006F u+006C
]]), 'PorqunopuedensimplementehablarenEspaol-fmd56a')
end)
test("Vietnamese", function()
assert_equal(pe(prepare[[
U+0054 u+1EA1 u+0069 u+0073 u+0061 u+006F u+0068 u+1ECD u+006B
u+0068 u+00F4 u+006E u+0067 u+0074 u+0068 u+1EC3 u+0063 u+0068
u+1EC9 u+006E u+00F3 u+0069 u+0074 u+0069 u+1EBF u+006E u+0067
U+0056 u+0069 u+1EC7 u+0074
]]), 'TisaohkhngthchnitingVit-kjcr8268qyxafd2f1b9g')
end)
test("3年B組金八先生", function()
assert_equal(pe(prepare[[
u+0033 u+5E74 U+0042 u+7D44 u+91D1 u+516B u+5148 u+751F
]]), '3B-ww4c5e180e575a65lsy2b')
end)
test("安室奈美恵-with-SUPER-MONKEYS", function()
assert_equal(pe(prepare[[
u+5B89 u+5BA4 u+5948 u+7F8E u+6075 u+002D u+0077 u+0069 u+0074
u+0068 u+002D U+0053 U+0055 U+0050 U+0045 U+0052 u+002D U+004D
U+004F U+004E U+004B U+0045 U+0059 U+0053
]]), '-with-SUPER-MONKEYS-pc58ag80a8qai00g7n9n')
end)
test("Hello-Another-Way-それぞれの場所", function()
assert_equal(pe(prepare[[
U+0048 u+0065 u+006C u+006C u+006F u+002D U+0041 u+006E u+006F
u+0074 u+0068 u+0065 u+0072 u+002D U+0057 u+0061 u+0079 u+002D
u+305D u+308C u+305E u+308C u+306E u+5834 u+6240
]]), 'Hello-Another-Way--fc4qua05auwb3674vfr0b')
end)
test("ひとつ屋根の下2", function()
assert_equal(pe(prepare[[
u+3072 u+3068 u+3064 u+5C4B u+6839 u+306E u+4E0B u+0032
]]), '2-u9tlzr9756bt3uc0v')
end)
test("MajiでKoiする5秒前", function()
assert_equal(pe(prepare[[
U+004D u+0061 u+006A u+0069 u+3067 U+004B u+006F u+0069 u+3059
u+308B u+0035 u+79D2 u+524D
]]), 'MajiKoi5-783gue6qz075azm5e')
end)
test("パフィーdeルンバ", function()
assert_equal(pe(prepare[[
u+30D1 u+30D5 u+30A3 u+30FC u+0064 u+0065 u+30EB u+30F3 u+30D0
]]), 'de-jg4avhby1noc0d')
end)
test("そのスピードで", function()
assert_equal(pe(prepare[[
u+305D u+306E u+30B9 u+30D4 u+30FC u+30C9 u+3067
]]), 'd9juau41awczczp')
end)
test("-> $1.00 <-", function()
assert_equal(pe(prepare[[
u+002D u+003E u+0020 u+0024 u+0031 u+002E u+0030 u+0030 u+0020
u+003C u+002D
]]), '-> $1.00 <--')
end)
end)
context("Decoding", function()
test("Arabic (Egyptian)", function()
assert_equal(pd('egbpdaj6bu4bxfgehfvwxn'), prepare[[
u+0644 u+064A u+0647 u+0645 u+0627 u+0628 u+062A u+0643 u+0644
u+0645 u+0648 u+0634 u+0639 u+0631 u+0628 u+064A u+061F
]])
end)
test("Chinese (simplified)", function()
assert_equal(pd('ihqwcrb4cv8a8dqg056pqjye'), prepare[[
u+4ED6 u+4EEC u+4E3A u+4EC0 u+4E48 u+4E0D u+8BF4 u+4E2D u+6587
]])
end)
test("Chinese (traditional)", function()
assert_equal(pd('ihqwctvzc91f659drss3x8bo0yb'), prepare[[
u+4ED6 u+5011 u+7232 u+4EC0 u+9EBD u+4E0D u+8AAA u+4E2D u+6587
]])
end)
test("Czech", function()
assert_equal(pd('Proprostnemluvesky-uyb24dma41a'), prepare[[
U+0050 u+0072 u+006F u+010D u+0070 u+0072 u+006F u+0073 u+0074
u+011B u+006E u+0065 u+006D u+006C u+0075 u+0076 u+00ED u+010D
u+0065 u+0073 u+006B u+0079
]])
end)
test("Hebrew", function()
assert_equal(pd('4dbcagdahymbxekheh6e0a7fei0b'), prepare[[
u+05DC u+05DE u+05D4 u+05D4 u+05DD u+05E4 u+05E9 u+05D5 u+05D8
u+05DC u+05D0 u+05DE u+05D3 u+05D1 u+05E8 u+05D9 u+05DD u+05E2
u+05D1 u+05E8 u+05D9 u+05EA
]])
end)
test("Hindi (Devanagari)", function()
assert_equal(pd('i1baa7eci9glrd9b2ae1bj0hfcgg6iyaf8o0a1dig0cd'), prepare[[
u+092F u+0939 u+0932 u+094B u+0917 u+0939 u+093F u+0928 u+094D
u+0926 u+0940 u+0915 u+094D u+092F u+094B u+0902 u+0928 u+0939
u+0940 u+0902 u+092C u+094B u+0932 u+0938 u+0915 u+0924 u+0947
u+0939 u+0948 u+0902
]])
end)
test("Japanese (kanji and hiragana)", function()
assert_equal(pd('n8jok5ay5dzabd5bym9f0cm5685rrjetr6pdxa'), prepare[[
u+306A u+305C u+307F u+3093 u+306A u+65E5 u+672C u+8A9E u+3092
u+8A71 u+3057 u+3066 u+304F u+308C u+306A u+3044 u+306E u+304B
]])
end)
test("Korean (Hangul syllables)", function()
assert_equal(pd('989aomsvi5e83db1d2a355cv1e0vak1dwrv93d5xbh15a0dt30a5jpsd879ccm6fea98c'), prepare[[
u+C138 u+ACC4 u+C758 u+BAA8 u+B4E0 u+C0AC u+B78C u+B4E4 u+C774
u+D55C u+AD6D u+C5B4 u+B97C u+C774 u+D574 u+D55C u+B2E4 u+BA74
u+C5BC u+B9C8 u+B098 u+C88B u+C744 u+AE4C
]])
end)
test("Russian (Cyrillic)", function()
assert_equal(pd('b1abfaaepdrnnbgefbaDotcwatmq2g4l'), prepare[[
U+043F u+043E u+0447 u+0435 u+043C u+0443 u+0436 u+0435 u+043E
u+043D u+0438 u+043D u+0435 u+0433 u+043E u+0432 u+043E u+0440
u+044F u+0442 u+043F u+043E u+0440 u+0443 u+0441 u+0441 u+043A
u+0438
]])
end)
test("Spanish", function()
assert_equal(pd('PorqunopuedensimplementehablarenEspaol-fmd56a'), prepare[[
U+0050 u+006F u+0072 u+0071 u+0075 u+00E9 u+006E u+006F u+0070
u+0075 u+0065 u+0064 u+0065 u+006E u+0073 u+0069 u+006D u+0070
u+006C u+0065 u+006D u+0065 u+006E u+0074 u+0065 u+0068 u+0061
u+0062 u+006C u+0061 u+0072 u+0065 u+006E U+0045 u+0073 u+0070
u+0061 u+00F1 u+006F u+006C
]])
end)
test("Vietnamese", function()
assert_equal(pd('TisaohkhngthchnitingVit-kjcr8268qyxafd2f1b9g'), prepare[[
U+0054 u+1EA1 u+0069 u+0073 u+0061 u+006F u+0068 u+1ECD u+006B
u+0068 u+00F4 u+006E u+0067 u+0074 u+0068 u+1EC3 u+0063 u+0068
u+1EC9 u+006E u+00F3 u+0069 u+0074 u+0069 u+1EBF u+006E u+0067
U+0056 u+0069 u+1EC7 u+0074
]])
end)
test("3年B組金八先生", function()
assert_equal(pd('3B-ww4c5e180e575a65lsy2b'), prepare[[
u+0033 u+5E74 U+0042 u+7D44 u+91D1 u+516B u+5148 u+751F
]])
end)
test("安室奈美恵-with-SUPER-MONKEYS", function()
assert_equal(pd('-with-SUPER-MONKEYS-pc58ag80a8qai00g7n9n'), prepare[[
u+5B89 u+5BA4 u+5948 u+7F8E u+6075 u+002D u+0077 u+0069 u+0074
u+0068 u+002D U+0053 U+0055 U+0050 U+0045 U+0052 u+002D U+004D
U+004F U+004E U+004B U+0045 U+0059 U+0053
]])
end)
test("Hello-Another-Way-それぞれの場所", function()
assert_equal(pd('Hello-Another-Way--fc4qua05auwb3674vfr0b'), prepare[[
U+0048 u+0065 u+006C u+006C u+006F u+002D U+0041 u+006E u+006F
u+0074 u+0068 u+0065 u+0072 u+002D U+0057 u+0061 u+0079 u+002D
u+305D u+308C u+305E u+308C u+306E u+5834 u+6240
]])
end)
test("ひとつ屋根の下2", function()
assert_equal(pd('2-u9tlzr9756bt3uc0v'), prepare[[
u+3072 u+3068 u+3064 u+5C4B u+6839 u+306E u+4E0B u+0032
]])
end)
test("MajiでKoiする5秒前", function()
assert_equal(pd('MajiKoi5-783gue6qz075azm5e'), prepare[[
U+004D u+0061 u+006A u+0069 u+3067 U+004B u+006F u+0069 u+3059
u+308B u+0035 u+79D2 u+524D
]])
end)
test("パフィーdeルンバ", function()
assert_equal(pd('de-jg4avhby1noc0d'), prepare[[
u+30D1 u+30D5 u+30A3 u+30FC u+0064 u+0065 u+30EB u+30F3 u+30D0
]])
end)
test("そのスピードで", function()
assert_equal(pd('d9juau41awczczp'), prepare[[
u+305D u+306E u+30B9 u+30D4 u+30FC u+30C9 u+3067
]])
end)
test("-> $1.00 <-", function()
assert_equal(pd('-> $1.00 <--'), prepare[[
u+002D u+003E u+0020 u+0024 u+0031 u+002E u+0030 u+0030 u+0020
u+003C u+002D
]])
end)
end)
context("Hyphens", function()
test("first letter first label", function()
assert_nil(ie'-example')
end)
test("first letter second label", function()
assert_nil(ie'www.-example')
end)
test("last letter first label", function()
assert_nil(ie'example-')
end)
test("last letter second label", function()
assert_nil(ie'www.example-')
end)
test("second letter first label", function()
assert_equal(ie'e-xample', 'e-xample')
end)
test("second letter second label", function()
assert_equal(ie'www.e-xample', 'www.e-xample')
end)
test("second last letter first label", function()
assert_equal(ie'exampl-e', 'exampl-e')
end)
test("second last letter second label", function()
assert_equal(ie'www.exampl-e', 'www.exampl-e')
end)
end)
end)
|
-- SIE CONFIDENTIAL
-- PhyreEngine(TM) Package 3.18.0.0
-- Copyright (C) 2016 Sony Interactive Entertainment Inc.
-- All Rights Reserved.
--PhyrePersistentContext
-- Script to provide a simple default implementation of the functionality
-- required to drive a PCameraControllerComponent.
g_lastCameraDirection = {}
g_cameraMode = {}
-- Description:
-- Updates the camera transformation based on the target object.
-- Arguments:
-- app: The game application.
-- controller: The PCameraControllerComponent the script is attached to.
local function updateFollow(app, controller)
if (nil ~= controller.m_followTarget) then
local elapsedTime = app:getElapsedTime()
local matrix = controller.m_followTarget:getMatrix()
local targetDirection = matrix[2]
local characterPosition = controller.m_characterController:getCurrentPosition()
controller.m_followPhysics:setTargetDistance(8.0)
controller.m_followPhysics:setTargetHeight(3.0 - characterPosition.y)
controller.m_followPhysics:update(characterPosition, targetDirection, elapsedTime)
controller:setPosition(controller.m_followPhysics:getCameraPosition())
controller:lookAt(controller.m_followPhysics:getCameraTarget())
g_lastCameraDirection = controller.m_followPhysics:getCameraTarget() - controller.m_followPhysics:getCameraPosition();
end
end
-- Description:
-- Updates the camera transformation based on the target object.
-- Arguments:
-- app: The game application.
-- controller: The PCameraControllerComponent the script is attached to.
local function updateFollowFixed(app, controller)
if (nil ~= controller.m_followTarget) then
local elapsedTime = app:getElapsedTime()
local matrix = controller.m_followTarget:getMatrix()
local targetPosition = matrix[3]
local characterPosition = controller.m_characterController:getCurrentPosition()
controller.m_followPhysics:setTargetDistance(5.0)
controller.m_followPhysics:setTargetHeight(5.0 - characterPosition.y)
controller.m_followPhysics:update(targetPosition, g_lastCameraDirection, elapsedTime)
controller:setPosition(controller.m_followPhysics:getCameraPosition())
controller:lookAt(controller.m_followPhysics:getCameraTarget())
end
end
-- Description:
-- Switches to the next camera type.
local function nextCameraMode(controller)
g_cameraMode = g_cameraMode + 1
if (g_cameraMode >= 3) then
g_cameraMode = 0
end
if (g_cameraMode == 0) then -- Manual.
controller.m_characterController:suspendScript();
elseif (g_cameraMode == 1) then -- Follow.
controller.m_characterController:resumeScript();
elseif (g_cameraMode == 2) then -- Follow at fixed distance.
controller.m_characterController:resumeScript();
end
end
-- Description:
-- PCameraControllerComponent script function called on play.
-- Arguments:
-- controller - The PCameraControllerComponent the script is attached to.
function OnLoad(controller)
local app = Phyre.PApplication.GetApplicationForScript()
local translation = controller:getEntity():getWorldMatrix():getMatrix()[3]
g_cameraMode = 1
if (app:getPlatformId() == "GLES" or app:getPlatformId() == "AGL2" or app:getPlatformId() == "IOS") then
g_cameraMode = 0
end
g_lastCameraDirection = Vector(0,0,1,0)
controller:setPosition(translation)
controller.m_followPhysics:setCameraPosition(translation)
end
-- Description:
-- PCameraControllerComponent script function called each frame.
-- Arguments:
-- controller - The PCameraControllerComponent the script is attached to.
function OnUpdate(controller)
local app = Phyre.PApplication.GetApplicationForScript()
local forwards = app:getInputToggled("SWITCH_CAMERA")
if (forwards == true) then
nextCameraMode(controller)
end
g_lastCameraChange = forwards;
if (g_cameraMode == 0) then
app:updateCamera(controller.m_controller, app:getElapsedTime(), 1.0, 1.0)
elseif (g_cameraMode == 1) then
updateFollow(app, controller)
elseif (g_cameraMode == 2) then
updateFollowFixed(app, controller)
end
end
|
local nonil = require 'without-check-nil'
local m = {}
function m.client()
nonil.enable()
local name = m.info.clientInfo.name
nonil.disable()
return name
end
function m.init(t)
m.info = t
end
return m
|
--file for all settings for this program
limit = 5 --number of rows to display per query
--spacing for resource output
id_spacing = 6
name_spacing = 15
type_spacing = 35
attribute_spacing = 6
|
WarningComposition = WarningComposition or {}
function WarningComposition.Create(_ARG_0_, _ARG_1_)
local L2_2 = WarningComposition.CreateWarningComposition(_ARG_0_, _ARG_1_)
return L2_2
end
Game.ImportLibrary("gui/scripts/sprites_texturesplashlegal.lua")
function WarningComposition.CreateWarningComposition(_ARG_0_, _ARG_1_)
local container = GUI.CreateDisplayObjectEx(_ARG_0_, "CDisplayObjectContainer", {})
local child = nil
child = GUI.CreateDisplayObjectEx("Background", "CSprite", { X = "0.00000", Y = "0.00000", SizeX = "1.60000", SizeY = "1.42222", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", Enabled = true, Autosize = true,
BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale", Image = "gui/textures/texturesplashlegal.bctex"})
container:AddChild(child)
child = GUI.CreateDisplayObjectEx("PressALabel", "CLabel", {X = "0.35", Y = "0.72", SizeX = "0.4", SizeY = "0.1", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", Enabled = true, Text = "Press A to continue",
Font = "digital_medium", TextAlignment = "Centered", Autosize = true, Outline = false, BlinkColorR = "1.00000",
BlinkColorG = "1.00000", BlinkColorB = "1.00000", Blink = "0.80000" })
container:AddChild(child)
GUI.SetHierarchyProperties(container, _ARG_1_)
return container
end
|
local utility = {}
function utility.PrintTable1(vecDatas)
print("lua table elements:")
for tKey, tValue in pairs(vecDatas) do
print("\t "..tKey.." => "..tValue)
end
end
function utility.PrintTable2(vecDatas)
print("lua table elements:"..#vecDatas)
for i=1,#vecDatas do
for j=1,#vecDatas[i] do
print(i..j.." => "..vecDatas[i][j])
end
end
end
function utility.tablelength(T)
local count = 0
for _ in pairs(T) do count = count + 1 end
return count
end
local function camelCase(s)
return string.gsub(s, "_%w+", function(word)
local first = string.sub(word, 2, 2)
local rest = string.sub(word, 3)
return string.upper(first) .. rest
end)
end
function utility.CamelCase(s)
local camel = camelCase(s)
--print("camel:"..camel)
return (camel:gsub("^%l", string.upper))
end
--- Check if a file or directory exists in this path
local function exists(file)
local ok, err, code = os.rename(file, file)
if not ok then
if code == 13 then
-- Permission denied, but it exists
return true
end
end
return ok, err
end
--- Check if a directory exists in this path
local function isdir(path)
-- "/" works on both Unix and Windows
return exists(path.."/")
end
function utility.createDirIfNotExists(path)
if isdir(path) then
return
end
os.execute("mkdir " .. path)
end
return utility
|
print("[server]init", SERVER_ID, WORKER_ID)
package.path = "?;?.lua;lua/?;lua/?.lua"
if WORKER_ID ~= 0 then
error("[server]only sys can run init.lua")
end
local sys = "lua/sys/sys.lua"
for i = 1, 3 do
server.fork(sys);
end
dofile(sys)
|
werewolf_howl = class(AbilityBaseClass)
----------------------------------------
LinkLuaModifier( "modifier_werewolf_howl_aura", "modifiers/modifier_werewolf_howl_aura", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "modifier_werewolf_howl_aura_effect", "modifiers/modifier_werewolf_howl_aura_effect", LUA_MODIFIER_MOTION_NONE )
----------------------------------------
function werewolf_howl:OnSpellStart()
local caster = self:GetCaster()
caster:EmitSound("LycanBoss.Howl")
local nFXIndex = ParticleManager:CreateParticle( "particles/units/heroes/hero_lycan/lycan_howl_cast.vpcf", PATTACH_ABSORIGIN_FOLLOW, caster )
ParticleManager:SetParticleControlEnt( nFXIndex, 1, caster, PATTACH_POINT_FOLLOW, "attach_mouth", caster:GetOrigin(), true )
ParticleManager:ReleaseParticleIndex( nFXIndex )
caster:AddNewModifier( caster, self, "modifier_werewolf_howl_aura", { duration = self:GetSpecialValueFor( "duration" ) } )
end
----------------------------------------
|
require "Items/WorldFiller"
overlayMap["location_shop_generic_01_96"] = {gunstore = {"weapons_01_0", "weapons_01_8"}, ammomakerroom = {"weapons_01_0", "weapons_01_8"}, other = {"books&misc_01_88", "books&misc_01_96"}}
overlayMap["location_shop_generic_01_97"] = {gunstore = {"weapons_01_1", "weapons_01_9"}, ammomakerroom = {"weapons_01_1", "weapons_01_9"}, other = {"books&misc_01_89", "books&misc_01_97"}}
overlayMap["location_shop_generic_01_98"] = {gunstore = {"weapons_01_2", "weapons_01_10"}, ammomakerroom = {"weapons_01_2", "weapons_01_10"}, other = {"books&misc_01_90", "books&misc_01_98"}}
overlayMap["location_shop_generic_01_99"] = {gunstore = {"weapons_01_3", "weapons_01_11"}, ammomakerroom = {"weapons_01_3", "weapons_01_11"}, other = {"books&misc_01_91", "books&misc_01_99"}}
overlayMap["location_shop_generic_01_100"] = {gunstore = {"weapons_01_4", "weapons_01_12"}, ammomakerroom = {"weapons_01_4", "weapons_01_12"}, other = {"books&misc_01_92", "books&misc_01_100"}}
overlayMap["location_shop_generic_01_101"] = {gunstore = {"weapons_01_5", "weapons_01_13"}, ammomakerroom = {"weapons_01_5", "weapons_01_13"}, other = {"books&misc_01_93", "books&misc_01_101"}}
overlayMap["location_shop_generic_01_102"] = {gunstore = {"weapons_01_6", "weapons_01_14"}, ammomakerroom = {"weapons_01_6", "weapons_01_14"}, other = {"books&misc_01_94", "books&misc_01_102"}}
overlayMap["location_shop_generic_01_103"] = {gunstore = {"weapons_01_7", "weapons_01_15"}, ammomakerroom = {"weapons_01_7", "weapons_01_15"}, other = {"books&misc_01_95", "books&misc_01_103"}}
overlayMap["furniture_shelving_01_24"] = {mcgunstorestorage = {"ammo_01_14", "ammo_01_15"}, mcgunstore = {"ammo_01_14", "ammo_01_15"}, ammomakerroom = {"ammo_01_14", "ammo_01_15"}, trainingcamp = {"ammo_01_14", "ammo_01_15"}, other = {"books&misc_01_24", "books&misc_01_28"}}
overlayMap["furniture_shelving_01_25"] = {mcgunstorestorage = {"ammo_01_17", "ammo_01_16"}, mcgunstore = {"ammo_01_17", "ammo_01_16"}, ammomakerroom = {"ammo_01_17", "ammo_01_16"}, trainingcamp = {"ammo_01_17", "ammo_01_16"}, other = {"books&misc_01_25", "books&misc_01_29"}}
overlayMap["furniture_shelving_01_26"] = {mcgunstorestorage = {"ammo_01_21", "ammo_01_20"}, mcgunstore = {"ammo_01_21", "ammo_01_20"}, ammomakerroom = {"ammo_01_21", "ammo_01_20"}, trainingcamp = {"ammo_01_21", "ammo_01_20"}, other = {"books&misc_01_26", "books&misc_01_30"}}
overlayMap["furniture_shelving_01_27"] = {mcgunstorestorage = {"ammo_01_19", "ammo_01_18"}, mcgunstore = {"ammo_01_19", "ammo_01_18"}, ammomakerroom = {"ammo_01_19", "ammo_01_18"}, trainingcamp = {"ammo_01_19", "ammo_01_18"}, other = {"books&misc_01_27", "books&misc_01_31"}}
|
//NS2 Reserved Slot
local ReservedPlayers = { }
local disconnectclients = { }
local lastpasswordupdate = 0
local lastdisconnect = 0
local reserveslotactionslog = { }
local serverlockstatus = false
local ReservedPlayersFileName = "config://ReservedPlayers.json"
local function LoadReservedPlayers()
ReservedPlayers = DAK:LoadConfigFile(ReservedPlayersFileName) or { }
end
LoadReservedPlayers()
local function SaveReservedPlayers()
DAK:SaveConfigFile(ReservedPlayersFileName, ReservedPlayers)
end
local function DisconnectClientForReserveSlot(client)
Server.DisconnectClient(client)
end
function GetReserveSlotPlayerData()
local returnData = { }
if ReservedPlayers then
returnData.amount = DAK.config.reservedslots.kReservedSlots
returnData.ids = { }
for r = 1, #ReservedPlayers do
local ReservePlayer = ReservedPlayers[r]
table.insert(returnData.ids, { name = ReservePlayer.name, id = ReservePlayer.id })
end
end
return returnData
end
local function CheckReserveSlotForID(ns2ID, silent)
for r = #ReservedPlayers, 1, -1 do
local ReservePlayer = ReservedPlayers[r]
if ReservePlayer.id == ns2ID then
// Check if enough time has passed on a temporary reserve slot.
if not silent then table.insert(reserveslotactionslog, "Reserve Slot check for " .. tostring(ReservePlayer.name) .. " - id: " .. tostring(ReservePlayer.id)) end
local now = Shared.GetSystemTime()
if ReservePlayer.time ~= 0 and now > ReservePlayer.time then
return false
else
return true
end
end
end
//Also Check standard reserve slot system
local reservedSlots = Server.GetConfigSetting("reserved_slots")
if reservedSlots and reservedSlots.ids then
local newPlayerIsReserved = false
for name, id in pairs(reservedSlots.ids) do
if id == ns2ID then
return true
end
end
end
return false
end
local function CheckReserveStatus(client, silent)
if client:GetIsVirtual() then
//Bots dont get reserve slot
return false
end
if DAK:GetClientCanRunCommand(client, "sv_hasreserve") then
if not silent then
table.insert(reserveslotactionslog, "Reserved Slot Entry For - id: " .. tostring(client:GetUserId()) .. " - Is Valid")
ServerAdminPrint(client, "Reserved Slot Entry For - id: " .. tostring(client:GetUserId()) .. " - Is Valid")
end
return true
end
if CheckReserveSlotForID(client:GetUserId(), silent) then
if not silent then ServerAdminPrint(client, "Reserved Slot Entry For " .. tostring(name) .. " - id: " .. tostring(id) .. " - Is Valid") end
return true
end
return false
end
local function CheckOccupiedReserveSlots()
//check for current number of occupied reserveslots
local reserveCount = 0
local playerList = DAK:GetPlayerList()
for r = #playerList, 1, -1 do
if playerList[r] ~= nil then
local plyr = playerList[r]
local clnt = Server.GetOwner(playerList[r])
if plyr ~= nil and clnt ~= nil then
if CheckReserveStatus(clnt, true) then
reserveCount = reserveCount + 1
end
end
if reserveCount >= DAK.config.reservedslots.kReservedSlots then
reserveCount = DAK.config.reservedslots.kReservedSlots
break
end
end
end
return reserveCount
end
local function UpdateServerLockStatus()
if DAK.config.reservedslots.kReservePassword ~= "" then
local MaxPlayers = Server.GetMaxPlayers()
local CurPlayers = Server.GetNumPlayers()
if MaxPlayers - (CurPlayers - CheckOccupiedReserveSlots()) <= (DAK.config.reservedslots.kReservedSlots + DAK.config.reservedslots.kMinimumSlots) then
if not serverlockstatus then
table.insert(reserveslotactionslog, string.format("Locking Server at %s of %s players at %s.", CurPlayers, MaxPlayers, DAK:GetDateTimeString(false)))
end
Server.SetPassword(DAK.config.reservedslots.kReservePassword)
serverlockstatus = true
elseif MaxPlayers - (CurPlayers - CheckOccupiedReserveSlots()) > (DAK.config.reservedslots.kReservedSlots + DAK.config.reservedslots.kMinimumSlots) then
if serverlockstatus then
table.insert(reserveslotactionslog, string.format("Unlocking Server at %s of %s players at %s.", CurPlayers, MaxPlayers, DAK:GetDateTimeString(false)))
end
Server.SetPassword("")
serverlockstatus = false
end
end
end
local function CheckReserveSlotSync()
if #disconnectclients > 0 then
for r = #disconnectclients, 1, -1 do
if disconnectclients[r] ~= nil and DAK:VerifyClient(disconnectclients[r].clnt) and disconnectclients[r].disctime < Shared.GetTime() then
DisconnectClientForReserveSlot(disconnectclients[r].clnt)
table.remove(disconnectclients, r)
end
end
end
if lastdisconnect ~= 0 and Shared.GetTime() > lastdisconnect then
UpdateServerLockStatus()
lastdisconnect = 0
end
if (Shared.GetTime() - lastpasswordupdate) >= 10 then
UpdateServerLockStatus()
lastpasswordupdate = Shared.GetTime()
end
end
DAK:RegisterEventHook("OnServerUpdate", CheckReserveSlotSync, 5, "reserveslots")
local function OnReserveSlotClientConnected(client)
local MaxPlayers = Server.GetMaxPlayers()
local CurPlayers = Server.GetNumPlayers()
local serverFull = MaxPlayers - (CurPlayers - CheckOccupiedReserveSlots()) < (DAK.config.reservedslots.kReservedSlots + DAK.config.reservedslots.kMinimumSlots)
local serverReallyFull = MaxPlayers - CurPlayers < DAK.config.reservedslots.kMinimumSlots
local reserved = CheckReserveStatus(client, false)
UpdateServerLockStatus()
if serverFull and not reserved then
DAK:DisplayMessageToClient(client, "ReserveSlotServerFull")
table.insert(reserveslotactionslog, "Kicking player " .. tostring(client:GetUserId()) .. " for no reserve slot.")
DAK:ExecutePluginGlobalFunction("enhancedlogging", EnhancedLogMessage, "Kicking player " .. tostring(client:GetUserId()) .. " for no reserve slot.")
client.disconnectreason = DAK.config.reservedslots.kReserveSlotServerFullDisconnectReason
table.insert(disconnectclients, {clnt = client, disctime = Shared.GetTime() + DAK.config.reservedslots.kDelayedKickTime})
return true
end
if serverReallyFull and reserved then
local playertokick
local connectiontime = 0
local playerList = DAK:GetPlayerList()
for r = #playerList, 1, -1 do
if playerList[r] ~= nil then
local plyr = playerList[r]
local clnt = Server.GetOwner(playerList[r])
if plyr ~= nil and clnt ~= nil then
local clntconntime = DAK:GetClientConnectionTime(clnt)
if (clntconntime <= connectiontime or connectiontime == 0) and not plyr:GetIsCommander() and not CheckReserveStatus(clnt, true) then
connectiontime = clntconntime
playertokick = plyr
end
end
end
end
if playertokick ~= nil then
local kickclient = Server.GetOwner(playertokick)
local ns2id = kickclient:GetUserId()
table.insert(reserveslotactionslog, "Kicking player " .. tostring(playertokick.name) .. " - id: " .. tostring(ns2id) .. " with connection time: " .. tostring(connectiontime))
DAK:ExecutePluginGlobalFunction("enhancedlogging", EnhancedLogMessage, "Kicking player " .. tostring(playertokick.name) .. " - id: " .. tostring(ns2id) .. " with connection time: " .. tostring(connectiontime))
DAK:DisplayMessageToClient(ns2id, "ReserveSlotKickedForRoom")
playertokick.disconnectreason = "Kicked due to a reserved slot."
table.insert(disconnectclients, {clnt = kickclient, disctime = Shared.GetTime() + DAK.config.reservedslots.kDelayedKickTime})
else
table.insert(reserveslotactionslog, "Attempted to kick player but no valid player could be located")
DAK:ExecutePluginGlobalFunction("enhancedlogging", EnhancedLogMessage, "Attempted to kick player but no valid player could be located")
end
end
end
DAK:RegisterEventHook("OnClientConnect", OnReserveSlotClientConnected, 6, "reserveslots")
local function ReserveSlotClientDisconnect(client)
lastdisconnect = Shared.GetTime() + DAK.config.reservedslots.kDelayedSyncTime
end
DAK:RegisterEventHook("OnClientDisconnect", ReserveSlotClientDisconnect, 5, "reserveslots")
local function AddReservePlayer(client, parm1, parm2, parm3, parm4)
local idNum = tonumber(parm2)
if idNum == nil then
idNum = DAK:GetNS2IDFromSteamID(parm2)
end
local exptime = tonumber(parm4)
if parm1 and idNum then
LoadReservedPlayers()
local ReservePlayer = { name = ToString(parm1), id = idNum, reason = ToString(parm3 or ""), time = ConditionalValue(exptime, exptime, 0) }
table.insert(ReservedPlayers, ReservePlayer)
DAK:PrintToAllAdmins("sv_addreserve", client, ToString(parm1) .. ToString(parm2) .. ToString(parm3) .. ToString(parm4))
if client ~= nil then
DAK:DisplayMessageToClient(client, "ReserveSlotGranted", ToString(idNum))
end
SaveReservedPlayers()
end
end
DAK:CreateServerAdminCommand("Console_sv_addreserve", AddReservePlayer, "<name> <player id> <reason> <time> Will add a reserve player to the list.")
DAK:CreateServerAdminCommand("Console_sv_add_reserved_slot", AddReservePlayer, "<name> <player id> To support webadmin reserve slots.")
local function RemoveReservePlayer(client, id)
local idNum = tonumber(id)
if idNum == nil then
idNum = DAK:GetNS2IDFromSteamID(id)
end
if idNum then
LoadReservedPlayers()
for r = #ReservedPlayers, 1, -1 do
local ReservePlayer = ReservedPlayers[r]
if ReservePlayer.id == idNum then
table.remove(ReservedPlayers, r)
end
end
SaveReservedPlayers()
end
end
DAK:CreateServerAdminCommand("Console_sv_removereserve", RemoveReservePlayer, "<player id> Will remove a reserve player from the list.")
DAK:CreateServerAdminCommand("Console_sv_remove_reserved_slot", RemoveReservePlayer, "<player id> To support webadmin reserve slots.")
local function DebugReserveSlots(client)
for r = 1, #reserveslotactionslog, 1 do
if reserveslotactionslog[r] ~= nil then
ServerAdminPrint(client, reserveslotactionslog[r])
end
end
end
DAK:CreateServerAdminCommand("Console_sv_reservedebug", DebugReserveSlots, "Will print messages logged during actions taken by reserve slot plugin.")
local function ListReserveSlots(client)
ServerAdminPrint(client, string.format("This server will hold %s slots open", (DAK.config.reservedslots.kReservedSlots + DAK.config.reservedslots.kMinimumSlots)))
end
DAK:CreateServerAdminCommand("Console_sv_reserveslots", ListReserveSlots, "Will provide the number of reserved slots on the server.", true)
local function OnCheckConnectionAllowed(userId)
local newPlayerIsReserved = false
if DAK:GetNS2IDCanRunCommand(userId, "sv_hasreserve") then
newPlayerIsReserved = true
end
if CheckReserveSlotForID(userId, true) then
newPlayerIsReserved = true
end
local MaxPlayers = Server.GetMaxPlayers()
local CurPlayers = Server.GetNumPlayers() + 1 //To account for yourself connecting.
local serverFull = MaxPlayers - (CurPlayers - CheckOccupiedReserveSlots()) < (DAK.config.reservedslots.kReservedSlots + DAK.config.reservedslots.kMinimumSlots)
if not serverFull or newPlayerIsReserved then
return true
end
return false
end
//Dislike this
local originalNS2EventHook = Event.Hook
function Event.Hook(event, func)
if event ~= "CheckConnectionAllowed" then
return originalNS2EventHook(event, func)
else
return originalNS2EventHook(event, OnCheckConnectionAllowed)
end
end
local function UpdateReserveSlotTag()
local tags = { }
Server.GetTags(tags)
for t = 1, #tags do
if string.find(tags[t], "R_S") then
Server.RemoveTag(tags[t])
end
end
Server.AddTag("R_S" .. (DAK.config.reservedslots.kReservedSlots + DAK.config.reservedslots.kMinimumSlots))
end
UpdateReserveSlotTag()
|
local WIM = WIM;
-- imports
local _G = _G;
local table = table;
local type = type;
local string = string;
local pairs = pairs;
-- set namespace
setfenv(1, WIM);
constants.classes = {};
local classes = constants.classes;
local classList = {
"Druid", "Hunter", "Mage", "Paladin", "Priest", "Rogue",
"Shaman", "Warlock", "Warrior", "Death Knight", "Monk", "Demon Hunter"
};
constants.classListEng = classList;
local GetNumSpecializationsForClassID, GetSpecializationInfoForClassID = _G.GetNumSpecializationsForClassID, _G.GetSpecializationInfoForClassID
local function createSpecNameTable(classID)
local t = {}
if not isShadowlands then return t end
for spec = 1, GetNumSpecializationsForClassID(classID) do
local specID, name = GetSpecializationInfoForClassID(classID,spec)
t[spec] = name
end
return t
end
--Male Classes - this doesn't apply to every locale
classes[L["Druid"]] = {
color = "ff7d0a",
tag = "DRUID",
talent = createSpecNameTable(11)
};
classes[L["Hunter"]] = {
color = "abd473",
tag = "HUNTER",
talent = createSpecNameTable(3)
};
classes[L["Mage"]] = {
color = "69ccf0",
tag = "MAGE",
talent = createSpecNameTable(8)
};
classes[L["Paladin"]] = {
color = "f58cba",
tag = "PALADIN",
talent = createSpecNameTable(2)
};
classes[L["Priest"]] = {
color = "ffffff",
tag = "PRIEST",
talent = createSpecNameTable(5)
};
classes[L["Rogue"]] = {
color = "fff569",
tag = "ROGUE",
talent = createSpecNameTable(4)
};
classes[L["Shaman"]] = {
color = "2459FF",
tag = "SHAMAN",
talent = createSpecNameTable(7)
};
classes[L["Warlock"]] = {
color = "9482ca",
tag = "WARLOCK",
talent = createSpecNameTable(9)
};
classes[L["Warrior"]] = {
color = "c79c6e",
tag = "WARRIOR",
talent = createSpecNameTable(1)
};
classes[L["Death Knight"]] = {
color = "c41f3b",
tag = "DEATHKNIGHT",
talent = createSpecNameTable(6)
};
classes[L["Monk"]] = {
color = "00ff96",
tag = "MONK",
talent = createSpecNameTable(10)
};
classes[L["Demon Hunter"]] = {
color = "a330c9",
tag = "DEMONHUNTER",
talent = createSpecNameTable(12)
};
classes[L["Game Master"]] = {
color = "00c0ff",
tag = "GM",
talent = {"", "", ""} -- talent place holder
};
-- propigate female class types and update tags appropriately
for i=1, table.getn(classList) do
if(L[classList[i]] ~= L[classList[i].."F"]) then
classes[L[classList[i].."F"]] = {
color = classes[L[classList[i]]].color,
tag = classes[L[classList[i]]].tag.."F"
};
end
end
classes.GetClassByTag = function(t)
for class, tbl in pairs(classes) do
if(type(tbl) == "table") then
if(tbl.tag == t) then
return class;
end
end
end
-- can't find tag, before returning blank, see we're being asked for a female class, then try again.
local ft = string.gsub(t, "(F)$", "");
if( ft == t) then
return ""
else
return classes.GetClassByTag(ft);
end
end
function classes.GetMyColoredName()
local name = _G.UnitName("player");
local class, englishClass = _G.UnitClass("player");
local classColorTable = _G.RAID_CLASS_COLORS[englishClass];
return string.format("\124cff%.2x%.2x%.2x", classColorTable.r*255, classColorTable.g*255, classColorTable.b*255)..name.."\124r"
end
function classes.GetColoredNameByChatEvent(event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12)
if(arg12 and arg12 ~= "") then
local type = _G.strsplit("-", arg12 or "")
if type ~= "Player" then return arg2 end--Blizzard didn't return a valid guid, so abort class colors
local localizedClass, englishClass, localizedRace, englishRace, sex = _G.GetPlayerInfoByGUID(arg12)
if ( englishClass ) then
local classColorTable = _G.RAID_CLASS_COLORS[englishClass];
if ( not classColorTable ) then
return arg2;
end
return string.format("\124cff%.2x%.2x%.2x", classColorTable.r*255, classColorTable.g*255, classColorTable.b*255)..arg2.."\124r"
else
return arg2;
end
else
return arg2;
end
end
|
--- 模块功能:Luat协程调度框架
--module(..., package.seeall)
local sys = {}
local table = _G.table
local unpack = table.unpack
local rtos = _G.rtos
local coroutine = _G.coroutine
local log = _G.log
-- lib脚本版本号,只要lib中的任何一个脚本做了修改,都需要更新此版本号
SCRIPT_LIB_VER = "1.0.0"
-- TaskID最大值
local TASK_TIMER_ID_MAX = 0x1FFFFF
-- msgId 最大值(请勿修改否则会发生msgId碰撞的危险)
local MSG_TIMER_ID_MAX = 0x7FFFFF
-- 任务定时器id
local taskTimerId = 0
-- 消息定时器id
local msgId = TASK_TIMER_ID_MAX
-- 定时器id表
local timerPool = {}
local taskTimerPool = {}
--消息定时器参数表
local para = {}
--定时器是否循环表
--local loop = {}
--lua脚本运行出错时,是否回退为本地烧写的版本
--local sRollBack = true
_G.COROUTINE_ERROR_ROLL_BACK = true
_G.COROUTINE_ERROR_RESTART = true
-- 对coroutine.resume加一个修饰器用于捕获协程错误
local rawcoresume = coroutine.resume
sys.coresume = function(...)
function wrapper(co,...)
local arg = {...}
if not arg[1] then
local traceBack = debug.traceback(co)
traceBack = (traceBack and traceBack~="") and (arg[2].."\r\n"..traceBack) or arg[2]
log.error("coroutine.resume",traceBack)
if errDump and type(errDump.appendErr)=="function" then
errDump.appendErr(traceBack)
end
if _G.COROUTINE_ERROR_ROLL_BACK then
sys.timerStart(assert,500,false,traceBack)
elseif _G.COROUTINE_ERROR_RESTART then
rtos.reboot()
end
end
return ...
end
local arg = {...}
return wrapper(arg[1], rawcoresume(...))
end
--- Task任务延时函数,只能用于任务函数中
-- @number ms 整数,最大等待126322567毫秒
-- @return 定时结束返回nil,被其他线程唤起返回调用线程传入的参数
-- @usage sys.wait(30)
function sys.wait(ms)
-- 参数检测,参数不能为负值
--assert(ms > 0, "The wait time cannot be negative!")
-- 选一个未使用的定时器ID给该任务线程
while true do
if taskTimerId >= TASK_TIMER_ID_MAX - 1 then
taskTimerId = 0
else
taskTimerId = taskTimerId + 1
end
if taskTimerPool[taskTimerId] == nil then
break
end
end
local timerid = taskTimerId
taskTimerPool[coroutine.running()] = timerid
timerPool[timerid] = coroutine.running()
-- 调用core的rtos定时器
if 1 ~= rtos.timer_start(timerid, ms) then log.debug("rtos.timer_start error") return end
-- 挂起调用的任务线程
local message = {coroutine.yield()}
if #message ~= 0 then
rtos.timer_stop(timerid)
taskTimerPool[coroutine.running()] = nil
timerPool[timerid] = nil
return unpack(message)
end
end
--- Task任务的条件等待函数(包括事件消息和定时器消息等条件),只能用于任务函数中。
-- @param id 消息ID
-- @number ms 等待超时时间,单位ms,最大等待126322567毫秒
-- @return result 接收到消息返回true,超时返回false
-- @return data 接收到消息返回消息参数
-- @usage result, data = sys.waitUntil("SIM_IND", 120000)
function sys.waitUntil(id, ms)
sys.subscribe(id, coroutine.running())
local message = ms and {sys.wait(ms)} or {coroutine.yield()}
sys.unsubscribe(id, coroutine.running())
return message[1] ~= nil, unpack(message, 2, #message)
end
--- Task任务的条件等待函数扩展(包括事件消息和定时器消息等条件),只能用于任务函数中。
-- @param id 消息ID
-- @number ms 等待超时时间,单位ms,最大等待126322567毫秒
-- @return message 接收到消息返回message,超时返回false
-- @return data 接收到消息返回消息参数
-- @usage result, data = sys.waitUntilExt("SIM_IND", 120000)
function sys.waitUntilExt(id, ms)
sys.subscribe(id, coroutine.running())
local message = ms and {sys.wait(ms)} or {coroutine.yield()}
sys.unsubscribe(id, coroutine.running())
if message[1] ~= nil then return unpack(message) end
return false
end
--- 创建一个任务线程,在模块最末行调用该函数并注册模块中的任务函数,main.lua导入该模块即可
-- @param fun 任务函数名,用于resume唤醒时调用
-- @param ... 任务函数fun的可变参数
-- @return co 返回该任务的线程号
-- @usage sys.taskInit(task1,'a','b')
function sys.taskInit(fun, ...)
local co = coroutine.create(fun)
sys.coresume(co, ...)
return co
end
------------------------------------------ rtos消息回调处理部分 ------------------------------------------
--[[
函数名:cmpTable
功能 :比较两个table的内容是否相同,注意:table中不能再包含table
参数 :
t1:第一个table
t2:第二个table
返回值:相同返回true,否则false
]]
local function cmpTable(t1, t2)
if not t2 then return #t1 == 0 end
if #t1 == #t2 then
for i = 1, #t1 do
if unpack(t1, i, i) ~= unpack(t2, i, i) then
return false
end
end
return true
end
return false
end
--- 关闭定时器
-- @param val 值为number时,识别为定时器ID,值为回调函数时,需要传参数
-- @param ... val值为函数时,函数的可变参数
-- @return 无
-- @usage timerStop(1)
function sys.timerStop(val, ...)
-- val 为定时器ID
if type(val) == 'number' then
timerPool[val], para[val] = nil
rtos.timer_stop(val)
else
for k, v in pairs(timerPool) do
-- 回调函数相同
if type(v) == 'table' and v.cb == val or v == val then
-- 可变参数相同
if cmpTable({...}, para[k]) then
rtos.timer_stop(k)
timerPool[k], para[k] = nil
break
end
end
end
end
end
--- 关闭同一回调函数的所有定时器
-- @param fnc 定时器回调函数
-- @return 无
-- @usage timerStopAll(cbFnc)
function sys.timerStopAll(fnc)
for k, v in pairs(timerPool) do
if type(v) == "table" and v.cb == fnc or v == fnc then
rtos.timer_stop(k)
timerPool[k], para[k] = nil
end
end
end
function sys.timerAdvStart(fnc, ms, _repeat, ...)
--回调函数和时长检测
--assert(fnc ~= nil, "sys.timerStart(first param) is nil !")
--assert(ms > 0, "sys.timerStart(Second parameter) is <= zero !")
-- 关闭完全相同的定时器
local arg = {...}
if #arg == 0 then
sys.timerStop(fnc)
else
sys.timerStop(fnc, ...)
end
-- 为定时器申请ID,ID值 1-20 留给任务,20-30留给消息专用定时器
while true do
if msgId >= MSG_TIMER_ID_MAX then msgId = TASK_TIMER_ID_MAX end
msgId = msgId + 1
if timerPool[msgId] == nil then
timerPool[msgId] = fnc
break
end
end
--调用底层接口启动定时器
if rtos.timer_start(msgId, ms, _repeat) ~= 1 then return end
--如果存在可变参数,在定时器参数表中保存参数
if #arg ~= 0 then
para[msgId] = arg
end
--返回定时器id
return msgId
end
--- 开启一个定时器
-- @param fnc 定时器回调函数
-- @number ms 整数,最大定时126322567毫秒
-- @param ... 可变参数 fnc的参数
-- @return number 定时器ID,如果失败,返回nil
function sys.timerStart(fnc, ms, ...)
return sys.timerAdvStart(fnc, ms, 0, ...)
end
--- 开启一个循环定时器
-- @param fnc 定时器回调函数
-- @number ms 整数,最大定时126322567毫秒
-- @param ... 可变参数 fnc的参数
-- @return number 定时器ID,如果失败,返回nil
function sys.timerLoopStart(fnc, ms, ...)
return sys.timerAdvStart(fnc, ms, -1, ...)
end
--- 判断某个定时器是否处于开启状态
-- @param val 有两种形式
--一种是开启定时器时返回的定时器id,此形式时不需要再传入可变参数...就能唯一标记一个定时器
--另一种是开启定时器时的回调函数,此形式时必须再传入可变参数...才能唯一标记一个定时器
-- @param ... 可变参数
-- @return number 开启状态返回true,否则nil
function sys.timerIsActive(val, ...)
if type(val) == "number" then
return timerPool[val]
else
for k, v in pairs(timerPool) do
if v == val then
if cmpTable({...}, para[k]) then return true end
end
end
end
end
------------------------------------------ LUA应用消息订阅/发布接口 ------------------------------------------
-- 订阅者列表
local subscribers = {}
--内部消息队列
local messageQueue = {}
--- 订阅消息
-- @param id 消息id
-- @param callback 消息回调处理
-- @usage subscribe("NET_STATUS_IND", callback)
function sys.subscribe(id, callback)
--if not id or type(id) == "boolean" or (type(callback) ~= "function" and type(callback) ~= "thread") then
-- log.warn("warning: sys.subscribe invalid parameter", id, callback)
-- return
--end
--log.debug("sys", "subscribe", id, callback)
if type(id) == "table" then
-- 支持多topic订阅
for _, v in pairs(id) do sys.subscribe(v, callback) end
return
end
if not subscribers[id] then subscribers[id] = {} end
subscribers[id][callback] = true
end
--- 取消订阅消息
-- @param id 消息id
-- @param callback 消息回调处理
-- @usage unsubscribe("NET_STATUS_IND", callback)
function sys.unsubscribe(id, callback)
--if not id or type(id) == "boolean" or (type(callback) ~= "function" and type(callback) ~= "thread") then
-- log.warn("warning: sys.unsubscribe invalid parameter", id, callback)
-- return
--end
--log.debug("sys", "unsubscribe", id, callback)
if type(id) == "table" then
-- 支持多topic订阅
for _, v in pairs(id) do sys.unsubscribe(v, callback) end
return
end
if subscribers[id] then subscribers[id][callback] = nil end
-- 判断消息是否无其他订阅
log.info("abc", ">>>>>>>>>>>>>>>>>>")
for k, _ in pairs(subscribers[id]) do
return
end
subscribers[id] = nil
end
--- 发布内部消息,存储在内部消息队列中
-- @param ... 可变参数,用户自定义
-- @return 无
-- @usage publish("NET_STATUS_IND")
function sys.publish(...)
table.insert(messageQueue, {...})
end
-- 分发消息
local function dispatch()
while true do
if #messageQueue == 0 then
break
end
local message = table.remove(messageQueue, 1)
if subscribers[message[1]] then
for callback, _ in pairs(subscribers[message[1]]) do
if type(callback) == "function" then
callback(unpack(message, 2, #message))
elseif type(callback) == "thread" then
sys.coresume(callback, unpack(message))
end
end
end
end
end
-- rtos消息回调
--local handlers = {}
--setmetatable(handlers, {__index = function() return function() end end, })
--- 注册rtos消息回调处理函数
-- @number id 消息类型id
-- @param handler 消息处理函数
-- @return 无
-- @usage rtos.on(rtos.MSG_KEYPAD, function(param) handle keypad message end)
--function sys.on(id, handler)
-- handlers[id] = handler
--end
------------------------------------------ Luat 主调度框架 ------------------------------------------
local function safeRun()
-- 分发内部消息
dispatch()
-- 阻塞读取外部消息
local msg, param, exparam = rtos.receive(rtos.INF_TIMEOUT)
--log.info("sys", msg, param, exparam, tableNSize(timerPool), tableNSize(para), tableNSize(taskTimerPool), tableNSize(subscribers))
-- 空消息?
if not msg or msg == 0 then
-- 无任何操作
-- 判断是否为定时器消息,并且消息是否注册
elseif msg == rtos.MSG_TIMER and timerPool[param] then
if param < TASK_TIMER_ID_MAX then
local taskId = timerPool[param]
timerPool[param] = nil
if taskTimerPool[taskId] == param then
taskTimerPool[taskId] = nil
sys.coresume(taskId)
end
else
local cb = timerPool[param]
--如果不是循环定时器,从定时器id表中删除此定时器
if exparam == 0 then timerPool[param] = nil end
if para[param] ~= nil then
cb(unpack(para[param]))
if exparam == 0 then para[param] = nil end
else
cb()
end
--如果是循环定时器,继续启动此定时器
--if loop[param] then rtos.timer_start(param, loop[param]) end
end
--其他消息(音频消息、充电管理消息、按键消息等)
--elseif type(msg) == "number" then
-- handlers[msg](param, exparam)
--else
-- handlers[msg.id](msg)
end
end
--- run()从底层获取core消息并及时处理相关消息,查询定时器并调度各注册成功的任务线程运行和挂起
-- @return 无
-- @usage sys.run()
function sys.run()
--local result, err
while true do
--if sRollBack then
safeRun()
--else
-- result, err = pcall(safeRun)
-- if not result then rtos.restart(err) end
--end
end
end
_G.sys_pub = sys.publish
return sys
----------------------------
|
dofile(ModPath .. "infcore.lua")
if not InFmenu.settings.enablenewassaults then
return
end
-- The . instead of a : is not a typo, this really is how they put it into the base game.
-- And yes, this really is yet another "cops spawn with no team" crash.
local coplogictravel_enter_orig = CopLogicTravel.enter
function CopLogicTravel.enter(data, new_logic_name, enter_params)
if not data.team then
-- Calling movement:team() will also force-initialize the team if it doesn't exist yet
data.team = data.unit:movement():team()
end
return coplogictravel_enter_orig(data, new_logic_name, enter_params)
end
|
return
{
entities =
{
{"dry-tree", {x = -3.01, y = -2.51}, {}},
{"dry-hairy-tree", {x = -1.22, y = -2.98}, {}},
{"dry-hairy-tree", {x = 3.35, y = -2.68}, {}},
{"tree-06-brown", {x = -2.63, y = -0.2}, {}},
{"dry-tree", {x = 3.71, y = -0.57}, {}},
{"dry-tree", {x = -3.41, y = 3.3}, {}},
{"dead-dry-hairy-tree", {x = 2.76, y = 2.88}, {}},
},
tiles =
{
{"nuclear-ground", {x = -4, y = -1}},
{"nuclear-ground", {x = -4, y = 0}},
{"nuclear-ground", {x = -4, y = 1}},
{"nuclear-ground", {x = -4, y = 2}},
{"nuclear-ground", {x = -3, y = -3}},
{"nuclear-ground", {x = -3, y = -2}},
{"nuclear-ground", {x = -3, y = -1}},
{"nuclear-ground", {x = -3, y = 0}},
{"water-green", {x = -3, y = 1}},
{"nuclear-ground", {x = -3, y = 2}},
{"nuclear-ground", {x = -3, y = 3}},
{"nuclear-ground", {x = -2, y = -3}},
{"nuclear-ground", {x = -2, y = -2}},
{"nuclear-ground", {x = -2, y = -1}},
{"water-green", {x = -2, y = 0}},
{"water-green", {x = -2, y = 1}},
{"water-green", {x = -2, y = 2}},
{"nuclear-ground", {x = -2, y = 3}},
{"nuclear-ground", {x = -1, y = -3}},
{"nuclear-ground", {x = -1, y = -2}},
{"water-green", {x = -1, y = -1}},
{"water-green", {x = -1, y = 0}},
{"water-green", {x = -1, y = 1}},
{"water-green", {x = -1, y = 2}},
{"nuclear-ground", {x = -1, y = 3}},
{"nuclear-ground", {x = 0, y = -4}},
{"nuclear-ground", {x = 0, y = -3}},
{"water-green", {x = 0, y = -2}},
{"water-green", {x = 0, y = -1}},
{"water-green", {x = 0, y = 0}},
{"water-green", {x = 0, y = 1}},
{"water-green", {x = 0, y = 2}},
{"nuclear-ground", {x = 0, y = 3}},
{"nuclear-ground", {x = 1, y = -4}},
{"nuclear-ground", {x = 1, y = -3}},
{"water-green", {x = 1, y = -2}},
{"water-green", {x = 1, y = -1}},
{"water-green", {x = 1, y = 0}},
{"water-green", {x = 1, y = 1}},
{"water-green", {x = 1, y = 2}},
{"nuclear-ground", {x = 1, y = 3}},
{"nuclear-ground", {x = 2, y = -3}},
{"water-green", {x = 2, y = -2}},
{"water-green", {x = 2, y = -1}},
{"water-green", {x = 2, y = 0}},
{"water-green", {x = 2, y = 1}},
{"nuclear-ground", {x = 2, y = 2}},
{"nuclear-ground", {x = 2, y = 3}},
{"nuclear-ground", {x = 3, y = -2}},
{"nuclear-ground", {x = 3, y = -1}},
{"nuclear-ground", {x = 3, y = 0}},
{"nuclear-ground", {x = 3, y = 1}},
{"nuclear-ground", {x = 3, y = 2}},
}
}
|
local EDITOR = {}
local function addEditor(name, callback)
EDITOR[name] = function(...)
net.Start("nutVendorEdit")
net.WriteString(name)
if (isfunction(callback)) then
callback(...)
end
net.SendToServer()
end
end
addEditor("name", function(name)
net.WriteString(name)
end)
addEditor("desc", function(desc)
net.WriteString(desc)
end)
addEditor("bubble", function(show)
net.WriteBool(show)
end)
addEditor("mode", function(itemType, mode)
if (not isnumber(mode)) then mode = nil end
net.WriteString(itemType)
net.WriteInt(mode or -1, 8)
end)
addEditor("price", function(itemType, price)
net.WriteString(itemType)
net.WriteInt(price or -1, 32)
end)
addEditor("stockDisable", function(itemType)
net.WriteString(itemType)
net.WriteUInt(0, 32)
end)
addEditor("stockMax", function(itemType, value)
if (not isnumber(value)) then return end
net.WriteString(itemType)
net.WriteUInt(math.max(value, 1), 32)
end)
addEditor("stock", function(itemType, value)
net.WriteString(itemType)
net.WriteUInt(value, 32)
end)
addEditor("faction", function(factionID, allowed)
net.WriteUInt(factionID, 8)
net.WriteBool(allowed)
end)
addEditor("class", function(classID, allowed)
net.WriteUInt(classID, 8)
net.WriteBool(allowed)
end)
addEditor("model", function(model)
net.WriteString(model)
end)
addEditor("useMoney", function(useMoney)
net.WriteBool(useMoney)
end)
addEditor("money", function(value)
if (isnumber(value)) then
value = math.max(math.Round(value), 0)
else
value = nil
end
net.WriteInt(value or -1, 32)
end)
addEditor("scale", function(scale)
net.WriteFloat(scale)
end)
return EDITOR
|
local __exports = LibStub:NewLibrary("ovale/scripts/ovale_mage_spells", 80300)
if not __exports then return end
__exports.registerMageSpells = function(OvaleScripts)
local name = "ovale_mage_spells"
local desc = "[9.0] Ovale: Mage spells"
local code = [[Define(alexstraszas_fury 235870)
# Dragon's Breath always critically strikes for s2 increased critical strike damage and contributes to Hot Streak. rnrnAdditionally, damage done by your next Pyroblast or Flamestrike is increased by 334277s1.
SpellInfo(alexstraszas_fury cd=45 channel=0 gcd=0 offgcd=1 talent=alexstraszas_fury_talent)
SpellAddBuff(alexstraszas_fury alexstraszas_fury=1)
Define(ancestral_call 274738)
# Invoke the spirits of your ancestors, granting you a random secondary stat for 15 seconds.
SpellInfo(ancestral_call cd=120 duration=15 gcd=0 offgcd=1)
SpellAddBuff(ancestral_call ancestral_call=1)
Define(arcane_barrage 44425)
# Launches bolts of arcane energy at the enemy target, causing (72.8 of Spell Power) Arcane damage. rnrnFor each Arcane Charge, deals 36032s2 additional damage?a321526[, grants you 321526s1 of your maximum mana,][]?a231564[ and hits 36032s3 additional nearby Ltarget:targets; for s2 of its damage][].rnrn|cFFFFFFFFConsumes all Arcane Charges.|r
# Rank 3: Arcane Barrage grants you s1 of your maximum mana per Arcane Charge spent.
SpellInfo(arcane_barrage cd=3)
Define(arcane_blast 30451)
# Blasts the target with energy, dealing (45.7 of Spell Power) Arcane damage.rnrnEach Arcane Charge increases damage by 36032s1 and mana cost by 36032s5, and reduces cast time by 36032s4.rnrn|cFFFFFFFFGenerates 1 Arcane Charge.|r
SpellInfo(arcane_blast arcanecharges=-1)
Define(arcane_charge_buff_0 36032)
# @spelldesc114664
SpellInfo(arcane_charge_buff_0 max_stacks=4 gcd=0 offgcd=1)
# Increases the damage of Arcane Blast, Arcane Missiles, Arcane Explosion, and Arcane Barrage by 36032w1.rnrnIncreases the mana cost of Arcane Blast by 36032w2?w5<0[, and reduces the cast time of Arcane Blast by w5.][.]rnrnIncreases the number of targets hit by Arcane Barrage for 50 damage by 36032w3.
SpellAddBuff(arcane_charge_buff_0 arcane_charge_buff_0=1)
Define(arcane_charge_buff_1 195302)
SpellInfo(arcane_charge_buff_1 max_stacks=4 gcd=0 offgcd=1)
# Increases the mana cost of Arcane Blast by 36032w2?w5<0[, and reduces the cast time of Arcane Blast by w5.][.]rnrnIncreases the number of targets hit by Arcane Barrage for 50 damage by 36032w3.
SpellAddBuff(arcane_charge_buff_1 arcane_charge_buff_1=1)
Define(arcane_explosion 1449)
# Causes an explosion of magic around the caster, dealing (54.6 of Spell Power) Arcane damage to all enemies within A2 yards.?a137021[rnrn|cFFFFFFFFGenerates s1 Arcane Charge if any targets are hit.|r][]
# Rank 2: Damage increased by s1.
SpellInfo(arcane_explosion arcanecharges=-1)
Define(arcane_familiar 205022)
# Summon a Familiar that attacks your enemies and increases your maximum mana by 210126s1 for 3600 seconds.
SpellInfo(arcane_familiar cd=10 duration=3600 talent=arcane_familiar_talent)
SpellAddTargetDebuff(arcane_familiar arcane_familiar=1)
Define(arcane_intellect 1459)
# Infuses the target with brilliance, increasing their Intellect by s1 for 3600 seconds. rnrnIf target is in your party or raid, all party and raid members will be affected.
