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<?xml version='1.0' encoding='UTF-8'?>
<GTA3Script>
<Constants>
<Enum Name="WIN32_VK">
<Constant Name="VK_LBUTTON" Value="1"/>
<Constant Name="VK_RBUTTON"/>
<Constant Name="VK_CANCEL"/>
<Constant Name="VK_MBUTTON"/>
<Constant Name="VK_XBUTTON1"/>
<Constant Name="VK_XBUTTON2"/>
<Constant Name="VK_BACK" Value="8"/>
<Constant Name="VK_TAB"/>
<Constant Name="VK_CLEAR" Value="12"/>
<Constant Name="VK_RETURN"/>
<Constant Name="VK_PAUSE" Value="19"/>
<Constant Name="VK_CAPITAL"/>
<Constant Name="VK_KANA"/>
<Constant Name="VK_JUNJA" Value="23"/>
<Constant Name="VK_FINAL"/>
<Constant Name="VK_KANJI"/>
<Constant Name="VK_ESCAPE" Value="27"/>
<Constant Name="VK_CONVERT"/>
<Constant Name="VK_NONCONVERT"/>
<Constant Name="VK_ACCEPT"/>
<Constant Name="VK_MODECHANGE"/>
<Constant Name="VK_SPACE"/>
<Constant Name="VK_PRIOR"/>
<Constant Name="VK_NEXT"/>
<Constant Name="VK_END"/>
<Constant Name="VK_HOME"/>
<Constant Name="VK_LEFT"/>
<Constant Name="VK_UP"/>
<Constant Name="VK_RIGHT"/>
<Constant Name="VK_DOWN"/>
<Constant Name="VK_SELECT"/>
<Constant Name="VK_PRINT"/>
<Constant Name="VK_EXECUTE"/>
<Constant Name="VK_SNAPSHOT"/>
<Constant Name="VK_INSERT"/>
<Constant Name="VK_DELETE"/>
<Constant Name="VK_HELP"/>
<Constant Name="VK_KEY_0"/>
<Constant Name="VK_KEY_1"/>
<Constant Name="VK_KEY_2"/>
<Constant Name="VK_KEY_3"/>
<Constant Name="VK_KEY_4"/>
<Constant Name="VK_KEY_5"/>
<Constant Name="VK_KEY_6"/>
<Constant Name="VK_KEY_7"/>
<Constant Name="VK_KEY_8"/>
<Constant Name="VK_KEY_9"/>
<Constant Name="VK_KEY_A" Value="65"/>
<Constant Name="VK_KEY_B"/>
<Constant Name="VK_KEY_C"/>
<Constant Name="VK_KEY_D"/>
<Constant Name="VK_KEY_E"/>
<Constant Name="VK_KEY_F"/>
<Constant Name="VK_KEY_G"/>
<Constant Name="VK_KEY_H"/>
<Constant Name="VK_KEY_I"/>
<Constant Name="VK_KEY_J"/>
<Constant Name="VK_KEY_K"/>
<Constant Name="VK_KEY_L"/>
<Constant Name="VK_KEY_M"/>
<Constant Name="VK_KEY_N"/>
<Constant Name="VK_KEY_O"/>
<Constant Name="VK_KEY_P"/>
<Constant Name="VK_KEY_Q"/>
<Constant Name="VK_KEY_R"/>
<Constant Name="VK_KEY_S"/>
<Constant Name="VK_KEY_T"/>
<Constant Name="VK_KEY_U"/>
<Constant Name="VK_KEY_V"/>
<Constant Name="VK_KEY_W"/>
<Constant Name="VK_KEY_X"/>
<Constant Name="VK_KEY_Y"/>
<Constant Name="VK_KEY_Z"/>
<Constant Name="VK_LWIN"/>
<Constant Name="VK_RWIN"/>
<Constant Name="VK_APPS"/>
<Constant Name="VK_SLEEP" Value="95"/>
<Constant Name="VK_NUMPAD0"/>
<Constant Name="VK_NUMPAD1"/>
<Constant Name="VK_NUMPAD2"/>
<Constant Name="VK_NUMPAD3"/>
<Constant Name="VK_NUMPAD4"/>
<Constant Name="VK_NUMPAD5"/>
<Constant Name="VK_NUMPAD6"/>
<Constant Name="VK_NUMPAD7"/>
<Constant Name="VK_NUMPAD8"/>
<Constant Name="VK_NUMPAD9"/>
<Constant Name="VK_MULTIPLY"/>
<Constant Name="VK_ADD"/>
<Constant Name="VK_SEPARATOR"/>
<Constant Name="VK_SUBTRACT"/>
<Constant Name="VK_DECIMAL"/>
<Constant Name="VK_DIVIDE"/>
<Constant Name="VK_F1"/>
<Constant Name="VK_F2"/>
<Constant Name="VK_F3"/>
<Constant Name="VK_F4"/>
<Constant Name="VK_F5"/>
<Constant Name="VK_F6"/>
<Constant Name="VK_F7"/>
<Constant Name="VK_F8"/>
<Constant Name="VK_F9"/>
<Constant Name="VK_F10"/>
<Constant Name="VK_F11"/>
<Constant Name="VK_F12"/>
<Constant Name="VK_F13"/>
<Constant Name="VK_F14"/>
<Constant Name="VK_F15"/>
<Constant Name="VK_F16"/>
<Constant Name="VK_F17"/>
<Constant Name="VK_F18"/>
<Constant Name="VK_F19"/>
<Constant Name="VK_F20"/>
<Constant Name="VK_F21"/>
<Constant Name="VK_F22"/>
<Constant Name="VK_F23"/>
<Constant Name="VK_F24"/>
<Constant Name="VK_NUMLOCK" Value="144"/>
<Constant Name="VK_SCROLL"/>
<Constant Name="VK_OEM_FJ_JISHO"/>
<Constant Name="VK_OEM_FJ_MASSHOU"/>
<Constant Name="VK_OEM_FJ_TOUROKU"/>
<Constant Name="VK_OEM_FJ_LOYA"/>
<Constant Name="VK_OEM_FJ_ROYA"/>
<Constant Name="VK_LSHIFT" Value="160"/>
<Constant Name="VK_RSHIFT"/>
<Constant Name="VK_LCONTROL"/>
<Constant Name="VK_RCONTROL"/>
<Constant Name="VK_LMENU"/>
<Constant Name="VK_RMENU"/>
<Constant Name="VK_BROWSER_BACK"/>
<Constant Name="VK_BROWSER_FORWARD"/>
<Constant Name="VK_BROWSER_REFRESH"/>
<Constant Name="VK_BROWSER_STOP"/>
<Constant Name="VK_BROWSER_SEARCH"/>
<Constant Name="VK_BROWSER_FAVORITES"/>
<Constant Name="VK_BROWSER_HOME"/>
<Constant Name="VK_VOLUME_MUTE"/>
<Constant Name="VK_VOLUME_DOWN"/>
<Constant Name="VK_VOLUME_UP"/>
<Constant Name="VK_MEDIA_NEXT_TRACK"/>
<Constant Name="VK_MEDIA_PREV_TRACK"/>
<Constant Name="VK_MEDIA_STOP"/>
<Constant Name="VK_MEDIA_PLAY_PAUSE"/>
<Constant Name="VK_LAUNCH_MAIL"/>
<Constant Name="VK_LAUNCH_MEDIA_SELECT"/>
<Constant Name="VK_LAUNCH_APP1"/>
<Constant Name="VK_LAUNCH_APP2"/>
<Constant Name="VK_OEM_1" Value="186"/>
<Constant Name="VK_OEM_PLUS"/>
<Constant Name="VK_OEM_COMMA"/>
<Constant Name="VK_OEM_MINUS"/>
<Constant Name="VK_OEM_PERIOD"/>
<Constant Name="VK_OEM_2"/>
<Constant Name="VK_OEM_3"/>
<Constant Name="VK_ABNT_C1"/>
<Constant Name="VK_ABNT_C2"/>
<Constant Name="VK_OEM_4" Value="219"/>
<Constant Name="VK_OEM_5"/>
<Constant Name="VK_OEM_6"/>
<Constant Name="VK_OEM_7"/>
<Constant Name="VK_OEM_8"/>
<Constant Name="VK_OEM_AX" Value="225"/>
<Constant Name="VK_OEM_102"/>
<Constant Name="VK_ICO_HELP"/>
<Constant Name="VK_ICO_00"/>
<Constant Name="VK_PROCESSKEY"/>
<Constant Name="VK_ICO_CLEAR"/>
<Constant Name="VK_PACKET"/>
<Constant Name="VK_OEM_RESET" Value="233"/>
<Constant Name="VK_OEM_JUMP"/>
<Constant Name="VK_OEM_PA1"/>
<Constant Name="VK_OEM_PA2"/>
<Constant Name="VK_OEM_PA3"/>
<Constant Name="VK_OEM_WSCTRL"/>
<Constant Name="VK_OEM_CUSEL"/>
<Constant Name="VK_OEM_ATTN"/>
<Constant Name="VK_OEM_FINISH"/>
<Constant Name="VK_OEM_COPY"/>
<Constant Name="VK_OEM_AUTO"/>
<Constant Name="VK_OEM_ENLW"/>
<Constant Name="VK_OEM_BACKTAB"/>
<Constant Name="VK_ATTN"/>
<Constant Name="VK_CRSEL"/>
<Constant Name="VK_EXSEL"/>
<Constant Name="VK_EREOF"/>
<Constant Name="VK_PLAY"/>
<Constant Name="VK_ZOOM"/>
<Constant Name="VK_NONAME"/>
<Constant Name="VK_PA1"/>
<Constant Name="VK_OEM_CLEAR"/>
</Enum>
<!-- CLEO+ -->
<Enum Name="TASK">
<Constant Name="TASK_SIMPLE_PLAYER_ON_FOOT" Value="0"/>
<Constant Name="TASK_SIMPLE_PLAYER_IN_CAR" Value="1"/>
<Constant Name="TASK_COMPLEX_MEDIC_TREAT_INJURED_PED" Value="100"/>
<Constant Name="TASK_COMPLEX_TREAT_ACCIDENT" Value="101"/>
<Constant Name="TASK_SIMPLE_GIVE_CPR" Value="102"/>
<Constant Name="TASK_COMPLEX_COP_ARREST_PED" Value="103"/>
<Constant Name="TASK_COMPLEX_COP_HASSLE_PED" Value="104"/>
<Constant Name="TASK_COMPLEX_HASSLED_BY_COP" Value="105"/>
<Constant Name="TASK_COMPLEX_PRESENT_ID_TO_COP" Value="106"/>
<Constant Name="TASK_COMPLEX_DRIVE_FIRE_TRUCK" Value="107"/>
<Constant Name="TASK_COMPLEX_USE_SWAT_ROPE" Value="108"/>
<Constant Name="TASK_COMPLEX_USE_WATER_CANNON" Value="109"/>
<Constant Name="TASK_COMPLEX_EXTINGUISH_FIRE_ON_FOOT" Value="110"/>
<Constant Name="TASK_NONE" Value="200"/>
<Constant Name="TASK_SIMPLE_UNINTERRUPTABLE" Value="201"/>
<Constant Name="TASK_SIMPLE_PAUSE" Value="202"/>
<Constant Name="TASK_SIMPLE_STAND_STILL" Value="203"/>
<Constant Name="TASK_SIMPLE_SET_STAY_IN_SAME_PLACE" Value="204"/>
<Constant Name="TASK_SIMPLE_GET_UP" Value="205"/>
<Constant Name="TASK_COMPLEX_GET_UP_AND_STAND_STILL" Value="206"/>
<Constant Name="TASK_SIMPLE_FALL" Value="207"/>
<Constant Name="TASK_COMPLEX_FALL_AND_GET_UP" Value="208"/>
<Constant Name="TASK_COMPLEX_FALL_AND_STAY_DOWN" Value="209"/>
<Constant Name="TASK_SIMPLE_JUMP" Value="210"/>
<Constant Name="TASK_COMPLEX_JUMP" Value="211"/>
<Constant Name="TASK_SIMPLE_DIE" Value="212"/>
<Constant Name="TASK_SIMPLE_DROWN" Value="213"/>
<Constant Name="TASK_SIMPLE_DIE_IN_CAR" Value="214"/>
<Constant Name="TASK_COMPLEX_DIE_IN_CAR" Value="215"/>
<Constant Name="TASK_SIMPLE_DROWN_IN_CAR" Value="216"/>
<Constant Name="TASK_COMPLEX_DIE" Value="217"/>
<Constant Name="TASK_SIMPLE_DEAD" Value="218"/>
<Constant Name="TASK_SIMPLE_TIRED" Value="219"/>
<Constant Name="TASK_SIMPLE_SIT_DOWN" Value="220"/>
<Constant Name="TASK_SIMPLE_SIT_IDLE" Value="221"/>
<Constant Name="TASK_SIMPLE_STAND_UP" Value="222"/>
<Constant Name="TASK_COMPLEX_SIT_DOWN_THEN_IDLE_THEN_STAND_UP" Value="223"/>
<Constant Name="TASK_COMPLEX_OBSERVE_TRAFFIC_LIGHTS" Value="224"/>
<Constant Name="TASK_COMPLEX_OBSERVE_TRAFFIC_LIGHTS_AND_ACHIEVE_HEADING" Value="225"/>
<Constant Name="TASK_NOT_USED" Value="226"/>
<Constant Name="TASK_COMPLEX_CROSS_ROAD_LOOK_AND_ACHIEVE_HEADING" Value="227"/>
<Constant Name="TASK_SIMPLE_TURN_180" Value="228"/>
<Constant Name="TASK_SIMPLE_HAIL_TAXI" Value="229"/>
<Constant Name="TASK_COMPLEX_HIT_RESPONSE" Value="230"/>
<Constant Name="TASK_COMPLEX_HIT_BY_GUN_RESPONSE" Value="231"/>
<Constant Name="TASK_UNUSED_SLOT" Value="232"/>
<Constant Name="TASK_COMPLEX_USE_EFFECT" Value="233"/>
<Constant Name="TASK_COMPLEX_WAIT_AT_ATTRACTOR" Value="234"/>
<Constant Name="TASK_COMPLEX_USE_ATTRACTOR" Value="235"/>
<Constant Name="TASK_COMPLEX_WAIT_FOR_DRY_WEATHER" Value="236"/>
<Constant Name="TASK_COMPLEX_WAIT_FOR_BUS" Value="237"/>
<Constant Name="TASK_SIMPLE_WAIT_FOR_BUS" Value="238"/>
<Constant Name="TASK_SIMPLE_WAIT_FOR_PIZZA" Value="239"/>
<Constant Name="TASK_COMPLEX_IN_AIR_AND_LAND" Value="240"/>
<Constant Name="TASK_SIMPLE_IN_AIR" Value="241"/>
<Constant Name="TASK_SIMPLE_LAND" Value="242"/>
<Constant Name="TASK_COMPLEX_BE_IN_GROUP" Value="243"/>
<Constant Name="TASK_COMPLEX_SEQUENCE" Value="244"/>
<Constant Name="TASK_SIMPLE_CALL_FOR_BACKUP" Value="245"/>
<Constant Name="TASK_COMPLEX_USE_PAIRED_ATTRACTOR" Value="246"/>
<Constant Name="TASK_COMPLEX_USE_ATTRACTOR_PARTNER" Value="247"/>
<Constant Name="TASK_COMPLEX_ATTRACTOR_PARTNER_WAIT" Value="248"/>
<Constant Name="TASK_COMPLEX_USE_SCRIPTED_ATTRACTOR" Value="249"/>
<Constant Name="TASK_COMPLEX_ON_FIRE" Value="250"/>
<Constant Name="TASK_SIMPLE_BE_DAMAGED" Value="251"/>
<Constant Name="TASK_SIMPLE_TRIGGER_EVENT" Value="252"/>
<Constant Name="TASK_SIMPLE_RAGDOLL" Value="253"/>
<Constant Name="TASK_SIMPLE_CLIMB" Value="254"/>
<Constant Name="TASK_SIMPLE_PLAYER_ON_FIRE" Value="255"/>
<Constant Name="TASK_COMPLEX_PARTNER" Value="256"/>
<Constant Name="TASK_COMPLEX_STARE_AT_PED" Value="257"/>
<Constant Name="TASK_COMPLEX_USE_CLOSEST_FREE_SCRIPTED_ATTRACTOR" Value="258"/>
<Constant Name="TASK_COMPLEX_USE_EFFECT_RUNNING" Value="259"/>
<Constant Name="TASK_COMPLEX_USE_EFFECT_SPRINTING" Value="260"/>
<Constant Name="TASK_COMPLEX_USE_CLOSEST_FREE_SCRIPTED_ATTRACTOR_RUN" Value="261"/>
<Constant Name="TASK_COMPLEX_USE_CLOSEST_FREE_SCRIPTED_ATTRACTOR_SPRINT" Value="262"/>
<Constant Name="TASK_SIMPLE_CHOKING" Value="263"/>
<Constant Name="TASK_SIMPLE_IK_CHAIN" Value="264"/>
<Constant Name="TASK_SIMPLE_IK_MANAGER" Value="265"/>
<Constant Name="TASK_SIMPLE_IK_LOOK_AT" Value="266"/>
<Constant Name="TASK_COMPLEX_CLIMB" Value="267"/>
<Constant Name="TASK_COMPLEX_IN_WATER" Value="268"/>
<Constant Name="TASK_SIMPLE_TRIGGER_LOOK_AT" Value="269"/>
<Constant Name="TASK_SIMPLE_CLEAR_LOOK_AT" Value="270"/>
<Constant Name="TASK_SIMPLE_SET_CHAR_DECISION_MAKER" Value="271"/>
<Constant Name="TASK_SIMPLE_IK_POINT_R_ARM" Value="272"/>
<Constant Name="TASK_SIMPLE_IK_POINT_L_ARM" Value="273"/>
<Constant Name="TASK_COMPLEX_BE_STILL" Value="274"/>
<Constant Name="TASK_COMPLEX_USE_SEQUENCE" Value="275"/>
<Constant Name="TASK_SIMPLE_SET_KINDA_STAY_IN_SAME_PLACE" Value="276"/>
<Constant Name="TASK_COMPLEX_FALL_TO_DEATH" Value="277"/>
<Constant Name="TASK_WAIT_FOR_MATCHING_LEADER_AREA_CODES" Value="278"/>
<Constant Name="TASK_SIMPLE_LOOK_AT_ENTITY_OR_COORD" Value="300"/>
<Constant Name="TASK_SIMPLE_SAY" Value="301"/>
<Constant Name="TASK_SIMPLE_SHAKE_FIST" Value="302"/>
<Constant Name="TASK_SIMPLE_FACIAL" Value="303"/>
<Constant Name="TASK_COMPLEX_CHAINED_FACIAL" Value="304"/>
<Constant Name="TASK_COMPLEX_FACIAL" Value="305"/>
<Constant Name="TASK_SIMPLE_AFFECT_SECONDARY_BEHAVIOUR" Value="306"/>
<Constant Name="TASK_SIMPLE_HOLD_ENTITY" Value="307"/>
<Constant Name="TASK_SIMPLE_PICKUP_ENTITY" Value="308"/>
<Constant Name="TASK_SIMPLE_PUTDOWN_ENTITY" Value="309"/>
<Constant Name="TASK_COMPLEX_GO_PICKUP_ENTITY" Value="310"/>
<Constant Name="TASK_SIMPLE_DUCK_WHILE_SHOTS_WHIZZING" Value="311"/>
<Constant Name="TASK_SIMPLE_ANIM" Value="400"/>
<Constant Name="TASK_SIMPLE_NAMED_ANIM" Value="401"/>
<Constant Name="TASK_SIMPLE_TIMED_ANIM" Value="402"/>
<Constant Name="TASK_SIMPLE_HIT_BACK" Value="403"/>
<Constant Name="TASK_SIMPLE_HIT_FRONT" Value="404"/>
<Constant Name="TASK_SIMPLE_HIT_LEFT" Value="405"/>
<Constant Name="TASK_SIMPLE_HIT_RIGHT" Value="406"/>
<Constant Name="TASK_SIMPLE_HIT_BY_GUN_BACK" Value="407"/>
<Constant Name="TASK_SIMPLE_HIT_BY_GUN_FRONT" Value="408"/>
<Constant Name="TASK_SIMPLE_HIT_BY_GUN_LEFT" Value="409"/>
<Constant Name="TASK_SIMPLE_HIT_BY_GUN_RIGHT" Value="410"/>
<Constant Name="TASK_SIMPLE_HIT_WALL" Value="411"/>
<Constant Name="TASK_SIMPLE_COWER" Value="412"/>
<Constant Name="TASK_SIMPLE_HANDS_UP" Value="413"/>
<Constant Name="TASK_SIMPLE_HIT_BEHIND" Value="414"/>
<Constant Name="TASK_SIMPLE_DUCK" Value="415"/>
<Constant Name="TASK_SIMPLE_CHAT" Value="416"/>
<Constant Name="TASK_COMPLEX_SUNBATHE" Value="417"/>
<Constant Name="TASK_SIMPLE_SUNBATHE" Value="418"/>
<Constant Name="TASK_SIMPLE_DETONATE" Value="419"/>
<Constant Name="TASK_SIMPLE_USE_ATM" Value="420"/>
<Constant Name="TASK_SIMPLE_SCRATCH_HEAD" Value="421"/>
<Constant Name="TASK_SIMPLE_LOOK_ABOUT" Value="422"/>
<Constant Name="TASK_SIMPLE_ABSEIL" Value="423"/>
<Constant Name="TASK_SIMPLE_ANIM_LOOPED_MIDDLE" Value="424"/>
<Constant Name="TASK_SIMPLE_HANDSIGNAL_ANIM" Value="425"/>
<Constant Name="TASK_COMPLEX_HANDSIGNAL_ANIM" Value="426"/>
<Constant Name="TASK_SIMPLE_DUCK_FOREVER" Value="427"/>
<Constant Name="TASK_SIMPLE_START_SUNBATHING" Value="428"/>
<Constant Name="TASK_SIMPLE_IDLE_SUNBATHING" Value="429"/>
<Constant Name="TASK_SIMPLE_STOP_SUNBATHING" Value="430"/>
<Constant Name="TASK_SIMPLE_HIT_HEAD" Value="500"/>
<Constant Name="TASK_SIMPLE_EVASIVE_STEP" Value="501"/>
<Constant Name="TASK_COMPLEX_EVASIVE_STEP" Value="502"/>
<Constant Name="TASK_SIMPLE_EVASIVE_DIVE" Value="503"/>
<Constant Name="TASK_COMPLEX_EVASIVE_DIVE_AND_GET_UP" Value="504"/>
<Constant Name="TASK_COMPLEX_HIT_PED_WITH_CAR" Value="505"/>
<Constant Name="TASK_SIMPLE_KILL_PED_WITH_CAR" Value="506"/>
<Constant Name="TASK_SIMPLE_HURT_PED_WITH_CAR" Value="507"/>
<Constant Name="TASK_COMPLEX_WALK_ROUND_CAR" Value="508"/>
<Constant Name="TASK_COMPLEX_WALK_ROUND_BUILDING_ATTEMPT" Value="509"/>
<Constant Name="TASK_COMPLEX_WALK_ROUND_OBJECT" Value="510"/>
<Constant Name="TASK_COMPLEX_MOVE_BACK_AND_JUMP" Value="511"/>
