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script_name('Display Player Bones Example')
local mad = require 'MoonAdditions'
function main()
while true do
wait(0)
if isPlayerPlaying(PLAYER_HANDLE) then
if isCharOnFoot(PLAYER_PED) and not isCharDead(PLAYER_PED) then
local color_b = 255
for name, id in pairs(mad.bone_id) do
local bone = mad.get_char_bone(PLAYER_PED, id)
if bone then
local bone_pos = bone.matrix.pos
local sx, sy = convert3DCoordsToScreen(bone_pos.x, bone_pos.y, bone_pos.z)
draw_text('#' .. id .. ': ' .. name, sx, sy, 255, 255, math.fmod(id, 2) == 1 and 255 or 120)
end
end
end
end
end
end
function draw_text(str, x, y, r, g, b)
mad.draw_text(str, x, y, mad.font_style.SUBTITLES, 0.3, 0.6, mad.font_align.LEFT, 2000, true, false, r, g, b, 255, 1, 0, 30, 30, 30, 120)
end