SpellInfo(arcane_intellect duration=3600)
# Intellect increased by w1.
SpellAddTargetDebuff(arcane_intellect arcane_intellect=1)
Define(arcane_missiles 5143)
# Launches five waves of Arcane Missiles at the enemy over 2.5 seconds, causing a total of 5*(40.5 of Spell Power) Arcane damage.
SpellInfo(arcane_missiles duration=2.5 channel=2.5 tick=0.625)
SpellAddBuff(arcane_missiles arcane_missiles=1)
SpellAddTargetDebuff(arcane_missiles arcane_missiles=1)
Define(arcane_orb 153626)
# Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing (109.2 of Spell Power) Arcane damage to enemies it passes through.rnrn|cFFFFFFFFGrants 1 Arcane Charge when cast and every time it deals damage.|r
SpellInfo(arcane_orb cd=20 duration=2.5 arcanecharges=-1 talent=arcane_orb_talent)
Define(arcane_power 12042)
# For 10 seconds, you deal s1 more spell damage?a343208[ and your spells cost s2 less mana][].
# Rank 2: Arcane Power reduces your spells cost by 12042s2.
SpellInfo(arcane_power cd=120 duration=10 gcd=0 offgcd=1)
# Spell damage increased by w1.rn?a343208[Mana costs of your damaging spells reduced by w2.][]
SpellAddBuff(arcane_power arcane_power=1)
Define(bag_of_tricks 312411)
# Pull your chosen trick from the bag and use it on target enemy or ally. Enemies take <damage> damage, while allies are healed for <healing>.
SpellInfo(bag_of_tricks cd=90)
Define(berserking 59621)
# Permanently enchant a melee weapon to sometimes increase your attack power by 59620s1, but at the cost of reduced armor. Cannot be applied to items higher than level ecix
SpellInfo(berserking gcd=0 offgcd=1)
Define(blaster_master_buff 274597)
# Scorch increases the damage the target takes from your Fire Blast by s1 for 30 seconds.
SpellInfo(blaster_master_buff channel=-0.001 gcd=0 offgcd=1)
Define(blizzard 190356)
# Ice shards pelt the target area, dealing 190357m1*8 Frost damage over 8 seconds and reducing movement speed by 12486s1 for 3 seconds.?a236662[rnrnEach time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 236662s1/100.1 sec.][]
# Rank 3: Damage increased by s1.
SpellInfo(blizzard cd=8 duration=8)
Define(blood_fury_0 20572)
# Increases your attack power by s1 for 15 seconds.
SpellInfo(blood_fury_0 cd=120 duration=15 gcd=0 offgcd=1)
# Attack power increased by w1.
SpellAddBuff(blood_fury_0 blood_fury_0=1)
Define(blood_fury_1 24571)
# Instantly increases your rage by 300/10.
SpellInfo(blood_fury_1 gcd=0 offgcd=1 rage=-30)
Define(blood_fury_2 33697)
# Increases your attack power and Intellect by s1 for 15 seconds.
SpellInfo(blood_fury_2 cd=120 duration=15 gcd=0 offgcd=1)
# Attack power and Intellect increased by w1.
SpellAddBuff(blood_fury_2 blood_fury_2=1)
Define(blood_fury_3 33702)
# Increases your Intellect by s1 for 15 seconds.
SpellInfo(blood_fury_3 cd=120 duration=15 gcd=0 offgcd=1)
# Intellect increased by w1.
SpellAddBuff(blood_fury_3 blood_fury_3=1)
Define(blood_of_the_enemy_0 297969)
# Infuse your Heart of Azeroth with Blood of the Enemy.
SpellInfo(blood_of_the_enemy_0)
Define(blood_of_the_enemy_1 297970)
# Infuse your Heart of Azeroth with Blood of the Enemy.
SpellInfo(blood_of_the_enemy_1)
Define(blood_of_the_enemy_2 297971)
# Infuse your Heart of Azeroth with Blood of the Enemy.
SpellInfo(blood_of_the_enemy_2)
Define(blood_of_the_enemy_3 299039)
# Infuse your Heart of Azeroth with Blood of the Enemy.
SpellInfo(blood_of_the_enemy_3)
Define(brain_freeze_0 190447)
# Frostbolt has a m1 chance to empower your next Flurry to be instant cast?a231584[,][ and] deal 190446s2 increased damage?a231584[, and apply Winter's Chill to the target. rnrnWinter's Chill causes the target to take damage from your spells as if it were frozen][].
SpellInfo(brain_freeze_0 channel=0 gcd=0 offgcd=1)
SpellAddBuff(brain_freeze_0 brain_freeze_0=1)
Define(brain_freeze_1 231584)
# Brain Freeze causes your next Flurry to apply Winter's Chill to the target. rnrnWinter's Chill causes the target to take damage from your spells as if it were frozen.
SpellInfo(brain_freeze_1 channel=0 gcd=0 offgcd=1)
SpellAddBuff(brain_freeze_1 brain_freeze_1=1)
Define(clearcasting_0 79684)
# For each c*100/s1 mana you spend, you have a 1 chance to gain Clearcasting, making your next Arcane Missiles or Arcane Explosion free and channel 277726s1 faster.?a321758[rnrnArcane Missiles fires 321758s2 additional missile.][]
SpellInfo(clearcasting_0 channel=0 gcd=0 offgcd=1)
SpellAddBuff(clearcasting_0 clearcasting_0=1)
Define(clearcasting_1 321420)
# Clearcasting can stack up to s1 additional times.
SpellInfo(clearcasting_1 channel=0 gcd=0 offgcd=1)
SpellAddBuff(clearcasting_1 clearcasting_1=1)
Define(clearcasting_2 321758)
# When Clearcast, Arcane Missiles fires s2 additional lmissile:missiles;.
SpellInfo(clearcasting_2 channel=0 gcd=0 offgcd=1)
SpellAddBuff(clearcasting_2 clearcasting_2=1)
Define(combustion 190319)
# Engulfs you in flames for 10 seconds, increasing your spells' critical strike chance by s1 and granting you Mastery equal to s3 your Critical Strike stat. Castable while casting other spells.
# Rank 2: Duration increased by s1/1000 sec.
SpellInfo(combustion cd=120 duration=10 gcd=0 offgcd=1 tick=0.5)
# Critical Strike chance of your spells increased by w1.?a231630[rnMastery increased by w2.][]
SpellAddBuff(combustion combustion=1)
Define(comet_storm 153595)
# Calls down a series of 7 icy comets on and around the target, that deals up to 7*(40 of Spell Power) Frost damage to all enemies within 228601A1 yds of its impacts.
SpellInfo(comet_storm cd=30 talent=comet_storm_talent)
Define(concentrated_flame_0 295368)
# Blast your target with a ball of concentrated flame, dealing 295365s2*(1+@versadmg) Fire damage to an enemy or healing an ally for 295365s2*(1+@versadmg)?a295377[, then burn the target for an additional 295377m1 of the damage or healing done over 6 seconds][]. rnrnEach cast of Concentrated Flame deals s3 increased damage or healing. This bonus resets after every third cast.
SpellInfo(concentrated_flame_0 duration=6 channel=6 gcd=0 offgcd=1 tick=2)
# Suffering w1 damage every t1 sec.
SpellAddTargetDebuff(concentrated_flame_0 concentrated_flame_0=1)
Define(concentrated_flame_1 295373)
# Blast your target with a ball of concentrated flame, dealing 295365s2*(1+@versadmg) Fire damage to an enemy or healing an ally for 295365s2*(1+@versadmg)?a295377[, then burn the target for an additional 295377m1 of the damage or healing done over 6 seconds][]. rnrnEach cast of Concentrated Flame deals s3 increased damage or healing. This bonus resets after every third cast.
SpellInfo(concentrated_flame_1 cd=30 channel=0)
SpellAddTargetDebuff(concentrated_flame_1 concentrated_flame_3=1)
Define(concentrated_flame_2 295374)
# Blast your target with a ball of concentrated flame, dealing 295365s2*(1+@versadmg) Fire damage to an enemy or healing an ally for 295365s2*(1+@versadmg)?a295377[, then burn the target for an additional 295377m1 of the damage or healing done over 6 seconds][]. rnrnEach cast of Concentrated Flame deals s3 increased damage or healing. This bonus resets after every third cast.
SpellInfo(concentrated_flame_2 channel=0 gcd=0 offgcd=1)
Define(concentrated_flame_3 295376)
# Blast your target with a ball of concentrated flame, dealing 295365s2*(1+@versadmg) Fire damage to an enemy or healing an ally for 295365s2*(1+@versadmg)?a295377[, then burn the target for an additional 295377m1 of the damage or healing done over 6 seconds][]. rnrnEach cast of Concentrated Flame deals s3 increased damage or healing. This bonus resets after every third cast.
SpellInfo(concentrated_flame_3 channel=0 gcd=0 offgcd=1)
Define(concentrated_flame_4 295380)
# Concentrated Flame gains an enhanced appearance.
SpellInfo(concentrated_flame_4 channel=0 gcd=0 offgcd=1)
SpellAddBuff(concentrated_flame_4 concentrated_flame_4=1)
Define(concentrated_flame_5 299349)
# Blast your target with a ball of concentrated flame, dealing 295365s2*(1+@versadmg) Fire damage to an enemy or healing an ally for 295365s2*(1+@versadmg), then burn the target for an additional 295377m1 of the damage or healing done over 6 seconds.rnrnEach cast of Concentrated Flame deals s3 increased damage or healing. This bonus resets after every third cast.
SpellInfo(concentrated_flame_5 cd=30 channel=0 gcd=1)
SpellAddTargetDebuff(concentrated_flame_5 concentrated_flame_3=1)
Define(concentrated_flame_6 299353)
# Blast your target with a ball of concentrated flame, dealing 295365s2*(1+@versadmg) Fire damage to an enemy or healing an ally for 295365s2*(1+@versadmg), then burn the target for an additional 295377m1 of the damage or healing done over 6 seconds.rnrnEach cast of Concentrated Flame deals s3 increased damage or healing. This bonus resets after every third cast.rn|cFFFFFFFFMax s1 Charges.|r
SpellInfo(concentrated_flame_6 cd=30 channel=0 gcd=1)
SpellAddTargetDebuff(concentrated_flame_6 concentrated_flame_3=1)
Define(conjure_mana_gem 759)
# Conjures a Mana Gem that can be used to instantly restore 5405s1 mana, and holds up to s2 charges.rnrn@spellname118812rnConjured items disappear if logged out for more than 15 minutes.
SpellInfo(conjure_mana_gem)
Define(counterspell 2139)
# Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 seconds?s12598[ and silencing the target for 55021d][].
SpellInfo(counterspell cd=24 duration=6 gcd=0 offgcd=1 interrupt=1)
Define(deathborne 324220)
# Transform into a powerful skeletal mage for 20 seconds. rnrnWhile in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit up to s4 enemies near your target and your spell damage is increased by s2.
SpellInfo(deathborne cd=180 duration=20)
# Transformed into a powerful skeletal mage, greatly enhancing your Frostbolt, Fireball, and Arcane Blast and increasing your spell damage by s2.
SpellAddBuff(deathborne deathborne=1)
Define(disciplinary_command 327371)
# Casting a Frost, Fire and Arcane spell within 10 seconds of each other increases your Critical Strike damage of all your spells by 327371s1. This effect can only occur once every 327371s2 sec.
SpellInfo(disciplinary_command cd=30 duration=20 gcd=0 offgcd=1)
# Critical Strike damage increased by w1.
SpellAddBuff(disciplinary_command disciplinary_command=1)
Define(dragons_breath 31661)
# Enemies in a cone in front of you take (58.25 of Spell Power) Fire damage and are disoriented for 4 seconds. Damage will cancel the effect.
# Rank 2: Cooldown reduced by s1/-1000 sec.
SpellInfo(dragons_breath cd=20 duration=4)
# Disoriented.
SpellAddTargetDebuff(dragons_breath dragons_breath=1)
Define(ebonbolt 257537)
# Launch a bolt of ice at the enemy, dealing (200 of Spell Power) Frost damage and granting you Brain Freeze.
SpellInfo(ebonbolt cd=45 talent=ebonbolt_talent)
Define(evocation 12051)
# Increases your mana regeneration by s1 for 6 seconds.
# Rank 2: Evocation's cooldown is reduced by s1.
SpellInfo(evocation cd=180 duration=6 channel=6 tick=1)
# Mana regeneration increased by s1.
SpellAddBuff(evocation evocation=1)
Define(expanded_potential_buff 327495)
# Your Fireball, Frostbolt and Arcane Blast have a chance to give you Expanded Potential, which causes your next Hot Streak, Brain Freeze or Clearcasting to not be consumed.
SpellInfo(expanded_potential_buff duration=300 gcd=0 offgcd=1)
# Your next Hot Streak, Brain Freeze or Clearcasting will not be consumed.
SpellAddBuff(expanded_potential_buff expanded_potential_buff=1)
Define(fingers_of_frost 112965)
# Frostbolt has a s1 chance and Frozen Orb damage has a s2 to grant a charge of Fingers of Frost.rnrnFingers of Frost causes your next Ice Lance to deal damage as if the target were frozen.rnrnMaximum 44544s1 charges.
SpellInfo(fingers_of_frost channel=0 gcd=0 offgcd=1)
SpellAddBuff(fingers_of_frost fingers_of_frost=1)
SpellAddTargetDebuff(fingers_of_frost fingers_of_frost=1)
Define(fire_blast 108853)
# Blasts the enemy for (79.2 of Spell Power) Fire damage. rnrn|cFFFFFFFFFire:|r Castable while casting other spells.?a231568[ Always deals a critical strike.][]
# Rank 2: Fire Blast always deals a critical strike.
SpellInfo(fire_blast cd=0.5 charge_cd=12 gcd=0 offgcd=1)
Define(fireball 133)
# Throws a fiery ball that causes (65 of Spell Power) Fire damage.?a157642[rnrnEach time your Fireball fails to critically strike a target, it gains a stacking 157644s1 increased critical strike chance. Effect ends when Fireball critically strikes.][]
# Rank 3: Increases Fireball damage by s1.
SpellInfo(fireball)
Define(fireblood_0 265221)
# Removes all poison, disease, curse, magic, and bleed effects and increases your ?a162700[Agility]?a162702[Strength]?a162697[Agility]?a162698[Strength]?a162699[Intellect]?a162701[Intellect][primary stat] by 265226s1*3 and an additional 265226s1 for each effect removed. Lasts 8 seconds. ?s195710[This effect shares a 30 sec cooldown with other similar effects.][]
SpellInfo(fireblood_0 cd=120 gcd=0 offgcd=1)
Define(fireblood_1 265226)
# Increases ?a162700[Agility]?a162702[Strength]?a162697[Agility]?a162698[Strength]?a162699[Intellect]?a162701[Intellect][primary stat] by s1.
SpellInfo(fireblood_1 duration=8 max_stacks=6 gcd=0 offgcd=1)
# Increases ?a162700[Agility]?a162702[Strength]?a162697[Agility]?a162698[Strength]?a162699[Intellect]?a162701[Intellect][primary stat] by w1.
SpellAddBuff(fireblood_1 fireblood_1=1)
Define(firestorm_buff 333100)
# When Hot Streak activates, you have a low chance to cause all Pyroblasts and Flamestrikes to have no cast time and be guaranteed critical strikes for 5 seconds.
SpellInfo(firestorm_buff duration=5 channel=5 gcd=0 offgcd=1)
# Pyroblast and Flamestrike have no cast time and are guaranteed to critically strike.
SpellAddBuff(firestorm_buff firestorm_buff=1)
Define(flamestrike 2120)
# Calls down a pillar of fire, burning all enemies within the area for (66.13 of Spell Power) Fire damage and reducing their movement speed by s2 for 8 seconds.
# Rank 2: Flamestrike cast time is reduced by s1/-1000.1 sec.
SpellInfo(flamestrike duration=8)
# Movement speed slowed by s2.
SpellAddTargetDebuff(flamestrike flamestrike=1)
Define(flurry 44614)
# Unleash a flurry of ice, striking the target s1 times for a total of (31.6 of Spell Power)*m1 Frost damage. Each hit reduces the target's movement speed by 228354s1 for 1 second.?a231584[rnrnWhile Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen.][]
SpellInfo(flurry)
Define(focused_azerite_beam_0 295258)
# Focus excess Azerite energy into the Heart of Azeroth, then expel that energy outward, dealing m1*10 Fire damage to all enemies in front of you over 3 seconds.?a295263[ Castable while moving.][]
SpellInfo(focused_azerite_beam_0 cd=90 duration=3 channel=3 tick=0.33)
SpellAddBuff(focused_azerite_beam_0 focused_azerite_beam_0=1)
SpellAddBuff(focused_azerite_beam_0 focused_azerite_beam_1=1)
Define(focused_azerite_beam_1 295261)
# Focus excess Azerite energy into the Heart of Azeroth, then expel that energy outward, dealing m1*10 Fire damage to all enemies in front of you over 3 seconds.?a295263[ Castable while moving.][]
SpellInfo(focused_azerite_beam_1 cd=90)
Define(focused_azerite_beam_2 299336)
# Focus excess Azerite energy into the Heart of Azeroth, then expel that energy outward, dealing m1*10 Fire damage to all enemies in front of you over 3 seconds.
SpellInfo(focused_azerite_beam_2 cd=90 duration=3 channel=3 tick=0.33)
SpellAddBuff(focused_azerite_beam_2 focused_azerite_beam_0=1)
SpellAddBuff(focused_azerite_beam_2 focused_azerite_beam_1=1)
Define(focused_azerite_beam_3 299338)
# Focus excess Azerite energy into the Heart of Azeroth, then expel that energy outward, dealing m1*10 Fire damage to all enemies in front of you over 3 seconds. Castable while moving.
SpellInfo(focused_azerite_beam_3 cd=90 duration=3 channel=3 tick=0.33)
SpellAddBuff(focused_azerite_beam_3 focused_azerite_beam_0=1)
SpellAddBuff(focused_azerite_beam_3 focused_azerite_beam_1=1)
Define(freezing_rain_buff 270232)
# Frozen Orb makes Blizzard instant cast and increases its damage done by 270232s2 for 12 seconds.
SpellInfo(freezing_rain_buff duration=12 gcd=0 offgcd=1)
# Blizzard is instant cast and deals s2 increased damage.
SpellAddBuff(freezing_rain_buff freezing_rain_buff=1)
Define(freezing_winds 327478)
# While Frozen Orb is active, you gain Fingers of Frost every 327478t1 sec.
SpellInfo(freezing_winds duration=30 gcd=0 offgcd=1 tick=2)
# Gaining Fingers of Frost every t1 sec.
SpellAddBuff(freezing_winds freezing_winds=1)
Define(frost_nova 122)
# Blasts enemies within A2 yds of you for (4.4775 of Spell Power) Frost damage and freezes them in place for 8 seconds. Damage may interrupt the freeze effect.
# Rank 2: Frost Nova duration is increased by s1/1000 sec.
SpellInfo(frost_nova cd=30 duration=8)
# Frozen in place?a333393[ and damage taken from @auracaster's Arcane and Fire spells increased by 333393s2][].
SpellAddTargetDebuff(frost_nova frost_nova=1)
Define(frostbolt 116)
# Launches a bolt of frost at the enemy, causing (51.1 of Spell Power) Frost damage and slowing movement speed by 205708s1 for 8 seconds.
# Rank 2: Increases Frostbolt damage by s1.
SpellInfo(frostbolt)
Define(frozen 174955)
# Deals m2 Frost damage, and Stuns targets for 30 seconds (8 sec PvP).
SpellInfo(frozen duration=30 channel=30 gcd=0 offgcd=1)
# Frozen.
SpellAddTargetDebuff(frozen frozen=1)
Define(frozen_orb 84714)
# Launches an orb of swirling ice up to s1 yards forward which deals up to 20*(16.27 of Spell Power) Frost damage to 84721s2 enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy.rnrnEnemies damaged by the Frozen Orb are slowed by 289308s1 for 3 seconds.
SpellInfo(frozen_orb cd=60 duration=15 channel=15)
Define(glacial_spike 199786)
# Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (297 of Spell Power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 seconds. Damage may interrupt the freeze effect.rnrnRequires 5 Icicles to cast.rnrn|cFFFFFFFFPassive:|r Ice Lance no longer launches Icicles.
SpellInfo(glacial_spike talent=glacial_spike_talent)
# Frozen in place.
SpellAddBuff(glacial_spike glacial_spike=1)
Define(gladiators_badge_0 277185)
# Increases primary stat by s1 for 15 seconds.rn
SpellInfo(gladiators_badge_0 cd=120 duration=15 channel=15 gcd=0 offgcd=1)
# Primary stat increased by s4.
SpellAddBuff(gladiators_badge_0 gladiators_badge_0=1)
Define(gladiators_badge_1 345228)
# Increases primary stat by s1 for 15 seconds.rn
SpellInfo(gladiators_badge_1 cd=120 duration=15 channel=15 gcd=0 offgcd=1)
# Primary stat increased by s1.
SpellAddBuff(gladiators_badge_1 gladiators_badge_1=1)
Define(guardian_of_azeroth_0 295840)
# Call upon Azeroth to summon a Guardian of Azeroth for 30 seconds who impales your target with spikes of Azerite every s1/10.1 sec that deal 295834m1*(1+@versadmg) Fire damage.?a295841[ Every 303347t1 sec, the Guardian launches a volley of Azerite Spikes at its target, dealing 295841s1 Fire damage to all nearby enemies.][]?a295843[rnrnEach time the Guardian of Azeroth casts a spell, you gain 295855s1 Haste, stacking up to 295855u times. This effect ends when the Guardian of Azeroth despawns.][]rn
SpellInfo(guardian_of_azeroth_0 cd=180 duration=30)
SpellAddBuff(guardian_of_azeroth_0 guardian_of_azeroth_0=1)
Define(guardian_of_azeroth_1 295855)
# Each time the Guardian of Azeroth casts a spell, you gain 295855s1 Haste, stacking up to 295855u times. This effect ends when the Guardian of Azeroth despawns.
SpellInfo(guardian_of_azeroth_1 duration=60 max_stacks=5 gcd=0 offgcd=1)
# Haste increased by s1.
SpellAddBuff(guardian_of_azeroth_1 guardian_of_azeroth_1=1)
Define(guardian_of_azeroth_2 299355)
# Call upon Azeroth to summon a Guardian of Azeroth for 30 seconds who impales your target with spikes of Azerite every 295840s1/10.1 sec that deal 295834m1*(1+@versadmg)*(1+(295836m1/100)) Fire damage. Every 303347t1 sec, the Guardian launches a volley of Azerite Spikes at its target, dealing 295841s1 Fire damage to all nearby enemies.
SpellInfo(guardian_of_azeroth_2 cd=180 duration=30 gcd=1)
SpellAddBuff(guardian_of_azeroth_2 guardian_of_azeroth_2=1)
Define(guardian_of_azeroth_3 299358)
# Call upon Azeroth to summon a Guardian of Azeroth for 30 seconds who impales your target with spikes of Azerite every 295840s1/10.1 sec that deal 295834m1*(1+@versadmg)*(1+(295836m1/100)) Fire damage. Every 303347t1 sec, the Guardian launches a volley of Azerite Spikes at its target, dealing 295841s1 Fire damage to all nearby enemies.rnrnEach time the Guardian of Azeroth casts a spell, you gain 295855s1 Haste, stacking up to 295855u times. This effect ends when the Guardian of Azeroth despawns.
SpellInfo(guardian_of_azeroth_3 cd=180 duration=20 gcd=1)
SpellAddBuff(guardian_of_azeroth_3 guardian_of_azeroth_3=1)
Define(guardian_of_azeroth_4 300091)
# Call upon Azeroth to summon a Guardian of Azeroth to aid you in combat for 30 seconds.
SpellInfo(guardian_of_azeroth_4 cd=300 duration=30 gcd=1)
Define(guardian_of_azeroth_5 303347)
SpellInfo(guardian_of_azeroth_5 gcd=0 offgcd=1 tick=8)
Define(heating_up 48107)
# Scored a spell critical. A second spell critical in a row will make your next Pyroblast or Flamestrike spell instant cast, and cause double the normal Ignite damage.
SpellInfo(heating_up duration=10 channel=10 max_stacks=2 gcd=0 offgcd=1)
# Scored a spell critical. A second spell critical in a row will make your next Pyroblast or Flamestrike spell instant cast, and cause double the normal Ignite damage.
SpellAddBuff(heating_up heating_up=1)
Define(hot_streak 195283)
# Getting two direct-damage critical strikes in a row with Fire spells will make your next Pyroblast or Flamestrike spell instant cast, and cause double the normal Ignite damage.
SpellInfo(hot_streak channel=0 max_stacks=1 gcd=0 offgcd=1)
# Your next Pyroblast or Flamestrike spell is instant cast, and causes double the normal Ignite damage.
SpellAddBuff(hot_streak hot_streak=1)
Define(ice_floes 108839)
# Makes your next Mage spell with a cast time shorter than s2 sec castable while moving. Unaffected by the global cooldown and castable while casting.
SpellInfo(ice_floes cd=20 duration=15 max_stacks=3 gcd=0 offgcd=1 talent=ice_floes_talent)
# Able to move while casting spells.
SpellAddBuff(ice_floes ice_floes=1)
Define(ice_lance 30455)
# Quickly fling a shard of ice at the target, dealing (42 of Spell Power) Frost damage?s56377[, and (42 of Spell Power)*56377m2/100 Frost damage to a second nearby target][].rnrnIce Lance damage is tripled against frozen targets.
# Rank 2: Increases Ice Lance damage by s1.
SpellInfo(ice_lance)
Define(ice_nova 157997)
# Causes a whirl of icy wind around the enemy, dealing (180 of Spell Power) Frost damage to the target and reduced damage to all other enemies within a2 yards, and freezing them in place for 2 seconds.
SpellInfo(ice_nova cd=25 duration=2 talent=ice_nova_talent)
# Frozen.
SpellAddTargetDebuff(ice_nova ice_nova=1)
Define(icy_veins 12472)
# Accelerates your spellcasting for 20 seconds, granting m1 haste and preventing damage from delaying your spellcasts.
# Rank 2: Duration increased by s1/1000 sec.
SpellInfo(icy_veins cd=180 duration=20 gcd=0 offgcd=1)
# Haste increased by w1 and immune to pushback.
SpellAddBuff(icy_veins icy_veins=1)
Define(ignite 12654)
# Your target burns for an additional (75 of Spell Power).1 over 9 seconds of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast?s153561[, Meteor][]?s257541[, Phoenix Flames][]?s198929[, Cinderstorm][], and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite.rnrnPhoenix Flames causes your Ignites to spread to s4 nearby enemies.
SpellInfo(ignite duration=9 channel=9 gcd=0 offgcd=1 tick=1)
# Deals w1 Fire damage every t1 sec.?w3>0[rnMovement speed reduced by w3.][]
SpellAddTargetDebuff(ignite ignite=1)
Define(infernal_cascade 336832)
# While Combustion is active, your Fire Blast grants you |cFFFFFFFFs1.1 |r increased Fire damage for 5 seconds, stacking up to 336832u times.
SpellInfo(infernal_cascade duration=5 max_stacks=2 gcd=0 offgcd=1)
# Fire Damage increased by w1.
SpellAddBuff(infernal_cascade infernal_cascade=1)
Define(lights_judgment 255647)
# Call down a strike of Holy energy, dealing <damage> Holy damage to enemies within A1 yards after 3 sec.
SpellInfo(lights_judgment cd=150)
Define(living_bomb 44457)
# The target becomes a Living Bomb, taking 217694o1 Fire damage over 4 seconds, and then exploding to deal an additional (14.000000000000002 of Spell Power) Fire damage to the target and reduced damage to all other enemies within 44461A2 yards.rnrnOther enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
SpellInfo(living_bomb cd=12 talent=living_bomb_talent)
# Causes w1 Fire damage every t1 sec. After d, the target explodes, causing w2 Fire damage to the target and all other enemies within 44461A2 yards?w3>0[, and spreading Living Bomb][].
SpellAddBuff(living_bomb living_bomb=1)
Define(memory_of_lucid_dreams_0 299300)
# Infuse your Heart of Azeroth with Memory of Lucid Dreams.
SpellInfo(memory_of_lucid_dreams_0)
Define(memory_of_lucid_dreams_1 299302)
# Infuse your Heart of Azeroth with Memory of Lucid Dreams.
SpellInfo(memory_of_lucid_dreams_1)
Define(memory_of_lucid_dreams_2 299304)
# Infuse your Heart of Azeroth with Memory of Lucid Dreams.
SpellInfo(memory_of_lucid_dreams_2)
Define(meteor 153561)
# Calls down a meteor which lands at the target location after 3 seconds, dealing (260 of Spell Power) Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing 8*(8.25 of Spell Power) Fire damage over 8.5 seconds to all enemies in the area.
SpellInfo(meteor cd=45 talent=meteor_talent)
Define(mirror_image 55342)
# Creates s2 copies of you nearby for 40 seconds, which cast spells and attack your enemies.rnrnWhile your images are active damage taken is reduced by s3, taking direct damage will cause one of your images to dissipate.
SpellInfo(mirror_image cd=120 duration=40)
# Damage taken is reduced by s3 while your images are active.
SpellAddBuff(mirror_image mirror_image=1)
Define(mirrors_of_torment 314793)
# Conjure n mirrors to torment the enemy for 25 seconds. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict (60 of Spell Power) Shadow damage and their movement and cast speed are slowed by 320035s3. This effect cannot be triggered more often than once per 6 seconds.rnrnThe final mirror will instead inflict (151 of Spell Power) Shadow damage to the enemy, Rooting and Silencing them for 4 seconds.rnrnWhenever a mirror is consumed ?c1[you gain 345417s1 mana][]?c2[your Fire Blast cooldown is reduced by s2 sec][]?c3[you gain Brain Freeze][].
SpellInfo(mirrors_of_torment cd=90 duration=25)
# Attacking, casting a spell or ability, consumes a mirror to inflict Shadow damage and reduce cast and movement speed by 320035s3. rnrnYour final mirror will instead Root and Silence you for 317589d.
SpellAddTargetDebuff(mirrors_of_torment mirrors_of_torment=1)
Define(nether_tempest 114923)
# Places a Nether Tempest on the target which deals 114923o1 Arcane damage over 12 seconds to the target and nearby enemies within 10 yards. Limit 1 target. Deals reduced damage to secondary targets.rnrnDamage increased by 36032s1 per Arcane Charge.
SpellInfo(nether_tempest duration=12 tick=1 talent=nether_tempest_talent)
# Deals w1 Arcane damage and an additional w1 Arcane damage to all enemies within 114954A1 yards every t sec.
SpellAddTargetDebuff(nether_tempest nether_tempest=1)
Define(phoenix_flames 257541)
# Hurls a Phoenix that deals (90 of Spell Power) Fire damage to the target and reduced damage to other nearby enemies.
# Rank 2: Phoenix Flames gains s1 additional charge.
SpellInfo(phoenix_flames cd=25)
Define(presence_of_mind 205025)
# Causes your next n Arcane Blasts to be instant cast.
# Rank 2: Arcane Blast can be cast instantly s1 additional time.
SpellInfo(presence_of_mind cd=60 gcd=0 offgcd=1)
# Arcane Blast is instant cast.
SpellAddBuff(presence_of_mind presence_of_mind=1)
Define(purifying_blast_0 295337)
# Call down a purifying beam upon the target area, dealing 295293s3*(1+@versadmg)*s2 Fire damage over 6 seconds.?a295364[ Has a low chance to immediately annihilate any specimen deemed unworthy by MOTHER.][]?a295352[rnrnWhen an enemy dies within the beam, your damage is increased by 295354s1 for 8 seconds.][]rnrnAny Aberration struck by the beam is stunned for 3 seconds.
SpellInfo(purifying_blast_0 cd=60 duration=6)
Define(purifying_blast_1 295338)
# Call down a purifying beam upon the target area, dealing 295293s3*(1+@versadmg)*s2 Fire damage over 6 seconds.?a295364[ Has a low chance to immediately annihilate any specimen deemed unworthy by MOTHER.][]?a295352[rnrnWhen an enemy dies within the beam, your damage is increased by 295354s1 for 8 seconds.][]rnrnAny Aberration struck by the beam is stunned for 3 seconds.
SpellInfo(purifying_blast_1 channel=0 gcd=0 offgcd=1)
Define(purifying_blast_2 295354)
# When an enemy dies within the beam, your damage is increased by 295354s1 for 8 seconds.
SpellInfo(purifying_blast_2 duration=8 gcd=0 offgcd=1)
# Damage dealt increased by s1.
SpellAddBuff(purifying_blast_2 purifying_blast_2=1)
Define(purifying_blast_3 295366)
# Call down a purifying beam upon the target area, dealing 295293s3*(1+@versadmg)*s2 Fire damage over 6 seconds.?a295364[ Has a low chance to immediately annihilate any specimen deemed unworthy by MOTHER.][]?a295352[rnrnWhen an enemy dies within the beam, your damage is increased by 295354s1 for 8 seconds.][]rnrnAny Aberration struck by the beam is stunned for 3 seconds.
SpellInfo(purifying_blast_3 duration=3 gcd=0 offgcd=1)
# Stunned.
SpellAddTargetDebuff(purifying_blast_3 purifying_blast_3=1)
Define(purifying_blast_4 299345)
# Call down a purifying beam upon the target area, dealing 295293s3*(1+@versadmg)*s2 Fire damage over 6 seconds. Has a low chance to immediately annihilate any specimen deemed unworthy by MOTHER.?a295352[rnrnWhen an enemy dies within the beam, your damage is increased by 295354s1 for 8 seconds.][]rnrnAny Aberration struck by the beam is stunned for 3 seconds.
SpellInfo(purifying_blast_4 cd=60 duration=6 channel=6 gcd=1)
Define(purifying_blast_5 299347)
# Call down a purifying beam upon the target area, dealing 295293s3*(1+@versadmg)*s2 Fire damage over 6 seconds. Has a low chance to immediately annihilate any specimen deemed unworthy by MOTHER.rnrnWhen an enemy dies within the beam, your damage is increased by 295354s1 for 8 seconds.rnrnAny Aberration struck by the beam is stunned for 3 seconds.
SpellInfo(purifying_blast_5 cd=60 duration=6 gcd=1)
Define(pyroblast 11366)
# Hurls an immense fiery boulder that causes (136.3 of Spell Power) Fire damage?a321711[ and an additional 321712o2 Fire damage over 6 seconds][].
# Rank 2: Deals an additional 321712o2 Fire damage over 6 seconds.
SpellInfo(pyroblast)
Define(pyroclasm 269650)
# Consuming Hot Streak has a s1 chance to make your next non-instant Pyroblast cast within 15 seconds deal 269651s1 additional damage.rnrnMaximum 269651u stacks.
SpellInfo(pyroclasm channel=0 gcd=0 offgcd=1 talent=pyroclasm_talent)
SpellAddBuff(pyroclasm pyroclasm=1)
Define(quaking_palm 107079)
# Strikes the target with lightning speed, incapacitating them for 4 seconds, and turns off your attack.
SpellInfo(quaking_palm cd=120 duration=4 gcd=1)
# Incapacitated.
SpellAddTargetDebuff(quaking_palm quaking_palm=1)
Define(radiant_spark 307443)
# Conjure a radiant spark that causes (76 of Spell Power) Arcane damage instantly, and an additional o2 damage over 10 seconds.rnrnThe target takes 307454s1 increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 307454u spells.rn
SpellInfo(radiant_spark cd=30 duration=10 interrupt=1 tick=2)
# Damage taken from @auracaster increased by w1.
SpellAddBuff(radiant_spark radiant_spark_vulnerability=1)
# Suffering w2 Arcane damage every t2 sec.
SpellAddTargetDebuff(radiant_spark radiant_spark=1)
Define(radiant_spark_vulnerability 307454)
# Conjure a radiant spark that causes (76 of Spell Power) Arcane damage instantly, and an additional o2 damage over 10 seconds.rnrnThe target takes 307454s1 increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 307454u spells.rn
SpellInfo(radiant_spark_vulnerability duration=8 max_stacks=4 gcd=0 offgcd=1)
# Damage taken from @auracaster increased by w1.
SpellAddTargetDebuff(radiant_spark_vulnerability radiant_spark_vulnerability=1)
Define(ray_of_frost 205021)
# Channel an icy beam at the enemy for 5 seconds, dealing (120 of Spell Power) Frost damage every t2 sec and slowing movement by s4. Each time Ray of Frost deals damage, its damage and snare increases by 208141s1.rnrnGenerates s3 charges of Fingers of Frost over its duration.
SpellInfo(ray_of_frost cd=75 duration=5 channel=5 tick=1 talent=ray_of_frost_talent)
# Movement slowed by w1.rnTaking w2 Frost damage every t2 sec.
SpellAddTargetDebuff(ray_of_frost ray_of_frost=1)
Define(reaping_flames_0 310690)
# Burn your target with a bolt of Azerite, dealing 310712s3 Fire damage. If the target has less than s2 health?a310705[ or more than 310705s1 health][], the cooldown is reduced by s3 sec.?a310710[rnrnIf Reaping Flames kills an enemy, its cooldown is lowered to 310710s2 sec and it will deal 310710s1 increased damage on its next use.][]
SpellInfo(reaping_flames_0 cd=45 channel=0)
Define(reaping_flames_1 311194)
# Burn your target with a bolt of Azerite, dealing 310712s3 Fire damage. If the target has less than s2 health or more than 310705s1 health, the cooldown is reduced by m3 sec.
SpellInfo(reaping_flames_1 cd=45 channel=0)
Define(reaping_flames_2 311195)
# Burn your target with a bolt of Azerite, dealing 310712s3 Fire damage. If the target has less than s2 health or more than 310705s1 health, the cooldown is reduced by m3 sec.rnrnIf Reaping Flames kills an enemy, its cooldown is lowered to 310710s2 sec and it will deal 310710s1 increased damage on its next use.
SpellInfo(reaping_flames_2 cd=45 channel=0)
Define(reaping_flames_3 311202)
# Burn your target with a bolt of Azerite, dealing 310712s3 Fire damage. If the target has less than s2 health?a310705[ or more than 310705s1 health][], the cooldown is reduced by s3 sec.?a310710[rnrnIf Reaping Flames kills an enemy, its cooldown is lowered to 310710s2 sec and it will deal 310710s1 increased damage on its next use.][]
SpellInfo(reaping_flames_3 duration=30 gcd=0 offgcd=1)
# Damage of next Reaping Flames increased by w1.
SpellAddBuff(reaping_flames_3 reaping_flames_3=1)
Define(reaping_flames_4 311947)
SpellInfo(reaping_flames_4 duration=2 gcd=0 offgcd=1)
SpellAddTargetDebuff(reaping_flames_4 reaping_flames_4=1)
Define(reckless_force_buff_0 298409)
# When an ability fails to critically strike, you have a high chance to gain Reckless Force. When Reckless Force reaches 302917u stacks, your critical strike is increased by 302932s1 for 4 seconds.
SpellInfo(reckless_force_buff_0 max_stacks=5 gcd=0 offgcd=1 tick=10)
# Gaining unstable Azerite energy.
SpellAddBuff(reckless_force_buff_0 reckless_force_buff_0=1)
Define(reckless_force_buff_1 304038)
# When an ability fails to critically strike, you have a high chance to gain Reckless Force. When Reckless Force reaches 302917u stacks, your critical strike is increased by 302932s1 for 4 seconds.
SpellInfo(reckless_force_buff_1 channel=-0.001 gcd=0 offgcd=1)
SpellAddBuff(reckless_force_buff_1 reckless_force_buff_1=1)
Define(ripple_in_space_0 299306)
# Infuse your Heart of Azeroth with Ripple in Space.
SpellInfo(ripple_in_space_0)
Define(ripple_in_space_1 299307)
# Infuse your Heart of Azeroth with Ripple in Space.
SpellInfo(ripple_in_space_1)
Define(ripple_in_space_2 299309)
# Infuse your Heart of Azeroth with Ripple in Space.
SpellInfo(ripple_in_space_2)
Define(ripple_in_space_3 299310)
# Infuse your Heart of Azeroth with Ripple in Space.
SpellInfo(ripple_in_space_3)
Define(rule_of_threes 264354)
# When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 264774s1.
SpellInfo(rule_of_threes channel=0 gcd=0 offgcd=1 talent=rule_of_threes_talent)
SpellAddBuff(rule_of_threes rule_of_threes=1)
Define(rune_of_power 116011)
# Places a Rune of Power on the ground for 15 seconds which increases your spell damage by 116014s1 while you stand within 8 yds.rnrnCasting ?a137021[Arcane Power]?a137019[Combustion][Icy Veins] will also create a Rune of Power at your location.
SpellInfo(rune_of_power cd=10 charge_cd=45 duration=15 talent=rune_of_power_talent)
Define(scorch 2948)
# Scorches an enemy for (17.7 of Spell Power) Fire damage. Castable while moving.
SpellInfo(scorch)
Define(shifting_power 314791)
# Draw power from the ground beneath, dealing (47.36 of Spell Power)*4 seconds/t Nature damage over 4 seconds to enemies within 325130A1 yds. rnrnWhile channeling, your Mage ability cooldowns are reduced by -s2/1000*4 seconds/t sec over 4 seconds.
SpellInfo(shifting_power cd=45 duration=4 channel=4 tick=1)
# Every t1 sec, deal 325130s1 Nature damage to enemies within 325130A1 yds and reduce the remaining cooldown of your abilities by -s2/1000 sec.
SpellAddBuff(shifting_power shifting_power=1)
Define(summon_water_elemental 31687)
# Summons a Water Elemental to follow and fight for you.
SpellInfo(summon_water_elemental cd=30)
Define(supernova 157980)
# Pulses arcane energy around the target enemy or ally, dealing (30 of Spell Power) Arcane damage to all enemies within A2 yards, and knocking them upward. A primary enemy target will take s1 increased damage.
SpellInfo(supernova cd=25 talent=supernova_talent)
Define(the_unbound_force_0 299321)
# Infuse your Heart of Azeroth with The Unbound Force.
SpellInfo(the_unbound_force_0)
Define(the_unbound_force_1 299322)
# Infuse your Heart of Azeroth with The Unbound Force.
SpellInfo(the_unbound_force_1)
Define(the_unbound_force_2 299323)
# Infuse your Heart of Azeroth with The Unbound Force.
SpellInfo(the_unbound_force_2)
Define(the_unbound_force_3 299324)
# Infuse your Heart of Azeroth with The Unbound Force.
SpellInfo(the_unbound_force_3)
Define(time_warp 80353)
# Warp the flow of time, increasing haste by (25 of Spell Power) ?a320919[and time rate by s4 ][]for all party and raid members for 40 seconds.rnrnAllies will be unable to benefit from Bloodlust, Heroism, or Time Warp again for 600 seconds.?a320920[rnrnWhen the effect ends, you die.][]
SpellInfo(time_warp cd=300 duration=40 channel=40 gcd=0 offgcd=1)
# Haste increased by w1. ?W4>0[Time rate increased by w4.][]?W3=1[rnrnWhen the effect ends, you die.][]
SpellAddBuff(time_warp time_warp=1)
Define(touch_of_the_magi 321507)
# Applies Touch of the Magi to your current target, accumulating s1 of the damage you deal to the target for 8 seconds, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies.?a343215[rnrn|cFFFFFFFFGenerates s2 Arcane Charges.|r][]
# Rank 2: Touch of the Magi generates 321507s2 Arcane Charges.
SpellInfo(touch_of_the_magi cd=45 max_stacks=1 arcanecharges=-4)
Define(winters_chill 228358)
# Unleash a flurry of ice, striking the target s1 times for a total of (31.6 of Spell Power)*m1 Frost damage. Each hit reduces the target's movement speed by 228354s1 for 1 second.?a231584[rnrnWhile Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen.][]
SpellInfo(winters_chill duration=6 max_stacks=2 gcd=0 offgcd=1)
# Taking damage from the Mage's spells as if frozen.
SpellAddTargetDebuff(winters_chill winters_chill=1)
Define(worldvein_resonance_0 298606)
# Infuse your Heart of Azeroth with Worldvein Resonance.
SpellInfo(worldvein_resonance_0)
Define(worldvein_resonance_1 298607)
# Infuse your Heart of Azeroth with Worldvein Resonance.
SpellInfo(worldvein_resonance_1)
Define(worldvein_resonance_2 298609)
# Infuse your Heart of Azeroth with Worldvein Resonance.
SpellInfo(worldvein_resonance_2)
Define(worldvein_resonance_3 298611)
# Infuse your Heart of Azeroth with Worldvein Resonance.
SpellInfo(worldvein_resonance_3)
SpellList(arcane_charge_buff arcane_charge_buff_0 arcane_charge_buff_1)
SpellList(blood_fury blood_fury_0 blood_fury_1 blood_fury_2 blood_fury_3)
SpellList(blood_of_the_enemy blood_of_the_enemy_0 blood_of_the_enemy_1 blood_of_the_enemy_2 blood_of_the_enemy_3)
SpellList(clearcasting clearcasting_0 clearcasting_1 clearcasting_2)
SpellList(concentrated_flame concentrated_flame_0 concentrated_flame_1 concentrated_flame_2 concentrated_flame_3 concentrated_flame_4 concentrated_flame_5 concentrated_flame_6)
SpellList(fireblood fireblood_0 fireblood_1)
SpellList(focused_azerite_beam focused_azerite_beam_0 focused_azerite_beam_1 focused_azerite_beam_2 focused_azerite_beam_3)
SpellList(guardian_of_azeroth guardian_of_azeroth_0 guardian_of_azeroth_1 guardian_of_azeroth_2 guardian_of_azeroth_3 guardian_of_azeroth_4 guardian_of_azeroth_5)
SpellList(memory_of_lucid_dreams memory_of_lucid_dreams_0 memory_of_lucid_dreams_1 memory_of_lucid_dreams_2)
SpellList(purifying_blast purifying_blast_0 purifying_blast_1 purifying_blast_2 purifying_blast_3 purifying_blast_4 purifying_blast_5)
SpellList(reaping_flames reaping_flames_0 reaping_flames_1 reaping_flames_2 reaping_flames_3 reaping_flames_4)
SpellList(ripple_in_space ripple_in_space_0 ripple_in_space_1 ripple_in_space_2 ripple_in_space_3)
SpellList(the_unbound_force the_unbound_force_0 the_unbound_force_1 the_unbound_force_2 the_unbound_force_3)
SpellList(worldvein_resonance worldvein_resonance_0 worldvein_resonance_1 worldvein_resonance_2 worldvein_resonance_3)
SpellList(gladiators_badge gladiators_badge_0 gladiators_badge_1)
SpellList(brain_freeze brain_freeze_0 brain_freeze_1)
SpellList(reckless_force_buff reckless_force_buff_0 reckless_force_buff_1)
Define(alexstraszas_fury_talent 11) #22465
# Dragon's Breath always critically strikes for s2 increased critical strike damage and contributes to Hot Streak. rnrnAdditionally, damage done by your next Pyroblast or Flamestrike is increased by 334277s1.
Define(amplification_talent 1) #22458
# When Clearcast, Arcane Missiles fires s2 additional lmissile:missiles;.
Define(arcane_echo_talent 11) #22467
# Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals (10.92 of Spell Power) Arcane damage to s1 nearby enemies.
Define(arcane_familiar_talent 3) #22464
# Summon a Familiar that attacks your enemies and increases your maximum mana by 210126s1 for 3600 seconds.
Define(arcane_orb_talent 17) #22449
# Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing (109.2 of Spell Power) Arcane damage to enemies it passes through.rnrn|cFFFFFFFFGrants 1 Arcane Charge when cast and every time it deals damage.|r
Define(comet_storm_talent 18) #22473
# Calls down a series of 7 icy comets on and around the target, that deals up to 7*(40 of Spell Power) Frost damage to all enemies within 228601A1 yds of its impacts.
Define(ebonbolt_talent 12) #22469
# Launch a bolt of ice at the enemy, dealing (200 of Spell Power) Frost damage and granting you Brain Freeze.
Define(enlightened_talent 21) #21145
# Arcane damage dealt while above s1 mana is increased by 321388s1, Mana Regen while below s1 is increased by 321390s1.
Define(firestarter_talent 1) #22456
# Your Fireball and Pyroblast spells always deal a critical strike when the target is above s1 health.
Define(flame_on_talent 10) #22450
# Reduces the cooldown of Fire Blast by s3 seconds and increases the maximum number of charges by s1.
Define(flame_patch_talent 16) #22451
# Flamestrike leaves behind a patch of flames which burns enemies within it for 8*(6 of Spell Power) Fire damage over 8 seconds.
Define(from_the_ashes_talent 12) #22468
# Increases Mastery by s3 for each charge of Phoenix Flames off cooldown and your direct-damage critical strikes reduce its cooldown by s2/-1000 sec.
Define(glacial_spike_talent 21) #21634
# Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (297 of Spell Power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 seconds. Damage may interrupt the freeze effect.rnrnRequires 5 Icicles to cast.rnrn|cFFFFFFFFPassive:|r Ice Lance no longer launches Icicles.
Define(ice_floes_talent 6) #23073
# Makes your next Mage spell with a cast time shorter than s2 sec castable while moving. Unaffected by the global cooldown and castable while casting.
Define(ice_nova_talent 3) #22463
# Causes a whirl of icy wind around the enemy, dealing (180 of Spell Power) Frost damage to the target and reduced damage to all other enemies within a2 yards, and freezing them in place for 2 seconds.
Define(kindling_talent 19) #21631
# Your Fireball, Pyroblast, Fire Blast, and Phoenix Flames critical strikes reduce the remaining cooldown on Combustion by <cdr> sec.
Define(living_bomb_talent 18) #22472
# The target becomes a Living Bomb, taking 217694o1 Fire damage over 4 seconds, and then exploding to deal an additional (14.000000000000002 of Spell Power) Fire damage to the target and reduced damage to all other enemies within 44461A2 yards.rnrnOther enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Define(meteor_talent 21) #21633
# Calls down a meteor which lands at the target location after 3 seconds, dealing (260 of Spell Power) Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing 8*(8.25 of Spell Power) Fire damage over 8.5 seconds to all enemies in the area.
Define(nether_tempest_talent 12) #22470
# Places a Nether Tempest on the target which deals 114923o1 Arcane damage over 12 seconds to the target and nearby enemies within 10 yards. Limit 1 target. Deals reduced damage to secondary targets.rnrnDamage increased by 36032s1 per Arcane Charge.
Define(pyroclasm_talent 20) #22220
# Consuming Hot Streak has a s1 chance to make your next non-instant Pyroblast cast within 15 seconds deal 269651s1 additional damage.rnrnMaximum 269651u stacks.
Define(ray_of_frost_talent 20) #22309
# Channel an icy beam at the enemy for 5 seconds, dealing (120 of Spell Power) Frost damage every t2 sec and slowing movement by s4. Each time Ray of Frost deals damage, its damage and snare increases by 208141s1.rnrnGenerates s3 charges of Fingers of Frost over its duration.
Define(resonance_talent 10) #22453
# Arcane Barrage deals s1 increased damage per target it hits.
Define(rule_of_threes_talent 2) #22461
# When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 264774s1.
Define(rune_of_power_talent 9) #22447
# Places a Rune of Power on the ground for 15 seconds which increases your spell damage by 116014s1 while you stand within 8 yds.rnrnCasting ?a137021[Arcane Power]?a137019[Combustion][Icy Veins] will also create a Rune of Power at your location.
Define(searing_touch_talent 3) #22462
# Scorch deals s2 increased damage and is a guaranteed Critical Strike when the target is below s1 health.
Define(supernova_talent 18) #22474
# Pulses arcane energy around the target enemy or ally, dealing (30 of Spell Power) Arcane damage to all enemies within A2 yards, and knocking them upward. A primary enemy target will take s1 increased damage.
Define(focused_resolve_item 168506)
Define(ancient_knot_of_wisdom_item 166793)
Define(azsharas_font_of_power_item 169314)
Define(azurethos_singed_plumage_item 161377)
Define(balefire_branch_item 159630)
Define(gladiators_medallion_item 184268)
Define(hyperthread_wristwraps_item 168989)
Define(ignition_mages_fuse_item 159615)
Define(manifesto_of_madness_item 174103)
Define(neural_synapse_enhancer_item 168973)
Define(shockbiters_fang_item 169318)
Define(superior_battle_potion_of_intellect_item 168498)
Define(tzanes_barkspines_item 161411)
Define(blaster_master_trait 274596)
Define(vision_of_perfection_essence_id 22)
]]
OvaleScripts:RegisterScript("MAGE", nil, name, desc, code, "include")
end
|
return { "B1", "I1", "I2", "I4", "I8", "F4", "F8" }
|
--[[Function Module program by Al Sweigart
Provides useful utility functions.]]
-- selectItem() selects the inventory
-- slot with the named item, returns
-- true if found and false if not
function selectItem(name)
-- check all inventory slots
local item
for slot = 1, 16 do
item = turtle.getItemDetail(slot)
if item ~= nil and item['name'] == name then
turtle.select(slot)
return true
end
end
return false -- couldn't find item
end
-- selectEmptySlot() selects inventory
-- slot that is empty, returns true if
-- found, false if no empty spaces
function selectEmptySlot()
-- loop through all slots
for slot = 1, 16 do
if turtle.getItemCount(slot) == 0 then
turtle.select(slot)
return true
end
end
return false -- couldn't find empty space
end
-- countInventory() returns the total
-- number of items in the inventory
function countInventory()
local total = 0
for slot = 1, 16 do
total = total + turtle.getItemCount(slot)
end
return total
end
-- selectAndPlaceDown() selects a nonempty slot
-- and places a block from it under the turtle
function selectAndPlaceDown()
for slot = 1, 16 do
if turtle.getItemCount(slot) > 0 then
turtle.select(slot)
turtle.placeDown()
return
end
end
end
-- buildWall() creates a wall stretching
-- in front of the turtle
function buildWall(length, height)
if hare.countInventory() < length * height then
return false -- not enough blocks
end
turtle.up()
local movingForward = true
for currentHeight = 1, height do
for currentLength = 1, length do
selectAndPlaceDown() -- place the block
if movingForward and currentLength ~= length then
turtle.forward()
elseif not movingForward and currentLength ~= length then
turtle.back()
end
end
if currentHeight ~= height then
turtle.up()
end
movingForward = not movingForward
end
-- done building wall; move to end position
if movingForward then
-- turtle is near the start position
for currentLength = 1, length do
turtle.forward()
end
else
-- turtle is near the end position
turtle.forward()
end
-- move down to the ground
for currentHeight = 1, height do
turtle.down()
end
return true
end
-- buildRoom() constructs four walls
-- and a ceiling
function buildRoom(length, width, height)
if hare.countInventory() < (((length - 1) * height * 2) + ((width - 1) * height * 2)) then
return false -- not enough blocks
end
-- build the four walls
buildWall(length - 1, height)
turtle.turnRight()
buildWall(width - 1, height)
turtle.turnRight()
buildWall(length - 1, height)
turtle.turnRight()
buildWall(width - 1, height)
turtle.turnRight()
return true
end
-- sweepField() moves across the rows
-- and columns of an area in front and
-- to the right of the turtle, calling
-- the provided sweepFunc at each space
function sweepField(length, width, sweepFunc)
local turnRightNext = true
for x = 1, width do
for y = 1, length do
sweepFunc()
-- don't move forward on the last row
if y ~= length then
turtle.forward()
end
end
-- don't turn on the last column
if x ~= width then
-- turn to the next column
if turnRightNext then
turtle.turnRight()
turtle.forward()
turtle.turnRight()
else
turtle.turnLeft()
turtle.forward()
turtle.turnLeft()
end
turnRightNext = not turnRightNext
end
end
-- move back to the start position
if width % 2 == 0 then
turtle.turnRight()
else
for y = 1, length - 1 do
turtle.back()
end
turtle.turnLeft()
end
for x = 1, width - 1 do
turtle.forward()
end
turtle.turnRight()
return true
end
-- buildFloor() builds a rectangular
-- floor out of the blocks in the
-- inventory
function buildFloor(length, width)
if countInventory() < length * width then
return false -- not enough blocks
end
turtle.up()
sweepField(length, width, selectAndPlaceDown)
end
-- findBlock() spins around searching
-- for the named block next to the turtle
function findBlock(name)
local result, block
for i = 1, 4 do
result, block = turtle.inspect()
if block ~= nil and block['name'] == name then
return true
end
turtle.turnRight()
end
return false
end
-- digUntilClear() keeps digging until
-- there are no more blocks (used when
-- sand or gravel can fall into the path)
function digUntilClear()
while turtle.detect() do
if not turtle.dig() then
return false
end
end
return true
end
-- digUpUntilClear() keeps digging up until
-- there are no more blocks (used when
-- sand or gravel can fall into the path)
function digUpUntilClear()
while turtle.detectUp() do
if not turtle.digUp() then
return false
end
end
return true
end
|
local user
local id = param.get_id()
if id then
user = User:by_id(id)
end
if user then
slot.put_into("title", encode.html(_"User"))
else
slot.put_into("title", encode.html(_"New user"))
end
slot.select("actions", function()
ui.link{
content = _"Back",
module = "user"
}
if user then
ui.link{
content = _"Delete",
form_attr = {
onsubmit = "return confirm('" .. _'Are you sure?' .. "');"
},
module = "user",
action = "update",
id = user.id,
params = { delete = true },
routing = {
default = {
mode = "redirect",
module = "user",
view = "index"
}
}
}
end
end)
slot.select("main", function()
ui.form{
attr = { class = "vertical" },
record = user,
module = "user",
action = "update",
id = id,
routing = {
default = {
mode = "redirect",
module = "user",
view = "index"
}
},
content = function()
if id then
ui.field.integer{ label = _"Id", name = "id", readonly = true }
end
ui.field.text{ label = _"Ident", name = "ident" }
ui.field.text{ label = _"Password", name = "password" }
ui.field.text{ label = _"Name", name = "name" }
ui.field.boolean{ label = _"Write Priv", name = "write_priv" }
ui.field.boolean{ label = _"Admin", name = "admin" }
ui.submit{ text = _"Save" }
end
}
end)
|
--[[
TheNexusAvenger
Displays all the players in the game in the lobby.
--]]
local PLAYER_ENTRIES_PER_DISPLAY = 4
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local ReplicatedStorageProject = require(ReplicatedStorage:WaitForChild("Project"):WaitForChild("ReplicatedStorage"))
local Lobby = Workspace:WaitForChild("Lobby")
local PlayerScreens = Lobby:WaitForChild("PlayerScreens"):GetChildren()
table.sort(PlayerScreens,function(a,b) return a.Name < b.Name end)
local RankIcon = ReplicatedStorageProject:GetResource("UI.Icon.RankIcon")
local PlayersToDisplay = {}
--[[
Handles a player being added.
--]]
local function PlayerAdded(Player)
--Get the stats.
local PlayerStats = Player:WaitForChild("PersistentStats")
local TotalKnockoutsValue = PlayerStats:WaitForChild("TotalKOs")
local TimesMVPValue = PlayerStats:WaitForChild("TimesMVP")
if not Player.Parent then return end
--Create and add the player data.
local PlayerData = {
Player = Player,
Knockouts = TotalKnockoutsValue.Value,
MVPs = TimesMVPValue.Value,
}
table.insert(PlayersToDisplay,PlayerData)
--Sort the players by name.
table.sort(PlayersToDisplay,function(a,b)
return string.lower(a.Player.Name) < string.lower(b.Player.Name)
end)
--Connect updating the stats.
TotalKnockoutsValue:GetPropertyChangedSignal("Value"):Connect(function()
PlayerData.Knockouts = TotalKnockoutsValue.Value
end)
TimesMVPValue:GetPropertyChangedSignal("Value"):Connect(function()
PlayerData.MVPs = TimesMVPValue.Value
end)
end
--[[
Handles a player being removed.
--]]
local function PlayerRemoved(Player)
--Get the index to remove.
local IndexToRemove
for i,PlayerData in pairs(PlayersToDisplay) do
if PlayerData.Player == Player then
IndexToRemove = i
break
end
end
--Remove the index.
if IndexToRemove then
table.remove(PlayersToDisplay,IndexToRemove)
end
end
--Connect the players.
