| /*M/////////////////////////////////////////////////////////////////////////////////////// | |
| // | |
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| // | |
| // | |
| // License Agreement | |
| // For Open Source Computer Vision Library | |
| // | |
| // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. | |
| // Copyright (C) 2009, Willow Garage Inc., all rights reserved. | |
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| // derived from this software without specific prior written permission. | |
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| // | |
| //M*/ | |
| namespace cv { namespace ogl { | |
| /** @addtogroup core_opengl | |
| This section describes OpenGL interoperability. | |
| To enable OpenGL support, configure OpenCV using CMake with WITH_OPENGL=ON . Currently OpenGL is | |
| supported only with WIN32, GTK and Qt backends on Windows and Linux (MacOS and Android are not | |
| supported). For GTK backend gtkglext-1.0 library is required. | |
| To use OpenGL functionality you should first create OpenGL context (window or frame buffer). You can | |
| do this with namedWindow function or with other OpenGL toolkit (GLUT, for example). | |
| */ | |
| //! @{ | |
| /////////////////// OpenGL Objects /////////////////// | |
| /** @brief Smart pointer for OpenGL buffer object with reference counting. | |
| Buffer Objects are OpenGL objects that store an array of unformatted memory allocated by the OpenGL | |
| context. These can be used to store vertex data, pixel data retrieved from images or the | |
| framebuffer, and a variety of other things. | |
| ogl::Buffer has interface similar with Mat interface and represents 2D array memory. | |
| ogl::Buffer supports memory transfers between host and device and also can be mapped to CUDA memory. | |
| */ | |
| class CV_EXPORTS Buffer | |
| { | |
| public: | |
| /** @brief The target defines how you intend to use the buffer object. | |
| */ | |
| enum Target | |
| { | |
| ARRAY_BUFFER = 0x8892, //!< The buffer will be used as a source for vertex data | |
| ELEMENT_ARRAY_BUFFER = 0x8893, //!< The buffer will be used for indices (in glDrawElements, for example) | |
| PIXEL_PACK_BUFFER = 0x88EB, //!< The buffer will be used for reading from OpenGL textures | |
| PIXEL_UNPACK_BUFFER = 0x88EC //!< The buffer will be used for writing to OpenGL textures | |
| }; | |
| enum Access | |
| { | |
| READ_ONLY = 0x88B8, | |
| WRITE_ONLY = 0x88B9, | |
| READ_WRITE = 0x88BA | |
| }; | |
| /** @brief The constructors. | |
| Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId | |
| parameter), allocates memory for ogl::Buffer object or copies from host/device memory. | |
| */ | |
| Buffer(); | |
| /** @overload | |
| @param arows Number of rows in a 2D array. | |
| @param acols Number of columns in a 2D array. | |
| @param atype Array type ( CV_8UC1, ..., CV_64FC4 ). See Mat for details. | |
| @param abufId Buffer object name. | |
| @param autoRelease Auto release mode (if true, release will be called in object's destructor). | |
| */ | |
| Buffer(int arows, int acols, int atype, unsigned int abufId, bool autoRelease = false); | |
| /** @overload | |
| @param asize 2D array size. | |
| @param atype Array type ( CV_8UC1, ..., CV_64FC4 ). See Mat for details. | |
| @param abufId Buffer object name. | |
| @param autoRelease Auto release mode (if true, release will be called in object's destructor). | |
| */ | |
| Buffer(Size asize, int atype, unsigned int abufId, bool autoRelease = false); | |
| /** @overload | |
| @param arows Number of rows in a 2D array. | |
| @param acols Number of columns in a 2D array. | |
| @param atype Array type ( CV_8UC1, ..., CV_64FC4 ). See Mat for details. | |
| @param target Buffer usage. See cv::ogl::Buffer::Target . | |
| @param autoRelease Auto release mode (if true, release will be called in object's destructor). | |
| */ | |
| Buffer(int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false); | |