<Constant Name="TASK_COMPLEX_EVASIVE_COWER" Value="512"/>
<Constant Name="TASK_COMPLEX_DIVE_FROM_ATTACHED_ENTITY_AND_GET_UP" Value="513"/>
<Constant Name="TASK_COMPLEX_WALK_ROUND_FIRE" Value="514"/>
<Constant Name="TASK_COMPLEX_STUCK_IN_AIR" Value="515"/>
<Constant Name="TASK_COMPLEX_INVESTIGATE_DEAD_PED" Value="600"/>
<Constant Name="TASK_COMPLEX_REACT_TO_GUN_AIMED_AT" Value="601"/>
<Constant Name="TASK_COMPLEX_WAIT_FOR_BACKUP" Value="602"/>
<Constant Name="TASK_COMPLEX_GET_OUT_OF_WAY_OF_CAR" Value="603"/>
<Constant Name="TASK_COMPLEX_EXTINGUISH_FIRES" Value="604"/>
<Constant Name="TASK_COMPLEX_ENTER_CAR_AS_PASSENGER" Value="700"/>
<Constant Name="TASK_COMPLEX_ENTER_CAR_AS_DRIVER" Value="701"/>
<Constant Name="TASK_COMPLEX_STEAL_CAR" Value="702"/>
<Constant Name="TASK_COMPLEX_DRAG_PED_FROM_CAR" Value="703"/>
<Constant Name="TASK_COMPLEX_LEAVE_CAR" Value="704"/>
<Constant Name="TASK_COMPLEX_LEAVE_CAR_AND_DIE" Value="705"/>
<Constant Name="TASK_COMPLEX_LEAVE_CAR_AND_FLEE" Value="706"/>
<Constant Name="TASK_COMPLEX_LEAVE_CAR_AND_WANDER" Value="707"/>
<Constant Name="TASK_COMPLEX_SCREAM_IN_CAR_THEN_LEAVE" Value="708"/>
<Constant Name="TASK_SIMPLE_CAR_DRIVE" Value="709"/>
<Constant Name="TASK_COMPLEX_CAR_DRIVE_TO_POINT" Value="710"/>
<Constant Name="TASK_COMPLEX_CAR_DRIVE_WANDER" Value="711"/>
<Constant Name="TASK_COMPLEX_ENTER_CAR_AS_PASSENGER_TIMED" Value="712"/>
<Constant Name="TASK_COMPLEX_ENTER_CAR_AS_DRIVER_TIMED" Value="713"/>
<Constant Name="TASK_COMPLEX_LEAVE_ANY_CAR" Value="714"/>
<Constant Name="TASK_COMPLEX_ENTER_BOAT_AS_DRIVER" Value="715"/>
<Constant Name="TASK_COMPLEX_LEAVE_BOAT" Value="716"/>
<Constant Name="TASK_COMPLEX_ENTER_ANY_CAR_AS_DRIVER" Value="717"/>
<Constant Name="TASK_COMPLEX_ENTER_CAR_AS_PASSENGER_WAIT" Value="718"/>
<Constant Name="TASK_SIMPLE_CAR_DRIVE_TIMED" Value="719"/>
<Constant Name="TASK_COMPLEX_SHUFFLE_SEATS" Value="720"/>
<Constant Name="TASK_COMPLEX_CAR_DRIVE_POINT_ROUTE" Value="721"/>
<Constant Name="TASK_COMPLEX_CAR_OPEN_DRIVER_DOOR" Value="722"/>
<Constant Name="TASK_SIMPLE_CAR_SET_TEMP_ACTION" Value="723"/>
<Constant Name="TASK_COMPLEX_CAR_DRIVE_MISSION" Value="724"/>
<Constant Name="TASK_COMPLEX_CAR_DRIVE" Value="725"/>
<Constant Name="TASK_COMPLEX_CAR_DRIVE_MISSION_FLEE_SCENE" Value="726"/>
<Constant Name="TASK_COMPLEX_ENTER_LEADER_CAR_AS_PASSENGER" Value="727"/>
<Constant Name="TASK_COMPLEX_CAR_OPEN_PASSENGER_DOOR" Value="728"/>
<Constant Name="TASK_COMPLEX_CAR_DRIVE_MISSION_KILL_PED" Value="729"/>
<Constant Name="TASK_COMPLEX_LEAVE_CAR_AS_PASSENGER_WAIT" Value="730"/>
<Constant Name="TASK_COMPLEX_GO_TO_CAR_DOOR_AND_STAND_STILL" Value="800"/>
<Constant Name="TASK_SIMPLE_CAR_ALIGN" Value="801"/>
<Constant Name="TASK_SIMPLE_CAR_OPEN_DOOR_FROM_OUTSIDE" Value="802"/>
<Constant Name="TASK_SIMPLE_CAR_OPEN_LOCKED_DOOR_FROM_OUTSIDE" Value="803"/>
<Constant Name="TASK_SIMPLE_BIKE_PICK_UP" Value="804"/>
<Constant Name="TASK_SIMPLE_CAR_CLOSE_DOOR_FROM_INSIDE" Value="805"/>
<Constant Name="TASK_SIMPLE_CAR_CLOSE_DOOR_FROM_OUTSIDE" Value="806"/>
<Constant Name="TASK_SIMPLE_CAR_GET_IN" Value="807"/>
<Constant Name="TASK_SIMPLE_CAR_SHUFFLE" Value="808"/>
<Constant Name="TASK_SIMPLE_CAR_WAIT_TO_SLOW_DOWN" Value="809"/>
<Constant Name="TASK_SIMPLE_CAR_WAIT_FOR_DOOR_NOT_TO_BE_IN_USE" Value="810"/>
<Constant Name="TASK_SIMPLE_CAR_SET_PED_IN_AS_PASSENGER" Value="811"/>
<Constant Name="TASK_SIMPLE_CAR_SET_PED_IN_AS_DRIVER" Value="812"/>
<Constant Name="TASK_SIMPLE_CAR_GET_OUT" Value="813"/>
<Constant Name="TASK_SIMPLE_CAR_JUMP_OUT" Value="814"/>
<Constant Name="TASK_SIMPLE_CAR_FORCE_PED_OUT" Value="815"/>
<Constant Name="TASK_SIMPLE_CAR_SET_PED_OUT" Value="816"/>
<Constant Name="TASK_SIMPLE_CAR_QUICK_DRAG_PED_OUT" Value="817"/>
<Constant Name="TASK_SIMPLE_CAR_QUICK_BE_DRAGGED_OUT" Value="818"/>
<Constant Name="TASK_SIMPLE_CAR_SET_PED_QUICK_DRAGGED_OUT" Value="819"/>
<Constant Name="TASK_SIMPLE_CAR_SLOW_DRAG_PED_OUT" Value="820"/>
<Constant Name="TASK_SIMPLE_CAR_SLOW_BE_DRAGGED_OUT" Value="821"/>
<Constant Name="TASK_SIMPLE_CAR_SET_PED_SLOW_DRAGGED_OUT" Value="822"/>
<Constant Name="TASK_COMPLEX_CAR_SLOW_BE_DRAGGED_OUT" Value="823"/>
<Constant Name="TASK_COMPLEX_CAR_SLOW_BE_DRAGGED_OUT_AND_STAND_UP" Value="824"/>
<Constant Name="TASK_COMPLEX_CAR_QUICK_BE_DRAGGED_OUT" Value="825"/>
<Constant Name="TASK_SIMPLE_BIKE_JACKED" Value="826"/>
<Constant Name="TASK_SIMPLE_SET_PED_AS_AUTO_DRIVER" Value="827"/>
<Constant Name="TASK_SIMPLE_GO_TO_POINT_NEAR_CAR_DOOR_UNTIL_DOOR_NOT_IN_USE" Value="828"/>
<Constant Name="TASK_SIMPLE_WAIT_UNTIL_PED_OUT_CAR" Value="829"/>
<Constant Name="TASK_COMPLEX_GO_TO_BOAT_STEERING_WHEEL" Value="830"/>
<Constant Name="TASK_COMPLEX_GET_ON_BOAT_SEAT" Value="831"/>
<Constant Name="TASK_SIMPLE_CREATE_CAR_AND_GET_IN" Value="832"/>
<Constant Name="TASK_SIMPLE_WAIT_UNTIL_PED_IN_CAR" Value="833"/>
<Constant Name="TASK_SIMPLE_CAR_FALL_OUT" Value="834"/>
<Constant Name="TASK_SIMPLE_GO_TO_POINT" Value="900"/>
<Constant Name="TASK_COMPLEX_GO_TO_POINT_SHOOTING" Value="901"/>
<Constant Name="TASK_SIMPLE_ACHIEVE_HEADING" Value="902"/>
<Constant Name="TASK_COMPLEX_GO_TO_POINT_AND_STAND_STILL" Value="903"/>
<Constant Name="TASK_COMPLEX_GO_TO_POINT_AND_STAND_STILL_AND_ACHIEVE_HEADING" Value="904"/>
<Constant Name="TASK_COMPLEX_FOLLOW_POINT_ROUTE" Value="905"/>
<Constant Name="TASK_COMPLEX_FOLLOW_NODE_ROUTE" Value="906"/>
<Constant Name="TASK_COMPLEX_SEEK_ENTITY" Value="907"/>
<Constant Name="TASK_COMPLEX_FLEE_POINT" Value="908"/>
<Constant Name="TASK_COMPLEX_FLEE_ENTITY" Value="909"/>
<Constant Name="TASK_COMPLEX_SMART_FLEE_POINT" Value="910"/>
<Constant Name="TASK_COMPLEX_SMART_FLEE_ENTITY" Value="911"/>
<Constant Name="TASK_COMPLEX_WANDER" Value="912"/>
<Constant Name="TASK_COMPLEX_FOLLOW_LEADER_IN_FORMATION" Value="913"/>
<Constant Name="TASK_COMPLEX_FOLLOW_SEXY_PED" Value="914"/>
<Constant Name="TASK_COMPLEX_GO_TO_ATTRACTOR" Value="915"/>
<Constant Name="TASK_COMPLEX_LEAVE_ATTRACTOR" Value="916"/>
<Constant Name="TASK_COMPLEX_AVOID_OTHER_PED_WHILE_WANDERING" Value="917"/>
<Constant Name="TASK_COMPLEX_GO_TO_POINT_ANY_MEANS" Value="918"/>
<Constant Name="TASK_COMPLEX_WALK_ROUND_SHOP" Value="919"/>
<Constant Name="TASK_COMPLEX_TURN_TO_FACE_ENTITY" Value="920"/>
<Constant Name="TASK_COMPLEX_AVOID_BUILDING" Value="921"/>
<Constant Name="TASK_COMPLEX_SEEK_ENTITY_ANY_MEANS" Value="922"/>
<Constant Name="TASK_COMPLEX_FOLLOW_LEADER_ANY_MEANS" Value="923"/>
<Constant Name="TASK_COMPLEX_GO_TO_POINT_AIMING" Value="924"/>
<Constant Name="TASK_COMPLEX_TRACK_ENTITY" Value="925"/>
<Constant Name="TASK_SIMPLE_GO_TO_POINT_FINE" Value="926"/>
<Constant Name="TASK_COMPLEX_FLEE_ANY_MEANS" Value="927"/>
<Constant Name="TASK_COMPLEX_FLEE_SHOOTING" Value="928"/>
<Constant Name="TASK_COMPLEX_SEEK_ENTITY_SHOOTING" Value="929"/>
<Constant Name="TASK_UNUSED1" Value="930"/>
<Constant Name="TASK_COMPLEX_FOLLOW_PATROL_ROUTE" Value="931"/>
<Constant Name="TASK_COMPLEX_GOTO_DOOR_AND_OPEN" Value="932"/>
<Constant Name="TASK_COMPLEX_SEEK_ENTITY_AIMING" Value="933"/>
<Constant Name="TASK_SIMPLE_SLIDE_TO_COORD" Value="934"/>
<Constant Name="TASK_COMPLEX_INVESTIGATE_DISTURBANCE" Value="935"/>
<Constant Name="TASK_COMPLEX_FOLLOW_PED_FOOTSTEPS" Value="936"/>
<Constant Name="TASK_COMPLEX_FOLLOW_NODE_ROUTE_SHOOTING" Value="937"/>
<Constant Name="TASK_COMPLEX_USE_ENTRYEXIT" Value="938"/>
<Constant Name="TASK_COMPLEX_AVOID_ENTITY" Value="939"/>
<Constant Name="TASK_SMART_FLEE_ENTITY_WALKING" Value="940"/>
<Constant Name="TASK_COMPLEX_KILL_PED_ON_FOOT" Value="1000"/>
<Constant Name="TASK_COMPLEX_KILL_PED_ON_FOOT_MELEE" Value="1001"/>
<Constant Name="TASK_COMPLEX_KILL_PED_ON_FOOT_ARMED" Value="1002"/>
<Constant Name="TASK_COMPLEX_DESTROY_CAR" Value="1003"/>
<Constant Name="TASK_COMPLEX_DESTROY_CAR_MELEE" Value="1004"/>
<Constant Name="TASK_COMPLEX_DESTROY_CAR_ARMED" Value="1005"/>
<Constant Name="TASK_COMPLEX_REACT_TO_ATTACK" Value="1006"/>
<Constant Name="TASK_SIMPLE_BE_KICKED_ON_GROUND" Value="1007"/>
<Constant Name="TASK_SIMPLE_BE_HIT" Value="1008"/>
<Constant Name="TASK_SIMPLE_BE_HIT_WHILE_MOVING" Value="1009"/>
<Constant Name="TASK_COMPLEX_SIDE_STEP_AND_SHOOT" Value="1010"/>
<Constant Name="TASK_SIMPLE_DRIVEBY_SHOOT" Value="1011"/>
<Constant Name="TASK_SIMPLE_DRIVEBY_WATCH_FOR_TARGET" Value="1012"/>
<Constant Name="TASK_COMPLEX_DO_DRIVEBY" Value="1013"/>
<Constant Name="TASK_KILL_ALL_THREATS" Value="1014"/>
<Constant Name="TASK_KILL_PED_GROUP_ON_FOOT" Value="1015"/>
<Constant Name="TASK_SIMPLE_FIGHT" Value="1016"/>
<Constant Name="TASK_SIMPLE_USE_GUN" Value="1017"/>
<Constant Name="TASK_SIMPLE_THROW" Value="1018"/>
<Constant Name="TASK_SIMPLE_FIGHT_CTRL" Value="1019"/>
<Constant Name="TASK_SIMPLE_GUN_CTRL" Value="1020"/>
<Constant Name="TASK_SIMPLE_THROW_CTRL" Value="1021"/>
<Constant Name="TASK_SIMPLE_GANG_DRIVEBY" Value="1022"/>
<Constant Name="TASK_COMPLEX_KILL_PED_ON_FOOT_TIMED" Value="1023"/>
<Constant Name="TASK_COMPLEX_KILL_PED_ON_FOOT_STAND_STILL" Value="1024"/>
<Constant Name="TASK_UNUSED2" Value="1025"/>
<Constant Name="TASK_KILL_PED_ON_FOOT_WHILE_DUCKING" Value="1026"/>
<Constant Name="TASK_SIMPLE_STEALTH_KILL" Value="1027"/>
<Constant Name="TASK_COMPLEX_KILL_PED_ON_FOOT_STEALTH" Value="1028"/>
<Constant Name="TASK_COMPLEX_KILL_PED_ON_FOOT_KINDA_STAND_STILL" Value="1029"/>
<Constant Name="TASK_COMPLEX_KILL_PED_AND_REENTER_CAR" Value="1030"/>
<Constant Name="TASK_COMPLEX_ROAD_RAGE" Value="1031"/>
<Constant Name="TASK_KILL_PED_FROM_BOAT" Value="1032"/>
<Constant Name="TASK_SIMPLE_SET_CHAR_IGNORE_WEAPON_RANGE_FLAG" Value="1033"/>
<Constant Name="TASK_SEEK_COVER_UNTIL_TARGET_DEAD" Value="1034"/>
<Constant Name="TASK_SIMPLE_ARREST_PED" Value="1100"/>
<Constant Name="TASK_COMPLEX_ARREST_PED" Value="1101"/>
<Constant Name="TASK_SIMPLE_BE_ARRESTED" Value="1102"/>
<Constant Name="TASK_COMPLEX_POLICE_PURSUIT" Value="1103"/>
<Constant Name="TASK_COMPLEX_BE_COP" Value="1104"/>
<Constant Name="TASK_COMPLEX_KILL_CRIMINAL" Value="1105"/>
<Constant Name="TASK_COMPLEX_COP_IN_CAR" Value="1106"/>
<Constant Name="TASK_SIMPLE_INFORM_GROUP" Value="1200"/>
<Constant Name="TASK_COMPLEX_GANG_LEADER" Value="1201"/>
<Constant Name="TASK_COMPLEX_PARTNER_DEAL" Value="1202"/>
<Constant Name="TASK_COMPLEX_PARTNER_GREET" Value="1203"/>
<Constant Name="TASK_COMPLEX_PARTNER_CHAT" Value="1204"/>
<Constant Name="TASK_COMPLEX_GANG_HASSLE_VEHICLE" Value="1205"/>
<Constant Name="TASK_COMPLEX_WALK_WITH_PED" Value="1206"/>
<Constant Name="TASK_COMPLEX_GANG_FOLLOWER" Value="1207"/>
<Constant Name="TASK_COMPLEX_WALK_ALONGSIDE_PED" Value="1208"/>
<Constant Name="TASK_COMPLEX_PARTNER_SHOVE" Value="1209"/>
<Constant Name="TASK_COMPLEX_SIGNAL_AT_PED" Value="1210"/>
<Constant Name="TASK_COMPLEX_PASS_OBJECT" Value="1211"/>
<Constant Name="TASK_COMPLEX_GANG_HASSLE_PED" Value="1212"/>
<Constant Name="TASK_COMPLEX_WAIT_FOR_PED" Value="1213"/>
<Constant Name="TASK_SIMPLE_DO_HAND_SIGNAL" Value="1214"/>
<Constant Name="TASK_COMPLEX_BE_IN_COUPLE" Value="1215"/>
<Constant Name="TASK_COMPLEX_GOTO_VEHICLE_AND_LEAN" Value="1216"/>
<Constant Name="TASK_COMPLEX_LEAN_ON_VEHICLE" Value="1217"/>
<Constant Name="TASK_COMPLEX_CHAT" Value="1218"/>
<Constant Name="TASK_COMPLEX_GANG_JOIN_RESPOND" Value="1219"/>
<Constant Name="TASK_ZONE_RESPONSE" Value="1300"/>
<Constant Name="TASK_SIMPLE_TOGGLE_PED_THREAT_SCANNER" Value="1301"/>
<Constant Name="TASK_FINISHED" Value="1302"/>
<Constant Name="TASK_SIMPLE_JETPACK" Value="1303"/>
<Constant Name="TASK_SIMPLE_SWIM" Value="1304"/>
<Constant Name="TASK_COMPLEX_SWIM_AND_CLIMB_OUT" Value="1305"/>
<Constant Name="TASK_SIMPLE_DUCK_TOGGLE" Value="1306"/>
<Constant Name="TASK_WAIT_FOR_MATCHING_AREA_CODES" Value="1307"/>
<Constant Name="TASK_SIMPLE_ON_ESCALATOR" Value="1308"/>
<Constant Name="TASK_COMPLEX_PROSTITUTE_SOLICIT" Value="1309"/>
<Constant Name="TASK_INTERIOR_USE_INFO" Value="1400"/>
<Constant Name="TASK_INTERIOR_GOTO_INFO" Value="1401"/>
<Constant Name="TASK_INTERIOR_BE_IN_HOUSE" Value="1402"/>
<Constant Name="TASK_INTERIOR_BE_IN_OFFICE" Value="1403"/>
<Constant Name="TASK_INTERIOR_BE_IN_SHOP" Value="1404"/>
<Constant Name="TASK_INTERIOR_SHOPKEEPER" Value="1405"/>
<Constant Name="TASK_INTERIOR_LIE_IN_BED" Value="1406"/>
<Constant Name="TASK_INTERIOR_SIT_ON_CHAIR" Value="1407"/>
<Constant Name="TASK_INTERIOR_SIT_AT_DESK" Value="1408"/>
<Constant Name="TASK_INTERIOR_LEAVE" Value="1409"/>
<Constant Name="TASK_INTERIOR_SIT_IN_RESTAURANT" Value="1410"/>
<Constant Name="TASK_INTERIOR_RESERVED2" Value="1411"/>
<Constant Name="TASK_INTERIOR_RESERVED3" Value="1412"/>
<Constant Name="TASK_INTERIOR_RESERVED4" Value="1413"/>
<Constant Name="TASK_INTERIOR_RESERVED5" Value="1414"/>
<Constant Name="TASK_INTERIOR_RESERVED6" Value="1415"/>
<Constant Name="TASK_INTERIOR_RESERVED7" Value="1416"/>
<Constant Name="TASK_INTERIOR_RESERVED8" Value="1417"/>
<Constant Name="TASK_GROUP_FOLLOW_LEADER_ANY_MEANS" Value="1500"/>
<Constant Name="TASK_GROUP_FOLLOW_LEADER_WITH_LIMITS" Value="1501"/>
<Constant Name="TASK_GROUP_KILL_THREATS_BASIC" Value="1502"/>
<Constant Name="TASK_GROUP_KILL_PLAYER_BASIC" Value="1503"/>
<Constant Name="TASK_GROUP_STARE_AT_PED" Value="1504"/>
<Constant Name="TASK_GROUP_FLEE_THREAT" Value="1505"/>
<Constant Name="TASK_GROUP_PARTNER_DEAL" Value="1506"/>
<Constant Name="TASK_GROUP_PARTNER_GREET" Value="1507"/>
<Constant Name="TASK_GROUP_HASSLE_SEXY_PED" Value="1508"/>
<Constant Name="TASK_GROUP_HASSLE_THREAT" Value="1509"/>
<Constant Name="TASK_GROUP_USE_MEMBER_DECISION" Value="1510"/>
<Constant Name="TASK_GROUP_EXIT_CAR" Value="1511"/>
<Constant Name="TASK_GROUP_ENTER_CAR" Value="1512"/>
<Constant Name="TASK_GROUP_ENTER_CAR_AND_PERFORM_SEQUENCE" Value="1513"/>
<Constant Name="TASK_GROUP_RESPOND_TO_LEADER_COMMAND" Value="1514"/>
<Constant Name="TASK_GROUP_HAND_SIGNAL" Value="1515"/>
<Constant Name="TASK_GROUP_DRIVEBY" Value="1516"/>
<Constant Name="TASK_GROUP_HASSLE_THREAT_PASSIVE" Value="1517"/>
<Constant Name="TASK_COMPLEX_USE_MOBILE_PHONE" Value="1600"/>
<Constant Name="TASK_SIMPLE_PHONE_TALK" Value="1601"/>
<Constant Name="TASK_SIMPLE_PHONE_IN" Value="1602"/>
<Constant Name="TASK_SIMPLE_PHONE_OUT" Value="1603"/>
<Constant Name="TASK_COMPLEX_USE_GOGGLES" Value="1604"/>
<Constant Name="TASK_SIMPLE_GOGGLES_ON" Value="1605"/>
<Constant Name="TASK_SIMPLE_GOGGLES_OFF" Value="1606"/>
<Constant Name="TASK_SIMPLE_INFORM_RESPECTED_FRIENDS" Value="1700"/>
<Constant Name="TASK_COMPLEX_USE_SCRIPTED_BRAIN" Value="1800"/>
<Constant Name="TASK_SIMPLE_FINISH_BRAIN" Value="1801"/>
