File size: 2,384 Bytes
d7c5875 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 | script_name('Check MoonLoader Updates')
script_author('FYP')
script_version_number(1)
script_properties('forced-reloading-only')
local dlstatus = require('moonloader').download_status
local gamekeys = require 'game.keys'
--- Main
function main()
while not isPlayerPlaying(PLAYER_HANDLE) do wait(100) end
wait(1000)
local fpath = os.getenv('TEMP') .. '\\moonloader-version.json'
downloadUrlToFile('https://blast.hk/moonloader/data/version-info.json', fpath, function(id, status, p1, p2)
if status == dlstatus.STATUS_ENDDOWNLOADDATA then
local f = io.open(fpath, 'r')
if f then
local info = decodeJson(f:read('*a'))
if info and info.latest then
local version = tonumber(info.latest)
if version > getMoonloaderVersion() then
lua_thread.create(dialog_thread, version)
end
end
end
end
end)
wait(-1)
end
function dialog_thread(new_version)
setPlayerControl(PLAYER_HANDLE, false)
setGxtEntry('CMLUTTL', 'MoonLoader')
setGxtEntry('CMLUMSG', string.format('MoonLoader update is available!~n~New version: ~g~~h~.%03d~n~~w~Your version: ~y~~h~.%03d~n~~w~Do you want to open the download page?', new_version, getMoonloaderVersion()))
setGxtEntry('CMLUYES', 'Yes')
setGxtEntry('CMLUNO', 'No')
local menu = createMenu('CMLUTTL', 120, 110, 400, 1, true, true, 1)
local dummy = 'DUMMY'
setMenuColumn(menu, 0, 'CMLUMSG', dummy, dummy, dummy, dummy, 'CMLUYES', 'CMLUNO', dummy, dummy, dummy, dummy, dummy, dummy)
setActiveMenuItem(menu, 5)
while true do
wait(0)
if isButtonPressed(PLAYER_HANDLE, gamekeys.player.ENTERVEHICLE) then
break
elseif isButtonPressed(PLAYER_HANDLE, gamekeys.player.SPRINT) then
if getMenuItemSelected(menu) == 4 then
local ffi = require 'ffi'
ffi.cdef [[
void* __stdcall ShellExecuteA(void* hwnd, const char* op, const char* file, const char* params, const char* dir, int show_cmd);
uint32_t __stdcall CoInitializeEx(void*, uint32_t);
]]
local shell32 = ffi.load 'Shell32'
local ole32 = ffi.load 'Ole32'
ole32.CoInitializeEx(nil, 2 + 4) -- COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE
print(shell32.ShellExecuteA(nil, 'open', 'https://blast.hk/moonloader/', nil, nil, 1))
end
break
end
end
wait(0)
deleteMenu(menu)
setPlayerControl(PLAYER_HANDLE, true)
thisScript():unload()
end
|