video-libs
/
opencv
/sources
/samples
/wp8
/OcvRotatingCube
/PhoneXamlDirect3DApp1
/PhoneXamlDirect3DApp1Comp
/CubeRenderer.cpp
| | |
| using namespace DirectX; | |
| using namespace Microsoft::WRL; | |
| using namespace Windows::Foundation; | |
| using namespace Windows::UI::Core; | |
| CubeRenderer::CubeRenderer() : | |
| m_loadingComplete(false), | |
| m_indexCount(0) | |
| { | |
| } | |
| void CubeRenderer::CreateTextureFromByte(byte* buffer, int width, int height) | |
| { | |
| int pixelSize = 4; | |
| if (m_texture.Get() == nullptr) | |
| { | |
| CD3D11_TEXTURE2D_DESC textureDesc( | |
| DXGI_FORMAT_B8G8R8A8_UNORM, // format | |
| static_cast<UINT>(width), // width | |
| static_cast<UINT>(height), // height | |
| 1, // arraySize | |
| 1, // mipLevels | |
| D3D11_BIND_SHADER_RESOURCE, // bindFlags | |
| D3D11_USAGE_DYNAMIC, // usage | |
| D3D11_CPU_ACCESS_WRITE, // cpuaccessFlags | |
| 1, // sampleCount | |
| 0, // sampleQuality | |
| 0 // miscFlags | |
| ); | |
| D3D11_SUBRESOURCE_DATA data; | |
| data.pSysMem = buffer; | |
| data.SysMemPitch = pixelSize*width; | |
| data.SysMemSlicePitch = pixelSize*width*height; | |
| DX::ThrowIfFailed( | |
| m_d3dDevice->CreateTexture2D( | |
| &textureDesc, | |
| &data, | |
| m_texture.ReleaseAndGetAddressOf() | |
| ) | |
| ); | |
| m_d3dDevice->CreateShaderResourceView(m_texture.Get(), NULL, m_SRV.ReleaseAndGetAddressOf()); | |
| D3D11_SAMPLER_DESC sampDesc; | |
| ZeroMemory(&sampDesc, sizeof(sampDesc)); | |
| sampDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; | |
| sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP; | |
| sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP; | |
| sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP; | |
| sampDesc.ComparisonFunc = D3D11_COMPARISON_NEVER; | |
| sampDesc.MinLOD = 0; | |
| sampDesc.MaxLOD = D3D11_FLOAT32_MAX; | |
| m_d3dDevice->CreateSamplerState(&sampDesc, m_cubesTexSamplerState.ReleaseAndGetAddressOf()); | |
| } | |
| else | |
| { | |
| int nRowSpan = width * pixelSize; | |
| D3D11_MAPPED_SUBRESOURCE mappedResource; | |
| HRESULT hr = m_d3dContext->Map(m_texture.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); | |
| BYTE* mappedData = static_cast<BYTE*>(mappedResource.pData); | |
| for (int i = 0; i < height; ++i) | |
| { | |
| memcpy(mappedData + (i*mappedResource.RowPitch), buffer + (i*nRowSpan), nRowSpan); | |
| } | |
| m_d3dContext->Unmap(m_texture.Get(), 0); | |
| } | |
| } | |
| void CubeRenderer::CreateDeviceResources() | |
| { | |
| Direct3DBase::CreateDeviceResources(); | |
| D3D11_BLEND_DESC blendDesc; | |
| ZeroMemory( &blendDesc, sizeof(blendDesc) ); | |
| D3D11_RENDER_TARGET_BLEND_DESC rtbd; | |
| ZeroMemory( &rtbd, sizeof(rtbd) ); | |