<Constant Name="TASK_SIMPLE_PLAYER_IN_CAR" Value="1802"/>
</Enum>
<Enum Name="DRAW_EVENT">
<Constant Name="DRAW_EVENT_BEFORE_DRAWING"/>
<Constant Name="DRAW_EVENT_AFTER_DRAWING"/>
<Constant Name="DRAW_EVENT_BEFORE_HUD"/>
<Constant Name="DRAW_EVENT_AFTER_HUD"/>
<Constant Name="DRAW_EVENT_BEFORE_RADAR"/>
<Constant Name="DRAW_EVENT_AFTER_RADAR"/>
<Constant Name="DRAW_EVENT_BEFORE_RADAR_OVERLAY"/>
<Constant Name="DRAW_EVENT_AFTER_RADAR_OVERLAY"/>
<Constant Name="DRAW_EVENT_BEFORE_BLIPS"/>
<Constant Name="DRAW_EVENT_AFTER_BLIPS"/>
<Constant Name="DRAW_EVENT_AFTER_FADE"/>
</Enum>
<Enum Name="CHANGE_MONEY">
<Constant Name="CHANGE_MONEY_SET"/>
<Constant Name="CHANGE_MONEY_ADD"/>
<Constant Name="CHANGE_MONEY_REMOVE"/>
</Enum>
<Enum Name="MODEL_TYPE" Global="true">
<Constant Name="MODEL_TYPE_INVALID" Value="-1"/>
<Constant Name="MODEL_TYPE_ATOMIC" Value="1"/>
<Constant Name="MODEL_TYPE_TIMED" Value="3"/>
<Constant Name="MODEL_TYPE_WEAPON" Value="4"/>
<Constant Name="MODEL_TYPE_CLUMP" Value="5"/>
<Constant Name="MODEL_TYPE_VEHICLE" Value="6"/>
<Constant Name="MODEL_TYPE_PED" Value="7"/>
<Constant Name="MODEL_TYPE_LODATOMIC" Value="8"/>
</Enum>
<Enum Name="MODEL_TYPE" Global="true">
<Constant Name="MODEL_TYPE_INVALID" Value="-1"/>
<Constant Name="MODEL_TYPE_ATOMIC" Value="1"/>
<Constant Name="MODEL_TYPE_TIMED" Value="3"/>
<Constant Name="MODEL_TYPE_WEAPON" Value="4"/>
<Constant Name="MODEL_TYPE_CLUMP" Value="5"/>
<Constant Name="MODEL_TYPE_VEHICLE" Value="6"/>
<Constant Name="MODEL_TYPE_PED" Value="7"/>
<Constant Name="MODEL_TYPE_LODATOMIC" Value="8"/>
</Enum>
<Enum Name="CAR_ANIMGROUP" Global="true">
<Constant Name="CAR_ANIMGROUP_STANDARD_CAR"/>
<Constant Name="CAR_ANIMGROUP_LOW_CAR"/>
<Constant Name="CAR_ANIMGROUP_TRUCK"/>
<Constant Name="CAR_ANIMGROUP_STANDARD_BIKE"/>
<Constant Name="CAR_ANIMGROUP_SPORT_BIKE"/>
<Constant Name="CAR_ANIMGROUP_VESPA_BIKE"/>
<Constant Name="CAR_ANIMGROUP_HARLEY_BIKE"/>
<Constant Name="CAR_ANIMGROUP_DIRT_BIKE"/>
<Constant Name="CAR_ANIMGROUP_WAYFARER_BIKE"/>
<Constant Name="CAR_ANIMGROUP_BMX_BIKE"/>
<Constant Name="CAR_ANIMGROUP_MTB_BIKE"/>
<Constant Name="CAR_ANIMGROUP_CHOPPA_BIKE"/>
<Constant Name="CAR_ANIMGROUP_QUAD_BIKE"/>
<Constant Name="CAR_ANIMGROUP_VAN"/>
<Constant Name="CAR_ANIMGROUP_RUSTLER"/>
<Constant Name="CAR_ANIMGROUP_COACH"/>
<Constant Name="CAR_ANIMGROUP_BUS"/>
<Constant Name="CAR_ANIMGROUP_DOZER"/>
<Constant Name="CAR_ANIMGROUP_KART"/>
<Constant Name="CAR_ANIMGROUP_CONVERTIBLE"/>
<Constant Name="CAR_ANIMGROUP_MTRUCK"/>
<Constant Name="CAR_ANIMGROUP_TRAIN_CARRIAGE"/>
<Constant Name="CAR_ANIMGROUP_STANDARD_HIGH"/>
<Constant Name="CAR_ANIMGROUP_HOVER"/>
<Constant Name="CAR_ANIMGROUP_TANK"/>
<Constant Name="CAR_ANIMGROUP_BF_INJECTION"/>
<Constant Name="CAR_ANIMGROUP_SHAMAL"/>
<Constant Name="CAR_ANIMGROUP_HARRIER"/>
<Constant Name="CAR_ANIMGROUP_STANDARD_UPRIGHT"/>
<Constant Name="CAR_ANIMGROUP_NEVADA"/>
</Enum>
<Enum Name="VEHICLE_DUMMY" Global="true">
<Constant Name="VEHICLE_DUMMY_HEADLIGHT"/>
<Constant Name="VEHICLE_DUMMY_TAILLIGHT"/>
<Constant Name="VEHICLE_DUMMY_HEADLIGHTS2"/>
<Constant Name="VEHICLE_DUMMY_TAILLIGHTS2"/>
<Constant Name="VEHICLE_DUMMY_PED_FRONTSEAT"/>
<Constant Name="VEHICLE_DUMMY_PED_BACKSEAT"/>
<Constant Name="VEHICLE_DUMMY_EXHAUST"/>
<Constant Name="VEHICLE_DUMMY_ENGINE"/>
<Constant Name="VEHICLE_DUMMY_PETROLCAP"/>
<Constant Name="VEHICLE_DUMMY_AILERON_POS"/>
<Constant Name="VEHICLE_DUMMY_PED_ARM"/>
<Constant Name="VEHICLE_DUMMY_RUDDER_POS"/>
<Constant Name="VEHICLE_DUMMY_WINGTIP_POS"/>
<Constant Name="VEHICLE_DUMMY_MISCPOS_A"/>
<Constant Name="VEHICLE_DUMMY_MISCPOS_B"/>
</Enum>
<Enum Name="VEHICLE_SUBCLASS" Global="true">
<Constant Name="VEHICLE_SUBCLASS_AUTOMOBILE"/>
<Constant Name="VEHICLE_SUBCLASS_MTRUCK"/>
<Constant Name="VEHICLE_SUBCLASS_QUAD"/>
<Constant Name="VEHICLE_SUBCLASS_HELI"/>
<Constant Name="VEHICLE_SUBCLASS_PLANE"/>
<Constant Name="VEHICLE_SUBCLASS_BOAT"/>
<Constant Name="VEHICLE_SUBCLASS_TRAIN"/>
<Constant Name="VEHICLE_SUBCLASS_FHELI"/>
<Constant Name="VEHICLE_SUBCLASS_FPLANE"/>
<Constant Name="VEHICLE_SUBCLASS_BIKE"/>
<Constant Name="VEHICLE_SUBCLASS_BMX"/>
<Constant Name="VEHICLE_SUBCLASS_TRAILER"/>
</Enum>
<Enum Name="CAR_ALARM">
<Constant Name="CAR_ALARM_OFF"/>
<Constant Name="CAR_ALARM_ON"/>
<Constant Name="CAR_ALARM_PLAYING"/>
</Enum>
<Enum Name="ENTITY_TYPE" Global="true">
<Constant Name="ENTITY_TYPE_OTHER"/>
<Constant Name="ENTITY_TYPE_BUILDING"/>
<Constant Name="ENTITY_TYPE_OBJECT"/>
<Constant Name="ENTITY_TYPE_PED"/>
<Constant Name="ENTITY_TYPE_VEHICLE"/>
</Enum>
<Enum Name="RWCOMBINE" Global="true">
<Constant Name="RWCOMBINE_REPLACE"/>
<Constant Name="RWCOMBINE_PRECONCAT"/>
<Constant Name="RWCOMBINE_POSTCONCAT"/>
</Enum>
<Enum Name="FONT">
<Constant Name="FONT_GOTHIC"/>
<Constant Name="FONT_SUBTITLES"/>
<Constant Name="FONT_MENU"/>
<Constant Name="FONT_PRICEDOWN"/>
</Enum>
<Enum Name="ALIGN">
<Constant Name="ALIGN_CENTER"/>
<Constant Name="ALIGN_LEFT"/>
<Constant Name="ALIGN_RIGHT"/>
</Enum>
<Enum Name="INCLUDE_ANIMS">
<Constant Name="INCLUDE_ANIMS_NONE"/>
<Constant Name="INCLUDE_ANIMS_PRIMARY"/>
<Constant Name="INCLUDE_ANIMS_SECONDARY"/>
<Constant Name="INCLUDE_ANIMS_BOTH"/>
</Enum>
<Enum Name="DATATYPE">
<Constant Name="DATATYPE_INT"/>
<Constant Name="DATATYPE_FLOAT"/>
<Constant Name="DATATYPE_STRING"/>
</Enum>
<Enum Name="EASE_MODE">
<Constant Name="EASE_MODE_QUADRATIC"/>
<Constant Name="EASE_MODE_CUBIC"/>
<Constant Name="EASE_MODE_QUARTIC"/>
<Constant Name="EASE_MODE_QUINTIC"/>
<Constant Name="EASE_MODE_SINUSOIDAL"/>
<Constant Name="EASE_MODE_EXPONENTIAL"/>
<Constant Name="EASE_MODE_CIRCULAR"/>
<Constant Name="EASE_MODE_ELASTIC"/>
<Constant Name="EASE_MODE_BACK"/>
<Constant Name="EASE_MODE_BOUNCE"/>
</Enum>
<Enum Name="EASE_WAY">
<Constant Name="EASE_WAY_IN"/>
<Constant Name="EASE_WAY_OUT"/>
<Constant Name="EASE_WAY_INOUT"/>
</Enum>
<Enum Name="STRING_FIND">
<Constant Name="STRING_FIND_FIRST"/>
<Constant Name="STRING_FIND_LAST"/>
</Enum>
<Enum Name="MOVE_STATE" Global="true">
<Constant Name="MOVE_STATE_IDLE" Value="1"/>
<Constant Name="MOVE_STATE_WALK_START" Value="4"/>
<Constant Name="MOVE_STATE_WALK_RUN" Value="6"/>
<Constant Name="MOVE_STATE_SPRINTING" Value="7"/>
</Enum>
<Enum Name="WEAPONFIRE" Global="true">
<Constant Name="WEAPONFIRE_MELEE"/>
<Constant Name="WEAPONFIRE_INSTANT_HIT"/>
<Constant Name="WEAPONFIRE_PROJECTILE"/>
<Constant Name="WEAPONFIRE_AREA_EFFECT"/>
<Constant Name="WEAPONFIRE_CAMERA"/>
<Constant Name="WEAPONFIRE_USE"/>
</Enum>
<Enum Name="WEAPONSTATE" Global="true">
<Constant Name="WEAPONSTATE_IDLE"/>
<Constant Name="WEAPONSTATE_SHOOTING"/>
<Constant Name="WEAPONSTATE_RELOADING"/>
</Enum>
<Enum Name="WEAPONINFO_FLAGS" Global="true">
<Constant Name="WEAPONINFO_FLAGS_CANAIM"/>
<Constant Name="WEAPONINFO_FLAGS_AIMWITHARM"/>
<Constant Name="WEAPONINFO_FLAGS_1STPERSON"/>
<Constant Name="WEAPONINFO_FLAGS_ONLYFREEAIM"/>
<Constant Name="WEAPONINFO_FLAGS_MOVEAIM"/>
<Constant Name="WEAPONINFO_FLAGS_MOVEFIRE"/>
<Constant Name="WEAPONINFO_FLAGS_06"/>
<Constant Name="WEAPONINFO_FLAGS_07"/>
<Constant Name="WEAPONINFO_FLAGS_THROW"/>
<Constant Name="WEAPONINFO_FLAGS_HEAVY"/>
<Constant Name="WEAPONINFO_FLAGS_CONTINUOSFIRE"/>
<Constant Name="WEAPONINFO_FLAGS_TWINPISTOL"/>
<Constant Name="WEAPONINFO_FLAGS_RELOAD"/>
<Constant Name="WEAPONINFO_FLAGS_CROUCHFIRE"/>
<Constant Name="WEAPONINFO_FLAGS_RELOAD2START"/>
<Constant Name="WEAPONINFO_FLAGS_LONGRELOAD"/>
<Constant Name="WEAPONINFO_FLAGS_SLOWDOWN"/>
<Constant Name="WEAPONINFO_FLAGS_RANDSPEED"/>
<Constant Name="WEAPONINFO_FLAGS_EXPANDS"/>
</Enum>
<Enum Name="PEDSTATE" Global="true">
<Constant Name="PEDSTATE_NONE"/>
<Constant Name="PEDSTATE_IDLE"/>
<Constant Name="PEDSTATE_LOOK_ENTITY"/>
<Constant Name="PEDSTATE_LOOK_HEADING"/>
<Constant Name="PEDSTATE_WANDER_RANGE"/>
<Constant Name="PEDSTATE_WANDER_PATH"/>
<Constant Name="PEDSTATE_SEEK_POSITION"/>
<Constant Name="PEDSTATE_SEEK_ENTITY"/>
<Constant Name="PEDSTATE_FLEE_POSITION"/>
<Constant Name="PEDSTATE_FLEE_ENTITY"/>
<Constant Name="PEDSTATE_PURSUE"/>
<Constant Name="PEDSTATE_FOLLOW_PATH"/>
<Constant Name="PEDSTATE_SNIPER_MODE"/>
<Constant Name="PEDSTATE_ROCKETLAUNCHER_MODE"/>
<Constant Name="PEDSTATE_DUMMY"/>
<Constant Name="PEDSTATE_PAUSE"/>
<Constant Name="PEDSTATE_ATTACK"/>
<Constant Name="PEDSTATE_FIGHT"/>
<Constant Name="PEDSTATE_FACE_PHONE"/>
<Constant Name="PEDSTATE_MAKE_PHONECALL"/>
<Constant Name="PEDSTATE_CHAT"/>
<Constant Name="PEDSTATE_MUG"/>
<Constant Name="PEDSTATE_AIMGUN"/>
<Constant Name="PEDSTATE_AI_CONTROL"/>
<Constant Name="PEDSTATE_SEEK_CAR"/>
<Constant Name="PEDSTATE_SEEK_BOAT_POSITION"/>
<Constant Name="PEDSTATE_FOLLOW_ROUTE"/>
<Constant Name="PEDSTATE_CPR"/>
<Constant Name="PEDSTATE_SOLICIT"/>
<Constant Name="PEDSTATE_BUY_ICE_CREAM"/>
<Constant Name="PEDSTATE_INVESTIGATE_EVENT"/>
<Constant Name="PEDSTATE_EVADE_STEP"/>
<Constant Name="PEDSTATE_ON_FIRE"/>
<Constant Name="PEDSTATE_SUNBATHE"/>
<Constant Name="PEDSTATE_FLASH"/>
<Constant Name="PEDSTATE_JOG"/>
<Constant Name="PEDSTATE_ANSWER_MOBILE"/>
<Constant Name="PEDSTATE_HANG_OUT"/>
<Constant Name="PEDSTATE_STATES_NO_AI"/>
<Constant Name="PEDSTATE_ABSEIL_FROM_HELI"/>
<Constant Name="PEDSTATE_SIT"/>
<Constant Name="PEDSTATE_JUMP"/>
<Constant Name="PEDSTATE_FALL"/>
<Constant Name="PEDSTATE_GETUP"/>
<Constant Name="PEDSTATE_STAGGER"/>
<Constant Name="PEDSTATE_EVADE_DIVE"/>
<Constant Name="PEDSTATE_STATES_CAN_SHOOT"/>
<Constant Name="PEDSTATE_ENTER_TRAIN"/>
<Constant Name="PEDSTATE_EXIT_TRAIN"/>
<Constant Name="PEDSTATE_ARREST_PLAYER"/>
<Constant Name="PEDSTATE_DRIVING"/>
<Constant Name="PEDSTATE_PASSENGER"/>
<Constant Name="PEDSTATE_TAXI_PASSENGER"/>
<Constant Name="PEDSTATE_OPEN_DOOR"/>
<Constant Name="PEDSTATE_DIE"/>
<Constant Name="PEDSTATE_DEAD"/>
<Constant Name="PEDSTATE_DIE_BY_STEALTH"/>
<Constant Name="PEDSTATE_CARJACK"/>
<Constant Name="PEDSTATE_DRAGGED_FROM_CAR"/>
<Constant Name="PEDSTATE_ENTER_CAR"/>
<Constant Name="PEDSTATE_STEAL_CAR"/>
<Constant Name="PEDSTATE_EXIT_CAR"/>
<Constant Name="PEDSTATE_HANDS_UP"/>
<Constant Name="PEDSTATE_ARRESTED"/>
<Constant Name="PEDSTATE_DEPLOY_STINGER"/>
</Enum>
<Enum Name="CAR_NODE" Global="true">
<Constant Name="CAR_NODE_CHASSIS"/>
<Constant Name="CAR_NODE_WHEEL_RF"/>
<Constant Name="CAR_NODE_WHEEL_RM"/>
<Constant Name="CAR_NODE_WHEEL_RB"/>
<Constant Name="CAR_NODE_WHEEL_LF"/>
<Constant Name="CAR_NODE_WHEEL_LM"/>
<Constant Name="CAR_NODE_WHEEL_LB"/>
<Constant Name="CAR_NODE_DOOR_RF"/>
<Constant Name="CAR_NODE_DOOR_RR"/>
<Constant Name="CAR_NODE_DOOR_LF"/>
<Constant Name="CAR_NODE_DOOR_LR"/>
<Constant Name="CAR_NODE_BUMP_FRONT"/>
<Constant Name="CAR_NODE_BUMP_REAR"/>
<Constant Name="CAR_NODE_WING_RF"/>
<Constant Name="CAR_NODE_WING_LF"/>
<Constant Name="CAR_NODE_BONNET"/>
<Constant Name="CAR_NODE_BOOT"/>
<Constant Name="CAR_NODE_WINDSCREEN"/>
<Constant Name="CAR_NODE_EXHAUST"/>
<Constant Name="CAR_NODE_MISC_A"/>
<Constant Name="CAR_NODE_MISC_B"/>
<Constant Name="CAR_NODE_MISC_C"/>
<Constant Name="CAR_NODE_MISC_D"/>
<Constant Name="CAR_NODE_MISC_E"/>
</Enum>
<Enum Name="CAR_NODE_DOOR" Global="true">
<Constant Name="CAR_NODE_DOOR_RF" Value="8"/>
<Constant Name="CAR_NODE_DOOR_RR" Value="9"/>
<Constant Name="CAR_NODE_DOOR_LF" Value="10"/>
<Constant Name="CAR_NODE_DOOR_LR" Value="11"/>
</Enum>
<Enum Name="PEDSTAT" Global="true">
<Constant Name="PEDSTAT_PLAYER"/>
<Constant Name="PEDSTAT_COP"/>
<Constant Name="PEDSTAT_MEDIC"/>
<Constant Name="PEDSTAT_FIREMAN"/>
<Constant Name="PEDSTAT_GANG1"/>
<Constant Name="PEDSTAT_GANG2"/>
<Constant Name="PEDSTAT_GANG3"/>
<Constant Name="PEDSTAT_GANG4"/>
<Constant Name="PEDSTAT_GANG5"/>
<Constant Name="PEDSTAT_GANG6"/>
<Constant Name="PEDSTAT_GANG7"/>
<Constant Name="PEDSTAT_GANG8"/>
<Constant Name="PEDSTAT_GANG9"/>
<Constant Name="PEDSTAT_GANG10"/>
<Constant Name="PEDSTAT_STREET_GUY"/>
<Constant Name="PEDSTAT_SUIT_GUY"/>
<Constant Name="PEDSTAT_SENSIBLE_GUY"/>
<Constant Name="PEDSTAT_GEEK_GUY"/>
<Constant Name="PEDSTAT_OLD_GUY"/>
<Constant Name="PEDSTAT_TOUGH_GUY"/>
<Constant Name="PEDSTAT_STREET_GIRL"/>
<Constant Name="PEDSTAT_SUIT_GIRL"/>
<Constant Name="PEDSTAT_SENSIBLE_GIRL"/>
<Constant Name="PEDSTAT_GEEK_GIRL"/>
<Constant Name="PEDSTAT_OLD_GIRL"/>
<Constant Name="PEDSTAT_TOUGH_GIRL"/>
<Constant Name="PEDSTAT_TRAMP_MALE"/>
<Constant Name="PEDSTAT_TRAMP_FEMALE"/>
<Constant Name="PEDSTAT_TOURIST"/>
<Constant Name="PEDSTAT_PROSTITUTE"/>
<Constant Name="PEDSTAT_CRIMINAL"/>
<Constant Name="PEDSTAT_BUSKER"/>
<Constant Name="PEDSTAT_TAXIDRIVER"/>
<Constant Name="PEDSTAT_PSYCHO"/>
<Constant Name="PEDSTAT_STEWARD"/>
<Constant Name="PEDSTAT_SPORTSFAN"/>
<Constant Name="PEDSTAT_SHOPPER"/>
<Constant Name="PEDSTAT_OLDSHOPPER"/>
<Constant Name="PEDSTAT_BEACH_GUY"/>
<Constant Name="PEDSTAT_BEACH_GIRL"/>
<Constant Name="PEDSTAT_SKATER"/>
<Constant Name="PEDSTAT_STD_MISSION"/>
<Constant Name="PEDSTAT_COWARD"/>
</Enum>
<Enum Name="CAMERAMODE" Global="true">
<Constant Name="CAMERAMODE_NONE"/>
<Constant Name="CAMERAMODE_TOPDOWN"/>
<Constant Name="CAMERAMODE_GTACLASSIC"/>
<Constant Name="CAMERAMODE_BEHINDCAR"/>
<Constant Name="CAMERAMODE_FOLLOWPED"/>
<Constant Name="CAMERAMODE_AIMING"/>
<Constant Name="CAMERAMODE_DEBUG"/>
<Constant Name="CAMERAMODE_SNIPER"/>
<Constant Name="CAMERAMODE_ROCKETLAUNCHER"/>
<Constant Name="CAMERAMODE_MODELVIEW"/>
<Constant Name="CAMERAMODE_BILL"/>
<Constant Name="CAMERAMODE_SYPHON"/>
<Constant Name="CAMERAMODE_CIRCLE"/>
<Constant Name="CAMERAMODE_CHEESYZOOM"/>
<Constant Name="CAMERAMODE_WHEELCAM"/>
<Constant Name="CAMERAMODE_FIXED"/>
<Constant Name="CAMERAMODE_1STPERSON"/>
<Constant Name="CAMERAMODE_FLYBY"/>
<Constant Name="CAMERAMODE_CAM_ON_A_STRING"/>
<Constant Name="CAMERAMODE_REACTION"/>
<Constant Name="CAMERAMODE_FOLLOW_PED_WITH_BIND"/>
<Constant Name="CAMERAMODE_CHRIS"/>
<Constant Name="CAMERAMODE_BEHINDBOAT"/>
<Constant Name="CAMERAMODE_PLAYER_FALLEN_WATER"/>
<Constant Name="CAMERAMODE_CAM_ON_TRAIN_ROOF"/>
<Constant Name="CAMERAMODE_CAM_RUNNING_SIDE_TRAIN"/>
<Constant Name="CAMERAMODE_BLOOD_ON_THE_TRACKS"/>
<Constant Name="CAMERAMODE_IM_THE_PASSENGER_WOOWOO"/>
<Constant Name="CAMERAMODE_SYPHON_CRIM_IN_FRONT"/>
<Constant Name="CAMERAMODE_PED_DEAD_BABY"/>
<Constant Name="CAMERAMODE_PILLOWS_PAPS"/>
<Constant Name="CAMERAMODE_LOOK_AT_CARS"/>
<Constant Name="CAMERAMODE_ARRESTCAM_ONE"/>
<Constant Name="CAMERAMODE_ARRESTCAM_TWO"/>
<Constant Name="CAMERAMODE_M16_1STPERSON"/>
<Constant Name="CAMERAMODE_SPECIAL_FIXED_FOR_SYPHON"/>
<Constant Name="CAMERAMODE_FIGHT_CAM"/>
