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local ffi = require "ffi"
local bass = ffi.load("bass")
if not bass then return nil end -- error

ffi.cdef([[
	typedef void *PVOID;
	typedef PVOID HANDLE;
	typedef HANDLE HWND;
	typedef uint8_t BYTE;
	typedef uint16_t WORD;
	typedef uint32_t DWORD;
	typedef uint64_t QWORD;
	typedef int BOOL;

	typedef struct _GUID {
		DWORD Data1;
		WORD  Data2;
		WORD  Data3;
		BYTE  Data4[8];
	} GUID;

	typedef DWORD HMUSIC;		// MOD music handle
	typedef DWORD HSAMPLE;		// sample handle
	typedef DWORD HCHANNEL;		// playing sample's channel handle
	typedef DWORD HSTREAM;		// sample stream handle
	typedef DWORD HRECORD;		// recording handle
	typedef DWORD HSYNC;		// synchronizer handle
	typedef DWORD HDSP;			// DSP handle
	typedef DWORD HFX;			// DX8 effect handle
	typedef DWORD HPLUGIN;		// Plugin handle

	typedef struct {
		const char *name;	// description
		const char *driver;	// driver
		DWORD flags;
	} BASS_DEVICEINFO;

	typedef struct {
		DWORD flags;	// device capabilities (DSCAPS_xxx flags)
		DWORD hwsize;	// size of total device hardware memory
		DWORD hwfree;	// size of free device hardware memory
		DWORD freesam;	// number of free sample slots in the hardware
		DWORD free3d;	// number of free 3D sample slots in the hardware
		DWORD minrate;	// min sample rate supported by the hardware
		DWORD maxrate;	// max sample rate supported by the hardware
		BOOL eax;		// device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
		DWORD minbuf;	// recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
		DWORD dsver;	// DirectSound version
		DWORD latency;	// delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
		DWORD initflags; // BASS_Init "flags" parameter
		DWORD speakers; // number of speakers available
		DWORD freq;		// current output rate
	} BASS_INFO;

	// Recording device info structure
	typedef struct {
		DWORD flags;	// device capabilities (DSCCAPS_xxx flags)
		DWORD formats;	// supported standard formats (WAVE_FORMAT_xxx flags)
		DWORD inputs;	// number of inputs
		BOOL singlein;	// TRUE = only 1 input can be set at a time
		DWORD freq;		// current input rate
	} BASS_RECORDINFO;

	typedef struct {
		DWORD freq;		// default playback rate
		float volume;	// default volume (0-1)
		float pan;		// default pan (-1=left, 0=middle, 1=right)
		DWORD flags;	// BASS_SAMPLE_xxx flags
		DWORD length;	// length (in bytes)
		DWORD max;		// maximum simultaneous playbacks
		DWORD origres;	// original resolution bits
		DWORD chans;	// number of channels
		DWORD mingap;	// minimum gap (ms) between creating channels
		DWORD mode3d;	// BASS_3DMODE_xxx mode
		float mindist;	// minimum distance
		float maxdist;	// maximum distance
		DWORD iangle;	// angle of inside projection cone
		DWORD oangle;	// angle of outside projection cone
		float outvol;	// delta-volume outside the projection cone
		DWORD vam;		// voice allocation/management flags (BASS_VAM_xxx)
		DWORD priority;	// priority (0=lowest, 0xffffffff=highest)
	} BASS_SAMPLE;

	typedef struct {
		DWORD freq;		// default playback rate
		DWORD chans;	// channels
		DWORD flags;	// BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
		DWORD ctype;	// type of channel
		DWORD origres;	// original resolution
		HPLUGIN plugin;	// plugin
		HSAMPLE sample; // sample
		const char *filename; // filename
	} BASS_CHANNELINFO;

	typedef struct {
		DWORD ctype;		// channel type
		const char *name;	// format description
		const char *exts;	// file extension filter (*.ext1;*.ext2;etc...)
	} BASS_PLUGINFORM;

	typedef struct {
		DWORD version;					// version (same form as BASS_GetVersion)
		DWORD formatc;					// number of formats
		const BASS_PLUGINFORM *formats;	// the array of formats
	} BASS_PLUGININFO;

	// 3D vector (for 3D positions/velocities/orientations)
	typedef struct BASS_3DVECTOR {
		float x;	// +=right, -=left
		float y;	// +=up, -=down
		float z;	// +=front, -=behind
	} BASS_3DVECTOR;

	enum
	{
		EAX_ENVIRONMENT_GENERIC,
		EAX_ENVIRONMENT_PADDEDCELL,
		EAX_ENVIRONMENT_ROOM,
		EAX_ENVIRONMENT_BATHROOM,
		EAX_ENVIRONMENT_LIVINGROOM,
		EAX_ENVIRONMENT_STONEROOM,
		EAX_ENVIRONMENT_AUDITORIUM,
		EAX_ENVIRONMENT_CONCERTHALL,
		EAX_ENVIRONMENT_CAVE,
		EAX_ENVIRONMENT_ARENA,
		EAX_ENVIRONMENT_HANGAR,
		EAX_ENVIRONMENT_CARPETEDHALLWAY,
		EAX_ENVIRONMENT_HALLWAY,
		EAX_ENVIRONMENT_STONECORRIDOR,
		EAX_ENVIRONMENT_ALLEY,
		EAX_ENVIRONMENT_FOREST,
		EAX_ENVIRONMENT_CITY,
		EAX_ENVIRONMENT_MOUNTAINS,
		EAX_ENVIRONMENT_QUARRY,
		EAX_ENVIRONMENT_PLAIN,
		EAX_ENVIRONMENT_PARKINGLOT,
		EAX_ENVIRONMENT_SEWERPIPE,
		EAX_ENVIRONMENT_UNDERWATER,
		EAX_ENVIRONMENT_DRUGGED,
		EAX_ENVIRONMENT_DIZZY,
		EAX_ENVIRONMENT_PSYCHOTIC,