Players.PlayerAdded:Connect(PlayerAdded)
Players.PlayerRemoving:Connect(PlayerRemoved)
for _,Player in pairs(Players:GetPlayers()) do
coroutine.wrap(function()
PlayerAdded(Player)
end)()
end
--Create the displays.
for ScreenId,Screen in pairs(PlayerScreens) do
--Create the container.
local PlayerDisplaySurfaceGui = Instance.new("SurfaceGui")
PlayerDisplaySurfaceGui.SizingMode = Enum.SurfaceGuiSizingMode.PixelsPerStud
PlayerDisplaySurfaceGui.PixelsPerStud = 25
PlayerDisplaySurfaceGui.ResetOnSpawn = false
PlayerDisplaySurfaceGui.Name = "PlayersDisplay"
PlayerDisplaySurfaceGui.Adornee = Screen:WaitForChild("Screen")
PlayerDisplaySurfaceGui.Parent = Players.LocalPlayer:WaitForChild("PlayerGui")
local PlayersContainer = Instance.new("Frame")
PlayersContainer.BackgroundTransparency = 1
PlayersContainer.Size = UDim2.new(1,0,1,0)
PlayersContainer.ClipsDescendants = true
PlayersContainer.Parent = PlayerDisplaySurfaceGui
--Create the player entries.
local PlayerEntries = {}
for _ = 1,PLAYER_ENTRIES_PER_DISPLAY + 1 do
local PlayerContainer = Instance.new("Frame")
PlayerContainer.BackgroundTransparency = 1
PlayerContainer.Size = UDim2.new(1/PLAYER_ENTRIES_PER_DISPLAY,0,1,0)
PlayerContainer.ClipsDescendants = true
PlayerContainer.Parent = PlayersContainer
local PlayerImage = Instance.new("ImageLabel")
PlayerImage.BackgroundTransparency = 1
PlayerImage.Position = UDim2.new(0.025,0,0.025,0)
PlayerImage.Size = UDim2.new(0.95,0,0.95,0)
PlayerImage.SizeConstraint = Enum.SizeConstraint.RelativeXX
PlayerImage.Parent = PlayerContainer
local PlayerImageCorner = Instance.new("UICorner")
PlayerImageCorner.CornerRadius = UDim.new(0.2,0)
PlayerImageCorner.Parent = PlayerImage
local RankImage = Instance.new("ImageLabel")
RankImage.BackgroundTransparency = 1
RankImage.Position = UDim2.new(0.475,0,0.475,0)
RankImage.Size = UDim2.new(0.5,0,0.5,0)
RankImage.Parent = PlayerImage
local PlayerRankIcon = RankIcon.new(RankImage)
local PlayerNameText = Instance.new("TextLabel")
PlayerNameText.BackgroundTransparency = 1
PlayerNameText.Size = UDim2.new(0.95,0,0.075,0)
PlayerNameText.Position = UDim2.new(0.025,0,0.675,0)
PlayerNameText.Font = Enum.Font.SourceSansBold
PlayerNameText.TextScaled = true
PlayerNameText.TextColor3 = Color3.new(0,0,0)
PlayerNameText.TextStrokeColor3 = Color3.new(1,1,1)
PlayerNameText.TextStrokeTransparency = 0
PlayerNameText.Parent = PlayerContainer
local KnockoutsText = Instance.new("TextLabel")
KnockoutsText.BackgroundTransparency = 1
KnockoutsText.Size = UDim2.new(0.4,0,0.15,0)
KnockoutsText.Position = UDim2.new(0.075,0,0.75,0)
KnockoutsText.Font = Enum.Font.SourceSansBold
KnockoutsText.TextScaled = true
KnockoutsText.TextColor3 = Color3.new(0,0,0)
KnockoutsText.TextStrokeColor3 = Color3.new(1,1,1)
KnockoutsText.TextStrokeTransparency = 0
KnockoutsText.Parent = PlayerContainer
local KnockoutsTitleText = Instance.new("TextLabel")
KnockoutsTitleText.BackgroundTransparency = 1
KnockoutsTitleText.Size = UDim2.new(0.4,0,0.075,0)
KnockoutsTitleText.Position = UDim2.new(0.075,0,0.875,0)
KnockoutsTitleText.Font = Enum.Font.SourceSansBold
KnockoutsTitleText.TextScaled = true
KnockoutsTitleText.TextColor3 = Color3.new(0,0,0)
KnockoutsTitleText.TextStrokeColor3 = Color3.new(1,1,1)
KnockoutsTitleText.TextStrokeTransparency = 0
KnockoutsTitleText.Text = "Knockouts"
KnockoutsTitleText.Parent = PlayerContainer
local MVPsText = Instance.new("TextLabel")
MVPsText.BackgroundTransparency = 1
MVPsText.Size = UDim2.new(0.4,0,0.15,0)
MVPsText.Position = UDim2.new(0.525,0,0.75,0)
MVPsText.Font = Enum.Font.SourceSansBold
MVPsText.TextScaled = true
MVPsText.TextColor3 = Color3.new(0,0,0)
MVPsText.TextStrokeColor3 = Color3.new(1,1,1)
MVPsText.TextStrokeTransparency = 0
MVPsText.Parent = PlayerContainer
local MVPsTitleText = Instance.new("TextLabel")
MVPsTitleText.BackgroundTransparency = 1
MVPsTitleText.Size = UDim2.new(0.4,0,0.075,0)
MVPsTitleText.Position = UDim2.new(0.525,0,0.875,0)
MVPsTitleText.Font = Enum.Font.SourceSansBold
MVPsTitleText.TextScaled = true
MVPsTitleText.TextColor3 = Color3.new(0,0,0)
MVPsTitleText.TextStrokeColor3 = Color3.new(1,1,1)
MVPsTitleText.TextStrokeTransparency = 0
MVPsTitleText.Text = "MVPs"
MVPsTitleText.Parent = PlayerContainer
table.insert(PlayerEntries,{
Container = PlayerContainer,
PlayerImage = PlayerImage,
PlayerRankIcon = PlayerRankIcon,
PlayerNameText = PlayerNameText,
KnockoutsText = KnockoutsText,
MVPsText = MVPsText,
})
end
--Update the displays continously.
local ListOffset = (ScreenId - 1) * PLAYER_ENTRIES_PER_DISPLAY
local MaxPlayers = PLAYER_ENTRIES_PER_DISPLAY * #PlayerScreens
RunService.Stepped:Connect(function()
--Hide the display if the lobby is not in Workspace.
if Lobby.Parent ~= Workspace then
PlayerDisplaySurfaceGui.Enabled = false
return
end
PlayerDisplaySurfaceGui.Enabled = true
--Determine the offset of the list.
local TimeOffset = tick() % 1
local StartIndex = math.ceil(tick() % #PlayersToDisplay)
if #PlayersToDisplay <= MaxPlayers then
TimeOffset = 0
StartIndex = 0
end
--Update the entries.
for i,PlayerEntry in pairs(PlayerEntries) do
--Get the player.
local StatIndex = StartIndex + ListOffset + i
if #PlayersToDisplay >= MaxPlayers then
while StatIndex > #PlayersToDisplay do
StatIndex = StatIndex - #PlayersToDisplay
end
end
local PlayerData = PlayersToDisplay[StatIndex]
--Update the display.
PlayerEntry.Container.Position = UDim2.new((i - 1 - TimeOffset)/PLAYER_ENTRIES_PER_DISPLAY,0,0,0)
if PlayerData then
PlayerEntry.Container.Visible = true
PlayerEntry.PlayerImage.Image = "rbxthumb://type=AvatarHeadShot&id="..tostring(PlayerData.Player.UserId).."&w=420&h=420"
PlayerEntry.PlayerRankIcon.Player = PlayerData.Player
PlayerEntry.PlayerNameText.Text = PlayerData.Player.DisplayName
PlayerEntry.KnockoutsText.Text = tostring(PlayerData.Knockouts)
PlayerEntry.MVPsText.Text = tostring(PlayerData.MVPs)
else
PlayerEntry.Container.Visible = false
PlayerEntry.PlayerRankIcon.Player = nil
end
end
end)
end
|
local Brain = require('game.bt.Brain')
local AttackTarget = require('game.actions.AttackTarget')
local PatrolTo = require('game.actions.PatrolTo')
local strClassName = 'game.brains.monster_rock_mon05'
local monster_rock_mon05 = lua_declare(strClassName, lua_class(strClassName, Brain))
function monster_rock_mon05:ctor(owner)
Brain.ctor(self, owner, 'monster_rock_mon05')
end
function monster_rock_mon05:OnStart()
self.bt = BehaviourTree(self,
SelectorNode(
{
IfElseNode(
function()
return math.random()<0.3
end,
SequenceNode(
{
AttackTarget("Attack4"),
WaitNode(2),
}),
IfElseNode(
function()
return math.random()<0.7
end,
PatrolTo(1),
WaitNode(2)
)
),
})
)
end
return monster_rock_mon05
|
require("assert_substring")
test("Testing case sensitive, expect is", function()
local str1 = "Hello LeBlanc"
assert.is_substring(str1, "LeBlanc")
end)
test("Testing case sensitive, expect is_not", function()
local str1 = "Hello LeBlanc"
assert.is_not_substring(str1, "Leblanc")
end)
test("Testing magic characters sensitive, expect", function()
local str1 = "Hello (LeBlanc)"
assert.is_substring(str1, "(LeBlanc)")
end)
|
if game.Workspace.FilteringEnabled == true then
print("This game is FE")
elseif
print("This game is NOT FE")
end
|
--[[
LOVE 0.1.1a Compatibility Module v1.0.0
Developed by HTV04
TODO:
* Examine functions in more situations
* For example, look for unintentional or undocumented behavior
* Functions need better errors
* Fix mouse wheel input
--]]
-- Cached objects
local unpack = unpack or table.unpack
local love = love
local ripple
-- Local variables
local filters = {
key = {
["unknown"] = 0, -- key_unknown
["backspace"] = 8, -- key_backspace
["tab"] = 9, -- key_tab
["clear"] = 12, -- key_clear
["return"] = 13, -- key_return
["pause"] = 19, -- key_pause
["escape"] = 27, -- key_escape
["space"] = 32, -- key_space
["!"] = 33, -- key_exclaim
["\""] = 34, -- key_quotedbl
["#"] = 35, -- key_hash
["$"] = 36, -- key_dollar
["&"] = 38, -- key_ampersand
["'"] = 39, -- key_quote
["("] = 40, -- key_leftparen
[")"] = 41, -- key_rightparen
["*"] = 42, -- key_asterisk
["+"] = 43, -- key_plus
[","] = 44, -- key_comma
["-"] = 45, -- key_minus
["."] = 46, -- key_period
["/"] = 47, -- key_slash
["0"] = 48, -- key_0
["1"] = 49, -- key_1
["2"] = 50, -- key_2
["3"] = 51, -- key_3
["4"] = 52, -- key_4
["5"] = 53, -- key_5
["6"] = 54, -- key_6
["7"] = 55, -- key_7
["8"] = 56, -- key_8
["9"] = 57, -- key_9
[":"] = 58, -- key_colon
[";"] = 59, -- key_semicolon
["<"] = 60, -- key_less
["="] = 61, -- key_equals
[">"] = 62, -- key_greater
["?"] = 63, -- key_question
["@"] = 64, -- key_at
["["] = 91, -- key_leftbracket
["\\"] = 92, -- key_backslash
["]"] = 93, -- key_rightbracket
["^"] = 94, -- key_caret
["_"] = 95, -- key_underscore
["`"] = 96, -- key_backquote
["a"] = 97, -- key_a
["b"] = 98, -- key_b
["c"] = 99, -- key_c
["d"] = 100, -- key_d
["e"] = 101, -- key_e
["f"] = 102, -- key_f
["g"] = 103, -- key_g
["h"] = 104, -- key_h
["i"] = 105, -- key_i
["j"] = 106, -- key_j
["k"] = 107, -- key_k
["l"] = 108, -- key_l
["m"] = 109, -- key_m
["n"] = 110, -- key_n
["o"] = 111, -- key_o
["p"] = 112, -- key_p
["q"] = 113, -- key_q
["r"] = 114, -- key_r
["s"] = 115, -- key_s
["t"] = 116, -- key_t
["u"] = 117, -- key_u
["v"] = 118, -- key_v
["w"] = 119, -- key_w
["x"] = 120, -- key_x
["y"] = 121, -- key_y
["z"] = 122, -- key_z
["delete"] = 127, -- key_delete
["kp0"] = 256, -- key_kp0
["kp1"] = 257, -- key_kp1
["kp2"] = 258, -- key_kp2
["kp3"] = 259, -- key_kp3
["kp4"] = 260, -- key_kp4
["kp5"] = 261, -- key_kp5
["kp6"] = 262, -- key_kp6
["kp7"] = 263, -- key_kp7
["kp8"] = 264, -- key_kp8
["kp9"] = 265, -- key_kp9
["kp."] = 266, -- key_kp_period
["kp/"] = 267, -- key_kp_divide
["kp*"] = 268, -- key_kp_multiply
["kp-"] = 269, -- key_kp_minus
["kp+"] = 270, -- key_kp_plus
["kpenter"] = 271, -- key_kp_enter
["kp="] = 272, -- key_kp_equals
["up"] = 273, -- key_up
["down"] = 274, -- key_down
["right"] = 275, -- key_right
["left"] = 276, -- key_left
["insert"] = 277, -- key_insert
["home"] = 278, -- key_home
["end"] = 279, -- key_end
["pageup"] = 280, -- key_pageup
["pagedown"] = 281, -- key_pagedown
["f1"] = 282, -- key_f1
["f2"] = 283, -- key_f2
["f3"] = 284, -- key_f3
["f4"] = 285, -- key_f4
["f5"] = 286, -- key_f5
["f6"] = 287, -- key_f6
["f7"] = 288, -- key_f7
["f8"] = 289, -- key_f8
["f9"] = 290, -- key_f9
["f10"] = 291, -- key_f10
["f11"] = 292, -- key_f11
["f12"] = 293, -- key_f12
["f13"] = 294, -- key_f13
["f14"] = 295, -- key_f14
["f15"] = 296, -- key_f15
["numlock"] = 300, -- key_numlock
["capslock"] = 301, -- key_capslock
["scrolllock"] = 302, -- key_scrollock
["rshift"] = 303, -- key_rshift
["lshift"] = 304, -- key_lshift
["rctrl"] = 305, -- key_rctrl
["lctrl"] = 306, -- key_lctrl
["ralt"] = 307, -- key_ralt
["lalt"] = 308, -- key_lalt
["rgui"] = 312, -- key_rsuper
["lgui"] = 311, -- key_lsuper
["mode"] = 313, -- key_mode
["help"] = 315, -- key_help
["printscreen"] = 316, -- key_print
["sysreq"] = 317, -- key_sysreq
["menu"] = 319, -- key_menu
["power"] = 320, -- key_power
["currencyunit"] = 321, -- key_euro
["undo"] = 322 -- key_undo
},
mouse = {1, 3, 2}
}
local sources = {} -- Object sources
-- Audio module local variables
local audioIsPlaying
local audioIsPaused
-- Filesystem module local variables
local includes = {}
love.load = function() if load then load() end end
love.update = function(dt) if update then update(dt) end end
love.draw = function() if render then render() end end
love.mousepressed = function(x, y, button) if mousepressed then mousepressed(x, y, filters.mouse[button]) end end
love.mousereleased = function(x, y, button) if mousereleased then mousereleased(x, y, filters.mouse[button]) end end
love.keypressed = function(key) if keypressed then keypressed(filters.key[key]) end end
love.keyreleased = function(key) if keyreleased then keyreleased(filters.key[key]) end end
-- Ripple library for sound handling
do
ripple = {
_VERSION = 'Ripple',
_DESCRIPTION = 'Audio helpers for LÖVE.',
_URL = 'https://github.com/tesselode/ripple',
_LICENSE = [[
MIT License
Copyright (c) 2019 Andrew Minnich
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
}
local unpack = unpack or table.unpack -- luacheck: ignore
--[[
Represents an object that:
- can have tags applied
- has a volume
- can have effects applied
Tags, instances, and sounds are all taggable.
Note that not all taggable objects have children - tags and sounds
do, but instances do not.
]]
local Taggable = {}
--[[
Gets the total volume of this object given its own volume
and the volume of each of its tags.
]]
function Taggable:_getTotalVolume()
local volume = self.volume
for tag, _ in pairs(self._tags) do
volume = volume * tag:_getTotalVolume()
end
return volume
end
--[[
Gets all the effects that should be applied to this object given
its own effects and the effects of each of its tags. The object's
own effects will override tag effects.
Note: currently, if multiple tags define settings for the same effect,
the final result is undefined, as taggable objects use pairs to iterate
through the tags, which iterates in an undefined order.
]]
function Taggable:_getAllEffects()
local effects = {}
for tag, _ in pairs(self._tags) do
for name, filterSettings in pairs(tag:_getAllEffects()) do
effects[name] = filterSettings
end
end
for name, filterSettings in pairs(self._effects) do
effects[name] = filterSettings
end
return effects
end
--[[
A callback that is called when anything happens that could
lead to a change in the object's total volume.
]]
function Taggable:_onChangeVolume() end
--[[
A callback that is called when anything happens that could
change which effects are applied to the object.
]]
function Taggable:_onChangeEffects() end
function Taggable:_setVolume(volume)
self._volume = volume
self:_onChangeVolume()
end
--[[
_tag, _untag, and _setEffect are analogous to the
similarly named public API functions (see below), but
they don't call the _onChangeVolume and _onChangeEffects
callbacks. This allows me to have finer control over when
to call those callbacks, so I can set multiple tags and
effects without needlessly calling the callbacks for each
one.
]]
function Taggable:_tag(tag)
self._tags[tag] = true
tag._children[self] = true
end
function Taggable:_untag(tag)
self._tags[tag] = nil
tag._children[self] = nil
end
function Taggable:_setEffect(name, filterSettings)
if filterSettings == nil then filterSettings = true end
self._effects[name] = filterSettings
end
--[[
Given an options table, initializes the object's volume,
tags, and effects.
]]
function Taggable:_setOptions(options)
self.volume = options and options.volume or 1
-- reset tags
for tag in pairs(self._tags) do
self:_untag(tag)
end
-- apply new tags
if options and options.tags then
for _, tag in ipairs(options.tags) do
self:_tag(tag)
end
end
-- reset effects
for name in pairs(self._effects) do
self._effects[name] = nil
end
-- apply new effects
if options and options.effects then
for name, filterSettings in pairs(options.effects) do
self:_setEffect(name, filterSettings)
end
end
-- update final volume and effects
self:_onChangeVolume()
self:_onChangeEffects()
end
function Taggable:tag(...)
for i = 1, select('#', ...) do
local tag = select(i, ...)
self:_tag(tag)
end
self:_onChangeVolume()
self:_onChangeEffects()
end
function Taggable:untag(...)
for i = 1, select('#', ...) do
local tag = select(i, ...)
self:_untag(tag)
end
self:_onChangeVolume()
self:_onChangeEffects()
end
--[[
Sets an effect for this object. filterSettings can be the following types:
- table - the effect will be enabled with the filter settings given in the table
- true/nil - the effect will be enabled with no filter
- false - the effect will be explicitly disabled, overriding effect settings
from a parent sound or tag
]]
function Taggable:setEffect(name, filterSettings)
self:_setEffect(name, filterSettings)
self:_onChangeEffects()
end
function Taggable:removeEffect(name)
self._effects[name] = nil
self:_onChangeEffects()
end
function Taggable:getEffect(name)
return self._effects[name]
end
function Taggable:__index(key)
if key == 'volume' then
return self._volume
end
return Taggable[key]
end
function Taggable:__newindex(key, value)
if key == 'volume' then
self:_setVolume(value)
else
rawset(self, key, value)
end
end
--[[
Represents a tag that can be applied to sounds,
instances of sounds, or other tags.
]]
local Tag = {__newindex = Taggable.__newindex}
function Tag:__index(key)
if Tag[key] then return Tag[key] end
return Taggable.__index(self, key)
end
function Tag:_onChangeVolume()
-- tell objects using this tag about a potential
-- volume change
for child, _ in pairs(self._children) do
child:_onChangeVolume()
end
end
function Tag:_onChangeEffect()
-- tell objects using this tag about a potential
-- effect change
for child, _ in pairs(self._children) do
child:_onChangeEffect()
end
end
-- Pauses all the sounds and instances tagged with this tag.
function Tag:pause(fadeDuration)
for child, _ in pairs(self._children) do
child:pause(fadeDuration)
end
end
-- Resumes all the sounds and instances tagged with this tag.
function Tag:resume(fadeDuration)
for child, _ in pairs(self._children) do
child:resume(fadeDuration)
end
end
-- Stops all the sounds and instances tagged with this tag.
function Tag:stop(fadeDuration)
for child, _ in pairs(self._children) do
child:stop(fadeDuration)
end
end
function ripple.newTag(options)
local tag = setmetatable({
_effects = {},
_tags = {},
_children = {},
}, Tag)
tag:_setOptions(options)
return tag
end
-- Represents a specific occurrence of a sound.
local Instance = {}
function Instance:__index(key)
if key == 'pitch' then
return self._source:getPitch()
elseif key == 'loop' then
return self._source:isLooping()
elseif Instance[key] then
return Instance[key]
end
return Taggable.__index(self, key)
end
function Instance:__newindex(key, value)
if key == 'pitch' then
self._source:setPitch(value)
elseif key == 'loop' then
self._source:setLooping(value)
else
Taggable.__newindex(self, key, value)
end
end
function Instance:_getTotalVolume()
local volume = Taggable._getTotalVolume(self)
-- apply sound volume as well as tag/self volumes
volume = volume * self._sound:_getTotalVolume()
-- apply fade volume
volume = volume * self._fadeVolume
return volume
end
function Instance:_getAllEffects()
local effects = {}
for tag, _ in pairs(self._tags) do
for name, filterSettings in pairs(tag:_getAllEffects()) do
effects[name] = filterSettings
end
end
-- apply sound effects as well as tag/self effects
for name, filterSettings in pairs(self._sound:_getAllEffects()) do
effects[name] = filterSettings
end
for name, filterSettings in pairs(self._effects) do
effects[name] = filterSettings
end
return effects
end
function Instance:_onChangeVolume()
-- update the source's volume
self._source:setVolume(self:_getTotalVolume())
end
function Instance:_onChangeEffects()
-- get the list of effects that should be applied
local effects = self:_getAllEffects()
for name, filterSettings in pairs(effects) do
-- remember which effects are currently applied to the source
if filterSettings == false then
self._appliedEffects[name] = nil
else
self._appliedEffects[name] = true
end
if filterSettings == true then
self._source:setEffect(name)
else
self._source:setEffect(name, filterSettings)
end
end
-- remove effects that are currently applied but shouldn't be anymore
for name in pairs(self._appliedEffects) do
if not effects[name] then
self._source:setEffect(name, false)
self._appliedEffects[name] = nil
end
end
end
function Instance:_play(options)
if options and options.fadeDuration then
self._fadeVolume = 0
self._fadeSpeed = 1 / options.fadeDuration
else
self._fadeVolume = 1
end
self._fadeDirection = 1
self._afterFadingOut = false
self._paused = false
self:_setOptions(options)
self.pitch = options and options.pitch or 1
if options and options.loop ~= nil then
self.loop = options.loop
end
self._source:seek(options and options.seek or 0)
self._source:play()
end
function Instance:_update(dt)
-- fade in
if self._fadeDirection == 1 and self._fadeVolume < 1 then
self._fadeVolume = self._fadeVolume + self._fadeSpeed * dt
if self._fadeVolume > 1 then self._fadeVolume = 1 end
self:_onChangeVolume()
-- fade out
elseif self._fadeDirection == -1 and self._fadeVolume > 0 then
self._fadeVolume = self._fadeVolume - self._fadeSpeed * dt
if self._fadeVolume < 0 then
self._fadeVolume = 0
-- pause or stop after fading out
if self._afterFadingOut == 'pause' then
self:pause()
elseif self._afterFadingOut == 'stop' then
self:stop()
end
end
self:_onChangeVolume()
end
end
function Instance:isStopped()
return (not self._source:audioIsPlaying()) and (not self._paused)
end
function Instance:pause(fadeDuration)
if fadeDuration and not self._paused then
self._fadeDirection = -1
self._fadeSpeed = 1 / fadeDuration
self._afterFadingOut = 'pause'
else
self._source:pause()
self._paused = true
end
end
function Instance:resume(fadeDuration)
if fadeDuration then
if self._paused then
self._fadeVolume = 0
self:_onChangeVolume()
end
self._fadeDirection = 1
self._fadeSpeed = 1 / fadeDuration
end
self._source:play()
self._paused = false
end
function Instance:stop(fadeDuration)
if fadeDuration and not self._paused then
self._fadeDirection = -1
self._fadeSpeed = 1 / fadeDuration
self._afterFadingOut = 'stop'
else
self._source:stop()
self._paused = false
end
end
-- Represents a sound that can be played.
local Sound = {}
function Sound:__index(key)
if key == 'loop' then
return self._source:isLooping()
elseif Sound[key] then
return Sound[key]
end
return Taggable.__index(self, key)
end
function Sound:__newindex(key, value)
if key == 'loop' then
self._source:setLooping(value)
for _, instance in ipairs(self._instances) do
instance.loop = value
end
else
Taggable.__newindex(self, key, value)
end
end
function Sound:_onChangeVolume()
-- tell instances about potential volume changes
for _, instance in ipairs(self._instances) do
instance:_onChangeVolume()
end
end
function Sound:_onChangeEffects()
-- tell instances about potential effect changes
for _, instance in ipairs(self._instances) do
instance:_onChangeEffects()
end
end
function Sound:play(options)
-- reuse a stopped instance if one is available
for _, instance in ipairs(self._instances) do
if instance:isStopped() then
instance:_play(options)
return instance
end
end
-- otherwise, create a brand new one
local instance = setmetatable({
_sound = self,
_source = self._source:clone(),
_effects = {},
_tags = {},
_appliedEffects = {},
}, Instance)
table.insert(self._instances, instance)
instance:_play(options)
return instance
end
function Sound:pause(fadeDuration)
for _, instance in ipairs(self._instances) do
instance:pause(fadeDuration)
end
end
function Sound:resume(fadeDuration)
for _, instance in ipairs(self._instances) do
instance:resume(fadeDuration)
end
end
function Sound:stop(fadeDuration)
for _, instance in ipairs(self._instances) do
instance:stop(fadeDuration)
end
end
function Sound:update(dt)
for _, instance in ipairs(self._instances) do
instance:_update(dt)
end
end
function ripple.newSound(source, options)
local sound = setmetatable({
_source = source,
_effects = {},
_tags = {},
_instances = {},
}, Sound)
sound:_setOptions(options)
if options and options.loop then sound.loop = true end
return sound
end
end
return {
-- Constants
key_unknown = 0,
key_first = 0,
key_backspace = 8,
key_tab = 9,
key_clear = 12,
key_return = 13,
key_pause = 19,
key_escape = 27,
key_space = 32,
key_exclaim = 33,
key_quotedbl = 34,
key_hash = 35,
key_dollar = 36,
key_ampersand = 38,
key_quote = 39,
key_leftparen = 40,
key_rightparen = 41,
key_asterisk = 42,
key_plus = 43,
key_comma = 44,
key_minus = 45,
key_period = 46,
key_slash = 47,
key_0 = 48,
key_1 = 49,
key_2 = 50,
key_3 = 51,
key_4 = 52,
key_5 = 53,
key_6 = 54,
key_7 = 55,
key_8 = 56,
key_9 = 57,
key_colon = 58,
key_semicolon = 59,
key_less = 60,
key_equals = 61,
key_greater = 62,
key_question = 63,
key_at = 64,
key_leftbracket = 91,
key_backslash = 92,
key_rightbracket = 93,
key_caret = 94,
key_underscore = 95,
key_backquote = 96,
key_a = 97,
key_b = 98,
key_c = 99,
key_d = 100,
key_e = 101,
key_f = 102,
key_g = 103,
key_h = 104,
key_i = 105,
key_j = 106,
key_k = 107,
key_l = 108,
key_m = 109,
key_n = 110,
key_o = 111,
key_p = 112,
key_q = 113,
key_r = 114,
key_s = 115,
key_t = 116,
key_u = 117,
key_v = 118,
key_w = 119,
key_x = 120,
key_y = 121,
key_z = 122,
key_delete = 127,
key_kp0 = 256,
key_kp1 = 257,
key_kp2 = 258,
key_kp3 = 259,
key_kp4 = 260,
key_kp5 = 261,
key_kp6 = 262,
key_kp7 = 263,
key_kp8 = 264,
key_kp9 = 265,
key_kp_period = 266,
key_kp_divide = 267,
key_kp_multiply = 268,
key_kp_minus = 269,
key_kp_plus = 270,
key_kp_enter = 271,
key_kp_equals = 272,
key_up = 273,
key_down = 274,
key_right = 275,
key_left = 276,
key_insert = 277,
key_home = 278,
key_end = 279,
key_pageup = 280,
key_pagedown = 281,
key_f1 = 282,
key_f2 = 283,
key_f3 = 284,
key_f4 = 285,
key_f5 = 286,
key_f6 = 287,
key_f7 = 288,
key_f8 = 289,
key_f9 = 290,
key_f10 = 291,
key_f11 = 292,
key_f12 = 293,
key_f13 = 294,
key_f14 = 295,
key_f15 = 296,
key_numlock = 300,
key_capslock = 301,
key_scrollock = 302,
key_rshift = 303,
key_lshift = 304,
key_rctrl = 305,
key_lctrl = 306,
key_ralt = 307,
key_lalt = 308,
key_rmeta = 309,
key_lmeta = 310,
key_rsuper = 312,
key_lsuper = 311,
key_mode = 313,
key_compose = 314,
key_help = 315,
key_print = 316,
key_sysreq = 317,
key_break = 318,
key_menu = 319,
key_power = 320,
key_euro = 321,
key_undo = 322,
mouse_left = 1,
mouse_middle = 2,
mouse_right = 3,
mouse_wheeldown = 5,
mouse_wheelup = 4,
align_left = 1,
align_center = 3,
align_right = 2,
align_top = 4,
align_bottom = 5,
mode_loop = 1,
mode_once = 2,
mode_bounce = 3,
-- Objects module
objects = {
newImage = function(self, filename)
local object = {
getWidth = function(self)
return sources[self]:getWidth()
end,
getHeight = function(self)
return sources[self]:getHeight()
end
}
sources[object] = love.graphics.newImage(filename)
return object
end,
newSound = function(self, filename)
local object = {
setVolume = function(self, volume)
sources[self].volume = volume / 100
end
}
sources[object] = ripple.newSound(love.audio.newSource(filename, "static"))
return object
end,
newMusic = function(self, filename)
local object = {}
sources[object] = love.audio.newSource(filename, "stream")
return object
end,
newColor = function(self, red, green, blue, alpha)
if not alpha then alpha = 255 end
local object = {
getRed = function(self)
return red
end,
getGreen = function(self)
return green
end,
getBlue = function(self)
return blue
end,
getAlpha = function(self)
return alpha
end
}
sources[object] = {red, green, blue, alpha}
return object
end,
newFont = function(self, filename, size)
local object = {
getHeight = function(self)
return math.floor(sources[self]:getHeight() / 1.25 - 1) -- getHeight is weird
end,
getWidth = function(self, text)
return sources[self]:getWidth(text)
end
}
sources[object] = love.graphics.newFont(filename, math.floor(size * 1.25)) -- 1.25 is the "magic line height" for TrueType fonts
return object
end
},
-- Graphics module
graphics = {
setColor = function(self, red, green, blue, alpha)
local red, green, blue, alpha = red, green, blue, alpha or 255
if sources[red] then -- Color object
red, green, blue, alpha = unpack(sources[red])
end
love.graphics.setColor(red / 255, green / 255, blue / 255, alpha / 255)
end,
setBackgroundColor = function(self, red, green, blue)
local red, green, blue = red, green, blue
if sources[red] then -- Color object
red, green, blue = unpack(sources[red])
end
love.graphics.setBackgroundColor(red / 255, green / 255, blue / 255)
end,
setFont = function(self, font)
love.graphics.setFont(sources[font])
end,
draw = function(self, drawable, x, y)
local source = sources[drawable]
if source then -- Image
love.graphics.draw(source, x, y, nil, nil, nil, source:getWidth() / 2, source:getHeight() / 2)
else -- Text
love.graphics.print(drawable, x, y) -- love.graphics.print(string, x, y)
end
end
},
-- Audio module
audio = {
play = function(self, sound, loop)
local sound = sources[sound]
if sound.loop then -- Sound
sound.loop = loop == 0
else -- Music
sound:setLooping(loop == 0)
sound:stop()
end
sound:play()
audioIsPlaying = true
audioIsPaused = false
end,
pause = function(self)
love.audio.pause()
audioIsPaused = false
audioIsPaused = true
end,
resume = function(self)
love.audio.play()
audioIsPlaying = true
audioIsPaused = false
end,
stop = function(self)
love.audio.stop()
audioIsPlaying = false
audioIsPaused = false
end,
isPlaying = function(self) return audioIsPlaying end,
isPaused = function(self) return audioIsPaused end,
setVolume = function(self, volume) love.audio.setVolume(volume / 100) end
},
-- Keyboard module
keyboard = {
isDown = function(self, key) return love.keyboard.isDown(filters.key[key]) end
},
-- Mouse module
mouse = {
getX = function(self) return love.mouse.getX() end,
getY = function(self) return love.mouse.getY() end,
isDown = function(self, button) return love.mouse.isDown(filters.mouse[button]) end,
setVisible = function(self, visible) love.mouse.setVisible(visible) end,
isVisible = function(self) return love.mouse.isVisible() end
},
-- Filesystem module
filesystem = {
include = function(filename) -- NOTE: Does not support return values
if not includes[filename] then
love.filesystem.load(filename)()
includes[filename] = true
end
end
},
-- Timer module
timer = {
getFps = function(self) return love.timer.getFPS() end
}
}
|
return {
version = "1.1",
luaversion = "5.1",
tiledversion = "1.1.4",
orientation = "orthogonal",
renderorder = "right-down",
width = 100,
height = 10,
tilewidth = 70,
tileheight = 70,
nextobjectid = 20,
properties = {},
tilesets = {
{
name = "tiles_spritesheet",
firstgid = 1,
filename = "tiles_spritesheet.tsx",
tilewidth = 70,
tileheight = 70,
spacing = 2,
margin = 0,
image = "tiles_spritesheet.png",
imagewidth = 914,
imageheight = 936,
transparentcolor = "#ff00ff",
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 70,
height = 70
},
properties = {},
terrains = {},
tilecount = 156,
tiles = {}
}
},
layers = {
{
type = "tilelayer",
name = "TileLayer1",
x = 0,
y = 0,
width = 100,
height = 10,
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
properties = {},
encoding = "base64",
data = "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAoAAAAKAAAACgAAAAoAAAAKAAAACgAAAAoAAAAKAAAACgAAAAoAAAAKAAAACgAAAAoAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKAAAACgAAAAoAAAAKAAAACgAAAAoAAAAKAAAACgAAAAoAAAAKAAAACgAAAAoAAAAKAAAACgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACgAAAAoAAAAKAAAACgAAAAoAAAAKAAAACgAAAAoAAAAKAAAACgAAAAoAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKAAAACgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAoAAAAKAAAACgAAAAoAAAAKAAAACgAAAAoAAAAKAAAACgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=="
},
{
type = "objectgroup",
name = "Coins",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
draworder = "topdown",
properties = {},
objects = {
{
id = 7,
name = "",
type = "",
shape = "rectangle",
x = 420,
y = 420,
width = 70,
height = 70,
rotation = 0,
visible = true,
properties = {}
},
{
id = 8,
name = "",
type = "",
shape = "rectangle",
x = 630,
y = 420,
width = 70,
height = 70,
rotation = 0,
visible = true,
properties = {}
},
{
id = 9,
name = "",
type = "",
shape = "rectangle",
x = 980,
y = 210,
width = 70,
height = 70,
rotation = 0,
visible = true,
properties = {}
},
{
id = 10,
name = "",
type = "",
shape = "rectangle",
x = 1190,
y = 210,
width = 70,
height = 70,
rotation = 0,
visible = true,
properties = {}
},
{
id = 11,
name = "",
type = "",
shape = "rectangle",
x = 1400,
y = 210,
width = 70,
height = 70,
rotation = 0,
visible = true,
properties = {}
},
{
id = 16,
name = "",
type = "",
shape = "rectangle",
x = 1750,
y = 70,
width = 70,
height = 70,
rotation = 0,
visible = true,
properties = {}
},
{
id = 17,
name = "",
type = "",
shape = "rectangle",
x = 1960,
y = 70,
width = 70,
height = 70,
rotation = 0,
visible = true,
properties = {}
},
{
id = 19,
name = "",
type = "",
shape = "rectangle",
x = 2240,
y = 70,
width = 70,
height = 70,
rotation = 0,
visible = true,
properties = {}
}
}
},
{
type = "objectgroup",
name = "Platforms",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
draworder = "topdown",
properties = {},
objects = {
{
id = 3,
name = "",
type = "",
shape = "rectangle",
x = 140,
y = 560,
width = 630,
height = 70,
rotation = 0,
visible = true,
properties = {}
},
{
id = 12,
name = "",
type = "",
shape = "rectangle",
x = 910,
y = 350,
width = 770,
height = 70,
rotation = 0,
visible = true,
properties = {}
},
{
id = 13,
name = "",
type = "",
shape = "rectangle",
x = 770,
y = 420,
width = 140,
height = 70,
rotation = 0,
visible = true,
properties = {}
},
{
id = 14,
name = "",
type = "",
shape = "rectangle",
x = 1610,
y = 210,
width = 980,
height = 70,
rotation = 0,
visible = true,
properties = {}
},
{
id = 15,
name = "",
type = "",
shape = "rectangle",
x = 2520,
y = 70,
width = 910,
height = 70,
rotation = 0,
visible = true,
properties = {}
}
}
}
}
}
|
--[[
新增/修改 用户扩展信息,有id就是修改,没有id就是新增
@param id_pk
@param user_code_fk
@param nickname
@param head_icon
@param sex
@param signature
@param hometown
@param location
@param company
@param college
@param birthday
@param profession
@param blood_type
@param marriage
]]--
local cjson = require "cjson"
local userDb = require "db.base_db"
local reqArgs = require "common.request_args"
local redis = require "redis.zs_redis"
local responeData = require"common.api_data_help"
-- 获取参数
local currentRequestArgs = reqArgs.new()
local args = currentRequestArgs.getArgs()
if not args.user_code and args.user_code ~= "" then
local result = responeData.new_failed({},zhCn_bundles.db_parm_error)
ngx.say(cjson.encode(result))
return
end
local user ={}
if args.id_pk and args.id_pk~="" then
user.id_pk=args.id_pk
end
if args.user_code and args.user_code~="" then
user.user_code_fk=args.user_code
end
if args.nickname and args.nickname~="" then
user.nickname=args.nickname
end
if args.head_icon and args.head_icon~="" then
user.head_icon=args.head_icon
end
if args.sex and args.sex~="" then
user.sex=args.sex
end
if args.signature and args.signature~="" then
user.signature=args.signature
end
if args.hometown and args.hometown~="" then
user.hometown=args.hometown
end
if args.location and args.location~="" then
user.location=args.location
end
if args.company and args.company~="" then
user.company=args.company
end
if args.college and args.college~="" then
user.college=args.college
end
if args.birthday and args.birthday~="" then
user.birthday=args.birthday
end
if args.profession and args.profession~="" then
user.profession=args.profession
end
if args.blood_type and args.blood_type~="" then
user.blood_type=args.blood_type
end
if args.marriage and args.marriage~="" then
user.marriage=args.marriage
end
local userDbOp = userDb.new()
local dbres = nil
local err = nil
if not args["id_pk"] then
--新增
dbres,err = userDbOp.insertBaseToSql("t_user_ext_info",user)
if not dbres then
local result = responeData.new_failed({},err)
ngx.say(cjson.encode(result))
return
end
else
--更新
local kParm = {}
kParm.user_code_fk = args["user_code_fk"];
kParm.id_pk = args["id_pk"];
-- 将数据存放到数据库中去
dbres,err = userDbOp.updateBaseFromSql("t_user_ext_info",user,kParm)
if not dbres then
local result = responeData.new_failed({},err)
ngx.say(cjson.encode(result))
return
end
end
local result = responeData.new_success({})
ngx.say(cjson.encode(result))
-- 这里是修改
|
Talk(0, "这位姑娘,请问这里是药王庄吗?<莫非她就是毒手药王?>", "talkname0", 1);
Talk(2, "你到药王庄来所为何事?", "talkname2", 0);
Talk(0, "金面佛苗大侠中毒受伤,所用毒药,乃奸人自前辈处盗来,望前辈慈悲赐予解药.", "talkname0", 1);
Talk(2, "哼!姜师兄又随意将毒药给予外人,江湖上的人又将这笔帐记在师父头上了.这次又是中了什么毒?", "talkname2", 0);
Talk(0, "原来毒手药王是你师父,害我前辈长前辈短的乱叫,你也不怕折寿吗?", "talkname0", 1);
Talk(2, "我又没叫你叫,是你自己爱叫的.", "talkname2", 0);
Talk(0, "还请姑娘请药王前辈出来,在下想向他求取断肠草的解药.", "talkname0", 1);
Talk(2, "我师父已经过世了.", "talkname2", 0);
Talk(0, "那这该如何是好?", "talkname0", 1);
Talk(2, "这断肠草的毒并不太难解.", "talkname2", 0);
Talk(0, "原来姑娘已得到药王先生的真传,还请姑娘惠赐解药.", "talkname0", 1);
Talk(2, "给你解药也是可以,只要你帮我办一件事.", "talkname2", 0);
Talk(0, "什么事?", "talkname0", 1);
Talk(2, "你功夫好不好?", "talkname2", 0);
Talk(0, "在下志在武林盟主,功夫自然不差.", "talkname0", 1);
Talk(2, "口气倒是很大.好,那我要你帮我找回一样东西.", "talkname2", 0);
Talk(0, "什么东西?", "talkname0", 1);
Talk(2, "七心海棠.这东西自从被我姜师兄盗出去后,现在不知流落何方.若不赶快找回来的话,不知又有多少笔烂帐要记在我药王庄的头上.", "talkname2", 0);
Talk(0, "那我要到那里去找?", "talkname0", 1);
Talk(2, "我如果知道还要你去找吗?不过你可以多留意一些滥施毒药,迷药害人的家伙.", "talkname2", 0);
Talk(0, "尚不知姑娘芳名?", "talkname0", 1);
Talk(2, "程灵素.", "talkname2", 0);
Talk(0, "那,灵姑娘,告辞了.", "talkname0", 1);
ModifyEvent(-2, -2, -2, -2, 40, 41, -2, -2, -2, -2, -2, -2, -2);
do return end;
|
local InstancedMap = require("api.InstancedMap")
local Chara = require("api.Chara")
local Assert = require("api.test.Assert")
local StayingCharas = require("api.StayingCharas")
local save = require("internal.global.save")
local InstancedArea = require("api.InstancedArea")
local Area = require("api.Area")
function test_IChara_swap_places()
local map = InstancedMap:new(10, 10)
map:clear("elona.cobble")
local player = Chara.create("base.player", 1, 2, {}, map)
local ally = Chara.create("base.player", 3, 4, {}, map)
Assert.eq(1, player.x)
Assert.eq(2, player.y)
Assert.eq(3, ally.x)
Assert.eq(4, ally.y)
player:swap_places(ally)
Assert.eq(1, ally.x)
Assert.eq(2, ally.y)
Assert.eq(3, player.x)
Assert.eq(4, player.y)
ally:set_pos(0, 1)
Assert.eq(nil, Chara.at(1, 2, map))
end
function test_IChara_kill__unregisters_staying()
local map = InstancedMap:new(10, 10)
map:clear("elona.cobble")
local area = InstancedArea:new()
Area.register(area, { parent = "root" })
area:add_floor(map, 1)
local chara = Chara.create("base.player", 1, 2, {}, map)
StayingCharas.register_global(chara, area, 1)
Assert.eq(area.uid, save.base.staying_charas:get_staying_area_for(chara).area_uid)
chara:kill()
Assert.eq(nil, save.base.staying_charas:get_staying_area_for(chara))
end
function test_IChara_vaniquish__unregisters_staying()
local map = InstancedMap:new(10, 10)
map:clear("elona.cobble")
local area = InstancedArea:new()
Area.register(area, { parent = "root" })
area:add_floor(map, 1)
local chara = Chara.create("base.player", 1, 2, {}, map)
StayingCharas.register_global(chara, area, 1)
Assert.eq(area.uid, save.base.staying_charas:get_staying_area_for(chara).area_uid)
chara:vanquish()
Assert.eq(nil, save.base.staying_charas:get_staying_area_for(chara))
end
function test_IChara_remove_ownership__unregisters_staying()
local map = InstancedMap:new(10, 10)
map:clear("elona.cobble")
local area = InstancedArea:new()
Area.register(area, { parent = "root" })
area:add_floor(map, 1)
local chara = Chara.create("base.player", 1, 2, {}, map)
StayingCharas.register_global(chara, area, 1)
Assert.eq(area.uid, save.base.staying_charas:get_staying_area_for(chara).area_uid)
chara:remove_ownership()
Assert.eq(nil, save.base.staying_charas:get_staying_area_for(chara))
end
|
-- Function definitions which were not output by
-- the C preprocessor
local sdl
local function registerdefines(sdl)
-- audio
function sdl.AUDIO_BITSIZE(x)
return bit.band(x, sdl.AUDIO_MASK_BITSIZE)
end
function sdl.AUDIO_ISFLOAT(x)
return bit.band(x, sdl.AUDIO_MASK_DATATYPE) ~= 0
end
function sdl.AUDIO_ISBIGENDIAN(x)
return bit.band(x, sdl.AUDIO_MASK_ENDIAN) ~= 0
end
function sdl.AUDIO_ISSIGNED(x)
return bit.band(x, sdl.AUDIO_MASK_SIGNED) ~= 0
end
function sdl.AUDIO_ISINT(x)
return not sdl.AUDIO_ISFLOAT(x)
end
function sdl.AUDIO_ISLITTLEENDIAN(x)
return not sdl.AUDIO_ISBIGENDIAN(x)
end
function sdl.AUDIO_ISUNSIGNED(x)
return not sdl.AUDIO_ISSIGNED(x)
end
function sdl.loadWAV(file, spec, audio_buf, audio_len)
return sdl.loadWAV_RW(sdl.RWFromFile(file, "rb"), 1, spec, audio_buf, audio_len)
end
-- surface
sdl.blitSurface = sdl.upperBlit
function sdl.MUSTLOCK(S)
return bit.band(S.flags, sdl.RLEACCEL)
end
function sdl.loadBMP(file)
return sdl.loadBMP_RW(sdl.RWFromFile(file, 'rb'), 1)
end
function sdl.saveBMP(surface, file)
return sdl.saveBMP_RW(surface, sdl.RWFromFile(file, 'wb'), 1)
end
end
return registerdefines
|
mhf = require("message_handler_factory")
unistd = require("posix.unistd");
local xml_string = [=[<?xml version="1.0" encoding="UTF-8"?>
<ns1:wvt xmlns:ns1="http://test_example.com">
<int>123</int>
<string> This is a name:
Thimmashetty Dasiah
</string>
<normalizedString> This is a name:
Thimmashetty Dasiah
</normalizedString>
<token> This is a name:
Thimmashetty Dasiah
</token>
<Name>ajs:lka.jf</Name>
<NCName>ajslka.jf</NCName>
<language>en-US</language>
<ID>A123</ID>
<IDREF>A123</IDREF>
<ENTITY>A123</ENTITY>
<NMTOKEN>:_0123123</NMTOKEN>
<NOTATION>:_0123123 askfjaklfj asd_: :fskdjf </NOTATION>
<QName>A0123123askfjaklfjasd_:fskdjf </QName>
<IDREFS>A123 A123</IDREFS>
<ENTITIES>A123 A234 </ENTITIES>
<NMTOKENS>:_0123123 askfjaklfj asd_: :fskdjf </NMTOKENS>
<boolean>true </boolean>
<float>3.3E+38 </float>
<double>100.15 </double>
<hexBinary>48656C6C6F20576F726C642053726972616D20616E6420476F777269202121212048656C6C6F20576F726C642053726972616D20616E6420476F77726920212121202048656C6C6F20576F726C642053726972616D20616E6420476F7772692021212121 </hexBinary>
<base64Binary>SGVsbG8gV29ybGQgU3JpcmFtIGFuZCBHb3dyaSAhISEgSGVsbG8gV29ybGQgU3JpcmFtIGFuZCBH
b3dyaSAhISEgIEhlbGxvIFdvcmxkIFNyaXJhbSBhbmQgR293cmkgISEhIQ==</base64Binary>
<anyURI>urn:one:two</anyURI>
<decimal> +100.15 </decimal>
<integer> +20 </integer>
<positiveInteger> 1024 </positiveInteger>
<long> -9223372036854775807 </long>
<int> 54775807 </int>
</ns1:wvt>]=]
mhf = require("message_handler_factory")
wvt = mhf:get_message_handler("wvt", "http://test_example.com");
local content, msg = wvt:from_xml(xml_string)
if (type(content) == 'table') then require 'pl.pretty'.dump(content);
else print(content, msg)
end
local t = require("posix.time");
--print(debug.getinfo(1).source, debug.getinfo(1).currentline);
print(t.nanosleep);
--print(debug.getinfo(1).source, debug.getinfo(1).currentline);
local json_str = nil;
local lua_obj = nil;
local xml_str = nil;
local i = 0;
if (nil ~= content) then
print("+++++++++++++++");
while (i < 30000) do
json_str = wvt:to_json(content);
--print(debug.getinfo(1).source, debug.getinfo(1).currentline, json_str);
lua_obj = wvt:from_json(json_str);
--require 'pl.pretty'.dump(lua_obj);
--print(debug.getinfo(1).source, debug.getinfo(1).currentline);
xml_str = wvt:to_xml(lua_obj);
--print(debug.getinfo(1).source, debug.getinfo(1).currentline);
content = wvt:from_xml(xml_str);
--print(debug.getinfo(1).source, debug.getinfo(1).currentline, xml_str);
i = i + 1;
if (i%1000 == 1) then
print(i);
end
local ts = { tv_sec = 0, tv_nsec = 1000000 } ;
t.nanosleep(ts);
end
end
print(json_str);
print(xml_str);
if (content ~= nil) then os.exit(true); else os.exit(false); end
|
local super = Class("EventListenerList", LuaObject, function()
static.NULL_ARRAY = {}
end).getSuperclass()
function EventListenerList:init()
super.init(self)
self.listenerList = EventListenerList.NULL_ARRAY
return self
end
function EventListenerList:getListenerList()
return self.listenerList;
end
function EventListenerList:getListeners(t)
local lList = self.listenerList
local n = self:getListenerCount(lList, t)
local result = {}
local j = 0
for i = #lList-2, 1, 2 do
if (lList[i] == t) then
result[j] = lList[i+1]
j = j + 1
end
end
return result
end
function EventListenerList:getListenerCount(t)
if(not t) then
return #self.listenerList/2
end
local lList = self.listenerList
return self:getListenerArrayCount(lList, t)
end
function EventListenerList:getListenerArrayCount(list, t)
local count = 0;
for i = 1, #list.length, 2 do
if (t == list[i]) then
count = count + 1
end
end
return count
end
function EventListenerList:add(t, l)
if (l==nil) then
return
end
--if (not instanceOf(l, t)) then
-- throw('IllegalArgumentException("Listener " + l + " is not of type " + t)')
--end
if (self.listenerList == EventListenerList.NULL_ARRAY) then
self.listenerList = { t, l }
else
local i = #self.listenerList
local tmp = self.listenerList
table.insert(tmp, i, t)
table.insert(tmp, i+1, l)
self.listenerList = tmp
end
end
function EventListenerList:remove(t, l)
if (l==nil) then
return
end
if (not instanceOf(l, t)) then
throw('IllegalArgumentException("Listener " + l + " is not of type " + t)')
end
local index = -1
for i = #self.listenerList-2, 1, -2 do
if ((self.listenerList[i]==t) and (self.listenerList[i+1] == l)) then
index = i
break
end
end
if (index ~= -1) then
local tmp = self.listenerList
if (index < #tmp) then
table.remove(tmp, index)
table.remove(tmp, index+1)
end
self.listenerList = (#tmp == 0) and NULL_ARRAY or tmp
end
end
|
-- Copyright (C) idevz (idevz.org)
local setmetatable = setmetatable
local _M = {
_VERSION = '0.0.1'
}
local mt = {__index = _M}
function _M.new(self, url)
local random = {
url = url,
endpoints = {},
name = "random",
weight = ""
}
return setmetatable(random, mt)
end
function _M.on_refresh(self, endpoints)
self.endpoints = endpoints
end
function _M.select(self, req)
for _, endpoint in ipairs(self.endpoints) do
if endpoint:is_available() then
return endpoint
end
end
end
function _M.select_array(self, req)
end
function _M.set_weight(self, weight)
end
function _M.select_index(self, req)
end
return _M
|
require 'libinjection'
-- dofile('sqlifingerprints.lua')
-- silly callback that just calls back into C
-- identical to libinjection_is_sqli(sql_state, string_input, nil)
--
function check_pattern_c(sqlstate)
return(libinjection.sqli_blacklist(sqlstate) and
libinjection.sqli_not_whitelist(sqlstate))
end
-- half lua / half c checker
-- use lua based fingerprint lookup and still uses C code
-- to eliminate false positives
function check_pattern(sqlstate)
fp = sqlstate.pat
if sqlifingerprints[fp] == true then
-- try to eliminate certain false positives
return(libinjection.sqli_not_whitelist(sqlstate))
else
-- not sqli
return 0
end
end
function lookup_word(sqlstate, ltype, word)
if ltype == 'X' then
return words['0' .. word:upper()]
else
return words[word:upper()]
end
end
dofile('words.lua')
-- THIS USES BUILT IN FINGERPRINTS
-- (with last arg of 'nil')
sqli = '1 union select * from table'
sql_state = libinjection.sqli_state()
libinjection.sqli_init(sql_state, sqli, sqli:len(), 0)
print(libinjection.is_sqli(sql_state))
print(sql_state.pat)
print('----')
inputs = {
"123 LIKE -1234.5678E+2;",
"APPLE 1 9.123 'FOO' \"BAR\"",
"/* BAR */ UNION ALL SELECT (2,3,4)",
"1 || COS(+0X04) --FOOBAR",
"dog apple @cat banana bar",
"dog apple cat \"banana \'bar",
"102 TABLE CLOTH"
}
function benchmark(imax)
local x,s
local t0 = os.clock()
local sql_state = libinjection.sqli_state()
for x = 0, imax do
s = inputs[(x % 7) + 1]
libinjection.sqli_init(sql_state, s, s:len(), 0)
libinjection.is_sqli(sql_state)
end
local t1 = os.clock()
print( imax / (t1-t0) )
end
function benchmark_callback(imax)
local x,s
local t0 = os.clock()
local sql_state = libinjection.sqli_state()
for x = 0, imax do
s = inputs[(x % 7) + 1]
libinjection.sqli_init(sql_state, s, s:len(), 0)
libinjection.sqli_callback(sql_state, 'lookup_word');
libinjection.is_sqli(sql_state)
end
local t1 = os.clock()
print( imax / (t1-t0) )
end
benchmark(1000000)
benchmark_callback(1000000)
-- THIS USES LUA FINGERPRINTS via 'check_pattern' function above
if 0 then
for x = 1,2 do
ok = libinjection.is_sqli(sql_state)
if ok == 1 then
print(sql_state.pat)
vec = sql_state.tokenvec
for i = 1, sql_state.pat:len() do
print(vec[i].type, vec[i].val)
end
end
end
end
|
male_models = {'a_m_m_afriamer_01','a_m_m_beach_01','a_m_m_beach_02','a_m_m_bevhills_01','a_m_m_bevhills_02','a_m_m_business_01','a_m_m_eastsa_01','a_m_m_eastsa_02','a_m_m_farmer_01','a_m_m_fatlatin_01','a_m_m_genfat_01','a_m_m_genfat_02','a_m_m_golfer_01','a_m_m_hasjew_01','a_m_m_hillbilly_01','a_m_m_hillbilly_02','a_m_m_indian_01','a_m_m_ktown_01','a_m_m_malibu_01','a_m_m_mexcntry_01','a_m_m_mexlabor_01','a_m_m_og_boss_01','a_m_m_paparazzi_01','a_m_m_polynesian_01','a_m_m_prolhost_01','a_m_m_rurmeth_01','a_m_m_salton_01','a_m_m_salton_02','a_m_m_salton_03','a_m_m_salton_04','a_m_m_skater_01','a_m_m_skidrow_01','a_m_m_socenlat_01','a_m_m_soucent_01','a_m_m_soucent_02','a_m_m_soucent_03','a_m_m_stlat_02','a_m_m_tennis_01','a_m_m_tourist_01','a_m_m_trampbeac_01','a_m_m_tramp_01','a_m_m_tranvest_01','a_m_m_tranvest_02','a_m_o_beach_01','a_m_o_genstreet_01','a_m_o_ktown_01','a_m_o_salton_01','a_m_o_soucent_01','a_m_o_soucent_02','a_m_o_soucent_03','a_m_o_tramp_01','a_m_y_beachvesp_01','a_m_y_beachvesp_02','a_m_y_beach_01','a_m_y_beach_02','a_m_y_beach_03','a_m_y_bevhills_01','a_m_y_bevhills_02','a_m_y_breakdance_01','a_m_y_busicas_01','a_m_y_business_01','a_m_y_business_02','a_m_y_business_03','a_m_y_cyclist_01','a_m_y_dhill_01','a_m_y_downtown_01','a_m_y_eastsa_01','a_m_y_eastsa_02','a_m_y_epsilon_01','a_m_y_epsilon_02','a_m_y_gay_01','a_m_y_gay_02','a_m_y_genstreet_01','a_m_y_genstreet_02','a_m_y_golfer_01','a_m_y_hasjew_01','a_m_y_hiker_01','a_m_y_hippy_01','a_m_y_hipster_01','a_m_y_hipster_02','a_m_y_hipster_03','a_m_y_indian_01','a_m_y_jetski_01','a_m_y_juggalo_01','a_m_y_ktown_01','a_m_y_ktown_02','a_m_y_latino_01','a_m_y_methhead_01','a_m_y_mexthug_01','a_m_y_motox_01','a_m_y_motox_02','a_m_y_musclbeac_01','a_m_y_musclbeac_02','a_m_y_polynesian_01','a_m_y_roadcyc_01','a_m_y_runner_01','a_m_y_runner_02','a_m_y_salton_01','a_m_y_skater_01','a_m_y_skater_02','a_m_y_soucent_01','a_m_y_soucent_02','a_m_y_soucent_03','a_m_y_soucent_04','a_m_y_stbla_01','a_m_y_stbla_02','a_m_y_stlat_01','a_m_y_stwhi_01','a_m_y_stwhi_02','a_m_y_sunbathe_01','a_m_y_surfer_01','a_m_y_vindouche_01','a_m_y_vinewood_01','a_m_y_vinewood_02','a_m_y_vinewood_03','a_m_y_vinewood_04','a_m_y_yoga_01','csb_anton','csb_ballasog','csb_burgerdrug','csb_car3guy1','csb_car3guy2','csb_chef','csb_chin_goon','csb_cletus', 'csb_customer', 'csb_fos_rep', 'csb_g', 'csb_grove_str_dlr', 'csb_hao', 'csb_hugh', 'csb_imran', 'csb_janitor', 'csb_ortega', 'csb_oscar', 'csb_porndudes', 'csb_prologuedriver', 'csb_ramp_gang', 'csb_ramp_hic', 'csb_ramp_hipster', 'csb_ramp_mex', 'csb_reporter', 'csb_roccopelosi', 'csb_trafficwarden', 'g_m_m_armboss_01','g_m_m_armgoon_01','g_m_m_armlieut_01','g_m_m_chemwork_01','g_m_m_chiboss_01','g_m_m_chicold_01','g_m_m_chigoon_01','g_m_m_chigoon_02','g_m_m_korboss_01','g_m_m_mexboss_01','g_m_m_mexboss_02','g_m_y_armgoon_02','g_m_y_azteca_01','g_m_y_ballaeast_01','g_m_y_ballaorig_01','g_m_y_ballasout_01','g_m_y_famca_01','g_m_y_famdnf_01','g_m_y_famfor_01','g_m_y_korean_01','g_m_y_korean_02','g_m_y_korlieut_01','g_m_y_lost_01','g_m_y_lost_02','g_m_y_lost_03','g_m_y_mexgang_01','g_m_y_mexgoon_01','g_m_y_mexgoon_02','g_m_y_mexgoon_03','g_m_y_pologoon_01','g_m_y_pologoon_02','g_m_y_salvaboss_01','g_m_y_salvagoon_01','g_m_y_salvagoon_02','g_m_y_salvagoon_03','g_m_y_strpunk_01','g_m_y_strpunk_02', 's_m_m_ammucountry','s_m_m_autoshop_01','s_m_m_autoshop_02','s_m_m_bouncer_01','s_m_m_ciasec_01','s_m_m_cntrybar_01','s_m_m_dockwork_01','s_m_m_doctor_01','s_m_m_fiboffice_02','s_m_m_gaffer_01','s_m_m_gardener_01','s_m_m_gentransport','s_m_m_hairdress_01','s_m_m_highsec_01','s_m_m_highsec_02','s_m_m_janitor','s_m_m_lathandy_01','s_m_m_lifeinvad_01','s_m_m_linecook','s_m_m_lsmetro_01','s_m_m_mariachi_01','s_m_m_migrant_01','s_m_m_movprem_01','s_m_m_movspace_01','s_m_m_pilot_01','s_m_m_pilot_02','s_m_m_postal_01','s_m_m_postal_02','s_m_m_scientist_01','s_m_m_strperf_01','s_m_m_strpreach_01','s_m_m_strvend_01','s_m_m_trucker_01','s_m_m_ups_01','s_m_m_ups_02','s_m_o_busker_01','s_m_y_airworker','s_m_y_ammucity_01','s_m_y_armymech_01','s_m_y_autopsy_01','s_m_y_barman_01','s_m_y_baywatch_01','s_m_y_busboy_01','s_m_y_chef_01','s_m_y_clown_01','s_m_y_construct_01','s_m_y_construct_02','s_m_y_dealer_01','s_m_y_devinsec_01','s_m_y_dockwork_01','s_m_y_dwservice_01','s_m_y_dwservice_02','s_m_y_factory_01','s_m_y_garbage','s_m_y_grip_01','s_m_y_mime','s_m_y_pestcont_01','s_m_y_pilot_01','s_m_y_prismuscl_01','s_m_y_prisoner_01','s_m_y_robber_01','s_m_y_shop_mask','s_m_y_strvend_01','s_m_y_uscg_01','s_m_y_valet_01','s_m_y_waiter_01','s_m_y_winclean_01','s_m_y_xmech_01','s_m_y_xmech_02','u_m_m_aldinapoli','u_m_m_bankman','u_m_m_bikehire_01','u_m_m_fibarchitect','u_m_m_filmdirector','u_m_m_glenstank_01','u_m_m_griff_01','u_m_m_jesus_01','u_m_m_jewelsec_01','u_m_m_jewelthief','u_m_m_markfost','u_m_m_partytarget','u_m_m_promourn_01','u_m_m_rivalpap','u_m_m_spyactor','u_m_m_willyfist','u_m_o_finguru_01','u_m_o_taphillbilly','u_m_o_tramp_01','u_m_y_antonb','u_m_y_babyd','u_m_y_baygor','u_m_y_burgerdrug_01','u_m_y_chip','u_m_y_cyclist_01','u_m_y_fibmugger_01','u_m_y_guido_01','u_m_y_gunvend_01','u_m_y_hippie_01','u_m_y_imporage','u_m_y_mani','u_m_y_militarybum','u_m_y_paparazzi','u_m_y_party_01','u_m_y_pogo_01','u_m_y_prisoner_01','u_m_y_proldriver_01','u_m_y_rsranger_01','u_m_y_sbike','u_m_y_staggrm_01','u_m_y_tattoo_01'}
female_models = {'a_f_m_beach_01','a_f_m_bevhills_01','a_f_m_bevhills_02','a_f_m_bodybuild_01','a_f_m_business_02','a_f_m_downtown_01','a_f_m_eastsa_01','a_f_m_eastsa_02','a_f_m_fatbla_01','a_f_m_ktown_01','a_f_m_ktown_02','a_f_m_prolhost_01','a_f_m_salton_01','a_f_m_skidrow_01','a_f_m_soucentmc_01','a_f_m_soucent_01','a_f_m_soucent_02','a_f_m_tourist_01','a_f_m_trampbeac_01','a_f_m_tramp_01','a_f_o_genstreet_01','a_f_o_indian_01','a_f_o_ktown_01','a_f_o_salton_01','a_f_o_soucent_01','a_f_o_soucent_02','a_f_y_beach_01','a_f_y_bevhills_01','a_f_y_bevhills_02','a_f_y_bevhills_03','a_f_y_bevhills_04','a_f_y_business_01','a_f_y_business_02','a_f_y_business_03','a_f_y_business_04','a_f_y_eastsa_01','a_f_y_eastsa_02','a_f_y_eastsa_03','a_f_y_epsilon_01','a_f_y_fitness_01','a_f_y_fitness_02','a_f_y_genhot_01','a_f_y_golfer_01','a_f_y_hiker_01','a_f_y_hippie_01','a_f_y_hipster_01','a_f_y_hipster_02','a_f_y_hipster_03','a_f_y_hipster_04','a_f_y_indian_01','a_f_y_juggalo_01','a_f_y_runner_01','a_f_y_rurmeth_01','a_f_y_scdressy_01','a_f_y_skater_01','a_f_y_soucent_01','a_f_y_soucent_02','a_f_y_soucent_03','a_f_y_tennis_01','a_f_y_topless_01','a_f_y_tourist_01','a_f_y_tourist_02','a_f_y_vinewood_01','a_f_y_vinewood_02','a_f_y_vinewood_03','a_f_y_vinewood_04','a_f_y_yoga_01', 'csb_screen_writer', 'csb_stripper_01', 'csb_stripper_02', 'csb_tonya', 'csb_maude', 'csb_denise_friend', 'csb_abigail', 'csb_anita', 'g_f_y_ballas_01','g_f_y_families_01','g_f_y_lost_01','g_f_y_vagos_01','s_f_m_fembarber','s_f_m_maid_01','s_f_m_shop_high','s_f_m_sweatshop_01','s_f_y_airhostess_01','s_f_y_bartender_01','s_f_y_baywatch_01','s_f_y_factory_01','s_f_y_hooker_01','s_f_y_hooker_02','s_f_y_hooker_03','s_f_y_migrant_01','s_f_y_movprem_01','s_f_y_shop_low','s_f_y_shop_mid','s_f_y_stripperlite','s_f_y_stripper_01','s_f_y_stripper_02','s_f_y_sweatshop_01','u_f_m_miranda','u_f_m_promourn_01','u_f_o_moviestar','u_f_o_prolhost_01','u_f_y_bikerchic','u_f_y_comjane','u_f_y_hotposh_01','u_f_y_jewelass_01','u_f_y_mistress','u_f_y_poppymich','u_f_y_princess','u_f_y_spyactress'}
ems_models = {'csb_mweather','csb_prolsec','csb_ramp_marine','s_f_y_ranger_01','s_f_y_scrubs_01','s_f_y_sheriff_01','s_m_m_armoured_01','s_m_m_armoured_02','s_m_m_chemsec_01','s_m_m_fiboffice_01','s_m_m_marine_01','s_m_m_marine_02','s_m_m_paramedic_01','s_m_m_prisguard_01','s_m_m_security_01','s_m_m_snowcop_01','s_m_y_blackops_01','s_m_y_blackops_02','s_m_y_doorman_01','s_m_y_fireman_01','s_m_y_hwaycop_01','s_m_y_marine_01','s_m_y_marine_02','s_m_y_marine_03','s_m_y_ranger_01','s_m_y_sheriff_01','s_m_y_swat_01'}
mp_models = {'mp_g_m_pros_01','mp_m_exarmy_01','mp_m_fibsec_01'}
gang_models = {'task_diff_000_c_uni'}
freemode_models = {'mp_m_freemode_01','mp_f_freemode_01'}
menu_options = {
{name = "Tøj", f = customise, param = nil},
{name = "Tilbehør", f = accessories, param = nil},
{name = "Ansigt", f = overlays, param = nil},
{name = "Mande modeller", f = listModels, param = male_models},
{name = "Pige modeller", f = listModels, param = female_models},
{name = "Bande Tøj", f = listModels, param = gang_models},
--{name = "Online Player modeller", f = listModels, param = mp_models},
{name = "Tilpas din egen", f = listModels, param = freemode_models},
}
player_data = {
model = GetHashKey("mp_m_freemode_01"),
new = true,
clothing = {
drawables = {},
textures = {
1,1,1
},
palette = {},
},
props = {
drawables = {},
textures = {},
},
overlays = {
drawables = {},
opacity = {1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},
colours = {
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
},
},
}
player_data = {
model = GetHashKey("mp_m_freemode_01"),
new = true,
clothing = {
drawables = {},
textures = {
1,1,1
},
palette = {},
},
props = {
drawables = {},
textures = {},
},
overlays = {
drawables = {},
opacity = {1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},
colours = {
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
{colourType = 0, colour = 0},
},
},
}
local clothing_shops = {
{name="Tøjbutik", id=73, x=1930.5389404297, y=3732.0217285156, z=32.8944557189941}, -- Sandy
{name="Tøjbutik", id=73, x=72.2545394897461, y=-1399.10229492188, z=29.3961386871338}, -- Ved Hospitalet
{name="Tøjbutik", id=73, x=123.64656829834, y=-219.440338134766, z=54.5678384399414}, -- Suburban
{name="Tøjbutik", id=73, x=107.4951248169, y=-1304.8098144532, z=28.768795013428}, -- Stripper
{name="Tøjbutik", id=73, x=-708.09820556641, y=-160.13116455078, z=37.44}, -- Ponsoboys Smykkebutik
{name="Tøjbutik", id=73, x=-829.42053222656, y=-1073.6610107422, z=11.35}, -- BINCO VED NY HAVN
{name="Tøjbutik", id=73, x=-1192.1893310547, y=-771.62634277344, z=17.33},
{name="Tøjbutik", id=0, x=-250.56561279297, y=6329.7514648438, z=32.536328887939}, -- Læge (Paleto)
{name="Tøjbutik", id=0, x=450.73522949219, y=-992.59075927734, z=30.689588546753}, -- pd midtby
{name="Tøjbutik", id=73, x=11.576325416565, y=6514.2587890625, z=31.88}, --PALETO
{name="Tøjbutik", id=73, x=424.04415893555, y=-800.05133056641, z=29.502628326416}, --Midtby
{name="Tøjbutik", id=0, x=299.0729675293, y=-598.4111328125, z=43.304019470215}, --Hospital
{name="Tøjbutik", id=0, x=120.74685668945, y=-742.20629882813, z=242.25211486816},
{name="Tøjbutik", id=0, x=-1514.9837646484, y=109.6732711792, z=51.947839355469},
{name="Tøjbutik", id=0, x=1848.8012695313, y=3695.5759277344, z=34.261947631836},
{name="Tøjbutik", id=0, x=75.60033416748, y=-1967.2934570313, z=21.117895126343}, --Ballas
{name="Tøjbutik", id=0, x=-812.00500488281, y=175.01802062988, z=76.745338439941}, --Mafia
{name="Tøjbutik", id=0, x=1399.2115478516, y=1165.2478027344, z=114.3335723877}, -- Cartel
{name="Tøjbutik", id=0, x=-78.44213104248, y=-812.21673583984, z=243.39580322266}, -- DVS
{name="Tøjbutik", id=0, x=-439.84332275391, y=5992.1821289063, z=31.816152191162}, -- Paleto pd
{name="Tøjbutik", id=0, x=-131.42506408691, y=-634.28845214844, z=168.82034301758}, -- Advokat
{name="Tøjbutik", id=0, x=-1113.4873046875, y=-818.89080810547, z=-46.27010345459}, -- PET
{name="Tøjbutik", id=0, x=-900.32214355469, y=-1446.505859375, z=7.5268034934998}, -- Yakuza
}
incircle = false
Citizen.CreateThread(function()
for _, item in pairs(clothing_shops) do
item.blip = AddBlipForCoord(item.x, item.y, item.z)
SetBlipSprite(item.blip, item.id)
SetBlipColour(item.blip, item.colour)
SetBlipScale(item.blip,0.6)
SetBlipAsShortRange(item.blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(item.name)
EndTextCommandSetBlipName(item.blip)
end
while true do
Citizen.Wait(0)
local pos = GetEntityCoords(GetPlayerPed(-1), true)
for k,v in ipairs(clothing_shops) do
if(Vdist(pos.x, pos.y, pos.z, v.x, v.y, v.z) < 7.5)then
DrawMarker(27, v.x, v.y, v.z - 1, 0, 0, 0, 0, 0, 0, 2.0001, 2.0001, 0.5001, 1555, 0, 0,165, 0, 0, 0,0)
local player = GetPlayerPed(-1)
local health = GetEntityHealth(player)
if GetDistanceBetweenCoords(v.x, v.y, v.z, GetEntityCoords(GetPlayerPed(-1))) < 3 then
if health >= 106 then
DisplayHelpText(v.x, v.y, v.z, "Tryk ~g~E~s~ for at benytte tøjshoppen")
elseif health < 106 then
DisplayHelpText(v.x, v.y, v.z, "Du kan ~r~ikke~s~ benytte tøjshoppen som død")
DisableControlAction(0,51,true) -- Stopper dig for at kunne åbne menuen
end
incircle = true
if IsControlJustReleased(1, 51) then -- INPUT_CELLPHONE_DOWN
GUI.maxVisOptions = 20
titleTextSize = {0.85, 0.80} ------------ {p1, Size}
titleRectSize = {0.23, 0.085} ----------- {Width, Height}
optionTextSize = {0.5, 0.5} ------------- {p1, Size}
optionRectSize = {0.23, 0.035} ---------- {Width, Height}
menuX = 0.745 ----------------------------- X position of the menu
menuXOption = 0.11 --------------------- X postiion of Menu.Option text
menuXOtherOption = 0.06 ---------------- X position of Bools, Arrays etc text
menuYModify = 0.1500 -------------------- Default: 0.1174 ------ Top bar
menuYOptionDiv = 4.285 ------------------ Default: 3.56 ------ Distance between buttons
menuYOptionAdd = 0.21 ------------------ Default: 0.142 ------ Move buttons up and down
clothing_menu = not clothing_menu
OpenClothes()
end
elseif(Vdist(pos.x, pos.y, pos.z, v.x, v.y, v.z) > 3.0)then
incircle = false
if clothing_menu then
save()
end
clothing_menu = false
end
end
end
if clothing_menu then
Menu.DisplayCurMenu()
end
end
end)
|
-----------------------------------------
-- ID: 5151
-- Item: plate_of_urchin_sushi
-- Food Effect: 30Min, All Races
-----------------------------------------
-- Health 40
-- Strength 1
-- Vitality 5
-- Accuracy % 15 (cap 72)
-- Ranged ACC % 15 (cap 72)
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------------
function onItemCheck(target)
local result = 0
if target:hasStatusEffect(tpz.effect.FOOD) or target:hasStatusEffect(tpz.effect.FIELD_SUPPORT_FOOD) then
result = tpz.msg.basic.IS_FULL
end
return result
end
function onItemUse(target)
target:addStatusEffect(tpz.effect.FOOD, 0, 0, 1800, 5151)
end
function onEffectGain(target, effect)
target:addMod(tpz.mod.HP, 40)
target:addMod(tpz.mod.STR, 1)
target:addMod(tpz.mod.VIT, 5)
target:addMod(tpz.mod.FOOD_ACCP, 15)
target:addMod(tpz.mod.FOOD_ACC_CAP, 72)
target:addMod(tpz.mod.FOOD_RACCP, 15)
target:addMod(tpz.mod.FOOD_RACC_CAP, 72)
end
function onEffectLose(target, effect)
target:delMod(tpz.mod.HP, 40)
target:delMod(tpz.mod.STR, 1)
target:delMod(tpz.mod.VIT, 5)
target:delMod(tpz.mod.FOOD_ACCP, 15)
target:delMod(tpz.mod.FOOD_ACC_CAP, 72)
target:delMod(tpz.mod.FOOD_RACCP, 15)
target:delMod(tpz.mod.FOOD_RACC_CAP, 72)
end
|
util.AddNetworkString("Send Voting")
util.AddNetworkString("Send Voting Choice")
net.Receive("Send Voting Choice", function(_, pl)
local choice = net.ReadString()
if not pl.CanVote or not MapVoting.Maps[choice] then
return
end
pl.CanVote = false
MapVoting.Maps[choice] = MapVoting.Maps[choice] + 1
end)
function MapVoting.Start()
for _, pl in pairs(player.GetAll()) do
pl.CanVote = true
net.Start("Send Voting")
net.WriteTable(MapVoting.Maps)
net.Send(pl)
end
timer.Simple(MapVoting.Timer, function()
RunConsoleCommand("changelevel", table.GetWinningKey(MapVoting.Maps))
end)
end
|
--
-- Created by IntelliJ IDEA.