<Constant Name="CAMERAMODE_TOP_DOWN_PED"/>
<Constant Name="CAMERAMODE_LIGHTHOUSE"/>
<Constant Name="CAMERAMODE_SNIPER_RUNABOUT"/>
<Constant Name="CAMERAMODE_ROCKETLAUNCHER_RUNABOUT"/>
<Constant Name="CAMERAMODE_1STPERSON_RUNABOUT"/>
<Constant Name="CAMERAMODE_M16_1STPERSON_RUNABOUT"/>
<Constant Name="CAMERAMODE_FIGHT_CAM_RUNABOUT"/>
<Constant Name="CAMERAMODE_EDITOR"/>
<Constant Name="CAMERAMODE_HELICANNON_1STPERSON"/>
<Constant Name="CAMERAMODE_CAMERA"/>
<Constant Name="CAMERAMODE_ATTACHCAM"/>
<Constant Name="CAMERAMODE_TWOPLAYER"/>
<Constant Name="CAMERAMODE_TWOPLAYER_IN_CAR_AND_SHOOTING"/>
<Constant Name="CAMERAMODE_TWOPLAYER_SEPARATE_CARS"/>
<Constant Name="CAMERAMODE_ROCKETLAUNCHER_HS"/>
<Constant Name="CAMERAMODE_ROCKETLAUNCHER_RUNABOUT_HS"/>
<Constant Name="CAMERAMODE_AIMWEAPON"/>
<Constant Name="CAMERAMODE_TWOPLAYER_SEPARATE_CARS_TOPDOWN"/>
<Constant Name="CAMERAMODE_AIMWEAPON_FROMCAR"/>
<Constant Name="CAMERAMODE_DW_HELI_CHASE"/>
<Constant Name="CAMERAMODE_DW_CAM_MAN"/>
<Constant Name="CAMERAMODE_DW_BIRDY"/>
<Constant Name="CAMERAMODE_DW_PLANE_SPOTTER"/>
<Constant Name="CAMERAMODE_DW_DOG_FIGHT"/>
<Constant Name="CAMERAMODE_DW_FISH"/>
<Constant Name="CAMERAMODE_DW_PLANECAM1"/>
<Constant Name="CAMERAMODE_DW_PLANECAM2"/>
<Constant Name="CAMERAMODE_DW_PLANECAM3"/>
<Constant Name="CAMERAMODE_AIMWEAPON_ATTACHED"/>
</Enum>
<Enum Name="BONE" Global="true">
<Constant Name="BONE_ROOT" Value="0"/>
<Constant Name="BONE_PELVIS" Value="1"/>
<Constant Name="BONE_SPINE" Value="2"/>
<Constant Name="BONE_SPINE1" Value="3"/>
<Constant Name="BONE_NECK" Value="4"/>
<Constant Name="BONE_HEAD" Value="5"/>
<Constant Name="BONE_L_BROW" Value="6"/>
<Constant Name="BONE_R_BROW" Value="7"/>
<Constant Name="BONE_JAW" Value="8"/>
<Constant Name="BONE_R_CLAVICLE" Value="21"/>
<Constant Name="BONE_R_UPPER_ARM" Value="22"/>
<Constant Name="BONE_R_FORE_ARM" Value="23"/>
<Constant Name="BONE_R_HAND" Value="24"/>
<Constant Name="BONE_R_FINGER" Value="25"/>
<Constant Name="BONE_R_FINGER_01" Value="26"/>
<Constant Name="BONE_L_CLAVICLE" Value="31"/>
<Constant Name="BONE_L_UPPER_ARM" Value="32"/>
<Constant Name="BONE_L_FORE_ARM" Value="33"/>
<Constant Name="BONE_L_HAND" Value="34"/>
<Constant Name="BONE_L_FINGER" Value="35"/>
<Constant Name="BONE_L_FINGER_01" Value="36"/>
<Constant Name="BONE_L_THIGH" Value="41"/>
<Constant Name="BONE_L_CALF" Value="42"/>
<Constant Name="BONE_L_FOOT" Value="43"/>
<Constant Name="BONE_L_TOE" Value="44"/>
<Constant Name="BONE_R_THIGH" Value="51"/>
<Constant Name="BONE_R_CALF" Value="52"/>
<Constant Name="BONE_R_FOOT" Value="53"/>
<Constant Name="BONE_R_TOE" Value="54"/>
<Constant Name="BONE_BELLY" Value="201"/>
<Constant Name="BONE_R_BREAST" Value="301"/>
<Constant Name="BONE_L_BREAST" Value="302"/>
</Enum>
</Constants>
<Commands>
<Command ID="0xa8c" Name="WRITE_MEMORY" Hash="0xc3cc351e">
<Args>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="PARAM"/>
<Arg Type="INT"/>
</Args>
</Command>
<Command ID="0xa8d" Name="READ_MEMORY" Hash="0x7fc4ddcc">
<Args>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="PARAM" Out="true"/>
</Args>
</Command>
<Command ID="0xa8e" Name="INT_ADD" Hash="0x4c2b352a">
<Args>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xa8f" Name="INT_SUB" Hash="0xb0edd311">
<Args>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xa90" Name="INT_MUL" Hash="0x2a0d06e2">
<Args>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xa91" Name="INT_DIV" Hash="0x42b80fc8">
<Args>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xa92" Name="STREAM_CUSTOM_SCRIPT" Hash="0x0a39152e">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="PARAM" Optional="true"/>
</Args>
</Command>
<Command ID="0xa93" Name="TERMINATE_THIS_CUSTOM_SCRIPT" Hash="0xa70e9e1c"/>
<Command ID="0xa94" Name="LOAD_AND_LAUNCH_CUSTOM_MISSION" Hash="0xbc6ac801">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="PARAM" Optional="true"/>
</Args>
</Command>
<Command ID="0xa95" Name="SAVE_THIS_CUSTOM_SCRIPT" Hash="0x9dbb8e4d"/>
<Command ID="0xa96" Name="GET_PED_POINTER" Hash="0x0435bb80">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xa97" Name="GET_VEHICLE_POINTER" Hash="0xe0b6474e">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xa98" Name="GET_OBJECT_POINTER" Hash="0xa9de7705">
<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xa99" Name="SET_CURRENT_DIRECTORY" Hash="0xc6e9c287">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xa9a" Name="OPEN_FILE" Hash="0xd4269fc0">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT"/>
<Arg Type="INT" Out="true" Entity="FILE"/>
</Args>
</Command>
<Command ID="0xa9b" Name="CLOSE_FILE" Hash="0x71064381">
<Args>
<Arg Type="INT" Entity="FILE"/>
</Args>
</Command>
<Command ID="0xa9c" Name="GET_FILE_SIZE" Hash="0x03c7db92">
<Args>
<Arg Type="INT" Entity="FILE"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xa9d" Name="READ_FROM_FILE" Hash="0xebeb6b72">
<Args>
<Arg Type="INT" Entity="FILE"/>
<Arg Type="INT"/>
<Arg Type="PARAM" Out="true" AllowTextLabel="true"/>
</Args>
</Command>
<Command ID="0xa9e" Name="WRITE_TO_FILE" Hash="0xb98a1f91">
<Args>
<Arg Type="INT" Entity="FILE"/>
<Arg Type="INT"/>
<Arg Type="PARAM" AllowTextLabel="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xa9f" Name="GET_THIS_SCRIPT_STRUCT" Hash="0x18f8e9ba">
<Args>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xaa0" Name="GOSUB_IF_FALSE" Hash="0xe0ce4bc9">
<Args>
<Arg Type="LABEL"/>
</Args>
</Command>
<Command ID="0xaa1" Name="RETURN_IF_FALSE" Hash="0xadfd5905"/>
<Command ID="0xaa2" Name="LOAD_DYNAMIC_LIBRARY" Hash="0x0c7895c3">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Out="true" Entity="DYNAMIC_LIBRARY"/>
</Args>
</Command>
<Command ID="0xaa3" Name="FREE_DYNAMIC_LIBRARY" Hash="0x0bce02c1">
<Args>
<Arg Type="INT" Entity="DYNAMIC_LIBRARY"/>
</Args>
</Command>
<Command ID="0xaa4" Name="GET_DYNAMIC_LIBRARY_PROCEDURE" Hash="0x8441dd71">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Entity="DYNAMIC_LIBRARY"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xaa5" Name="CALL_FUNCTION" Hash="0xd3b6abef">
<Args>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="PARAM" Optional="true" AllowTextLabel="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xaa6" Name="CALL_METHOD" Hash="0x238fec28">
<Args>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="PARAM" Optional="true" AllowTextLabel="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xaa7" Name="CALL_FUNCTION_RETURN" Hash="0xb8f2e637">
<Args>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="PARAM" Ref="true" Optional="true" AllowTextLabel="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xaa8" Name="CALL_METHOD_RETURN" Hash="0x5a151db7">
<Args>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="PARAM" Ref="true" Optional="true" AllowTextLabel="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xaa9" Name="IS_GAME_VERSION_ORIGINAL" Hash="0x5781af0a"/>
<Command ID="0xaaa" Name="GET_SCRIPT_STRUCT_NAMED" Hash="0x99901253">
<Args>
<Arg Type="TEXT_LABEL" AllowPointer="true"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xaab" Name="DOES_FILE_EXIST" Hash="0x90c73067">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xaac" Name="LOAD_AUDIO_STREAM" Hash="0x3aa0733a">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Out="true" Entity="AUDIO_STREAM"/>
</Args>
</Command>
<Command ID="0xaad" Name="SET_AUDIO_STREAM_STATE" Hash="0x5a2768ca">
<Args>
<Arg Type="INT" Entity="AUDIO_STREAM"/>
<Arg Type="INT"/>
</Args>
</Command>
<Command ID="0xaae" Name="REMOVE_AUDIO_STREAM" Hash="0xa3e6165b">
<Args>
<Arg Type="INT" Entity="AUDIO_STREAM"/>
</Args>
</Command>
<Command ID="0xaaf" Name="GET_AUDIO_STREAM_LENGTH" Hash="0x5fda28bf">
<Args>
<Arg Type="INT" Entity="AUDIO_STREAM"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xab0" Name="IS_KEY_PRESSED" Hash="0x400c1a58">
<Args>
<Arg Type="INT" Enum="WIN32_VK"/>
</Args>
</Command>
<Command ID="0xab1" Name="CLEO_CALL" Hash="0x4cb430f8">
<Args>
<Arg Type="LABEL"/>
<Arg Type="INT"/>
<Arg Type="PARAM" Ref="true" Optional="true" AllowTextLabel="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xab2" Name="CLEO_RETURN" Hash="0xa1352fbf">
<Args>
<Arg Type="INT"/>
<Arg Type="PARAM" Optional="true" AllowTextLabel="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xab3" Name="SET_CLEO_SHARED_VAR" Hash="0x371eb889">
<Args>
<Arg Type="INT"/>
<Arg Type="PARAM"/>
</Args>
</Command>
<Command ID="0xab4" Name="GET_CLEO_SHARED_VAR" Hash="0xade9b81a">
<Args>
<Arg Type="INT"/>
<Arg Type="PARAM" Out="true"/>
</Args>
</Command>
<Command ID="0xab5" Name="STORE_CLOSEST_ENTITIES" Hash="0x7cf6435a">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Out="true" Entity="CAR"/>
<Arg Type="INT" Out="true" Entity="CHAR"/>
</Args>
</Command>
<Command ID="0xab6" Name="GET_TARGET_BLIP_COORDS" Hash="0xf032e185">
<Args>
<Arg Type="FLOAT" Out="true"/>
<Arg Type="FLOAT" Out="true"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xab7" Name="GET_CAR_NUMBER_OF_GEARS" Hash="0xb5a33a1b">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xab8" Name="GET_CAR_CURRENT_GEAR" Hash="0x61c1141d">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xab9" Name="GET_AUDIO_STREAM_STATE" Hash="0xf68eeafb">
<Args>
<Arg Type="INT" Entity="AUDIO_STREAM"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xaba" Name="TERMINATE_ALL_CUSTOM_SCRIPTS_WITH_THIS_NAME" Hash="0x26d7351d">
<Args>
<Arg Type="TEXT_LABEL" AllowPointer="true"/>
</Args>
</Command>
<Command ID="0xabb" Name="GET_AUDIO_STREAM_VOLUME" Hash="0x2cede2f0">
<Args>
<Arg Type="INT" Entity="AUDIO_STREAM"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xabc" Name="SET_AUDIO_STREAM_VOLUME" Hash="0x8f46738d">
<Args>
<Arg Type="INT" Entity="AUDIO_STREAM"/>
<Arg Type="FLOAT"/>
</Args>
</Command>
<Command ID="0xabd" Name="IS_CAR_SIREN_ON" Hash="0xe7d7fac4">
<Args>
<Arg Type="INT" Entity="CAR"/>
</Args>
</Command>
<Command ID="0xabe" Name="IS_CAR_ENGINE_ON" Hash="0xf98c32c2">
<Args>
<Arg Type="INT" Entity="CAR"/>
</Args>
</Command>
<Command ID="0xabf" Name="CLEO_SET_CAR_ENGINE_ON" Hash="0xf4231beb">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT"/>
</Args>
</Command>
<Command ID="0xac0" Name="SET_AUDIO_STREAM_LOOPED" Hash="0xff5c8216">
<Args>
<Arg Type="INT" Entity="AUDIO_STREAM"/>
<Arg Type="INT"/>
</Args>
</Command>
<Command ID="0xac1" Name="LOAD_3D_AUDIO_STREAM" Hash="0xc71ca466">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Out="true" Entity="AUDIO_STREAM"/>
</Args>
</Command>
<Command ID="0xac2" Name="SET_PLAY_3D_AUDIO_STREAM_AT_COORDS" Hash="0x0581e4db">
<Args>
<Arg Type="INT" Entity="AUDIO_STREAM"/>
<Arg Type="FLOAT"/>
<Arg Type="FLOAT"/>
<Arg Type="FLOAT"/>
</Args>
</Command>
<Command ID="0xac3" Name="SET_PLAY_3D_AUDIO_STREAM_AT_OBJECT" Hash="0x173f8062">
<Args>
<Arg Type="INT" Entity="AUDIO_STREAM"/>
<Arg Type="INT" Entity="OBJECT"/>
</Args>
</Command>
<Command ID="0xac4" Name="SET_PLAY_3D_AUDIO_STREAM_AT_CHAR" Hash="0x3af35994">
<Args>
<Arg Type="INT" Entity="AUDIO_STREAM"/>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>
<Command ID="0xac5" Name="SET_PLAY_3D_AUDIO_STREAM_AT_CAR" Hash="0x8b10af0b">
<Args>
<Arg Type="INT" Entity="AUDIO_STREAM"/>
<Arg Type="INT" Entity="CAR"/>
</Args>
</Command>
<Command ID="0xac6" Name="GET_LABEL_POINTER" Hash="0xd287a6ce">
<Args>
<Arg Type="LABEL"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xac7" Name="GET_VAR_POINTER" Hash="0xdfc15673">
<Args>
<Arg Type="PARAM" AllowTextLabel="true"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xac8" Name="ALLOCATE_MEMORY" Hash="0x3dfeff9e">
<Args>
<Arg Type="INT"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xac9" Name="FREE_MEMORY" Hash="0x8533ff35">
<Args>
<Arg Type="INT"/>
</Args>
</Command>
<Command ID="0xaca" Name="PRINT_HELP_STRING" Hash="0x1f74954c">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xacb" Name="PRINT_BIG_STRING" Hash="0xaf463d4a">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT"/>
<Arg Type="INT"/>
</Args>
</Command>
<Command ID="0xacc" Name="PRINT_STRING" Hash="0xedbc43b9">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT"/>
</Args>
</Command>
<Command ID="0xacd" Name="PRINT_STRING_NOW" Hash="0x4091a169">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT"/>
</Args>
</Command>
<Command ID="0xace" Name="PRINT_HELP_FORMATTED" Hash="0x142eaa04">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="PARAM" Optional="true" AllowTextLabel="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xacf" Name="PRINT_BIG_FORMATTED" Hash="0x873b5318">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="PARAM" Optional="true" AllowTextLabel="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xad0" Name="PRINT_FORMATTED" Hash="0xb4e86f66">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT"/>
<Arg Type="PARAM" Optional="true" AllowTextLabel="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xad1" Name="PRINT_FORMATTED_NOW" Hash="0x85cb5ec5">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT"/>
<Arg Type="PARAM" Optional="true" AllowTextLabel="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xad2" Name="GET_CHAR_PLAYER_IS_TARGETING" Hash="0x24fe143f">
<Args>
<Arg Type="INT" Entity="PLAYER"/>
<Arg Type="INT" Out="true" Entity="CHAR"/>
</Args>
</Command>
<Command ID="0xad3" Name="STRING_FORMAT" Hash="0xceb5b84c">
<Args>
<Arg Type="STRING" Ref="true" AllowConst="false" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="PARAM" Optional="true" AllowTextLabel="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xad4" Name="SCAN_STRING" Hash="0x48d3526f">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Out="true"/>
<Arg Type="PARAM" Out="true" Optional="true" AllowTextLabel="true" AllowPointer="true"/>
</Args>
</Command>
<Command ID="0xad5" Name="FILE_SEEK" Hash="0x6ac81649">
<Args>
<Arg Type="INT" Entity="FILE"/>
<Arg Type="INT"/>
<Arg Type="INT"/>
</Args>
</Command>
<Command ID="0xad6" Name="IS_END_OF_FILE_REACHED" Hash="0x3d0f9311">
<Args>
<Arg Type="INT" Entity="FILE"/>
</Args>
</Command>
<Command ID="0xad7" Name="READ_STRING_FROM_FILE" Hash="0x8e6649ba">
<Args>
<Arg Type="INT" Entity="FILE"/>
<Arg Type="STRING" Ref="true" AllowConst="false" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT"/>
</Args>
</Command>
<Command ID="0xad8" Name="WRITE_STRING_TO_FILE" Hash="0x0e6353a6">
<Args>
<Arg Type="INT" Entity="FILE"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xad9" Name="WRITE_FORMATTED_STRING_TO_FILE" Hash="0x369350ac">
<Args>