| /** @overload | |
| @param asize 2D array size. | |
| @param atype Array type ( CV_8UC1, ..., CV_64FC4 ). See Mat for details. | |
| @param target Buffer usage. See cv::ogl::Buffer::Target . | |
| @param autoRelease Auto release mode (if true, release will be called in object's destructor). | |
| */ | |
| Buffer(Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false); | |
| /** @overload | |
| @param arr Input array (host or device memory, it can be Mat , cuda::GpuMat or std::vector ). | |
| @param target Buffer usage. See cv::ogl::Buffer::Target . | |
| @param autoRelease Auto release mode (if true, release will be called in object's destructor). | |
| */ | |
| explicit Buffer(InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false); | |
| /** @brief Allocates memory for ogl::Buffer object. | |
| @param arows Number of rows in a 2D array. | |
| @param acols Number of columns in a 2D array. | |
| @param atype Array type ( CV_8UC1, ..., CV_64FC4 ). See Mat for details. | |
| @param target Buffer usage. See cv::ogl::Buffer::Target . | |
| @param autoRelease Auto release mode (if true, release will be called in object's destructor). | |
| */ | |
| void create(int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false); | |
| /** @overload | |
| @param asize 2D array size. | |
| @param atype Array type ( CV_8UC1, ..., CV_64FC4 ). See Mat for details. | |
| @param target Buffer usage. See cv::ogl::Buffer::Target . | |
| @param autoRelease Auto release mode (if true, release will be called in object's destructor). | |
| */ | |
| void create(Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false); | |
| /** @brief Decrements the reference counter and destroys the buffer object if needed. | |
| The function will call setAutoRelease(true) . | |
| */ | |
| void release(); | |
| /** @brief Sets auto release mode. | |
| The lifetime of the OpenGL object is tied to the lifetime of the context. If OpenGL context was | |
| bound to a window it could be released at any time (user can close a window). If object's destructor | |
| is called after destruction of the context it will cause an error. Thus ogl::Buffer doesn't destroy | |
| OpenGL object in destructor by default (all OpenGL resources will be released with OpenGL context). | |
| This function can force ogl::Buffer destructor to destroy OpenGL object. | |
| @param flag Auto release mode (if true, release will be called in object's destructor). | |
| */ | |
| void setAutoRelease(bool flag); | |
| /** @brief Copies from host/device memory to OpenGL buffer. | |
| @param arr Input array (host or device memory, it can be Mat , cuda::GpuMat or std::vector ). | |
| @param target Buffer usage. See cv::ogl::Buffer::Target . | |
| @param autoRelease Auto release mode (if true, release will be called in object's destructor). | |
| */ | |
| void copyFrom(InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false); | |
| /** @overload */ | |
| void copyFrom(InputArray arr, cuda::Stream& stream, Target target = ARRAY_BUFFER, bool autoRelease = false); | |
| /** @brief Copies from OpenGL buffer to host/device memory or another OpenGL buffer object. | |
| @param arr Destination array (host or device memory, can be Mat , cuda::GpuMat , std::vector or | |
| ogl::Buffer ). | |
| */ | |
| void copyTo(OutputArray arr) const; | |
| /** @overload */ | |
| void copyTo(OutputArray arr, cuda::Stream& stream) const; | |
| /** @brief Creates a full copy of the buffer object and the underlying data. | |
| @param target Buffer usage for destination buffer. | |
| @param autoRelease Auto release mode for destination buffer. | |
| */ | |
| Buffer clone(Target target = ARRAY_BUFFER, bool autoRelease = false) const; | |
| /** @brief Binds OpenGL buffer to the specified buffer binding point. | |
| @param target Binding point. See cv::ogl::Buffer::Target . | |
| */ | |
| void bind(Target target) const; | |