-- User: lucien
-- Date: 2016/11/18
-- Time: 16:12
-- To change this template use File | Settings | File Templates.
--
local Errors = require "kong.dao.errors"
local SUB_HOST = os.getenv("SUB_HOST") or "127.0.0.1"
local SUB_PORT = os.getenv("SUB_PORT") or 9001
return {
no_consumer = true, -- this plugin will only be API-wide,
fields = {
-- Describe your plugin's configuration's schema here.
zmq_host = {type = "string", required = true, default=SUB_HOST},
zmq_port = {type = "number", required = true, default=SUB_PORT},
zmq_topic = {type = "string", required = false, default="weblog"},
},
self_check = function(schema, plugin_t, dao, is_updating)
-- perform any custom verification
local zmq_host = plugin_t.zmq_host
local zmq_port = plugin_t.zmq_port
if not string.find(zmq_host, "^%d+.%d+.%d+.%d+$") then
return false, Errors.schema "zmq host must be ip"
end
if zmq_port < 1 then
return false, Errors.schema "zmq port must be port"
end
return true
end
}
|
cflags{
'-D _GNU_SOURCE',
[[-D 'SYSCONFDIR="/etc/libnl"']],
'-I $dir',
'-I $outdir/include',
'-I $srcdir/include',
'-I $srcdir/include/linux-private',
}
build('sed', '$outdir/include/netlink/version.h', '$srcdir/include/netlink/version.h.in', {
expr={
'-e s,@PACKAGE_STRING@,\'libnl 3.5.0\',',
'-e s,@PACKAGE_VERSION@,3.5.0,',
'-e s,@MAJ_VERSION@,3,',
'-e s,@MIN_VERSION@,5,',
'-e s,@MIC_VERSION@,0,',
'-e s,@LT_CURRENT@,226,',
'-e s,@LT_REVISION@,0,',
'-e s,@LT_AGE@,26,',
},
})
pkg.hdrs = {
copy('$outdir/include/netlink', '$srcdir/include/netlink', {
'addr.h',
'attr.h',
'cache.h',
'cache-api.h',
'data.h',
'errno.h',
'handlers.h',
'hash.h',
'hashtable.h',
'list.h',
'msg.h',
'netlink.h',
'netlink-compat.h',
'netlink-kernel.h',
'object.h',
'object-api.h',
'socket.h',
'types.h',
'utils.h',
'genl/ctrl.h',
'genl/family.h',
'genl/genl.h',
'genl/mngt.h',
}),
'$outdir/include/netlink/version.h',
}
lib('libnl-3.a', [[lib/(
addr.c attr.c cache.c cache_mngr.c cache_mngt.c data.c
error.c handlers.c msg.c nl.c object.c socket.c utils.c
version.c hash.c hashtable.c mpls.c
)]], {'$dir/headers'})
lib('libnl-genl-3.a', 'lib/genl/(ctrl.c family.c genl.c mngt.c)', {'$dir/headers'})
fetch 'git'
|
--------------------------------------------------------------------------------
-- 81-508t electric schemes
--------------------------------------------------------------------------------
-- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o.
-- Contains proprietary code. See license.txt for additional information.
--------------------------------------------------------------------------------
Metrostroi.DefineSystem("81_508T_Electric")
function TRAIN_SYSTEM:Initialize(typ1,typ2)
self.ThyristorController = true
-- Load all functions from base
Metrostroi.BaseSystems["Electric"].Initialize(self)
for k,v in pairs(Metrostroi.BaseSystems["Electric"]) do
if not self[k] and type(v) == "function" then
self[k] = v
end
end
self.RRI = 0
self.SolvePowerCircuits = Metrostroi.BaseSystems["81_710_Electric"].SolvePowerCircuits
self.SolveThyristorController = Metrostroi.BaseSystems["81_710_Electric"].SolveThyristorController
self.Think = Metrostroi.BaseSystems["81_710_Electric"].Think
end
if CLIENT then return end
function TRAIN_SYSTEM:Inputs(...)
return { "Type", "RRI" }
end
function TRAIN_SYSTEM:Outputs(...)
return Metrostroi.BaseSystems["Electric"].Outputs(self,...)
end
-- Node values
local S = {}
-- Converts boolean expression to a number
local function C(x) return x and 1 or 0 end
local min = math.min
local max = math.max
function TRAIN_SYSTEM:SolveAllInternalCircuits(Train,dT,firstIter)
local RheostatController = Train.RheostatController
local P = Train.PositionSwitch.SelectedPosition
local RK = Train.RheostatController.SelectedPosition
local B = (Train.Battery.Voltage > 55) and 1 or 0
local T = Train.SolverTemporaryVariables
if not T then
T = {}
for i=1,100 do T[i] = 0 end
Train.SolverTemporaryVariables = T
end
local BO = min(1,B * Train.VB.Value+T[10])--B * Train.VB.Value
local KV = Train.KV
local KRU = Train.KRU
local Panel = Train.Panel
Panel.V1 = BO
Train:WriteTrainWire(10,B*Train.VB.Value)
S["10AK"] = BO*Train.VU.Value
--10AK->AV --FIXME SAMM
S["U2"] = S["10AK"]*KV["U2-10AK"]
S["7G"] = BO*KV["7D-7G"]
Train:WriteTrainWire(1,S["10AK"]*KV["10AK-1"]*Train.R1_5.Value)
Train:WriteTrainWire(2,S["U2"]*KV["U2-2"])
Train:WriteTrainWire(3,S["U2"]*KV["U2-3"])
Train:WriteTrainWire(4,S["10AK"]*KV["U2-4"])
Train:WriteTrainWire(5,S["10AK"]*KV["U2-5"])
Train:WriteTrainWire(6,S["10AK"]*Train.RVT.Value)
Train:WriteTrainWire(8,BO*KV["10-8"])
Train:WriteTrainWire(14,BO*KV["10-14A"]*KV["14A-14B"])
Train:WriteTrainWire(17,S["10AK"]*KV["10AK-17"]*Train.KU9.Value)
Train:WriteTrainWire(20,S["U2"]*KV["U2-20"])
Train:WriteTrainWire(24,S["U2"]*Train.KU8.Value)
Train:WriteTrainWire(25,S["U2"]*KV["U2-6"]*KV["6-25"]*Train.K25.Value)
Train.RVT:TriggerInput("Set",S["U2"]*KV["U2-6"])
Train.K25:TriggerInput("Set",S["U2"]*KV["U2-6"])
Train.RV2:TriggerInput("Set",S["10AK"]*KV["33-10AK"])
Train.R1_5:TriggerInput("Set",S["10AK"]*Train.RV2.Value)
Panel.AnnouncerPlaying = T[13]
Train:WriteTrainWire(34,Train.RKTT.Value+Train.DKPT.Value)
Panel.RRP = S["U2"]*T[18]
local RCU = KV.RCU
S["ZR"] = (1-Train.RRU.Value)+(B*Train.RRU.Value)*-1
Train.RZ_2:TriggerInput("Set",T[24]*RCU*(1-Train.LK4.Value))
S["18A"] = RCU*(Train.RPvozvrat.Value*100+(1-Train.LK4.Value))
Train:WriteTrainWire(18,S["18A"])
Panel.TW18 = S["18A"]
local Reverser = Train.Reverser
S["4A"] = T[4]*RCU
S["5A"] = T[5]*RCU
Reverser:TriggerInput("NZ",S["4A"]*Reverser.VP)
Reverser:TriggerInput("VP",S["5A"]*Reverser.NZ)
Train.LK4:TriggerInput("Set",(S["4A"]*Reverser.NZ+S["5A"]*Reverser.VP)*(1-Train.RPvozvrat.Value)*Train.LK3.Value*S["ZR"])
Train.PneumaticNo1:TriggerInput("Set",T[8]*C(17 <= RK and RK <= 18)+T[9])
--Train.PneumaticNo2:TriggerInput("Set",T[8]*(1-Train.RV3.Value)*(1-Train.RT2.Value)*((1-Train.LK4.Value)+C(RK==1)))
Train.PneumaticNo2:TriggerInput("Set",T[8]*(1-Train.RT2.Value)*((1-Train.LK4.Value)+C(RK==1)))
Train.RV3:TriggerInput("Set",T[14])
S["10A"] = BO*RCU
self.ThyristorControllerPower = S["10A"]
S["10B"] = S["10A"]*(Train.RV1.Value+Train.TR1.Value)
--Train["RUTreg"] = T[9]
S["10I"] = S["10A"]*RheostatController.RKM2
Train["RUTpod"] = S["10I"]*Train.LK4.Value
Train["RRTpod"] = S["10I"]*(1-Train.LK1.Value)
Train.RRT:TriggerInput("Close",Train.RRTuderzh*Train.RRTpod)
Train.RRT:TriggerInput("Open",(1-Train.RRTuderzh))
local SDRKr = 1-Train.LK2.Value*(0.2+0.3*C(2 <=RK and RK <= 7 and P==1))
RheostatController:TriggerInput("MotorCoilState",min(1,S["10A"]*(S["10B"]*Train.RR.Value - S["10B"]*(1-Train.RR.Value)))*SDRKr)
S["10N"] = S["10A"]*(RheostatController.RKM1+Train.SR1.Value*(1-Train.RUT.Value))
S["10T"] = ((1-Train.SR1.Value)+Train.RUT.Value)*(RheostatController.RKP)
RheostatController:TriggerInput("MotorState",(S["10N"]+S["10T"]*(-10)))
--СДПП
S["10AV"] = S["10A"]*(1-Train.LK3.Value)*C(2<=RK and RK<=18)*(1-Train.LK4.Value)
S["10E"] = S["10A"]*((1-Train.LK3.Value)+Train.Rper.Value+Train.PositionSwitch.PMPos)
Train.SR2:TriggerInput("Set",S["10E"]*((C(P==3 or P==4)+Train.LK2.Value))*(1-Train.LK4.Value))
S["10AD"] = (1-Train.LK1.Value)*Train.SR2.Value
S["10AYu"] = S["10AD"]*(1-Train.RPP.Value)
S["10AZh"] = S["10AD"]* Train.TR1.Value*C(P==1 or P==2 or P==4)
S["10AR"] = S["10AYu"]*(1-Train.TR1.Value)*C(2<=P and P<=4)
S["10Ya"] = Train.LK3.Value*C(RK==18 and (P==1))
S["10AG"] = S["10E"]*(S["10AR"]+S["10AZh"]+S["10Ya"])
Train.PositionSwitch:TriggerInput("MotorState",-1.0 + 2.0*math.max(0,S["10AG"]))
S["2A"] = T[2]*RCU
S["2G"] = S["2A"]*((1-Train.TR1.Value)+(1-Train.KSB1.Value)+Train.ThyristorBU5_6.Value)*(
C(1<=RK and RK<=17 and (P==1 or P==3)
or (6<=RK and RK<=18
or 2<=RK and RK<=5 and Train.KSH1.Value>0
) and (P==2 or P==4)
)
)
S["2E"] = S["2G"]*Train.LK4.Value+S["10AV"]
Train.RV1:TriggerInput("Set",S["2E"]*S["ZR"])
Train.SR1:TriggerInput("Set",S["2E"]*(1-Train.RRT.Value)*S["ZR"])
Train.Rper:TriggerInput("Set",T[3]*RCU*C(17<=RK and RK<=18)*S["ZR"])
Train.RU:TriggerInput("Set",S["2A"])
Train.RRU:TriggerInput("Set",T[29])
S["6A"] = T[6]*RCU
Train.TR1:TriggerInput("Set",S["6A"])
Train.RPP:TriggerInput("Set",S["6A"])
S["6G"] = S["6A"]*C(P==3 or P==4)
S["6Yu"] = S["6G"]*C(1<=RK and RK<=2)
Train.KSB1:TriggerInput("Set",S["6Yu"])
Train.KSB2:TriggerInput("Set",S["6Yu"])
Train.RUP:TriggerInput("Set",S["6Yu"])
self.ThyristorControllerWork = S["6Yu"]+S["6G"]*Train.RUP.Value
S["1A"] = T[1]*RCU
S["1R"] = S["1A"]*((1-Train.RV1.Value)*C(P==1)+C(1<=RK and RK<=5 and P==2))
Train.KSH2:TriggerInput("Set",S["1R"]*S["ZR"]) --Идет обратная цепь от ЛК к 1 проводу, но мне лень
Train.KSH1:TriggerInput("Set",S["1R"]*S["ZR"]) --Идет обратная цепь от ЛК к 1 проводу, но мне лень
S["1P"] = S["1A"]*C(P == 1 or P == 2)*Train.NR.Value+S["6A"]*C(P==3 or P==4)
Train["RUTavt"] = S["1P"]*(Train.KSB1.Value+Train.KSH2.Value)*S["ZR"] --Идет обратная цепь от ЛК к 1 проводу, но мне лень
S["1G"] = S["1P"]*Train.AVT.Value*(1-Train.RPvozvrat.Value)
S["1Zh"] = S["1G"]*(Train.LK3.Value+C(RK==1)*(Train.KSH2.Value+Train.KSB1.Value*Train.KSB2.Value)*C(P==1 or P==3)*Train.LK5.Value)
Train.LK1:TriggerInput("Set",S["1Zh"]*C(P==1 or P==2)*S["ZR"])
Train.LK3:TriggerInput("Set",S["1Zh"]*S["ZR"])
Train.RR:TriggerInput("Set",S["1Zh"]*C(P==1 or P==3)*S["ZR"])
Train.RPvozvrat:TriggerInput("Open",T[17]*RCU) --FIXME Mayve more right RP code
S["20A"] = T[20]*RCU
Train.LK2:TriggerInput("Set",S["20A"]*S["ZR"])
Train.LK5:TriggerInput("Set",S["20A"]*(1-Train.RPvozvrat.Value)*S["ZR"])
Train["RRTuderzh"] = T[25]
Train.RKTTsh = T[30]
--Вспом цепи низкого напряжения
Train:WriteTrainWire(11,BO*Train.VU2.Value)
Train:WriteTrainWire(22,BO*Train.V1.Value*Train.AK.Value)
Train:WriteTrainWire(23,BO*Train.KU15.Value)
Train:WriteTrainWire(27,BO*Train.V4.Value)
Train:WriteTrainWire(28,BO*Train.V5.Value)
Panel.GRP = BO*Train.RPvozvrat.Value
S["F7"] = BO*KV["F-F7"]
Panel.Headlights1 = S["F7"]
Panel.Headlights2 = S["F7"]*Train.VU14.Value
S["D1"] = BO*KV["D-D1"]
Train:WriteTrainWire(31,S["D1"]*(Train.V6.Value+Train.KU12.Value))
Train:WriteTrainWire(32,S["D1"]*Train.KU7.Value)
Train:WriteTrainWire(12,S["D1"]*Train.V10.Value)
Train:WriteTrainWire(16,S["D1"]*Train.V2.Value*Train.V3.Value)
S["11A"] = T[11]*(1-Train.NR.Value)
Panel.EmergencyLights1 = BO*Train.VU3.Value+S["11A"]*(1-Train.VU3.Value)
Panel.EmergencyLights2 = S["11A"]
Panel.MainLights1 = math.max(0,math.min(1,
(
self.Aux750V-100
-self.Itotal*0.25*C(Train.PositionSwitch.SelectedPosition >= 3)
-25*Train.KK.Value
)/750*(0.5+0.5*B*Train.VB.Value*Train.KZ1.Value)
))
Panel.MainLights2 = Panel.MainLights1*Train.KO.Value
Train.KK:TriggerInput("Set",T[22]+T[23])
Train.KO:TriggerInput("Close",T[27])
Train.KO:TriggerInput("Open",T[28])
local BD = 1-Train.BD.Value
Train:WriteTrainWire(15,BD*(1-Train.KU11.Value))--Заземление 15 провода
Train.Panel.SD = (S["D1"]+BO*Train.KU11.Value)*(T[15]*(1-Train.KU11.Value)+BD)
Train.VDZ:TriggerInput("Set",T[16]*BD)
Train.VDOL:TriggerInput("Set",T[31]+T[12])
Train.VDOP:TriggerInput("Set",T[32]+T[12])
Panel.CBKIPower = T[10]
end
function TRAIN_SYSTEM:SolveRKInternalCircuits(Train,dT,firstIter)
local RheostatController = Train.RheostatController
local P = Train.PositionSwitch.SelectedPosition
local RK = Train.RheostatController.SelectedPosition
local B = (Train.Battery.Voltage > 55) and 1 or 0
local T = Train.SolverTemporaryVariables
local BO = min(1,B * Train.VB.Value+T[10])--B * Train.VB.Value
--local KV = Train.KV
--local Panel = Train.Panel
local RCU = Train.KV.RCU
S["ZR"] = (1-Train.RRU.Value)+(B*Train.RRU.Value)*-1
S["10A"] = BO*RCU
S["10I"] = S["10A"]*RheostatController.RKM2
Train.Panel.Sequence =S["10A"]*RheostatController.RKM1
Train["RUTpod"] = S["10I"]*Train.LK4.Value
Train["RRTpod"] = S["10I"]*(1-Train.LK1.Value)
Train["RRTuderzh"] = T[25]
Train.RRT:TriggerInput("Close",Train.RRTuderzh*Train.RRTpod)
Train.RRT:TriggerInput("Open",(1-Train.RRTuderzh))
local SDRKr = 1-Train.LK2.Value*(0.2+0.3*C(2 <=RK and RK <= 7 and P==1))
RheostatController:TriggerInput("MotorCoilState",min(1,S["10A"]*(S["10B"]*Train.RR.Value - S["10B"]*(1-Train.RR.Value)))*SDRKr)
S["10N"] = S["10A"]*(RheostatController.RKM1+Train.SR1.Value*(1-Train.RUT.Value))
S["10T"] = ((1-Train.SR1.Value)+Train.RUT.Value)*(RheostatController.RKP)
RheostatController:TriggerInput("MotorState",(S["10N"]+S["10T"]*(-10)))
S["2A"] = T[2]*RCU
S["2G"] = S["2A"]*((1-Train.TR1.Value)+(1-Train.KSB1.Value)+Train.ThyristorBU5_6.Value)*(
C(1<=RK and RK<=17 and (P==1 or P==3)
or (6<=RK and RK<=18
or 2<=RK and RK<=5 and Train.KSH1.Value>0
) and (P==2 or P==4)
)
)
S["2E"] = S["2G"]*Train.LK4.Value+S["10AV"]
Train.RV1:TriggerInput("Set",S["2E"]*S["ZR"])
Train.SR1:TriggerInput("Set",S["2E"]*(1-Train.RRT.Value)*S["ZR"])
Train.Rper:TriggerInput("Set",T[3]*RCU*C(17<=RK and RK<=18)*S["ZR"])
--[[ S["1A"] = T[1]*RCU
S["1R"] = S["1A"]*((1-Train.RV1.Value)*C(P==1)+C(1<=RK and RK<=5 and P==2))
Train.KSH2:TriggerInput("Set",S["1R"]*S["ZR"]) --Идет обратная цепь от ЛК к 1 проводу, но мне лень
Train.KSH1:TriggerInput("Set",S["1R"]*S["ZR"]) --Идет обратная цепь от ЛК к 1 проводу, но мне лень
Train.NR:TriggerInput("Set",1)
S["1P"] = S["1A"]*C(P == 1 or P == 2)*Train.NR.Value+S["6A"]*C(P==3 or P==4)
Train["RUTavt"] = S["1P"]*(Train.KSB1.Value+Train.KSH2.Value)*S["ZR"] --Идет обратная цепь от ЛК к 1 проводу, но мне лень
S["1G"] = S["1P"]*Train.AVT.Value*(1-Train.RPvozvrat.Value)
S["1Zh"] = S["1G"]*(Train.LK3.Value+C(RK==1)+(Train.KSH2.Value+Train.KSB1.Value*Train.KSB2.Value+C(P==1 or P==3))*Train.LK5.Value)
Train.LK1:TriggerInput("Set",S["1Zh"]*C(P==1 or P==2)*S["ZR"])
Train.LK3:TriggerInput("Set",S["1Zh"]*S["ZR"])
Train.RR:TriggerInput("Set",S["1Zh"]*C(P==1 or P==3)*S["ZR"])--]]
return S
end
local wires = {1,2,3,4,5,6,8,10,9,13,14,17,18,20,25,11,12,15,16,22,23,24,27,28,29,30,31,32}
function TRAIN_SYSTEM:SolveInternalCircuits(Train,dT,firstIter)
local T = Train.SolverTemporaryVariables
if not T then
T = {}
for i,v in ipairs(wires) do T[v] = 0 end
Train.SolverTemporaryVariables = T
end
if firstIter then
for i,v in ipairs(wires) do T[v] = min(Train:ReadTrainWire(v),1) end
self:SolveAllInternalCircuits(Train,dT)
else
self:SolveRKInternalCircuits(Train,dT)
end
end
|
local helpers = require "spec.helpers"
local cjson = require "cjson"
local utils = require "kong.tools.utils"
local to_hex = require "resty.string".to_hex
local fmt = string.format
local function gen_trace_id()
return to_hex(utils.get_rand_bytes(16))
end
local function gen_span_id()
return to_hex(utils.get_rand_bytes(8))
end
for _, strategy in helpers.each_strategy() do
describe("propagation tests #" .. strategy, function()
local service
local proxy_client
lazy_setup(function()
local bp = helpers.get_db_utils(strategy, { "services", "routes", "plugins" })
-- enable opentelemetry plugin globally pointing to mock server
bp.plugins:insert({
name = "opentelemetry",
config = {
-- fake endpoint, request to backend will sliently fail
endpoint = "http://localhost:8080/v1/traces",
}
})
service = bp.services:insert()
-- kong (http) mock upstream
bp.routes:insert({
service = service,
hosts = { "http-route" },
})
helpers.start_kong({
database = strategy,
nginx_conf = "spec/fixtures/custom_nginx.template",
})
proxy_client = helpers.proxy_client()
end)
teardown(function()
helpers.stop_kong()
end)
it("propagates tracing headers (b3 request)", function()
local trace_id = gen_trace_id()
local r = proxy_client:get("/", {
headers = {
["x-b3-sampled"] = "1",
["x-b3-traceid"] = trace_id,
host = "http-route",
},
})
local body = assert.response(r).has.status(200)
local json = cjson.decode(body)
assert.equals(trace_id, json.headers["x-b3-traceid"])
assert.matches("00%-" .. trace_id .. "%-%x+-01", json.headers.traceparent)
end)
describe("propagates tracing headers (b3-single request)", function()
it("with parent_id", function()
local trace_id = gen_trace_id()
local span_id = gen_span_id()
local parent_id = gen_span_id()
local r = proxy_client:get("/", {
headers = {
b3 = fmt("%s-%s-%s-%s", trace_id, span_id, "1", parent_id),
host = "http-route",
},
})
local body = assert.response(r).has.status(200)
local json = cjson.decode(body)
assert.matches(trace_id .. "%-%x+%-1%-%x+", json.headers.b3)
assert.matches("00%-" .. trace_id .. "%-%x+-01", json.headers.traceparent)
end)
it("without parent_id", function()
local trace_id = gen_trace_id()
local span_id = gen_span_id()
local r = proxy_client:get("/", {
headers = {
b3 = fmt("%s-%s-1", trace_id, span_id),
host = "http-route",
},
})
local body = assert.response(r).has.status(200)
local json = cjson.decode(body)
assert.matches(trace_id .. "%-%x+%-1", json.headers.b3)
assert.matches("00%-" .. trace_id .. "%-%x+-01", json.headers.traceparent)
end)
end)
it("propagates w3c tracing headers", function()
local trace_id = gen_trace_id() -- w3c only admits 16-byte trace_ids
local parent_id = gen_span_id()
local r = proxy_client:get("/", {
headers = {
traceparent = fmt("00-%s-%s-01", trace_id, parent_id),
host = "http-route"
},
})
local body = assert.response(r).has.status(200)
local json = cjson.decode(body)
assert.matches("00%-" .. trace_id .. "%-%x+-01", json.headers.traceparent)
end)
it("propagates jaeger tracing headers", function()
local trace_id = gen_trace_id()
local span_id = gen_span_id()
local parent_id = gen_span_id()
local r = proxy_client:get("/", {
headers = {
["uber-trace-id"] = fmt("%s:%s:%s:%s", trace_id, span_id, parent_id, "1"),
host = "http-route"
},
})
local body = assert.response(r).has.status(200)
local json = cjson.decode(body)
-- Trace ID is left padded with 0 for assert
assert.matches( ('0'):rep(32-#trace_id) .. trace_id .. ":%x+:" .. span_id .. ":01", json.headers["uber-trace-id"])
end)
it("propagates ot headers", function()
local trace_id = gen_trace_id()
local span_id = gen_span_id()
local r = proxy_client:get("/", {
headers = {
["ot-tracer-traceid"] = trace_id,
["ot-tracer-spanid"] = span_id,
["ot-tracer-sampled"] = "1",
host = "http-route",
},
})
local body = assert.response(r).has.status(200)
local json = cjson.decode(body)
assert.equals(trace_id, json.headers["ot-tracer-traceid"])
end)
end)
end
|
local cutil = require('cutil')
local s = {}
function s.serialize_orig(o)
local str = "";
if type(o) == "number" then
str = tostring(o);
elseif type(o) == "string" then
str = string.format("%q",o);
elseif type(o) == "table" then
str = "{";
for k,v in pairs(o) do
str = str..string.format("[%s]=%s,",serialize_orig(k),serialize_orig(v));
end
str = str.."}";
else
str = "nil";
end
return str;
end
--New serialization code omiting integer indexes for tables
--Only do recursive call if v is a table
-- Pack size 2.3X smaller, Serilization time 3.4X faster on OP
function s.serialize(o)
local str = "";
if type(o) == "number" then
if o%1==0 then --quickest check for integer
str=tostring(o);
else
str = string.format("%.2f",o);--2-digit precision
end
elseif type(o) == "string" then
str = string.format("%q",o);
elseif type(o) == "table" then
str = "{";
local is_num=true;
for k,v in pairs(o) do
if type(k)=="string" then
if type(v) == "number" then
if v%1==0 then --quickest check for integer
str = str..string.format("[%q]=%d,",k,v);
else
str = str..string.format("[%q]=%.2f,",k,v);
end
elseif type(v)=="string" then
str = str..string.format("[%q]=%q,",k,v);
elseif type(v)=="table" then
str = str..string.format("[%q]=%s,",k, s.serialize(v));
end
else
if type(v) == "number" then
if v%1==0 then --quickest check for integer
str = str..string.format("%d,",v);
else
str = str..string.format("%.2f,",v);
end
elseif type(v)=="string" then
str = str..string.format("%q,",v);
elseif type(v)=="table" then
str = str..string.format("%s,", s.serialize(v));
end
end
end
str = str.."}";
else
str = "nil";
end
return str;
end
function s.serialize_array(ud, width, height, dtype, arrName, arrID)
-- function s.to serialize an userdata array
-- returns an array of lua arr tables
-- Max size of a UDP packet
local maxSize = 2^16 - 2^12;
local dsize = cutil.sizeof(dtype);
local arrSize = width*height*dsize;
-- determine break size account for byte->ascii
local rowSize = 2*width*dsize;
local nrows = math.floor(maxSize/rowSize);
local npackets = math.ceil(height/nrows);
local ret = {};
local cptr = ud;
local rowsRemaining = height;
for p = 1,npackets do
local crows = math.min(nrows, rowsRemaining);
rowsRemaining = rowsRemaining - crows;
local name = string.format('%s.%d.%d.%d', arrName, arrID, p, npackets);
ret[p] = cutil.array2string(cptr, width, crows, dtype, name);
cptr = cutil.ptr_add(cptr, width*crows, dtype);
end
return ret;
end
--For sending yuyv image
--We don't care even rows in yuyv
--So just skip every other line and save 1/2 bandwidth
function s.serialize_array2(ud, width, height, dtype, arrName, arrID)
-- function to serialize an userdata array
-- returns an array of lua arr tables
-- Max size of a UDP packet
local maxSize = 2^16 - 2^12;
local dsize = cutil.sizeof(dtype);
local arrSize = width*height*dsize/2; --skip every other line
-- determine break size account for byte->ascii
local rowSize = 2*width*dsize;
local nrows = math.floor(maxSize/rowSize)*2; --skip every other line
local npackets = math.ceil(height/nrows);
local ret = {};
local cptr = ud;
local rowsRemaining = height;
for p = 1,npackets do
local crows = math.min(nrows, rowsRemaining);
rowsRemaining = rowsRemaining - crows;
local name = string.format('%s.%d.%d.%d', arrName, arrID, p, npackets);
ret[p] = cutil.array2string2(cptr, width, crows, dtype, name);
--skip every other line
cptr = cutil.ptr_add(cptr, width*crows, dtype);
end
return ret;
end
--Label-only serialization code
--Exploiting label data range (0-31) to pack each label to a single byte
function s.serialize_label(ud, width, height, dtype, arrName, arrID)
local dsize = cutil.sizeof(dtype);
local arrSize = width*height*dsize;
local ret = {};
local cptr = ud;
local name = string.format('%s.%d.1.1', arrName, arrID);
ret = cutil.label2string(cptr, width*height, dtype, name);
return ret;
end
--Double-packing
function s.serialize_label_double(ud, width, height, dtype, arrName, arrID)
local dsize = cutil.sizeof(dtype);
local arrSize = width*height*dsize;
local ret = {};
local cptr = ud;
local name = string.format('%s.%d.1.1', arrName, arrID);
ret = cutil.label2string_double(cptr, width*height, dtype, name);
return ret;
end
--Run-length enclding
function s.serialize_label_rle(ud, width, height, dtype, arrName, arrID)
local dsize = cutil.sizeof(dtype);
local arrSize = width*height*dsize;
local ret = {};
local cptr = ud;
local name = string.format('%s.%d.1.1', arrName, arrID);
ret = cutil.label2string_rle(cptr, width*height, dtype, name);
return ret;
end
function s.deserialize(s)
--local x = assert(loadstring("return "..s))();
if not s then
return '';
end
-- protected loadstring call
ok, ret = pcall(loadstring('return '..s));
--local x = loadstring("return "..s)();
if not ok then
--print(string.format("Warning: Could not deserialize message:\n%s",s));
return '';
else
return ret;
end
end
return s
|
--- Mouse over mixin for general utility button mouse over effects
-- @module MouseOverMixin
local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore"))
local Maid = require("Maid")
local module = {}
function module:Add(class)
assert(class)
assert(not class.GetMouseOverColor)
class.GetMouseOverColor = self.GetMouseOverColor
class.GetMouseOverBoolValue = self.GetMouseOverBoolValue
class.AddMouseOverEffect = self.AddMouseOverEffect
class._getMouseOverTweenProperties = self._getMouseOverTweenProperties
end
---
-- @tparam Color3 originalColor
-- @tparam[opt=1] number factor
function module:GetMouseOverColor(originalColor, factor)
factor = factor or 1
local h, s, v = Color3.toHSV(originalColor)
return Color3.fromHSV(h, s, v-0.05*factor)
end
function module:GetMouseOverBoolValue(gui)
local maid = Maid.new()
local boolValue = Instance.new("BoolValue")
boolValue.Value = false
maid:GiveTask(boolValue)
maid:GiveTask(gui.InputBegan:Connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseMovement then
boolValue.Value = true
end
end))
maid:GiveTask(gui.InputEnded:Connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseMovement then
boolValue.Value = false
end
end))
return maid, boolValue
end
function module:_getMouseOverTweenProperties(gui)
if gui:IsA("ImageButton") then
return {
ImageColor3 = self:GetMouseOverColor(gui.ImageColor3);
BackgroundColor3 = self:GetMouseOverColor(gui.BackgroundColor3);
}
else
return {
BackgroundColor3 = self:GetMouseOverColor(gui.BackgroundColor3);
}
end
end
function module:AddMouseOverEffect(gui, tweenProperties)
tweenProperties = tweenProperties or self:_getMouseOverTweenProperties(gui)
if gui:IsA("GuiButton") then
gui.AutoButtonColor = false
end
local maid, boolValue = self:GetMouseOverBoolValue(gui)
local original = {}
for property, _ in pairs(tweenProperties) do
original[property] = gui[property]
end
local function update()
for property, Value in pairs(boolValue.Value and tweenProperties or original) do
gui[property] = Value
end
end
update()
maid:GiveTask(boolValue.Changed:Connect(update))
self._maid[boolValue] = maid
return boolValue
end
return module
|
data:extend(
{
{
type = "technology",
name = "invar-processing",
icon = "__Engineersvsenvironmentalist__/graphics/icons/metalworking/alloys/invar-plate.png",
prerequisites = {"nickel-processing","mixing-furnace"},
effects =
{
{
type = "unlock-recipe",
recipe = "invar-alloy"
},
{
type = "unlock-recipe",
recipe = "iron-gear-wheel|invar"
},
{
type = "unlock-recipe",
recipe = "advanced-machine-parts|invar"
},
{
type = "unlock-recipe",
recipe = "plumbing|invar"
},
},
unit =
{
count = 10,
ingredients =
{
{"science-pack-1", 1},
{"science-pack-2", 1},
},
time = 15
},
order = "a-d-b",
},
}
)
|
-- Draw.lua
-- Module adding the Draw components.
--
-- Last modified for v1.4.0
-- Copyright © 2013-2014 Florent POUJOL, published under the MIT license.
Draw = {}
Daneel.modules.Draw = Draw
local functionsDebugInfo = {}
local s = "string"
local b = "boolean"
local n = "number"
local t = "table"
local v = "Vector3"
local _go = { "gameObject", "GameObject" }
local _op = { "params", t, isOptional = true }
local _p = { "params", t }
local _l = { "line", "LineRenderer"}
local _c = { "circle", "CircleRenderer"}
local _d = { "draw", b, isOptional = true }
----------------------------------------------------------------------------------
-- LineRenderer
Draw.LineRenderer = {}
functionsDebugInfo[ "Draw.LineRenderer.New" ] = { _go, _op }
--- Creates a new LineRenderer component.
-- @param gameObject (GameObject) The game object.
-- @param params (table) [optional] A table of parameters.
-- @return (LineRenderer) The new component.
function Draw.LineRenderer.New( gameObject, params )
local line = {
origin = gameObject.transform:GetPosition(),
_direction = Vector3:Left(),
_length = 1,
_width = 1,
gameObject = gameObject
}
line._endPosition = line.origin
gameObject.lineRenderer = line
setmetatable( line, Draw.LineRenderer )
params = table.merge( Draw.Config.lineRenderer, params )
if params.endPosition ~= nil then
params.length = nil
params.direction = nil
end
line:Set( params )
return line
end
functionsDebugInfo[ "Draw.LineRenderer.Set" ] = { _l, _p }
--- Apply the content of the params argument to the provided line renderer.
-- Overwrite Component.Set().
-- @param line (LineRenderer) The line renderer.
-- @param params (table) A table of parameters.
function Draw.LineRenderer.Set( line, params )
if params.endPosition then
if params.length or params.direction then
if Daneel.Config.debug.enableDebug then
local text = "Draw.LineRenderer.Set( line, params ) : The 'endPosition' property is set with value "..tostring(params.endPosition)
if params.length then
text = text.." The 'length' property with value '"..tostring( params.length ).."' has been ignored."
end
if params.direction then
text = text.." The 'direction' property with value '"..tostring( params.direction ).."' has been ignored."
end
print( text )
end
params.length = nil
params.direction = nil
end
end
local draw = false
for key, value in pairs( params ) do
local funcName = "Set"..string.ucfirst( key )
if Draw.LineRenderer[ funcName ] ~= nil then
draw = true
if funcName == "SetDirection" then
Draw.LineRenderer[ funcName ]( line, value, nil, false )
else
Draw.LineRenderer[ funcName ]( line, value, false )
end
else
line[ key ] = value
end
end
if draw then
line:Draw()
end
end
functionsDebugInfo[ "Draw.LineRenderer.Draw" ] = { _l }
--- Draw the line renderer. Updates the game object based on the line renderer's properties.
-- Fires the OnDraw event on the line renderer.
-- @param line (LineRenderer) The line renderer.
function Draw.LineRenderer.Draw( line )
line.gameObject.transform:LookAt( line._endPosition )
line.gameObject.transform:SetLocalScale( Vector3:New( line._width, line._width, line._length ) )
Daneel.Event.Fire( line, "OnDraw", line )
end
functionsDebugInfo[ "Draw.LineRenderer.SetEndPosition" ] = { _l, { "endPosition", v }, _d }
--- Set the line renderer's end position.
-- It also updates the line renderer's direction and length.
-- @param line (LineRenderer) The line renderer.
-- @param endPosition (Vector3) The end position.
-- @param draw (boolean) [default=true] Tell whether to re-draw immediately the line renderer.
function Draw.LineRenderer.SetEndPosition( line, endPosition, draw )
line._endPosition = endPosition
line._direction = (line._endPosition - line.origin)
line._length = line._direction:Length()
if draw == nil or draw == true then
line:Draw()
end
end
functionsDebugInfo[ "Draw.LineRenderer.GetEndPosition" ] = { _l }
--- Returns the line renderer's end position.
-- @param line (LineRenderer) The line renderer.
-- @return (Vector3) The end position.
function Draw.LineRenderer.GetEndPosition( line )
return line._endPosition
end
functionsDebugInfo[ "Draw.LineRenderer.SetLength" ] = { _l, { "length", n }, _d }
--- Set the line renderer's length.
-- It also updates line renderer's end position.
-- @param line (LineRenderer) The line renderer.
-- @param length (number) The length (in scene units).
-- @param draw (boolean) [default=true] Tell whether to re-draw immediately the line renderer.
function Draw.LineRenderer.SetLength( line, length, draw )
line._length = length
line._endPosition = line.origin + line._direction * length
if draw == nil or draw == true then
line:Draw()
end
end
functionsDebugInfo[ "Draw.LineRenderer.GetLength" ] = { _l }
--- Returns the line renderer's length.
-- @param line (LineRenderer) The line renderer.
-- @return (number) The length (in scene units).
function Draw.LineRenderer.GetLength( line )
return line._length
end
functionsDebugInfo[ "Draw.LineRenderer.SetDirection" ] = { _l, { "direction", v },
{ "useDirectionAsLength", b, isOptional = true }, _d
}
--- Set the line renderer's direction.
-- It also updates line renderer's end position.
-- @param line (LineRenderer) The line renderer.
-- @param direction (Vector3) The direction.
-- @param useDirectionAsLength (boolean) [default=false] Tell whether to update the line renderer's length based on the provided direction's vector length.
-- @param draw (boolean) [default=true] Tell whether to re-draw immediately the line renderer.
function Draw.LineRenderer.SetDirection( line, direction, useDirectionAsLength, draw )
line._direction = direction:Normalized()
if useDirectionAsLength == true then
line._length = direction:Length()
end
line._endPosition = line.origin + line._direction * line._length
if draw == nil or draw == true then
line:Draw()
end
end
functionsDebugInfo[ "Draw.LineRenderer.GetDirection" ] = { _l }
--- Returns the line renderer's direction.
-- @param line (LineRenderer) The line renderer.
-- @return (Vector3) The direction.
function Draw.LineRenderer.GetDirection( line )
return line._direction
end
functionsDebugInfo[ "Draw.LineRenderer.SetWidth" ] = { _l, { "width", n }, _d }
--- Set the line renderer's width (and height).
-- @param line (LineRenderer) The line renderer.
-- @param width (number) The width (in scene units).
-- @param draw (boolean) [default=true] Tell whether to re-draw immediately the line renderer.
function Draw.LineRenderer.SetWidth( line, width, draw )
line._width = width
if draw == nil or draw == true then
line:Draw()
end
end
functionsDebugInfo[ "Draw.LineRenderer.GetWidth" ] = { _l }
--- Returns the line renderer's width.
-- @param line (LineRenderer) The line renderer.
-- @return (number) The width.
function Draw.LineRenderer.GetWidth( line )
return line._width
end
----------------------------------------------------------------------------------
-- CircleRenderer
Draw.CircleRenderer = {}
functionsDebugInfo[ "Draw.CircleRenderer.New" ] = { _go, _op }
--- Creates a new circle renderer component.
-- @param gameObject (GameObject) The game object.
-- @param params (table) [optional] A table of parameters.
-- @return (CircleRenderer) The new component.
function Draw.CircleRenderer.New( gameObject, params )
local circle = {
gameObject = gameObject,
origin = gameObject.transform:GetPosition(),
segments = {}, -- game objects
_segmentCount = 6,
_radius = 1,
_width = 1,
_model = nil, -- model asset
}
circle._endPosition = circle.origin
gameObject.circleRenderer = circle
params = params or {}
-- allow to set the circle renderer's model via a model renderer
if params.model == nil and gameObject.modelRenderer ~= nil then
params.model = gameObject.modelRenderer:GetModel()
gameObject.modelRenderer:SetModel( nil )
end
setmetatable( circle, Draw.CircleRenderer )
circle:Set( table.merge( Draw.Config.circleRenderer, params ) )
return circle
end
functionsDebugInfo[ "Draw.CircleRenderer.Set" ] = { _c, _p }
--- Apply the content of the params argument to the provided circle renderer.
-- Overwrite Component.Set().
-- @param circle (CircleRenderer) The circle renderer.
-- @param params (table) A table of parameters.
function Draw.CircleRenderer.Set( circle, params )
local draw = false
for key, value in pairs( params ) do
local funcName = "Set"..string.ucfirst( key )
if Draw.CircleRenderer[ funcName ] ~= nil then
draw = true
Draw.CircleRenderer[ funcName ]( circle, value, false )
else
circle[ key ] = value
end
end
if draw then
circle:Draw()
end
end
functionsDebugInfo[ "Draw.CircleRenderer.Draw" ] = { _c }
--- Draw the circle renderer. Updates the game object based on the circle renderer's properties.
-- Fires the OnDraw event at the circle renderer.
-- @param circle (CircleRenderer) The circle renderer.
function Draw.CircleRenderer.Draw( circle )
-- coordinate of a point on a circle
-- x = center.x + radius * cos( angleInRadian )
-- y = center.y + radius * sin( angleInRadian )
local offset = (2*math.pi) / circle._segmentCount
local angle = -offset
local circleId = circle:GetId()
-- create and position the segments
for i=1, circle._segmentCount do
angle = angle + offset
local lineStartLocalPosition = Vector3:New(
circle._radius * math.cos( angle ),
circle._radius * math.sin( angle ),
0
)
if circle.segments[ i ] == nil then
local newSegment = CS.CreateGameObject( "Circle "..circleId.." Segment "..i, circle.gameObject )
newSegment:CreateComponent( "ModelRenderer" )
if circle._model ~= nil then
newSegment.modelRenderer:SetModel( circle._model )
end
table.insert( circle.segments, i, newSegment )
end
circle.segments[ i ].transform:SetLocalPosition( lineStartLocalPosition )
end
-- destroy unused gameObjects
while #circle.segments > circle._segmentCount do
table.remove( circle.segments ):Destroy()
end
local firstSegmentPosition = circle.segments[1].transform:GetPosition()
local segmentLength = Vector3.Distance( firstSegmentPosition, circle.segments[2].transform:GetPosition() )
-- scale the segments, setting their width and length
for i, segment in ipairs( circle.segments ) do
if circle.segments[ i+1 ] ~= nil then
segment.transform:LookAt( circle.segments[ i+1 ].transform:GetPosition() )
else
segment.transform:LookAt( firstSegmentPosition )
end
segment.transform:SetLocalScale( Vector3:New( circle._width, circle._width, segmentLength ) )
end
Daneel.Event.Fire( circle, "OnDraw", circle )
end
functionsDebugInfo[ "Draw.CircleRenderer.SetRadius" ] = { _c, { "radius", n }, _d }
--- Sets the circle renderer's radius.
-- @param circle (CircleRenderer) The circle renderer.
-- @param radius (number) The radius (in scene units).
-- @param draw (boolean) [default=true] Tell whether to re-draw immediately the circle renderer.
function Draw.CircleRenderer.SetRadius( circle, radius, draw )
circle._radius = radius
if draw == nil or draw == true then
circle:Draw()
end
end
functionsDebugInfo[ "Draw.CircleRenderer.GetRadius" ] = { _c }
--- Returns the circle renderer's radius.
-- @param circle (CircleRenderer) The circle renderer.
-- @return (number) The radius (in scene units).
function Draw.CircleRenderer.GetRadius( circle )
return circle._radius
end
functionsDebugInfo[ "Draw.CircleRenderer.SetSegmentCount" ] = { _c, { "count", n }, _d }
--- Sets the circle renderer's segment count.
-- @param circle (CircleRenderer) The circle renderer.
-- @param count (number) The segment count (can't be lower than 3).
-- @param draw (boolean) [default=true] Tell whether to re-draw immediately the circle renderer.
function Draw.CircleRenderer.SetSegmentCount( circle, count, draw )
if count < 3 then count = 3 end
if circle._segmentCount ~= count then
circle._segmentCount = count
if draw == nil or draw == true then
circle:Draw()
end
end
end
functionsDebugInfo[ "Draw.CircleRenderer.GetSegmentCount" ] = { _c }
--- Returns the circle renderer's number of segments.
-- @param circle (CircleRenderer) The circle renderer.
-- @return (number) The segment count.
function Draw.CircleRenderer.GetSegmentCount( circle )
return circle._segmentCount
end
functionsDebugInfo[ "Draw.CircleRenderer.SetWidth" ] = { _c, { "width", n } }
--- Sets the circle renderer segment's width.
-- @param circle (CircleRenderer) The circle renderer.
-- @param width (number) The segment's width (and height).
function Draw.CircleRenderer.SetWidth( circle, width )
if circle._width ~= width then
circle._width = width
if #circle.segments > 0 and draw then
local newScale = Vector3:New( circle._width, circle._width, circle.segments[1].transform:GetLocalScale().z )
for i, line in pairs( circle.segments ) do
line.transform:SetLocalScale( newScale )
end
end
end
end
functionsDebugInfo[ "Draw.CircleRenderer.GetWidth" ] = { _c }
--- Returns the circle renderer's segment's width (and height).
-- @param circle (CircleRenderer) The circle renderer.
-- @return (number) The width (in scene units).
function Draw.CircleRenderer.GetWidth( circle )
return circle._width
end
functionsDebugInfo[ "Draw.CircleRenderer.SetModel" ] = { _c, { "model", {"string", "Model"}, isOptional = true } }
--- Sets the circle renderer segment's model.
-- @param circle (CircleRenderer) The circle renderer.
-- @param model (string or Model) [optional] The segment's model name or asset, or nil.
function Draw.CircleRenderer.SetModel( circle, model )
if
circle._model ~= model -- always true when model is of type string
then
if type( model ) == "sting" and circle._model ~= nil and circle._model:GetPath() == model then
-- prevent setting the model if it is already set to this model's path
return
end
if model ~= nil then
circle._model = Asset.Get( model, "Model", true )
else
circle._model = nil
end
for i, line in pairs( circle.segments ) do
line.modelRenderer:SetModel( circle._model )
end
end
end
functionsDebugInfo[ "Draw.CircleRenderer.GetModel" ] = { _c }
--- Returns the circle renderer's segment's model.
-- @param circle (CircleRenderer) The circle renderer.
-- @return (Model) The model asset.
function Draw.CircleRenderer.GetModel( circle )
return circle._model
end
functionsDebugInfo[ "Draw.CircleRenderer.SetOpacity" ] = { _c, { "opacity", "number" } }
--- Sets the circle renderer segments' opacity.
-- @param circle (CircleRenderer) The circle renderer.
-- @param opacity (number) The opacity.
function Draw.CircleRenderer.SetOpacity( circle, opacity )
for i=1, #cicle.segments do
circle.segments[i].modelRenderer:SetOpacity( opacity )
end
end
functionsDebugInfo[ "Draw.CircleRenderer.GetOpacity" ] = { _c }
--- Returns the circle renderer's segments' opacity.
-- @param circle (CircleRenderer) The circle renderer.