| rtbd.BlendEnable = TRUE; | |
| rtbd.SrcBlend = D3D11_BLEND_SRC_ALPHA; | |
| rtbd.DestBlend = D3D11_BLEND_INV_SRC_ALPHA; | |
| rtbd.BlendOp = D3D11_BLEND_OP_ADD; | |
| rtbd.SrcBlendAlpha = D3D11_BLEND_ONE; | |
| rtbd.DestBlendAlpha = D3D11_BLEND_ZERO; | |
| rtbd.BlendOpAlpha = D3D11_BLEND_OP_ADD; | |
| rtbd.RenderTargetWriteMask = 0x0f; | |
| blendDesc.AlphaToCoverageEnable = false; | |
| blendDesc.RenderTarget[0] = rtbd; | |
| m_d3dDevice->CreateBlendState(&blendDesc, &m_transparency); | |
| D3D11_RASTERIZER_DESC cmdesc; | |
| ZeroMemory(&cmdesc, sizeof(D3D11_RASTERIZER_DESC)); | |
| cmdesc.FillMode = D3D11_FILL_SOLID; | |
| cmdesc.CullMode = D3D11_CULL_BACK; | |
| cmdesc.DepthClipEnable = TRUE; | |
| cmdesc.FrontCounterClockwise = true; | |
| m_d3dDevice->CreateRasterizerState(&cmdesc, &m_CCWcullMode); | |
| cmdesc.FrontCounterClockwise = false; | |
| m_d3dDevice->CreateRasterizerState(&cmdesc, &m_CWcullMode); | |
| auto loadVSTask = DX::ReadDataAsync("SimpleVertexShader.cso"); | |
| auto loadPSTask = DX::ReadDataAsync("SimplePixelShader.cso"); | |
| auto createVSTask = loadVSTask.then([this](Platform::Array<byte>^ fileData) { | |
| DX::ThrowIfFailed( | |
| m_d3dDevice->CreateVertexShader( | |
| fileData->Data, | |
| fileData->Length, | |
| nullptr, | |
| &m_vertexShader | |
| ) | |
| ); | |
| const D3D11_INPUT_ELEMENT_DESC vertexDesc[] = | |
| { | |
| { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, | |
| { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 }, | |
| }; | |
| DX::ThrowIfFailed( | |
| m_d3dDevice->CreateInputLayout( | |
| vertexDesc, | |
| ARRAYSIZE(vertexDesc), | |
| fileData->Data, | |
| fileData->Length, | |
| &m_inputLayout | |
| ) | |
| ); | |
| }); | |
| auto createPSTask = loadPSTask.then([this](Platform::Array<byte>^ fileData) { | |
| DX::ThrowIfFailed( | |
| m_d3dDevice->CreatePixelShader( | |
| fileData->Data, | |
| fileData->Length, | |
| nullptr, | |
| &m_pixelShader | |
| ) | |
| ); | |
| CD3D11_BUFFER_DESC constantBufferDesc(sizeof(ModelViewProjectionConstantBuffer), D3D11_BIND_CONSTANT_BUFFER); | |
| DX::ThrowIfFailed( | |
| m_d3dDevice->CreateBuffer( | |
| &constantBufferDesc, | |
| nullptr, | |
| &m_constantBuffer | |
| ) | |
| ); | |
| }); | |
| auto createCubeTask = (createPSTask && createVSTask).then([this] () { | |
| Vertex v[] = | |
| { | |
| // Front Face | |
| Vertex(-1.0f, -1.0f, -1.0f, 0.0f, 1.0f), | |
| Vertex(-1.0f, 1.0f, -1.0f, 0.0f, 0.0f), | |
| Vertex( 1.0f, 1.0f, -1.0f, 1.0f, 0.0f), | |
| Vertex( 1.0f, -1.0f, -1.0f, 1.0f, 1.0f), | |
| // Back Face | |
| Vertex(-1.0f, -1.0f, 1.0f, 1.0f, 1.0f), | |
| Vertex( 1.0f, -1.0f, 1.0f, 0.0f, 1.0f), | |
| Vertex( 1.0f, 1.0f, 1.0f, 0.0f, 0.0f), | |
| Vertex(-1.0f, 1.0f, 1.0f, 1.0f, 0.0f), | |
