File size: 4,166 Bytes
d7c5875 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 | --[[
Project: SAMP-API.lua <https://github.com/imring/SAMP-API.lua>
Developers: imring, LUCHARE, FYP
Special thanks:
SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions.
SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses.
]]
local sampapi = require 'sampapi'
local shared = sampapi.shared
local mt = require 'sampapi.metatype'
local ffi = require 'ffi'
shared.require 'v037r5.CEntity'
shared.require 'v037r5.CPed'
shared.require 'CMatrix'
shared.require 'CVector'
shared.require 'v037r5.CLocalPlayer'
shared.require 'v037r5.CPlayerInfo'
shared.require 'v037r5.CRemotePlayer'
shared.require 'v037r5.CVehicle'
shared.require 'v037r5.Animation'
shared.require 'v037r5.ControllerState'
shared.require 'v037r5.Synchronization'
shared.require 'v037r5.AimStuff'
shared.ffi.cdef[[
enum {
MAX_PLAYERS = 1004,
};
typedef struct SCPlayerPool SCPlayerPool;
#pragma pack(push, 1)
struct SCPlayerPool {
struct {
int m_nScore;
ID m_nId;
int __align;
string m_szName;
int m_nPing;
SCLocalPlayer* m_pObject;
} m_localInfo;
BOOL m_bNotEmpty[1004];
BOOL m_bPrevCollisionFlag[1004];
SCPlayerInfo* m_pObject[1004];
int m_nLargestId;
};
#pragma pack(pop)
]]
shared.validate_size('struct SCPlayerPool', 0x2f3e)
local CPlayerPool_constructor = ffi.cast('void(__thiscall*)(SCPlayerPool*)', 0x13FD0)
local CPlayerPool_destructor = ffi.cast('void(__thiscall*)(SCPlayerPool*)', 0x14120)
local function CPlayerPool_new(...)
local obj = ffi.gc(ffi.new('struct SCPlayerPool[1]'), CPlayerPool_destructor)
CPlayerPool_constructor(obj, ...)
return obj
end
local SCPlayerPool_mt = {
UpdateLargestId = ffi.cast('void(__thiscall*)(SCPlayerPool*)', sampapi.GetAddress(0x13750)),
Process = ffi.cast('void(__thiscall*)(SCPlayerPool*)', sampapi.GetAddress(0x137C0)),
Find = ffi.cast('ID(__thiscall*)(SCPlayerPool*, struct CPed*)', sampapi.GetAddress(0x138C0)),
Deactivate = ffi.cast('void(__thiscall*)(SCPlayerPool*)', sampapi.GetAddress(0x13B10)),
ForceCollision = ffi.cast('void(__thiscall*)(SCPlayerPool*)', sampapi.GetAddress(0x13C90)),
RestoreCollision = ffi.cast('void(__thiscall*)(SCPlayerPool*)', sampapi.GetAddress(0x13D10)),
Delete = ffi.cast('BOOL(__thiscall*)(SCPlayerPool*, ID, int)', sampapi.GetAddress(0x14090)),
Create = ffi.cast('BOOL(__thiscall*)(SCPlayerPool*, ID, const char*, BOOL)', sampapi.GetAddress(0x14250)),
GetPlayer = ffi.cast('SCRemotePlayer * (__thiscall*)(SCPlayerPool*, ID)', sampapi.GetAddress(0x10F0)),
GetLocalPlayerName = ffi.cast('const char*(__thiscall*)(SCPlayerPool*)', sampapi.GetAddress(0xA4E0)),
IsDisconnected = ffi.cast('BOOL(__thiscall*)(SCPlayerPool*, ID)', sampapi.GetAddress(0x10D0)),
IsConnected = ffi.cast('BOOL(__thiscall*)(SCPlayerPool*, ID)', sampapi.GetAddress(0x10B0)),
SetLocalPlayerName = ffi.cast('void(__thiscall*)(SCPlayerPool*, const char*)', sampapi.GetAddress(0xB8A0)),
SetAt = ffi.cast('void(__thiscall*)(SCPlayerPool*, ID, SCPlayerInfo*)', sampapi.GetAddress(0x13730)),
GetScore = ffi.cast('int(__thiscall*)(SCPlayerPool*, ID)', sampapi.GetAddress(0x6E850)),
GetPing = ffi.cast('int(__thiscall*)(SCPlayerPool*, ID)', sampapi.GetAddress(0x6E880)),
GetName = ffi.cast('const char*(__thiscall*)(SCPlayerPool*, ID)', sampapi.GetAddress(0x175C0)),
GetLocalPlayerPing = ffi.cast('int(__thiscall*)(SCPlayerPool*)', sampapi.GetAddress(0x6E8C0)),
GetLocalPlayerScore = ffi.cast('int(__thiscall*)(SCPlayerPool*)', sampapi.GetAddress(0x6E8B0)),
GetCount = ffi.cast('int(__thiscall*)(SCPlayerPool*, BOOL)', sampapi.GetAddress(0x139F0)),
GetLocalPlayer = ffi.cast('SCLocalPlayer * (__thiscall*)(SCPlayerPool*)', sampapi.GetAddress(0x1A40)),
FindAccessory = ffi.cast('SCObject * (__thiscall*)(SCPlayerPool*, struct CObject*)', sampapi.GetAddress(0x13B70)),
}
mt.set_handler('struct SCPlayerPool', '__index', SCPlayerPool_mt)
local Synchronization = {}
local AimStuff = {}
return {
new = CPlayerPool_new,
Synchronization = Synchronization,
AimStuff = AimStuff,
} |