-- @return (number) The opacity (nil if the circle renderer has no segment).
function Draw.CircleRenderer.GetOpacity( circle )
if circle.segments[1] ~= nil then
return circle.segments[1].modelRenderer:GetOpacity()
end
return nil
end
----------------------------------------------------------------------------------
table.mergein( Daneel.Debug.functionArgumentsInfo, functionsDebugInfo )
function Draw.DefaultConfig()
local config = {
lineRenderer = {
direction = Vector3:Left(),
length = 2,
width = 0.1,
--endPosition = nil -- Vector3
},
circleRenderer = {
segmentCount = 6,
radius = 1,
width = 1,
model = nil, -- model name or asset
},
componentObjectsByType = {
LineRenderer = Draw.LineRenderer,
CircleRenderer = Draw.CircleRenderer,
},
-- for the GameObject.Animate() functions in the Tween module
propertiesByComponentName = {
lineRenderer = { "length", "endPosition", "direction", "width" },
circleRenderer = { "radius", "segmentCount", "direction", "width", "opacity" },
}
}
return config
end
Draw.Config = Draw.DefaultConfig()
function Draw.Load()
if Daneel.modules.Tween then
table.mergein( Tween.Config.propertiesByComponentName, Draw.Config.propertiesByComponentName )
end
end
|
corvetteIanConvoTemplate = ConvoTemplate:new {
initialScreen = "",
templateType = "Lua",
luaClassHandler = "corvetteIanConvoHandler",
screens = {}
}
intro = ConvoScreen:new {
id = "intro",
leftDialog = "@conversation/corvette_ian_rebel_rescue_target:s_7ed61042", -- I'm glad to see you guys. I've been trying to work out a escape plan ever since they got me on this vessel but they have kept a close eye on me. How did you find me here?
stopConversation = "false",
options = {
{"@conversation/corvette_ian_rebel_rescue_target:s_9b4d81d1","safe_haven"}, -- We asked that coward Adar Tallon for help, but he refused. So we did it on our own.
{"@conversation/corvette_ian_rebel_rescue_target:s_2960a6e2","excellent_work"}, -- Adar Tallon put together a plan for us. We couldn't have done it without him.
}
}
corvetteIanConvoTemplate:addScreen(intro);
already_rescued = ConvoScreen:new {
id = "already_rescued",
leftDialog = "@conversation/corvette_ian_rebel_rescue_target:s_9447b2d6", -- I'd like nothing more than to hear of your adventures getting onto this ship, but now's not the time. Let's get off this thing first.
stopConversation = "true",
options = { }
}
corvetteIanConvoTemplate:addScreen(already_rescued);
safe_haven = ConvoScreen:new {
id = "safe_haven",
leftDialog = "@conversation/corvette_ian_rebel_rescue_target:s_4f0f61e", -- Er... hmmm. That doesn't sound much like the Adar Tallon I know. Um well... anyway, I know of a Rebel safe haven that's not too far from here. I'll take an escape pod to there. Er... yes. Thank you again.
stopConversation = "true",
options = { }
}
corvetteIanConvoTemplate:addScreen(safe_haven);
excellent_work = ConvoScreen:new {
id = "excellent_work",
leftDialog = "@conversation/corvette_ian_rebel_rescue_target:s_3764c8de", -- Ah, I should have known. Adar is as competent as he is brave. Excellent work. I know of a Rebel safe haven that's not too far from here. I'll take an escape pod to there. Thank you again.
stopConversation = "true",
options = {}
}
corvetteIanConvoTemplate:addScreen(excellent_work);
addConversationTemplate("corvetteIanConvoTemplate", corvetteIanConvoTemplate);
|
local cmd = Execute.new()
function waitLoop()
local ok = false
local status = 0
repeat
if cmd:IsExecute() == false then
ok, status = cmd:GetResult()
cmd:Done()
end
until ok
print("STATUS:", ok, status)
return true
end
--
local co = coroutine.create(waitLoop)
local finish = true
print "command start"
if #Args < 1 then
print "<need command string>"
return
end
cmd:Execute(Args[1])
repeat
finish = true
if coroutine.status(co) ~= "dead" then
coroutine.resume(co)
finish = false
end
until finish
print "done"
|
workspace "LandLog"
configurations { "Debug", "Release" }
architecture "x64"
project "LandLog"
kind "ConsoleApp"
language "C++"
location "LandLog"
systemversion "latest"
files { "**.h", "**.cpp" }
filter "configurations:Debug"
defines { "DEBUG" }
symbols "On"
filter "configurations:Release"
defines { "RELEASE" }
optimize "On"
|
local _M = {}
local cjson = require "cjson"
local env = require "config.env"
_M.code = {
[404] = '路由未找到',
[601] = '签名参数不全',
[602] = '业务参数不全',
[603] = '网关地址不合法',
[604] = 'body非json',
[605] = '密匙错误',
[609] = '签名计算错误',
}
_M.debug = 1
_M.env = env.env
_M.mysql = env.mysql
function _M.log_info(info, flag)
if flag == nil then
flag = ''
end
if type(info) == 'table' then
info = cjson.encode(info)
end
ngx.log(ngx.INFO, flag .. ':', info)
end
function _M.log_error(info, flag)
if flag == nil then
flag = ''
end
if type(info) == 'table' then
info = cjson.encode(info)
end
ngx.log(ngx.ERR, flag .. ':', info)
end
return _M
|
-- Copyright (C) 2020 Jérôme Leclercq
-- This file is part of the "Not a Bot" application
-- For conditions of distribution and use, see copyright notice in LICENSE
local bot = Bot
local client = Client
local discordia = Discordia
local enums = discordia.enums
discordia.extensions() -- load all helpful extensions
local json = require("json")
Module.Name = "modmail"
function Module:GetConfigTable()
return {
{
Name = "Category",
Description = "Where should modmail channels be created",
Type = bot.ConfigType.Category,
Default = ""
},
{
Name = "ArchiveCategory",
Description = "Category where modmail channels are moved to when closed",
Type = bot.ConfigType.Category,
Optional = true
},
{
Name = "LogChannel",
Description = "Where should modmail logs should be stored",
Type = bot.ConfigType.Channel,
Optional = true
},
{
Array = true,
Name = "TicketHandlingRoles",
Description = "Roles allowed to close tickets (and force open them for members)",
Type = bot.ConfigType.Role,
Default = {}
},
{
Array = true,
Name = "ForbiddenRoles",
Description = "Roles that aren't allowed to open a ticket",
Type = bot.ConfigType.Role,
Default = {}
},
{
Array = true,
Name = "AllowedRoles",
Description = "Roles allowed to open tickets for them (if empty, everyone)",
Type = bot.ConfigType.Role,
Default = {}
},
{
Name = "MaxConcurrentChannels",
Description = "How many concurrents (active) channels can be created",
Type = bot.ConfigType.Integer,
Default = 10
},
{
Name = "DeleteDuration",
Description = "How many time does a ticket channel take to be deleted after being closed",
Type = bot.ConfigType.Duration,
Default = 24 * 60 * 60
},
{
Name = "SaveTicketContent",
Description = "Should the bot save every message in a modmail ticket when closing them? (up to 2000 messages)",
Type = bot.ConfigType.Boolean,
Default = true
},
{
Name = "MemberCloseOwnTickets",
Description = "Should the bot allow members to close tickets them opened themselves?",
Type = bot.ConfigType.Boolean,
Default = true
}
}
end
function Module:OnLoaded()
self.Timer = Bot:CreateRepeatTimer(1, -1, function ()
local now = os.time()
self:ForEachGuild(function (guildId, config, data, persistentData)
local guild = client:getGuild(guildId)
if (guild) then
local config = self:GetConfig(guild)
local deleteDuration = config.DeleteDuration
local data = self:GetPersistentData(guild)
local archiveData = data.archivedChannels[1]
if (archiveData and now >= archiveData.closedAt + deleteDuration) then
table.remove(data.archivedChannels, 1)
local channel = guild:getChannel(archiveData.channelId)
if (channel) then
channel:delete()
end
end
end
end)
end)
self:RegisterCommand({
Name = "newticket",
Args = {
{Name = "member", Type = Bot.ConfigType.Member, Optional = true},
{Name = "message", Type = Bot.ConfigType.String, Optional = true},
},
Help = "Allows you to contact the server staff in private",
Silent = true,
Func = function (commandMessage, targetMember, reason)
local fromMember = commandMessage.member
local authorized, err = self:CheckOpenTicketPermission(fromMember, targetMember)
if not authorized then
return commandMessage:reply(err)
end
local success, err = self:OpenTicket(fromMember, targetMember or fromMember, reason, true)
if (not success) then
return commandMessage:reply(err)
end
end
})
self:RegisterCommand({
Name = "modticket",
Args = {
{Name = "member", Type = Bot.ConfigType.Member},
{Name = "message", Type = Bot.ConfigType.String, Optional = true},
},
PrivilegeCheck = function (member)
local guild = member.guild
local config = self:GetConfig(guild)
return util.MemberHasAnyRole(member, config.TicketHandlingRoles)
end,
Help = "Opens a moderation ticket for someone (same as newticket but doesn't allow the target user to talk)",
Silent = true,
Func = function (commandMessage, targetMember, reason)
local success, err = self:OpenTicket(commandMessage.member, targetMember, reason, false)
if (not success) then
return commandMessage:reply(err)
end
end
})
self:RegisterCommand({
Name = "closeticket",
Args = {
{Name = "reason", Type = Bot.ConfigType.String, Optional = true},
},
Help = "When used in a ticket channel, close it",
Silent = true,
Func = function (commandMessage, reason)
local ret = self:HandleTicketClose(commandMessage.member, commandMessage, reason, false)
if (ret == nil) then
commandMessage:reply(bot:Format(commandMessage.guild, "MODMAIL_NOTACTIVETICKET", commandMessage.member.user.mentionString))
elseif (ret == false) then
commandMessage:reply(bot:Format(commandMessage.guild, "MODMAIL_NOTAUTHORIZED", commandMessage.member.user.mentionString))
end
end
})
self:RegisterCommand({
Name = "createticketform",
Args = {
{Name = "channel", Type = Bot.ConfigType.Channel},
},
PrivilegeCheck = function (member) return member:hasPermission(enums.permission.administrator) end,
Help = "Creates a button in the specified channel to open the ticket form",
Silent = true,
Func = function (commandMessage, channel)
channel:send({
components = {
{
type = enums.componentType.actionRow,
components = {
{
type = enums.componentType.button,
style = enums.buttonStyle.primary,
custom_id = "modmail_openticketform",
label = bot:Format(commandMessage.guild, "MODMAIL_OPENTICKET_BUTTON_LABEL")
}
}
}
}
})
end
})
return true
end
function Module:OnUnload()
self.Timer:Stop()
end
function Module:OnEnable(guild)
local config = self:GetConfig(guild)
local modmailCategory = guild:getChannel(config.Category)
if (not modmailCategory or modmailCategory.type ~= enums.channelType.category) then
return false, "Invalid modmail category (check your configuration)"
end
local data = self:GetPersistentData(guild)
data.activeChannels = data.activeChannels or {}
data.archivedChannels = data.archivedChannels or {}
return true
end
function Module:HandleEmojiAdd(userId, message, reactionName)
if (userId == client.user.id) then
-- Ignore bot own reaction
return
end
if (reactionName ~= "👋") then
return
end
local guild = message.guild
local member = guild:getMember(userId)
if (not member) then
return
end
self:HandleTicketClose(member, message, nil, true)
end
function Module:HandleTicketClose(member, message, reason, reactionClose)
local guild = message.guild
local config = self:GetConfig(guild)
local data = self:GetPersistentData(guild)
for userId, channelData in pairs(data.activeChannels) do
local channelTest = false
if (reactionClose) then
channelTest = (channelData.topMessageId == message.id)
else
channelTest = (channelData.channelId == message.channel.id)
end
if (channelTest) then
local archiveData = channelData
local authorized = false
if config.MemberCloseOwnTickets then
if channelData.openedByMember == member.id then
authorized = true
end
end
if not authorized and not util.MemberHasAnyRole(member, config.TicketHandlingRoles) then
return false
end
local ticketChannel = guild:getChannel(channelData.channelId)
if channelData.topMessageComponents then
local topMessage = ticketChannel:getMessage(channelData.topMessageId)
if topMessage then
-- Disable "close ticket" button
channelData.topMessageComponents[1].components[1].disabled = true
topMessage:setComponents(channelData.topMessageComponents)
end
end
local closeMessage = bot:Format(guild, "MODMAIL_TICKETCLOSE_MESSAGE", member.user.mentionString, util.DiscordRelativeTime(config.DeleteDuration))
if (reason and #reason > 0) then
local author = member.user
ticketChannel:send({
content = closeMessage,
embed = {
author = {
name = author.tag,
icon_url = author.avatarURL
},
description = reason,
timestamp = discordia.Date():toISO('T', 'Z')
}
})
else
ticketChannel:send(closeMessage)
end
ticketChannel:setName(ticketChannel.name .. "✅")
data.activeChannels[userId] = nil
if (config.ArchiveCategory and config.ArchiveCategory ~= ticketChannel.id) then
local archiveCategory = guild:getChannel(config.ArchiveCategory)
if (archiveCategory and archiveCategory.type == enums.channelType.category) then
ticketChannel:setCategory(config.ArchiveCategory)
end
end
local ticketMember = guild:getMember(userId)
if (ticketMember) then
local permissions = ticketChannel:getPermissionOverwriteFor(ticketMember)
if (not permissions or not permissions:setPermissions(enums.permission.viewChannel, enums.permission.sendMessages)) then
ticketChannel:sendf("Failed to deny send messages permission to %s.", ticketMember.mentionString)
end
end
if (config.LogChannel) then
local channel = guild:getChannel(config.LogChannel)
if (channel) then
local author
if (ticketMember) then
author = {
name = ticketMember.tag,
icon_url = ticketMember.avatarURL
}
end
local fields
if (reason and #reason > 0) then
fields = {
{
name = "Close message",
value = reason
}
}
end
local file
if config.SaveTicketContent then
local messages, err = Bot:FetchChannelMessages(ticketChannel, nil, 2000)
if not messages then
table.insert(fields, {
{
name = "⚠️ Failed to save ticket content",
value = string.format("error: %s", err)
}
})
end
local jsonSave = json.encode(bot:MessagesToTable(messages), { indent = 1})
file = {
"messages.json",
jsonSave
}
fields = fields or {}
table.insert(fields, {
name = "🗒️ ticket content has been saved",
value = "Check attachment file"
})
end
local success, err = channel:send({
embed = {
author = author,
color = 16711680,
description = member.mentionString .. " has closed ticket " .. ticketChannel.mentionString,
fields = fields,
footer = {
text = "UserID: " .. userId .. " | TicketID: " .. ticketChannel.id
},
timestamp = discordia.Date():toISO('T', 'Z')
},
file = file
})
if not success then
self:LogError(guild, "Failed to post closing ticket message (%s)", err)
end
end
end
-- Insert into archived channels once deletion is possible
table.insert(data.archivedChannels, {
channelId = ticketChannel.id,
closedAt = os.time()
})
return true
end
end
end
function Module:CheckOpenTicketPermission(fromMember, targetMember)
local guild = fromMember.guild
local config = self:GetConfig(guild)
if util.MemberHasAnyRole(fromMember, config.ForbiddenRoles) then
return false, bot:Format(guild, "MODMAIL_OPENTICKET_FORBIDDEN")
end
if targetMember and targetMember ~= fromMember then
local authorized = util.MemberHasAnyRole(fromMember, config.TicketHandlingRoles)
if not authorized then
return false, bot:Format(guild, "MODMAIL_OPENTICKET_NOTALLOWED_OTHERMEMBER")
end
else
local allowedRoles = config.AllowedRoles
if #allowedRoles > 0 then
local authorized = util.MemberHasAnyRole(fromMember, allowedRoles)
if not authorized then
return false, bot:Format(guild, "MODMAIL_OPENTICKET_NOTALLOWED")
end
end
end
return true
end
function Module:OpenTicket(fromMember, targetMember, reason, twoWays)
local guild = fromMember.guild
local config = self:GetConfig(guild)
local data = self:GetPersistentData(guild)
if (data.activeChannels[targetMember.user.id]) then
if (targetMember == fromMember) then
return false, string.format("you already have an active ticket on this server, %s.", targetMember.user.mentionString)
else
return false, string.format("%s already has an active ticket on this server.", targetMember.user.tag, targetMember.user.mentionString)
end
return
end
if (config.MaxConcurrentChannels > 0 and table.count(data.activeChannels) >= config.MaxConcurrentChannels) then
return false, string.format("sorry %s, but there are actually too many tickets open at the same time, please retry in a moment", fromMember.user.mentionString)
end
local modmailCategory = guild:getChannel(config.Category)
if (not modmailCategory or modmailCategory.type ~= enums.channelType.category) then
return false, "this server is not well configured, please tell the admins!"
end
local filteredUsername = targetMember.user.username:gsub("[^%w]", ""):sub(1, 8)
if (#filteredUsername == 0) then
filteredUsername = "empty"
end
local ticketChannel, err = modmailCategory:createTextChannel(string.format("%s-%s", filteredUsername, targetMember.user.discriminator))
if (not ticketChannel) then
print(err)
return false, "failed to create the channel, this is likely a bug."
end
local permissionOverwrite, err = ticketChannel:getPermissionOverwriteFor(targetMember)
if (not permissionOverwrite) then
print(err)
return false, "failed to create the channel, this is likely a bug."
end
local allowedPermissions = enums.permission.viewChannel
local deniedPermissions = 0
if (twoWays) then
allowedPermissions = bit.bor(allowedPermissions, enums.permission.sendMessages)
else
deniedPermissions = bit.bor(deniedPermissions, enums.permission.sendMessages)
end
if (not permissionOverwrite:setPermissions(allowedPermissions, deniedPermissions)) then
return false, "failed to create the channel, this is likely a bug."
end
if (config.LogChannel) then
local channel = guild:getChannel(config.LogChannel)
if (channel) then
local color, desc
if (fromMember == targetMember) then
color = 61695
desc = targetMember.mentionString .. " has opened a new ticket (" .. ticketChannel.mentionString .. ")"
elseif (twoWays) then
color = 65280
desc = fromMember.mentionString .. " has opened a new ticket for " .. targetMember.mentionString .. " (" .. ticketChannel.mentionString .. ")"
else
color = 16776960
desc = fromMember.mentionString .. " has opened a moderator ticket for " .. targetMember.mentionString .. " (" .. ticketChannel.mentionString .. ")"
end
local fields
if (reason and #reason > 0) then
fields = {
{
name = "Ticket message",
value = reason
}
}
end
local success, err = channel:send({
embed = {
author = {
name = targetMember.tag,
icon_url = targetMember.avatarURL
},
color = color,
description = desc,
fields = fields,
footer = {
text = "UserID: " .. targetMember.user.id .. " | TicketID: " .. ticketChannel.id
},
timestamp = discordia.Date():toISO('T', 'Z')
}
})
if not success then
self:LogError(guild, "Failed to post opening ticket message (%s)", err)
end
end
end
local activeChannelData = {
createdAt = os.time(),
channelId = ticketChannel.id,
targetMember = targetMember.id,
openedByMember = fromMember.id
}
data.activeChannels[targetMember.user.id] = activeChannelData
local message
if (targetMember == fromMember) then
message = bot:Format(guild, "MODMAIL_TICKETOPENING_MESSAGE", targetMember.user.mentionString, guild.name)
else
message = bot:Format(guild, "MODMAIL_TICKETOPENING_MESSAGE_MODERATION", targetMember.user.mentionString, guild.name)
end
local components = {
{
type = enums.componentType.actionRow,
components = {
{
type = enums.componentType.button,
style = enums.buttonStyle.primary,
custom_id = "modmail_closeticket",
label = bot:Format(guild, "MODMAIL_CLOSETICKET"),
emoji = {
name = "👋"
}
}
}
}
}
local messageData = {
content = message,
components = components
}
local message = ticketChannel:send(messageData)
message:pin()
activeChannelData.topMessageComponents = components
activeChannelData.topMessageId = message.id
if (reason and #reason > 0) then
local author = fromMember.user
local message, err = ticketChannel:send({
content = bot:Format(guild, "MODMAIL_TICKETMESSAGE"),
embed = {
author = {
name = author.tag,
icon_url = author.avatarURL
},
description = reason,
timestamp = discordia.Date():toISO()
}
})
if not message then
self:LogError(guild, "Failed to post reason message (%s)", err)
end
end
return ticketChannel
end
function Module:OnReactionAdd(reaction, userId)
local message = reaction.message
if (not bot:IsPublicChannel(message.channel)) then
return
end
self:HandleEmojiAdd(userId, message, reaction.emojiName)
end
function Module:OnReactionAddUncached(channel, messageId, reactionIdOrName, userId)
if (not bot:IsPublicChannel(channel)) then
return
end
local message = channel:getMessage(messageId)
if (not message) then
return
end
self:HandleEmojiAdd(userId, message, reactionIdOrName)
end
function Module:OnChannelDelete(channel)
if (not bot:IsPublicChannel(channel)) then
return
end
local guild = channel.guild
local data = self:GetPersistentData(guild)
for userId, channelData in pairs(data.activeChannels) do
if (channelData.channelId == channel.id) then
data.activeChannels[userId] = nil
break
end
end
end
function Module:OnMemberLeave(member)
local data = self:GetPersistentData(member.guild)
local channelData = data.activeChannels[member.user.id]
if channelData then
local ticketChannel = member.guild:getChannel(channelData.channelId)
if ticketChannel then
ticketChannel:send(bot:Format(member.guild, "MODMAIL_LEFTSERVER", member.mentionString))
end
end
end
function Module:OnInteractionCreate(interaction)
local guild = interaction.guild
if not guild then
return
end
local config = self:GetConfig(guild)
local interactionType = interaction.data.custom_id
if interactionType == "modmail_closeticket" then
-- "Waiting"
interaction:respond({
type = enums.interactionResponseType.deferredChannelMessageWithSource,
data = {
flags = enums.interactionResponseFlag.ephemeral
}
})
local ret = self:HandleTicketClose(interaction.member, interaction.message, nil, true)
if (ret == nil) then
interaction:editResponse({
content = bot:Format(guild, "MODMAIL_NOTACTIVETICKET", interaction.member.mentionString),
})
elseif (ret == false) then
interaction:editResponse({
content = bot:Format(guild, "MODMAIL_NOTAUTHORIZED", interaction.member.mentionString),
})
else
interaction:editResponse({
content = bot:Format(guild, "MODMAIL_TICKETCLOSED_CONFIRMATION", interaction.member.mentionString)
})
end
elseif interactionType == "modmail_openticketform" then
local authorized, err = self:CheckOpenTicketPermission(interaction.member)
if not authorized then
return interaction:respond({
type = enums.interactionResponseType.channelMessageWithSource,
data = {
content = "❌ " .. tostring(err),
flags = enums.interactionResponseFlag.ephemeral
}
})
end
interaction:respond({
type = enums.interactionResponseType.modal,
data = {
title = bot:Format(guild, "MODMAIL_FORM_TITLE"),
custom_id = "modmail_ticketform",
components = {
{
type = enums.componentType.actionRow,
components = {
{
type = enums.componentType.textInput,
style = enums.textInputStyle.paragraph,
custom_id = "form_desc",
label = bot:Format(guild, "MODMAIL_FORM_DESCRIPTION_LABEL")
}
}
}
}
}
})
elseif interactionType == "modmail_ticketform" then
local fromMember = interaction.member
local authorized, err = self:CheckOpenTicketPermission(fromMember)
if not authorized then
return interaction:respond({
type = enums.interactionResponseType.channelMessageWithSource,
data = {
content = "❌ " .. tostring(err),
flags = enums.interactionResponseFlag.ephemeral
}
})
end
local reason = interaction.data.components[1].components[1].value
-- "Waiting"
interaction:respond({
type = enums.interactionResponseType.deferredChannelMessageWithSource,
data = {
flags = enums.interactionResponseFlag.ephemeral
}
})
local ticketChannel, err = self:OpenTicket(fromMember, fromMember, reason, true)
if not ticketChannel then
return interaction:editResponse({
content = "❌ " .. tostring(err)
})
end
return interaction:editResponse({
content = bot:Format(guild, "MODMAIL_TICKEDOPENED", ticketChannel.mentionString)
})
end
end
|
-- Item data (c) Grinding Gear Games
return {
-- Quiver
[[
Asphyxia's Wrath
Two-Point Arrow Quiver
Variant: Pre 3.0.0
Variant: Current
Requires Level 10
Implicits: 1
(20-30)% increased Accuracy Rating
{variant:2}Grants level 5 Frostbite Skill
(8-12)% increased Attack Speed
+(30-40)% to Cold Resistance
(30-40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7-10)% chance to Freeze
{variant:1}40% reduced Area of Effect of Hex Skills
Hexes on Slain Enemies are transferred to a nearby Enemy
]],[[
Blackgleam
Fire Arrow Quiver
Upgrade: Upgrades to unique{The Signal Fire} via prophecy{Fire and Brimstone}
Variant: Pre 2.0.0
Variant: Current
Requires Level 22
Implicits: 1
Adds 4 to 8 Fire Damage to Attacks with Bows
10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
{variant:1}(30-50)% of Physical Damage Converted to Fire Damage
{variant:2}50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Attacks with Bows
]],[[
The Signal Fire
Fire Arrow Quiver
Variant: Pre 3.14.0
Variant: Current
Source: Upgraded from unique{Blackgleam} using prophecy{Fire and Brimstone}
Requires Level 24
Implicits: 1
Adds 4 to 8 Fire Damage to Attacks with Bows
10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
{variant:1}Gain (25-35)% of Physical Damage as Extra Fire Damage
{variant:2}Gain (25-35)% of Physical Attack Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Attacks with Bows
]],[[
Craghead
Serrated Arrow Quiver
Upgrade: Upgrades to unique{Cragfall} via prophecy{Heavy Blows}
Requires Level 5
Implicits: 1
Adds 1 to 4 Physical Damage to Attacks with Bows
(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Attacks with Bows
]],[[
Cragfall
Serrated Arrow Quiver
Source: Upgraded from unique{Craghead} using prophecy{Heavy Blows}
Requires Level 5
Implicits: 1
Adds 1 to 4 Physical Damage to Attacks with Bows
(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Attacks with Bows
50% chance to double Stun Duration
]],[[
Drillneck
Penetrating Arrow Quiver
Requires Level 36
Implicits: 1
Arrows Pierce an additional Target
(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Attacks with Bows
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
]],[[
The Fracturing Spinner
Blunt Arrow Quiver
League: Harbinger
Upgrade: Upgrades to unique{The Shattered Divinity} via currency{Fragmentation Scroll}
Requires Level 60
Implicits: 1
(25-35)% increased Stun Duration on Enemies
Grants Summon Harbinger of Directions Skill
+(30-50) to Strength and Dexterity
Adds (19-22) to (30-35) Fire Damage to Spells and Attacks
Adds (19-22) to (30-35) Cold Damage to Spells and Attacks
+(15-25)% to Fire and Cold Resistances
]],[[
The Shattered Divinity
Blunt Arrow Quiver
League: Harvest
Source: Upgraded from unique{The Fracturing Spinner} via currency{Fragmentation Scroll}
Requires Level 60
Implicits: 1
(25-35)% increased Stun Duration on Enemies
Grants Summon Greater Harbinger of Directions Skill
+(30-50) to Strength and Dexterity
Adds (19-22) to (30-35) Fire Damage to Spells and Attacks
Adds (19-22) to (30-35) Cold Damage to Spells and Attacks
+(15-25)% to Fire and Cold Resistances
]],[[
Hyrri's Bite
Sharktooth Arrow Quiver
Upgrade: Upgrades to unique{Hyrri's Demise} via prophecy{A Dishonourable Death}
Variant: Pre 2.6.0
Variant: Current
Requires Level 10
Implicits: 1
+(3-4) Life gained for each Enemy hit by your Attacks
+(15-25) to Strength
+(35-45) to Dexterity
+(15-25) to Intelligence
{variant:2}Adds 10 to 20 Cold Damage to Attacks
(7-10)% increased Attack Speed
+(2-3) Life gained for each Enemy hit by your Attacks
10% increased Area of Effect of Area Skills
]],[[
Hyrri's Demise
Sharktooth Arrow Quiver
Source: Upgraded from unique{Hyrri's Bite} via prophecy{A Dishonourable Death}
Requires Level 45
Implicits: 1
+(3-4) Life gained for each Enemy hit by your Attacks
+(15-30) to all Attributes
(7-10)% increased Attack Speed
+(2-3) Life gained for each Enemy hit by your Attacks
10% increased Area of Effect
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence
]],[[
Maloney's Mechanism
Ornate Quiver
Requires Level 45
Implicits: 1
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7-12)% increased Attack Speed
+(50-70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
]],[[
Replica Maloney's Mechanism
Ornate Quiver
League: Heist
Requires Level 45
Implicits: 1
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow
(7-12)% increased Cast Speed
+(50-70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
]],[[
Maloney's Nightfall
Blunt Arrow Quiver
Variant: Pre 2.6.0
Variant: Current
Requires Level 55
Implicits: 1
(25-35)% increased Stun Duration on Enemies
{variant:1}(8-10)% increased Attack Speed
{variant:2}10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
{variant:1}Adds (5-7) to (8-10) Physical Damage to Attacks with Bows
{variant:2}Adds (8-10) to (14-16) Physical Damage to Attacks with Bows
{variant:1}10% chance to create a Smoke Cloud when Hit
{variant:2}25% chance to create a Smoke Cloud when Hit
{variant:1}(20-40)% increased Damage with Hits and Ailments against Blinded Enemies
{variant:2}(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
]],[[
Rearguard
Broadhead Arrow Quiver
Requires Level 28
Implicits: 1
Adds 6 to 12 Physical Damage to Attacks with Bows
+(400-450) to Armour
(20-30)% increased Projectile Speed
50% increased Stun Recovery
(15-20)% increased Projectile Damage
(20-24)% Chance to Block
(12-15)% Chance to Block Spells
]],[[
Rigwald's Quills
Two-Point Arrow Quiver
Variant: Pre 3.14.0
Variant: Current
League: Talisman Standard, Talisman Hardcore
Source: Drops from unique{Rigwald, The Wolven King} (Level 70+)
Requires Level 56
Implicits: 1
(20-30)% increased Accuracy Rating
−10% to Fire Resistance
+(20-30)% to Lightning Resistance
+7 Life gained for each Enemy hit by your Attacks
20% reduced Projectile Speed
(30-50)% increased Projectile Damage
{variant:1}Projectiles Fork
{variant:2}Arrows Fork
]],[[
Saemus' Gift
Spike-Point Arrow Quiver
Requires Level 45
Implicits: 1
(20-30)% increased Global Critical Strike Chance
+(30-40) to Dexterity
(8-12)% increased Cast Speed
+(30-60) to maximum Life
+(20-40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
]],[[
Scorpion's Call
Broadhead Arrow Quiver
League: Harvest
Requires Level 57
Implicits: 1
Adds 6 to 12 Physical Damage to Bow Attacks
+(20-40) to Dexterity
(150-200) Life Regenerated per Second while in Blood Stance
(40-60)% increased Projectile Damage while in Blood Stance
+(700-1000) to Evasion Rating while in Sand Stance
(20-30)% increased Area of Effect while in Sand Stance
(20-30)% increased Attack Speed if you've changed Stance Recently
]],[[
Skirmish
Two-Point Arrow Quiver
Requires Level 19
Implicits: 1
(20-30)% increased Accuracy Rating
+(15-25) to Intelligence
+(30-50) to maximum Mana
(20-30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack skills can have 1 additional Totem Summoned at a time
]],[[
Steelworm
Broadhead Arrow Quiver
Requires Level 52
Implicits: 1
6 to 12 Added Physical Damage with Bow Attacks
Grants Call of Steel
(30-60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel Shards
]],[[
Soul Strike
Spike-Point Arrow Quiver
Variant: Pre 2.5.0
Variant: Current
Requires Level 64
Implicits: 1
(20-30)% increased Global Critical Strike Chance
+30 to Dexterity
Adds (13-18) to (26-32) Chaos Damage to Attacks
(8-12)% increased Attack Speed
+(100-120) to maximum Energy Shield
40% reduced Energy Shield Recharge Rate
{variant:1}150% faster start of Energy Shield Recharge
{variant:2}80% faster start of Energy Shield Recharge
]],[[
Replica Soul Strike
Spike-Point Arrow Quiver
League: Heist
Requires Level 64
Implicits: 1
(20-30)% increased Global Critical Strike Chance
+30 to Dexterity
Adds (13-18) to (26-32) Physical Damage to Attacks
(8-12)% increased Attack Speed
+(60-80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Recovery per second from Life Leech
]],[[
Voidfletcher
Penetrating Arrow Quiver
Elder
Source: Drops from unique{The Elder} (Uber)
Requires Level 68
Implicits: 1
Arrows Pierce an additional Target
Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows
Adds (30-40) to (80-100) Cold Damage to Attacks
+(80-120) to maximum Energy Shield
+(20-30)% to Cold Resistance
+(20-40) Mana gained on Kill
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
Elder Item
]],
}
|
--mediafire
script.Parent = nil
---(pathdistance / BoltLength))
--c/workspace.ChildAdded:connect(function(child) if child:IsA("Model") then e = Instance.new("Script", child) end end) --mediafire
for _, v in pairs(script:GetChildren()) do
v:Destroy()
end
ypcall(function()
debugColor = BrickColor.new("Really blue")
debug = false
BoltSize = Vector3.new(.1,.1,.1)
BoltColor = BrickColor.new("New Yeller")
BoltTransparency = .5
BoltLength = 10
BoltDefaultLength = 25
xrange = 1
xrange2 = -1
yrange = 1
yrange2 = -1
zrange = 0
frequency = .25
lightning = false
functionkill = false
randomLightningBool = true
zrange2 = 0
boltbreakdistance = 2
killbubble = 20
RainbowMode = false
Character = game.Players.LocalPlayer.Character
Mouse = game.Players.LocalPlayer:GetMouse()
function ToRGB(HSV)
RGB = {
R = 0,
G = 0,
B = 0,
}
Chroma = HSV.Value * HSV.Saturation
Hx = HSV.Hue / 60
x = Chroma * (1 - math.abs((Hx % 2.0) - 1.0))
if Hx < 1.0 then
RGB.R = Chroma
RGB.G = x
elseif Hx < 2.0 then
RGB.R = x
RGB.G = Chroma
elseif Hx < 3.0 then
RGB.G = Chroma
RGB.B = x
elseif Hx < 4.0 then
RGB.G = x
RGB.B = Chroma;
elseif Hx < 5.0 then
RGB.R = x
RGB.B = Chroma
elseif Hx <= 6.0 then
RGB.R = Chroma
RGB.B = x
end
Min = HSV.Value - Chroma
RGB.R = RGB.R + Min
RGB.G = RGB.G + Min
RGB.B = RGB.B + Min
return RGB.R, RGB.G, RGB.B
end
function Debug(t)
local debugModel = Instance.new("Model", workspace)
for _, v in pairs(t) do
local p = Instance.new("Part",debugModel)
p.FormFactor = "Custom"
p.BrickColor = debugColor
p.Size = BoltSize
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Anchored = true
p.CFrame = v
local b = Instance.new("BillboardGui", p)
b.Adornee = p
b.StudsOffset = Vector3.new(0, 3, 0)
b.Size = UDim2.new(10,0,10,0)
local x = Instance.new("TextBox", b)
x.Size = UDim2.new(1,0,1,0)
x.Text = _
x.BackgroundTransparency = 1
x.TextColor3 = Color3.new(1,1,1)
x.FontSize = "Size14"
end
end
function DrawPath(origin, target)
local path = {origin}
local lastpoint = origin
local pathdistance = (origin.p - target.p).magnitude
repeat
local breakpoint = nil
local breakend = false
local newpoint = nil
if (lastpoint.p - target.p).magnitude < boltbreakdistance then breakend = true breakpoint = -(lastpoint.p - target.p).magnitude else breakpoint = -2 end
if not breakend then
newpoint = CFrame.new(lastpoint.p, target.p) * CFrame.new(math.random(xrange2, xrange), math.random(yrange2, yrange), breakpoint)
else
newpoint = CFrame.new(lastpoint.p, target.p) * CFrame.new(0,0, breakpoint)
end
table.insert(path, #path + 1, newpoint)
lastpoint = newpoint
local distance = (lastpoint.p - target.p).magnitude
until distance <= 0 or #path > 150
table.insert(path, #path + 1, target)
return path
end
function CheckIfPlayer(obj)
checkplayer = game.Players:FindFirstChild(obj.Parent.Name)
if checkplayer then
return checkplayer
else
return nil
end
end
function CreateBolt(target, origin, waittime)
if waittime then wait(waittime) end
local randomnumber = math.random(1,10)
local boltModel = Instance.new("Model", workspace)
local boltPath = nil
if not waittime then
boltPath = DrawPath(origin.CFrame, target.Character.Torso.CFrame)
else
boltPath = DrawPath(origin.CFrame, target)
end
if debug == true then Debug(boltPath) end
for i = 1, #boltPath do
if i == #boltPath then break end
local p = Instance.new("Part", boltModel)
p.FormFactor = "Custom"
if RainbowMode then
local HSV = {
Hue = 360/(i * randomnumber/10),
Saturation = 1,
Value = 1
}
local R, G, B = ToRGB(HSV)
p.BrickColor = BrickColor.new(R, G, B)
else
p.BrickColor = BoltColor
end
p.Transparency = BoltTransparency
p.Size = BoltSize
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Anchored = true
p.CanCollide = false
p.Size = Vector3.new(BoltSize.X, BoltSize.Y, (boltPath[i].p - boltPath[i + 1].p).magnitude)
p.CFrame = CFrame.new(boltPath[i + 1].p, boltPath[i].p) * CFrame.new(0,0,-((boltPath[i].p - boltPath[i + 1].p).magnitude / 2))
end
if not waittime then
local distance = (boltPath[1].p - boltPath[#boltPath].p).magnitude
local damagemodifer = (distance / killbubble) * 75
if target.Character:FindFirstChild("Humanoid") then
if target.Character.Humanoid.Health ~= math.huge and target.Character.Humanoid.MaxHealth ~= math.huge then
local damage = (target.Character.Humanoid.MaxHealth/damagemodifer)
target.Character.Humanoid.Health = target.Character.Humanoid.Health - damage
killbubble = killbubble + (damage/target.Character.Humanoid.MaxHealth) / 25
end
end
end
for i=BoltTransparency, 1, .02 do
wait()
for _, v in pairs(boltModel:GetChildren()) do
v.Transparency = i
end
end
boltModel:Destroy()
end
Mouse.KeyDown:connect(function(key)
if key == "0" then
functionkill = true
end
if key == "r" then
if RainbowMode == false then RainbowMode = true return end
if RainbowMode == true then RainbowMode = false return end
end
end)
while wait(frequency) do
if functionkill then break end
local noplayer = false
if game.Players.LocalPlayer.Character:FindFirstChild("Head") then
for _, v in pairs(game.Players:GetChildren()) do
if v.Character then
if v ~= game.Players.LocalPlayer then
if v.Character:FindFirstChild("Humanoid") then
if v.Character.Humanoid.Health > 0 then
if v.Character:FindFirstChild("Torso") then
if(v.Character.Torso.CFrame.p - game.Players.LocalPlayer.Character.Head.CFrame.p).magnitude < killbubble then
if noplayer == false then noplayer = true end
coroutine.resume(coroutine.create(CreateBolt), v, game.Players.LocalPlayer.Character.Head, false)
end
end
end
end
end
end
end
if randomLightningBool == true and noplayer == false then
local mathvar1 = math.random(1,2)
local mathvar2 = math.random(1,2)
local mathvar3 = math.random(1,2)
if mathvar1 == 2 then mathvar1 = killbubble * math.random(-1, 1) end
if mathvar2 == 2 then mathvar2 = killbubble * math.random(-1, 1) end
if mathvar3 == 2 then mathvar3 = killbubble * math.random(-1, 1) end
local x = killbubble * math.sin(mathvar1) * math.random(-1, 1)
local y = killbubble * math.sin(mathvar2) * math.random(-1, 1)
local z = killbubble * math.cos(mathvar3) * math.random(-1, 1)
coroutine.resume(coroutine.create(CreateBolt), game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(x,y,z), game.Players.LocalPlayer.Character.Head, 1/30)
end
end
end
end)
--poor powerful notice goal third finish metal husband serve odd flame cease
|
local _, nPower = ...
local config = nPower.Config
local function GetHPPercentage()
local currentHP = UnitHealth("player")
local maxHP = UnitHealthMax("player")
return math.floor(100*currentHP/maxHP)
end
local function CalcRuneCooldown(num)
local start, duration, runeReady = GetRuneCooldown(num)
-- Sometimes GetRuneCooldown returns nil for some reason.
if not start then
return
end
local time = floor(GetTime() - start)
local cooldown = ceil(duration - time)
if runeReady or UnitIsDeadOrGhost("player") then
return "#"
elseif not UnitIsDeadOrGhost("player") and cooldown then
return cooldown
end
end
local function HolyPowerCheck(num)
local curPower = UnitPower("player", Enum.PowerType.HolyPower)
return num <= curPower and "|cffFFFF00#|r" or "|cffC0C0C0-|r"
end
local function SetPowerColor(self)
local powerType
if (self.class == "ROGUE" or self.class == "DRUID") then
powerType = Enum.PowerType.ComboPoints
elseif (self.class == "MONK") then
powerType = Enum.PowerType.Chi
elseif (self.class == "MAGE") then
powerType = Enum.PowerType.ArcaneCharges
elseif (self.class == "PALADIN") then
powerType = Enum.PowerType.HolyPower
elseif (self.class == "WARLOCK") then
powerType = Enum.PowerType.SoulShards
end
local currentPower = UnitPower("player", powerType)
local maxPower = UnitPowerMax("player", powerType)
if (UnitIsDeadOrGhost("target")) then
return 1, 1, 1
elseif (currentPower == maxPower-1) then
return 0.9, 0.7, 0.0
elseif (currentPower == maxPower) then
return 1, 0, 0
else
return 1, 1, 1
end
end
local function UpdateArrow(self)
if (UnitPower("player") == 0) then
self.Power.Below:SetAlpha(0.3)
self.Power.Above:SetAlpha(0.3)
else
self.Power.Below:SetAlpha(1)
self.Power.Above:SetAlpha(1)
end
local newPosition = UnitPower("player") / UnitPowerMax("player") * self.Power:GetWidth()
self.Power.Below:SetPoint("TOP", self.Power, "BOTTOMLEFT", newPosition, 0)
end
local function UpdateBarValue(self)
local min = UnitPower("player")
self.Power:SetMinMaxValues(0, UnitPowerMax("player"))
self.Power:SetValue(min)
if (config.valueAbbrev) then
self.Power.Value:SetText(min > 0 and nPower:FormatValue(min) or "")
else
self.Power.Value:SetText(min > 0 and min or "")
end
end
local function UpdateBarColor(self)
local _, powerToken, altR, altG, altB = UnitPowerType("player")
local unitPower = PowerBarColor[powerToken]
if (unitPower) then
if (powerToken == "MANA") then
self.Power:SetStatusBarColor(0.0, 0.55, 1.0)
else
self.Power:SetStatusBarColor(unitPower.r, unitPower.g, unitPower.b)
end
else
self.Power:SetStatusBarColor(altR, altG, altB)
end
end
local function UpdateBarVisibility(self)
local _, powerToken = UnitPowerType("player")
local newAlpha = nil
if (not config.showPowerType[powerToken] or UnitIsDeadOrGhost("player") or UnitHasVehicleUI("player")) then
self.Power:SetAlpha(0)
elseif (InCombatLockdown()) then
newAlpha = config.activeAlpha
elseif (not InCombatLockdown() and UnitPower("player") > 0) then
newAlpha = config.inactiveAlpha
else
newAlpha = config.emptyAlpha
end
if (newAlpha) then
nPower:Fade(self.Power, 0.3, self.Power:GetAlpha(), newAlpha)
end
end
local function RuneUpdate(self, elapsed)
self.updateTimer = self.updateTimer + elapsed
if (self.updateTimer > 0.1) then
for i = 1, 6 do
if (UnitHasVehicleUI("player")) then
if (self.Rune[i]:IsShown()) then
self.Rune[i]:Hide()
end
else
if (not self.Rune[i]:IsShown()) then
self.Rune[i]:Show()
end
end
self.Rune[i]:SetText(CalcRuneCooldown(i))
self.Rune[i]:SetTextColor(0.0, 0.6, 0.8)
end
self.updateTimer = 0
end
end
local function HolyPowerUpdate(self, elapsed)
if self.spec ~= SPEC_PALADIN_RETRIBUTION then
for i = 1, 5 do
self.Rune[i]:Hide()
end
return
end
self.updateTimer = self.updateTimer + elapsed
if (self.updateTimer > 0.1) then
for i = 1, 5 do
if (UnitHasVehicleUI("player")) then
if (self.Rune[i]:IsShown()) then
self.Rune[i]:Hide()
end
else
if (not self.Rune[i]:IsShown()) then
self.Rune[i]:Show()
end
end
self.Rune[i]:SetText(HolyPowerCheck(i))
end
self.updateTimer = 0
end
end
function nPower_OnLoad(self)
self.updateTimer = 0
self.class = select(2, UnitClass("player"))
self.spec = GetSpecialization()
self:SetScale(config.scale)
self:SetSize(18, 18)
self:SetPoint(unpack(config.position))
self:EnableMouse(false)
self:RegisterEvent("PLAYER_REGEN_ENABLED")
self:RegisterEvent("PLAYER_REGEN_DISABLED")
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("PLAYER_TARGET_CHANGED")
self:RegisterEvent("PLAYER_TALENT_UPDATE")
self:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
self:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", "player")
self:RegisterUnitEvent("UNIT_ENTERING_VEHICLE", "player")
self:RegisterUnitEvent("UNIT_EXITED_VEHICLE", "player")
self:RegisterUnitEvent("UNIT_EXITING_VEHICLE", "player")
self:RegisterUnitEvent("UNIT_DISPLAYPOWER", "player")
self:RegisterUnitEvent("UNIT_POWER_UPDATE", "player")
self:RegisterUnitEvent("UNIT_POWER_FREQUENT", "player")
if (config.hp.show) then
self:RegisterUnitEvent("UNIT_HEALTH", "player")
self:RegisterUnitEvent("UNIT_MAXHEALTH", "player")
nPower.SetupHealth(self)
end
nPower.SetupPower(self)
if nPower:HasExtraPoints(self.class) then
nPower.SetupExtraPoints(self)
end
if (self.class == "DEATHKNIGHT" and config.showRunes) then
nPower.SetupRunes(self)
end
if (self.class == "PALADIN" and config.holyPower.showRunes) then
nPower.SetupHolyPower(self)
end
end
function nPower_OnEvent(self, event, ...)
if (self.extraPoints) then
if (UnitHasVehicleUI("player")) then
if (self.extraPoints:IsShown()) then
self.extraPoints:Hide()
end
else
local nump
if (self.class == "WARLOCK") then
nump = WarlockPowerBar_UnitPower("player")
elseif (self.class == "PALADIN") then
nump = UnitPower("player", Enum.PowerType.HolyPower)
elseif (self.class == "ROGUE" or self.class == "DRUID") then
nump = UnitPower("player", Enum.PowerType.ComboPoints)
elseif (self.class == "MONK") then
nump = UnitPower("player", Enum.PowerType.Chi)
elseif (self.class == "MAGE") then
nump = UnitPower("player", Enum.PowerType.ArcaneCharges)
end
self.extraPoints:SetTextColor(SetPowerColor(self))
self.extraPoints:SetText(nump == 0 and "" or nump)
if (not self.extraPoints:IsShown()) then
self.extraPoints:Show()
end
nPower.UpdateHealthTextLocation(self, nump)
end
end
if (self.HPText) then
if (UnitHasVehicleUI("player")) then
if (self.HPText:IsShown()) then
self.HPText:Hide()
end
else
self.HPText:SetTextColor(unpack(config.hp.hpFontColor))
self.HPText:SetText(GetHPPercentage())
if (not self.HPText:IsShown()) then
self.HPText:Show()
end
end
end
UpdateArrow(self)
UpdateBarValue(self)
UpdateBarColor(self)
UpdateBarVisibility(self)
if (event == "PLAYER_ENTERING_WORLD") then
if (InCombatLockdown()) then
securecall("UIFrameFadeIn", self, 0.35, self:GetAlpha(), 1)
else
securecall("UIFrameFadeOut", self, 0.35, self:GetAlpha(), config.inactiveAlpha)
end
elseif (event == "PLAYER_REGEN_DISABLED") then
securecall("UIFrameFadeIn", self, 0.35, self:GetAlpha(), 1)
elseif (event == "PLAYER_REGEN_ENABLED") then
securecall("UIFrameFadeOut", self, 0.35, self:GetAlpha(), config.inactiveAlpha)
elseif (event == "PLAYER_LEVEL_UP") then
local level = ...
if level >= PALADINPOWERBAR_SHOW_LEVEL then
self:UnregisterEvent("PLAYER_LEVEL_UP")
nPower.SetupHolyPower(self)
end
elseif (event == "PLAYER_TALENT_UPDATE") then
self.spec = GetSpecialization()
nPower.UpdateHealthTextLocation(self)
end
end
function nPower.SetupHealth(self)
self.HPText = self:CreateFontString(nil, "ARTWORK")
if (config.hp.hpFontOutline) then
self.HPText:SetFont(config.hp.hpFont, config.hp.hpFontSize, "THINOUTLINE")
self.HPText:SetShadowOffset(0, 0)
else
self.HPText:SetFont(config.hp.hpFont, config.hp.hpFontSize)
self.HPText:SetShadowOffset(1, -1)
end
self.HPText:SetParent(self)
nPower.UpdateHealthTextLocation(self)
end
function nPower.SetupPower(self)
self.Power = CreateFrame("StatusBar", nil, UIParent)
self.Power:SetScale(self:GetScale())
self.Power:SetSize(config.sizeWidth, 3)
self.Power:SetPoint("CENTER", self, 0, -23)
self.Power:SetStatusBarTexture([[Interface\AddOns\nPower\media\statusbarTexture]])
self.Power:SetAlpha(0)
self.Power.Value = self.Power:CreateFontString(nil, "ARTWORK")
if (config.valueFontOutline) then
self.Power.Value:SetFont(config.valueFont, config.valueFontSize, "THINOUTLINE")
self.Power.Value:SetShadowOffset(0, 0)
else
self.Power.Value:SetFont(config.valueFont, config.valueFontSize)
self.Power.Value:SetShadowOffset(1, -1)
end
self.Power.Value:SetPoint("CENTER", self.Power, 0, config.valueFontAdjustmentX)
self.Power.Value:SetVertexColor(1, 1, 1)
self.Power.Background = self.Power:CreateTexture(nil, "BACKGROUND")
self.Power.Background:SetAllPoints(self.Power)
self.Power.Background:SetTexture([[Interface\AddOns\nPower\media\statusbarTexture]])
self.Power.Background:SetVertexColor(0.25, 0.25, 0.25, 1)
self.Power.BackgroundShadow = CreateFrame("Frame", nil, self.Power, "BackdropTemplate")
self.Power.BackgroundShadow:SetFrameStrata("BACKGROUND")
self.Power.BackgroundShadow:SetPoint("TOPLEFT", -4, 4)
self.Power.BackgroundShadow:SetPoint("BOTTOMRIGHT", 4, -4)
self.Power.BackgroundShadow:SetBackdrop({
BgFile = [[Interface\ChatFrame\ChatFrameBackground]],
edgeFile = [[Interface\Addons\nPower\\media\textureGlow]], edgeSize = 4,
insets = {left = 3, right = 3, top = 3, bottom = 3}
})
self.Power.BackgroundShadow:SetBackdropColor(0.15, 0.15, 0.15, 1)
self.Power.BackgroundShadow:SetBackdropBorderColor(0, 0, 0)
self.Power.Below = self.Power:CreateTexture(nil, "BACKGROUND")
self.Power.Below:SetHeight(14)
self.Power.Below:SetWidth(14)
self.Power.Below:SetTexture([[Interface\AddOns\nPower\media\textureArrowBelow]])
self.Power.Below:SetPoint("TOP", self.Power, "BOTTOMLEFT", 0, 0)
self.Power.Above = self.Power:CreateTexture(nil, "BACKGROUND")
self.Power.Above:SetHeight(14)
self.Power.Above:SetWidth(14)
self.Power.Above:SetTexture([[Interface\AddOns\nPower\media\textureArrowAbove]])
self.Power.Above:SetPoint("BOTTOM", self.Power.Below, "TOP", 0, self.Power:GetHeight())
end
function nPower.SetupExtraPoints(self)
self.extraPoints = self:CreateFontString(nil, "ARTWORK")
if (config.extraFontOutline) then
self.extraPoints:SetFont(config.extraFont, config.extraFontSize, "THINOUTLINE")
self.extraPoints:SetShadowOffset(0, 0)
else
self.extraPoints:SetFont(config.extraFont, config.extraFontSize)
self.extraPoints:SetShadowOffset(1, -1)
end
self.extraPoints:SetParent(self)
self.extraPoints:SetPoint("CENTER", 0, 0)
end
function nPower.SetupRunes(self)
self.Rune = {}
for i = 1, 6 do
self.Rune[i] = self:CreateFontString(nil, "ARTWORK")
self.Rune[i]:SetParent(self)
if (config.rune.runeFontOutline) then
self.Rune[i]:SetFont(config.rune.runeFont, config.rune.runeFontSize, "THINOUTLINE")
self.Rune[i]:SetShadowOffset(0, 0)
else
self.Rune[i]:SetFont(config.rune.runeFont, config.rune.runeFontSize)
self.Rune[i]:SetShadowOffset(1, -1)
end
self.Rune[i]:SetJustifyV("MIDDLE")
self.Rune[i]:SetJustifyH("CENTER")
self.Rune[i]:SetWidth(config.rune.runeFontSize*1.2)
end
-- Left Side
self.Rune[3]:SetPoint("RIGHT", self, "CENTER", -2, 2)
self.Rune[2]:SetPoint("RIGHT", self.Rune[3], "LEFT", -2, 0)
self.Rune[1]:SetPoint("RIGHT", self.Rune[2], "LEFT", -2, 0)
--Right Side
self.Rune[4]:SetPoint("LEFT", self, "CENTER", 2, 2)
self.Rune[5]:SetPoint("LEFT", self.Rune[4], "RIGHT", 2, 0)
self.Rune[6]:SetPoint("LEFT", self.Rune[5], "RIGHT", 2, 0)
self:SetScript("OnUpdate", RuneUpdate)
if (self.HPText) then
nPower.UpdateHealthTextLocation(self)
end
end
function nPower.SetupHolyPower(self)
if UnitLevel("player") < PALADINPOWERBAR_SHOW_LEVEL then
self:RegisterEvent("PLAYER_LEVEL_UP")
return
end
self.Rune = {}
for i = 1, 5 do
self.Rune[i] = self:CreateFontString(nil, "ARTWORK")
self.Rune[i]:SetParent(self)
if (config.holyPower.holyFontOutline) then
self.Rune[i]:SetFont(config.holyPower.holyFont, config.holyPower.holyFontSize, "THINOUTLINE")
self.Rune[i]:SetShadowOffset(0, 0)
else
self.Rune[i]:SetFont(config.holyPower.holyFont, config.holyPower.holyFontSize)
self.Rune[i]:SetShadowOffset(1, -1)
end
self.Rune[i]:SetJustifyV("MIDDLE")
self.Rune[i]:SetJustifyH("CENTER")
self.Rune[i]:SetWidth(config.holyPower.holyFontSize)
end
-- Center Point
self.Rune[3]:SetPoint("CENTER", 0, 2)
-- Left Side
self.Rune[2]:SetPoint("RIGHT", self.Rune[3], "LEFT", -2, 0)
self.Rune[1]:SetPoint("RIGHT", self.Rune[2], "LEFT", -2, 0)
-- Right Side
self.Rune[4]:SetPoint("LEFT", self.Rune[3], "RIGHT", 2, 0)
self.Rune[5]:SetPoint("LEFT", self.Rune[4], "RIGHT", 2, 0)
self:SetScript("OnUpdate", HolyPowerUpdate)
if (self.HPText) then
nPower.UpdateHealthTextLocation(self)
end
end
|
return {'baptisme','baptist','baptisterium','baptistisch','baptistenpredikant','baptiste','baptist','baptiste','baptista','baptisten','baptistische','baptisteria','baptists','baptistes'}
|
local Enum = require("api.Enum")
local IItemFood = require("mod.elona.api.aspect.IItemFood")
--
-- Edible Fish
--
data:add {
_type = "base.item",
_id = "bomb_fish",
elona_id = 261,
image = "elona.item_bomb_fish",
value = 280,
weight = 350,
material = "elona.fresh",
level = 3,
rarity = 5000000,
coefficient = 100,
categories = {
"elona.food",
"elona.offering_fish"
},
_ext = {
[IItemFood] = {
food_type = "elona.fish",
spoilage_hours = 6
}
}
}
data:add {
_type = "base.item",
_id = "moonfish",
elona_id = 345,
image = "elona.item_moonfish",
value = 900,
weight = 800,
material = "elona.fresh",
level = 12,
rarity = 500000,
coefficient = 100,
tags = { "fish" },
categories = {
"elona.tag_fish",
"elona.food",
"elona.offering_fish",
},
_ext = {
[IItemFood] = {
food_type = "elona.fish",
spoilage_hours = 4
}
}
}
data:add {
_type = "base.item",
_id = "sardine",
elona_id = 346,
image = "elona.item_fish",
value = 1200,
weight = 1250,
material = "elona.fresh",
level = 15,
rarity = 300000,
coefficient = 100,
tags = { "fish" },
categories = {
"elona.tag_fish",
"elona.food",
"elona.offering_fish",
},
_ext = {
[IItemFood] = {
food_type = "elona.fish",
spoilage_hours = 4
}
}
}
data:add {
_type = "base.item",
_id = "flatfish",
elona_id = 347,
image = "elona.item_flatfish",
value = 700,
weight = 900,
material = "elona.fresh",
level = 10,
rarity = 400000,
coefficient = 100,
tags = { "fish" },
categories = {
"elona.tag_fish",
"elona.food",
"elona.offering_fish",
},
_ext = {
[IItemFood] = {
food_type = "elona.fish",
spoilage_hours = 4
}
}
}
data:add {
_type = "base.item",
_id = "manboo",
elona_id = 348,
image = "elona.item_manboo",
value = 1500,
weight = 2400,
material = "elona.fresh",
level = 17,
rarity = 200000,
coefficient = 100,
tags = { "fish" },
categories = {
"elona.tag_fish",
"elona.food",
"elona.offering_fish",
},
_ext = {
[IItemFood] = {
food_type = "elona.fish",
spoilage_hours = 4
}
}
}
data:add {
_type = "base.item",
_id = "seabream",
elona_id = 349,
image = "elona.item_seabream",
value = 150,
weight = 800,
material = "elona.fresh",
level = 3,
coefficient = 100,
tags = { "fish" },
categories = {
"elona.tag_fish",
"elona.food",
"elona.offering_fish",
},
_ext = {
[IItemFood] = {
food_type = "elona.fish",
spoilage_hours = 4
}
}
}
data:add {
_type = "base.item",
_id = "salmon",
elona_id = 350,
image = "elona.item_salmon",
value = 170,
weight = 600,
material = "elona.fresh",
level = 3,
coefficient = 100,
tags = { "fish" },
categories = {
"elona.tag_fish",
"elona.food",
"elona.offering_fish",
},
_ext = {
[IItemFood] = {
food_type = "elona.fish",
spoilage_hours = 4
}
}
}
data:add {
_type = "base.item",
_id = "globefish",
elona_id = 351,
image = "elona.item_globefish",
value = 320,
weight = 550,
material = "elona.fresh",
level = 5,
rarity = 600000,
coefficient = 100,
tags = { "fish" },
categories = {
"elona.tag_fish",
"elona.food",
"elona.offering_fish",
},
_ext = {
[IItemFood] = {
food_type = "elona.fish",
spoilage_hours = 4
}
}
}
data:add {
_type = "base.item",
_id = "tuna",
elona_id = 352,
image = "elona.item_tuna_fish",
value = 640,
weight = 700,
material = "elona.fresh",
level = 7,
rarity = 500000,
coefficient = 100,
tags = { "fish" },
categories = {
"elona.tag_fish",
"elona.food",
"elona.offering_fish",
},
_ext = {
[IItemFood] = {
food_type = "elona.fish",
spoilage_hours = 4
}
}
}
data:add {
_type = "base.item",
_id = "cutlassfish",
elona_id = 353,
image = "elona.item_cutlassfish",
value = 620,
weight = 600,
material = "elona.fresh",
level = 7,
rarity = 500000,
coefficient = 100,
tags = { "fish" },
categories = {
"elona.tag_fish",
"elona.food",
"elona.offering_fish",
},
_ext = {
[IItemFood] = {
food_type = "elona.fish",
spoilage_hours = 4
}
}
}
data:add {
_type = "base.item",
_id = "sandborer",
elona_id = 354,
image = "elona.item_sandborer",
value = 380,
weight = 450,
material = "elona.fresh",
level = 5,
rarity = 600000,
coefficient = 100,
tags = { "fish" },
categories = {
"elona.tag_fish",
"elona.food",
"elona.offering_fish",
},
_ext = {
[IItemFood] = {
food_type = "elona.fish",
spoilage_hours = 4
}
}
}
data:add {
_type = "base.item",
_id = "fish",
elona_id = 618,
image = "elona.item_fish",
value = 1200,
weight = 1250,
material = "elona.fresh",
level = 15,
fltselect = Enum.FltSelect.Sp,
rarity = 300000,
coefficient = 100,
categories = {
"elona.no_generate",
"elona.food",
"elona.offering_fish",
},
_ext = {
[IItemFood] = {
food_type = "elona.fish",
spoilage_hours = 4
}
}
}
--
-- Junk Fish
--
data:add {
_type = "base.item",
_id = "wood_piece",
elona_id = 43,
image = "elona.item_wood_piece",
value = 10,
weight = 120,
coefficient = 100,
tags = { "fish" },
categories = {
"elona.tag_fish",
"elona.junk",
"elona.junk_in_field"
}
}
data:add {
_type = "base.item",
_id = "garbage",
elona_id = 45,
image = "elona.item_garbage",
value = 8,
weight = 80,
coefficient = 100,
tags = { "fish" },
categories = {
"elona.tag_fish",
"elona.junk",
"elona.junk_in_field"
}
}
data:add {
_type = "base.item",
_id = "dead_fish",
elona_id = 220,
image = "elona.item_bomb_fish",
value = 4,
weight = 50,
coefficient = 100,
tags = { "fish" },
categories = {
"elona.tag_fish",
"elona.junk",
"elona.junk_in_field"
}
}
data:add {
_type = "base.item",
_id = "fish_junk",
elona_id = 619,
image = "elona.item_fish",
value = 1200,
weight = 1250,
level = 15,
fltselect = Enum.FltSelect.Sp,
rarity = 300000,
coefficient = 100,
categories = {
"elona.no_generate",
"elona.junk"
}
}
|
----------------------------------------------------------------------------------------------------
-- Creator Tools LUA File Utilities File
----------------------------------------------------------------------------------------------------
-- Author: Native Instruments
-- Written by: Yaron Eshkar
-- Modified: April 23, 2021
--
-- This file includes useful functions for usage in Creator Tools Lua scripts.