<Arg Type="INT" Entity="FILE"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="PARAM" Optional="true" AllowTextLabel="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xada" Name="SCAN_FILE" Hash="0x2feb5ff0">
<Args>
<Arg Type="INT" Entity="FILE"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Out="true"/>
<Arg Type="PARAM" Out="true" Optional="true" AllowTextLabel="true"/>
</Args>
</Command>
<Command ID="0xadb" Name="GET_NAME_OF_VEHICLE_MODEL" Hash="0x13e5d1a0">
<Args>
<Arg Type="INT" Enum="DEFAULTMODEL"/>
<Arg Type="TEXT_LABEL" Out="true" AllowPointer="true"/>
</Args>
</Command>
<Command ID="0xadc" Name="TEST_CHEAT" Hash="0x04990785">
<Args>
<Arg Type="STRING" AllowPointer="true"/>
</Args>
</Command>
<Command ID="0xadd" Name="SPAWN_VEHICLE_BY_CHEATING" Hash="0x67f919dd">
<Args>
<Arg Type="INT" Enum="DEFAULTMODEL"/>
</Args>
</Command>
<Command ID="0xade" Name="GET_TEXT_LABEL_STRING" Hash="0x9b52718b">
<Args>
<Arg Type="TEXT_LABEL" AllowPointer="true"/>
<Arg Type="STRING" Out="true" AllowPointer="true"/>
</Args>
</Command>
<Command ID="0xadf" Name="ADD_TEXT_LABEL" Hash="0xffc7b8cd">
<Args>
<Arg Type="TEXT_LABEL" AllowPointer="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xae0" Name="REMOVE_TEXT_LABEL" Hash="0x9daa63ff">
<Args>
<Arg Type="TEXT_LABEL" AllowPointer="true"/>
</Args>
</Command>
<Command ID="0xae1" Name="GET_RANDOM_CHAR_IN_SPHERE_NO_SAVE_RECURSIVE" Hash="0x2e6c5c91">
<Args>
<Arg Type="FLOAT"/>
<Arg Type="FLOAT"/>
<Arg Type="FLOAT"/>
<Arg Type="FLOAT"/>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="INT" Out="true" Entity="CHAR"/>
</Args>
</Command>
<Command ID="0xae2" Name="GET_RANDOM_CAR_IN_SPHERE_NO_SAVE_RECURSIVE" Hash="0x16416536">
<Args>
<Arg Type="FLOAT"/>
<Arg Type="FLOAT"/>
<Arg Type="FLOAT"/>
<Arg Type="FLOAT"/>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="INT" Out="true" Entity="CAR"/>
</Args>
</Command>
<Command ID="0xae3" Name="GET_RANDOM_OBJECT_IN_SPHERE_NO_SAVE_RECURSIVE" Hash="0x04dc82f4">
<Args>
<Arg Type="FLOAT"/>
<Arg Type="FLOAT"/>
<Arg Type="FLOAT"/>
<Arg Type="FLOAT"/>
<Arg Type="INT"/>
<Arg Type="INT" Out="true" Entity="OBJECT"/>
</Args>
</Command>
<Command ID="0xae4" Name="DOES_DIRECTORY_EXIST" Hash="0x25d29989">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xae5" Name="CREATE_DIRECTORY" Hash="0xa9b8826c">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xae6" Name="FIND_FIRST_FILE" Hash="0x3ca32387">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Out="true" Entity="FILE_FIND"/>
<Arg Type="STRING" Out="true" AllowPointer="true"/>
</Args>
</Command>
<Command ID="0xae7" Name="FIND_NEXT_FILE" Hash="0x7b5d1038">
<Args>
<Arg Type="INT" Entity="FILE_FIND"/>
<Arg Type="STRING" Out="true" AllowPointer="true"/>
</Args>
</Command>
<Command ID="0xae8" Name="FIND_CLOSE" Hash="0xe9b900c2">
<Args>
<Arg Type="INT" Entity="FILE_FIND"/>
</Args>
</Command>
<Command ID="0xae9" Name="POP_FLOAT" Hash="0x96d598a2">
<Args>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xaea" Name="GET_PED_REF" Hash="0xfd2a608e">
<Args>
<Arg Type="INT"/>
<Arg Type="INT" Out="true" Entity="CHAR"/>
</Args>
</Command>
<Command ID="0xaeb" Name="GET_VEHICLE_REF" Hash="0xf4db7227">
<Args>
<Arg Type="INT"/>
<Arg Type="INT" Out="true" Entity="CAR"/>
</Args>
</Command>
<Command ID="0xaec" Name="GET_OBJECT_REF" Hash="0x2d71931a">
<Args>
<Arg Type="INT"/>
<Arg Type="INT" Out="true" Entity="OBJECT"/>
</Args>
</Command>
<Command ID="0xaed" Name="STRING_FLOAT_FORMAT" Hash="0x5f3acf3f">
<Args>
<Arg Type="FLOAT"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" Out="true" AllowPointer="true"/>
</Args>
</Command>
<Command ID="0xaee" Name="POW" Hash="0xe7a3f707">
<Args>
<Arg Type="FLOAT"/>
<Arg Type="FLOAT"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xaef" Name="LOG" Hash="0x1fb5b3ec">
<Args>
<Arg Type="FLOAT"/>
<Arg Type="FLOAT"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xaf0" Name="READ_INT_FROM_INI_FILE" Hash="0x7bbf9213">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xaf1" Name="WRITE_INT_TO_INI_FILE" Hash="0xe0c7424d">
<Args>
<Arg Type="INT"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xaf2" Name="READ_FLOAT_FROM_INI_FILE" Hash="0x09be5524">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xaf3" Name="WRITE_FLOAT_TO_INI_FILE" Hash="0xa1d0b758">
<Args>
<Arg Type="FLOAT"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xaf4" Name="READ_STRING_FROM_INI_FILE" Hash="0xa85fb541">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" Out="true" AllowPointer="true"/>
</Args>
</Command>
<Command ID="0xaf5" Name="WRITE_STRING_TO_INI_FILE" Hash="0x1fe9b38f">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xb00" Name="DELETE_FILE" Hash="0xdd49d9c1">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xb01" Name="DELETE_DIRECTORY" Hash="0xd48a399c">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT"/>
</Args>
</Command>
<Command ID="0xb02" Name="MOVE_FILE" Hash="0xcb9d1de4">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xb03" Name="MOVE_DIRECTORY" Hash="0xa3360aff">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xb04" Name="COPY_FILE" Hash="0xf29cb2cc">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xb05" Name="COPY_DIRECTORY" Hash="0x79b66ee9">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xb10" Name="BIT_AND" Hash="0x3b78d557">
<Args>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xb11" Name="BIT_OR" Hash="0xc30a4ac8">
<Args>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xb12" Name="BIT_XOR" Hash="0x160bed36">
<Args>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xb13" Name="BIT_NOT" Hash="0xa3533480">
<Args>
<Arg Type="INT"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xb14" Name="MOD" Hash="0xb40a4474">
<Args>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xb15" Name="BIT_SHR" Hash="0x9dbc06cb">
<Args>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xb16" Name="BIT_SHL" Hash="0xeb99a285">
<Args>
<Arg Type="INT"/>
<Arg Type="INT"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<!-- WHILE TRUE, RETURN_TRUE, RETURN_FALSE -->
<Command ID="0x485" Name="TRUE"/>
<Command ID="0x485" Name="RETURN_TRUE"/>
<Command ID="0x59a" Name="RETURN_FALSE"/>
<!-- CLEO+ -->
<Command ID="0xEA0" Name="SET_CHAR_SECOND_PLAYER">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Desc="EnableCamera"/>
<Arg Type="INT" Desc="SeparateCars"/>
</Args>
</Command>
<Command ID="0xEA1" Name="DISABLE_SECOND_PLAYER">
<Args>
<Arg Type="INT" Desc="RestoreCamera"/>
</Args>
</Command>
<Command ID="0xEA2" Name="FIX_TWO_PLAYERS_SEPARATED_CARS">
<Args>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>
<Command ID="0xD4C" Name="GET_STRING_LENGTH">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="STRING"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xE01" Name="CREATE_OBJECT_NO_SAVE">
<Args>
<Arg Type="INT" Enum="DEFAULTMODEL"/>
<Arg Type="FLOAT" Desc="X Coord"/>
<Arg Type="FLOAT" Desc="Y Coord"/>
<Arg Type="FLOAT" Desc="Z Coord"/>
<Arg Type="INT" Desc="UseOffset"/>
<Arg Type="INT" Desc="UseGround"/>
<Arg Type="INT" Out="true" Entity="OBJECT"/>
</Args>
</Command>
<Command ID="0xE02" Name="SET_CAR_GENERATOR_NO_SAVE">
<Args>
<Arg Type="INT" Entity="CAR_GENERATOR"/>
</Args>
</Command>
<Command ID="0xD59" Name="GET_CURRENT_WEATHER">
<Args>
<Arg Type="INT" Desc="Weather ID" Out="true"/>
</Args>
</Command>
<Command ID="0xE03" Name="PERLIN_NOISE">
<Args>
<Arg Type="FLOAT" Desc="Progress"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xE04" Name="GET_NEXT_WEATHER">
<Args>
<Arg Type="INT" Desc="Weather ID" Out="true"/>
</Args>
</Command>
<Command ID="0xE05" Name="SET_NEXT_WEATHER">
<Args>
<Arg Type="INT" Enum="WEATHER" Desc="Weather ID"/>
</Args>
</Command>
<Command ID="0xE06" Name="GET_RAIN_INTENSITY">
<Args>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xE07" Name="SET_RAIN_INTENSITY">
<Args>
<Arg Type="FLOAT"/>
</Args>
</Command>
<Command ID="0xE08" Name="IS_CAR_SCRIPT_CONTROLLED">
<Args>
<Arg Type="INT" Entity="CAR"/>
</Args>
</Command>
<Command ID="0xE09" Name="MARK_CAR_AS_NEEDED">
<Args>
<Arg Type="INT" Entity="CAR"/>
</Args>
</Command>
<Command ID="0xE0A" Name="IS_CHAR_SCRIPT_CONTROLLED">
<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>
<Command ID="0xE0B" Name="MARK_CHAR_AS_NEEDED">
<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>
<Command ID="0xE0C" Name="IS_OBJECT_SCRIPT_CONTROLLED">
<Args>
<Arg Type="INT" Entity="OBJECT"/>
</Args>
</Command>
<Command ID="0xE0D" Name="MARK_OBJECT_AS_NEEDED">
<Args>
<Arg Type="INT" Entity="OBJECT"/>
</Args>
</Command>
<Command ID="0xE0E" Name="GET_CURRENT_RESOLUTION">
<Args>
<Arg Type="INT" Desc="Width" Out="true"/>
<Arg Type="INT" Desc="Height" Out="true"/>
</Args>
</Command>
<Command ID="0xE0F" Name="GET_FIXED_XY_ASPECT_RATIO">
<Args>
<Arg Type="FLOAT" Desc="Width"/>
<Arg Type="FLOAT" Desc="Height"/>
<Arg Type="FLOAT" Desc="Width" Out="true"/>
<Arg Type="FLOAT" Desc="Height" Out="true"/>
</Args>
</Command>
<Command ID="0xE10" Name="IS_MOUSE_WHEEL_UP">
</Command>
<Command ID="0xE11" Name="IS_MOUSE_WHEEL_DOWN">
</Command>
<Command ID="0xE12" Name="GET_VEHICLE_SUBCLASS">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Enum="VEHICLE_SUBCLASS" Out="true"/>
</Args>
</Command>
<Command ID="0xE13" Name="GET_ENTITY_TYPE">
<Args>
<Arg Type="INT"/>
<Arg Type="INT" Enum="ENTITY_TYPE" Out="true"/>
</Args>
</Command>
<Command ID="0xE14" Name="INIT_EXTENDED_CHAR_VARS">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="ID"/>
<Arg Type="INT" Desc="TotalVars"/>
</Args>
</Command>
<Command ID="0xE15" Name="SET_EXTENDED_CHAR_VAR">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="ID"/>
<Arg Type="INT" Desc="VarNumber"/>
<Arg Type="PARAM" Desc="Value"/>
</Args>
</Command>
<Command ID="0xE16" Name="GET_EXTENDED_CHAR_VAR">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="ID"/>
<Arg Type="INT" Desc="VarNumber"/>
<Arg Type="PARAM" Desc="Value" Out="true"/>
</Args>
</Command>
<Command ID="0xE17" Name="INIT_EXTENDED_CAR_VARS">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="ID"/>
<Arg Type="INT" Desc="TotalVars"/>
</Args>
</Command>
<Command ID="0xE18" Name="SET_EXTENDED_CAR_VAR">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="ID"/>
<Arg Type="INT" Desc="VarNumber"/>
<Arg Type="PARAM" Desc="Value"/>
</Args>
</Command>
<Command ID="0xE19" Name="GET_EXTENDED_CAR_VAR">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="ID"/>
<Arg Type="INT" Desc="VarNumber"/>
<Arg Type="PARAM" Desc="Value" Out="true"/>
</Args>
</Command>
<Command ID="0xE1A" Name="INIT_EXTENDED_OBJECT_VARS">
<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="ID"/>
<Arg Type="INT" Desc="TotalVars"/>
</Args>
</Command>
<Command ID="0xE1B" Name="SET_EXTENDED_OBJECT_VAR">
<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="ID"/>
<Arg Type="INT" Desc="VarNumber"/>
<Arg Type="PARAM" Desc="Value"/>
</Args>
</Command>
<Command ID="0xE1C" Name="GET_EXTENDED_OBJECT_VAR">
<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="ID"/>
<Arg Type="INT" Desc="VarNumber"/>
<Arg Type="PARAM" Desc="Value" Out="true"/>
</Args>
</Command>
<Command ID="0xE1D" Name="IS_ON_MISSION">
</Command>
<Command ID="0xE1E" Name="DRAW_TEXTURE_PLUS">
<Args>
<Arg Type="INT" Entity="RWTEXTURE"/>
<Arg Type="INT" Enum="DRAW_EVENT"/>
<Arg Type="FLOAT" Desc="PosX"/>
<Arg Type="FLOAT" Desc="PosY"/>
<Arg Type="FLOAT" Desc="SizeX"/>
<Arg Type="FLOAT" Desc="SizeY"/>
<Arg Type="FLOAT" Desc="Angle"/>
<Arg Type="FLOAT" Desc="Depth"/>
<Arg Type="INT" Desc="FixAR"/>
<Arg Type="INT" Desc="MaskVertCount"/>
<Arg Type="INT" Desc="MaskVertArray"/>
<Arg Type="INT" Desc="Red"/>
<Arg Type="INT" Desc="Green"/>
<Arg Type="INT" Desc="Blue"/>
<Arg Type="INT" Desc="Alpha"/>
</Args>
</Command>
<Command ID="0xD1E" Name="QUAT_SLERP">
<Args>
<Arg Type="INT" Desc="From"/>
<Arg Type="INT" Desc="To"/>
<Arg Type="FLOAT" Desc="t"/>
<Arg Type="INT" Desc="Result" Out="true"/>
</Args>
</Command>
<Command ID="0xE1F" Name="EASE">
<Args>
<Arg Type="FLOAT" Desc="k"/>
<Arg Type="INT" Enum="EASE_MODE" Desc="Mode"/>
<Arg Type="INT" Enum="EASE_WAY" Desc="Way"/>
<Arg Type="FLOAT" Desc="Result" Out="true"/>
</Args>
</Command>
<Command ID="0xE20" Name="IS_ON_SAMP">
</Command>
<Command ID="0xE21" Name="GET_AUDIO_SFX_VOLUME">
<Args>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xE22" Name="GET_AUDIO_RADIO_VOLUME">
<Args>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xE23" Name="GET_MOUSE_SENSIBILITY">
<Args>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xE24" Name="FIX_CHAR_GROUND_BRIGHTNESS_AND_FADE_IN">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Desc="FixZground"/>
<Arg Type="INT" Desc="FixBrightness"/>
<Arg Type="INT" Desc="FadeIn"/>
</Args>
</Command>
<Command ID="0xE25" Name="IS_ON_CUTSCENE">
</Command>
<Command ID="0xE26" Name="IS_WEAPON_FIRE_TYPE">
<Args>
<Arg Type="INT" Enum="WEAPONTYPE"/>
<Arg Type="INT" Enum="WEAPONFIRE"/>
</Args>
</Command>
<Command ID="0xE27" Name="GET_ANGLE_FROM_TWO_COORDS">
<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Angle" Out="true"/>
</Args>
</Command>
<Command ID="0xD4E" Name="READ_STRUCT_OFFSET">
<Args>
<Arg Type="INT" Desc="Pointer"/>
<Arg Type="INT" Desc="Offset"/>
<Arg Type="INT" Desc="Size"/>
<Arg Type="PARAM" Desc="Result" Out="true"/>
</Args>
</Command>
<Command ID="0xE28" Name="WRITE_STRUCT_OFFSET">
<Args>
<Arg Type="INT" Desc="Pointer"/>
<Arg Type="INT" Desc="Offset"/>
<Arg Type="INT" Desc="Size"/>
<Arg Type="PARAM" Desc="Value"/>
</Args>
</Command>
<Command ID="0xE29" Name="PERLIN_NOISE_FRACTAL">
<Args>
<Arg Type="FLOAT" Desc="Progress"/>
<Arg Type="INT" Desc="Octaves"/>
<Arg Type="FLOAT" Desc="Frequency"/>
<Arg Type="FLOAT" Desc="Amplitude"/>
<Arg Type="FLOAT" Desc="Lacunarity"/>
<Arg Type="FLOAT" Desc="Persistence"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xE2A" Name="ADD_CLEO_BLIP">
<Args>
<Arg Type="INT" Enum="RADAR_SPRITE"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="INT" Desc="Short"/>
<Arg Type="INT" Desc="Red"/>
<Arg Type="INT" Desc="Green"/>
<Arg Type="INT" Desc="Blue"/>
<Arg Type="INT" Desc="Alpha"/>
<Arg Type="INT" Out="true" Entity="CLEOBLIP"/>
</Args>
</Command>
<Command ID="0xE2B" Name="REMOVE_CLEO_BLIP">
<Args>
<Arg Type="INT" Entity="CLEOBLIP"/>
</Args>
</Command>
<Command ID="0xE2C" Name="GET_CURRENT_SAVE_SLOT">
<Args>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xE2D" Name="IS_GAME_FIRST_START">
</Command>
<Command ID="0xE2E" Name="CREATE_RENDER_OBJECT_TO_CHAR_BONE">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="DEFAULTMODEL"/>