| // Top Face | |
| Vertex(-1.0f, 1.0f, -1.0f, 0.0f, 1.0f), | |
| Vertex(-1.0f, 1.0f, 1.0f, 0.0f, 0.0f), | |
| Vertex( 1.0f, 1.0f, 1.0f, 1.0f, 0.0f), | |
| Vertex( 1.0f, 1.0f, -1.0f, 1.0f, 1.0f), | |
| // Bottom Face | |
| Vertex(-1.0f, -1.0f, -1.0f, 1.0f, 1.0f), | |
| Vertex( 1.0f, -1.0f, -1.0f, 0.0f, 1.0f), | |
| Vertex( 1.0f, -1.0f, 1.0f, 0.0f, 0.0f), | |
| Vertex(-1.0f, -1.0f, 1.0f, 1.0f, 0.0f), | |
| // Left Face | |
| Vertex(-1.0f, -1.0f, 1.0f, 0.0f, 1.0f), | |
| Vertex(-1.0f, 1.0f, 1.0f, 0.0f, 0.0f), | |
| Vertex(-1.0f, 1.0f, -1.0f, 1.0f, 0.0f), | |
| Vertex(-1.0f, -1.0f, -1.0f, 1.0f, 1.0f), | |
| // Right Face | |
| Vertex( 1.0f, -1.0f, -1.0f, 0.0f, 1.0f), | |
| Vertex( 1.0f, 1.0f, -1.0f, 0.0f, 0.0f), | |
| Vertex( 1.0f, 1.0f, 1.0f, 1.0f, 0.0f), | |
| Vertex( 1.0f, -1.0f, 1.0f, 1.0f, 1.0f), | |
| }; | |
| D3D11_SUBRESOURCE_DATA vertexBufferData = {0}; | |
| vertexBufferData.pSysMem = v; | |
| vertexBufferData.SysMemPitch = 0; | |
| vertexBufferData.SysMemSlicePitch = 0; | |
| CD3D11_BUFFER_DESC vertexBufferDesc(sizeof(v), D3D11_BIND_VERTEX_BUFFER); | |
| DX::ThrowIfFailed( | |
| m_d3dDevice->CreateBuffer( | |
| &vertexBufferDesc, | |
| &vertexBufferData, | |
| &m_vertexBuffer | |
| ) | |
| ); | |
| DWORD indices[] = { | |
| // Front Face | |
| 0, 2, 1, | |
| 0, 3, 2, | |
| // Back Face | |
| 4, 6, 5, | |
| 4, 7, 6, | |
| // Top Face | |
| 8, 10, 9, | |
| 8, 11, 10, | |
| // Bottom Face | |
| 12, 14, 13, | |
| 12, 15, 14, | |
| // Left Face | |
| 16, 18, 17, | |
| 16, 19, 18, | |
| // Right Face | |
| 20, 22, 21, | |
| 20, 23, 22 | |
| }; | |
| m_indexCount = ARRAYSIZE(indices); | |
| D3D11_SUBRESOURCE_DATA indexBufferData = {0}; | |
| indexBufferData.pSysMem = indices; | |
| indexBufferData.SysMemPitch = 0; | |
| indexBufferData.SysMemSlicePitch = 0; | |
| CD3D11_BUFFER_DESC indexBufferDesc(sizeof(indices), D3D11_BIND_INDEX_BUFFER); | |
| DX::ThrowIfFailed( | |
| m_d3dDevice->CreateBuffer( | |
| &indexBufferDesc, | |
| &indexBufferData, | |
| &m_indexBuffer | |
| ) | |
| ); | |
| }); | |
| createCubeTask.then([this] () { | |
| m_loadingComplete = true; | |
| }); | |
| } | |
| void CubeRenderer::CreateWindowSizeDependentResources() | |
| { | |
| Direct3DBase::CreateWindowSizeDependentResources(); | |
| float aspectRatio = m_windowBounds.Width / m_windowBounds.Height; | |
| float fovAngleY = 70.0f * XM_PI / 180.0f; | |
| if (aspectRatio < 1.0f) | |
| { | |
| fovAngleY /= aspectRatio; | |
| } | |
| XMStoreFloat4x4( | |
| &m_constantBufferData.projection, | |
| XMMatrixTranspose( | |
| XMMatrixPerspectiveFovRH( | |
| fovAngleY, | |
| aspectRatio, | |
| 0.01f, | |
| 100.0f | |
| ) | |
| ) | |
| ); | |
| } | |
| void CubeRenderer::Update(float timeTotal, float timeDelta) | |