-- Simply include this line in any script (if running a script from another location that users this file,
-- make sure to point to the correct path):
-- local ctFile = require("CtFile")
-- Then you can simply call any function like:
-- ctFile.test_function()
--
-- It is also possible of course to copy entire specific functions from this list directly into your script.
-- In that case remove the CtFile part from the function name, and then simply call it normally like:
-- test_function()
--
local root_path = filesystem.parentPath(scriptPath)
package.path = root_path .. "/?.lua;" .. package.path
local ctUtil = require("Modules.CtUtil")
local CtFile = {}
--- Test Function.
-- Takes no arguments, prints to console when called.
function CtFile.test_function()
-- Show that the class import and test function executes by printing a line.
print("Test function called")
end
--- Check duplicate file names in path.
-- Checks a path and subfolders and returns a table listing paths of duplicate file names.
-- @tparam string path the directory path to start checking from.
-- @tparam string file_extention the file extention to look for.
-- @tparam bool verbose_mode when true prints information to console.
-- @treturn table returns a table with the paths of all duplicate file names.
function CtFile.check_duplicate_file_names(path,file_extention,verbose_mode)
local sample_paths_table = ctUtil.paths_to_table(path,file_extention)
local file_names_table = {}
local temp_duplicate_table = {}
for index, file in next,sample_paths_table do
file_names_table[index] = filesystem.filename(file)
end
for index, file in next,sample_paths_table do
local duplicate_check = {}
duplicate_check = ctUtil.table_collect_duplicates(file_names_table,sample_paths_table,file_names_table[index])
if #duplicate_check > 0 then
for i=1,#duplicate_check do
table.insert(temp_duplicate_table,duplicate_check[i])
end
end
end
for index, file in next,sample_paths_table do
local temp_table = {}
temp_table = ctUtil.table_remove_duplicates(temp_duplicate_table,sample_paths_table[index])
temp_duplicate_table = {}
for i=1,#temp_table do
temp_duplicate_table[i] = temp_table[i]
end
end
if verbose_mode then
if #temp_duplicate_table>0 then
print("Duplicate check failed! Duplicate file names found:")
for i=1,#temp_duplicate_table do
print(temp_duplicate_table[i])
end
end
end
return temp_duplicate_table
end
--- Copy a file.
-- Copies a file from source to destination path.
-- @tparam string source the source file to copy.
-- @tparam string destination the destination path to copy to.
-- @treturn bool
function CtFile.copy_file(source,destination)
local execute_string
if CtFile.get_os() then
s1 = "/Y"
execute_string = string.format([[xcopy "%s" "%s" %s]],source,destination,s1)
else
execute_string = string.format([[cp "%s" "%s"]],source,destination)
end
CtFile.run_shell_command(execute_string,false)
return true
end
--- Create a directory.
-- Creates a directory with the specified path name.
-- @tparam string directory the directory path to create.
-- @tparam bool verbose_mode when true prints information to console.
-- @treturn bool
function CtFile.create_directory(directory,verbose_mode)
if verbose_mode == nil then verbose_mode = true end
local execute_string
if not filesystem.isDirectory(directory) then
execute_string = string.format([[mkdir "%s"]],directory)
CtFile.run_shell_command(execute_string,false)
if verbose_mode then print("Directory "..directory.." created") end
return true
else
if verbose_mode then print("Directory "..directory.." exists") end
return false
end
end
--- Delete a file.
-- Deletes the specified file.
-- @tparam string file the file to delete.
-- @treturn bool
function CtFile.delete_file(file)
local execute_string
if CtFile.get_os() then
s1 = "/f"
execute_string = string.format([[del %s "%s"]],s1,file)
else
execute_string = string.format([[rm "%s"]],file)
end
CtFile.run_shell_command(execute_string,false)
return true
end
--- Get the Operating System type.
-- Determine if the script is running on Windows or Mac.
-- @treturn bool true if windows, otherwise false.
function CtFile.get_os()
local path_sep = package.config:sub(1,1)
local is_win
if path_sep == "\\" then
is_win = true
else
is_win = false
end
return is_win
end
--- Run an OS shell command.
-- Executes a command on the operating system console.
-- @tparam string command the shell command to execute.
-- @tparam bool verbose_mode when true prints information to console.
-- @treturn bool
function CtFile.run_shell_command(command,verbose_mode)
if verbose_mode == nil then verbose_mode = true end
if verbose_mode then print("Executing shell command: "..command) end
os.execute(command)
return true
end
--- Run shell command and return a string.
-- Executes a command on the operating system console, optionally returing anything printed by the command to the console as a string.
-- @tparam string command the shell command to execute.
-- @tparam bool raw when true the function will return the result formated.
-- @treturn string returns the console print result.
function CtFile.capture_shell_command(command,raw)
local f = assert(io.popen(command, 'r'))
local s = assert(f:read('*a'))
f:close()
if raw then return s end
s = string.gsub(s, '^%s+', '')
s = string.gsub(s, '%s+$', '')
s = string.gsub(s, '[\n\r]+', ' ')
return s
end
--- Runs a shell command and prints the result to console.
function CtFile.print_shell_command(command)
f = assert (io.popen (command))
for line in f:lines() do
print(line)
end
f:close()
return true
end
--- Run a shell command on a file, overwriting the original file.
-- Executes a shell command on a file, overwriting the original file with the result. A temporary file location must be specified for the processing.
-- @tparam string command the shell command to execute.
-- @tparam string file the original file.
-- @tparam string temp_file a temporary file path for the intermediate operation.
-- @treturn bool
function CtFile.run_file_process(command,file,temp_file,delete_temp)
if delete_temp == nil then delete_temp = true end
CtFile.run_shell_command(command,false)
CtFile.copy_file(temp_file,file)
if delete_temp then CtFile.delete_file(temp_file) end
return true
end
--- Reads a file and returns the contents as a string.
-- Reads a file in the specified mode and returns the contents as a string.
-- @tparam string file the file to read.
-- @tparam string mode the read mode.
-- @treturn string returns a string with the file contents.
function CtFile.read_file_to_string(file,mode)
local f = assert(io.open(file, mode))
local content = f:read("*all")
f:close()
return content
end
--- Replace a line in a file.
-- Overwrites a given line in a file with the specfied string.
-- @tparam string input_file the file to read and wtie to.
-- @tparam int replace_line the line in the file to be replaced.
-- @tparam string replace_content the content that should replace the line.
-- @treturn bool
function CtFile.replace_line_in_file(input_file,replace_line,replace_content)
local file = io.open(input_file, 'r')
local file_content = {}
for line in file:lines() do
table.insert (file_content, line)
end
io.close(file)
file_content[replace_line] = replace_content
file = io.open(input_file, 'w')
for index, value in ipairs(file_content) do
file:write(value..'\n')
end
io.close(file)
return true
end
function CtFile.write_file(input_file,file_content)
local file = io.open(input_file, 'w')
file:write(file_content)
io.close(file)
return true
end
-- return the CtFile object.
return CtFile
|
local localStorage = nil
local coords = nil
local function echo (msg) print(msg) end
local function updatePosition ()
TriggerEvent('localstorage:getSharedObject', function (obj)
localStorage = obj
end)
while not localStorage do
Citizen.Wait(0)
end
coords = localStorage.getItem('position')
if coords ~= nil then
echo('Update player position')
coords = json.decode(coords)
SetEntityCoords(
GetPlayerPed(-1),
coords.x,
coords.y,
coords.z - 1
)
end
end
local function savePosition ()
echo('Save player position')
coords = GetEntityCoords(GetPlayerPed(-1))
localStorage.setItem('position', json.encode({
x = coords.x;
y = coords.y;
z = coords.z;
}))
end
AddEventHandler('playerSpawned', function ()
echo('Player spawned')
updatePosition()
end)
Citizen.CreateThread(function ()
updatePosition() -- handle restart
while true do
Citizen.Wait(10000)
savePosition()
end
end)
|
-----------------------------------
-- Area: Horlais Peak
-- Mob: Fighting Sheep
-- BCNM: Hostile Herbivores
-- TODO: melee attacks cause knockback.
-----------------------------------
require("scripts/globals/status")
-----------------------------------
function onMobInitialize(mob)
mob:setMod(tpz.mod.ICERES, 75)
end
function onMobDeath(mob, player, isKiller)
end
|
local cwd = (...):gsub("%.[^%.]+$", "") .. "."
require(cwd .. "math")
require(cwd .. "string")
require(cwd .. "table")
require(cwd .. "bitwise")
require(cwd .. "struct")
require(cwd .. "const")
require(cwd .. "util")
require(cwd .. "globals")
require(cwd .. "config")
require(cwd .. "settings")
require(cwd .. "keyboard")
require(cwd .. "mouse")
require(cwd .. "net")
--require(cwd .. "classes")
-- ui
require(cwd .. "ui.uiwidget")
require(cwd .. "ui.uiwindow")
require(cwd .. "ui.effects")
require(cwd .. "ui.tooltip")
require(cwd .. "ui.uibutton")
require(cwd .. "ui.uicheckbox")
require(cwd .. "ui.uicombobox")
require(cwd .. "ui.uiimageview")
require(cwd .. "ui.uiinputbox")
require(cwd .. "ui.uilabel")
require(cwd .. "ui.uimessagebox")
require(cwd .. "ui.uiminiwindow")
require(cwd .. "ui.uiminiwindowcontainer")
require(cwd .. "ui.uimovabletabbar")
require(cwd .. "ui.uipopupmenu")
require(cwd .. "ui.uipopupscrollmenu")
require(cwd .. "ui.uiprogressbar")
require(cwd .. "ui.uiradiogroup")
require(cwd .. "ui.uiresizeborder")
require(cwd .. "ui.uiscrollarea")
require(cwd .. "ui.uiscrollbar")
require(cwd .. "ui.uispinbox")
require(cwd .. "ui.uisplitter")
require(cwd .. "ui.uitabbar")
require(cwd .. "ui.uitable")
require(cwd .. "ui.uitextedit")
require(cwd .. "inputmessage")
require(cwd .. "outputmessage")
local _M = {}
function _M.init()
end
function _M.terminate()
end
return _M
|
-- Copyright (c) 2019 StefanT <stt1@gmx.at>
--
-- Original from Logistics Train Network, Copyright (c) 2017 Optera, MIT license
--
-- See LICENSE.md in the project directory for license information.
--
local trainStop = copy_prototype(data.raw["recipe"]["train-stop"], CTM_STOP)
trainStop.enabled = false
trainStop.ingredients = {
{"train-stop", 1},
{"constant-combinator", 1},
{"small-lamp", 1},
{"green-wire", 2},
{"red-wire", 2}
}
local requester = copy_prototype(data.raw["recipe"]["small-lamp"], CTM_REQUESTER)
requester.enabled = false
requester.ingredients = {
{"small-lamp", 1},
{"electronic-circuit", 2}
}
data:extend({
trainStop,
requester
})
|
local csv = require("utils.csv")
local P = require("levelhead.data.properties")
local E = Class(require("levelhead.data.base"))
function E:initialize()
--parse data file
local rawHeaders
self.data, rawHeaders = csv.parseString(love.filesystem.read("data/levelElements.tsv"),"\t")
self.N_INHERITENCE_CHECKS = 20
--parse headers
self.headers = {}
for i,v in ipairs(rawHeaders) do
local raw = self:reduceSelector(v)
if raw:match("^name$") then
self.headers.name = v
elseif raw:match("^iddecimal$") then
self.headers.id = v
elseif raw:match("width") then
self.headers.width = v
elseif raw:match("height") then
self.headers.height = v
elseif raw:match("^parent") then
self.headers.parent = v
elseif raw:match("^properties") then
self.headers.properties = v
end
end
end
function E:getWidth(selector)
return self:getRow(selector)[self.headers.width] or "$UnknownWidth"
end
function E:getHeight(selector)
return self:getRow(selector)[self.headers.height] or "$UnknownHeight"
end
function E:getSize(selector)
local r = self:getRow(selector)
return r[self.headers.width] or "$UnknownWidth", r[self.headers.height] or "$UnknownHeight"
end
function E:getParent(selector)
return self:getRow(selector)[self.headers.parent] or "$UnknownParent"
end
--uses reduced selectors
function E:buildPropertyIDMap(element)
local out = {}
for propId in self:iterateProperties(element) do
out[self:reduceSelector(P:getName(propId))] = propId
end
return out
end
--uses reduced propertySelector
-- returns nil on unknown properties data instead of a $ error string
function E:getPropertyID(elementSelector,propertySelector)
local row = self:getRow(elementSelector)
if not row.propertyIDMap then
if row[self.headers.properties]==nil then
return nil
end
row.propertyIDMap = self:buildPropertyIDMap(elementSelector)
end
return row.propertyIDMap[self:reduceSelector(propertySelector)]
end
function E:hasProperties(selector)
local start = selector
for _=1,self.N_INHERITENCE_CHECKS,1 do
local r = self:getRow(selector)
local base = r[self.headers.properties]
if base==nil then return "$UnknownProperties" end
if base=="None" then return false end
if base=="Inherit" then
local p = r[self.headers.parent]
if p==nil then
return "$UnknownProperties"
end
selector = p
else
return true
end
end
error(string.format("Failed to get property status of %q (start: %q), parent lookup took >%d checks, it's probably recursing.",selector,start,self.N_INHERITENCE_CHECKS))
end
function E:iterateProperties(selector)
local start = selector
for _=1,self.N_INHERITENCE_CHECKS,1 do
local r = self:getRow(selector)
local base = r[self.headers.properties]
if base==nil then
error(string.format("Can't iterate unknown properties of %q (start: %q).",selector,start))
end
if base=="None" then
--thise object has no properties
--return a function that returns nil
return function() end
end
if base=="Inherit" then
local p = r[self.headers.parent]
if p==nil then
error(string.format("Can't iterate properties of %q (start: %q) due to unknown parents.",selector,start))
end
selector = p
else
--if there's only 1 id, the csv loader converts it into a number, which can't be iterated
--this is a quick hack
if type(base)=="number" then base = tostring(base) end
--wrap string:gmatch() to tonumber() everything
local f,s,v = base:gmatch("(%d+)")
return function(s,v)
v = f(s,v)
return v==nil and nil or tonumber(v)
end, s, v
end
end
error(string.format("Failed to get property status of %q (start: %q), parent lookup took >%d checks, it's probably recursing.",selector,start,self.N_INHERITENCE_CHECKS))
end
return E:new()
|
local pendingPing = nil
local isPending = false
function AddBlip(bData)
pendingPing.blip = AddBlipForCoord(bData.x, bData.y, bData.z)
SetBlipSprite(pendingPing.blip, bData.id)
SetBlipAsShortRange(pendingPing.blip, true)
SetBlipScale(pendingPing.blip, bData.scale)
SetBlipColour(pendingPing.blip, bData.color)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(bData.name)
EndTextCommandSetBlipName(pendingPing.blip)
pendingPing.count = 0
end
function TimeoutPingRequest()
Citizen.CreateThread(function()
local count = 0
while isPending do
count = count + 1
if count >= Config.Timeout and isPending then
exports['ND_notify']:DoHudText('inform', 'Ping From ' .. pendingPing.name .. ' Timed Out')
TriggerServerEvent('ND_ping:server:SendPingResult', pendingPing.id, 'timeout')
pendingPing = nil
isPending = false
end
Citizen.Wait(1000)
end
end)
end
function TimeoutBlip()
Citizen.CreateThread(function()
while pendingPing ~= nil do
if pendingPing.count ~= nil then
if pendingPing.count >= Config.BlipDuration then
RemoveBlip(pendingPing.blip)
pendingPing = nil
else
pendingPing.count = pendingPing.count + 1
end
end
Citizen.Wait(1000)
end
end)
end
function RemoveBlipDistance()
local player = PlayerPedId()
Citizen.CreateThread(function()
while pendingPing ~= nil do
local plyCoords = GetEntityCoords(player)
local dist = math.floor(#(vector2(pendingPing.pos.x, pendingPing.pos.y) - vector2(plyCoords.x, plyCoords.y)))
if dist < Config.DeleteDistance then
RemoveBlip(pendingPing.blip)
pendingPing = nil
else
Citizen.Wait(math.floor((dist - Config.DeleteDistance) * 30))
end
end
end)
end
RegisterNetEvent('ND_ping:client:SendPing')
AddEventHandler('ND_ping:client:SendPing', function(sender, senderId)
if pendingPing == nil then
pendingPing = {}
pendingPing.id = senderId
pendingPing.name = sender
pendingPing.pos = GetEntityCoords(GetPlayerPed(GetPlayerFromServerId(pendingPing.id)), false)
TriggerServerEvent('ND_ping:server:SendPingResult', pendingPing.id, 'received')
exports['ND_notify']:DoCustomHudText('inform', pendingPing.name .. ' Sent You a Ping, Use /ping accept To Accept', (Config.Timeout * 1000))
isPending = true
if Config.Timeout > 0 then
TimeoutPingRequest()
end
else
exports['ND_notify']:DoHudText('inform', sender .. ' Attempted To Ping You')
TriggerServerEvent('ND_ping:server:SendPingResult', senderId, 'unable')
end
end)
RegisterNetEvent('ND_ping:client:AcceptPing')
AddEventHandler('ND_ping:client:AcceptPing', function()
if isPending then
local playerBlip = { name = pendingPing.name, color = Config.BlipColor, id = Config.BlipIcon, scale = Config.BlipScale, x = pendingPing.pos.x, y = pendingPing.pos.y, z = pendingPing.pos.z }
AddBlip(playerBlip)
if Config.RouteToPing then
SetNewWaypoint(pendingPing.pos.x, pendingPing.pos.y)
end
if Config.Timeout > 0 then
TimeoutBlip()
end
if Config.DeleteDistance > 0 then
RemoveBlipDistance()
end
exports['ND_notify']:DoHudText('inform', pendingPing.name .. '\'s Location Showing On Map')
TriggerServerEvent('ND_ping:server:SendPingResult', pendingPing.id, 'accept')
isPending = false
else
exports['ND_notify']:DoHudText('inform', 'You Have No Pending Ping')
end
end)
RegisterNetEvent('ND_ping:client:RejectPing')
AddEventHandler('ND_ping:client:RejectPing', function()
if pendingPing ~= nil then
exports['ND_notify']:DoHudText('inform', 'Rejected Ping From ' .. pendingPing.name)
TriggerServerEvent('ND_ping:server:SendPingResult', pendingPing.id, 'reject')
pendingPing = nil
isPending = false
else
exports['ND_notify']:DoHudText('inform', 'You Have No Pending Ping')
end
end)
RegisterNetEvent('ND_ping:client:RemovePing')
AddEventHandler('ND_ping:client:RemovePing', function()
if pendingPing ~= nil then
RemoveBlip(pendingPing.blip)
pendingPing = nil
exports['ND_notify']:DoHudText('inform', 'Player Ping Removed')
else
exports['ND_notify']:DoHudText('inform', 'You Have No Player Ping')
end
end)
|
local metadata =
{
plugin =
{
format = 'staticLibrary',
-- This is the name without the 'lib' prefix.
staticLibs = {'plugin_googleAnalytics','z','sqlite3'},
frameworks = {'SystemConfiguration','CoreData','iAd'},
frameworksOptional = {'AdSupport'},
},
}
return metadata
|
data:extend({
{
type = "item",
name = "subterra-telepad-up",
icon = "__subterra__/graphics/icons/stairs-up-icon-32.png",
icon_size = 32,
flags = { },
subgroup = "subterra-transport",
order = "s[telepad-2]",
place_result = "subterra-telepad-up",
stack_size = 50
},
{
type = "item",
name = "subterra-telepad-down",
icon = "__subterra__/graphics/icons/stairs-down-icon-32.png",
icon_size = 32,
flags = { },
subgroup = "subterra-transport",
order = "s[telepad-1]",
place_result = "subterra-telepad-down",
stack_size = 50
},
-- {
-- type = "rail-planner",
-- name = "subterra-rail",
-- icon = "__base__/graphics/icons/rail.png",
-- icon_size = 32,
-- flags = { },
-- subgroup = "transport",
-- order = "s[train-system]-s[rail]",
-- place_result = "subterra-straight-rail",
-- stack_size = 100,
-- straight_rail = "subterra-straight-rail",
-- curved_rail = "subterra-curved-rail"
-- },
})
|
local PlayerNumber = ...
assert( PlayerNumber )
local song_bpms= {}
local function format_bpm(bpm)
return ("%.0f"):format(bpm)
end
-- Courses don't have GetDisplayBpms.
if GAMESTATE:GetCurrentSong() then
song_bpms= GAMESTATE:GetCurrentSong():GetDisplayBpms()
song_bpms[1]= math.round(song_bpms[1])
song_bpms[2]= math.round(song_bpms[2])
if song_bpms[1] == song_bpms[2] then
T1 = song_bpms[1]
T2 = song_bpms[1]
else
T1 = song_bpms[1]
T2 = song_bpms[2]
end
end
local t = Def.ActorFrame {
Def.Sprite {
Texture="_Down Receptor Go";
Frame0000=0;
Delay0000=1;
Frame0001=1;
Delay0001=1;
Frame0002=2;
Delay0002=1;
Frame0003=3;
Delay0003=1;
InitCommand=cmd(y,100;rotationz,0;effectclock,"beat";diffuseramp;effectcolor1,0.1,0.1,0.1,1;effectcolor2,1,1,1,1;effectperiod,0.5;effecttiming,0.25,0.50,0,0.25;effectoffset,-0.25);
};
LoadActor("black") .. {
Name="Nep-Nep-Arrow",
OnCommand=function(self)
y = 480+50
s = 1
m = 1
song_bpms= GAMESTATE:GetCurrentSong():GetDisplayBpms()
song_bpms[1]= math.round(song_bpms[1])
song_bpms[2]= math.round(song_bpms[2])
if song_bpms[1] == song_bpms[2] then
bpm = format_bpm(song_bpms[1])
else
T1 = format_bpm(song_bpms[1])
T2 = format_bpm(song_bpms[2])
end
bpm = T2
self:playcommand('Hi')
self:rotationz(0)
end,
HiCommand=function(self)
if y <= 100 then
y = 480+50
if m == 1 and song_bpms[1] ~= song_bpms[2] then
bpm = T1
m = 2
elseif m == 2 and song_bpms[1] ~= song_bpms[2] then
bpm = T2
m = 1
end
else
y = y - (0.02 * s * bpm)
end
self:y(y)
self:sleep(0.02)
self:queuecommand('Hi')
end,
},
LoadFont("_8-bit madness 24px")..{
Name="allofWTFcommand",
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffuse,color("#FF1100")),
OnCommand=function(self)
F = math.random(5,50)
local speed, mode= GetSpeedModeAndValueFromPoptions(PlayerNumber)
self:playcommand("SpeedChoiceChanged", {pn= PlayerNumber, mode= mode, speed= speed})
--self:settext(speed.."/"..mode)
self:sleep(0.02)
self:queuecommand('loop')
end,
SpeedChoiceChangedMessageCommand= function(self, param)
if param.pn ~= PlayerNumber then return end
local no_change= true
if param.mode == "x" then
if not song_bpms[1] then
bpm = 800
else
s = param.speed*.01
if m == 1 and song_bpms[1] ~= song_bpms[2] then
bpm = song_bpms[1]
elseif m == 2 and song_bpms[1] ~= song_bpms[2] then
bpm = song_bpms[2]
else
bpm = song_bpms[1]
end
T1 = song_bpms[1]
T2 = song_bpms[2]
end
no_change= param.speed == 100
elseif param.mode == "C" then
bpm = 1
T1 = 1
T2 = 1
s = param.speed
else
no_change= param.speed == song_bpms[2]
if song_bpms[1] == song_bpms[2] then
s = param.speed
bpm = param.speed
else
local factor= song_bpms[1] / song_bpms[2]
s = 1
T1 = format_bpm(param.speed*factor)
T2 = param.speed
if m == 1 then
bpm = format_bpm(param.speed*factor)
elseif m == 2 then
bpm = param.speed
end
end
end
--self:settext(m..'\nSpeed:'..s..' Bpm:'..bpm..'\n'..T1..'/'..T2)
end
}
}
return t
|
local segment = {}
segment.name = "blahblahtestplugin"
segment.help = "This is a test plugin. All it does is show off some of the features of the new command system."
segment.commands = {
["test"] = {
help = {embed = {
title = "Test command",
description = "Blah Blah Test Command. Adds two numbers together",
fields = {
{name = "Usage:",value = "test <number> <number>"},
{name = "Perms:",value = "any"}
}
}},
perms = {
any = true
},
args = {
"number",
"number"
},
exec = function(msg)
local n1,n2 = msg.content:match("(%d+) (%d+)")
if n1 and n2 then
msg:reply(n1+n2)
end
end,
},
["testPerms"] = {
help = {embed={
title = "Test Admin Permissions",
description = "Blah blah test admin descripton.",
fields = {
{name = "Usage:",value = "testPerms"},
{name = "Perms:",value = "administrator"}
}
}},
perms = {
any = false,
users = {
["245973168257368076"] = true
},
roles = {
["738377452262522881"] = true
},
perms = {
"administrator"
}
},
exec = function(msg)
msg:reply("Yes, you are an admin or the Owner of this bot. Congrats")
end,
},
["shortForm"] = {
exec = function(msg)
msg:reply("yeeeeeeeeeeeeeeeeeeeeeeeeeeeee haw")
--this is the shortest possible form of a command.
--help is by default generated from args
--args by default is set to none
--perms is by default set to all
end,
}
}
segment.unload = function()
print("Unloading package blahblahtestplugin")
end
return segment
|
keepStockRatio = 0.3
---@class InventoryPanelResource
---@field public resource string
---@field public index number
---@field public maxStock number
---@field public localIndex number
---@field public display MicroDisplayModule
---@field public status IndicatorModule
InventoryPanelResource = {}
---@class InventoryPanelData
---@field public resources InventoryPanelResource[]
---@field public panels Actor[]
InventoryPanelData = {}
---@param resource string
---@param index number
---@return InventoryPanelResource
function InventoryPanelResource.new(resource, index)
---@type InventoryPanelResource
local obj = {
resource = resource,
index = index,
maxStock = 0,
localIndex = 0,
display = nil,
status = nil,
}
setmetatable(obj, InventoryPanelResource)
InventoryPanelResource.__index = InventoryPanelResource
return obj
end
function InventoryPanelResource:update(resource)
if self.display ~= nil and self.status ~= nil then
if resource.reservedAmount > 0 then
self.display:setText(tostring(resource.amount) .. "\n" .. resource.reservedAmount)
self.display:setColor(0.5, 0.5, 0, 0.4)
else
self.display:setText(tostring(resource.amount))
self.display:setColor(0, 0.5, 0, 0.4)
end
local sum = resource.amount - resource.reservedAmount
local p = sum / self.maxStock
if p <= 0 then
self:setEmpty(self)
elseif p >= 1 then
self:setFull(self)
elseif p < keepStockRatio then
self:setLow(self)
else
self:setOK(self)
end
end
end
local STATUS_INDICATOR_ALPHA = 0.5
function InventoryPanelResource:setOK()
self.status:setColor(0, 1, 0, STATUS_INDICATOR_ALPHA)
end
function InventoryPanelResource:setFull()
self.status:setColor(1, 0.3, 0, STATUS_INDICATOR_ALPHA)
end
function InventoryPanelResource:setLow()
self.status:setColor(1, 1, 0, STATUS_INDICATOR_ALPHA)
end
function InventoryPanelResource:setEmpty()
self.status:setColor(1, 0, 0.01, STATUS_INDICATOR_ALPHA)
end
|
local lua = arg[-1]
io.stderr:write '----LuaSocket test: should take about a minute\n'
if package.config:match '^/' then -- i.e. Unix...
os.execute (lua..' ../test/testsrvr.lua &')
else
os.execute('start '..lua..' ../test/testsrvr.lua')
end
os.execute (lua..' ../test/testclnt.lua')
|
--
-- Author: SunLightJuly
-- Date: 2014-07-29 16:56:47
--
local ArmatureTestLayer = require("layers.ArmatureTestLayer")
local TestDragonBones20 = class("TestDragonBones20", ArmatureTestLayer)
function TestDragonBones20:ctor(index)
TestDragonBones20.super.ctor(self)
self:creatTitleAndSubTitle(index)
end
function TestDragonBones20:onEnter()
local armature = ccs.Armature:create("Dragon")
armature:getAnimation():playWithIndex(1)
armature:getAnimation():setSpeedScale(0.4)
armature:setPosition(cc.p(display.cx, display.cy * 0.3))
armature:setScale(0.6)
self:addChild(armature)
end
return TestDragonBones20
|
return function(url,parent,scriptName,scriptType)
-- check if the links are valid
if url == nil then warn("No url provided.") return end
if url:sub(1,18) ~= "https://github.com" then warn(("%q is an invalid GitHub url."):format(url)) return end
if not table.find(url:split("."),"lua") then warn("You must include a .lua file!") return end
if scriptType ~= "ModuleScript" or scriptType ~= "Script" or scriptType ~= "LocalScript" then warn("You must provide a valid script type! (eg. ModuleScript, Script, LocalScript)")
local startTime = tick()
local rawURL = "https://raw.githubusercontent.com"..url:sub(18) -- get the raw url link
local ImportedScript
if rawURl then
ImportedScript = Instance.new(scriptType)
ImportedScript.Name = scriptName
ImportedScript.Parent = parent
ImportedScript.Source = game:GetService("HttpService"):GetAsync(rawURl)
end
print("Done importing "..url..", you can find the script at: "..ImportedScript:GetFullName())
print("Time taken: "..startTime - tick())
end
|
--------------------------------
-- @module PhysicsContactPreSolve
--------------------------------
-- @function [parent=#PhysicsContactPreSolve] getFriction
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#PhysicsContactPreSolve] getRestitution
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#PhysicsContactPreSolve] setFriction
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#PhysicsContactPreSolve] ignore
-- @param self
--------------------------------
-- @function [parent=#PhysicsContactPreSolve] getSurfaceVelocity
-- @param self
-- @return point_table#point_table ret (return value: point_table)
--------------------------------
-- @function [parent=#PhysicsContactPreSolve] setSurfaceVelocity
-- @param self
-- @param #point_table point
--------------------------------
-- @function [parent=#PhysicsContactPreSolve] setRestitution
-- @param self
-- @param #float float
return nil
|
E2Helper.Descriptions["shipmentName"] = "Returns the name of the shipment."
E2Helper.Descriptions["shipmentType"] = "Returns the class of the weapon the shipment spawns."
E2Helper.Descriptions["shipmentPrice"] = "Returns the price of the shipment."
E2Helper.Descriptions["shipmentAmount"] = "Returns the number of guns in the shipment."
E2Helper.Descriptions["shipmentModel"] = "Returns the model of the gun in the shipment."
E2Helper.Descriptions["isShipment"] = "Returns whether the entity is a shipment or not."
|
slot2 = "MonthCardPayCcsView"
MonthCardPayCcsView = class(slot1)
MonthCardPayCcsView.onCreationComplete = function (slot0)
slot8 = slot0.view
ClassUtil.extends(slot2, slot0, ZoomPopUpChildView, true, slot0, slot0.bg)
end
MonthCardPayCcsView.onZoomShowTweenComplete = function (slot0)
slot3 = slot0
ZoomPopUpChildView.onZoomShowTweenComplete(slot2)
end
MonthCardPayCcsView.hide = function (slot0, slot1, slot2)
slot7 = slot2
ZoomPopUpChildView.hide(slot4, slot0, slot1)
end
MonthCardPayCcsView.onBtnClick = function (slot0, slot1, slot2)
if slot1 == slot0.view.btnClose then
slot6 = false
slot0.model.setIsShowingMonthCardPay(slot4, slot0.model)
elseif slot1 == slot0.view.layerContent.btnWechat then
elseif slot1 == slot0.view.layerContent.btnALi then
elseif slot1 == slot0.view.layerContent.btnQQ then
elseif slot1 == slot0.view.layerContent.btnUnion then
elseif slot1 == slot0.view.layerContent.btnJd then
elseif slot1 == slot0.view.layerContent.btnApple then
end
end
MonthCardPayCcsView.destroy = function (slot0)
slot3 = slot0.view.btnClose
destroySomeObj(slot2)
slot3 = slot0.view.layerContent.btnWechat
destroySomeObj(slot2)
slot3 = slot0.view.layerContent.btnALi
destroySomeObj(slot2)
slot3 = slot0.view.layerContent.btnQQ
destroySomeObj(slot2)
slot3 = slot0.view.layerContent.btnUnion
destroySomeObj(slot2)
slot3 = slot0.view.layerContent.btnJd
destroySomeObj(slot2)
slot3 = slot0.view.layerContent.btnApple
destroySomeObj(slot2)
slot3 = slot0
ZoomPopUpChildView.destroy(slot2)
end
return
|
-- Bind Keys required
function bindKeys(res)
if (res==getThisResource()) then
bindKey("p", "down", toggleFlashers)
end
end
addEventHandler("onClientResourceStart", getRootElement(), bindKeys)
function toggleFlashers()
local veh = getPedOccupiedVehicle(getLocalPlayer())
if (veh) then
local modelid = getElementModel(veh)
if (governmentVehicle[modelid]) then
local lights = getVehicleOverrideLights(veh)
local state = getElementData(veh, "flashers")
if (lights==2) then
if not (state) then
setElementData(veh, "flashers", true, true)
setVehicleLightState(veh, 0, 1)
setVehicleLightState(veh, 1, 0)
else
setElementData(veh, "flashers", nil, true)
setVehicleLightState(veh, 0, 0)
setVehicleLightState(veh, 1, 0)
end
end
end
end
end
governmentVehicle = { [416]=true, [427]=true, [490]=true, [528]=true, [407]=true, [544]=true, [523]=true, [596]=true, [597]=true, [598]=true, [599]=true, [601]=true, [428]=true }
policevehicles = { }
policevehicleids = { }
function streamIn()
if (getElementType(source)=="vehicle") then
local modelid = getElementModel(source)
if (governmentVehicle[modelid]) then
for i = 1, #policevehicles+1 do
if (policevehicles[i]==nil) then
policevehicles[i] = source
policevehicleids[source] = i
break
end
end
end
end
end
addEventHandler("onClientElementStreamIn", getRootElement(), streamIn)
function streamOut()
if (getElementType(source)=="vehicle") then
if (policevehicleids[source]~=nil) then
local id = policevehicleids[source]
policevehicleids[source] = nil
policevehicles[id] = nil
end
end
end
addEventHandler("onClientElementStreamOut", getRootElement(), streamOut)
function doFlashes()
if (#policevehicles==0) then return end
for key, veh in ipairs(policevehicles) do
if not (getElementType(veh)) then
local id = policevehicleids[veh]
policevehicleids[veh] = nil
policevehicles[id] = nil
elseif (getElementData(veh, "flashers")) then
local state1 = getVehicleLightState(veh, 0)
local state2 = getVehicleLightState(veh, 1)
setVehicleLightState(veh, 0, state2)
setVehicleLightState(veh, 1, state1)
end
end
end
setTimer(doFlashes, 250, 0)
function vehicleBlown()
setElementData(source, "flashers", nil, true)
end
addEventHandler("onVehicleRespawn", getRootElement(), vehicleBlown)
|
log("home.lua")
return function(app,obs)
http:send({
method="GET",
url="http://kkmofang.cn/job/?id=1",
type="text",
onload = function(data)
log(data)
end,
onfail = function(err)
log(err)
end,
onresponse = function(response)
log(response.headers["Content-Type"])
end
})
log(obs.get({"app","title"}))
end
|
-- ============================================================================
-- OrbFrames.lua
-- ----------------------------------------------------------------------------
-- A. AddOn setup
-- B. AceAddon callbacks
-- C. Options table
-- ============================================================================
local _, OrbFrames = ...
local L = LibStub('AceLocale-3.0'):GetLocale('OrbFrames')
local AceAddon = LibStub('AceAddon-3.0')
local AceConfig = LibStub('AceConfig-3.0')
local AceConfigCmd = LibStub('AceConfigCmd-3.0')
local AceConfigDialog = LibStub('AceConfigDialog-3.0')
local AceDB = LibStub('AceDB-3.0')
-- ============================================================================
-- A. AddOn setup
-- ============================================================================
_G.OrbFrames = AceAddon:NewAddon(OrbFrames, 'OrbFrames',
'AceConsole-3.0')
-- Version info
OrbFrames.version = '0.0'
-- Default config data
OrbFrames.defaults = {
profile = {
},
}
-- ============================================================================
-- B. AceAddon callbacks
-- ============================================================================
function OrbFrames:OnInitialize()
self:InitOptions()
end
function OrbFrames:OnEnable()
end
function OrbFrames:OnDisable()
end
-- ============================================================================
-- C. Options table
-- ============================================================================
local options = {
name = 'OrbFrames',
handler = OrbFrames,
type = 'group',
args = {
}
}
function OrbFrames:InitOptions()
self.db = AceDB:New('OrbFramesDB', self.defaults, true)
AceConfig:RegisterOptionsTable('OrbFrames', options)
self:RegisterChatCommand('of', 'ChatCommand')
self:RegisterChatCommand('orbframes', 'ChatCommand')
AceConfigDialog:AddToBlizOptions('OrbFrames')
end
function OrbFrames:ChatCommand(input)
if InCombatLockdown() then
self:Print(L['Cannot access options during combat.'])
return
end
if not input or input:trim() == '' then
self:OpenBlizzConfig()
else
AceConfigCmd.HandleCommand(OrbFrames, 'of', 'OrbFrames', input)
end
end
function OrbFrames:OpenBlizzConfig()
InterfaceOptionsFrame_OpenToCategory('OrbFrames')
InterfaceOptionsFrame_OpenToCategory('OrbFrames')
end
|
commun = {}
commun.setup = function()
enduser_setup.start(
function()
print("Connected to wifi as:" .. wifi.sta.getip())
end,
function(err, str)
print("enduser_setup: Err #" .. err .. ": " .. str)
end
);
tmr.alarm(2, 1000, 1, function()
if wifi.ap.getip() == nil then
print("Connecting to AP...")
else
print("IP Info: \nIP Address: ", wifi.ap.getip())
tmr.stop(2)
end
end)
end
commun.put = function(data, iv, deviceid)
http.put('http://'..vars.server..'/api/v1/devices',
'Content-Type: text/plain\r\nuid: '..deviceid..'\r\niv: '..iv..'\r\n',
data,
function(code, data)
if (code < 0) then
print("HTTP request failed")
else
print(code, data)
end
end
)
end
|
---@class EquipGrowWindow 质点成长界面
---@field nodeState number 当前节点状态
---@field tabState number 当前分页状态
---@field rawModelState number 当前模型显示状态
---@field equipData EquipMgr_EquipData
local EquipGrowWindow = DClass("EquipGrowWindow", BaseWindow)
_G.EquipGrowWindow = EquipGrowWindow
EquipGrowWindow.RAWMODEL_STATE = {
NONE = 1, -- 关闭
BROWSE = 2, -- 浏览 位于中央
EXHIBITION = 3 -- 展示 在偏左位置
}
EquipGrowWindow.NODE_STATE = {
NONE = 1,
DETAILS = 2,
INTENSIFY = 3,
BREAK = 4,
AWAKEN = 5,
AWAKEN_SUCCESS = 6
}
EquipGrowWindow.TAB_STATE = {
NONE = 1,
DETAILS = 2,
INTENSIFY = 3,
AWAKEN = 4
}
EquipGrowWindow.POS_EQUIPICON = {
Vector2(0, 0),
Vector2(-160, 0)
}
function EquipGrowWindow:ctor(data)
---@type EquipMgr_EquipData
self.equipData = data[1][1]
end
EquipGrowWindow.equipCell = {}
function EquipGrowWindow:onAsset()
self.assetKeys = {
"UI/Component/EquipInfoCell"
}
self.assetComplete = function(index, obj)
if index == 1 then
self.equipCell = obj.gameObject
end
end
end
function EquipGrowWindow:addListeners()
--self.messager:addListener(Msg.EQUIP_OPEN_SELECTSUIT, self.openSelectSuit)
self.messager:addListener(Msg.EQUIP_GROW_EQUIPDATA, self.updateEquipData)
self.messager:addListener(Msg.EQUIP_GROW_LOOK, self.onLookEquip)
self.messager:addListener(Msg.EQUIP_GROW_SHOWAWAKEN, self.onSetAwakenSuccess)
self.messager:addListener(Msg.EQUIPGROW_CHANGE_NODESTATE, self.setGrowNodesState)
end
function EquipGrowWindow:updateEquipData(data)
self.equipData = data
end
function EquipGrowWindow:onDispose()
self.cpt_BaseInfo:onDispose()
self.cpt_Details:onDispose()
self.cpt_Intensify:onDispose()
self.cpt_Break:onDispose()
self.cpt_Awaken:onDispose()
self.cpt_AwakenSuccess:onDispose()
self.messager:dispose()
end
function EquipGrowWindow:onAsset()
end
function EquipGrowWindow:onInit()
self:addListeners()
self:addEventHandler(self.nodes.btnDetails.onClick, self.onClickDetails)
self:addEventHandler(self.nodes.btnIntensify.onClick, self.onClickIntensify)
self:addEventHandler(self.nodes.btnAwaken.onClick, self.onClickAwaken)
self:addEventHandler(self.nodes.btnLookBack.onClick, self.onLookBack)
self:addEventHandler(self.nodes.btnAwakenBack.onClick, self.onAwakenBack)
self.nodes.btnLookBack.gameObject:SetActive(false)
self.cpt_BaseInfo = self:createComponent(self.nodes.nodeBaseInfo.gameObject, EquipGrow_BaseInfo)
self.cpt_Details = self:createComponent(self.nodes.nodeDetails.gameObject, EquipGrow_Details)
self.cpt_Intensify = self:createComponent(self.nodes.nodeIntensify.gameObject, EquipGrow_Intensify)
self.cpt_Break = self:createComponent(self.nodes.nodeBreak.gameObject, EquipGrow_Break)
self.cpt_Awaken = self:createComponent(self.nodes.nodeAwaken.gameObject, EquipGrow_Awaken)
self.cpt_AwakenSuccess = self:createComponent(self.nodes.nodeAwakenSuccess.gameObject, EquipGrow_AwakenSuccess)
MsgCenter.sendMessage(Msg.EQUIP_GROW_EQUIPDATA, self.equipData)
self:setGrowNodesState(self.NODE_STATE.DETAILS)
self:setTabsState(self.TAB_STATE.DETAILS)
self:onSetEquipIcon()
end
---点击关闭浏览
function EquipGrowWindow:onLookBack()
self:onLookEquip(false)
end
---点击详情
function EquipGrowWindow:onClickDetails()
self:setGrowNodesState(self.NODE_STATE.DETAILS)
self:setTabsState(self.TAB_STATE.DETAILS)
end
---点击强化
function EquipGrowWindow:onClickIntensify()
local configEquipGroup = Config.EquipStage[self.equipData.quality]
local isMaxLv = self.equipData.lv >= configEquipGroup.maxlevel
--isMaxLv = true --
if isMaxLv then
self:setGrowNodesState(self.NODE_STATE.BREAK)
else
self:setGrowNodesState(self.NODE_STATE.INTENSIFY)
end
self:setTabsState(self.TAB_STATE.INTENSIFY)
end
---点击觉醒
function EquipGrowWindow:onClickAwaken()
self:setGrowNodesState(self.NODE_STATE.AWAKEN)
self:setTabsState(self.TAB_STATE.AWAKEN)
end
function EquipGrowWindow:setTabsState(btn)
if self.tabState == btn then
return
end
self.tabState = btn
self.nodes.btnDetails.transform:Find("Image_active").gameObject:SetActive(btn == self.TAB_STATE.DETAILS)
self.nodes.btnIntensify.transform:Find("Image_active").gameObject:SetActive(btn == self.TAB_STATE.INTENSIFY)
self.nodes.btnAwaken.transform:Find("Image_active").gameObject:SetActive(btn == self.TAB_STATE.AWAKEN)
self.nodes.btnAwaken.gameObject:SetActive(EquipManager:checkSkillHasSlot(self.equipData.skills))
end
function EquipGrowWindow:onSetEquipIcon()
EquipManager:setEquipIcon(self, self.nodes.rawModel.transform:GetComponent(typeof(Image)), self.equipData.cId)
end
---设置model显示的位置
---@param state number self.RAWMODEL_STATE
function EquipGrowWindow:setRawModelState(state)
if self.rawModelState == state then
return
end
self.rawModelState = state
if state == self.RAWMODEL_STATE.NONE then
self.nodes.nodeTabs.gameObject:SetActive(false)
self.nodes.rawModel.gameObject:SetActive(false)
elseif state == self.RAWMODEL_STATE.BROWSE then
self.nodes.rawModel.gameObject:SetActive(true)
self.nodes.rawModel.transform.localPosition = self.POS_EQUIPICON[1]
self.nodes.nodeTabs.gameObject:SetActive(false)
elseif state == self.RAWMODEL_STATE.EXHIBITION then
self.nodes.rawModel.gameObject:SetActive(true)
self.nodes.rawModel.transform.localPosition = self.POS_EQUIPICON[2]
self.nodes.nodeTabs.gameObject:SetActive(true)
end
end
---设置质点培养所有节点状态
---@param state number self.NODE_STATE
function EquipGrowWindow:setGrowNodesState(state)
if self.nodeState == state then
return
end
self.nodeState = state
self.nodes.nodeBaseInfo.gameObject:SetActive(false)
self.nodes.nodeDetails.gameObject:SetActive(false)
self.nodes.nodeIntensify.gameObject:SetActive(false)
self.nodes.nodeBreak.gameObject:SetActive(false)
self.nodes.nodeAwaken.gameObject:SetActive(false)
self.nodes.nodeAwakenSuccess.gameObject:SetActive(false)
self:setRawModelState(self.RAWMODEL_STATE.EXHIBITION)
MsgCenter.sendMessage(Msg.SHOW_TOPBANNER, true)
if state == self.NODE_STATE.NONE then
self:setRawModelState(self.RAWMODEL_STATE.NONE)
elseif state == self.NODE_STATE.DETAILS then
self.nodes.nodeDetails.gameObject:SetActive(true)
self.nodes.nodeBaseInfo.gameObject:SetActive(true)
self.cpt_Details:onUpdateUI()
elseif state == self.NODE_STATE.INTENSIFY then
self.nodes.nodeIntensify.gameObject:SetActive(true)
self.cpt_Intensify:onInitUI()
self.cpt_Intensify:onUpdateUI()
elseif state == self.NODE_STATE.BREAK then
self.nodes.nodeBreak.gameObject:SetActive(true)
self.nodes.nodeBaseInfo.gameObject:SetActive(true)
self.cpt_Break:onInitUI()
elseif state == self.NODE_STATE.AWAKEN then
self.nodes.nodeAwaken.gameObject:SetActive(true)
self.nodes.nodeBaseInfo.gameObject:SetActive(true)
self.cpt_Awaken:onUpdateUI()
elseif state == self.NODE_STATE.AWAKEN_SUCCESS then
MsgCenter.sendMessage(Msg.SHOW_TOPBANNER, false)
self:setRawModelState(self.RAWMODEL_STATE.BROWSE)
self.nodes.nodeAwakenSuccess.gameObject:SetActive(true)
self.cpt_AwakenSuccess:onUpdateUI()
end
end
---浏览质点
function EquipGrowWindow:onLookEquip(show)
self.nodes.btnLookBack.gameObject:SetActive(show)
self.nodes.imgIconBg:SetActive(not show)
MsgCenter.sendMessage(Msg.SHOW_TOPBANNER,not show)
if show then
self:setGrowNodesState(self.NODE_STATE.NONE)
self:setRawModelState(self.RAWMODEL_STATE.BROWSE)
else
self:setGrowNodesState(self.NODE_STATE.DETAILS)
self:setRawModelState(self.RAWMODEL_STATE.EXHIBITION)
end
end
---觉醒界面返回
function EquipGrowWindow:onAwakenBack()
--self:onSetAwakenSuccess(false)
end
---设置觉醒成功界面
function EquipGrowWindow:onSetAwakenSuccess(show)
self.nodes.btnAwakenBack.gameObject:SetActive(show)
if show then
self:setGrowNodesState(self.NODE_STATE.AWAKEN_SUCCESS)
else
self:setGrowNodesState(self.NODE_STATE.AWAKEN)
end
end
|
local require = require(script:FindFirstAncestor("lockbox-test-autogen").Parent.innerRequire)
return function()
local String = require("string");
local Array = require("lockbox.util.array");
local Stream = require("lockbox.util.stream");
local Base64 = require("lockbox.util.base64");
local test_vectors = {
{
plain = "foobar",
enc = "Zm9vYmFy"
},
{
plain = "fooba",
enc = "Zm9vYmE="
},
{
plain = "foob",
enc = "Zm9vYg=="
},
{
plain = "foo",
enc = "Zm9v"
},
{
plain = "fo",
enc = "Zm8="
},
{
plain = "f",
enc = "Zg=="
},
{
plain = "",
enc = ""
},
};
for _, v in pairs(test_vectors) do
local out
out = Base64.fromStream(Stream.fromString(v.plain));
assert(out == v.enc, String.format("STREAM ENCODING FAILED expected(%s) actual(%s)", v.enc, out));
out = Base64.fromArray(Array.fromString(v.plain));
assert(out == v.enc, String.format("STREAM ENCODING FAILED expected(%s) actual(%s)", v.enc, out));
out = Base64.fromString(v.plain);
assert(out == v.enc, String.format("ARRAY ENECODING FAILED expected(%s) actual(%s)", v.enc, out));
out = Base64.toStream(v.enc);
out = Stream.toString(out);
assert(out == v.plain, String.format("ARRAY DECODING FAILED expected(%s) actual(%s)", v.plain, out));
out = Base64.toArray(v.enc);
out = Array.toString(out);
assert(out == v.plain, String.format("ARRAY DECODING FAILED expected(%s) actual(%s)", v.plain, out));
out = Base64.toString(v.enc);
assert(out == v.plain, String.format("ARRAY DECODING FAILED expected(%s) actual(%s)", v.plain, out));
end
end
|
--- === hs.grid ===
---
--- Move/resize windows within a grid
---
--- Usage: local grid = require "hs.grid"
---
--- The grid is an partition of your screen; by default it is 3x3, i.e. 3 cells wide by 3 cells tall.
---
--- Grid cells are just a table with keys: x, y, w, h
---
--- For a grid of 2x2:
---
--- * a cell {x=0, y=0, w=1, h=1} will be in the upper-left corner
--- * a cell {x=1, y=0, w=1, h=1} will be in the upper-right corner
--- * and so on...
local grid = {}
local fnutils = require "hs.fnutils"
local window = require "hs.window"
local alert = require "hs.alert"
--- hs.grid.MARGINX = 5
--- Variable
--- The margin between each window horizontally.
grid.MARGINX = 5
--- hs.grid.MARGINY = 5
--- Variable
--- The margin between each window vertically.
grid.MARGINY = 5
--- hs.grid.GRIDHEIGHT = 3
--- Variable
--- The number of cells high the grid is.
grid.GRIDHEIGHT = 3
--- hs.grid.GRIDWIDTH = 3
--- Variable
--- The number of cells wide the grid is.
grid.GRIDWIDTH = 3
local function round(num, idp)
local mult = 10^(idp or 0)
return math.floor(num * mult + 0.5) / mult
end
--- hs.grid.get(win)
--- Function
--- Gets the cell this window is on
function grid.get(win)
local winframe = win:frame()
local winscreen = win:screen()
if not winscreen then
return nil
end
local screenrect = win:screen():frame()
local thirdscreenwidth = screenrect.w / grid.GRIDWIDTH
local halfscreenheight = screenrect.h / grid.GRIDHEIGHT
return {
x = round((winframe.x - screenrect.x) / thirdscreenwidth),
y = round((winframe.y - screenrect.y) / halfscreenheight),
w = math.max(1, round(winframe.w / thirdscreenwidth)),
h = math.max(1, round(winframe.h / halfscreenheight)),
}
end
--- hs.grid.set(win, grid, screen)
--- Function
--- Sets the cell this window should be on
function grid.set(win, cell, screen)
local screenrect = screen:frame()
local thirdscreenwidth = screenrect.w / grid.GRIDWIDTH
local halfscreenheight = screenrect.h / grid.GRIDHEIGHT
local newframe = {
x = (cell.x * thirdscreenwidth) + screenrect.x,
y = (cell.y * halfscreenheight) + screenrect.y,
w = cell.w * thirdscreenwidth,
h = cell.h * halfscreenheight,
}
newframe.x = newframe.x + grid.MARGINX
newframe.y = newframe.y + grid.MARGINY
newframe.w = newframe.w - (grid.MARGINX * 2)
newframe.h = newframe.h - (grid.MARGINY * 2)
win:setFrame(newframe)
end
--- hs.grid.snap(win)
--- Function
--- Snaps the window into a cell
function grid.snap(win)
if win:isStandard() then
local gridframe = grid.get(win)
if gridframe then
grid.set(win, gridframe, win:screen())
end
end
end
--- hs.grid.adjustHeight(by)
--- Function
--- Increases the grid by the given number of cells; may be negative
function grid.adjustHeight(by)
grid.GRIDHEIGHT = math.max(1, grid.GRIDHEIGHT + by)
alert.show("grid is now " .. tostring(grid.GRIDHEIGHT) .. " tiles high", 1)
fnutils.map(window.visibleWindows(), grid.snap)
end
--- hs.grid.adjustWidth(by)
--- Function
--- Widens the grid by the given number of cells; may be negative
function grid.adjustWidth(by)
grid.GRIDWIDTH = math.max(1, grid.GRIDWIDTH + by)
alert.show("grid is now " .. tostring(grid.GRIDWIDTH) .. " tiles wide", 1)
fnutils.map(window.visibleWindows(), grid.snap)
end
--- hs.grid.adjustFocusedWindow(fn)
--- Function
--- Passes the focused window's cell to fn and uses the result as its new cell.
function grid.adjustFocusedWindow(fn)
local win = window.focusedWindow()
local f = grid.get(win)
if f then
fn(f)
grid.set(win, f, win:screen())
end
end
--- hs.grid.maximizeWindow()
--- Function
--- Maximizes the focused window along the given cell.
function grid.maximizeWindow()
local win = window.focusedWindow()
local f = {x = 0, y = 0, w = grid.GRIDWIDTH, h = grid.GRIDHEIGHT}
local winscreen = win:screen()
if winscreen then
grid.set(win, f, winscreen)
end
end
--- hs.grid.pushWindowNextScreen()
--- Function
--- Moves the focused window to the next screen, using its current cell on that screen.
function grid.pushWindowNextScreen()
local win = window.focusedWindow()
local gridframe = grid.get(win)
if gridframe then
grid.set(win, gridframe, win:screen():next())
end
end
--- hs.grid.pushWindowPrevScreen()
--- Function
--- Moves the focused window to the previous screen, using its current cell on that screen.
function grid.pushWindowPrevScreen()
local win = window.focusedWindow()
local gridframe = grid.get(win)
if gridframe then
grid.set(win, gridframe, win:screen():previous())
end
end
--- hs.grid.pushWindowLeft()
--- Function
--- Moves the focused window one cell to the left.
function grid.pushWindowLeft()
grid.adjustFocusedWindow(function(f) f.x = math.max(f.x - 1, 0) end)
end
--- hs.grid.pushWindowRight()
--- Function
--- Moves the focused window one cell to the right.
function grid.pushWindowRight()
grid.adjustFocusedWindow(function(f) f.x = math.min(f.x + 1, grid.GRIDWIDTH - f.w) end)
end
--- hs.grid.resizeWindowWider()
--- Function
--- Resizes the focused window's right side to be one cell wider.
function grid.resizeWindowWider()
grid.adjustFocusedWindow(function(f)
if f.w + f.x >= grid.GRIDWIDTH and f.x > 0 then
f.x = f.x - 1
end
f.w = math.min(f.w + 1, grid.GRIDWIDTH - f.x)
end)
end
--- hs.grid.resizeWindowThinner()
--- Function
--- Resizes the focused window's right side to be one cell thinner.
function grid.resizeWindowThinner()
grid.adjustFocusedWindow(function(f) f.w = math.max(f.w - 1, 1) end)
end
--- hs.grid.pushWindowDown()
--- Function
--- Moves the focused window to the bottom half of the screen.
function grid.pushWindowDown()
grid.adjustFocusedWindow(function(f) f.y = math.min(f.y + 1, grid.GRIDHEIGHT - f.h) end)
end
--- hs.grid.pushWindowUp()
--- Function
--- Moves the focused window to the top half of the screen.
function grid.pushWindowUp()
grid.adjustFocusedWindow(function(f) f.y = math.max(f.y - 1, 0) end)
end
--- hs.grid.resizeWindowShorter()
--- Function
--- Resizes the focused window so its height is 1 grid count less.
function grid.resizeWindowShorter()
grid.adjustFocusedWindow(function(f) f.y = f.y - 0; f.h = math.max(f.h - 1, 1) end)
end
--- hs.grid.resizeWindowTaller()
--- Function
--- Resizes the focused window so its height is 1 grid count higher.
