video-libs / opencv /sources /samples /wp8 /OcvRotatingCube /PhoneXamlDirect3DApp1 /PhoneXamlDirect3DApp1Comp /SimplePixelShader.hlsl
| Texture2D shaderTexture; | |
| SamplerState SampleType; | |
| ////////////// | |
| // TYPEDEFS // | |
| ////////////// | |
| struct PixelInputType | |
| { | |
| float4 position : SV_POSITION; | |
| float2 tex : TEXCOORD0; | |
| }; | |
| //////////////////////////////////////////////////////////////////////////////// | |
| // Pixel Shader | |
| //////////////////////////////////////////////////////////////////////////////// | |
| float4 main(PixelInputType input) : SV_TARGET | |
| { | |
| float4 textureColor; | |
| // Sample the pixel color from the texture using the sampler at this texture coordinate location. | |
| textureColor = shaderTexture.Sample(SampleType, input.tex); | |
| return textureColor; | |
| } | |