<Arg Type="INT" Enum="BONE"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="RX"/>
<Arg Type="FLOAT" Desc="RY"/>
<Arg Type="FLOAT" Desc="RZ"/>
<Arg Type="INT" Out="true" Entity="RENDEROBJECT"/>
</Args>
</Command>
<Command ID="0xF02" Name="CREATE_RENDER_OBJECT_TO_CHAR_BONE_FROM_SPECIAL">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Entity="SPECIAL_MODEL"/>
<Arg Type="INT" Enum="BONE"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="RX"/>
<Arg Type="FLOAT" Desc="RY"/>
<Arg Type="FLOAT" Desc="RZ"/>
<Arg Type="INT" Out="true" Entity="RENDEROBJECT"/>
</Args>
</Command>
<Command ID="0xE2F" Name="DELETE_RENDER_OBJECT">
<Args>
<Arg Type="INT" Entity="RENDEROBJECT"/>
</Args>
</Command>
<Command ID="0xE30" Name="SET_RENDER_OBJECT_AUTO_HIDE">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Desc="Dead"/>
<Arg Type="INT" Desc="Weapon"/>
<Arg Type="INT" Desc="Car"/>
</Args>
</Command>
<Command ID="0xE31" Name="SET_RENDER_OBJECT_VISIBLE">
<Args>
<Arg Type="INT" Entity="RENDEROBJECT"/>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>
<Command ID="0xE35" Name="SET_RENDER_OBJECT_POSITION">
<Args>
<Arg Type="INT" Entity="RENDEROBJECT"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
</Args>
</Command>
<Command ID="0xE36" Name="SET_RENDER_OBJECT_ROTATION">
<Args>
<Arg Type="INT" Entity="RENDEROBJECT"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
</Args>
</Command>
<Command ID="0xE37" Name="SET_RENDER_OBJECT_SCALE">
<Args>
<Arg Type="INT" Entity="RENDEROBJECT"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
</Args>
</Command>
<Command ID="0xE3A" Name="SET_RENDER_OBJECT_DISTORTION">
<Args>
<Arg Type="INT" Entity="RENDEROBJECT"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="W"/>
</Args>
</Command>
<Command ID="0xE32" Name="SET_CHAR_COORDINATES_SIMPLE">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
</Args>
</Command>
<Command ID="0xE33" Name="GET_PICKUP_THIS_COORD">
<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="INT" Desc="NotCollected"/>
<Arg Type="INT" Out="true" Entity="PICKUP"/>
</Args>
</Command>
<Command ID="0xE34" Name="GET_PICKUP_MODEL">
<Args>
<Arg Type="INT" Entity="PICKUP"/>
<Arg Type="INT" Enum="DEFAULTMODEL" Out="true"/>
</Args>
</Command>
<Command ID="0xE38" Name="GET_PICKUP_POINTER">
<Args>
<Arg Type="INT" Entity="PICKUP"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xE39" Name="GET_PICKUP_TYPE">
<Args>
<Arg Type="INT" Entity="PICKUP"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xE3B" Name="GET_AUDIOSTREAM_INTERNAL">
<Args>
<Arg Type="INT" Entity="AUDIO_STREAM"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xE3C" Name="GET_TEXTURE_FROM_SPRITE">
<Args>
<Arg Type="INT"/>
<Arg Type="INT" Out="true" Entity="RWTEXTURE"/>
</Args>
</Command>
<Command ID="0xE3D" Name="IS_KEY_JUST_PRESSED">
<Args>
<Arg Type="INT" Enum="WIN32_VK"/>
</Args>
</Command>
<Command ID="0xE3E" Name="IS_BUTTON_JUST_PRESSED">
<Args>
<Arg Type="INT" Enum="PAD"/>
<Arg Type="INT" Enum="BUTTON"/>
</Args>
</Command>
<Command ID="0xE3F" Name="CONVERT_3D_TO_SCREEN_2D">
<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="INT" Desc="CheckNearClip"/>
<Arg Type="INT" Desc="CheckFarClip"/>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
<Arg Type="FLOAT" Desc="SizeX" Out="true"/>
<Arg Type="FLOAT" Desc="SizeY" Out="true"/>
</Args>
</Command>
<Command ID="0xE40" Name="GET_CURRENT_HOUR">
<Args>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xE41" Name="GET_CURRENT_MINUTE">
<Args>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xE42" Name="IS_CHAR_DOING_TASK_ID">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="TASK"/>
</Args>
</Command>
<Command ID="0xE43" Name="GET_CHAR_TASK_POINTER_BY_ID">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="TASK"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xE44" Name="GET_CHAR_KILL_TARGET_CHAR">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Entity="CHAR" Out="true"/>
</Args>
</Command>
<Command ID="0xE45" Name="FRAME_MOD">
<Args>
<Arg Type="INT"/>
</Args>
</Command>
<Command ID="0xE46" Name="IS_CHAR_USING_GUN">
<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>
<Command ID="0xE47" Name="IS_CHAR_FIGHTING">
<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>
<Command ID="0xE48" Name="IS_CHAR_FALLEN_ON_GROUND">
<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>
<Command ID="0xE49" Name="IS_CHAR_ENTERING_ANY_CAR">
<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>
<Command ID="0xE4A" Name="IS_CHAR_EXITING_ANY_CAR">
<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>
<Command ID="0xE4B" Name="IS_CHAR_PLAYING_ANY_SCRIPT_ANIMATION">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="INCLUDE_ANIMS"/>
</Args>
</Command>
<Command ID="0xE4C" Name="IS_CHAR_DOING_ANY_IMPORTANT_TASK">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="INCLUDE_ANIMS"/>
</Args>
</Command>
<Command ID="0xE4D" Name="RANDOM_PERCENT">
<Args>
<Arg Type="INT" Desc="Percent"/>
</Args>
</Command>
<Command ID="0xE4E" Name="DISPLAY_ONSCREEN_TIMER_LOCAL">
<Args>
<Arg Type="INT" Desc="Lvar"/>
<Arg Type="INT" Enum="TIMER"/>
</Args>
</Command>
<Command ID="0xE4F" Name="DISPLAY_ONSCREEN_TIMER_WITH_STRING_LOCAL">
<Args>
<Arg Type="INT" Desc="Lvar"/>
<Arg Type="INT" Enum="TIMER"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="GXT"/>
</Args>
</Command>
<Command ID="0xE50" Name="DISPLAY_ONSCREEN_COUNTER_LOCAL">
<Args>
<Arg Type="INT" Desc="Lvar"/>
<Arg Type="INT" Enum="COUNTER_DISPLAY"/>
</Args>
</Command>
<Command ID="0xE51" Name="DISPLAY_ONSCREEN_COUNTER_WITH_STRING_LOCAL">
<Args>
<Arg Type="INT" Desc="Lvar"/>
<Arg Type="INT" Enum="COUNTER_DISPLAY"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="GXT"/>
</Args>
</Command>
<Command ID="0xE52" Name="DISPLAY_TWO_ONSCREEN_COUNTERS_LOCAL">
<Args>
<Arg Type="INT" Desc="Lvar"/>
<Arg Type="INT" Desc="LvarMaxValue"/>
</Args>
</Command>
<Command ID="0xE53" Name="DISPLAY_TWO_ONSCREEN_COUNTERS_WITH_STRING_LOCAL">
<Args>
<Arg Type="INT" Desc="Lvar"/>
<Arg Type="INT" Desc="LvarMaxValue"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="GXT"/>
</Args>
</Command>
<Command ID="0xE54" Name="CLEAR_ONSCREEN_TIMER_LOCAL">
<Args>
<Arg Type="INT" Desc="Lvar"/>
</Args>
</Command>
<Command ID="0xE55" Name="CLEAR_ONSCREEN_COUNTER_LOCAL">
<Args>
<Arg Type="INT" Desc="Lvar"/>
</Args>
</Command>
<Command ID="0xE56" Name="SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED_LOCAL">
<Args>
<Arg Type="INT" Desc="Lvar"/>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>
<Command ID="0xE57" Name="SET_TIMER_BEEP_COUNTDOWN_TIME_LOCAL">
<Args>
<Arg Type="INT" Desc="Lvar"/>
<Arg Type="INT" Desc="Secs"/>
</Args>
</Command>
<Command ID="0xE58" Name="SET_ONSCREEN_COUNTER_COLOUR_LOCAL">
<Args>
<Arg Type="INT" Desc="Lvar"/>
<Arg Type="INT" Desc="ColorID"/>
</Args>
</Command>
<Command ID="0xE59" Name="GET_TRAILER_FROM_CAR">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Entity="CAR" Out="true"/>
</Args>
</Command>
<Command ID="0xE5A" Name="GET_CAR_FROM_TRAILER">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Entity="CAR" Out="true"/>
</Args>
</Command>
<Command ID="0xE5B" Name="GET_CAR_DUMMY_COORD">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Enum="VEHICLE_DUMMY"/>
<Arg Type="INT" Desc="WorldCoords"/>
<Arg Type="INT" Desc="InvertX"/>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
<Arg Type="FLOAT" Desc="Z" Out="true"/>
</Args>
</Command>
<Command ID="0xD27" Name="COPY_MEMORY">
<Args>
<Arg Type="INT" Desc="From"/>
<Arg Type="INT" Desc="To"/>
<Arg Type="INT" Desc="Size"/>
</Args>
</Command>
<Command ID="0xE5D" Name="IS_CHEAT_ACTIVE">
<Args>
<Arg Type="INT" Desc="CheatID"/>
</Args>
</Command>
<Command ID="0xE5E" Name="CHANGE_PLAYER_MONEY">
<Args>
<Arg Type="INT" Desc="Player"/>
<Arg Type="INT" Enum="CHANGE_MONEY"/>
<Arg Type="INT" Desc="Value"/>
</Args>
</Command>
<Command ID="0xE5F" Name="CAR_HORN">
<Args>
<Arg Type="INT" Entity="CAR"/>
</Args>
</Command>
<Command ID="0xE60" Name="SET_CAMERA_CONTROL">
<Args>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>
<Command ID="0xE61" Name="SET_CAR_ALARM">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Enum="CAR_ALARM"/>
</Args>
</Command>
<Command ID="0xE00" Name="GET_CAR_ALARM">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Enum="CAR_ALARM" Out="true"/>
</Args>
</Command>
<Command ID="0xD39" Name="GET_CHAR_MAX_HEALTH">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xE5C" Name="GET_CHAR_HEALTH_PERCENT">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xE64" Name="GET_CURRENT_CAMERA_MODE">
<Args>
<Arg Type="INT" Enum="CAMERAMODE" Out="true"/>
</Args>
</Command>
<Command ID="0xE65" Name="GET_CAR_COLLISION_INTENSITY">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xE66" Name="GET_CAR_COLLISION_COORDINATES">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="FLOAT" Out="true"/>
<Arg Type="FLOAT" Out="true"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xE67" Name="IS_AIM_BUTTON_PRESSED">
<Args>
<Arg Type="INT" Enum="PAD"/>
</Args>
</Command>
<Command ID="0xE68" Name="SET_PLAYER_CONTROL_PAD">
<Args>
<Arg Type="INT" Enum="PAD"/>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>
<Command ID="0xE69" Name="SET_PLAYER_CONTROL_PAD_MOVEMENT">
<Args>
<Arg Type="INT" Enum="PAD"/>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>
<Command ID="0xE6A" Name="MAKE_NOP">
<Args>
<Arg Type="INT" Desc="Address"/>
<Arg Type="INT" Desc="Size"/>
</Args>
</Command>
<Command ID="0xD3A" Name="GET_COLLISION_BETWEEN_POINTS">
<Args>
<Arg Type="FLOAT" Desc="FromX"/>
<Arg Type="FLOAT" Desc="FromY"/>
<Arg Type="FLOAT" Desc="FromZ"/>
<Arg Type="FLOAT" Desc="ToX"/>
<Arg Type="FLOAT" Desc="ToY"/>
<Arg Type="FLOAT" Desc="ToZ"/>
<Arg Type="INT" Desc="Buildings"/>
<Arg Type="INT" Desc="Vehicles"/>
<Arg Type="INT" Desc="Peds"/>
<Arg Type="INT" Desc="Objects"/>
<Arg Type="INT" Desc="Dummies"/>
<Arg Type="INT" Desc="SeeThroughCheck"/>
<Arg Type="INT" Desc="CameraIgnoreCheck"/>
<Arg Type="INT" Desc="ShotThroughCheck"/>
<Arg Type="INT" Desc="EntityToIgnore"/>
<Arg Type="INT" Entity="COLPOINT"/>
<Arg Type="FLOAT" Desc="OutX" Out="true"/>
<Arg Type="FLOAT" Desc="OutY" Out="true"/>
<Arg Type="FLOAT" Desc="OutZ" Out="true"/>
<Arg Type="INT" Desc="Entity" Out="true"/>
</Args>
</Command>
<Command ID="0xD3B" Name="GET_COLPOINT_NORMAL_VECTOR">
<Args>
<Arg Type="INT" Entity="COLPOINT"/>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
<Arg Type="FLOAT" Desc="Z" Out="true"/>
</Args>
</Command>
<Command ID="0xD3E" Name="GET_COLPOINT_DEPTH">
<Args>
<Arg Type="INT" Entity="COLPOINT"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xD3C" Name="GET_COLPOINT_SURFACE">
<Args>
<Arg Type="INT" Entity="COLPOINT"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xE6B" Name="GET_COLPOINT_LIGHTING">
<Args>
<Arg Type="INT" Entity="COLPOINT"/>
<Arg Type="INT" Desc="FromNight"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xE6C" Name="GET_DAY_NIGHT_BALANCE">
<Args>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xE6D" Name="GET_UNDERWATERNESS">
<Args>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xE6E" Name="IS_SELECT_MENU_JUST_PRESSED">
</Command>
<Command ID="0xE6F" Name="STREAM_CUSTOM_SCRIPT_FROM_LABEL">
<Args>
<Arg Type="LABEL"/>
<Arg Type="PARAM" Optional="true"/>
</Args>
</Command>
<Command ID="0xE70" Name="GET_LAST_CREATED_CUSTOM_SCRIPT">
<Args>
<Arg Type="INT" Desc="ScriptPointer" Out="true"/>
</Args>
</Command>
<Command ID="0xD0F" Name="SET_CAR_MODEL_ALPHA">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Desc="Alpha"/>
</Args>
</Command>
<Command ID="0xD10" Name="SET_CHAR_MODEL_ALPHA">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Desc="Alpha"/>
</Args>
</Command>
<Command ID="0xD11" Name="SET_OBJECT_MODEL_ALPHA">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Desc="Alpha"/>
</Args>
</Command>
<Command ID="0xD2D" Name="GET_LOCAL_TIME">
<Args>
<Arg Type="INT" Desc="Year" Out="true"/>
<Arg Type="INT" Desc="Month" Out="true"/>
<Arg Type="INT" Desc="WeekDay" Out="true"/>
<Arg Type="INT" Desc="Day" Out="true"/>
<Arg Type="INT" Desc="Hour" Out="true"/>
<Arg Type="INT" Desc="Minute" Out="true"/>
<Arg Type="INT" Desc="Second" Out="true"/>
<Arg Type="INT" Desc="Millisecond" Out="true"/>
</Args>
</Command>
<Command ID="0xD2E" Name="SET_SCRIPT_VAR">
<Args>
<Arg Type="INT" Desc="ScriptPointer"/>
<Arg Type="INT" Desc="VarIndex"/>
<Arg Type="PARAM" Desc="Value"/>
</Args>
</Command>
<Command ID="0xD2F" Name="GET_SCRIPT_VAR">
<Args>
<Arg Type="INT" Desc="ScriptPointer"/>
<Arg Type="INT" Desc="VarIndex"/>
<Arg Type="PARAM" Desc="Value" Out="true"/>
</Args>
</Command>
<Command ID="0xD33" Name="SET_CAR_DOOR_WINDOW_STATE">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Enum="CAR_NODE_DOOR"/>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>
<Command ID="0xE71" Name="GET_OBJECT_CENTRE_OF_MASS_TO_BASE_OF_MODEL">
<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xE72" Name="CREATE_LIST">
<Args>
<Arg Type="INT" Enum="DATATYPE"/>
<Arg Type="INT" Entity="LIST" Out="true"/>
</Args>
</Command>
<Command ID="0xE73" Name="DELETE_LIST">
<Args>
<Arg Type="INT" Entity="LIST"/>
</Args>
</Command>
<Command ID="0xE74" Name="LIST_ADD">
<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="PARAM"/>
</Args>
</Command>
<Command ID="0xE7B" Name="LIST_ADD_STRING">
<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xE75" Name="LIST_REMOVE_VALUE">
<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="PARAM"/>
</Args>
</Command>
<Command ID="0xE7C" Name="LIST_REMOVE_STRING_VALUE">
<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xE76" Name="LIST_REMOVE_INDEX">
<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="INT" Desc="Index"/>
</Args>
</Command>
<Command ID="0xE77" Name="GET_LIST_SIZE">
<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="INT" Desc="Size" Out="true"/>
</Args>
</Command>
<Command ID="0xE78" Name="GET_LIST_VALUE_BY_INDEX">
<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="INT" Desc="Index"/>
<Arg Type="PARAM" Out="true"/>
</Args>
</Command>
<Command ID="0xE7A" Name="GET_LIST_STRING_VALUE_BY_INDEX">
<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="INT" Desc="Index"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Out="true"/>
</Args>
</Command>
<Command ID="0xE79" Name="RESET_LIST">
<Args>
<Arg Type="INT" Entity="LIST"/>
</Args>
</Command>
<Command ID="0xE7D" Name="LIST_REMOVE_INDEX_RANGE">