| /** @brief Unbind any buffers from the specified binding point. | |
| @param target Binding point. See cv::ogl::Buffer::Target . | |
| */ | |
| static void unbind(Target target); | |
| /** @brief Maps OpenGL buffer to host memory. | |
| mapHost maps to the client's address space the entire data store of the buffer object. The data can | |
| then be directly read and/or written relative to the returned pointer, depending on the specified | |
| access policy. | |
| A mapped data store must be unmapped with ogl::Buffer::unmapHost before its buffer object is used. | |
| This operation can lead to memory transfers between host and device. | |
| Only one buffer object can be mapped at a time. | |
| @param access Access policy, indicating whether it will be possible to read from, write to, or both | |
| read from and write to the buffer object's mapped data store. The symbolic constant must be | |
| ogl::Buffer::READ_ONLY , ogl::Buffer::WRITE_ONLY or ogl::Buffer::READ_WRITE . | |
| */ | |
| Mat mapHost(Access access); | |
| /** @brief Unmaps OpenGL buffer. | |
| */ | |
| void unmapHost(); | |
| //! map to device memory (blocking) | |
| cuda::GpuMat mapDevice(); | |
| void unmapDevice(); | |
| /** @brief Maps OpenGL buffer to CUDA device memory. | |
| This operation doesn't copy data. Several buffer objects can be mapped to CUDA memory at a time. | |
| A mapped data store must be unmapped with ogl::Buffer::unmapDevice before its buffer object is used. | |
| */ | |
| cuda::GpuMat mapDevice(cuda::Stream& stream); | |
| /** @brief Unmaps OpenGL buffer. | |
| */ | |
| void unmapDevice(cuda::Stream& stream); | |
| int rows() const; | |
| int cols() const; | |
| Size size() const; | |
| bool empty() const; | |
| int type() const; | |
| int depth() const; | |
| int channels() const; | |
| int elemSize() const; | |
| int elemSize1() const; | |
| //! get OpenGL opject id | |
| unsigned int bufId() const; | |
| class Impl; | |
| private: | |
| Ptr<Impl> impl_; | |
| int rows_; | |
| int cols_; | |
| int type_; | |
| }; | |
| /** @brief Smart pointer for OpenGL 2D texture memory with reference counting. | |
| */ | |
| class CV_EXPORTS Texture2D | |
| { | |
| public: | |
| /** @brief An Image Format describes the way that the images in Textures store their data. | |
| */ | |
| enum Format | |
| { | |
| NONE = 0, | |
| DEPTH_COMPONENT = 0x1902, //!< Depth | |
| RGB = 0x1907, //!< Red, Green, Blue | |
| RGBA = 0x1908 //!< Red, Green, Blue, Alpha | |
| }; | |
| /** @brief The constructors. | |
| Creates empty ogl::Texture2D object, allocates memory for ogl::Texture2D object or copies from | |
| host/device memory. | |
| */ | |
| Texture2D(); | |
| /** @overload */ | |
| Texture2D(int arows, int acols, Format aformat, unsigned int atexId, bool autoRelease = false); | |
| /** @overload */ | |
| Texture2D(Size asize, Format aformat, unsigned int atexId, bool autoRelease = false); | |
| /** @overload | |
| @param arows Number of rows. | |
| @param acols Number of columns. | |
| @param aformat Image format. See cv::ogl::Texture2D::Format . | |
| @param autoRelease Auto release mode (if true, release will be called in object's destructor). | |
| */ | |
| Texture2D(int arows, int acols, Format aformat, bool autoRelease = false); | |
| /** @overload | |
| @param asize 2D array size. | |
| @param aformat Image format. See cv::ogl::Texture2D::Format . | |
| @param autoRelease Auto release mode (if true, release will be called in object's destructor). | |
| */ | |
| Texture2D(Size asize, Format aformat, bool autoRelease = false); | |
| /** @overload | |
| @param arr Input array (host or device memory, it can be Mat , cuda::GpuMat or ogl::Buffer ). | |
| @param autoRelease Auto release mode (if true, release will be called in object's destructor). | |
| */ | |
| explicit Texture2D(InputArray arr, bool autoRelease = false); | |
| /** @brief Allocates memory for ogl::Texture2D object. | |