		EAX_ENVIRONMENT_COUNT			// total number of environments
	};

	typedef DWORD (__stdcall STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user);
	/* User stream callback function. NOTE: A stream function should obviously be as quick
	as possible, other streams (and MOD musics) can't be mixed until it's finished.
	handle : The stream that needs writing
	buffer : Buffer to write the samples in
	length : Number of bytes to write
	user   : The 'user' parameter value given when calling BASS_StreamCreate
	RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end
			 the stream. */

	 // User file stream callback functions
	typedef void (__stdcall FILECLOSEPROC)(void *user);
	typedef QWORD (__stdcall FILELENPROC)(void *user);
	typedef DWORD (__stdcall FILEREADPROC)(void *buffer, DWORD length, void *user);
	typedef BOOL (__stdcall FILESEEKPROC)(QWORD offset, void *user);

	typedef struct {
		FILECLOSEPROC *close;
		FILELENPROC *length;
		FILEREADPROC *read;
		FILESEEKPROC *seek;
	} BASS_FILEPROCS;

	typedef void (__stdcall DOWNLOADPROC)(const void *buffer, DWORD length, void *user);

	typedef void (__stdcall SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user);
	/* Sync callback function. NOTE: a sync callback function should be very
	quick as other syncs can't be processed until it has finished. If the sync
	is a "mixtime" sync, then other streams and MOD musics can't be mixed until
	it's finished either.
	handle : The sync that has occured
	channel: Channel that the sync occured in
	data   : Additional data associated with the sync's occurance
	user   : The 'user' parameter given when calling BASS_ChannelSetSync */

	typedef void (__stdcall DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user);
	/* DSP callback function. NOTE: A DSP function should obviously be as quick as
	possible... other DSP functions, streams and MOD musics can not be processed
	until it's finished.
	handle : The DSP handle
	channel: Channel that the DSP is being applied to
	buffer : Buffer to apply the DSP to
	length : Number of bytes in the buffer
	user   : The 'user' parameter given when calling BASS_ChannelSetDSP */

	typedef BOOL (__stdcall RECORDPROC)(HRECORD handle, const void *buffer, DWORD length, void *user);
	/* Recording callback function.
	handle : The recording handle
	buffer : Buffer containing the recorded sample data
	length : Number of bytes
	user   : The 'user' parameter value given when calling BASS_RecordStart
	RETURN : TRUE = continue recording, FALSE = stop */

	// ID3v1 tag structure
	typedef struct {
		char id[3];
		char title[30];
		char artist[30];
		char album[30];
		char year[4];
		char comment[30];
		BYTE genre;
	} TAG_ID3;

	// Binary APE tag structure
	typedef struct {
		const char *key;
		const void *data;
		DWORD length;
	} TAG_APE_BINARY;

	#pragma pack(push,1)
	typedef struct {
		char Description[256];			// description
		char Originator[32];			// name of the originator
		char OriginatorReference[32];	// reference of the originator
		char OriginationDate[10];		// date of creation (yyyy-mm-dd)
		char OriginationTime[8];		// time of creation (hh-mm-ss)
		QWORD TimeReference;			// first sample count since midnight (little-endian)
		WORD Version;					// BWF version (little-endian)
		BYTE UMID[64];					// SMPTE UMID
		BYTE Reserved[190];
		char CodingHistory[1];			// history
	} TAG_BEXT;
	#pragma pack(pop)

	// BWF "cart" tag structures
	typedef struct
	{
		DWORD dwUsage;					// FOURCC timer usage ID
		DWORD dwValue;					// timer value in samples from head
	} TAG_CART_TIMER;

	typedef struct
	{
		char Version[4];				// version of the data structure
		char Title[64];					// title of cart audio sequence
		char Artist[64];				// artist or creator name
		char CutID[64];					// cut number identification
		char ClientID[64];				// client identification
		char Category[64];				// category ID, PSA, NEWS, etc
		char Classification[64];		// classification or auxiliary key
		char OutCue[64];				// out cue text
		char StartDate[10];				// yyyy-mm-dd
		char StartTime[8];				// hh:mm:ss
		char EndDate[10];				// yyyy-mm-dd
		char EndTime[8];				// hh:mm:ss
		char ProducerAppID[64];			// name of vendor or application
		char ProducerAppVersion[64];	// version of producer application
		char UserDef[64];				// user defined text
		DWORD dwLevelReference;			// sample value for 0 dB reference
		TAG_CART_TIMER PostTimer[8];	// 8 time markers after head
		char Reserved[276];
		char URL[1024];					// uniform resource locator
		char TagText[1];				// free form text for scripts or tags
	} TAG_CART;

	// CoreAudio codec info structure
	typedef struct {
		DWORD ftype;					// file format
		DWORD atype;					// audio format
		const char *name;				// description
	} TAG_CA_CODEC;