<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="INT" Desc="IndexStart"/>
<Arg Type="INT" Desc="IndexEnd"/>
</Args>
</Command>
<Command ID="0xE7E" Name="REVERSE_LIST">
<Args>
<Arg Type="INT" Entity="LIST"/>
</Args>
</Command>
<Command ID="0xE62" Name="DRAW_STRING">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Enum="DRAW_EVENT"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="SX"/>
<Arg Type="FLOAT" Desc="SY"/>
<Arg Type="INT" Enum="FixAR"/>
<Arg Type="INT" Enum="FONT"/>
</Args>
</Command>
<Command ID="0xE63" Name="DRAW_STRING_EXT">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Enum="DRAW_EVENT"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="SX"/>
<Arg Type="FLOAT" Desc="SY"/>
<Arg Type="INT" Enum="FixAR"/>
<Arg Type="INT" Enum="FONT"/>
<Arg Type="INT" Desc="Prop"/>
<Arg Type="INT" Enum="ALIGN"/>
<Arg Type="FLOAT" Desc="Wrap"/>
<Arg Type="INT" Desc="Just"/>
<Arg Type="INT" Desc="R"/>
<Arg Type="INT" Desc="G"/>
<Arg Type="INT" Desc="B"/>
<Arg Type="INT" Desc="A"/>
<Arg Type="INT" Desc="Edge"/>
<Arg Type="INT" Desc="Shadow"/>
<Arg Type="INT" Desc="DropR"/>
<Arg Type="INT" Desc="DropG"/>
<Arg Type="INT" Desc="DropB"/>
<Arg Type="INT" Desc="DropA"/>
<Arg Type="INT" Desc="Bg"/>
<Arg Type="INT" Desc="BgR"/>
<Arg Type="INT" Desc="BgG"/>
<Arg Type="INT" Desc="BgB"/>
<Arg Type="INT" Desc="BgA"/>
</Args>
</Command>
<Command ID="0xE7F" Name="GET_MODEL_TYPE">
<Args>
<Arg Type="INT" Enum="DEFAULTMODEL"/>
<Arg Type="INT" Enum="MODEL_TYPE" Out="true"/>
</Args>
</Command>
<Command ID="0xE80" Name="IS_STRING_EQUAL">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Desc="MaxSize"/>
<Arg Type="INT" Desc="CaseSensitive"/>
<Arg Type="STRING" Desc="IgnoreCharactere" AllowPointer="false" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xE81" Name="IS_STRING_COMMENT">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xE82" Name="DOES_CAR_HAVE_PART_NODE">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Enum="CAR_NODE"/>
</Args>
</Command>
<Command ID="0xE83" Name="GET_CURRENT_CHAR_WEAPONINFO">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Entity="WEAPONINFO" Out="true"/>
</Args>
</Command>
<Command ID="0xE84" Name="GET_WEAPONINFO">
<Args>
<Arg Type="INT" Enum="WEAPONTYPE"/>
<Arg Type="INT" Desc="Skill"/>
<Arg Type="INT" Entity="WEAPONINFO" Out="true"/>
</Args>
</Command>
<Command ID="0xE85" Name="GET_WEAPONINFO_MODELS">
<Args>
<Arg Type="INT" Entity="WEAPONINFO"/>
<Arg Type="INT" Enum="DEFAULTMODEL" Out="true"/>
<Arg Type="INT" Enum="DEFAULTMODEL" Out="true"/>
</Args>
</Command>
<Command ID="0xE86" Name="GET_WEAPONINFO_FLAGS">
<Args>
<Arg Type="INT" Entity="WEAPONINFO"/>
<Arg Type="INT" Enum="WEAPONINFO_FLAGS" Out="true"/>
</Args>
</Command>
<Command ID="0xE87" Name="GET_WEAPONINFO_ANIMGROUP">
<Args>
<Arg Type="INT" Entity="WEAPONINFO"/>
<Arg Type="INT" Desc="AnimGroup" Out="true"/>
</Args>
</Command>
<Command ID="0xE88" Name="GET_WEAPONINFO_TOTAL_CLIP">
<Args>
<Arg Type="INT" Entity="WEAPONINFO"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xE89" Name="GET_WEAPONINFO_FIRE_TYPE">
<Args>
<Arg Type="INT" Entity="WEAPONINFO"/>
<Arg Type="INT" Enum="WEAPONFIRE" Out="true"/>
</Args>
</Command>
<Command ID="0xE8A" Name="GET_WEAPONINFO_SLOT">
<Args>
<Arg Type="INT" Entity="WEAPONINFO"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xE8B" Name="GET_CHAR_WEAPON_STATE">
<Args>
<Arg Type="INT" Entity="WEAPONINFO"/>
<Arg Type="INT" Enum="WEAPONSTATE" Out="true"/>
</Args>
</Command>
<Command ID="0xE8C" Name="GET_CHAR_WEAPON_CLIP">
<Args>
<Arg Type="INT" Entity="WEAPONINFO"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xE8D" Name="IS_ANY_FIRE_BUTTON_PRESSED">
<Args>
<Arg Type="INT" Enum="PAD"/>
</Args>
</Command>
<Command ID="0xE8E" Name="GET_CHAR_COLLISION_SURFACE">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xE8F" Name="GET_CHAR_COLLISION_LIGHTING">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xE90" Name="GET_CAR_COLLISION_SURFACE">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xE91" Name="GET_CAR_COLLISION_LIGHTING">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xE92" Name="IS_CHAR_REALLY_IN_AIR">
<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>
<Command ID="0xE93" Name="IS_CAR_REALLY_IN_AIR">
<Args>
<Arg Type="INT" Entity="CAR"/>
</Args>
</Command>
<Command ID="0xE94" Name="IS_OBJECT_REALLY_IN_AIR">
<Args>
<Arg Type="INT" Entity="OBJECT"/>
</Args>
</Command>
<Command ID="0xE95" Name="SIMULATE_OBJECT_DAMAGE">
<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="FLOAT" Desc="Damage"/>
<Arg Type="INT" Enum="WEAPONTYPE"/>
</Args>
</Command>
<Command ID="0xE96" Name="CLEAR_CHAR_PRIMARY_TASKS">
<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>
<Command ID="0xE97" Name="CLEAR_CHAR_SECONDARY_TASKS">
<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>
<Command ID="0xE98" Name="REQUEST_PRIORITY_MODEL">
<Args>
<Arg Type="INT" Enum="DEFAULTMODEL"/>
</Args>
</Command>
<Command ID="0xE99" Name="LOAD_ALL_PRIORITY_MODELS_NOW">
</Command>
<Command ID="0xE9A" Name="LOAD_SPECIAL_CHARACTER_FOR_ID">
<Args>
<Arg Type="INT"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xE9B" Name="UNLOAD_SPECIAL_CHARACTER_FROM_ID">
<Args>
<Arg Type="INT"/>
</Args>
</Command>
<Command ID="0xE9C" Name="GET_MODEL_BY_NAME">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xE9D" Name="IS_MODEL_AVAILABLE_BY_NAME">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xE9E" Name="GET_MODEL_DOESNT_EXIST_IN_RANGE">
<Args>
<Arg Type="INT" Desc="Start"/>
<Arg Type="INT" Desc="End"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xE9F" Name="REMOVE_ALL_UNUSED_MODELS">
</Command>
<Command ID="0xEA3" Name="REMOVE_MODEL_IF_UNUSED">
<Args>
<Arg Type="INT" Enum="DEFAULTMODEL"/>
</Args>
</Command>
<Command ID="0xEA4" Name="IS_CHAR_ON_FIRE">
<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>
<Command ID="0xEA5" Name="GET_CLOSEST_COP_NEAR_CHAR">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="FLOAT" Desc="Radius"/>
<Arg Type="INT" Desc="Alive"/>
<Arg Type="INT" Desc="InCar"/>
<Arg Type="INT" Desc="OnFoot"/>
<Arg Type="INT" Desc="SeenInFront"/>
<Arg Type="INT" Entity="CHAR" Out="true"/>
</Args>
</Command>
<Command ID="0xEA6" Name="GET_CLOSEST_COP_NEAR_POS">
<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="Radius"/>
<Arg Type="INT" Desc="Alive"/>
<Arg Type="INT" Desc="InCar"/>
<Arg Type="INT" Desc="OnFoot"/>
<Arg Type="INT" Entity="CHAR" Out="true"/>
</Args>
</Command>
<Command ID="0xEA7" Name="GET_ANY_CHAR_NO_SAVE_RECURSIVE">
<Args>
<Arg Type="INT" Desc="Progress"/>
<Arg Type="INT" Desc="Progress" Out="true"/>
<Arg Type="INT" Entity="CHAR" Out="true"/>
</Args>
</Command>
<Command ID="0xEA8" Name="GET_ANY_CAR_NO_SAVE_RECURSIVE">
<Args>
<Arg Type="INT" Desc="Progress"/>
<Arg Type="INT" Desc="Progress" Out="true"/>
<Arg Type="INT" Entity="CAR" Out="true"/>
</Args>
</Command>
<Command ID="0xEA9" Name="GET_ANY_OBJECT_NO_SAVE_RECURSIVE">
<Args>
<Arg Type="INT" Desc="Progress"/>
<Arg Type="INT" Desc="Progress" Out="true"/>
<Arg Type="INT" Entity="OBJECT" Out="true"/>
</Args>
</Command>
<Command ID="0xEAA" Name="SET_CHAR_ARRESTED">
<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>
<Command ID="0xEAB" Name="GET_CHAR_PEDSTATE">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="PEDSTATE" Out="true"/>
</Args>
</Command>
<Command ID="0xEAC" Name="GET_CHAR_PROOFS">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Desc="Bullet" Out="true"/>
<Arg Type="INT" Desc="Fire" Out="true"/>
<Arg Type="INT" Desc="Explosion" Out="true"/>
<Arg Type="INT" Desc="Collision" Out="true"/>
<Arg Type="INT" Desc="Melee" Out="true"/>
</Args>
</Command>
<Command ID="0xEAD" Name="GET_CAR_PROOFS">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Desc="Bullet" Out="true"/>
<Arg Type="INT" Desc="Fire" Out="true"/>
<Arg Type="INT" Desc="Explosion" Out="true"/>
<Arg Type="INT" Desc="Collision" Out="true"/>
<Arg Type="INT" Desc="Melee" Out="true"/>
</Args>
</Command>
<Command ID="0xEAE" Name="GET_OBJECT_PROOFS">
<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="INT" Desc="Bullet" Out="true"/>
<Arg Type="INT" Desc="Fire" Out="true"/>
<Arg Type="INT" Desc="Explosion" Out="true"/>
<Arg Type="INT" Desc="Collision" Out="true"/>
<Arg Type="INT" Desc="Melee" Out="true"/>
</Args>
</Command>
<Command ID="0xEAF" Name="IS_CHAR_WEAPON_VISIBLE_SET">
<Args>
<Arg Type="INT" Entity="CHAR"/>
</Args>
</Command>
<Command ID="0xEB0" Name="GET_FORCED_WEATHER">
<Args>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xEB1" Name="GET_CHAR_STAT_ID">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="PEDSTAT" Out="true"/>
</Args>
</Command>
<Command ID="0xEB2" Name="GET_OFFSET_FROM_CAMERA_IN_WORLD_COORDS">
<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
<Arg Type="FLOAT" Desc="Z" Out="true"/>
</Args>
</Command>
<Command ID="0xD0A" Name="GET_OFFSET_FROM_MATRIX_IN_WORLD_COORDS">
<Args>
<Arg Type="INT" Entity="MATRIX"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
<Arg Type="FLOAT" Desc="Z" Out="true"/>
</Args>
</Command>
<Command ID="0xEB4" Name="SET_CAR_COORDINATES_SIMPLE">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
</Args>
</Command>
<Command ID="0xEB5" Name="GET_CHAR_DAMAGE_LAST_FRAME">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Entity="ENTITY" Out="true"/>
<Arg Type="INT" Desc="Type" Out="true"/>
<Arg Type="INT" Desc="Piece" Out="true"/>
<Arg Type="FLOAT" Desc="Intensity" Out="true"/>
</Args>
</Command>
<Command ID="0xEB6" Name="GET_CAR_WEAPON_DAMAGE_LAST_FRAME">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Entity="CHAR" Out="true"/>
<Arg Type="INT" Desc="Type" Out="true"/>
<Arg Type="FLOAT" Desc="Intensity" Out="true"/>
</Args>
</Command>
<Command ID="0xEB7" Name="IS_ON_SCRIPTED_CUTSCENE">
</Command>
<Command ID="0xEB8" Name="IS_RADAR_VISIBLE">
</Command>
<Command ID="0xEB9" Name="IS_HUD_VISIBLE">
</Command>
<Command ID="0xEBA" Name="GET_MODEL_PED_TYPE">
<Args>
<Arg Type="INT" Enum="DEFAULTMODEL"/>
<Arg Type="INT" Enum="PEDTYPE" Out="true"/>
<Arg Type="INT" Enum="PEDSTAT" Out="true"/>
</Args>
</Command>
<Command ID="0xEBB" Name="PASS_TIME">
<Args>
<Arg Type="INT" Desc="Mins"/>
</Args>
</Command>
<Command ID="0xEBC" Name="GENERATE_RANDOM_INT_IN_RANGE_WITH_SEED">
<Args>
<Arg Type="INT" Desc="Seed"/>
<Arg Type="INT" Desc="Min"/>
<Arg Type="INT" Desc="Max"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xEBD" Name="GENERATE_RANDOM_FLOAT_IN_RANGE_WITH_SEED">
<Args>
<Arg Type="INT" Desc="Seed"/>
<Arg Type="FLOAT" Desc="Min"/>
<Arg Type="FLOAT" Desc="Max"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xEBE" Name="LOCATE_CAMERA_DISTANCE_TO_COORDINATES">
<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>
<Command ID="0xEBF" Name="GET_FX_SYSTEM_POINTER">
<Args>
<Arg Type="INT" Entity="FX_SYSTEM"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xEC0" Name="ADD_FX_SYSTEM_PARTICLE">
<Args>
<Arg Type="INT" Entity="FX_SYSTEM"/>
<Arg Type="FLOAT" Desc="PosX"/>
<Arg Type="FLOAT" Desc="PosY"/>
<Arg Type="FLOAT" Desc="PosZ"/>
<Arg Type="FLOAT" Desc="VelX"/>
<Arg Type="FLOAT" Desc="VelY"/>
<Arg Type="FLOAT" Desc="VelZ"/>
<Arg Type="FLOAT" Desc="Size"/>
<Arg Type="FLOAT" Desc="Brightness"/>
<Arg Type="FLOAT" Desc="R"/>
<Arg Type="FLOAT" Desc="G"/>
<Arg Type="FLOAT" Desc="B"/>
<Arg Type="FLOAT" Desc="A"/>
<Arg Type="FLOAT" Desc="LastFactor"/>
</Args>
</Command>
<Command ID="0xEC1" Name="IS_FX_SYSTEM_AVAILABLE_WITH_NAME">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xEC2" Name="SET_STRING_UPPER">
<Args>
<Arg Type="INT" Desc="StringPointer"/>
</Args>
</Command>
<Command ID="0xEC3" Name="SET_STRING_LOWER">
<Args>
<Arg Type="INT" Desc="StringPointer"/>
</Args>
</Command>
<Command ID="0xEC4" Name="STRING_FIND">
<Args>
<Arg Type="INT" Enum="STRING_FIND"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="StringOrigin"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="StringFind"/>
<Arg Type="INT" Desc="Index" Out="true"/>
</Args>
</Command>
<Command ID="0xEC5" Name="CUT_STRING_AT">
<Args>
<Arg Type="INT" Desc="StringPointer"/>
<Arg Type="INT" Desc="Index"/>
</Args>
</Command>
<Command ID="0xEC6" Name="IS_STRING_CHARACTER_AT">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" AllowPointer="false" PreserveCase="true" Desc="Charactere"/>
<Arg Type="INT" Desc="Index"/>
</Args>
</Command>
<Command ID="0xEC7" Name="GET_FADE_ALPHA">
<Args>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xEC8" Name="GET_CHAR_RANDOM_SEED">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xEC9" Name="GET_CAR_RANDOM_SEED">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xECA" Name="GET_OBJECT_RANDOM_SEED">
<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xECB" Name="GET_CHAR_MOVE_STATE">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="MOVE_STATE" Out="true"/>
</Args>
</Command>
<Command ID="0xECC" Name="DONT_DELETE_CHAR_UNTIL_TIME">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Desc="MsFromNow"/>
</Args>
</Command>
<Command ID="0xECD" Name="DONT_DELETE_CAR_UNTIL_TIME">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Desc="MsFromNow"/>
</Args>
</Command>
<Command ID="0xECE" Name="GET_TIME_CHAR_IS_DEAD">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xECF" Name="GET_TIME_CAR_IS_DEAD">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xED0" Name="RETURN_SCRIPT_EVENT">
</Command>
<Command ID="0xED1" Name="SET_SCRIPT_EVENT_SAVE_CONFIRMATION">
<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarSlot"/>
</Args>
</Command>
<Command ID="0xED2" Name="SET_SCRIPT_EVENT_CHAR_DELETE">
<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarChar"/>
</Args>
</Command>
<Command ID="0xED3" Name="SET_SCRIPT_EVENT_CHAR_CREATE">
<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarChar"/>
</Args>
</Command>
<Command ID="0xED4" Name="SET_SCRIPT_EVENT_CAR_DELETE">
<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarCar"/>
</Args>
</Command>
<Command ID="0xED5" Name="SET_SCRIPT_EVENT_CAR_CREATE">
<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarCar"/>
</Args>
</Command>
<Command ID="0xED6" Name="SET_SCRIPT_EVENT_OBJECT_DELETE">
<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarObject"/>
</Args>
</Command>
<Command ID="0xED7" Name="SET_SCRIPT_EVENT_OBJECT_CREATE">
<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarObject"/>
</Args>
</Command>
<Command ID="0xED8" Name="SET_SCRIPT_EVENT_ON_MENU">
<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarJustPaused"/>
