| script_name('Vehicle Material Texture Example') |
| local mad = require 'MoonAdditions' |
|
|
| function main() |
| local pj_texture = assert(mad.load_png_texture(getWorkingDirectory() .. '/resource/texture/example/my_paintjob.png')) |
| while true do |
| wait(0) |
| if isPlayerPlaying(PLAYER_HANDLE) then |
| if isCharInAnyCar(PLAYER_PED) and testCheat('MYPJ') then |
| local car = storeCarCharIsInNoSave(PLAYER_PED) |
| local new_r, new_g, new_b = math.random(0, 255), math.random(0, 255), math.random(0, 255) |
| for_each_vehicle_material(car, function(mat) |
| local tex = mat:get_texture() |
| if tex ~= nil and string.sub(tex.name, 1, 1) == '#' then |
| mat:set_texture(pj_texture) |
| end |
| end) |
| end |
| end |
| end |
| end |
|
|
| function for_each_vehicle_material(car, func) |
| for _, comp in ipairs(mad.get_all_vehicle_components(car)) do |
| for _, obj in ipairs(comp:get_objects()) do |
| for _, mat in ipairs(obj:get_materials()) do |
| func(mat) |
| end |
| end |
| end |
| end |
|
|