	BOOL __stdcall(BASS_SetConfig)(DWORD option, DWORD value);
	DWORD __stdcall(BASS_GetConfig)(DWORD option);
	BOOL __stdcall(BASS_SetConfigPtr)(DWORD option, const void *value);
	void *__stdcall(BASS_GetConfigPtr)(DWORD option);
	DWORD __stdcall(BASS_GetVersion)();
	int __stdcall(BASS_ErrorGetCode)();
	BOOL __stdcall(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
	BOOL __stdcall(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid);
	BOOL __stdcall(BASS_SetDevice)(DWORD device);
	DWORD __stdcall(BASS_GetDevice)();
	BOOL __stdcall(BASS_Free)();
	void *__stdcall(BASS_GetDSoundObject)(DWORD object);
	BOOL __stdcall(BASS_GetInfo)(BASS_INFO *info);
	BOOL __stdcall(BASS_Update)(DWORD length);
	float __stdcall(BASS_GetCPU)();
	BOOL __stdcall(BASS_Start)();
	BOOL __stdcall(BASS_Stop)();
	BOOL __stdcall(BASS_Pause)();
	BOOL __stdcall(BASS_SetVolume)(float volume);
	float __stdcall(BASS_GetVolume)();

	HPLUGIN __stdcall(BASS_PluginLoad)(const char *file, DWORD flags);
	BOOL __stdcall(BASS_PluginFree)(HPLUGIN handle);
	const BASS_PLUGININFO *__stdcall(BASS_PluginGetInfo)(HPLUGIN handle);

	BOOL __stdcall(BASS_Set3DFactors)(float distf, float rollf, float doppf);
	BOOL __stdcall(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf);
	BOOL __stdcall(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top);
	BOOL __stdcall(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top);
	void __stdcall(BASS_Apply3D)();
	BOOL __stdcall(BASS_SetEAXParameters)(int env, float vol, float decay, float damp);
	BOOL __stdcall(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp);

	HMUSIC __stdcall(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq);
	BOOL __stdcall(BASS_MusicFree)(HMUSIC handle);

	HSAMPLE __stdcall(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags);
	HSAMPLE __stdcall(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags);
	BOOL __stdcall(BASS_SampleFree)(HSAMPLE handle);
	BOOL __stdcall(BASS_SampleSetData)(HSAMPLE handle, const void *buffer);
	BOOL __stdcall(BASS_SampleGetData)(HSAMPLE handle, void *buffer);
	BOOL __stdcall(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info);
	BOOL __stdcall(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info);
	HCHANNEL __stdcall(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew);
	DWORD __stdcall(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels);
	BOOL __stdcall(BASS_SampleStop)(HSAMPLE handle);

	HSTREAM __stdcall(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, STREAMPROC *proc, void *user);
	HSTREAM __stdcall(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, QWORD length, DWORD flags);
	HSTREAM __stdcall(BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user);
	HSTREAM __stdcall(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const BASS_FILEPROCS *proc, void *user);
	BOOL __stdcall(BASS_StreamFree)(HSTREAM handle);
	QWORD __stdcall(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode);
	DWORD __stdcall(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length);
	DWORD __stdcall(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length);

	BOOL __stdcall(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
	BOOL __stdcall(BASS_RecordInit)(int device);
	BOOL __stdcall(BASS_RecordSetDevice)(DWORD device);
	DWORD __stdcall(BASS_RecordGetDevice)();
	BOOL __stdcall(BASS_RecordFree)();
	BOOL __stdcall(BASS_RecordGetInfo)(BASS_RECORDINFO *info);
	const char *__stdcall(BASS_RecordGetInputName)(int input);
	BOOL __stdcall(BASS_RecordSetInput)(int input, DWORD flags, float volume);
	DWORD __stdcall(BASS_RecordGetInput)(int input, float *volume);
	HRECORD __stdcall(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, RECORDPROC *proc, void *user);

	double __stdcall(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos);
	QWORD __stdcall(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos);
	DWORD __stdcall(BASS_ChannelGetDevice)(DWORD handle);
	BOOL __stdcall(BASS_ChannelSetDevice)(DWORD handle, DWORD device);
	DWORD __stdcall(BASS_ChannelIsActive)(DWORD handle);
	BOOL __stdcall(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info);
	const char *__stdcall(BASS_ChannelGetTags)(DWORD handle, DWORD tags);
	DWORD __stdcall(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask);
	BOOL __stdcall(BASS_ChannelUpdate)(DWORD handle, DWORD length);
	BOOL __stdcall(BASS_ChannelLock)(DWORD handle, BOOL lock);
	BOOL __stdcall(BASS_ChannelPlay)(DWORD handle, BOOL restart);
	BOOL __stdcall(BASS_ChannelStop)(DWORD handle);
	BOOL __stdcall(BASS_ChannelPause)(DWORD handle);
	BOOL __stdcall(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value);
	BOOL __stdcall(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value);
	BOOL __stdcall(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time);
	BOOL __stdcall(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib);
	BOOL __stdcall(BASS_ChannelSetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size);
	DWORD __stdcall(BASS_ChannelGetAttributeEx)(DWORD handle, DWORD attrib, void *value, DWORD size);
	BOOL __stdcall(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol);
	BOOL __stdcall(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol);
	BOOL __stdcall(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, const BASS_3DVECTOR *orient, const BASS_3DVECTOR *vel);
	BOOL __stdcall(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, BASS_3DVECTOR *orient, BASS_3DVECTOR *vel);
	QWORD __stdcall(BASS_ChannelGetLength)(DWORD handle, DWORD mode);
	BOOL __stdcall(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode);
	QWORD __stdcall(BASS_ChannelGetPosition)(DWORD handle, DWORD mode);
	DWORD __stdcall(BASS_ChannelGetLevel)(DWORD handle);
	BOOL __stdcall(BASS_ChannelGetLevelEx)(DWORD handle, float *levels, float length, DWORD flags);
	DWORD __stdcall(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length);
	HSYNC __stdcall(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user);
	BOOL __stdcall(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync);
	HDSP __stdcall(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority);
	BOOL __stdcall(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp);
	BOOL __stdcall(BASS_ChannelSetLink)(DWORD handle, DWORD chan);
	BOOL __stdcall(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan);
	HFX __stdcall(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority);
	BOOL __stdcall(BASS_ChannelRemoveFX)(DWORD handle, HFX fx);