function grid.resizeWindowTaller()
grid.adjustFocusedWindow(function(f)
if f.y + f.h >= grid.GRIDHEIGHT and f.y > 0 then
f.y = f.y -1
end
f.h = math.min(f.h + 1, grid.GRIDHEIGHT - f.y)
end)
end
return grid
|
---@type Config
local Config = ECSLoader:ImportModule("Config")
local _Config = Config.private
---@type Stats
local Stats = ECSLoader:ImportModule("Stats")
---@type i18n
local i18n = ECSLoader:ImportModule("i18n")
function _Config:LoadMeleeSection()
return {
type = "group",
order = 2,
inline = false,
width = 2,
name = function() return i18n("MELEE") end,
args = {
showMeleeStats = {
type = "toggle",
order = 0,
name = function() return i18n("MELEE_SETTINGS") end,
desc = function() return i18n("MELEE_SETTINGS_DESC") end,
width = 1.5,
get = function () return ExtendedCharacterStats.profile.melee.display; end,
set = function (info, value)
ExtendedCharacterStats.profile.melee.display = value
Stats:RebuildStatInfos()
end,
},
meleeAttackPower = {
type = "toggle",
order = 1,
name = function() return i18n("MELEE_ATTACK_POWER_SETTING") end,
desc = function() return i18n("MELEE_ATTACK_POWER_SETTING_DESC") end,
width = 1.5,
disabled = function() return (not ExtendedCharacterStats.profile.melee.display); end,
get = function () return ExtendedCharacterStats.profile.melee.attackPower.display; end,
set = function (info, value)
ExtendedCharacterStats.profile.melee.attackPower.display = value
Stats:RebuildStatInfos()
end,
},
meleeCrit = {
type = "toggle",
order = 2,
name = function() return i18n("MELEE_CRIT_SETTING") end,
desc = function() return i18n("MELEE_CRIT_SETTING_DESC") end,
width = 1.5,
disabled = function() return (not ExtendedCharacterStats.profile.melee.display); end,
get = function () return ExtendedCharacterStats.profile.melee.crit.display; end,
set = function (info, value)
ExtendedCharacterStats.profile.melee.crit.display = value
Stats:RebuildStatInfos()
end,
},
meleeHit = {
type = "toggle",
order = 3,
name = function() return i18n("MELEE_HIT_SETTING") end,
desc = function() return i18n("MELEE_HIT_SETTING_DESC") end,
width = 1.5,
disabled = function() return (not ExtendedCharacterStats.profile.melee.display); end,
get = function () return ExtendedCharacterStats.profile.melee.hit.display; end,
set = function (info, value)
ExtendedCharacterStats.profile.melee.hit.display = value
Stats:RebuildStatInfos()
end,
},
meleeHitGroup = {
type = "group",
order = 4,
inline = true,
name = function() return i18n("MELEE_HIT_VALUES_SETTING") end,
args = {
meleeHitBonus = {
type = "toggle",
order = 1,
name = function() return i18n("HIT_BONUS_SETTING") end,
desc = function() return i18n("MELEE_HIT_BONUS_SETTING_DESC") end,
width = 1.5,
disabled = function() return ((not ExtendedCharacterStats.profile.melee.display) or (not ExtendedCharacterStats.profile.melee.hit.display)); end,
get = function () return ExtendedCharacterStats.profile.melee.hit.bonus.display; end,
set = function (info, value)
ExtendedCharacterStats.profile.melee.hit.bonus.display = value
Stats:RebuildStatInfos()
end,
},
meleeMiss = {
type = "toggle",
order = 2,
name = function() return i18n("MISS_CHANCE_SETTING") end,
desc = function() return i18n("MELEE_MISS_CHANCE_SETTING_DESC") end,
width = 1.5,
disabled = function() return ((not ExtendedCharacterStats.profile.melee.display) or (not ExtendedCharacterStats.profile.melee.hit.display)); end,
get = function () return ExtendedCharacterStats.profile.melee.hit.sameLevel.display; end,
set = function (info, value)
ExtendedCharacterStats.profile.melee.hit.sameLevel.display = value
Stats:RebuildStatInfos()
end,
},
meleeMissBoss = {
type = "toggle",
order = 3,
name = function() return i18n("MISS_CHANCE_BOSS_SETTING") end,
desc = function() return i18n("MELEE_MISS_CHANCE_BOSS_SETTING_DESC") end,
width = 1.5,
disabled = function() return ((not ExtendedCharacterStats.profile.melee.display) or (not ExtendedCharacterStats.profile.melee.hit.display)); end,
get = function () return ExtendedCharacterStats.profile.melee.hit.bossLevel.display; end,
set = function (info, value)
ExtendedCharacterStats.profile.melee.hit.bossLevel.display = value
Stats:RebuildStatInfos()
end,
},
}
},
},
}
end
|
local gradient = surface.GetTextureID("gui/gradient")
local surface = surface
local PANEL = {}
function PANEL:Init()
self:AddTitle(nut.lang.Get("inventory"));
self:SetSize(AdvNut.util.GetCurrentMenuSize());
self:SetPos(AdvNut.util.GetCurrentMenuPos())
self:MakePopup()
self.colmunSheet = vgui.Create("DColumnSheet", self);
self.colmunSheet:Dock(FILL);
self.colmunSheet:DockMargin(5, 5, 5, 5);
self.colmunSheet.Navigation:SetWide(self:GetWide() * 0.175);
self.inventory = vgui.Create("AdvNut_inventroyPanel", self.colmunSheet);
self.inventory:AddNoticeBar(nut.lang.Get("inv_tip"), 4);
self.inventory:AddWeightBar();
self.inventory:Dock(FILL);
self.colmunSheet:AddSheet(nut.lang.Get("inventory"), self.inventory, "icon16/box.png");
self.equippedInventory = vgui.Create("AdvNut_inventroyPanel", self.colmunSheet);
self.equippedInventory:Dock(FILL);
self.colmunSheet:AddSheet(nut.lang.Get("equippedinventory"), self.equippedInventory, "icon16/briefcase.png");
self:LoadItems();
end
function PANEL:LoadItems()
local inventoryItems = {};
local equippedItems = {};
local playerInventoryItems = LocalPlayer():GetInventory();
for k, v in pairs(playerInventoryItems) do
local itemTable = nut.item.Get(k)
local data;
for d, item in pairs(v) do
data = item.data
if (itemTable) then
if(data != nil and data.Equipped) then
if(equippedItems[itemTable.category] == nil) then
equippedItems[itemTable.category] = {};
end;
table.insert(equippedItems[itemTable.category], {class = k, item = {item}, name = itemTable.name, index = d});
else
if(inventoryItems[itemTable.category] == nil) then
inventoryItems[itemTable.category] = {};
end;
table.insert(inventoryItems[itemTable.category], {class = k, item = {item}, name = itemTable.name, index = d});
end;
end;
end;
end;
self:CreateItems(self.inventory, inventoryItems);
self:CreateItems(self.equippedInventory, equippedItems);
end;
function PANEL:CreateItems(panel, items)
panel.categories = {};
for _, itemsTable in SortedPairs(items) do
for _, data in SortedPairsByMemberValue(itemsTable, 3) do
local class = data.class;
local items = data.item
local index = data.index;
local itemTable = nut.item.Get(class);
if (itemTable and table.Count(items) > 0) then
local categoryName = string.lower(itemTable.category);
if (!panel.categories[categoryName]) then
local categoryPanel = vgui.Create("AdvNut_CategoryList", panel.list);
categoryPanel:Dock(TOP);
categoryPanel:SetLabel(itemTable.category);
categoryPanel:DockMargin(5, 5, 5, 5);
local list = vgui.Create("DIconLayout");
list.Paint = function(panel, w, h)
surface.SetDrawColor(Color(0, 0, 0, 0));
surface.DrawRect(0, 0, w, h);
end;
categoryPanel:SetContents(list);
categoryPanel:InvalidateLayout(true);
panel.categories[categoryName] = {list = list, category = categoryPanel, panel = panel};
end
local list = panel.categories[categoryName].list;
for k, v in SortedPairs(items) do
local icon = list:Add("SpawnIcon");
icon:SetModel(itemTable.model or "models/error.mdl", itemTable.skin);
icon:SetSize(nut.config.iconSize, nut.config.iconSize);
icon:SetToolTip(nut.lang.Get("item_info", itemTable.name, itemTable:GetDesc(v.data)));
icon.DoClick = function(icon)
nut.item.OpenMenu(itemTable, v, index);
end;
if (itemTable.bodygroup) then
for k, v in pairs(itemTable.bodygroup) do
icon:SetBodyGroup( k, v );
end
end
if (itemTable.stackable) then
local label = icon:Add("DLabel");
label:SetPos(8, 3);
label:SetWide(64);
label:SetText(v.quantity);
label:SetFont("DermaDefaultBold");
label:SetDark(true);
label:SetExpensiveShadow(1, Color(240, 240, 240))
else
for i = 2, v.quantity do
local icon = list:Add("SpawnIcon");
icon:SetModel(itemTable.model or "models/error.mdl", itemTable.skin);
icon:SetSize(nut.config.iconSize, nut.config.iconSize);
icon:SetToolTip(nut.lang.Get("item_info", itemTable.name, itemTable:GetDesc(v.data)));
icon.DoClick = function(icon)
nut.item.OpenMenu(itemTable, v, index);
end;
end;
end;
end;
elseif (table.Count(items) == 0) then
LocalPlayer():GetInventory()[class] = nil;
end
end
end
end;
nut.char.HookVar("inv", "refreshInv", function(character)
if (IsValid(nut.gui.inv)) then
nut.gui.inv:Reload()
end
end)
function PANEL:Reload()
local parent = self:GetParent()
self:Remove()
nut.gui.inv = vgui.Create("nut_Inventory", parent)
nut.gui.menu:SetCurrentMenu(nut.gui.inv, true)
end
vgui.Register("nut_Inventory", PANEL, "AdvNut_BaseForm")
local PANEL = {};
function PANEL:Init()
self:SetBackgroundColor(Color(0, 0, 0, 0));
self.list = vgui.Create("AdvNut_ScrollPanel", self);
self.list:SetDrawBackground(false);
self.list:Dock(FILL);
end;
function PANEL:AddWeightBar()
local weight_tail = 25;
self.weight = vgui.Create("DPanel", self);
self.weight:Dock(TOP);
self.weight:SetTall(weight_tail);
self.weight:DockMargin(5, 2, 5, 5);
self.weight:SetDrawBackground(true);
self.weight.Paint = function(panel, w, h)
local width = self.weightValue or 0;
local color = nut.config.mainColor;
surface.SetTexture(surface.GetTextureID("gui/gradient_up"));
surface.SetDrawColor(0, 0, 0, 200);
surface.DrawTexturedRect(0, 0, w, h);
surface.SetDrawColor(132, 184, 112, 190);
surface.DrawRect(0, 0, w * width, h);
surface.SetDrawColor(145, 145, 145, 190);
surface.DrawRect(w-(w-(w * width)), 0, w * (18 + width), h);
AdvNut.util.DrawOutline(self.weight, 1, color_black);
end;
local weight, maxWeight = LocalPlayer():GetInvWeight();
self.weightValue = weight / maxWeight;
self.weightText = vgui.Create("DLabel", self.weight);
self.weightText:Dock(FILL);
self.weightText:SetExpensiveShadow(1, color_black);
self.weightText:SetTextColor(color_white);
self.weightText:SetContentAlignment(5);
self.weightText:SetText(weight.."kg".." / "..maxWeight.."kg");
end;
function PANEL:AddNoticeBar(desc, barType)
self.bar = self:Add("nut_NoticePanel");
self.bar:Dock(TOP);
self.bar:DockMargin(5, 5, 5, 0);
self.bar:SetType(barType);
self.bar:SetText(desc);
end;
vgui.Register("AdvNut_inventroyPanel", PANEL, "AdvNut_BaseForm");
|
local os = os or require("os")
local component = require("component")
local event = require("event")
local m = component.modem
args = {...}
if not m.isOpen(1) then
m.open(1)
end
local function ping(addr, mode)
if addr == nil then
print("Cannot ping nil IPv4.")
os.exit()
end
local mode = mode or 'value'
local mac = nil
if ARP then
for i, v in pairs(ARP) do
if (v[1] == addr or v[2] == addr or v[3] == addr) then
mac = v[3]
break
end
end
end
if mac == nil then
m.broadcast(1, "find", addr)
else
if IPv4 == nil then
print("Register an IPv4 before using direct ping.")
os.exit()
end
m.send(mac, 1, "dirPing", IPv4)
end
local _, _, from, port, _, message = event.pull(3, "modem_message")
if mac == nil then
ARP[#ARP+1] = {nil, addr, from}
end
if mode == 'value' then
print("\nFrom IPv4 . . " .. addr)
print("From MAC . . . " .. from)
print("Port . . . . . " .. port)
print("Message . . . " .. message .. "\n")
return from, port, message
elseif mode == 'bool' then
if from == nil then
return false
else
return true
end
end
end
if args[1] == nil then
print("Specify a command.")
os.exit()
elseif args[1] == 'ping' then
if args[2] == nil then
print("You must specify an address to ping, and optionally, the ping mode.")
os.exit()
elseif args[3] == nil then
ping(args[2])
os.exit()
else
print(ping(args[2], args[3]))
end
elseif args[1] == 'arp' then
if ARP == nil then
print("ARP table has not been initialized. Cannot run command.")
os.exit()
end
print("\nALIAS, IPv4, MAC")
print("---------------------------------------")
for i, v in pairs(ARP) do
local one = nil
if v[1] == nil then
one = "N/A"
else
one = v[1]
end
print(string.format("%s, %s, %s", v[1], v[2], v[3]))
end
print()
elseif args[1] == 'stat' then
if args[2] == nil then
elseif args[2] == 'port' then
print("\nScanning for open ports...")
local ret = ""
for i=1, 65535 do
if m.isOpen(i) then
ret = ret .. tostring(i) .. ", "
end
end
print("\n{" .. ret:sub(1, -3) .. "}\n")
end
else
print("Invalid command.")
end
|
AddCSLuaFile()
ENT.Base = "bw_base_moneyprinter"
ENT.Model = "models/props_lab/reciever01a.mdl"
ENT.Skin = 0
ENT.Capacity = 30000000
ENT.PrintInterval = 1
ENT.PrintAmount = 10250
ENT.PrintName = "Quantum Printer"
ENT.FontColor = Color(50, 90, 220)
ENT.BackColor = color_white
ENT.IsValidRaidable = true
ENT.PresetMaxHealth = 3000
|
local classUtilities = require 'src.utils.class-utilities'
local test = {}
function test.validateOrComplain_validNoTable()
classUtilities.validateOrComplain(1, 'number')
end
function test.validateOrComplain_validFlatTable()
classUtilities.validateOrComplain({1, true, 'foo'}, {'number', 'boolean', 'string'})
end
function test.validateOrComplain_validNestedTable()
classUtilities.validateOrComplain({{1, true, 'foo'}, 1}, {{'number', 'boolean', 'string'}, 'number'})
end
function test.validateOrComplain_invalidNoTable()
local success, msg =
pcall(
function()
classUtilities.validateOrComplain(true, 'number')
end
)
assert(not success, msg)
end
function test.validateOrComplain_invalidFlatTable()
local success, msg =
pcall(
function()
classUtilities.validateOrComplain({true, true, 'foo'}, {'number', 'boolean', 'string'})
end
)
assert(not success, msg)
end
function test.validateOrComplain_invalidNestedTable()
local success, msg =
pcall(
function()
classUtilities.validateOrComplain({{1, true, 1}, 1}, {{'number', 'boolean', 'string'}, 'number'})
end
)
assert(not success, msg)
end
return test
|
---
-- Decode RDS frames into RDS packets with a header and data payload. The
-- supported data payloads are basic tuning, radiotext, and datetime.
--
-- @category Protocol
-- @block RDSDecoderBlock
--
-- @signature in:RDSFrameType > out:RDSPacketType
--
-- @usage
-- local decoder = radio.RDSDecoderBlock()
---
-- RDS packet type, a Lua object with properties:
--
-- ``` text
-- {
-- header = {
-- pi_code = <16-bit integer>
-- group_code = <4-bit integer>
-- group_version = <1-bit integer>,
-- tp_code = <1-bit integer>,
-- pty_code = <5-bit integer>,
-- },
-- data = <payload object>,
-- }
-- ```
--
-- The payload object can be one of the four below.
--
-- Basic tuning data payload:
--
-- ``` text
-- {
-- type = "basictuning",
-- ta_code = <1-bit integer>,
-- ms_code = <1-bit integer>,
-- di_position = <2-bit integer>,
-- di_value = <1-bit integer>,
-- af_code = {<8-bit integer>, <8-bit integer>} or nil,
-- text_address = <2-bit integer>,
-- text_data = <string, length 2>,
-- }
-- ```
--
-- Radio text data payload:
--
-- ``` text
-- {
-- type = "radiotext",
-- ab_flag = <1-bit integer>,
-- text_address = <4-bit integer>,
-- text_data = <string, length 4 or 2>,
-- }
-- ```
--
-- Datetime data payload:
--
-- ``` text
-- {
-- type = "datetime",
-- date = {year = <integer>, month = <integer>, day = <integer>},
-- time = {hour = <integer>, minute = <integer>, offset = <integer>},
-- }
-- ```
--
-- Raw data payload (for unsupported group/version codes):
--
-- ``` text
-- {
-- type = "raw",
-- frame = {<16-bit integer>, <16-bit integer>, <16-bit integer>, <16-bit integer>},
-- }
-- ```
--
-- @datatype RDSDecoderBlock.RDSPacketType
-- @tparam table header Header table, as outlined above
-- @tparam table data Data payload table, as outlined above
local bit = require('bit')
local json = require('radio.thirdparty.json')
local block = require('radio.core.block')
local types = require('radio.types')
local RDSFrameType = require('radio.blocks.protocol.rdsframer').RDSFrameType
-- RDS Packet Type
local RDSPacketType = types.ObjectType.factory()
function RDSPacketType.new(header, data)
local self = setmetatable({}, RDSPacketType)
self.header = header
self.data = data
return self
end
function RDSPacketType:__tostring()
return string.format("RDSPacket<pi_code=0x%04x, group_code=%u, group_version=%u, tp_code=%u, pty_code=%u, payload=%s>",
self.header.pi_code, self.header.group_code, self.header.group_version, self.header.tp_code, self.header.pty_code,
json.encode(self.data))
end
-- RDS Frame Decoders
local function rds_decode_header(frame)
-- See RDS Standard 2.2, pg. 13
-- Program Identification code = blocks[0][15:0]
local pi_code = frame.blocks[0]
-- Group code = blocks[1][15:12]
local group_code = bit.rshift(frame.blocks[1], 12)
-- Group version = blocks[1][11]
local group_version = bit.band(bit.rshift(frame.blocks[1], 11), 0x1)
-- Traffic program code = blocks[1][10]
local tp_code = bit.band(bit.rshift(frame.blocks[1], 10), 0x1)
-- Program type code = blocks[1][9:5]
local pty_code = bit.band(bit.rshift(frame.blocks[1], 5), 0x1f)
return {
pi_code = pi_code,
group_code = group_code,
group_version = group_version,
tp_code = tp_code,
pty_code = pty_code,
}
end
local function rds_decode_basic_tuning(header, frame)
-- See RDS Standard 3.1.5.1, pg. 21
-- Traffic announce code = blocks[1][4]
local ta_code = bit.band(bit.rshift(frame.blocks[1], 4), 0x1)
-- Music/speech switch code = blocks[1][3]
local ms_code = bit.band(bit.rshift(frame.blocks[1], 3), 0x1)
-- Text address = blocks[1][1:0]
local text_address = bit.band(frame.blocks[1], 0x3)
-- Decoder identification position = ~text address
local di_position = 3-text_address
-- Decoder identification bit value = blocks[1][2]
local di_value = bit.band(bit.rshift(frame.blocks[1], 2), 0x1)
-- Alternative frequencies code = blocks[2][15:8], blocks[2][7:0] (present in version 0 only)
local af_code = (header.group_version == 0) and {bit.rshift(frame.blocks[2], 8), bit.band(frame.blocks[2], 0xff)} or nil
-- Text = blocks[3][15:8], blocks[3][7:0]
local text_data = string.char(bit.rshift(frame.blocks[3], 8), bit.band(frame.blocks[3], 0xff))
return {
type = 'basictuning',
ta_code = ta_code,
ms_code = ms_code,
di_position = di_position,
di_value = di_value,
af_code = af_code,
text_address = text_address,
text_data = text_data,
}
end
local function rds_decode_radiotext(header, frame)
-- See RDS Standard 3.1.5.3, pg. 25
-- A/B flag = blocks[1][4]
local ab_flag = bit.band(bit.rshift(frame.blocks[1], 4), 0x1)
-- Text address = blocks[1][3:0]
local text_address = bit.band(frame.blocks[1], 0x0f)
-- Text data = 4 characters for version 0, 2 characters for version 1
local text_data
if header.group_version == 0 then
text_data = string.char(bit.rshift(frame.blocks[2], 8), bit.band(frame.blocks[2], 0xff), bit.rshift(frame.blocks[3], 8), bit.band(frame.blocks[3], 0xff))
else
text_data = string.char(bit.rshift(frame.blocks[3], 8), bit.band(frame.blocks[3], 0xff))
end
return {
type = 'radiotext',
ab_flag = ab_flag,
text_address = text_address,
text_data = text_data
}
end
local function rds_decode_datetime(header, frame)
-- See RDS Standard 3.1.5.6, pg. 28
-- Modified Julian Day code = blocks[1][1:0], blocks[2][15:1]
local mjd = bit.bor(bit.lshift(bit.band(frame.blocks[1], 0x3), 15), bit.rshift(bit.band(frame.blocks[2], 0xfffe), 1))
-- Hour = blocks[2][0], blocks[3][15:12]
local hour = bit.bor(bit.lshift(bit.band(frame.blocks[2], 0x1), 4), bit.rshift(bit.band(frame.blocks[3], 0xf000), 12))
-- Minute = blocks[3][11:6]
local minute = bit.band(bit.rshift(frame.blocks[3], 6), 0x3f)
-- Offset = blocks[3][5:0]
local offset = bit.band(frame.blocks[3], 0x3f)
-- Convert offset to signed hours
offset = (bit.band(offset, 0x20) ~= 0) and -bit.band(offset, 0x1f) or bit.band(offset, 0x1f)
offset = offset * 0.5
-- Convert MJD to year, month, day (RDS Standard Annex G, pg. 81)
local yp = math.floor((mjd - 15078.2)/365.25)
local mp = math.floor((mjd - 14956.1 - math.floor(yp * 365.25)) / 30.6001)
local k = (mp == 14 or mp == 15) and 1 or 0
local day = mjd - 14956 - math.floor(yp * 365.25) - math.floor(mp * 30.6001)
local month = mp - 1 - k * 12
local year = yp + k + 1900
return {
type = 'datetime',
date = {year = year, month = month, day = day},
time = {hour = hour, minute = minute, offset = offset}
}
end
local function rds_decode_raw(header, frame)
return {
type = 'raw',
frame = {frame.blocks[0], frame.blocks[1], frame.blocks[2], frame.blocks[3]}
}
end
-- RDS Decode Block
local RDSDecoderBlock = block.factory("RDSDecoderBlock")
function RDSDecoderBlock:instantiate()
self:add_type_signature({block.Input("in", RDSFrameType)}, {block.Output("out", RDSPacketType)})
end
RDSDecoderBlock.RDSPacketType = RDSPacketType
function RDSDecoderBlock:process(x)
local out = RDSPacketType.vector()
for i = 0, x.length-1 do
-- Decode header
local header = rds_decode_header(x.data[i])
-- Decode data
local data
if header.group_code == 0x0 then
data = rds_decode_basic_tuning(header, x.data[i])
elseif header.group_code == 0x2 then
data = rds_decode_radiotext(header, x.data[i])
elseif header.group_code == 0x4 and header.group_version == 0 then
data = rds_decode_datetime(header, x.data[i])
else
data = rds_decode_raw(header, x.data[i])
end
-- Emit the decoded frame
out:append(RDSPacketType(header, data))
end
return out
end
return RDSDecoderBlock
|
local mType = Game.createMonsterType("Smuggler Baron Silvertoe")
local monster = {}
monster.description = "Smuggler Baron Silvertoe"
monster.experience = 170
monster.outfit = {
lookType = 134,
lookHead = 38,
lookBody = 0,
lookLegs = 94,
lookFeet = 95,
lookAddons = 0,
lookMount = 0
}
monster.health = 280
monster.maxHealth = 280
monster.race = "blood"
monster.corpse = 18225
monster.speed = 200
monster.manaCost = 0
monster.changeTarget = {
interval = 4000,
chance = 10
}
monster.strategiesTarget = {
nearest = 70,
health = 10,
damage = 10,
random = 10,
}
monster.flags = {
summonable = false,
attackable = true,
hostile = true,
convinceable = false,
pushable = false,
rewardBoss = true,
illusionable = false,
canPushItems = true,
canPushCreatures = false,
staticAttackChance = 90,
targetDistance = 1,
runHealth = 15,
healthHidden = false,
isBlockable = false,
canWalkOnEnergy = false,
canWalkOnFire = false,
canWalkOnPoison = false
}
monster.light = {
level = 0,
color = 0
}
monster.summon = {
maxSummons = 3,
summons = {
{name = "Wild Warrior", chance = 20, interval = 2000, count = 3}
}
}
monster.voices = {
interval = 5000,
chance = 10,
{text = "I will make your death look like an accident!", yell = false},
{text = "You should not have interferred with my bussiness!", yell = false},
{text = "Bribes are expensive, murder is cheap!", yell = false},
{text = "I see some profit in your death!", yell = false},
{text = "I expect you to die!", yell = false}
}
monster.loot = {
{id = 3031, chance = 80000, maxCount = 30},
{id = 3294, chance = 10000}
}
monster.attacks = {
{name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -50},
{name ="combat", interval = 2000, chance = 15, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -40, range = 7, shootEffect = CONST_ANI_THROWINGKNIFE, target = false}
}
monster.defenses = {
defense = 15,
armor = 15,
{name ="combat", interval = 2000, chance = 15, type = COMBAT_HEALING, minDamage = 10, maxDamage = 50, effect = CONST_ME_MAGIC_BLUE, target = false}
}
monster.elements = {
{type = COMBAT_PHYSICALDAMAGE, percent = -5},
{type = COMBAT_ENERGYDAMAGE, percent = 0},
{type = COMBAT_EARTHDAMAGE, percent = 0},
{type = COMBAT_FIREDAMAGE, percent = 0},
{type = COMBAT_LIFEDRAIN, percent = 0},
{type = COMBAT_MANADRAIN, percent = 0},
{type = COMBAT_DROWNDAMAGE, percent = 0},
{type = COMBAT_ICEDAMAGE, percent = 0},
{type = COMBAT_HOLYDAMAGE , percent = 0},
{type = COMBAT_DEATHDAMAGE , percent = -5}
}
monster.immunities = {
{type = "paralyze", condition = false},
{type = "outfit", condition = false},
{type = "invisible", condition = false},
{type = "bleed", condition = false}
}
mType.onThink = function(monster, interval)
end
mType.onAppear = function(monster, creature)
if monster:getType():isRewardBoss() then
monster:setReward(true)
end
end
mType.onDisappear = function(monster, creature)
end
mType.onMove = function(monster, creature, fromPosition, toPosition)
end
mType.onSay = function(monster, creature, type, message)
end
mType:register(monster)
|
local helpers = require('test.functional.helpers')(after_each)
local command = helpers.command
local eval = helpers.eval
local eq, neq = helpers.eq, helpers.neq
local run = helpers.run
describe('v:exiting', function()
local cid
before_each(function()
helpers.clear()
cid = helpers.nvim('get_api_info')[1]
end)
it('defaults to v:null', function()
eq(1, eval('v:exiting is v:null'))
end)
it('is 0 on normal exit', function()
local function on_setup()
command('autocmd VimLeavePre * call rpcrequest('..cid..', "")')
command('autocmd VimLeave * call rpcrequest('..cid..', "")')
command('quit')
end
local function on_request()
eq(0, eval('v:exiting'))
return ''
end
run(on_request, nil, on_setup)
end)
it('is non-zero after :cquit', function()
local function on_setup()
command('autocmd VimLeavePre * call rpcrequest('..cid..', "")')
command('autocmd VimLeave * call rpcrequest('..cid..', "")')
command('cquit')
end
local function on_request()
neq(0, eval('v:exiting'))
return ''
end
run(on_request, nil, on_setup)
end)
end)
|
if not modules then modules = { } end modules ['lpdf-grp'] = {
version = 1.001,
comment = "companion to lpdf-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
local type, tonumber = type, tonumber
local formatters, gsub = string.formatters, string.gsub
local concat = table.concat
local round = math.round
local backends, lpdf = backends, lpdf
local nodeinjections = backends.pdf.nodeinjections
local colors = attributes.colors
local basepoints = number.dimenfactors.bp
local nodeinjections = backends.pdf.nodeinjections
local codeinjections = backends.pdf.codeinjections
local registrations = backends.pdf.registrations
local pdfdictionary = lpdf.dictionary
local pdfarray = lpdf.array
local pdfconstant = lpdf.constant
local pdfboolean = lpdf.boolean
local pdfreference = lpdf.reference
local pdfflushobject = lpdf.flushobject
-- can also be done indirectly:
--
-- 12 : << /AntiAlias false /ColorSpace 8 0 R /Coords [ 0.0 0.0 1.0 0.0 ] /Domain [ 0.0 1.0 ] /Extend [ true true ] /Function 22 0 R /ShadingType 2 >>
-- 22 : << /Bounds [ ] /Domain [ 0.0 1.0 ] /Encode [ 0.0 1.0 ] /FunctionType 3 /Functions [ 31 0 R ] >>
-- 31 : << /C0 [ 1.0 0.0 ] /C1 [ 0.0 1.0 ] /Domain [ 0.0 1.0 ] /FunctionType 2 /N 1.0 >>
local function shade(stype,name,domain,color_a,color_b,n,colorspace,coordinates,separation,steps,fractions)
local func = nil
--
-- domain has to be consistently added in all dictionaries here otherwise
-- acrobat fails with a drawing error
--
domain = pdfarray(domain)
n = tonumber(n)
--
if steps then
local list = pdfarray()
local bounds = pdfarray()
local encode = pdfarray()
for i=1,steps do
if i < steps then
bounds[i] = fractions[i] or 1
end
encode[2*i-1] = 0
encode[2*i] = 1
list [i] = pdfdictionary {
FunctionType = 2,
Domain = domain,
C0 = pdfarray(color_a[i]),
C1 = pdfarray(color_b[i]),
N = n,
}
end
func = pdfdictionary {
FunctionType = 3,
Bounds = bounds,
Encode = encode,
Functions = list,
Domain = domain,
}
else
func = pdfdictionary {
FunctionType = 2,
Domain = domain,
C0 = pdfarray(color_a),
C1 = pdfarray(color_b),
N = n,
}
end
separation = separation and registrations.getspotcolorreference(separation)
local s = pdfdictionary {
ShadingType = stype,
ColorSpace = separation and pdfreference(separation) or pdfconstant(colorspace),
Domain = domain,
Function = pdfreference(pdfflushobject(func)),
Coords = pdfarray(coordinates),
Extend = pdfarray { true, true },
AntiAlias = pdfboolean(true),
}
lpdf.adddocumentshade(name,pdfreference(pdfflushobject(s)))
end
function lpdf.circularshade(name,domain,color_a,color_b,n,colorspace,coordinates,separation,steps,fractions)
shade(3,name,domain,color_a,color_b,n,colorspace,coordinates,separation,steps,fractions)
end
function lpdf.linearshade(name,domain,color_a,color_b,n,colorspace,coordinates,separation,steps,fractions)
shade(2,name,domain,color_a,color_b,n,colorspace,coordinates,separation,steps,fractions)
end
-- inline bitmaps but xform'd
--
-- we could derive the colorspace if we strip the data
-- and divide by x*y
local template = "q BI %s ID %s > EI Q"
local factor = 72/300
function nodeinjections.injectbitmap(t)
-- encoding is ascii hex, no checking here
local xresolution, yresolution = t.xresolution or 0, t.yresolution or 0
if xresolution == 0 or yresolution == 0 then
return -- fatal error
end
local colorspace = t.colorspace
if colorspace ~= "rgb" and colorspace ~= "cmyk" and colorspace ~= "gray" then
-- not that efficient but ok
local d = gsub(t.data,"[^0-9a-f]","")
local b = math.round(#d / (xresolution * yresolution))
if b == 2 then
colorspace = "gray"
elseif b == 6 then
colorspace = "rgb"
elseif b == 8 then
colorspace = "cmyk"
end
end
colorspace = lpdf.colorspaceconstants[colorspace]
if not colorspace then
return -- fatal error
end
local d = pdfdictionary {
W = xresolution,
H = yresolution,
CS = colorspace,
BPC = 8,
F = pdfconstant("AHx"),
-- CS = nil,
-- BPC = 1,
-- IM = true,
}
-- for some reasons it only works well if we take a 1bp boundingbox
local urx, ury = 1/basepoints, 1/basepoints
-- urx = (xresolution/300)/basepoints
-- ury = (yresolution/300)/basepoints
local width, height = t.width or 0, t.height or 0
if width == 0 and height == 0 then
width = factor * xresolution / basepoints
height = factor * yresolution / basepoints
elseif width == 0 then
width = height * xresolution / yresolution
elseif height == 0 then
height = width * yresolution / xresolution
end
local image = img.new {
stream = formatters[template](d(),t.data),
width = width,
height = height,
bbox = { 0, 0, urx, ury },
}
return img.node(image)
end
-- general graphic helpers
function codeinjections.setfigurealternative(data,figure)
local request = data.request
local display = request.display
if display and display ~= "" then
local nested = figures.push {
name = display,
page = request.page,
size = request.size,
prefix = request.prefix,
cache = request.cache,
width = request.width,
height = request.height,
}
figures.identify()
local displayfigure = figures.check()
if displayfigure then
-- figure.aform = true
img.immediatewrite(figure)
local a = pdfarray {
pdfdictionary {
Image = pdfreference(figure.objnum),
DefaultForPrinting = true,
}
}
local d = pdfdictionary {
Alternates = pdfreference(pdfflushobject(a)),
}
displayfigure.attr = d()
figures.pop()
return displayfigure, nested
else
figures.pop()
end
end
end
function codeinjections.getpreviewfigure(request)
local figure = figures.initialize(request)
if not figure then
return
end
figure = figures.identify(figure)
if not (figure and figure.status and figure.status.fullname) then
return
end
figure = figures.check(figure)
if not (figure and figure.status and figure.status.fullname) then
return
end
local image = figure.status.private
if image then
img.immediatewrite(image)
end
return figure
end
function codeinjections.setfiguremask(data,figure) -- mark
local request = data.request
local mask = request.mask
if mask and mask ~= "" then
figures.push {
name = mask,
page = request.page,
size = request.size,
prefix = request.prefix,
cache = request.cache,
width = request.width,
height = request.height,
}
figures.identify()
local maskfigure = figures.check()
if maskfigure then
local image = maskfigure.status.private
if image then
img.immediatewrite(image)
local d = pdfdictionary {
Interpolate = false,
SMask = pdfreference(image.objnum),
}
figure.attr = d()
end
end
figures.pop()
end
end
-- temp hack
function img.package(image) -- see lpdf-u3d **
local boundingbox = image.bbox
local imagetag = "Im" .. image.index
local resources = pdfdictionary {
ProcSet = pdfarray {
pdfconstant("PDF"),
pdfconstant("ImageC")
},
Resources = pdfdictionary {
XObject = pdfdictionary {
[imagetag] = pdfreference(image.objnum)
}
}
}
local width = boundingbox[3]
local height = boundingbox[4]
local xform = img.scan {
attr = resources(),
stream = formatters["%.6F 0 0 %.6F 0 0 cm /%s Do"](width,height,imagetag),
bbox = { 0, 0, width/basepoints, height/basepoints },
}
img.immediatewrite(xform)
return xform
end
-- experimental
local nofpatterns = 0
local f_pattern = formatters["q /Pattern cs /%s scn 0 0 %.6F %.6F re f Q"] -- q Q is not really needed
local texsavebox = tex.saveboxresource
function lpdf.registerpattern(specification)
nofpatterns = nofpatterns + 1
local d = pdfdictionary {
Type = pdfconstant("Pattern"),
PatternType = 1,
PaintType = 1,
TilingType = 2,
XStep = (specification.width or 10) * basepoints,
YStep = (specification.height or 10) * basepoints,
Matrix = {
1, 0, 0, 1,
(specification.hoffset or 0) * basepoints,
(specification.voffset or 0) * basepoints,
},
}
local resources = lpdf.collectedresources{ patterns = false }
local attributes = d()
local onlybounds = 1
local patternobj = texsavebox(specification.number,attributes,resources,true,onlybounds)
lpdf.adddocumentpattern("Pt" .. nofpatterns,lpdf.reference(patternobj ))
return nofpatterns
end
function lpdf.patternstream(n,width,height)
return f_pattern("Pt" .. n,width*basepoints,height*basepoints)
end
|
journal.registered_pages = {}
journal.entries = (function()
local file_name = minetest.get_worldpath() .. "/journal_entries"
minetest.register_on_shutdown(function()
local file = io.open(file_name, "w")
file:write(minetest.serialize(journal.entries))
file:close()
end)
local file = io.open(file_name, "r")
if file ~= nil then
local data = file:read("*a")
file:close()
return minetest.deserialize(data)
end
return {}
end) ()
function journal.register_page(pageId,pageName,firstMessage)
local first = {text = firstMessage or "", id = 1}
journal.registered_pages[journal.check_modname_prefix(pageId)] = {name=pageName,first=first}
end
journal.register_page("journal:personal_notes","personal notes")
function journal.get_page_Id(pageIndex)
local i = 0
for id,_ in pairs(journal.registered_pages) do
i = i + 1
if i==pageIndex then
return id
end
end
journal.log.warning("Invalid page index: "..pageIndex)
end
function journal.make_page(player,page)
if journal.entries[player]==nil then
journal.entries[player]={}
end
if journal.entries[player][page]==nil or journal.entries[player][page]=="" then
if journal.registered_pages[page]~=nil then
journal.entries[player][page]={journal.registered_pages[page].first}
else
journal.entries[player][page]={}
end
end
print(type(journal.entries[player][page]))
if type(journal.entries[player][page]) == "string" then
journal.log.action("updating old journal page")
local text = journal.entries[player][page]
journal.entries[player][page]= {{ text = text }}
end
end
local newEntryHud = {
hud_elem_type = "image",
position = {x=1,y=0},
scale = {x=1,y=1},
text = "NewJournalEntry.png",
alignment = {x=-1,y=1},
}
function journal.add_entry(player,pageId,text,entryId)
local page = journal.check_modname_prefix(pageId)
journal.make_page(player,page)
local entry = { text = "" }
if entryId == true then
local current_time = math.floor(minetest.get_timeofday() * 1440)
local minutes = current_time % 60
local hour = (current_time - minutes) / 60
local days = minetest.get_day_count()
--print(dump(days)..","..dump(hour)..":"..dump(minutes))
--entry.text = entry.text .. "day ".. days .. ", " .. hour .. ":" .. minutes
entry.text = ("%sday %d, %d:%d"):format(entry.text,days,hour,minutes)
elseif entryId then
entry.id = entryId
end
if text ~= nil then
if entry.text ~= "" then
entry.text = entry.text .. " "
end
entry.text = entry.text .. text
end
table.insert(journal.entries[player][page],entry)
if journal.players[player].reading == page then
--reload page
minetest.show_formspec(player,"journal:journal_" .. player,journal.make_formspec(player,page))
else
--show entry notification to player
journal.players[player].unread[page] = true
if journal.players[player].message==false then
journal.players[player].message = minetest.get_player_by_name(player):hud_add(newEntryHud)
end
end
end
function journal.edit_entry(player,pageId,entryId,text)
local page = journal.check_modname_prefix(pageId)
journal.make_page(player, page)
for _,e in pairs(journal.entries[player][page]) do
if e.id == entryId then
e.text = text
end
end
end
function journal.write_personal_notes_to_book(pname)
local lpp = 14;
local new_stack = ItemStack("default:book_written")
local data = {
title = "personal notes",
text = journal.entries[pname]["journal:personal_notes"],
page = 1,
owner = pname,
}
data.text_len = #data.text
data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
local data_str = minetest.serialize(data)
new_stack:set_metadata(data_str);
return new_stack;
end
|
local mats={ --sound,effect,colormod
[MAT_ALIENFLESH] ={2,1,{0,0,0}},
[MAT_ANTLION] ={2,1,{0,0,0}},
[MAT_BLOODYFLESH] ={2,1,{0,0,0}},
[MAT_CLIP] ={1,1,{0,0,0}},
[MAT_COMPUTER] ={1,1,{0,0,0}},
[MAT_FLESH] ={2,1,{0,0,0}},
[MAT_GRATE] ={1,1,{0,0,0}},
[MAT_METAL] ={1,1,{0,0,0}},
[MAT_PLASTIC] ={2,1,{0,0,0}},
[MAT_SLOSH] ={2,1,{0,0,0}},
[MAT_VENT] ={1,1,{0,0,0}},
[MAT_FOLIAGE] ={2,2,{0,0,0}},
[MAT_TILE] ={2,2,{0,0,0}},
[MAT_CONCRETE] ={2,2,{0,0,0}},
[MAT_DIRT] ={2,2,{0,0,0}},
[MAT_SAND] ={2,2,{0,0,0}},
[MAT_WOOD] ={2,2,{0,0,0}},
[MAT_GLASS] ={2,2,{0,0,0}},
}
local sounds={
[1]={
Sound("WAC/tank/tank_shell_metal_01.wav"),
Sound("WAC/tank/tank_shell_metal_02.wav"),
Sound("WAC/tank/tank_shell_metal_03.wav"),
Sound("WAC/tank/tank_shell_metal_04.wav"),
},
[2]={
Sound("WAC/tank/tank_shell_01.wav"),
Sound("WAC/tank/tank_shell_02.wav"),
Sound("WAC/tank/tank_shell_03.wav"),
Sound("WAC/tank/tank_shell_04.wav"),
Sound("WAC/tank/tank_shell_05.wav"),
},
}
function EFFECT:Init(data)
self.Time = 1
self.LifeTime = CurTime() + self.Time
self.vEntity = data:GetEntity()
self.vOffset = data:GetOrigin()
self.vAng = data:GetAngles()
self.vFw = self.vAng:Forward()
self.vUp = self.vAng:Up()
self.vRi = self.vAng:Right()
self.Mat=math.ceil(data:GetRadius())
self.Mat=(self.Mat!=0 and self.Mat)and(self.Mat)or(MAT_DIRT)
self.emitter = ParticleEmitter(self.vOffset)
local dlight = DynamicLight(self.vEntity:EntIndex())
if (dlight) then
dlight.Pos = self.vOffset+self.vFw
dlight.r = 255
dlight.g = 220
dlight.b = 0
dlight.Brightness = 3
dlight.Decay = 1700
dlight.Size = 312
dlight.DieTime = CurTime() + 0.5
end
if mats[self.Mat][2]==1 then
self:Normal()
else
self:Dirt()
self:Normal()
end
sound.Play(sounds[mats[self.Mat][1]][math.random(#sounds[mats[self.Mat][1]])], self.vOffset, 450, 100)
self.emitter:Finish()
self.Entity:SetPos(self.vOffset)
end
function EFFECT:Normal()
for i = 0, 360, 10 do
local ptc = self.emitter:Add("particle/smokesprites_000"..math.random(1,9), self.vOffset)
if (ptc) then
ptc:SetVelocity(math.cos(i)*math.Rand(12,120)*self.vUp + math.sin(i)*math.Rand(12,120)*self.vRi+math.Rand(110, 210)*self.vFw)
ptc:SetLifeTime(0)
ptc:SetDieTime(math.Rand(0, 0.7))
ptc:SetStartAlpha(math.Rand(100, 130))
ptc:SetEndAlpha(0)
ptc:SetStartSize(20)
ptc:SetEndSize(50)
ptc:SetAirResistance(300)
ptc:SetRoll(math.Rand(0, 10))
ptc:SetRollDelta(math.Rand(-0.2, 0.2))
ptc:SetColor(math.Rand(80, 150), 84, 79)
end
ptc = self.emitter:Add("particle/smokesprites_000"..math.random(1,9), self.vOffset)
if (ptc) then
ptc:SetVelocity(math.cos(i)*math.Rand(150,250)*self.vUp+math.sin(i)*math.Rand(150,250)*self.vRi+math.Rand(2,110)*self.vFw)
ptc:SetLifeTime(0)
ptc:SetDieTime(math.Rand(0, 0.6))
ptc:SetStartAlpha(math.Rand(100, 170))
ptc:SetEndAlpha(0)
ptc:SetStartSize(20)
ptc:SetEndSize(50)
ptc:SetAirResistance(300)
ptc:SetRoll(math.Rand(0, 60))
ptc:SetRollDelta(math.Rand(-0.2, 0.2))
ptc:SetColor(math.Rand(80, 150), 94, 89)
end
ptc = self.emitter:Add("particles/flamelet"..math.random(1,5), self.vOffset)
if (ptc) then
ptc:SetVelocity(math.cos(i) * math.Rand(10,200) * self.vUp + math.sin(i) * math.Rand(10,200) * self.vRi + math.Rand(0,150) * self.vFw)
ptc:SetLifeTime(0)
ptc:SetDieTime(math.Rand(0, 0.22))
ptc:SetStartAlpha(math.Rand(200, 255))
ptc:SetEndAlpha(0)
ptc:SetStartSize(14)
ptc:SetEndSize(60)
ptc:SetRoll(math.Rand(0, 100))
ptc:SetRollDelta(math.Rand(-0.2, 0.2))
ptc:SetColor(255 , 210 , 220)
end
end
end
function EFFECT:Dirt()
for i = 0, 360, 10 do
local ptc = self.emitter:Add("particle/smokesprites_000"..math.random(1,9), self.vOffset )
if (ptc) then
ptc:SetVelocity(math.cos(i) * math.Rand(100,300) * self.vUp + math.sin(i) * math.Rand(100,300) * self.vRi + math.Rand(2,200) * self.vFw)
ptc:SetLifeTime(0)
ptc:SetDieTime( math.Rand(0, 4))
ptc:SetStartAlpha( math.Rand(50, 70))
ptc:SetEndAlpha(0)
ptc:SetStartSize(40)
ptc:SetEndSize(50)
ptc:SetAirResistance(200)
ptc:SetRoll(math.Rand(0, 60))
ptc:SetRollDelta(math.Rand(-0.2, 0.2))
ptc:SetColor(math.Rand(80, 100), 94, 89)
end
ptc = self.emitter:Add("particle/smokesprites_000"..math.random(1,9), self.vOffset )
if (ptc) then
ptc:SetVelocity(math.cos(i) * math.Rand(300,500) * self.vUp + math.sin(i) * math.Rand(300,500) * self.vRi + math.Rand(0,20) * self.vFw)
ptc:SetLifeTime( 0 )
ptc:SetDieTime( math.Rand( 0, 5 ) )
ptc:SetStartAlpha( math.Rand( 40, 60 ) )
ptc:SetEndAlpha( 0 )
ptc:SetStartSize( 60 )
ptc:SetEndSize( 70 )
ptc:SetAirResistance( 200 )
ptc:SetRoll( math.Rand(0, 60) )
ptc:SetRollDelta( math.Rand(-0.2, 0.2) )
ptc:SetColor( math.Rand(80, 100), 94, 89 )
end
for k=1,2 do
ptc = self.emitter:Add("particle/smokesprites_000"..math.random(1,9), self.vOffset)
if (ptc) then
ptc:SetVelocity(math.cos(i) * math.Rand(50,400) * self.vUp + math.sin(i) * math.Rand(50,400) * self.vRi + math.Rand(100,900) * self.vFw)
ptc:SetLifeTime( 0 )
ptc:SetDieTime( math.Rand( 0, 3 ) )
ptc:SetStartAlpha( math.Rand( 70, 140 ) )
ptc:SetEndAlpha( 0 )
ptc:SetStartSize( 40 )
ptc:SetEndSize( 50 )
ptc:SetGravity(Vector(0,0,-150))
ptc:SetAirResistance( 300 )
ptc:SetRoll( math.Rand(0, 60) )
ptc:SetRollDelta( math.Rand(-0.2, 0.2) )
ptc:SetColor( math.Rand(80, 100), 94, 89 )
end
end
ptc = self.emitter:Add("effects/fleck_cement"..math.random(1, 2 ), self.vOffset)
if (ptc) then
ptc:SetVelocity(math.cos(i) * math.Rand(50,60) * self.vUp + math.sin(i) * math.Rand(50,60) * self.vRi + math.Rand(100,140) * self.vFw)
ptc:SetLifeTime( 0 )
ptc:SetDieTime( math.Rand( 0, 1.2 ) )
ptc:SetStartAlpha( math.Rand( 50, 70 ) )
ptc:SetEndAlpha( 0 )
ptc:SetStartSize( 40 )
ptc:SetEndSize( 50 )
ptc:SetGravity( Vector( 0,0,-200 ) )
ptc:SetCollide(true)
ptc:SetAirResistance( 10 )
ptc:SetRoll( math.Rand(0, 60) )
ptc:SetRollDelta( math.Rand(-0.2, 0.2) )
ptc:SetColor( 100, 100, 100 )
end
ptc = self.emitter:Add("effects/fleck_cement"..math.random(1, 2), self.vOffset)
if (ptc) then
ptc:SetVelocity(math.cos(i)*math.Rand(1,300)*self.vUp+math.sin(i)*math.Rand(1,300)*self.vRi+math.Rand(400,940)*self.vFw)
ptc:SetLifeTime(0)
ptc:SetDieTime(math.Rand(0, 2))
ptc:SetStartAlpha(math.Rand(100, 170))
ptc:SetEndAlpha(0)
ptc:SetStartSize(5)
ptc:SetEndSize(10)
ptc:SetGravity(Vector(0,0,-800))
ptc:SetCollide(true)
ptc:SetAirResistance( 100 )
ptc:SetRoll( math.Rand(0, 60) )
ptc:SetRollDelta( math.Rand(-0.2, 0.2) )
ptc:SetColor( 100, 100, 100 )
end
end
local scount = math.Rand(3, 5)
for i = 0, scount do
local ptc = self.emitter:Add("particles/flamelet"..math.random(1,5), self.vOffset)
if (ptc) then
ptc:SetVelocity(self.vUp * math.Rand(4, 20))
ptc:SetLifeTime(0)
ptc:SetDieTime( math.Rand(0, 0.15))
ptc:SetStartAlpha(150)
ptc:SetEndAlpha(0)
ptc:SetStartSize(8)
ptc:SetEndSize(90)
ptc:SetRoll(math.Rand(0, 100))
ptc:SetRollDelta(math.Rand(-0.2, 0.2))
ptc:SetColor(220 , 220 , 220)
end
ptc = self.emitter:Add("particles/smokey", self.vOffset)
if (ptc) then
ptc:SetVelocity(self.vFw * 10)
ptc:SetLifeTime(0)
ptc:SetDieTime(math.Rand(0, 1.2))
ptc:SetStartAlpha(math.Rand(150, 160))
ptc:SetEndAlpha(0)
ptc:SetStartSize(40)
ptc:SetEndSize(100)
ptc:SetAirResistance(200)
ptc:SetRoll(math.Rand(0, 60))
ptc:SetRollDelta(math.Rand(-0.2, 0.2))
ptc:SetColor(104, 94, 89)
end
end
end
function EFFECT:Think()
return (self.LifeTime > CurTime())
end
function EFFECT:Render()
end
|
object_tangible_collection_deathtrooper_research_frequency_scanner_01 = object_tangible_collection_shared_deathtrooper_research_frequency_scanner_01:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_deathtrooper_research_frequency_scanner_01, "object/tangible/collection/deathtrooper_research_frequency_scanner_01.iff")
|
return Def.ActorFrame {
Def.Quad {
InitCommand=function(self) self:vertalign(top):xy(SCREEN_CENTER_X,SCREEN_TOP):zoomto(400,0):diffuse(color("#000000")):diffusealpha(0.5) end;
OnCommand=function(self) self:easeoutquint(0.14):zoomto(400,SCREEN_HEIGHT) end;
OffCommand=function(self) self:sleep(0.2):easeoutquint(0.2):addy(SCREEN_HEIGHT) end;
};
};
|
-- cbind - A library for generating bindings.
-- Written in 2014 by Jesper Oskarsson jesosk@gmail.com
--
-- To the extent possible under law, the author(s) have dedicated all copyright
-- and related and neighboring rights to this software to the public domain worldwide.
-- This software is distributed without any warranty.
--
-- You should have received a copy of the CC0 Public Domain Dedication along with this software.