| { | |
| (void) timeDelta; // Unused parameter. | |
| XMVECTOR eye = XMVectorSet(0.0f, 0.0f, 3.f, 0.0f); | |
| XMVECTOR at = XMVectorSet(0.0f, 0.0f, 0.0f, 0.0f); | |
| XMVECTOR up = XMVectorSet(0.0f, 1.0f, 0.0f, 0.0f); | |
| XMStoreFloat4x4(&m_constantBufferData.view, XMMatrixTranspose(XMMatrixLookAtRH(eye, at, up))); | |
| XMStoreFloat4x4(&m_constantBufferData.model, XMMatrixTranspose(XMMatrixRotationY(timeTotal * XM_PIDIV4))); | |
| } | |
| void CubeRenderer::Render() | |
| { | |
| std::lock_guard<std::mutex> lock(m_mutex); | |
| Render(m_renderTargetView, m_depthStencilView); | |
| } | |
| void CubeRenderer::Render(Microsoft::WRL::ComPtr<ID3D11RenderTargetView> renderTargetView, Microsoft::WRL::ComPtr<ID3D11DepthStencilView> depthStencilView) | |
| { | |
| const float black[] = {0, 0, 0, 1.0 }; | |
| m_d3dContext->ClearRenderTargetView( | |
| renderTargetView.Get(), | |
| black | |
| ); | |
| m_d3dContext->ClearDepthStencilView( | |
| depthStencilView.Get(), | |
| D3D11_CLEAR_DEPTH, | |
| 1.0f, | |
| 0 | |
| ); | |
| // Only draw the cube once it is loaded (loading is asynchronous). | |
| if (!m_SRV || !m_loadingComplete) | |
| { | |
| return; | |
| } | |
| m_d3dContext->OMSetRenderTargets( | |
| 1, | |
| renderTargetView.GetAddressOf(), | |
| depthStencilView.Get() | |
| ); | |
| m_d3dContext->UpdateSubresource( | |
| m_constantBuffer.Get(), | |
| 0, | |
| NULL, | |
| &m_constantBufferData, | |
| 0, | |
| 0 | |
| ); | |
| UINT stride = sizeof(Vertex); | |
| UINT offset = 0; | |
| m_d3dContext->IASetVertexBuffers( | |
| 0, | |
| 1, | |
| m_vertexBuffer.GetAddressOf(), | |
| &stride, | |
| &offset | |
| ); | |
| m_d3dContext->IASetIndexBuffer( | |
| m_indexBuffer.Get(), | |
| DXGI_FORMAT_R32_UINT, | |
| 0 | |
| ); | |
| m_d3dContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); | |
| m_d3dContext->IASetInputLayout(m_inputLayout.Get()); | |
| m_d3dContext->VSSetShader( | |
| m_vertexShader.Get(), | |
| nullptr, | |
| 0 | |
| ); | |
| m_d3dContext->VSSetConstantBuffers( | |
| 0, | |
| 1, | |
| m_constantBuffer.GetAddressOf() | |
| ); | |
| m_d3dContext->PSSetShader( | |
| m_pixelShader.Get(), | |
| nullptr, | |
| 0 | |
| ); | |
| m_d3dContext->PSSetShaderResources( 0, 1, m_SRV.GetAddressOf()); | |
| m_d3dContext->PSSetSamplers( 0, 1, m_cubesTexSamplerState.GetAddressOf()); | |
| //float blendFactor[] = {0.75f, 0.75f, 0.75f, 1.0f}; | |
| m_d3dContext->OMSetBlendState(m_transparency.Get(), nullptr, 0xffffffff); | |
| m_d3dContext->RSSetState(m_CCWcullMode.Get()); | |
| m_d3dContext->DrawIndexed( | |
| m_indexCount, | |
| 0, | |
| 0 | |
| ); | |
| m_d3dContext->RSSetState(m_CWcullMode.Get()); | |
| m_d3dContext->DrawIndexed( | |
| m_indexCount, | |
| 0, | |
| 0 | |
| ); | |
| } |