	BOOL __stdcall(BASS_FXSetParameters)(HFX handle, const void *params);
	BOOL __stdcall(BASS_FXGetParameters)(HFX handle, void *params);
	BOOL __stdcall(BASS_FXReset)(HFX handle);
]])

BASS_OK = 0 -- all is OK
BASS_ERROR_MEM = 1 -- memory error
BASS_ERROR_FILEOPEN = 2 -- can't open the file
BASS_ERROR_DRIVER = 3 -- can't find a free/valid driver
BASS_ERROR_BUFLOST = 4 -- the sample buffer was lost
BASS_ERROR_HANDLE = 5 -- invalid handle
BASS_ERROR_FORMAT = 6 -- unsupported sample format
BASS_ERROR_POSITION = 7 -- invalid position
BASS_ERROR_INIT = 8 -- BASS_Init has not been successfully called
BASS_ERROR_START = 9 -- BASS_Start has not been successfully called
BASS_ERROR_SSL = 10 -- SSL/HTTPS support isn't available
BASS_ERROR_ALREADY = 14 -- already initialized/paused/whatever
BASS_ERROR_NOCHAN = 18 -- can't get a free channel
BASS_ERROR_ILLTYPE = 19 -- an illegal type was specified
BASS_ERROR_ILLPARAM = 20 -- an illegal parameter was specified
BASS_ERROR_NO3D = 21 -- no 3D support
BASS_ERROR_NOEAX = 22 -- no EAX support
BASS_ERROR_DEVICE = 23 -- illegal device number
BASS_ERROR_NOPLAY = 24 -- not playing
BASS_ERROR_FREQ = 25 -- illegal sample rate
BASS_ERROR_NOTFILE = 27 -- the stream is not a file stream
BASS_ERROR_NOHW = 29 -- no hardware voices available
BASS_ERROR_EMPTY = 31 -- the MOD music has no sequence data
BASS_ERROR_NONET = 32 -- no internet connection could be opened
BASS_ERROR_CREATE = 33 -- couldn't create the file
BASS_ERROR_NOFX = 34 -- effects are not available
BASS_ERROR_NOTAVAIL = 37 -- requested data is not available
BASS_ERROR_DECODE = 38 -- the channel is/isn't a "decoding channel"
BASS_ERROR_DX = 39 -- a sufficient DirectX version is not installed
BASS_ERROR_TIMEOUT = 40 -- connection timedout
BASS_ERROR_FILEFORM = 41 -- unsupported file format
BASS_ERROR_SPEAKER = 42 -- unavailable speaker
BASS_ERROR_VERSION = 43 -- invalid BASS version (used by add-ons)
BASS_ERROR_CODEC = 44 -- codec is not available/supported
BASS_ERROR_ENDED = 45 -- the channel/file has ended
BASS_ERROR_BUSY = 46 -- the device is busy
BASS_ERROR_UNKNOWN = -1 -- some other mystery problem
BASS_CONFIG_BUFFER = 0
BASS_CONFIG_UPDATEPERIOD = 1
BASS_CONFIG_GVOL_SAMPLE = 4
BASS_CONFIG_GVOL_STREAM = 5
BASS_CONFIG_GVOL_MUSIC = 6
BASS_CONFIG_CURVE_VOL = 7
BASS_CONFIG_CURVE_PAN = 8
BASS_CONFIG_FLOATDSP = 9
BASS_CONFIG_3DALGORITHM = 10
BASS_CONFIG_NET_TIMEOUT = 11
BASS_CONFIG_NET_BUFFER = 12
BASS_CONFIG_PAUSE_NOPLAY = 13
BASS_CONFIG_NET_PREBUF = 15
BASS_CONFIG_NET_PASSIVE = 18
BASS_CONFIG_REC_BUFFER = 19
BASS_CONFIG_NET_PLAYLIST = 21
BASS_CONFIG_MUSIC_VIRTUAL = 22
BASS_CONFIG_VERIFY = 23
BASS_CONFIG_UPDATETHREADS = 24
BASS_CONFIG_DEV_BUFFER = 27
BASS_CONFIG_VISTA_TRUEPOS = 30
BASS_CONFIG_IOS_MIXAUDIO = 34
BASS_CONFIG_DEV_DEFAULT = 36
BASS_CONFIG_NET_READTIMEOUT = 37
BASS_CONFIG_VISTA_SPEAKERS = 38
BASS_CONFIG_IOS_SPEAKER = 39
BASS_CONFIG_MF_DISABLE = 40
BASS_CONFIG_HANDLES = 41
BASS_CONFIG_UNICODE = 42
BASS_CONFIG_SRC = 43
BASS_CONFIG_SRC_SAMPLE = 44
BASS_CONFIG_ASYNCFILE_BUFFER = 45
BASS_CONFIG_OGG_PRESCAN = 47
BASS_CONFIG_MF_VIDEO = 48
BASS_CONFIG_AIRPLAY = 49
BASS_CONFIG_DEV_NONSTOP = 50
BASS_CONFIG_IOS_NOCATEGORY = 51
BASS_CONFIG_VERIFY_NET = 52
BASS_CONFIG_NET_AGENT = 16
BASS_CONFIG_NET_PROXY = 17
BASS_CONFIG_IOS_NOTIFY = 46
BASS_DEVICE_8BITS = 1 -- 8 bit resolution, else 16 bit
BASS_DEVICE_MONO = 2 -- mono, else stereo
BASS_DEVICE_3D = 4 -- enable 3D functionality
BASS_DEVICE_LATENCY = 0x100 -- calculate device latency (BASS_INFO struct)
