// This file is part of OpenCV project. // It is subject to the license terms in the LICENSE file found in the top-level directory // of this distribution and at http://opencv.org/license.html. /* The code has been borrowed from ncnn inference engine (https://github.com/Tencent/ncnn/blob/20230223/src/gpu.cpp) and adapted for OpenCV by Zihao Mu. Below is the original copyright: */ // Tencent is pleased to support the open source community by making ncnn available. // // Copyright (C) 2018 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except // in compliance with the License. You may obtain a copy of the License at // // https://opensource.org/licenses/BSD-3-Clause // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. #ifndef OPENCV_CONTEXT_VULKAN_HPP #define OPENCV_CONTEXT_VULKAN_HPP #include "../../precomp.hpp" #ifdef HAVE_VULKAN #include #endif // HAVE_VULKAN #include "command.hpp" #include "pipeline.hpp" namespace cv { namespace dnn { namespace vkcom { #ifdef HAVE_VULKAN // NOTE: Manually set true to enable ValidationLayers, default is false. const bool enableValidationLayers = false; enum GPU_TYPE { GPU_TYPE_NOFOUND = -1, GPU_TYPE_DISCRETE = 0, GPU_TYPE_INTEGRATED = 1, GPU_TYPE_VIRTUAL = 2, GPU_TYPE_CPU_ONLY = 3, }; // GPUInfo will parse GPU hardware information and save it in param. struct GPUInfo { // memory properties VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties; // basic info GPU_TYPE type; // cpu, integrated GPU, discrete GPU. uint32_t apiVersion; uint32_t driverVersion; uint32_t vendorId; uint32_t deviceId; char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE]; uint8_t pipelineCacheUUID[VK_UUID_SIZE]; // hardware limit uint32_t maxSharedMemorySize; uint32_t maxWorkgroupCount_x; uint32_t maxWorkgroupCount_y; uint32_t maxWorkgroupCount_z; uint32_t maxWorkgroup_invocations; uint32_t maxWorkgroupSize_x; uint32_t maxWorkgroupSize_y; uint32_t maxWorkgroupSize_z; size_t memoryMapAlignment; size_t bufferOffsetAlignment; size_t non_coherent_atom_size; size_t bufferImageGranularity; uint32_t maxImageDimension_1d; uint32_t maxImageDimension_2d; uint32_t maxImageDimension_3d; float timestampPeriod; // runtime uint32_t computeQueueFamilyIndex; uint32_t graphicsQueueFamilyIndex; uint32_t transferQueueFamilyIndex; bool unifiedComputeTransferQueue; uint32_t computeQueueCount; uint32_t graphicsQueueCount; uint32_t transferQueueCount; // subgroup uint32_t subgroupSize; bool supportSubgroupBasic; bool supportSubgroupVote; bool supportSubgroupBallot; bool supportSubgroupShuffle; // TODO! Maybe in OpenCV we just care about if the device supports the FP16 or INT8. // fp16 and int8 feature bool support_fp16_packed; bool support_fp16_storage; bool support_fp16_arithmetic; bool support_int8_packed; bool support_int8_storage; bool support_int8_arithmetic; // cooperative matrix bool support_cooperative_matrix; // extension capability int support_VK_KHR_8bit_storage; int support_VK_KHR_16bit_storage; int support_VK_KHR_bind_memory2; int support_VK_KHR_create_renderpass2; int support_VK_KHR_dedicated_allocation; int support_VK_KHR_descriptor_update_template; int support_VK_KHR_external_memory; int support_VK_KHR_get_memory_requirements2; int support_VK_KHR_maintenance1; int support_VK_KHR_maintenance2; int support_VK_KHR_maintenance3; int support_VK_KHR_multiview; int support_VK_KHR_portability_subset; int support_VK_KHR_push_descriptor; int support_VK_KHR_sampler_ycbcr_conversion; int support_VK_KHR_shader_float16_int8; int support_VK_KHR_shader_float_controls; int support_VK_KHR_storage_buffer_storage_class; int support_VK_KHR_swapchain; int support_VK_EXT_descriptor_indexing; int support_VK_EXT_memory_budget; int support_VK_EXT_queue_family_foreign; #if defined(__ANDROID_API__) && __ANDROID_API__ >= 26 int support_VK_ANDROID_external_memory_android_hardware_buffer; #endif // __ANDROID_API__ >= 26 int support_VK_NV_cooperative_matrix; }; // It contains all source we need in Vulkan Backend. // every class may need use the resource from context. class Context { public: static Ptr create(); void operator=(const Context &) = delete; Context(Context &other) = delete; ~Context(); // TODO deconstruct this class when net was deconstructed. void reset(); private: GPUInfo parseGPUInfo(VkPhysicalDevice& device); // The following function will create kInstance. void createInstance(); int findBestPhysicalGPUIndex(); Context(); // Vulkan related resource. VkInstance kInstance = VK_NULL_HANDLE; VkPhysicalDevice kPhysicalDevice = VK_NULL_HANDLE; uint32_t kQueueFamilyIndex; std::vector gpuInfoList; // store all available GPU information. int bestGPUIndex; std::vector kEnabledLayers; VkDebugReportCallbackEXT kDebugReportCallback = VK_NULL_HANDLE; // Extension things std::vector enabledExtensions; uint32_t instanceExtensionPropertyCount; std::vector instanceExtensionProperties; uint32_t instanceApiVersion; }; #endif // HAVE_VULKAN }}} // namespace cv::dnn::vkcom #endif //OPENCV_CONTEXT_VULKAN_HPP