</Args>
</Command>
<Command ID="0xED9" Name="SET_CHAR_IGNORE_DAMAGE_ANIMS">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>
<Command ID="0xEDA" Name="SET_SCRIPT_EVENT_CHAR_PROCESS">
<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarChar"/>
</Args>
</Command>
<Command ID="0xEDB" Name="SET_SCRIPT_EVENT_CAR_PROCESS">
<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarCar"/>
</Args>
</Command>
<Command ID="0xEDC" Name="SET_SCRIPT_EVENT_OBJECT_PROCESS">
<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarObject"/>
</Args>
</Command>
<Command ID="0xEDD" Name="SET_SCRIPT_EVENT_BUILDING_PROCESS">
<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarBuilding"/>
</Args>
</Command>
<Command ID="0xEDE" Name="SET_SCRIPT_EVENT_CHAR_DAMAGE">
<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarChar"/>
</Args>
</Command>
<Command ID="0xEDF" Name="SET_SCRIPT_EVENT_CAR_WEAPON_DAMAGE">
<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Desc="VarCar"/>
</Args>
</Command>
<Command ID="0xEE0" Name="SET_SCRIPT_EVENT_BULLET_IMPACT">
<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
<Arg Type="INT" Entity="CHAR" Desc="VarCHARowner"/>
<Arg Type="INT" Entity="ENTITY" Desc="VarENTITYvictim"/>
<Arg Type="INT" Enum="WEAPONTYPE" Desc="VarWEAPONTYPE"/>
<Arg Type="INT" Entity="COLPOINT" Desc="VarCOLPOINT"/>
</Args>
</Command>
<Command ID="0xEE1" Name="GET_COLPOINT_COORDINATES">
<Args>
<Arg Type="INT" Entity="COLPOINT"/>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
<Arg Type="FLOAT" Desc="Z" Out="true"/>
</Args>
</Command>
<Command ID="0xEE2" Name="READ_STRUCT_OFFSET_MULTI">
<Args>
<Arg Type="INT" Desc="Pointer"/>
<Arg Type="INT" Desc="Offset"/>
<Arg Type="INT" Desc="Count"/>
<Arg Type="INT" Desc="Size"/>
<Arg Type="PARAM" Optional="true"/>
</Args>
</Command>
<Command ID="0xEE3" Name="WRITE_STRUCT_OFFSET_MULTI">
<Args>
<Arg Type="INT" Desc="Pointer"/>
<Arg Type="INT" Desc="Offset"/>
<Arg Type="INT" Desc="Count"/>
<Arg Type="INT" Desc="Size"/>
<Arg Type="PARAM" Optional="true"/>
</Args>
</Command>
<Command ID="0xEE4" Name="LOCATE_CHAR_DISTANCE_TO_CHAR">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>
<Command ID="0xEE5" Name="LOCATE_CHAR_DISTANCE_TO_CAR">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>
<Command ID="0xEE6" Name="LOCATE_CHAR_DISTANCE_TO_OBJECT">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>
<Command ID="0xEE7" Name="LOCATE_CAR_DISTANCE_TO_OBJECT">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>
<Command ID="0xEE8" Name="LOCATE_CAR_DISTANCE_TO_CAR">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>
<Command ID="0xEE9" Name="LOCATE_OBJECT_DISTANCE_TO_OBJECT">
<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>
<Command ID="0xEEA" Name="LOCATE_CHAR_DISTANCE_TO_COORDINATES">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>
<Command ID="0xEEB" Name="LOCATE_CAR_DISTANCE_TO_COORDINATES">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>
<Command ID="0xEEC" Name="LOCATE_OBJECT_DISTANCE_TO_COORDINATES">
<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>
<Command ID="0xEED" Name="LOCATE_ENTITY_DISTANCE_TO_ENTITY">
<Args>
<Arg Type="INT" Entity="ENTITY"/>
<Arg Type="INT" Entity="ENTITY"/>
<Arg Type="FLOAT" Desc="Radius"/>
</Args>
</Command>
<Command ID="0xEEE" Name="GET_ENTITY_COORDINATES">
<Args>
<Arg Type="INT" Entity="ENTITY"/>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
<Arg Type="FLOAT" Desc="Z" Out="true"/>
</Args>
</Command>
<Command ID="0xEEF" Name="GET_ENTITY_HEADING">
<Args>
<Arg Type="INT" Entity="ENTITY"/>
<Arg Type="FLOAT" Desc="Angle" Out="true"/>
</Args>
</Command>
<Command ID="0xEF0" Name="GET_COORD_FROM_ANGLED_DISTANCE">
<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Angle"/>
<Arg Type="FLOAT" Desc="Distance"/>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
</Args>
</Command>
<Command ID="0xEF1" Name="PERLIN_NOISE_FRACTAL_2D">
<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="INT" Desc="Octaves"/>
<Arg Type="FLOAT" Desc="Frequency"/>
<Arg Type="FLOAT" Desc="Amplitude"/>
<Arg Type="FLOAT" Desc="Lacunarity"/>
<Arg Type="FLOAT" Desc="Persistence"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xEF2" Name="PERLIN_NOISE_FRACTAL_3D">
<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="INT" Desc="Octaves"/>
<Arg Type="FLOAT" Desc="Frequency"/>
<Arg Type="FLOAT" Desc="Amplitude"/>
<Arg Type="FLOAT" Desc="Lacunarity"/>
<Arg Type="FLOAT" Desc="Persistence"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xEF3" Name="LERP">
<Args>
<Arg Type="FLOAT" Desc="A"/>
<Arg Type="FLOAT" Desc="B"/>
<Arg Type="FLOAT" Desc="T"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xEF4" Name="CLAMP_FLOAT">
<Args>
<Arg Type="FLOAT"/>
<Arg Type="FLOAT" Desc="Min"/>
<Arg Type="FLOAT" Desc="Max"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xEF5" Name="IS_CAR_OWNED_BY_PLAYER">
<Args>
<Arg Type="INT" Entity="CAR"/>
</Args>
</Command>
<Command ID="0xEF6" Name="SET_CAR_OWNED_BY_PLAYER">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>
<Command ID="0xEF7" Name="CLAMP_INT">
<Args>
<Arg Type="INT"/>
<Arg Type="INT" Desc="Min"/>
<Arg Type="INT" Desc="Max"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xEF8" Name="GET_MODEL_INFO">
<Args>
<Arg Type="INT" Enum="DEFAULTMODEL"/>
<Arg Type="INT" Entity="MODELINFO" Out="true"/>
</Args>
</Command>
<Command ID="0xEF9" Name="GET_CAR_ANIMGROUP">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Enum="CAR_ANIMGROUP" Out="true"/>
</Args>
</Command>
<Command ID="0xEFA" Name="GET_CHAR_FEAR">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xEFB" Name="IS_CAR_CONVERTIBLE">
<Args>
<Arg Type="INT" Entity="CAR"/>
</Args>
</Command>
<Command ID="0xEFC" Name="GET_CAR_VALUE">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="INT" Out="true" />
</Args>
</Command>
<Command ID="0xEFD" Name="GET_CAR_PEDALS">
<Args>
<Arg Type="INT" Entity="CAR"/>
<Arg Type="FLOAT" Desc="Gas" Out="true" />
<Arg Type="FLOAT" Desc="Break" Out="true" />
</Args>
</Command>
<Command ID="0xEFE" Name="GET_LOADED_LIBRARY">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Desc="Pointer" Out="true"/>
</Args>
</Command>
<Command ID="0xEFF" Name="GET_CHAR_SIMPLEST_ACTIVE_TASK">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="TASK" Out="true" />
<Arg Type="INT" Desc="TaskPointer" Out="true" />
</Args>
</Command>
<Command ID="0xB20" Name="READ_CLIPBOARD_DATA_TO">
<Args>
<Arg Type="INT" Desc="To"/>
<Arg Type="INT" Desc="Size"/>
</Args>
</Command>
<Command ID="0xB21" Name="WRITE_CLIPBOARD_DATA_FROM">
<Args>
<Arg Type="INT" Desc="From"/>
<Arg Type="INT" Desc="Size"/>
</Args>
</Command>
<Command ID="0xD37" Name="WRITE_STRUCT_PARAM">
<Args>
<Arg Type="INT" Desc="Pointer"/>
<Arg Type="INT" Desc="ParamIndex"/>
<Arg Type="PARAM" Desc="Value"/>
</Args>
</Command>
<Command ID="0xD38" Name="READ_STRUCT_PARAM">
<Args>
<Arg Type="INT" Desc="Pointer"/>
<Arg Type="INT" Desc="ParamIndex"/>
<Arg Type="PARAM" Desc="Value" Out="true"/>
</Args>
</Command>
<Command ID="0xD4D" Name="COPY_STRING">
<Args>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="Source"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true" Desc="Dest"/>
</Args>
</Command>
<Command ID="0xD16" Name="SET_MATRIX_ROTATION_FROM_QUAT">
<Args>
<Arg Type="INT" Desc="Matrix"/>
<Arg Type="INT" Desc="Quat"/>
</Args>
</Command>
<Command ID="0xD17" Name="SET_QUAT_FROM_MATRIX">
<Args>
<Arg Type="INT" Desc="Quat"/>
<Arg Type="INT" Desc="Matrix"/>
</Args>
</Command>
<Command ID="0xD18" Name="ROTATE_QUAT_ON_AXIS">
<Args>
<Arg Type="INT" Desc="Quat"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="Angle"/>
<Arg Type="INT" Enum="RWCOMBINE"/>
</Args>
</Command>
<Command ID="0xD19" Name="GET_NORMALISED_QUAT">
<Args>
<Arg Type="INT" Desc="Quat"/>
<Arg Type="INT" Desc="Quat" Out="true"/>
</Args>
</Command>
<Command ID="0xD1A" Name="MULTIPLY_QUATS">
<Args>
<Arg Type="INT" Desc="Quat"/>
<Arg Type="INT" Desc="Quat"/>
<Arg Type="INT" Desc="QuatResult" Out="true"/>
</Args>
</Command>
<Command ID="0xD24" Name="INITIALISE_QUAT">
<Args>
<Arg Type="INT" Desc="Quat"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="Real"/>
</Args>
</Command>
<Command ID="0xD29" Name="GET_QUAT_ELEMENTS">
<Args>
<Arg Type="INT" Desc="Quat"/>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
<Arg Type="FLOAT" Desc="Z" Out="true"/>
<Arg Type="FLOAT" Desc="Real" Out="true"/>
</Args>
</Command>
<Command ID="0xEB3" Name="CONVERT_DIRECTION_TO_QUAT">
<Args>
<Arg Type="INT" Desc="Quat"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
</Args>
</Command>
<Command ID="0xD01" Name="ROTATE_MATRIX_ON_AXIS">
<Args>
<Arg Type="INT" Desc="Matrix"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="Angle"/>
<Arg Type="INT" Enum="RWCOMBINE"/>
</Args>
</Command>
<Command ID="0xD02" Name="GET_MATRIX_X_ANGLE">
<Args>
<Arg Type="INT" Desc="Matrix"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xD03" Name="GET_MATRIX_Y_ANGLE">
<Args>
<Arg Type="INT" Desc="Matrix"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xD04" Name="GET_MATRIX_Z_ANGLE">
<Args>
<Arg Type="INT" Desc="Matrix"/>
<Arg Type="FLOAT" Out="true"/>
</Args>
</Command>
<Command ID="0xF00" Name="LOAD_SPECIAL_MODEL">
<Args>
<Arg Type="STRING" Desc="DFF" AllowPointer="true" PreserveCase="true"/>
<Arg Type="STRING" Desc="TXD" AllowPointer="true" PreserveCase="true"/>
<Arg Type="INT" Entity="SPECIAL_MODEL" Out="true"/>
</Args>
</Command>
<Command ID="0xF01" Name="REMOVE_SPECIAL_MODEL">
<Args>
<Arg Type="INT" Entity="SPECIAL_MODEL"/>
</Args>
</Command>
<Command ID="0xF03" Name="CREATE_RENDER_OBJECT_TO_OBJECT">
<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="INT" Enum="DEFAULTMODEL"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="RX"/>
<Arg Type="FLOAT" Desc="RY"/>
<Arg Type="FLOAT" Desc="RZ"/>
<Arg Type="INT" Out="true" Entity="RENDEROBJECT"/>
</Args>
</Command>
<Command ID="0xF04" Name="CREATE_RENDER_OBJECT_TO_OBJECT_FROM_SPECIAL">
<Args>
<Arg Type="INT" Entity="OBJECT"/>
<Arg Type="INT" Entity="SPECIAL_MODEL"/>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
<Arg Type="FLOAT" Desc="Z"/>
<Arg Type="FLOAT" Desc="RX"/>
<Arg Type="FLOAT" Desc="RY"/>
<Arg Type="FLOAT" Desc="RZ"/>
<Arg Type="INT" Out="true" Entity="RENDEROBJECT"/>
</Args>
</Command>
<Command ID="0xF05" Name="GET_SPECIAL_MODEL_DATA">
<Args>
<Arg Type="INT" Entity="SPECIAL_MODEL"/>
<Arg Type="INT" Desc="Clump" Out="true"/>
<Arg Type="INT" Desc="Atomic" Out="true"/>
<Arg Type="INT" Desc="TxdIndex" Out="true"/>
</Args>
</Command>
<Command ID="0xF06" Name="REPLACE_LIST_VALUE_BY_INDEX">
<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="INT" Desc="Index"/>
<Arg Type="PARAM"/>
</Args>
</Command>
<Command ID="0xF07" Name="REPLACE_LIST_STRING_VALUE_BY_INDEX">
<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="INT" Desc="Index"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xF08" Name="INSERT_LIST_VALUE_BY_INDEX">
<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="INT" Desc="Index"/>
<Arg Type="PARAM"/>
</Args>
</Command>
<Command ID="0xF09" Name="INSERT_LIST_STRING_VALUE_BY_INDEX">
<Args>
<Arg Type="INT" Entity="LIST"/>
<Arg Type="INT" Desc="Index"/>
<Arg Type="STRING" AllowPointer="true" PreserveCase="true"/>
</Args>
</Command>
<Command ID="0xF0A" Name="RETURN_TIMES">
<Args>
<Arg Type="INT"/>
</Args>
</Command>
<Command ID="0xD0B" Name="GET_CHAR_BONE_MATRIX">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="BONE"/>
<Arg Type="INT" Desc="Matrix" Out="true"/>
</Args>
</Command>
<Command ID="0xD30" Name="GET_CHAR_BONE">
<Args>
<Arg Type="INT" Entity="CHAR"/>
<Arg Type="INT" Enum="BONE"/>
<Arg Type="INT" Entity="BONE" Out="true"/>
</Args>
</Command>
<Command ID="0xD31" Name="GET_BONE_OFFSET_VECTOR">
<Args>
<Arg Type="INT" Entity="BONE"/>
<Arg Type="INT" Out="true"/>
</Args>
</Command>
<Command ID="0xD32" Name="GET_BONE_QUAT">
<Args>
<Arg Type="INT" Entity="BONE"/>
<Arg Type="INT" Desc="Quat" Out="true"/>
</Args>
</Command>
<Command ID="0xF0B" Name="SET_SCRIPT_EVENT_BEFORE_GAME_PROCESS">
<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
</Args>
</Command>
<Command ID="0xF0C" Name="SET_SCRIPT_EVENT_AFTER_GAME_PROCESS">
<Args>
<Arg Type="INT" Desc="Add"/>
<Arg Type="LABEL"/>
</Args>
</Command>
<Command ID="0xF0D" Name="SET_MATRIX_LOOK_DIRECTION">
<Args>
<Arg Type="INT" Desc="Matrix"/>
<Arg Type="FLOAT" Desc="OriginX"/>
<Arg Type="FLOAT" Desc="OriginY"/>
<Arg Type="FLOAT" Desc="OriginZ"/>
<Arg Type="FLOAT" Desc="DirX"/>
<Arg Type="FLOAT" Desc="DirY"/>
<Arg Type="FLOAT" Desc="DirZ"/>
</Args>
</Command>
<Command ID="0xF0E" Name="GET_THIRD_PERSON_CAMERA_TARGET">
<Args>
<Arg Type="FLOAT" Desc="Range"/>
<Arg Type="FLOAT" Desc="SourceX"/>
<Arg Type="FLOAT" Desc="SourceY"/>
<Arg Type="FLOAT" Desc="SourceZ"/>
<Arg Type="FLOAT" Desc="StartX" Out="true"/>
<Arg Type="FLOAT" Desc="StartY" Out="true"/>
<Arg Type="FLOAT" Desc="StartZ" Out="true"/>
<Arg Type="FLOAT" Desc="EndX" Out="true"/>
<Arg Type="FLOAT" Desc="EndY" Out="true"/>
<Arg Type="FLOAT" Desc="EndZ" Out="true"/>
</Args>
</Command>
<Command ID="0xF0F" Name="GET_DISTANCE_MULTIPLIER">
<Args>
<Arg Type="FLOAT" Desc="Drawing" Out="true"/>
<Arg Type="FLOAT" Desc="Generating" Out="true"/>
</Args>
</Command>
<Command ID="0xF10" Name="GET_ACTIVE_CAMERA_ROTATION">
<Args>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
<Arg Type="FLOAT" Desc="Z" Out="true"/>
</Args>
</Command>
<Command ID="0xF11" Name="GET_CLOSEST_WATER_DISTANCE">
<Args>
<Arg Type="FLOAT" Desc="Distance" Out="true"/>
<Arg Type="FLOAT" Desc="ClosestZ" Out="true"/>
</Args>
</Command>
<Command ID="0xF12" Name="GET_CAMERA_STRUCT">
<Args>
<Arg Type="INT" Desc="CCamera" Out="true"/>
<Arg Type="INT" Desc="ActiveCCam" Out="true"/>
</Args>
</Command>
<Command ID="0xF13" Name="GET_TIME_NOT_TOUCHING_PAD">
<Args>
<Arg Type="INT" Enum="PAD"/>
<Arg Type="INT" Desc="TimeInMs" Out="true"/>
</Args>
</Command>
<Command ID="0xF14" Name="GET_CAMERA_ROTATION_INPUT_VALUES">
<Args>
<Arg Type="FLOAT" Desc="X" Out="true"/>
<Arg Type="FLOAT" Desc="Y" Out="true"/>
</Args>
</Command>
<Command ID="0xF15" Name="SET_CAMERA_ROTATION_INPUT_VALUES">
<Args>
<Arg Type="FLOAT" Desc="X"/>
<Arg Type="FLOAT" Desc="Y"/>
</Args>
</Command>
<Command ID="0xF16" Name="SET_ON_MISSION">
<Args>
<Arg Type="INT" Desc="Bool"/>
</Args>
</Command>
<Command ID="0xF17" Name="GET_MODEL_NAME_POINTER">
<Args>
<Arg Type="INT" Desc="Index"/>
<Arg Type="INT" Desc="Pointer" Out="true"/>
</Args>
</Command>
</Commands>
</GTA3Script>