File size: 5,246 Bytes
d7c5875
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
--[[
    Project: SAMP-API.lua <https://github.com/imring/SAMP-API.lua>
    Developers: imring, LUCHARE, FYP

    Special thanks:
        SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions.
        SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses.
]]

local sampapi = require 'sampapi'
local shared = sampapi.shared
local mt = require 'sampapi.metatype'
local ffi = require 'ffi'

shared.require 'v037r5.CEntity'
shared.require 'CMatrix'
shared.require 'CVector'

shared.ffi.cdef[[
typedef struct SCVehicle SCVehicle;
struct SCVehicle;

enum {
    MAX_MATERIALS = 16,
};

enum SMaterialType {
    MATERIAL_TYPE_NONE = 0,
    MATERIAL_TYPE_TEXTURE = 1,
    MATERIAL_TYPE_TEXT = 2,
};
typedef enum SMaterialType SMaterialType;

enum SMaterialSize {
    MATERIAL_SIZE_32X32 = 10,
    MATERIAL_SIZE_64X32 = 20,
    MATERIAL_SIZE_64X64 = 30,
    MATERIAL_SIZE_128X32 = 40,
    MATERIAL_SIZE_128X64 = 50,
    MATERIAL_SIZE_128X128 = 60,
    MATERIAL_SIZE_256X32 = 70,
    MATERIAL_SIZE_256X64 = 80,
    MATERIAL_SIZE_256X128 = 90,
    MATERIAL_SIZE_256X256 = 100,
    MATERIAL_SIZE_512X64 = 110,
    MATERIAL_SIZE_512X128 = 120,
    MATERIAL_SIZE_512X256 = 130,
    MATERIAL_SIZE_512X512 = 140,
};
typedef enum SMaterialSize SMaterialSize;

typedef struct SMaterialText SMaterialText;
#pragma pack(push, 1)
struct SMaterialText {
    char m_nMaterialIndex;
    char pad_0[137];
    char m_nMaterialSize;
    char m_szFont[65];
    char m_nFontSize;
    bool m_bBold;
    D3DCOLOR m_fontColor;
    D3DCOLOR m_backgroundColor;
    char m_align;
};
#pragma pack(pop)

typedef struct SObjectMaterial SObjectMaterial;
#pragma pack(push, 1)
struct SObjectMaterial {
    union {
        struct CSprite2d* m_pSprite[16];
        struct RwTexture* m_pTextBackground[16];
    };
    D3DCOLOR m_color[16];
    char pad_6[68];
    int m_nType[16];
    BOOL m_bTextureWasCreated[16];
    SMaterialText m_textInfo[16];
    char* m_szText[16];
    struct IDirect3DTexture9* m_pBackgroundTexture[16];
    struct IDirect3DTexture9* m_pTexture[16];
};
#pragma pack(pop)

typedef struct SCObject SCObject;
#pragma pack(push, 1)
struct SCObject : SCEntity {
    char pad_0[6];
    int m_nModel;
    char pad_1;
    bool m_bDontCollideWithCamera;
    float m_fDrawDistance;
    float field_0;
    SCVector m_position;
    float m_fDistanceToCamera;
    bool m_bDrawLast;
    char pad_2[64];
    SCVector m_rotation;
    char pad_3[5];
    ID m_nAttachedToVehicle;
    ID m_nAttachedToObject;
    SCVector m_attachOffset;
    SCVector m_attachRotation;
    bool m_bSyncRotation;
    SCMatrix m_targetMatrix;
    char pad_4[148];
    char m_bMoving;
    float m_fSpeed;
    char pad_5[99];
    SObjectMaterial m_material;
    BOOL m_bHasCustomMaterial;
    char pad_9[13];
};
#pragma pack(pop)
]]

shared.validate_size('struct SMaterialText', 0xd7)
shared.validate_size('struct SObjectMaterial', 0xf74)
shared.validate_size('struct SCObject', 0x119c)

local CObject_constructor = ffi.cast('void(__thiscall*)(SCObject*, int, SCVector, SCVector, float, int, char, char)', 0xA9110)
local function CObject_new(...)
    local obj = ffi.new('struct SCObject[1]')
    CObject_constructor(obj, ...)
    return obj
end

local SCObject_mt = {
    -- Add = ...
    -- Remove = ...
    GetDistance = ffi.cast('float(__thiscall*)(SCObject*, const SCMatrix*)', sampapi.GetAddress(0xA7FC0)),
    Stop = ffi.cast('void(__thiscall*)(SCObject*)', sampapi.GetAddress(0xA8030)),
    SetRotation = ffi.cast('void(__thiscall*)(SCObject*, const SCVector*)', sampapi.GetAddress(0xA80A0)),
    SetAttachedToVehicle = ffi.cast('void(__thiscall*)(SCObject*, ID, const SCVector*, const SCVector*)', sampapi.GetAddress(0xA8110)),
    SetAttachedToObject = ffi.cast('void(__thiscall*)(SCObject*, ID, const SCVector*, const SCVector*, char)', sampapi.GetAddress(0xA81A0)),
    AttachToVehicle = ffi.cast('void(__thiscall*)(SCObject*, SCVehicle*)', sampapi.GetAddress(0xA8240)),
    AttachToObject = ffi.cast('void(__thiscall*)(SCObject*, SCObject*)', sampapi.GetAddress(0xA82C0)),
    Rotate = ffi.cast('void(__thiscall*)(SCObject*, SCVector)', sampapi.GetAddress(0xA83C0)),
    AttachedToMovingEntity = ffi.cast('BOOL(__thiscall*)(SCObject*)', sampapi.GetAddress(0xA84C0)),
    SetMaterial = ffi.cast('void(__thiscall*)(SCObject*, int, int, const char*, const char*, D3DCOLOR)', sampapi.GetAddress(0xA8530)),
    SetMaterialText = ffi.cast('void(__thiscall*)(SCObject*, int, const char*, char, const char*, char, bool, D3DCOLOR, D3DCOLOR, char)', sampapi.GetAddress(0xA86B0)),
    GetMaterialSize = ffi.cast('bool(__thiscall*)(SCObject*, int, int*, int*)', sampapi.GetAddress(0xA8C80)),
    Render = ffi.cast('void(__thiscall*)(SCObject*)', sampapi.GetAddress(0xA8F60)),
    Process = ffi.cast('void(__thiscall*)(SCObject*, float)', sampapi.GetAddress(0xA9650)),
    ConstructMaterialText = ffi.cast('void(__thiscall*)(SCObject*)', sampapi.GetAddress(0xA9EE0)),
    Draw = ffi.cast('void(__thiscall*)(SCObject*)', sampapi.GetAddress(0xA9F90)),
    ShutdownMaterialText = ffi.cast('void(__thiscall*)(SCObject*)', sampapi.GetAddress(0xA8ED0)),
}
mt.set_handler('struct SCObject', '__index', SCObject_mt)

return {
    new = CObject_new,
}