-- If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
require "common"
require "file_io"
require "c_parser"
require "cdef_parser"
require "dll_helper"
local function print_dbg( str )
if verbose then
print( str )
end
end
local do_config = function( config_path, ... )
local chunk = loadfile( config_path )
chunk( ... )
end
do_config( ... )
if c_source_path:sub( -1 ) ~= "/" then c_source_path = c_source_path .. "/" end
if cdef_source_path:sub( -1 ) ~= "/" then cdef_source_path = cdef_source_path .. "/" end
if output_path:sub( -1 ) ~= "/" then output_path = output_path .. "/" end
if not cpp_include_output_path then cpp_include_output_path = output_path .. "cpp/"
elseif cpp_include_output_path:sub( -1 ) ~= "/" then cpp_include_output_path = cpp_include_output_path .. "/" end
if not cpp_include_prefix then cpp_include_prefix = "" end
local parsed_c_files, parsed_cdef_files_syntax = {}, {}
local c_source_file_contents = {}
local contents_by_file = {}
for i, c_file in ipairs( c_source_files ) do
c_source_file_contents[i] = read_file( c_source_path .. c_file, true )
contents_by_file[c_file] = c_source_file_contents[i]
print_dbg( "Parsing C header '" .. c_source_path .. c_file .. "'" )
end
-- Parse C headers
for _, contents in ipairs( c_source_file_contents ) do
local typedefs = {}
ParseCHeaderTypedefs( contents, typedefs )
local includes = ParseCHeaderIncludes( contents )
for _, include in ipairs( includes ) do
ParseCHeaderTypedefs( contents_by_file[include], typedefs )
end
parsed_c_files[#parsed_c_files + 1] = ParseCHeader( contents, typedefs )
end
local class_names, referenced_classes = {}, {}, {}
-- Parse cdef files
for _, cdef_file in ipairs( cdef_source_files ) do
local contents = read_file( cdef_source_path .. cdef_file, true )
print_dbg( "Parsing cdef file '" .. cdef_source_path .. cdef_file .. "'" )
parsed_cdef_files_syntax[#parsed_cdef_files_syntax + 1],
referenced_classes[#referenced_classes + 1] = cdef_parser:parse( contents )
class_names[#class_names + 1] = cdef_file:match( "^([%w_]+)" )
end
-- Link the references with the actual modules
for _, references in pairs( referenced_classes ) do
for _, reference in pairs( references ) do
for _, parsed_cdef in pairs( parsed_cdef_files_syntax ) do
if parsed_cdef.namespace.token.value == reference.namespace and
parsed_cdef.name.token.value == reference.class then
reference.module = parsed_cdef
end
end
end
end
for _, language in ipairs( languages ) do
if language == "lua" then
print_dbg( "Generating Lua binding..." )
require "bind_gen.lua"
local header, source = generate_binding_lua( parsed_c_files, c_source_files )
write_file( output_path .. "lua/" .. name .. "_lua.h", header )
write_file( output_path .. "lua/" .. name .. "_lua.c", source )
generate_dll_def( name, output_path .. "lua/" .. name .. ".def", output_path .. "lua/", {name .. "_lua.h"} )
require "class_gen.lua"
for i = 1, #parsed_cdef_files_syntax do
local class = generate_class_lua( parsed_cdef_files_syntax[i], referenced_classes[i] )
if class ~= "" then
write_file( output_path .. "lua/" .. std_to_camel( class_names[i] ) .. ".lua", class )
end
end
elseif language == "ruby" then
print_dbg( "Generating Ruby binding..." )
require "bind_gen.ruby"
local source = generate_binding_ruby( parsed_c_files )
write_file( output_path .. "ruby/" .. name .. ".rb", source )
require "class_gen.ruby"
for i = 1, #parsed_cdef_files_syntax do
local class = generate_class_ruby( parsed_cdef_files_syntax[i] )
if class ~= "" then
write_file( output_path .. "ruby/" .. class_names[i] .. ".rb", class )
end
end
elseif language == "python" then
print_dbg( "Generating Python binding..." )
require "bind_gen.python"
local source = generate_binding_python( parsed_c_files )
write_file( output_path .. "python/" .. name .. ".py", source )
require "class_gen.python"
for i = 1, #parsed_cdef_files_syntax do
local class = generate_class_python( parsed_cdef_files_syntax[i], referenced_classes[i] )
if class ~= "" then
class = "import " .. name .. "\n" .. class
write_file( output_path .. "python/" .. class_names[i] .. ".py", class )
end
end
elseif language == "csharp" then
print_dbg( "Generating C# binding..." )
require "bind_gen.csharp"
local source = generate_binding_csharp( parsed_c_files, name )
write_file( output_path .. "csharp/" .. name .. ".cs", source )
require "class_gen.csharp"
for i = 1, #parsed_cdef_files_syntax do
local class = generate_class_csharp( parsed_cdef_files_syntax[i] )
write_file( output_path .. "csharp/" .. std_to_camel( class_names[i] ) .. ".cs", class )
end
elseif language == "go" then
print_dbg( "Generating Go! binding..." )
require "bind_gen.go_syscall"
local source, makefile = generate_binding_go( parsed_c_files )
write_file( output_path .. "go/" .. name .. ".go", source )
write_file( output_path .. "go/Makefile", makefile )
elseif language == "cpp" then
print_dbg( "Generating C++ binding..." )
require "class_gen.cpp"
for i = 1, #parsed_cdef_files_syntax do
local header, source = generate_class_cpp( parsed_cdef_files_syntax[i], referenced_classes[i], c_source_files )
write_file( cpp_include_output_path .. std_to_camel( class_names[i] ) .. ".hpp", header )
if source ~= "" then
write_file( output_path .. "cpp/" .. std_to_camel( class_names[i] ) .. ".cpp", source )
end
end
end
end
|
dofile("data/scripts/lib/utilities.lua")
dofile("data/scripts/perks/perk.lua")
dofile("data/scripts/perks/perk_list.lua")
local function insert_constant(outcome)
table.insert(outcome_generators, function()
return outcome
end)
end
table.insert(outcome_generators, function()
-- extracted from data/scripts/items/potion.lua
local materials = nil
if( Random( 0, 100 ) <= 75 ) then
if( Random( 0, 100000 ) <= 50 ) then
potion_material = "magic_liquid_hp_regeneration"
elseif( Random( 200, 100000 ) <= 250 ) then
potion_material = "purifying_powder"
else
potion_material = random_from_array( potion_materials_magic )
end
else
potion_material = random_from_array( potion_materials_standard )
end
local matname = GameTextGet("$mat_" .. potion_material)
return {
name = "Flask: " .. matname,
desc = "Enjoy",
func = function()
local x, y = get_player_pos()
-- just go ahead and assume cheatgui is installed
local entity = EntityLoad( "data/hax/potion_empty.xml", x, y )
AddMaterialInventoryMaterial( entity, potion_material, 1000 )
end
}
end)
local function resolve_localized_name(s, default)
if s:sub(1,1) ~= "$" then return s end
local rep = GameTextGet(s)
if rep and rep ~= "" then return rep else return default or s end
end
table.insert(outcome_generators, function()
-- spawn a random perk
local perk = perk_list[math.random(1, #perk_list)]
-- reroll useless perk
while perk.id == "MYSTERY_EGGPLANT" do
perk = perk_list[math.random(1, #perk_list)]
end
local perkname = resolve_localized_name(perk.ui_name, perk.id)
return {
name = "Perk: " .. perkname,
desc = "Have fun",
func = function()
local x, y = get_player_pos()
-- player might be dead
if x ~= nil and y ~= nil then
local perk_entity = perk_spawn( x, y - 8, perk.id )
local players = get_players()
if players == nil then return end
for i,player in ipairs(players) do
-- last argument set to false, so you dont kill others perks if triggered inside the shop
perk_pickup( perk_entity, player, nil, true, false )
end
end
end
}
end)
local function twiddle_health(f)
local damagemodels = EntityGetComponent( get_player(), "DamageModelComponent" )
if( damagemodels ~= nil ) then
for i,damagemodel in ipairs(damagemodels) do
local max_hp = tonumber(ComponentGetValue( damagemodel, "max_hp"))
local cur_hp = tonumber(ComponentGetValue( damagemodel, "hp"))
local new_cur, new_max = f(cur_hp, max_hp)
ComponentSetValue( damagemodel, "max_hp", new_max)
ComponentSetValue( damagemodel, "hp", new_cur)
end
end
end
insert_constant{
name = "Health Down",
desc = "Unfortunate",
func = function()
twiddle_health(function(cur, max)
max = max * 0.8
cur = math.min(max, cur)
return cur, max
end)
end
}
insert_constant{
name = "Health Up",
desc = "Amazing",
func = function()
twiddle_health(function(cur, max)
return cur+1, max+1
end)
end
}
local function urand(mag)
return math.floor((math.random()*2.0 - 1.0)*mag)
end
local function spawn_item(path, offset_mag)
local x, y = get_player_pos()
local dx, dy = urand(offset_mag or 0), urand(offset_mag or 0)
print(x + dx, y + dy)
local entity = EntityLoad(path, x + dx, y + dy)
end
local function wrap_spawn(path, offset_mag)
return function() spawn_item(path, offset_mag) end
end
-- 0 to not limit axis, -1 to limit to negative values, 1 to limit to positive values
local function generate_value_in_range(max_range, min_range, limit_axis)
local range = (max_range or 0) - (min_range or 0)
if (limit_axis or 0) == 0 then
limit_axis = Random(0, 1) == 0 and 1 or -1
end
return (Random(0, range) + (min_range or 0)) * limit_axis
end
local function spawn_item_in_range(path, min_x_range, max_x_range, min_y_range, max_y_range, limit_x_axis, limit_y_axis, spawn_blackhole)
local x, y = get_player_pos()
local dx = generate_value_in_range(max_x_range, min_x_range, limit_x_axis)
local dy = generate_value_in_range(max_y_range, min_y_range, limit_y_axis)
if spawn_blackhole then
EntityLoad("data/entities/projectiles/deck/black_hole.xml", x + dx, y + dy)
end
return EntityLoad(path, x + dx, y + dy)
end
local function spawn_item(path, min_range, max_range, spawn_blackhole)
return spawn_item_in_range(path, min_range, max_range, min_range, max_range, 0, 0, spawn_blackhole)
end
insert_constant{
name = "The Gods Are Angry",
desc = "...",
func = function()
spawn_item("data/entities/animals/necromancer_shop.xml", 100, 100, true)
end
}
insert_constant{
name = "A big worm",
desc = "This could be a problem",
func = function()
spawn_item("data/entities/animals/worm_big.xml", 100, 100)
end
}
insert_constant{
name = "The biggest worm",
desc = "oh ... oh no ... OH NO NO NO",
func = function()
spawn_item("data/entities/animals/worm_end.xml", 100, 150)
end
}
insert_constant{
name = "A couple of worms",
desc = "That's annoying",
func = function()
spawn_item("data/entities/animals/worm.xml", 50, 200)
spawn_item("data/entities/animals/worm.xml", 50, 200)
end
}
insert_constant{
name = "A can of worms",
desc = "But why?",
func = function()
for i=1,10 do
spawn_item("data/entities/animals/worm_tiny.xml", 50, 200)
end
end
}
insert_constant{
name = "Deers",
desc = "Oh dear!",
func = function()
for i=1,5 do
spawn_item("data/entities/projectiles/deck/exploding_deer.xml", 100, 300)
spawn_item("data/entities/animals/deer.xml", 100, 300)
end
end
}
insert_constant{
name = "Gold rush",
desc = "Quick, before it disappear",
func = function()
for i=1,20 do
spawn_item("data/entities/items/pickup/goldnugget.xml", 50, 200)
end
end
}
insert_constant{
name = "Bomb rush",
desc = "You better run",
func = function()
for i=1,3 do
spawn_item("data/entities/projectiles/bomb.xml", 0, 50)
end
end
}
insert_constant{
name = "Sea of lava",
desc = "Now, that's hot!!",
func = function()
spawn_item_in_range("data/entities/projectiles/deck/sea_lava.xml", 0, 200, 20, 100, 0, 1, false)
end
}
insert_constant{
name = "ACID??",
desc = "Who thought this was a good idea",
func = function()
spawn_item("data/entities/projectiles/deck/circle_acid.xml", 40, 120, true)
end
}
insert_constant{
name = "Holy bombastic",
desc = "That should clear the path",
func = function()
spawn_item("data/entities/projectiles/bomb_holy.xml", 130, 250, true)
end
}
insert_constant{
name = "Thunderstone madness",
desc = "Careful now",
func = function()
for i=1,10 do
spawn_item("data/entities/items/pickup/thunderstone.xml", 50, 250)
end
end
}
insert_constant{
name = "Instant swimming pool",
desc = "Don't forget your swimsuit",
func = function()
spawn_item_in_range("data/entities/projectiles/deck/sea_water.xml", 0, 0, 40, 80, 0, -1, false)
end
}
insert_constant{
name = "Random wand generator",
desc = "Make good use of it",
func = function()
local rnd = Random(0, 1000)
if rnd < 200 then
spawn_item("data/entities/items/wand_level_01.xml")
elseif rnd < 600 then
spawn_item("data/entities/items/wand_level_02.xml")
elseif rnd < 850 then
spawn_item("data/entities/items/wand_level_03.xml")
elseif rnd < 998 then
spawn_item("data/entities/items/wand_level_04.xml")
else
spawn_item("data/entities/items/wand_level_05.xml")
end
end
}
|
Player = script.Parent.Parent
Character = Player.Character
PlayerGui = Player.PlayerGui
Backpack = Player.Backpack
Torso = Character.Torso
Head = Character.Head
LeftArm = Character["Left Arm"]
LeftLeg = Character["Left Leg"]
RightArm = Character["Right Arm"]
RightLeg = Character["Right Leg"]
LS = Torso["Left Shoulder"]
LH = Torso["Left Hip"]
RS = Torso["Right Shoulder"]
RH = Torso["Right Hip"]
ModelName = "Chocobo"
attack = false
attacktype = 1
Hitdeb = 0
value1=0
Neck = Torso.Neck
local neckcf0 = Neck.C0
----------------------------
--Customize
Energy = 200
MaxEnergy = 200
ChocoboHP = 500
Alive = false
mindamage = 20
maxdamage = 40
crtmaxdamage = 50
omindamage = mindamage
omaxdamage = maxdamage
ocrtmaxdamage = crtmaxdamage
crtrate = 100/5
--100%/critpercentage
oblkbrkr = 2
blockbreaker = oblkbrkr
speed = 30
jump = 60
if Character.Name=="Fenrier" then
ColorVariation = "Fenrier"
elseif Character.Name=="DahNoob" then
ColorVariation = "DahNoob"
elseif Character.Name=="Robloxshathelper" then
ColorVariation = "Robloxshathelper"
else
ColorVariation = "Yellow"
end
if ColorVariation == "Yellow" then
handlecolor = BrickColor.new("Bright yellow")
bcolor = BrickColor.new("Bright orange")
beakcolor = BrickColor.new("Bright orange")
ropecolor = BrickColor.new("Brown")
eyecolor = BrickColor.new("Bright blue")
elseif ColorVariation == "Red" then
handlecolor =BrickColor.new("Bright red")
bcolor = BrickColor.new("Black")
beakcolor = BrickColor.new("Really red")
ropecolor = BrickColor.new("Brown")
eyecolor = BrickColor.new("Bright blue")
elseif ColorVariation == "Black" then
handlecolor = BrickColor.new("Black")
bcolor = BrickColor.new("Brown")
beakcolor = BrickColor.new("Bright orange")
ropecolor = BrickColor.new("Brown")
eyecolor = BrickColor.new("Bright blue")
elseif ColorVariation == "Purple" then
handlecolor = BrickColor.new("Alder")
bcolor = BrickColor.new("Bright violet")
beakcolor = BrickColor.new("Bright orange")
ropecolor = BrickColor.new("Brown")
eyecolor = BrickColor.new("Bright blue")
elseif ColorVariation == "Fenrier" then
handlecolor =BrickColor.new("White")
bcolor = BrickColor.new("Bright orange")
beakcolor = BrickColor.new("Bright orange")
ropecolor = BrickColor.new("Brown")
eyecolor = BrickColor.new("Navy blue")
elseif ColorVariation == "Orange" then
handlecolor =BrickColor.new("Neon orange")
bcolor = BrickColor.new("Brown")
beakcolor = BrickColor.new("Brown")
ropecolor = BrickColor.new("Bright yellow")
eyecolor = BrickColor.new("Royal purple")
elseif ColorVariation == "DahNoob" then
handlecolor = BrickColor.new("Black")
bcolor = BrickColor.new("Medium stone grey")
beakcolor = BrickColor.new("Medium stone grey")
ropecolor = BrickColor.new("Brown")
eyecolor = BrickColor.new("Really black")
elseif ColorVariation == "Robloxshathelper" then
handlecolor = BrickColor.new("Bright blue")
bcolor = BrickColor.new("Bright orange")
beakcolor = BrickColor.new("Bright orange")
ropecolor = BrickColor.new("Brown")
eyecolor = BrickColor.new("Bright blue")
else
--Custom
handlecolor =BrickColor.new("Bright blue")
bcolor = BrickColor.new("Medium blue")
beakcolor = BrickColor.new("Medium blue")
ropecolor = BrickColor.new("White")
end
Ride = true
Rope = true
ToolName = "Chocobo"
---------------------------------------------------------------------------------------------------------------------------------------
if Character:findFirstChild("EquippedVal",true) ~= nil then
Character:findFirstChild("EquippedVal",true).Parent = nil
end
ev = Instance.new("BoolValue",Character)
ev.Name = "EquippedVal"
ev.Value = false
if Character:findFirstChild("Block",true) ~= nil then
Character:findFirstChild("Block",true).Parent = nil
end
--player
player = nil
--welds
RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
--what anim
anim = "none"
--other var
player = Player
ch = Character
--save shoulders
AoETrue = {}
RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"]
function RWFunc()
RW.Part1 = ch["Right Arm"]
RSH.Part1 = nil
end
function LWFunc()
LW.Part1 = ch["Left Arm"]
LSH.Part1 = nil
end
function RWLFunc()
RWL.Part1 = ch["Right Leg"]
RHL.Part1 = nil
RightLeg.CanCollide = false
end
function LWLFunc()
LWL.Part1 = ch["Left Leg"]
LHL.Part1 = nil
LeftLeg.CanCollide = true
end
function RWLRem()
RWL.Part1 = nil
RHL.Part1 = ch["Right Leg"]
RightLeg.CanCollide = false
end
function LWLRem()
LWL.Part1 = nil
LHL.Part1 = ch["Left Leg"]
LeftLeg.CanCollide = false
end
function RWRem()
RW.Part1 = nil
RSH.Part1 = ch["Right Arm"]
end
function LWRem()
LW.Part1 = nil
LSH.Part1 = ch["Left Arm"]
end
if Character:findFirstChild(ModelName,true) ~= nil then
Character:findFirstChild(ModelName,true).Parent = nil
RHL.Part1 = ch["Right Leg"]
LHL.Part1 = ch["Left Leg"]
RSH.Part1 = ch["Right Arm"]
LSH.Part1 = ch["Left Arm"]
end
local swordholder = Instance.new("Model")
swordholder.Name = ModelName
swordholder.Parent = Character
--derp
RW.Part0 = ch.Torso
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
RW.Parent = swordholder
--
LW.Part0 = ch.Torso
LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1 = CFrame.new(0, 0.5, 0)
LW.Parent = swordholder
--
RWL.Part0 = ch.Torso
RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0)
RWL.C1 = CFrame.new(0.5, 1, 0)
RWL.Parent = swordholder
--
LWL.Part0 = ch.Torso
LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0)
LWL.C1 = CFrame.new(-0.5, 1, 0)
LWL.Parent = swordholder
local msh1 = Instance.new("SpecialMesh")
msh1.Scale = Vector3.new(1,1.2,1.2)
msh1.MeshType = "Sphere"
local msh2 = Instance.new("CylinderMesh")
local msh3 = Instance.new("CylinderMesh")
local msh4 = Instance.new("SpecialMesh")
msh4.Scale = Vector3.new(1,1,1)
msh4.MeshType = "Sphere"
local msh5 = Instance.new("SpecialMesh")
msh5.Scale = Vector3.new(1,0.75,1.2)
msh5.MeshId = "http://www.roblox.com/asset/?id=1778999"
local msh6 = Instance.new("SpecialMesh")
msh6.Scale = Vector3.new(1,1,1)
msh6.MeshType = "Sphere"
local msh7 = Instance.new("SpecialMesh")
msh7.Scale = Vector3.new(1,1,1)
msh7.MeshType = "Sphere"
local msh6a = Instance.new("SpecialMesh")
msh6a.Scale = Vector3.new(1,1,1)
msh6a.MeshType = "Sphere"
local msh7a = Instance.new("SpecialMesh")
msh7a.Scale = Vector3.new(1,1,1)
msh7a.MeshType = "Sphere"
local msh8 = Instance.new("SpecialMesh")
msh8.Scale = Vector3.new(1,1,1)
msh8.MeshType = "Sphere"
local msh9 = Instance.new("SpecialMesh")
msh9.Scale = Vector3.new(1,1,1)
msh9.MeshType = "Sphere"
local msh10 = Instance.new("SpecialMesh")
msh10.Scale = Vector3.new(1,1,1)
msh10.MeshType = "Sphere"
local msh11 = Instance.new("SpecialMesh")
msh11.Scale = Vector3.new(1,1,1)
msh11.MeshType = "Sphere"
local msh12 = Instance.new("SpecialMesh")
msh12.Scale = Vector3.new(1,1,1)
msh12.MeshType = "Sphere"
local msh13 = Instance.new("SpecialMesh")
msh13.Scale = Vector3.new(1,1,1)
msh13.MeshType = "Sphere"
local msh14 = Instance.new("SpecialMesh")
msh14.Scale = Vector3.new(1,1,1)
msh14.MeshType = "Sphere"
local msh15 = Instance.new("SpecialMesh")
msh15.Scale = Vector3.new(1,1,1)
msh15.MeshType = "Sphere"
local msh16 = Instance.new("SpecialMesh")
msh16.Scale = Vector3.new(1,1,1)
msh16.MeshType = "Sphere"
local msh17 = Instance.new("SpecialMesh")
msh17.Scale = Vector3.new(1,1,1)
msh17.MeshType = "Sphere"
local msh18 = Instance.new("SpecialMesh")
msh18.Scale = Vector3.new(1,1,1)
msh18.MeshType = "Sphere"
local msh19 = Instance.new("SpecialMesh")
msh19.Scale = Vector3.new(1,1,1)
msh19.MeshType = "Sphere"
local msh20 = Instance.new("SpecialMesh")
msh20.Scale = Vector3.new(1,1,1)
msh20.MeshType = "Sphere"
local msh21 = Instance.new("SpecialMesh")
msh21.Scale = Vector3.new(1,1,1)
msh21.MeshType = "Sphere"
local msh22 = Instance.new("CylinderMesh")
local msh23 = Instance.new("CylinderMesh")
local msh24 = Instance.new("BlockMesh")
local msh25 = Instance.new("BlockMesh")
local msh26 = Instance.new("BlockMesh")
local msh27 = Instance.new("BlockMesh")
local msh28 = Instance.new("CylinderMesh")
local msh29 = Instance.new("CylinderMesh")
local msh30 = Instance.new("BlockMesh")
local msh31 = Instance.new("BlockMesh")
local msh32 = Instance.new("BlockMesh")
local msh33 = Instance.new("BlockMesh")
local prt1 = Instance.new("Part")
prt1.formFactor = 3
prt1.CanCollide = true
prt1.Name = "ChocoboBody"
prt1.Locked = true
prt1.Size = Vector3.new(3.5,2.5,5)
prt1.Parent = swordholder
msh1.Parent = prt1
prt1.BrickColor = handlecolor
local prt2 = Instance.new("Part")
prt2.formFactor = 3
prt2.CanCollide = true
prt2.Name = "ChocoboNeck"
prt2.Locked = true
prt2.Size = Vector3.new(1.25,2,1.25)
prt2.Parent = swordholder
msh2.Parent = prt2
prt2.BrickColor = handlecolor
local prt3 = Instance.new("Part")
prt3.formFactor = 3
prt3.CanCollide = true
prt3.Name = "ChocoboNeck2"
prt3.Locked = true
prt3.Size = Vector3.new(1.25,2,1.25)
prt3.Parent = swordholder
msh3.Parent = prt3
prt3.BrickColor = handlecolor
local prt3a = Instance.new("Part")
prt3a.formFactor = 3
prt3a.CanCollide = false
prt3a.Name = "ChocoboNeck2Joint"
prt3a.Locked = true
prt3a.Size = Vector3.new(0.2,0.2,0.2)
prt3a.Parent = swordholder
prt3a.Transparency = 1
local prt4 = Instance.new("Part")
prt4.formFactor = 3
prt4.CanCollide = true
prt4.Name = "Head"
prt4.Locked = true
prt4.Size = Vector3.new(2,2,3)
prt4.Parent = swordholder
msh4.Parent = prt4
prt4.BrickColor = handlecolor
local trs = Instance.new("Part")
trs.formFactor = 3
trs.CanCollide = true
trs.Name = "Torso"
trs.Locked = true
trs.Size = Vector3.new(0.2,0.2,0.2)
trs.Parent = swordholder
trs.Transparency = 1
local wt = Instance.new("Weld")
wt.Parent = trs
wt.Part0 = trs
wt.Part1 = prt4
wt.C0 = CFrame.Angles(math.rad(25),0,0)
local prt5 = Instance.new("Part")
prt5.formFactor = 3
prt5.CanCollide = false
prt5.Name = "Beak"
prt5.Locked = true
prt5.Size = Vector3.new(1,1.5,1)
prt5.Parent = swordholder
msh5.Parent = prt5
prt5.BrickColor = beakcolor
local prt6 = Instance.new("Part")
prt6.formFactor = 3
prt6.CanCollide = false
prt6.Name = "Eye1"
prt6.Locked = true
prt6.Size = Vector3.new(0.3,0.3,0.6)
prt6.Parent = swordholder
msh6.Parent = prt6
prt6.BrickColor = BrickColor.new("White")
local prt7 = Instance.new("Part")
prt7.formFactor = 3
prt7.CanCollide = false
prt7.Name = "Eye2"
prt7.Locked = true
prt7.Size = Vector3.new(0.3,0.3,0.6)
prt7.Parent = swordholder
msh7.Parent = prt7
prt7.BrickColor = BrickColor.new("White")
local prt6a = Instance.new("Part")
prt6a.formFactor = 3
prt6a.CanCollide = false
prt6a.Name = "Eye1a"
prt6a.Locked = true
prt6a.Size = Vector3.new(0.2,0.2,0.3)
prt6a.Parent = swordholder
msh6a.Parent = prt6a
prt6a.BrickColor = eyecolor
local prt7a = Instance.new("Part")
prt7a.formFactor = 3
prt7a.CanCollide = false
prt7a.Name = "Eye2a"
prt7a.Locked = true
prt7a.Size = Vector3.new(0.2,0.2,0.3)
prt7a.Parent = swordholder
msh7a.Parent = prt7a
prt7a.BrickColor = eyecolor
local prt8 = Instance.new("Part")
prt8.formFactor = 3
prt8.CanCollide = false
prt8.Name = "HeadFeathers"
prt8.Locked = true
prt8.Size = Vector3.new(1,0.2,3)
prt8.Parent = swordholder
msh8.Parent = prt8
prt8.BrickColor = handlecolor
local prt9 = Instance.new("Part")
prt9.formFactor = 3
prt9.CanCollide = false
prt9.Name = "HeadFeathers"
prt9.Locked = true
prt9.Size = Vector3.new(1,0.2,3)
prt9.Parent = swordholder
msh9.Parent = prt9
prt9.BrickColor = handlecolor
local prt10 = Instance.new("Part")
prt10.formFactor = 3
prt10.CanCollide = false
prt10.Name = "HeadFeathers"
prt10.Locked = true
prt10.Size = Vector3.new(1,0.2,3)
prt10.Parent = swordholder
msh10.Parent = prt10
prt10.BrickColor = handlecolor
--Wings!!
local prt11 = Instance.new("Part")
prt11.formFactor = 3
prt11.CanCollide = false
prt11.Name = "RightWing"
prt11.Locked = true
prt11.Size = Vector3.new(1,3,5)
prt11.Parent = swordholder
msh11.Parent = prt11
prt11.BrickColor = handlecolor
local prt12 = Instance.new("Part")
prt12.formFactor = 3
prt12.CanCollide = false
prt12.Name = "RightWing1"
prt12.Locked = true
prt12.Size = Vector3.new(0.5,1,2)
prt12.Parent = swordholder
msh12.Parent = prt12
prt12.BrickColor = handlecolor
local prt13 = Instance.new("Part")
prt13.formFactor = 3
prt13.CanCollide = false
prt13.Name = "RightWing2"
prt13.Locked = true
prt13.Size = Vector3.new(0.5,1,2)
prt13.Parent = swordholder
msh13.Parent = prt13
prt13.BrickColor = handlecolor
local prt14 = Instance.new("Part")
prt14.formFactor = 3
prt14.CanCollide = false
prt14.Name = "RightWing3"
prt14.Locked = true
prt14.Size = Vector3.new(0.5,1,2)
prt14.Parent = swordholder
msh14.Parent = prt14
prt14.BrickColor = handlecolor
local prt15 = Instance.new("Part")
prt15.formFactor = 3
prt15.CanCollide = false
prt15.Name = "RightWing4"
prt15.Locked = true
prt15.Size = Vector3.new(0.5,1,2)
prt15.Parent = swordholder
msh15.Parent = prt15
prt15.BrickColor = handlecolor
local prt16 = Instance.new("Part")
prt16.formFactor = 3
prt16.CanCollide = false
prt16.Name = "LeftWing"
prt16.Locked = true
prt16.Size = Vector3.new(1,3,5)
prt16.Parent = swordholder
msh16.Parent = prt16
prt16.BrickColor = handlecolor
local prt17 = Instance.new("Part")
prt17.formFactor = 3
prt17.CanCollide = false
prt17.Name = "LeftWing1"
prt17.Locked = true
prt17.Size = Vector3.new(0.5,1,2)
prt17.Parent = swordholder
msh17.Parent = prt17
prt17.BrickColor = handlecolor
local prt18 = Instance.new("Part")
prt18.formFactor = 3
prt18.CanCollide = false
prt18.Name = "LeftWing2"
prt18.Locked = true
prt18.Size = Vector3.new(0.5,1,2)
prt18.Parent = swordholder
msh18.Parent = prt18
prt18.BrickColor = handlecolor
local prt19 = Instance.new("Part")
prt19.formFactor = 3
prt19.CanCollide = false
prt19.Name = "LeftWing3"
prt19.Locked = true
prt19.Size = Vector3.new(0.5,1,2)
prt19.Parent = swordholder
msh19.Parent = prt19
prt19.BrickColor = handlecolor
local prt20 = Instance.new("Part")
prt20.formFactor = 3
prt20.CanCollide = false
prt20.Name = "LeftWing4"
prt20.Locked = true
prt20.Size = Vector3.new(0.5,1,2)
prt20.Parent = swordholder
msh20.Parent = prt20
prt20.BrickColor = handlecolor
--Tail
local prt21 = Instance.new("Part")
prt21.formFactor = 3
prt21.CanCollide = false
prt21.Name = "Tail"
prt21.Locked = true
prt21.Size = Vector3.new(3,6,1)
prt21.Parent = swordholder
msh21.Parent = prt21
prt21.BrickColor = handlecolor
--Legs
local prt22 = Instance.new("Part")
prt22.formFactor = 3
prt22.CanCollide = true
prt22.Name = "RightLeg"
prt22.Locked = true
prt22.Size = Vector3.new(1,2,1)
prt22.Parent = swordholder
msh22.Parent = prt22
prt22.BrickColor = handlecolor
local prt22a = Instance.new("Part")
prt22a.formFactor = 3
prt22a.CanCollide = false
prt22a.Name = "RightLega"
prt22a.Locked = true
prt22a.Size = Vector3.new(0.2,0.2,0.2)
prt22a.Parent = swordholder
prt22a.Transparency = 1
local prt23 = Instance.new("Part")
prt23.formFactor = 3
prt23.CanCollide = false
prt23.Name = "RightLeg2"
prt23.Locked = true
prt23.Size = Vector3.new(0.75,2,0.75)
prt23.Parent = swordholder
msh23.Parent = prt23
prt23.BrickColor = bcolor
local prt24 = Instance.new("Part")
prt24.formFactor = 3
prt24.CanCollide = false
prt24.Name = "RightFeet"
prt24.Locked = true
prt24.Size = Vector3.new(1,0.75,2.5)
prt24.Parent = swordholder
msh24.Parent = prt24
prt24.BrickColor = bcolor
local prt25 = Instance.new("Part")
prt25.formFactor = 3
prt25.CanCollide = false
prt25.Name = "RightFeet1"
prt25.Locked = true
prt25.Size = Vector3.new(0.3,0.3,1.5)
prt25.Parent = swordholder
msh25.Parent = prt25
prt25.BrickColor = bcolor
local prt26 = Instance.new("Part")
prt26.formFactor = 3
prt26.CanCollide = false
prt26.Name = "RightFeet2"
prt26.Locked = true
prt26.Size = Vector3.new(0.5,0.5,1.5)
prt26.Parent = swordholder
msh26.Parent = prt26
prt26.BrickColor = bcolor
local prt27 = Instance.new("Part")
prt27.formFactor = 3
prt27.CanCollide = false
prt27.Name = "RightFeet3"
prt27.Locked = true
prt27.Size = Vector3.new(0.5,0.5,1.5)
prt27.Parent = swordholder
msh27.Parent = prt27
prt27.BrickColor = bcolor
local prt28 = Instance.new("Part")
prt28.formFactor = 3
prt28.CanCollide = true
prt28.Name = "LeftLeg"
prt28.Locked = true
prt28.Size = Vector3.new(1,2,1)
prt28.Parent = swordholder
msh28.Parent = prt28
prt28.BrickColor = handlecolor
local prt28a = Instance.new("Part")
prt28a.formFactor = 3
prt28a.CanCollide = false
prt28a.Name = "LeftLega"
prt28a.Locked = true
prt28a.Size = Vector3.new(0.2,0.2,0.2)
prt28a.Parent = swordholder
prt28a.Transparency = 1
local prt29 = Instance.new("Part")
prt29.formFactor = 3
prt29.CanCollide = false
prt29.Name = "LeftLeg2"
prt29.Locked = true
prt29.Size = Vector3.new(0.75,2,0.75)
prt29.Parent = swordholder
msh29.Parent = prt29
prt29.BrickColor = bcolor
local prt30 = Instance.new("Part")
prt30.formFactor = 3
prt30.CanCollide = false
prt30.Name = "LeftFeet"
prt30.Locked = true
prt30.Size = Vector3.new(1,0.75,2.5)
prt30.Parent = swordholder
msh30.Parent = prt30
prt30.BrickColor = bcolor
local prt31 = Instance.new("Part")
prt31.formFactor = 3
prt31.CanCollide = false
prt31.Name = "LeftFeet1"
prt31.Locked = true
prt31.Size = Vector3.new(0.3,0.3,1.5)
prt31.Parent = swordholder
msh31.Parent = prt31
prt31.BrickColor = bcolor
local prt32 = Instance.new("Part")
prt32.formFactor = 3
prt32.CanCollide = false
prt32.Name = "LeftFeet2"
prt32.Locked = true
prt32.Size = Vector3.new(0.5,0.5,1.5)
prt32.Parent = swordholder
msh32.Parent = prt32
prt32.BrickColor = bcolor
local prt33 = Instance.new("Part")
prt33.formFactor = 3
prt33.CanCollide = false
prt33.Name = "RightFeet3"
prt33.Locked = true
prt33.Size = Vector3.new(0.5,0.5,1.5)
prt33.Parent = swordholder
msh33.Parent = prt33
prt33.BrickColor = bcolor
--Backseat :D
local prt34 = Instance.new("Seat")
prt34.formFactor = 3
prt34.CanCollide = false
prt34.Name = "Backseat"
prt34.Locked = true
prt34.Size = Vector3.new(0.2,1,0.2)
prt34.Parent = swordholder
prt34.Transparency = 1
--
local prt35 = Instance.new("Part")
prt35.formFactor = 3
prt35.CanCollide = true
prt35.Name = "Stand"
prt35.Locked = true
prt35.Size = Vector3.new(1,4,1)
prt35.Parent = swordholder
prt35.Transparency = 1
local w35 = Instance.new("Weld")
w35.Parent = prt35
w35.Part0 = prt35
w35.Part1 = prt1
w35.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w35.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 2,0)
--Torso
local w1 = Instance.new("Weld")
w1.Parent = prt1
w1.Part0 = prt1
w1.Part1 = Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), math.rad(0)) * CFrame.new(0, 0,0)
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(-0), math.rad(0)) * CFrame.new(0, 3, -1)
--Neck
local w2 = Instance.new("Weld")
w2.Parent = prt2
w2.Part0 = prt2
w2.Part1 = prt1
w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5)
local w3a = Instance.new("Weld")
w3a.Parent = prt3a
w3a.Part0 = prt3a
w3a.Part1 = prt1
w3a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w3a.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -1.5,3)
local w3 = Instance.new("Weld")
w3.Parent = prt3
w3.Part0 = prt3
w3.Part1 = prt3a
w3.C1 = CFrame.Angles(math.rad(-20), 0, 0) * CFrame.new(0, 0.465,0)
w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0)
--Head
local w4 = Instance.new("Weld")
w4.Parent = prt4
w4.Part0 = prt4
w4.Part1 = prt3
w4.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w4.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -2.5/2,0.25)
local w5 = Instance.new("Weld")
w5.Parent = prt5
w5.Part0 = prt5
w5.Part1 = prt4
w5.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w5.C0 = CFrame.Angles(math.rad(100), 0, 0) * CFrame.new(0, 0.25,1.45)
local w6 = Instance.new("Weld")
w6.Parent = prt6
w6.Part0 = prt6
w6.Part1 = prt4
w6.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w6.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0.75, -0.25,0.75)
local w7 = Instance.new("Weld")
w7.Parent = prt7
w7.Part0 = prt7
w7.Part1 = prt4
w7.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w7.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(-0.75, -0.25,0.75)
local w6a = Instance.new("Weld")
w6a.Parent = prt6a
w6a.Part0 = prt6a
w6a.Part1 = prt4
w6a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w6a.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0.775, -0.25,0.91)
local w7a = Instance.new("Weld")
w7a.Parent = prt7a
w7a.Part0 = prt7a
w7a.Part1 = prt4
w7a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w7a.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(-0.775, -0.25,0.91)
local w8 = Instance.new("Weld")
w8.Parent = prt8
w8.Part0 = prt8
w8.Part1 = prt4
w8.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w8.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.9,-1)
local w9 = Instance.new("Weld")
w9.Parent = prt9
w9.Part0 = prt9
w9.Part1 = prt4
w9.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w9.C0 = CFrame.Angles(math.rad(0), math.rad(20), math.rad(-40)) * CFrame.new(0.75, -0.5,-1)
local w10 = Instance.new("Weld")
w10.Parent = prt10
w10.Part0 = prt10
w10.Part1 = prt4
w10.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w10.C0 = CFrame.Angles(math.rad(0), math.rad(-20), math.rad(40)) * CFrame.new(-0.75, -0.5,-1)
--Right Wing
local w11 = Instance.new("Weld")
w11.Parent = prt11
w11.Part0 = prt11
w11.Part1 = prt1
w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0)
local w12 = Instance.new("Weld")
w12.Parent = prt12
w12.Part0 = prt12
w12.Part1 = prt11
w12.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w12.C0 = CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)) * CFrame.new(0, 0,-2.5)
local w13 = Instance.new("Weld")
w13.Parent = prt13
w13.Part0 = prt13
w13.Part1 = prt11
w13.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w13.C0 = CFrame.Angles(math.rad(55), math.rad(0), math.rad(0)) * CFrame.new(0, -0.25,-2.25)
local w14 = Instance.new("Weld")
w14.Parent = prt14
w14.Part0 = prt14
w14.Part1 = prt11
w14.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w14.C0 = CFrame.Angles(math.rad(65), math.rad(0), math.rad(0)) * CFrame.new(0, -0.5,-2)
local w15 = Instance.new("Weld")
w15.Parent = prt15
w15.Part0 = prt15
w15.Part1 = prt11
w15.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w15.C0 = CFrame.Angles(math.rad(75), math.rad(0), math.rad(0)) * CFrame.new(0, -0.75,-1.5)
--Left Wing
local w16 = Instance.new("Weld")
w16.Parent = prt16
w16.Part0 = prt16
w16.Part1 = prt1
w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0)
local w17 = Instance.new("Weld")
w17.Parent = prt17
w17.Part0 = prt17
w17.Part1 = prt16
w17.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w17.C0 = CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)) * CFrame.new(0, 0,-2.5)
local w18 = Instance.new("Weld")
w18.Parent = prt18
w18.Part0 = prt18
w18.Part1 = prt16
w18.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w18.C0 = CFrame.Angles(math.rad(55), math.rad(0), math.rad(0)) * CFrame.new(0, -0.25,-2.25)
local w19 = Instance.new("Weld")
w19.Parent = prt19
w19.Part0 = prt19
w19.Part1 = prt16
w19.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w19.C0 = CFrame.Angles(math.rad(65), math.rad(0), math.rad(0)) * CFrame.new(0, -0.5,-2)
local w20 = Instance.new("Weld")
w20.Parent = prt20
w20.Part0 = prt20
w20.Part1 = prt16
w20.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w20.C0 = CFrame.Angles(math.rad(75), math.rad(0), math.rad(0)) * CFrame.new(0, -0.75,-1.5)
--Tail
local w21 = Instance.new("Weld")
w21.Parent = prt21
w21.Part0 = prt21
w21.Part1 = prt1
w21.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w21.C0 = CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)) * CFrame.new(0, -1.5,-3.5)
--Right Leg
local w22 = Instance.new("Weld")
w22.Parent = prt22
w22.Part0 = prt22
w22.Part1 = prt1
w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0)
local w22a = Instance.new("Weld")
w22a.Parent = prt22a
w22a.Part0 = prt22a
w22a.Part1 = prt22
w22a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w22a.C0 = CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)) * CFrame.new(0, 1,0)
local w23 = Instance.new("Weld")
w23.Parent = prt23
w23.Part0 = prt23
w23.Part1 = prt22a
w23.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0)
w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2)
local w24 = Instance.new("Weld")
w24.Parent = prt24
w24.Part0 = prt24
w24.Part1 = prt23
w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
local w25 = Instance.new("Weld")
w25.Parent = prt25
w25.Part0 = prt25
w25.Part1 = prt24
w25.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w25.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.1,-1.5)
local w26 = Instance.new("Weld")
w26.Parent = prt26
w26.Part0 = prt26
w26.Part1 = prt24
w26.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w26.C0 = CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)) * CFrame.new(-0.75, 0.1,1.5)
local w27 = Instance.new("Weld")
w27.Parent = prt27
w27.Part0 = prt27
w27.Part1 = prt24
w27.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w27.C0 = CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)) * CFrame.new(0.75, 0.1,1.5)
--Left Leg
local w28 = Instance.new("Weld")
w28.Parent = prt28
w28.Part0 = prt28
w28.Part1 = prt1
w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0)
local w28a = Instance.new("Weld")
w28a.Parent = prt28a
w28a.Part0 = prt28a
w28a.Part1 = prt28
w28a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w28a.C0 = CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)) * CFrame.new(0, 1,0)
local w29 = Instance.new("Weld")
w29.Parent = prt29
w29.Part0 = prt29
w29.Part1 = prt28a
w29.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0)
w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2)
local w30 = Instance.new("Weld")
w30.Parent = prt30
w30.Part0 = prt30
w30.Part1 = prt29
w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
local w31 = Instance.new("Weld")
w31.Parent = prt31
w31.Part0 = prt31
w31.Part1 = prt30
w31.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w31.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.1,-1.5)
local w32 = Instance.new("Weld")
w32.Parent = prt32
w32.Part0 = prt32
w32.Part1 = prt30
w32.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w32.C0 = CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)) * CFrame.new(-0.75, 0.1,1.5)
local w33 = Instance.new("Weld")
w33.Parent = prt33
w33.Part0 = prt33
w33.Part1 = prt30
w33.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w33.C0 = CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)) * CFrame.new(0.75, 0.1,1.5)
--Backseat
local w34 = Instance.new("Weld")
w34.Parent = prt1
w34.Part0 = prt34
w34.Part1 = prt1
w34.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w34.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, -1,-1.5)
if Alive then
local hum = Instance.new("Humanoid")
hum.Parent = swordholder
hum.MaxHealth = ChocoboHP
hum.Health = ChocoboHP
hum.PlatformStand = true
end
local w36 = Instance.new("Weld")
local w37 = Instance.new("Weld")
--[[if Rope then
local msh36 = Instance.new("BlockMesh")
local prt36 = Instance.new("Part")
prt36.formFactor = 3
prt36.CanCollide = true
prt36.Name = "MouthRope"
prt36.Locked = true
prt36.Size = Vector3.new(1,0.2,0.2)
prt36.Parent = swordholder
msh36.Parent = prt36
prt36.BrickColor = ropecolor
w36.Parent = prt36
w36.Part0 = prt36
w36.Part1 = prt5
w36.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w36.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0,0)
local msh37 = Instance.new("BlockMesh")
local prt37 = Instance.new("Part")
prt37.formFactor = 3
prt37.CanCollide = true
prt37.Name = "MouthRope2"
prt37.Locked = true
prt37.Size = Vector3.new(3,0.2,0.2)
prt37.Parent = swordholder
msh37.Parent = prt37
prt37.BrickColor = ropecolor
w37.Parent = prt37
w37.Part0 = prt37
w37.Part1 = Torso
w37.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0,-1)
local prt38a = Instance.new("Part")
prt38a.formFactor = 3
prt38a.CanCollide = false
prt38a.Name = "MouthRope3Joint"
prt38a.Locked = true
prt38a.Size = Vector3.new(0.2,0.2,0.2)
prt38a.Parent = swordholder
prt38a.Transparency = 1
local w38a = Instance.new("Weld")
w38a.Parent = prt38a
w38a.Part0 = prt38a
w38a.Part1 = prt3
w38a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w38a.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, 1.5,0.5)
local prt39a = Instance.new("Part")
prt39a.formFactor = 3
prt39a.CanCollide = false
prt39a.Name = "MouthRope4Joint"
prt39a.Locked = true
prt39a.Size = Vector3.new(0.2,0.2,0.2)
prt39a.Parent = swordholder
prt39a.Transparency = 1
local w39a = Instance.new("Weld")
w39a.Parent = prt39a
w39a.Part0 = prt39a
w39a.Part1 = prt3
w39a.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w39a.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.5, 1.5,0.5)
local msh38 = Instance.new("BlockMesh")
local prt38 = Instance.new("Part")
prt38.formFactor = 3
prt38.Name = "MouthRope3"
prt38.Locked = true
prt38.Size = Vector3.new(0.2,0.2,0.2)
prt38.Parent = swordholder
msh38.Parent = prt38
prt38.BrickColor = ropecolor
prt38.CanCollide = false
prt38.Anchored = true
local msh39 = Instance.new("BlockMesh")
local prt39 = Instance.new("Part")
prt39.formFactor = 3
prt39.Name = "MouthRope4"
prt39.Locked = true
prt39.Size = Vector3.new(0.2,0.2,0.2)
prt39.Parent = swordholder
msh39.Parent = prt39
prt39.BrickColor = ropecolor
prt39.CanCollide = false
prt39.Anchored = true
local msh40 = Instance.new("BlockMesh")
local prt40 = Instance.new("Part")
prt40.formFactor = 3
prt40.Name = "MouthRope5"
prt40.Locked = true
prt40.Size = Vector3.new(0.2,0.2,0.2)
prt40.Parent = swordholder
msh40.Parent = prt40
prt40.BrickColor = ropecolor
prt40.CanCollide = false
prt40.Anchored = true
local msh41 = Instance.new("BlockMesh")
local prt41 = Instance.new("Part")
prt41.formFactor = 3
prt41.Name = "MouthRope6"
prt41.Locked = true
prt41.Size = Vector3.new(0.2,0.2,0.2)
prt41.Parent = swordholder
msh41.Parent = prt41
prt41.BrickColor = ropecolor
prt41.CanCollide = false
prt41.Anchored = true
coroutine.resume(coroutine.create(function()
repeat
wait()
local ll = prt37.CFrame * CFrame.new(prt37.Size.x/-2,0,0)
local rr = prt37.CFrame * CFrame.new(prt37.Size.x/2,0,0)
local oristrpos1 = prt38a.CFrame
local oristrpos2 = prt39a.CFrame
local oristrpos3 = prt36.CFrame*CFrame.new((prt36.Size.x/-2)+0.1,0,0)
local oristrpos4 = prt36.CFrame*CFrame.new((prt36.Size.x/2)-0.1,0,0)
local mg1 = (ll.p - oristrpos1.p).magnitude
local mg2 = (rr.p - oristrpos2.p).magnitude
local mg3 = (oristrpos1.p - oristrpos3.p).magnitude
local mg4 = (oristrpos2.p - oristrpos4.p).magnitude
prt38.Size = Vector3.new(0.2,mg1,0.2)
prt38.CFrame = CFrame.new((ll.p+oristrpos1.p)/2,oristrpos1.p) * CFrame.Angles(math.rad(90),0,0)
prt39.Size = Vector3.new(0.2,mg2,0.2)
prt39.CFrame = CFrame.new((rr.p+oristrpos2.p)/2,oristrpos2.p) * CFrame.Angles(math.rad(90),0,0)
prt40.Size = Vector3.new(0.2,mg3,0.2)
prt40.CFrame = CFrame.new((oristrpos1.p+oristrpos3.p)/2,oristrpos3.p) * CFrame.Angles(math.rad(90),0,0)
prt41.Size = Vector3.new(0.2,mg3,0.2)
prt41.CFrame = CFrame.new((oristrpos2.p+oristrpos4.p)/2,oristrpos4.p) * CFrame.Angles(math.rad(90),0,0)
until false
end))
end]]
local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
local bg = Instance.new("BodyGyro")
bg.maxTorque = bg.maxTorque * math.huge
local bp = Instance.new("BodyPosition")
bp.maxForce = Vector3.new(math.huge,0,math.huge)
bp.P = bp.p * 10
function unequipweld()
w1.Part1 = nil
bg.Parent = prt1
bg.cframe = prt1.CFrame
local hit,pos = rayCast(Torso.Position+Vector3.new(0,10,0), Vector3.new(0,-2,0), 1000, Character)
bp.position = pos + Vector3.new(0,4,0)
bp.Parent = prt1
w37.Part1 = prt2
w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5,-0.6)
end
unequipweld()
bp.position = (Head.CFrame*CFrame.new(10,0,0)).p
bg.cframe = Head.CFrame
function equipweld()
w1.Part1 = Torso
bg.Parent = nil
bp.Parent = nil
w37.Part1 = Torso
w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,1.25)
end
function ss(parent,p) --Slash
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = parent
SlashSound.Volume = .7
SlashSound.Pitch = p
SlashSound.PlayOnRemove = true
coroutine.resume(coroutine.create(function()
wait()
SlashSound.Parent = nil
end))
end
function uss(parent,p) --unsheath
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
SlashSound.Parent = parent
SlashSound.Volume = .7
SlashSound.Pitch = p
SlashSound.PlayOnRemove = true
coroutine.resume(coroutine.create(function()
wait()
SlashSound.Parent = nil
end))
end
function fs(parent,p) --Fire Sound
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982"
SlashSound.Parent = parent
SlashSound.Volume = .7
SlashSound.Pitch = p
SlashSound.PlayOnRemove = true
coroutine.resume(coroutine.create(function()
wait()
SlashSound.Parent = nil
end))
end
function ms(parent,p) --Metal Cling Sound
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\metal.ogg"
SlashSound.Parent = parent
SlashSound.Volume = 5
SlashSound.Pitch = p
SlashSound.PlayOnRemove = true
coroutine.resume(coroutine.create(function()
wait()
SlashSound.Parent = nil
end))
end
function ws(parent,p) --Walk Sound
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\bfsl-minifigfoots1.mp3"
SlashSound.Parent = parent
SlashSound.Volume = 1
SlashSound.Pitch = p
SlashSound.PlayOnRemove = true
coroutine.resume(coroutine.create(function()
wait()
SlashSound.Parent = nil
end))
end
--
--
function returndmg()
mindamage = omindamage
maxdamage = omaxdamage
crtmaxdamage = ocrtmaxdamage
end
function subdmg(sub)
mindamage = omindamage - sub
maxdamage = omaxdamage - sub
crtmaxdamage = ocrtmaxdamage - sub
end
function prcntdmg(sub)
mindamage = math.floor(omindamage - (omindamage*(sub/100)))
maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100)))
crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100)))
end
function tagHumanoid(humanoid, player)
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = player
creator_tag.Name = "creator"
creator_tag.Parent = humanoid
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end
function hideanim()
attack = true
RWRem()
LWRem()
RWLRem()
LWLRem()
unequipweld()
attack = false
end
function equipanim()
attack = true
RWFunc()
RWLFunc()
LWLFunc()
LWFunc()
equipweld()
for i = 0.1 ,1 ,0.1 do
wait()
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45*i),math.rad(0),math.rad(-20*i))
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45*i),math.rad(0),math.rad(20*i))
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(25*i))
RWL.C1 = CFrame.new(0.5, 1, 0)
LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(-25*i))
LWL.C1 = CFrame.new(-0.5, 1, 0)
Neck.C0 = neckcf0 * CFrame.Angles(math.rad(0),0,math.rad(0))
end
attack = false
end
function noarms()
RWRem()
LWRem()
w37.Part1 = prt2
w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5,-0.6)
end
function arms()
RWFunc()
LWFunc()
w37.Part1 = Torso
w37.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,1.25)
end
function faketors()
local T = Instance.new("Part")
T.formFactor = 0
T.CanCollide = false
T.Name = "FakeTorso"
T.Locked = true
T.Size = Torso.Size
T.Parent = swordholder
T.Transparency = 1
T.BrickColor = Torso.BrickColor
for i,z in pairs(Character:GetChildren()) do
if z.className == "CharacterMesh" then
if z.BodyPart == Enum.BodyPart.Torso then
local SM = Instance.new("SpecialMesh",T)
SM.MeshId = "http://www.roblox.com/asset/?id=" .. z.MeshId
if z.BaseTextureId ~= 0 then
SM.TextureId = z.BaseTextureId
elseif z.OverlayTextureId ~= 0 then
SM.TextureId = z.OverlayTextureId
else
SM.TextureId = ""
end
end
end
end
local wt = Instance.new("Weld")
wt.Parent = T
wt.Part0 = T
wt.Part1 = Torso
RW.Part0 = T
LW.Part0 = T
T.Transparency = 0
Torso.Transparency = 1
RHL.Part0 = T
LHL.Part0 = T
return wt,T
end
if (script.Parent.className ~= "HopperBin") then
Tool = Instance.new("HopperBin")
Tool.Parent = Backpack
Tool.Name = ToolName
script.Parent = Tool
end
Bin = script.Parent
function damagesplat(dmg,hit,crit,blocked)
local mo = Instance.new("Model")
mo.Name = dmg
local pa = Instance.new("Part",mo)
pa.formFactor = 3
pa.Size = Vector3.new(0.8,0.3,0.8)
if crit then
pa.BrickColor = BrickColor.new("Bright yellow")
elseif not crit then
pa.BrickColor = BrickColor.new("Bright red")
end
if blocked then pa.BrickColor = BrickColor.new("Bright blue") end
pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0)
pa.Name = "Head"
local hah = Instance.new("Humanoid")
hah.Parent = mo
hah.MaxHealth = 0
hah.Health = 0
local bp = Instance.new("BodyPosition")
bp.P = 14000
bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
bp.position = hit.Position + Vector3.new(0, 5, 0)
coroutine.resume(coroutine.create(function()
wait()
mo.Parent = workspace
bp.Parent = pa
wait(1.4)
mo:remove()
end))
return pa
end
function damage(hum,dmg,critornot)
local pa = damagesplat(dmg,hum.Torso,critornot)
hum:TakeDamage(dmg)
coroutine.resume(coroutine.create(function()
tagHumanoid(hum,Player)
wait(1)
untagHumanoid(hum)
end))
return pa
end
function AddEnergy(add)
Energy = Energy + add
if Energy > MaxEnergy then
Energy = MaxEnergy
end
end
function OT(hit) --Normal Damage
if Hitdeb == 1 then return end
if hit.Parent == nil then return end
local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
if hum.Health <= 0 then return end
if hit.Parent:findFirstChild("Block") ~= nil then
if hit.Parent.Block.Value then
damagesplat(0,hum.Torso,false,true)
Hitdeb = 1
if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
if hit.Parent.Block.BlockPower.Value <= 1 then
hit.Parent.Block.Value = false
elseif hit.Parent.Block.BlockPower.Value > 1 then
local critrandomizer = math.random(crtrate)
if critrandomizer ~= 1 then
hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker
elseif critrandomizer == 1 then
hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2
end
end
end
return end end
local critrandomizer = math.random(crtrate)
if critrandomizer ~= 1 then
local rndmdamage = math.random(mindamage,maxdamage)
damage(hum,rndmdamage,false)
elseif critrandomizer == 1 then
local rndmdamage = math.random(maxdamage,crtmaxdamage)
damage(hum,rndmdamage,true)
end
Hitdeb = 1
end
end
function AoE(p,magnitude)
local c = game.Workspace:GetChildren();
for i = 1, #c do
local hum = c[i]:findFirstChild("Humanoid")
if hum ~= nil and hum.Health ~= 0 then
local head = c[i]:findFirstChild("Head");
if head ~= nil then
local mag = (head.Position - p).magnitude;
if mag <= magnitude and c[i].Name ~= Character.Name then
local foundd = false
for ii = 1 , #AoETrue do
if AoETrue[ii] == c[i].Name then
foundd = true
end
end
if foundd then
end
--
if not foundd then
local critrandomizer = math.random(crtrate)
if critrandomizer ~= 1 then
local rndmdamage = math.random(mindamage,maxdamage)
damage(hum,rndmdamage,false)
elseif critrandomizer == 1 then
local rndmdamage = math.random(maxdamage,crtmaxdamage)
damage(hum,rndmdamage,true)
end
table.insert(AoETrue,c[i].Name)
end
end
end
end
end
for ii = 1 , #AoETrue do
table.remove(AoETrue,#AoETrue)
end
end
--
--
function effect(Color,Ref,LP,P1)
local effectsmsh = Instance.new("BlockMesh")
effectsmsh.Scale = Vector3.new(1,1,1)
effectsmsh.Name = "Mesh"
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Eff"
effectsg.Locked = true
effectsg.Anchored = true
effectsg.Size = Vector3.new(0.2,1,0.2)
effectsg.Parent = swordholder
effectsmsh.Parent = effectsg
effectsg.BrickColor = BrickColor.new(Color)
effectsg.Reflectance = Ref
local point1 = P1
local mg = (LP.p - point1.p).magnitude
effectsg.Size = Vector3.new(0.2,mg,0.2)
effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
coroutine.resume(coroutine.create(function()
for i = 0 , 1 , 0.1 do
wait()
effectsg.Transparency = 1*i
effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i)
end
wait()
effectsg.Parent = nil
end))
end
--
con = nil
function dmgcnnct()
if con ~= nil then
con:disconnect()
Hitdeb = 0
end
con = prt4.Touched:connect(OT)
end
function dmgdc()
if con ~= nil then
con:disconnect()
Hitdeb = 0
end
end
function rptddmg(value,des,inc)
coroutine.resume(coroutine.create(function()
repeat
wait(inc)
Hitdeb = 0
until value == des
end))
end
function atktype(s,e)
coroutine.resume(coroutine.create(function ()
attacktype = e
wait(0.25)
attacktype = s
end))
end
jumping = false
walking = false
function Walk()
if walking or jumping then return end
walking = true
for i = 0.2 , 1, 0.2 do
wait()
w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w22.C0 = CFrame.Angles(math.rad(20-80*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0)
w23.C1 = CFrame.Angles(math.rad(80-40*i), 0, 0) * CFrame.new(0, -0.25,0)
w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i)
w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--
w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w28.C0 = CFrame.Angles(math.rad(20+60*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0)
w29.C1 = CFrame.Angles(math.rad(80-100*i), 0, 0) * CFrame.new(0, -0.25,0)
w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i)
w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--
w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0)
w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0)
end
repeat
for i = 0.1 , 1, 0.1 do
if not walking or jumping then break end
wait()
w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w22.C0 = CFrame.Angles(math.rad(-60+140*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0)
w23.C1 = CFrame.Angles(math.rad(40-60*i), 0, 0) * CFrame.new(0, -0.25,0)
w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0)
w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--
w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w28.C0 = CFrame.Angles(math.rad(80-140*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0)
w29.C1 = CFrame.Angles(math.rad(-20+60*i), 0, 0) * CFrame.new(0, -0.25,0)
w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0)
w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--
w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0)
w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0)
end
for i = 0.1 , 1, 0.1 do
if not walking or jumping then break end
wait()
w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w22.C0 = CFrame.Angles(math.rad(80-140*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0)
w23.C1 = CFrame.Angles(math.rad(-20+60*i), 0, 0) * CFrame.new(0, -0.25,0)
w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2)
w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--
w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w28.C0 = CFrame.Angles(math.rad(-60+140*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0)
w29.C1 = CFrame.Angles(math.rad(40-60*i), 0, 0) * CFrame.new(0, -0.25,0)
w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2)
w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--
w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0)
w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0)
end
until not walking or jumping
for i = 0.2 , 1, 0.2 do
if not walking or jumping then break end
wait()
w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w22.C0 = CFrame.Angles(math.rad(-60+80*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0)
w23.C1 = CFrame.Angles(math.rad(40+40*i), 0, 0) * CFrame.new(0, -0.25,0)
w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i)
w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--
w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w28.C0 = CFrame.Angles(math.rad(80-60*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0)
w29.C1 = CFrame.Angles(math.rad(-20+100*i), 0, 0) * CFrame.new(0, -0.25,0)
w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i)
w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--
w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1.5, 0,0)
w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1.5, 0,0)
end
w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0)
w23.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0)
w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2)
w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--
w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0)
w29.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0)
w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2)
w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
end
function Jump()
if jumping then return end
jumping = true
local vel = Instance.new("BodyVelocity",prt1)
vel.maxForce = Vector3.new(0,1,0) * math.huge
vel.P = vel.P * 5
vel.velocity = Vector3.new(0,jump,0)
coroutine.resume(coroutine.create(function()
wait() wait() wait() wait()
vel.Parent=nil
end))
ss(Head,1)
for i = 0.2 , 1 , 0.2 do
wait()
w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0)
w23.C1 = CFrame.Angles(math.rad(80-80*i), 0, 0) * CFrame.new(0, -0.25,0)
w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i)
w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--
w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0)
w29.C1 = CFrame.Angles(math.rad(80-80*i), 0, 0) * CFrame.new(0, -0.25,0)
w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i)
w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--Neck
w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5)
w3.C1 = CFrame.Angles(math.rad(-20+20*i), 0, 0) * CFrame.new(0, 0.465,0)
w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0)
--Wings
w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45*i)) * CFrame.new(-1.5-0.5*i, 0,0)
w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45*i)) * CFrame.new(1.5+0.5*i, 0,0)
end
wait(0.5)
for i = 0.2 , 1 , 0.2 do
wait()
w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0)
w23.C1 = CFrame.Angles(math.rad(80*i), 0, 0) * CFrame.new(0, -0.25,0)
w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i)
w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--
w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0)
w29.C1 = CFrame.Angles(math.rad(80*i), 0, 0) * CFrame.new(0, -0.25,0)
w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i)
w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--Neck
w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5)
w3.C1 = CFrame.Angles(math.rad(-20*i), 0, 0) * CFrame.new(0, 0.465,0)
w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0)
--Wings
w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45+45*i)) * CFrame.new(-2+0.5*i, 0,0)
w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45-45*i)) * CFrame.new(2-0.5*i, 0,0)
end
jumping = false
if prt1.Velocity.magnitude > 5 then
walking = true
for i = 0.2 , 1, 0.2 do
wait()
w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w22.C0 = CFrame.Angles(math.rad(20-80*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0)
w23.C1 = CFrame.Angles(math.rad(80-40*i), 0, 0) * CFrame.new(0, -0.25,0)
w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i)
w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--
w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w28.C0 = CFrame.Angles(math.rad(20+60*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0)
w29.C1 = CFrame.Angles(math.rad(80-100*i), 0, 0) * CFrame.new(0, -0.25,0)
w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2-0.2*i)
w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
end
repeat
for i = 0.1 , 1, 0.1 do
if not walking or jumping then break end
wait()
w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w22.C0 = CFrame.Angles(math.rad(-60+140*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0)
w23.C1 = CFrame.Angles(math.rad(40-60*i), 0, 0) * CFrame.new(0, -0.25,0)
w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0)
w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--
w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w28.C0 = CFrame.Angles(math.rad(80-140*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0)
w29.C1 = CFrame.Angles(math.rad(-20+60*i), 0, 0) * CFrame.new(0, -0.25,0)
w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0)
w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
end
for i = 0.1 , 1, 0.1 do
if not walking or jumping then break end
wait()
w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w22.C0 = CFrame.Angles(math.rad(80-140*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0)
w23.C1 = CFrame.Angles(math.rad(-20+60*i), 0, 0) * CFrame.new(0, -0.25,0)
w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2)
w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--
w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w28.C0 = CFrame.Angles(math.rad(-60+140*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0)
w29.C1 = CFrame.Angles(math.rad(40-60*i), 0, 0) * CFrame.new(0, -0.25,0)
w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2)
w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
end
until not walking or jumping
for i = 0.2 , 1, 0.2 do
if jumping then break end
wait()
w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w22.C0 = CFrame.Angles(math.rad(-60+80*i), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0)
w23.C1 = CFrame.Angles(math.rad(40+40*i), 0, 0) * CFrame.new(0, -0.25,0)
w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i)
w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--
w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w28.C0 = CFrame.Angles(math.rad(80-60*i), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0)
w29.C1 = CFrame.Angles(math.rad(-20+100*i), 0, 0) * CFrame.new(0, -0.25,0)
w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2*i)
w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
end
w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0)
w23.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0)
w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2)
w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--
w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0)
w29.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0)
w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2)
w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
end
end
dashing = false
function Dash()
dashing = true
for i = 0.1 ,1 , 0.1 do
wait()
--Neck
w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5)
w3.C1 = CFrame.Angles(math.rad(-20-60*i), 0, 0) * CFrame.new(0, 0.465,0)
w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0)
end
dmgcnnct()
rptddmg(dashing,false,1)
LastPoint = prt4.CFrame * CFrame.new(0,0,prt4.Size.Y/2)
repeat
local Point = prt4.CFrame * CFrame.new(0,0,prt4.Size.Y/2)
effect("White",0.5,LastPoint,Point)
LastPoint = Point
wait(0.1)
if Energy >= 1 then
Energy = Energy - 1
end
until not buttonhold or Energy < 3
dmgdc()
dashing = false
for i = 0.1 ,1 , 0.1 do
wait()
--Neck
w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5)
w3.C1 = CFrame.Angles(math.rad(-80+60*i), 0, 0) * CFrame.new(0, 0.465,0)
w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0)
end
end
idleez = false
function Idle()
if idleez then return end
idleez = true
local rndm = math.random(1,3)
for i = 0.05, 1 , 0.05 do
if not walking and not dashing and not jumping then
wait()
w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5)
w3.C1 = CFrame.Angles(math.rad(-20+5*i), 0, 0) * CFrame.new(0, 0.465,0)
w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0)
if rndm ~= 1 then
w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10*i)) * CFrame.new(-1.5-0.2*i, 0,0)
w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(10*i)) * CFrame.new(1.5+0.2*i, 0,0)
else
w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45*i)) * CFrame.new(-1.5-0.5*i, 0,0)
w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45*i)) * CFrame.new(1.5+0.5*i, 0,0)
end
end
end
if rndm == 1 then
for i = 0.1 , 1 , 0.1 do
if not walking and not dashing and not jumping then
wait()
w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5)
w3.C1 = CFrame.Angles(math.rad(-15+5*i) ,math.rad(0), 0) * CFrame.new(0, 0.465,0)
w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0)
w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45-45*i)) * CFrame.new(-2, -1*i,0)
w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45+45*i)) * CFrame.new(2, -1*i,0)
end
end
for i = 0.2 , 1 , 0.2 do
if not walking and not dashing and not jumping then
wait()
w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5)
w3.C1 = CFrame.Angles(math.rad(-10+5*i),math.rad(0), 0) * CFrame.new(0, 0.465,0)
w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0)
w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90+30*i)) * CFrame.new(-2, -1,0)
w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(90-30*i)) * CFrame.new(2, -1,0)
end
end
for i = 0.2 , 1 , 0.2 do
if not walking and not dashing and not jumping then
wait()
w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5)
w3.C1 = CFrame.Angles(math.rad(-5+5*i),math.rad(0), 0) * CFrame.new(0, 0.465,0)
w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0)
w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60-30*i)) * CFrame.new(-2, -1,0)
w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(60+30*i)) * CFrame.new(2, -1,0)
end
end
for i = 0.1 , 1 , 0.1 do
if not walking and not dashing and not jumping then
wait()
w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5)
w3.C1 = CFrame.Angles(math.rad(-15*i),math.rad(0), 0) * CFrame.new(0, 0.465,0)
w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0)
w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90+45*i)) * CFrame.new(-2, -1+1*i,0)
w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(90-45*i)) * CFrame.new(2, -1+1*i,0)
end
end
end
for i = 0.025, 1 , 0.025 do
if not walking and not dashing and not jumping then
wait()
w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
w2.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(0, -1,2.5)
w3.C1 = CFrame.Angles(math.rad(-15-5*i), 0, 0) * CFrame.new(0, 0.465,0)
w3.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.465,0)
if rndm ~= 1 then
w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10+10*i)) * CFrame.new(-1.7+0.2*i, 0,0)
w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(10-10*i)) * CFrame.new(1.7-0.2*i, 0,0)
else
w11.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w11.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(-45+45*i)) * CFrame.new(-2+0.5*i, 0,0)
w16.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w16.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(45-45*i)) * CFrame.new(2-0.5*i, 0,0)
end
end
end
idleez = false
end
function returnwelds()
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(-20))
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(20))
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45), 0, math.rad(25))
RWL.C1 = CFrame.new(0.5, 1, 0)
LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25))
LWL.C1 = CFrame.new(-0.5, 1, 0)
Neck.C0 = neckcf0
--
w22.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w22.C0 = CFrame.Angles(math.rad(20), math.rad(10), math.rad(0)) * CFrame.new(-0.75, 1.5,0)
w23.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0)
w23.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2)
w24.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w24.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--
w28.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
w28.C0 = CFrame.Angles(math.rad(20), math.rad(-10), math.rad(0)) * CFrame.new(0.75, 1.5,0)
w29.C1 = CFrame.Angles(math.rad(80), 0, 0) * CFrame.new(0, -0.25,0)
w29.C0 = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.25,0.2)
w30.C1 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, -0.725,0)
w30.C0 = CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)) * CFrame.new(0, 0.725,0.25)
--
end
function ride()
Ride = true
equipanim()
end
function unride()
Ride = false
hideanim()
end
function RemoveSeater()
if #prt34:GetChildren() > 0 then
prt34:GetChildren()[1].Parent = nil
end
end
function onFreeFall()
unride()
print("Fell")
value1=value1+1
end
keyhold = false
function ob1d(mouse)
hold = true
if attack then return end
keyhold = true
end
function ob1u(mouse)
keyhold = false
end
buttonhold = false
function key(key,mouse)
if attack then return end
if Ride then
if key == "f" then
buttonhold = true
Dash()
end
if key == " " then
coroutine.resume(coroutine.create(Jump))
end
end
if key == "q" then
if Ride then
unride()
else
--prt4
mag=Torso.Position-prt4.Position
magni=mag.magnitude
if magni <=3 then
swordholder:MoveTo(Head.Position+Vector3.new(0,5,0))
ride()
end
end
end
if key == "x" then
RemoveSeater()
end
end
function key2(key)
if key == "f" then
buttonhold = false
end
end
function s(mouse)
repeat wait() until not attack
repeat wait() until not ev.Value
arms()
mouse.Button1Down:connect(function() ob1d(mouse) end)
mouse.Button1Up:connect(function() ob1u(mouse) end)
mouse.KeyDown:connect(function(ke) key(ke,mouse) end)
mouse.KeyUp:connect(key2)
ev.Value = true
end
function ds(mouse)
keyhold = false
repeat wait() until not attack
repeat wait() until ev.Value
noarms()
wait(0.1)
ev.Value = false
end
Bin.Selected:connect(s)
Bin.Deselected:connect(ds)
if PlayerGui:findFirstChild("EnergyMeter") ~= nil then
PlayerGui:findFirstChild("EnergyMeter").Parent = nil
end
coroutine.resume(coroutine.create(function()
repeat
wait(0.1)
if Ride then
if dashing then
Character.Humanoid.WalkSpeed = speed * 1.5
else
Character.Humanoid.WalkSpeed = speed
end
if (prt1.Velocity * Vector3.new(1,0,1)).magnitude > 5 then
coroutine.resume(coroutine.create(Walk))
walking = true
elseif (prt1.Velocity * Vector3.new(1,0,1)).magnitude < 5 then
walking = false
AddEnergy(1)
coroutine.resume(coroutine.create(function() Idle() end))
end
else
Character.Humanoid.WalkSpeed = 16
coroutine.resume(coroutine.create(function() Idle() end))
walking = false
end
until false
end))
coroutine.resume(coroutine.create(function()
local SG = Instance.new("ScreenGui",PlayerGui)
SG.Name = "EnergyMeter"
local frame = Instance.new("Frame",SG)
frame.Size = UDim2.new(0.2,0,0.1,0)
frame.Position = UDim2.new(0.6,0,0.05,0)
frame.BackgroundColor3 = BrickColor.new("Bright blue").Color
local Energytext = Instance.new("TextLabel",frame)
Energytext.Size = UDim2.new(1,0,0.35,0)
Energytext.BackgroundTransparency = 1
Energytext.Text = "Energy"
Energytext.FontSize = "Size18"
Energytext.TextColor3 = BrickColor.new("White").Color
local backing = Instance.new("ImageLabel",frame)
backing.Size = UDim2.new(0.8,0,0.45,0)
backing.Image = "http://www.roblox.com/asset/?id=48965808"
backing.Position = UDim2.new(0.1,0,0.45,0)
backing.BackgroundColor3 = BrickColor.new("Black").Color
local img = Instance.new("ImageLabel",backing)
img.Size = UDim2.new(1,0,1,0)
img.Image = "http://www.roblox.com/asset/?id=48965808"
img.Position = UDim2.new(0,0,0,0)
img.BackgroundColor3 = BrickColor.new("Bright blue").Color
local percent = Instance.new("TextLabel",backing)
percent.Size = UDim2.new(1,0,1,0)
percent.BackgroundTransparency = 1
percent.TextColor3 = BrickColor.new("White").Color
percent.Text = Energy.."/".. MaxEnergy
percent.FontSize = "Size18"
repeat
wait()
pcall(function()
img.Size = UDim2.new(1*(Energy/MaxEnergy),0,1,0)
percent.Text = Energy.."/".. MaxEnergy
end)
until SG.Parent == nil
end))
--Character.Humanoid.FreeFalling:connect(onFreeFall)
Character:MoveTo(Head.Position+Vector3.new(0,5,0))
Character.Torso.CFrame = Character.Torso.CFrame + Vector3.new(0,5,0)
swordholder:MoveTo(Head.Position+Vector3.new(0,5,0))
ride()
noarms()
-- mediafire
|
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