BASS_DEVICE_CPSPEAKERS = 0x400 -- detect speakers via Windows control panel
BASS_DEVICE_SPEAKERS = 0x800 -- force enabling of speaker assignment
BASS_DEVICE_NOSPEAKER = 0x1000 -- ignore speaker arrangement
BASS_DEVICE_DMIX = 0x2000 -- use ALSA "dmix" plugin
BASS_DEVICE_FREQ = 0x4000 -- set device sample rate
BASS_OBJECT_DS = 1 -- IDirectSound
BASS_OBJECT_DS3DL = 2 -- IDirectSound3DListener
BASS_DEVICE_ENABLED = 1
BASS_DEVICE_DEFAULT = 2
BASS_DEVICE_INIT = 4
BASS_DEVICE_TYPE_MASK = 0xff000000
BASS_DEVICE_TYPE_NETWORK = 0x01000000
BASS_DEVICE_TYPE_SPEAKERS = 0x02000000
BASS_DEVICE_TYPE_LINE = 0x03000000
BASS_DEVICE_TYPE_HEADPHONES = 0x04000000
BASS_DEVICE_TYPE_MICROPHONE = 0x05000000
BASS_DEVICE_TYPE_HEADSET = 0x06000000
BASS_DEVICE_TYPE_HANDSET = 0x07000000
BASS_DEVICE_TYPE_DIGITAL = 0x08000000
BASS_DEVICE_TYPE_SPDIF = 0x09000000
BASS_DEVICE_TYPE_HDMI = 0x0a000000
BASS_DEVICE_TYPE_DISPLAYPORT = 0x40000000
BASS_DEVICES_AIRPLAY = 0x1000000
DSCAPS_CONTINUOUSRATE = 0x00000010 -- supports all sample rates between min/maxrate
DSCAPS_EMULDRIVER = 0x00000020 -- device does NOT have hardware DirectSound support
DSCAPS_CERTIFIED = 0x00000040 -- device driver has been certified by Microsoft
DSCAPS_SECONDARYMONO = 0x00000100 -- mono
DSCAPS_SECONDARYSTEREO = 0x00000200 -- stereo
DSCAPS_SECONDARY8BIT = 0x00000400 -- 8 bit
DSCAPS_SECONDARY16BIT = 0x00000800 -- 16 bit
DSCCAPS_EMULDRIVER = DSCAPS_EMULDRIVER -- device does NOT have hardware DirectSound recording support
DSCCAPS_CERTIFIED = DSCAPS_CERTIFIED -- device driver has been certified by Microsoft
WAVE_FORMAT_1M08 = 0x00000001       -- 11.025 kHz, Mono,   8-bit  */
WAVE_FORMAT_1S08 = 0x00000002       -- 11.025 kHz, Stereo, 8-bit  */
WAVE_FORMAT_1M16 = 0x00000004       -- 11.025 kHz, Mono,   16-bit */
WAVE_FORMAT_1S16 = 0x00000008       -- 11.025 kHz, Stereo, 16-bit */
WAVE_FORMAT_2M08 = 0x00000010      -- 22.05  kHz, Mono,   8-bit  */
WAVE_FORMAT_2S08 = 0x00000020      -- 22.05  kHz, Stereo, 8-bit  */
WAVE_FORMAT_2M16 = 0x00000040     -- 22.05  kHz, Mono,   16-bit */
WAVE_FORMAT_2S16 = 0x00000080       -- 22.05  kHz, Stereo, 16-bit */
WAVE_FORMAT_4M08 = 0x00000100      -- 44.1   kHz, Mono,   8-bit  */
WAVE_FORMAT_4S08 = 0x00000200       -- 44.1   kHz, Stereo, 8-bit  */
WAVE_FORMAT_4M16 = 0x00000400      -- 44.1   kHz, Mono,   16-bit */
WAVE_FORMAT_4S16 = 0x00000800       -- 44.1   kHz, Stereo, 16-bit */
BASS_SAMPLE_8BITS = 1 -- 8 bit
BASS_SAMPLE_FLOAT = 256 -- 32-bit floating-point
BASS_SAMPLE_MONO = 2 -- mono
BASS_SAMPLE_LOOP = 4 -- looped
BASS_SAMPLE_3D = 8 -- 3D functionality
BASS_SAMPLE_SOFTWARE = 16 -- not using hardware mixing
BASS_SAMPLE_MUTEMAX = 32 -- mute at max distance (3D only)
BASS_SAMPLE_VAM = 64 -- DX7 voice allocation & management
BASS_SAMPLE_FX = 128 -- old implementation of DX8 effects
BASS_SAMPLE_OVER_VOL = 0x10000 -- override lowest volume
BASS_SAMPLE_OVER_POS = 0x20000 -- override longest playing
BASS_SAMPLE_OVER_DIST = 0x30000 -- override furthest from listener (3D only)
BASS_STREAM_PRESCAN = 0x20000 -- enable pin-point seeking/length (MP3/MP2/MP1)
BASS_MP3_SETPOS = BASS_STREAM_PRESCAN
BASS_STREAM_AUTOFREE = 0x40000 -- automatically free the stream when it stop/ends
BASS_STREAM_RESTRATE = 0x80000 -- restrict the download rate of internet file streams
BASS_STREAM_BLOCK = 0x100000 -- download/play internet file stream in small blocks
BASS_STREAM_DECODE = 0x200000 -- don't play the stream, only decode (BASS_ChannelGetData)
