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#include "precomp.hpp"
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#include "contours_common.hpp"
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#include <map>
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#include <limits>
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using namespace std;
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using namespace cv;
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void cv::contourTreeToResults(CTree& tree,
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int res_type,
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OutputArrayOfArrays& _contours,
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OutputArray& _hierarchy)
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{
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if (tree.isEmpty() || (tree.elem(0).body.isEmpty() && (tree.elem(0).first_child == -1)))
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{
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_contours.clear();
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return;
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}
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map<int, int> index_mapping;
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index_mapping[-1] = -1;
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index_mapping[0] = -1;
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CV_Assert(tree.size() < (size_t)numeric_limits<int>::max());
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const int total = (int)tree.size() - 1;
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_contours.create(total, 1, 0, -1, true);
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{
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int i = 0;
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CIterator it(tree);
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while (!it.isDone())
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{
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const CNode& elem = it.getNext_s();
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CV_Assert(elem.self() != -1);
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if (elem.self() == 0)
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continue;
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index_mapping[elem.self()] = i;
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CV_Assert(elem.body.size() < (size_t)numeric_limits<int>::max());
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const int sz = (int)elem.body.size();
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_contours.create(sz, 1, res_type, i, true);
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if (sz > 0)
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{
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Mat cmat = _contours.getMat(i);
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CV_Assert(cmat.isContinuous());
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elem.body.copyTo(cmat.data);
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}
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++i;
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}
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}
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if (_hierarchy.needed())
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{
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_hierarchy.create(1, total, CV_32SC4, -1, true);
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Mat h_mat = _hierarchy.getMat();
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int i = 0;
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CIterator it(tree);
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while (!it.isDone())
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{
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const CNode& elem = it.getNext_s();
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if (elem.self() == 0)
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continue;
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Vec4i& h_vec = h_mat.at<Vec4i>(i);
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h_vec = Vec4i(index_mapping.at(elem.next),
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index_mapping.at(elem.prev),
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index_mapping.at(elem.first_child),
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index_mapping.at(elem.parent));
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++i;
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}
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}
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}
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