video-libs / opencv /sources /samples /wp8 /OcvImageManipulation /PhoneXamlDirect3DApp1 /PhoneXamlDirect3DApp1Comp /Direct3DBase.h
| | |
| // Helper class that initializes DirectX APIs for 3D rendering. | |
| ref class Direct3DBase abstract | |
| { | |
| internal: | |
| Direct3DBase(); | |
| public: | |
| virtual void Initialize(); | |
| virtual void CreateDeviceResources(); | |
| virtual void CreateWindowSizeDependentResources(); | |
| virtual void UpdateForRenderResolutionChange(float width, float height); | |
| virtual void UpdateForWindowSizeChange(float width, float height); | |
| virtual void Render() = 0; | |
| internal: | |
| virtual ID3D11Texture2D* GetTexture() | |
| { | |
| return m_renderTarget.Get(); | |
| } | |
| protected private: | |
| // Direct3D Objects. | |
| Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice; | |
| Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext; | |
| Microsoft::WRL::ComPtr<ID3D11Texture2D> m_renderTarget; | |
| Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView; | |
| Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView; | |
| // Cached renderer properties. | |
| D3D_FEATURE_LEVEL m_featureLevel; | |
| Windows::Foundation::Size m_renderTargetSize; | |
| Windows::Foundation::Rect m_windowBounds; | |
| }; |