| namespace cv | |
| { | |
| namespace ml | |
| { | |
| /*! | |
| Fast Nearest Neighbor Search Class. | |
| The class implements D. Lowe BBF (Best-Bin-First) algorithm for the last | |
| approximate (or accurate) nearest neighbor search in multi-dimensional spaces. | |
| First, a set of vectors is passed to KDTree::KDTree() constructor | |
| or KDTree::build() method, where it is reordered. | |
| Then arbitrary vectors can be passed to KDTree::findNearest() methods, which | |
| find the K nearest neighbors among the vectors from the initial set. | |
| The user can balance between the speed and accuracy of the search by varying Emax | |
| parameter, which is the number of leaves that the algorithm checks. | |
| The larger parameter values yield more accurate results at the expense of lower processing speed. | |
| \code | |
| KDTree T(points, false); | |
| const int K = 3, Emax = INT_MAX; | |
| int idx[K]; | |
| float dist[K]; | |
| T.findNearest(query_vec, K, Emax, idx, 0, dist); | |
| CV_Assert(dist[0] <= dist[1] && dist[1] <= dist[2]); | |
| \endcode | |
| */ | |
| class CV_EXPORTS_W KDTree | |
| { | |
| public: | |
| /*! | |
| The node of the search tree. | |
| */ | |
| struct Node | |
| { | |
| Node() : idx(-1), left(-1), right(-1), boundary(0.f) {} | |
| Node(int _idx, int _left, int _right, float _boundary) | |
| : idx(_idx), left(_left), right(_right), boundary(_boundary) {} | |
| //! split dimension; >=0 for nodes (dim), < 0 for leaves (index of the point) | |
| int idx; | |
| //! node indices of the left and the right branches | |
| int left, right; | |
| //! go to the left if query_vec[node.idx]<=node.boundary, otherwise go to the right | |
| float boundary; | |
| }; | |
| //! the default constructor | |
| CV_WRAP KDTree(); | |
| //! the full constructor that builds the search tree | |
| CV_WRAP KDTree(InputArray points, bool copyAndReorderPoints = false); | |
| //! the full constructor that builds the search tree | |
| CV_WRAP KDTree(InputArray points, InputArray _labels, | |
| bool copyAndReorderPoints = false); | |
| //! builds the search tree | |
| CV_WRAP void build(InputArray points, bool copyAndReorderPoints = false); | |
| //! builds the search tree | |
| CV_WRAP void build(InputArray points, InputArray labels, | |
| bool copyAndReorderPoints = false); | |
| //! finds the K nearest neighbors of "vec" while looking at Emax (at most) leaves | |
| CV_WRAP int findNearest(InputArray vec, int K, int Emax, | |
| OutputArray neighborsIdx, | |
| OutputArray neighbors = noArray(), | |
| OutputArray dist = noArray(), | |
| OutputArray labels = noArray()) const; | |
| //! finds all the points from the initial set that belong to the specified box | |
| CV_WRAP void findOrthoRange(InputArray minBounds, | |
| InputArray maxBounds, | |
| OutputArray neighborsIdx, | |
| OutputArray neighbors = noArray(), | |
| OutputArray labels = noArray()) const; | |
| //! returns vectors with the specified indices | |
| CV_WRAP void getPoints(InputArray idx, OutputArray pts, | |
| OutputArray labels = noArray()) const; | |
| //! return a vector with the specified index | |
| const float* getPoint(int ptidx, int* label = 0) const; | |
| //! returns the search space dimensionality | |
| CV_WRAP int dims() const; | |
| std::vector<Node> nodes; //!< all the tree nodes | |
| CV_PROP Mat points; //!< all the points. It can be a reordered copy of the input vector set or the original vector set. | |
| CV_PROP std::vector<int> labels; //!< the parallel array of labels. | |
| CV_PROP int maxDepth; //!< maximum depth of the search tree. Do not modify it | |
| CV_PROP_RW int normType; //!< type of the distance (cv::NORM_L1 or cv::NORM_L2) used for search. Initially set to cv::NORM_L2, but you can modify it | |
| }; | |
| } | |
| } | |