| @param arows Number of rows. | |
| @param acols Number of columns. | |
| @param aformat Image format. See cv::ogl::Texture2D::Format . | |
| @param autoRelease Auto release mode (if true, release will be called in object's destructor). | |
| */ | |
| void create(int arows, int acols, Format aformat, bool autoRelease = false); | |
| /** @overload | |
| @param asize 2D array size. | |
| @param aformat Image format. See cv::ogl::Texture2D::Format . | |
| @param autoRelease Auto release mode (if true, release will be called in object's destructor). | |
| */ | |
| void create(Size asize, Format aformat, bool autoRelease = false); | |
| /** @brief Decrements the reference counter and destroys the texture object if needed. | |
| The function will call setAutoRelease(true) . | |
| */ | |
| void release(); | |
| /** @brief Sets auto release mode. | |
| @param flag Auto release mode (if true, release will be called in object's destructor). | |
| The lifetime of the OpenGL object is tied to the lifetime of the context. If OpenGL context was | |
| bound to a window it could be released at any time (user can close a window). If object's destructor | |
| is called after destruction of the context it will cause an error. Thus ogl::Texture2D doesn't | |
| destroy OpenGL object in destructor by default (all OpenGL resources will be released with OpenGL | |
| context). This function can force ogl::Texture2D destructor to destroy OpenGL object. | |
| */ | |
| void setAutoRelease(bool flag); | |
| /** @brief Copies from host/device memory to OpenGL texture. | |
| @param arr Input array (host or device memory, it can be Mat , cuda::GpuMat or ogl::Buffer ). | |
| @param autoRelease Auto release mode (if true, release will be called in object's destructor). | |
| */ | |
| void copyFrom(InputArray arr, bool autoRelease = false); | |
| /** @brief Copies from OpenGL texture to host/device memory or another OpenGL texture object. | |
| @param arr Destination array (host or device memory, can be Mat , cuda::GpuMat , ogl::Buffer or | |
| ogl::Texture2D ). | |
| @param ddepth Destination depth. | |
| @param autoRelease Auto release mode for destination buffer (if arr is OpenGL buffer or texture). | |
| */ | |
| void copyTo(OutputArray arr, int ddepth = CV_32F, bool autoRelease = false) const; | |
| /** @brief Binds texture to current active texture unit for GL_TEXTURE_2D target. | |
| */ | |
| void bind() const; | |
| int rows() const; | |
| int cols() const; | |
| Size size() const; | |
| bool empty() const; | |
| Format format() const; | |
| //! get OpenGL opject id | |
| unsigned int texId() const; | |
| class Impl; | |
| private: | |
| Ptr<Impl> impl_; | |
| int rows_; | |
| int cols_; | |
| Format format_; | |
| }; | |
| /** @brief Wrapper for OpenGL Client-Side Vertex arrays. | |
| ogl::Arrays stores vertex data in ogl::Buffer objects. | |
| */ | |
| class CV_EXPORTS Arrays | |
| { | |
| public: | |
| /** @brief Default constructor | |
| */ | |
| Arrays(); | |
| /** @brief Sets an array of vertex coordinates. | |
| @param vertex array with vertex coordinates, can be both host and device memory. | |
| */ | |
| void setVertexArray(InputArray vertex); | |
| /** @brief Resets vertex coordinates. | |
| */ | |
| void resetVertexArray(); | |
| /** @brief Sets an array of vertex colors. | |
| @param color array with vertex colors, can be both host and device memory. | |
| */ | |
| void setColorArray(InputArray color); | |
| /** @brief Resets vertex colors. | |
| */ | |
| void resetColorArray(); | |
| /** @brief Sets an array of vertex normals. | |
| @param normal array with vertex normals, can be both host and device memory. | |
| */ | |
| void setNormalArray(InputArray normal); | |
| /** @brief Resets vertex normals. | |
| */ | |
| void resetNormalArray(); | |
| /** @brief Sets an array of vertex texture coordinates. | |
| @param texCoord array with vertex texture coordinates, can be both host and device memory. | |
