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| local shared = require 'SAMemory.shared' |
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| shared.require 'eCamMode' |
| shared.require 'CVehicle' |
| shared.require 'CPed' |
| shared.require 'vector3d' |
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| shared.ffi.cdef[[ |
| typedef struct CCam |
| { |
| bool bBelowMinDist; |
| bool bBehindPlayerDesired; |
| bool bCamLookingAtVector; |
| bool bCollisionChecksOn; |
| bool bFixingBeta; |
| bool bTheHeightFixerVehicleIsATrain; |
| bool bLookBehindCamWasInFront; |
| bool bLookingBehind; |
| bool bLookingLeft; |
| bool bLookingRight; |
| bool bResetStatics; |
| bool bRotating; |
| eCamMode nMode; |
| unsigned int nFinishTime; |
| unsigned int nDoCollisionChecksOnFrameNum; |
| unsigned int nDoCollisionCheckEveryNumOfFrames; |
| unsigned int nFrameNumWereAt; |
| unsigned int nRunningVectorArrayPos; |
| unsigned int nRunningVectorCounter; |
| unsigned int nDirectionWasLooking; |
| float fMaxRoleAngle; |
| float fRoll; |
| float fRollSpeed; |
| float fSyphonModeTargetZOffSet; |
| float fAmountFractionObscured; |
| float fAlphaSpeedOverOneFrame; |
| float fBetaSpeedOverOneFrame; |
| float fBufferedTargetBeta; |
| float fBufferedTargetOrientation; |
| float fBufferedTargetOrientationSpeed; |
| float fCamBufferedHeight; |
| float fCamBufferedHeightSpeed; |
| float fCloseInPedHeightOffset; |
| float fCloseInPedHeightOffsetSpeed; |
| float fCloseInCarHeightOffset; |
| float fCloseInCarHeightOffsetSpeed; |
| float fDimensionOfHighestNearCar; |
| float fDistanceBeforeChanges; |
| float fFovSpeedOverOneFrame; |
| float fMinDistAwayFromCamWhenInterPolating; |
| float fPedBetweenCameraHeightOffset; |
| float fPlayerInFrontSyphonAngleOffSet; |
| float fRadiusForDead; |
| float fRealGroundDist; |
| float fTargetBeta; |
| float fTimeElapsedFloat; |
| float fTilt; |
| float fTiltSpeed; |
| float fTransitionBeta; |
| float fTrueBeta; |
| float fTrueAlpha; |
| float fInitialPlayerOrientation; |
| float fVerticalAngle; |
| float fAlphaSpeed; |
| float fFOV; |
| float fFOVSpeed; |
| float fHorizontalAngle; |
| float fBetaSpeed; |
| float fDistance; |
| float fDistanceSpeed; |
| float fCaMinDistance; |
| float fCaMaxDistance; |
| float fSpeedVar; |
| float fCameraHeightMultiplier; |
| float fTargetZoomGroundOne; |
| float fTargetZoomGroundTwo; |
| float fTargetZoomGroundThree; |
| float fTargetZoomOneZExtra; |
| float fTargetZoomTwoZExtra; |
| float fTargetZoomTwoInteriorZExtra; |
| float fTargetZoomThreeZExtra; |
| float fTargetZoomZCloseIn; |
| float fMinRealGroundDist; |
| float fTargetCloseInDist; |
| float fBeta_Targeting; |
| float fX_Targetting; |
| float fY_Targetting; |
| CVehicle *pCarWeAreFocussingOn; |
| CVehicle *pCarWeAreFocussingOnI; |
| float fCamBumpedHorz; |
| float fCamBumpedVert; |
| unsigned int nCamBumpedTime; |
| vector3d vecSourceSpeedOverOneFrame; |
| vector3d vecTargetSpeedOverOneFrame; |
| vector3d vecUpOverOneFrame; |
| vector3d vecTargetCoorsForFudgeInter; |
| vector3d vecCamFixedModeVector; |
| vector3d vecCamFixedModeSource; |
| vector3d vecCamFixedModeUpOffSet; |
| vector3d vecLastAboveWaterCamPosition; |
| vector3d vecBufferedPlayerBodyOffset; |
| vector3d vecFront; |
| vector3d vecSource; |
| vector3d vecSourceBeforeLookBehind; |
| vector3d vecUp; |
| vector3d avecPreviousVectors[2]; |
| vector3d avecTargetHistoryPos[4]; |
| unsigned int anTargetHistoryTime[4]; |
| unsigned int nCurrentHistoryPoints; |
| CEntity *pCamTargetEntity; |
| float fCameraDistance; |
| float fIdealAlpha; |
| float fPlayerVelocity; |
| CVehicle *pLastCarEntered; |
| CPed *pLastPedLookedAt; |
| bool bFirstPersonRunAboutActive; |
| } CCam; |
| ]] |
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| shared.validate_size('CCam', 0x238) |
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