// This file is part of OpenCV project. // It is subject to the license terms in the LICENSE file found in the top-level directory // of this distribution and at http://opencv.org/license.html. #ifndef OPENCV_COMMAND_VULKAN_HPP #define OPENCV_COMMAND_VULKAN_HPP #include #ifdef HAVE_VULKAN #include #endif // HAVE_VULKAN #include "fence.hpp" namespace cv { namespace dnn { namespace vkcom { #ifdef HAVE_VULKAN class CommandPool; // CommandBuffer will record and dispatch the VkCommand, it was allocated from CommandPool. class CommandBuffer { public: ~CommandBuffer(); void beginRecord(VkCommandBufferUsageFlags flag = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT); void endRecord(); enum BarrierType { READ_WRITE = 0, WRITE_WRITE = 1, }; void barrierSource(VkBuffer source, size_t start, size_t size, BarrierType type = READ_WRITE) const; VkCommandBuffer get() { return cmdBuffer; } private: friend class CommandPool; CommandBuffer(CommandPool* pool); CommandPool* cmdPool; VkCommandBuffer cmdBuffer; // If is true, the deconstructor will release the instance, otherwise, re-use it. bool needRelease = true; }; class CommandPool { public: static Ptr create(const VkQueue& q, uint32_t _queueFamilyIndex); void operator=(const CommandPool &) = delete; CommandPool(CommandPool &other) = delete; void reset(); ~CommandPool(); VkCommandPool get() const { return cmdPool; } Ptr allocBuffer(); void submitAndWait(VkCommandBuffer& buffer) const; std::queue bufferQueue; // For re-use the CommandBuffer. private: CommandPool(const VkQueue& q, uint32_t _queueFamilyIndex); const VkQueue& queue; VkCommandPool cmdPool; uint32_t queueFamilyIndex; }; #endif // HAVE_VULKAN }}} // namespace cv::dnn::vkcom #endif //OPENCV_COMMAND_VULKAN_HPP