| */ | |
| void setTexCoordArray(InputArray texCoord); | |
| /** @brief Resets vertex texture coordinates. | |
| */ | |
| void resetTexCoordArray(); | |
| /** @brief Releases all inner buffers. | |
| */ | |
| void release(); | |
| /** @brief Sets auto release mode all inner buffers. | |
| @param flag Auto release mode. | |
| */ | |
| void setAutoRelease(bool flag); | |
| /** @brief Binds all vertex arrays. | |
| */ | |
| void bind() const; | |
| /** @brief Returns the vertex count. | |
| */ | |
| int size() const; | |
| bool empty() const; | |
| private: | |
| int size_; | |
| Buffer vertex_; | |
| Buffer color_; | |
| Buffer normal_; | |
| Buffer texCoord_; | |
| }; | |
| /////////////////// Render Functions /////////////////// | |
| //! render mode | |
| enum RenderModes { | |
| POINTS = 0x0000, | |
| LINES = 0x0001, | |
| LINE_LOOP = 0x0002, | |
| LINE_STRIP = 0x0003, | |
| TRIANGLES = 0x0004, | |
| TRIANGLE_STRIP = 0x0005, | |
| TRIANGLE_FAN = 0x0006, | |
| QUADS = 0x0007, | |
| QUAD_STRIP = 0x0008, | |
| POLYGON = 0x0009 | |
| }; | |
| /** @brief Render OpenGL texture or primitives. | |
| @param tex Texture to draw. | |
| @param wndRect Region of window, where to draw a texture (normalized coordinates). | |
| @param texRect Region of texture to draw (normalized coordinates). | |
| */ | |
| CV_EXPORTS void render(const Texture2D& tex, | |
| Rect_<double> wndRect = Rect_<double>(0.0, 0.0, 1.0, 1.0), | |
| Rect_<double> texRect = Rect_<double>(0.0, 0.0, 1.0, 1.0)); | |
| /** @overload | |
| @param arr Array of privitives vertices. | |
| @param mode Render mode. One of cv::ogl::RenderModes | |
| @param color Color for all vertices. Will be used if arr doesn't contain color array. | |
| */ | |
| CV_EXPORTS void render(const Arrays& arr, int mode = POINTS, Scalar color = Scalar::all(255)); | |
| /** @overload | |
| @param arr Array of privitives vertices. | |
| @param indices Array of vertices indices (host or device memory). | |
| @param mode Render mode. One of cv::ogl::RenderModes | |
| @param color Color for all vertices. Will be used if arr doesn't contain color array. | |
| */ | |
| CV_EXPORTS void render(const Arrays& arr, InputArray indices, int mode = POINTS, Scalar color = Scalar::all(255)); | |
| /////////////////// CL-GL Interoperability Functions /////////////////// | |
| namespace ocl { | |
| using namespace cv::ocl; | |
| // TODO static functions in the Context class | |
| /** @brief Creates OpenCL context from GL. | |
| @return Returns reference to OpenCL Context | |
| */ | |
| CV_EXPORTS Context& initializeContextFromGL(); | |
| } // namespace cv::ogl::ocl | |
| /** @brief Converts InputArray to Texture2D object. | |
| @param src - source InputArray. | |
| @param texture - destination Texture2D object. | |
| */ | |
| CV_EXPORTS void convertToGLTexture2D(InputArray src, Texture2D& texture); | |
| /** @brief Converts Texture2D object to OutputArray. | |
| @param texture - source Texture2D object. | |
| @param dst - destination OutputArray. | |
| */ | |
| CV_EXPORTS void convertFromGLTexture2D(const Texture2D& texture, OutputArray dst); | |
| /** @brief Maps Buffer object to process on CL side (convert to UMat). | |
| Function creates CL buffer from GL one, and then constructs UMat that can be used | |
| to process buffer data with OpenCV functions. Note that in current implementation | |
| UMat constructed this way doesn't own corresponding GL buffer object, so it is | |
| the user responsibility to close down CL/GL buffers relationships by explicitly | |
| calling unmapGLBuffer() function. | |
| @param buffer - source Buffer object. | |
| @param accessFlags - data access flags (ACCESS_READ|ACCESS_WRITE). | |
| @return Returns UMat object | |
| */ | |
| CV_EXPORTS UMat mapGLBuffer(const Buffer& buffer, AccessFlag accessFlags = ACCESS_READ | ACCESS_WRITE); | |
| /** @brief Unmaps Buffer object (releases UMat, previously mapped from Buffer). | |