BASS_STREAM_STATUS = 0x800000 -- give server status info (HTTP/ICY tags) in DOWNLOADPROC
BASS_MUSIC_FLOAT = BASS_SAMPLE_FLOAT
BASS_MUSIC_MONO = BASS_SAMPLE_MONO
BASS_MUSIC_LOOP = BASS_SAMPLE_LOOP
BASS_MUSIC_3D = BASS_SAMPLE_3D
BASS_MUSIC_FX = BASS_SAMPLE_FX
BASS_MUSIC_AUTOFREE = BASS_STREAM_AUTOFREE
BASS_MUSIC_DECODE = BASS_STREAM_DECODE
BASS_MUSIC_PRESCAN = BASS_STREAM_PRESCAN -- calculate playback length
BASS_MUSIC_CALCLEN = BASS_MUSIC_PRESCAN
BASS_MUSIC_RAMP = 0x200 -- normal ramping
BASS_MUSIC_RAMPS = 0x400 -- sensitive ramping
BASS_MUSIC_SURROUND = 0x800 -- surround sound
BASS_MUSIC_SURROUND2 = 0x1000 -- surround sound (mode 2)
BASS_MUSIC_FT2MOD = 0x2000 -- play .MOD as FastTracker 2 does
BASS_MUSIC_PT1MOD = 0x4000 -- play .MOD as ProTracker 1 does
BASS_MUSIC_NONINTER = 0x10000 -- non-interpolated sample mixing
BASS_MUSIC_SINCINTER = 0x800000 -- sinc interpolated sample mixing
BASS_MUSIC_POSRESET = 0x8000 -- stop all notes when moving position
BASS_MUSIC_POSRESETEX = 0x400000 -- stop all notes and reset bmp/etc when moving position
BASS_MUSIC_STOPBACK = 0x80000 -- stop the music on a backwards jump effect
BASS_MUSIC_NOSAMPLE = 0x100000 -- don't load the samples
BASS_SPEAKER_FRONT = 0x1000000 -- front speakers
BASS_SPEAKER_REAR = 0x2000000 -- rear/side speakers
BASS_SPEAKER_CENLFE = 0x3000000 -- center & LFE speakers (5.1)
BASS_SPEAKER_REAR2 = 0x4000000 -- rear center speakers (7.1)
--BASS_SPEAKER_N(n) ((n)<<24) -- n'th pair of speakers (max 15)
BASS_SPEAKER_LEFT = 0x10000000 -- modifier: left
BASS_SPEAKER_RIGHT = 0x20000000 -- modifier: right
BASS_SPEAKER_FRONTLEFT = bit.bor(BASS_SPEAKER_FRONT, BASS_SPEAKER_LEFT)
BASS_SPEAKER_FRONTRIGHT = bit.bor(BASS_SPEAKER_FRONT, BASS_SPEAKER_RIGHT)
BASS_SPEAKER_REARLEFT = bit.bor(BASS_SPEAKER_REAR, BASS_SPEAKER_LEFT)
BASS_SPEAKER_REARRIGHT = bit.bor(BASS_SPEAKER_REAR, BASS_SPEAKER_RIGHT)
BASS_SPEAKER_CENTER = bit.bor(BASS_SPEAKER_CENLFE, BASS_SPEAKER_LEFT)
BASS_SPEAKER_LFE = bit.bor(BASS_SPEAKER_CENLFE, BASS_SPEAKER_RIGHT)
BASS_SPEAKER_REAR2LEFT = bit.bor(BASS_SPEAKER_REAR2, BASS_SPEAKER_LEFT)
BASS_SPEAKER_REAR2RIGHT = bit.bor(BASS_SPEAKER_REAR2, BASS_SPEAKER_RIGHT)
BASS_ASYNCFILE = 0x40000000
BASS_UNICODE = 0x80000000
BASS_RECORD_PAUSE = 0x8000 -- start recording paused
BASS_RECORD_ECHOCANCEL = 0x2000
BASS_RECORD_AGC = 0x4000
BASS_VAM_HARDWARE = 1
BASS_VAM_SOFTWARE = 2
BASS_VAM_TERM_TIME = 4
BASS_VAM_TERM_DIST = 8
BASS_VAM_TERM_PRIO = 16
BASS_CTYPE_SAMPLE = 1
BASS_CTYPE_RECORD = 2
BASS_CTYPE_STREAM = 0x10000
BASS_CTYPE_STREAM_OGG = 0x10002
BASS_CTYPE_STREAM_MP1 = 0x10003
BASS_CTYPE_STREAM_MP2 = 0x10004
BASS_CTYPE_STREAM_MP3 = 0x10005
BASS_CTYPE_STREAM_AIFF = 0x10006
BASS_CTYPE_STREAM_CA = 0x10007
BASS_CTYPE_STREAM_MF = 0x10008
BASS_CTYPE_STREAM_WAV = 0x40000 -- WAVE flag, LOWORD=codec
BASS_CTYPE_STREAM_WAV_PCM = 0x50001
BASS_CTYPE_STREAM_WAV_FLOAT = 0x50003
BASS_CTYPE_MUSIC_MOD = 0x20000
BASS_CTYPE_MUSIC_MTM = 0x20001
BASS_CTYPE_MUSIC_S3M = 0x20002
BASS_CTYPE_MUSIC_XM = 0x20003
BASS_CTYPE_MUSIC_IT = 0x20004
BASS_CTYPE_MUSIC_MO3 = 0x00100 -- MO3 flag
BASS_3DMODE_NORMAL = 0 -- normal 3D processing
BASS_3DMODE_RELATIVE = 1 -- position is relative to the listener
BASS_3DMODE_OFF = 2 -- no 3D processing
BASS_3DALG_DEFAULT = 0
BASS_3DALG_OFF = 1
BASS_3DALG_FULL = 2
BASS_3DALG_LIGHT = 3
--[[EAX_PRESET_GENERIC         EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F
EAX_PRESET_PADDEDCELL      EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F
EAX_PRESET_ROOM            EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F
EAX_PRESET_BATHROOM        EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F
EAX_PRESET_LIVINGROOM      EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F
EAX_PRESET_STONEROOM       EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F
EAX_PRESET_AUDITORIUM      EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F
EAX_PRESET_CONCERTHALL     EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F
EAX_PRESET_CAVE            EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F
EAX_PRESET_ARENA           EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F
EAX_PRESET_HANGAR          EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F
EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F
EAX_PRESET_HALLWAY         EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F
EAX_PRESET_STONECORRIDOR   EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F
EAX_PRESET_ALLEY           EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F
EAX_PRESET_FOREST          EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F
EAX_PRESET_CITY            EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F
EAX_PRESET_MOUNTAINS       EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F
EAX_PRESET_QUARRY          EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F
EAX_PRESET_PLAIN           EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F
EAX_PRESET_PARKINGLOT      EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F
EAX_PRESET_SEWERPIPE       EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F
EAX_PRESET_UNDERWATER      EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F
EAX_PRESET_DRUGGED         EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F
EAX_PRESET_DIZZY           EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F
EAX_PRESET_PSYCHOTIC       EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F]]
BASS_STREAMPROC_END = 0x80000000 -- end of user stream flag
--[[STREAMPROC_DUMMY (STREAMPROC*)0 -- "dummy" stream
STREAMPROC_PUSH (STREAMPROC*)-1 -- push stream]]
STREAMFILE_NOBUFFER = 0
STREAMFILE_BUFFER = 1
STREAMFILE_BUFFERPUSH = 2
BASS_FILEDATA_END = 0 -- end & close the file
BASS_FILEPOS_CURRENT = 0
BASS_FILEPOS_DECODE = BASS_FILEPOS_CURRENT
BASS_FILEPOS_DOWNLOAD = 1
BASS_FILEPOS_END = 2
BASS_FILEPOS_START = 3
BASS_FILEPOS_CONNECTED = 4
BASS_FILEPOS_BUFFER = 5
BASS_FILEPOS_SOCKET = 6
BASS_FILEPOS_ASYNCBUF = 7
BASS_FILEPOS_SIZE = 8
BASS_SYNC_POS = 0
BASS_SYNC_END = 2
BASS_SYNC_META = 4
BASS_SYNC_SLIDE = 5
BASS_SYNC_STALL = 6
BASS_SYNC_DOWNLOAD = 7
BASS_SYNC_FREE = 8
BASS_SYNC_SETPOS = 11
BASS_SYNC_MUSICPOS = 10
BASS_SYNC_MUSICINST = 1
BASS_SYNC_MUSICFX = 3
BASS_SYNC_OGG_CHANGE = 12
BASS_SYNC_MIXTIME = 0x40000000 -- FLAG: sync at mixtime, else at playtime
BASS_SYNC_ONETIME = 0x80000000 -- FLAG: sync only once, else continuously
BASS_ACTIVE_STOPPED = 0
BASS_ACTIVE_PLAYING = 1
BASS_ACTIVE_STALLED = 2
BASS_ACTIVE_PAUSED = 3
BASS_ATTRIB_FREQ = 1
BASS_ATTRIB_VOL = 2
BASS_ATTRIB_PAN = 3
BASS_ATTRIB_EAXMIX = 4
BASS_ATTRIB_NOBUFFER = 5
BASS_ATTRIB_VBR = 6
BASS_ATTRIB_CPU = 7
BASS_ATTRIB_SRC = 8
BASS_ATTRIB_NET_RESUME = 9
BASS_ATTRIB_SCANINFO = 10
BASS_ATTRIB_MUSIC_AMPLIFY = 0x100
BASS_ATTRIB_MUSIC_PANSEP = 0x101
BASS_ATTRIB_MUSIC_PSCALER = 0x102
BASS_ATTRIB_MUSIC_BPM = 0x103
BASS_ATTRIB_MUSIC_SPEED = 0x104
BASS_ATTRIB_MUSIC_VOL_GLOBAL = 0x105
BASS_ATTRIB_MUSIC_ACTIVE = 0x106
BASS_ATTRIB_MUSIC_VOL_CHAN = 0x200 -- + channel #
BASS_ATTRIB_MUSIC_VOL_INST = 0x300 -- + instrument #