| Function must be called explicitly by the user for each UMat previously constructed | |
| by the call to mapGLBuffer() function. | |
| @param u - source UMat, created by mapGLBuffer(). | |
| */ | |
| CV_EXPORTS void unmapGLBuffer(UMat& u); | |
| //! @} | |
| }} // namespace cv::ogl | |
| namespace cv { namespace cuda { | |
| /** @brief Sets a CUDA device and initializes it for the current thread with OpenGL interoperability. | |
| This function should be explicitly called after OpenGL context creation and before any CUDA calls. | |
| @param device System index of a CUDA device starting with 0. | |
| @ingroup core_opengl | |
| */ | |
| CV_EXPORTS void setGlDevice(int device = 0); | |
| }} | |
| //! @cond IGNORED | |
| //////////////////////////////////////////////////////////////////////// | |
| //////////////////////////////////////////////////////////////////////// | |
| //////////////////////////////////////////////////////////////////////// | |
| inline | |
| cv::ogl::Buffer::Buffer(int arows, int acols, int atype, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0) | |
| { | |
| create(arows, acols, atype, target, autoRelease); | |
| } | |
| inline | |
| cv::ogl::Buffer::Buffer(Size asize, int atype, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0) | |
| { | |
| create(asize, atype, target, autoRelease); | |
| } | |
| inline | |
| void cv::ogl::Buffer::create(Size asize, int atype, Target target, bool autoRelease) | |
| { | |
| create(asize.height, asize.width, atype, target, autoRelease); | |
| } | |
| inline | |
| int cv::ogl::Buffer::rows() const | |
| { | |
| return rows_; | |
| } | |
| inline | |
| int cv::ogl::Buffer::cols() const | |
| { | |
| return cols_; | |
| } | |
| inline | |
| cv::Size cv::ogl::Buffer::size() const | |
| { | |
| return Size(cols_, rows_); | |
| } | |
| inline | |
| bool cv::ogl::Buffer::empty() const | |
| { | |
| return rows_ == 0 || cols_ == 0; | |
| } | |
| inline | |
| int cv::ogl::Buffer::type() const | |
| { | |
| return type_; | |
| } | |
| inline | |
| int cv::ogl::Buffer::depth() const | |
| { | |
| return CV_MAT_DEPTH(type_); | |
| } | |
| inline | |
| int cv::ogl::Buffer::channels() const | |
| { | |
| return CV_MAT_CN(type_); | |
| } | |
| inline | |
| int cv::ogl::Buffer::elemSize() const | |
| { | |
| return CV_ELEM_SIZE(type_); | |
| } | |
| inline | |
| int cv::ogl::Buffer::elemSize1() const | |
| { | |
| return CV_ELEM_SIZE1(type_); | |
| } | |
| /////// | |
| inline | |
| cv::ogl::Texture2D::Texture2D(int arows, int acols, Format aformat, bool autoRelease) : rows_(0), cols_(0), format_(NONE) | |
| { | |
| create(arows, acols, aformat, autoRelease); | |
| } | |
| inline | |
| cv::ogl::Texture2D::Texture2D(Size asize, Format aformat, bool autoRelease) : rows_(0), cols_(0), format_(NONE) | |
| { | |
| create(asize, aformat, autoRelease); | |
| } | |
| inline | |
| void cv::ogl::Texture2D::create(Size asize, Format aformat, bool autoRelease) | |
| { | |
| create(asize.height, asize.width, aformat, autoRelease); | |
| } | |
| inline | |
| int cv::ogl::Texture2D::rows() const | |
| { | |
| return rows_; | |
| } | |
| inline | |
| int cv::ogl::Texture2D::cols() const | |
| { | |
| return cols_; | |
| } | |
| inline | |
| cv::Size cv::ogl::Texture2D::size() const | |
| { | |
| return Size(cols_, rows_); | |
| } | |
| inline | |
| bool cv::ogl::Texture2D::empty() const | |
| { | |
| return rows_ == 0 || cols_ == 0; | |
| } | |
| inline | |
| cv::ogl::Texture2D::Format cv::ogl::Texture2D::format() const | |
| { | |
| return format_; | |
| } | |
| /////// | |
| // WARNING: unreachable code using Ninja | |
| inline | |
| cv::ogl::Arrays::Arrays() : size_(0) | |
| { | |
| } | |
| inline | |
| int cv::ogl::Arrays::size() const | |
| { | |
| return size_; | |
| } | |
| inline | |
| bool cv::ogl::Arrays::empty() const | |
| { | |
| return size_ == 0; | |
| } | |
| //! @endcond | |