BASS_DATA_AVAILABLE = 0 -- query how much data is buffered
BASS_DATA_FIXED = 0x20000000 -- flag: return 8.24 fixed-point data
BASS_DATA_FLOAT = 0x40000000 -- flag: return floating-point sample data
BASS_DATA_FFT256 = 0x80000000 -- 256 sample FFT
BASS_DATA_FFT512 = 0x80000001 -- 512 FFT
BASS_DATA_FFT1024 = 0x80000002 -- 1024 FFT
BASS_DATA_FFT2048 = 0x80000003 -- 2048 FFT
BASS_DATA_FFT4096 = 0x80000004 -- 4096 FFT
BASS_DATA_FFT8192 = 0x80000005 -- 8192 FFT
BASS_DATA_FFT16384 = 0x80000006 -- 16384 FFT
BASS_DATA_FFT_INDIVIDUAL = 0x10 -- FFT flag: FFT for each channel, else all combined
BASS_DATA_FFT_NOWINDOW = 0x20 -- FFT flag: no Hanning window
BASS_DATA_FFT_REMOVEDC = 0x40 -- FFT flag: pre-remove DC bias
BASS_DATA_FFT_COMPLEX = 0x80 -- FFT flag: return complex data
BASS_LEVEL_MONO = 1
BASS_LEVEL_STEREO = 2
BASS_LEVEL_RMS = 4
BASS_TAG_ID3 = 0 -- ID3v1 tags : TAG_ID3 structure
BASS_TAG_ID3V2 = 1 -- ID3v2 tags : variable length block
BASS_TAG_OGG = 2 -- OGG comments : series of null-terminated UTF-8 strings
BASS_TAG_HTTP = 3 -- HTTP headers : series of null-terminated ANSI strings
BASS_TAG_ICY = 4 -- ICY headers : series of null-terminated ANSI strings
BASS_TAG_META = 5 -- ICY metadata : ANSI string
BASS_TAG_APE = 6 -- APE tags : series of null-terminated UTF-8 strings
BASS_TAG_MP4 =  7 -- MP4/iTunes metadata : series of null-terminated UTF-8 strings
BASS_TAG_VENDOR = 9 -- OGG encoder : UTF-8 string
BASS_TAG_LYRICS3 = 10 -- Lyric3v2 tag : ASCII string
BASS_TAG_CA_CODEC = 11 -- CoreAudio codec info : TAG_CA_CODEC structure
BASS_TAG_MF = 13 -- Media Foundation tags : series of null-terminated UTF-8 strings
BASS_TAG_WAVEFORMAT = 14 -- WAVE format : WAVEFORMATEEX structure
BASS_TAG_RIFF_INFO = 0x100 -- RIFF "INFO" tags : series of null-terminated ANSI strings
BASS_TAG_RIFF_BEXT = 0x101 -- RIFF/BWF "bext" tags : TAG_BEXT structure
BASS_TAG_RIFF_CART = 0x102 -- RIFF/BWF "cart" tags : TAG_CART structure
BASS_TAG_RIFF_DISP = 0x103 -- RIFF "DISP" text tag : ANSI string
BASS_TAG_APE_BINARY = 0x1000 -- + index #, binary APE tag : TAG_APE_BINARY structure
BASS_TAG_MUSIC_NAME = 0x10000 -- MOD music name : ANSI string
BASS_TAG_MUSIC_MESSAGE = 0x10001 -- MOD message : ANSI string
BASS_TAG_MUSIC_ORDERS = 0x10002 -- MOD order list : BYTE array of pattern numbers
BASS_TAG_MUSIC_INST = 0x10100 -- + instrument #, MOD instrument name : ANSI string
BASS_TAG_MUSIC_SAMPLE = 0x10300 -- + sample #, MOD sample name : ANSI string
BASS_POS_BYTE = 0 -- byte position
BASS_POS_MUSIC_ORDER = 1 -- order.row position, MAKELONG(order,row)
BASS_POS_OGG = 3 -- OGG bitstream number
BASS_POS_INEXACT = 0x8000000 -- flag: allow seeking to inexact position
BASS_POS_DECODE = 0x10000000 -- flag: get the decoding (not playing) position
BASS_POS_DECODETO = 0x20000000 -- flag: decode to the position instead of seeking
BASS_POS_SCAN = 0x40000000 -- flag: scan to the position
BASS_INPUT_OFF = 0x10000
BASS_INPUT_ON = 0x20000
BASS_INPUT_TYPE_MASK = 0xff000000
BASS_INPUT_TYPE_UNDEF = 0x00000000
BASS_INPUT_TYPE_DIGITAL = 0x01000000
BASS_INPUT_TYPE_LINE = 0x02000000
BASS_INPUT_TYPE_MIC = 0x03000000
BASS_INPUT_TYPE_SYNTH = 0x04000000
BASS_INPUT_TYPE_CD = 0x05000000
BASS_INPUT_TYPE_PHONE = 0x06000000
BASS_INPUT_TYPE_SPEAKER = 0x07000000
BASS_INPUT_TYPE_WAVE = 0x08000000
BASS_INPUT_TYPE_AUX = 0x09000000
BASS_INPUT_TYPE_ANALOG = 0x0a000000
BASS_IOSNOTIFY_INTERRUPT = 1 -- interruption started
BASS_IOSNOTIFY_INTERRUPT_END = 2 -- interruption ended

return bass