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| local shared = require 'SAMemory.shared' |
|
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| shared.require 'RenderWare' |
| shared.require 'CPhysical' |
| shared.require 'CAEPedAudioEntity' |
| shared.require 'CAEPedSpeechAudioEntity' |
| shared.require 'CAEWeaponAudioEntity' |
| shared.require 'CPedIntelligence' |
| shared.require 'CPlayerData' |
| shared.require 'AnimBlendFrameData' |
| shared.require 'CPedAcquaintance' |
| shared.require 'CPedIK' |
| shared.require 'ePedState' |
| shared.require 'CEntity' |
| shared.require 'CVehicle' |
| shared.require 'CWeapon' |
| shared.require 'eWeaponType' |
| shared.require 'CObject' |
| shared.require 'CFire' |
| shared.require 'vector2d' |
| shared.require 'vector3d' |
|
|
| shared.ffi.cdef[[ |
| typedef struct CVehicle CVehicle; |
| |
| typedef struct CPed : CPhysical |
| { |
| CAEPedAudioEntity pedAudio; |
| CAEPedSpeechAudioEntity pedSpeech; |
| CAEWeaponAudioEntity weaponAudio; |
| char field_43C[36]; |
| char field_460[8]; |
| int field_468; |
| struct |
| { |
| unsigned int bIsStanding : 1; |
| unsigned int bWasStanding : 1; |
| unsigned int bIsLooking : 1; |
| unsigned int bIsRestoringLook : 1; |
| unsigned int bIsAimingGun : 1; |
| unsigned int bIsRestoringGun : 1; |
| unsigned int bCanPointGunAtTarget : 1; |
| unsigned int bIsTalking : 1; |
| |
| unsigned int bInVehicle : 1; |
| unsigned int bIsInTheAir : 1; |
| unsigned int bIsLanding : 1; |
| unsigned int bHitSomethingLastFrame : 1; |
| unsigned int bIsNearCar : 1; |
| unsigned int bRenderPedInCar : 1; |
| unsigned int bUpdateAnimHeading : 1; |
| unsigned int bRemoveHead : 1; |
| |
| unsigned int bFiringWeapon : 1; |
| unsigned int bHasACamera : 1; |
| unsigned int bPedIsBleeding : 1; |
| unsigned int bStopAndShoot : 1; |
| unsigned int bIsPedDieAnimPlaying : 1; |
| unsigned int bStayInSamePlace : 1; |
| unsigned int bKindaStayInSamePlace : 1; |
| unsigned int bBeingChasedByPolice : 1; |
| |
| unsigned int bNotAllowedToDuck : 1; |
| unsigned int bCrouchWhenShooting : 1; |
| unsigned int bIsDucking : 1; |
| unsigned int bGetUpAnimStarted : 1; |
| unsigned int bDoBloodyFootprints : 1; |
| unsigned int bDontDragMeOutCar : 1; |
| unsigned int bStillOnValidPoly : 1; |
| unsigned int bAllowMedicsToReviveMe : 1; |
| |
| unsigned int bResetWalkAnims : 1; |
| unsigned int bOnBoat : 1; |
| unsigned int bBusJacked : 1; |
| unsigned int bFadeOut : 1; |
| unsigned int bKnockedUpIntoAir : 1; |
| unsigned int bHitSteepSlope : 1; |
| unsigned int bCullExtraFarAway : 1; |
| unsigned int bTryingToReachDryLand : 1; |
| |
| unsigned int bCollidedWithMyVehicle : 1; |
| unsigned int bRichFromMugging : 1; |
| unsigned int bChrisCriminal : 1; |
| unsigned int bShakeFist : 1; |
| unsigned int bNoCriticalHits : 1; |
| unsigned int bHasAlreadyBeenRecorded : 1; |
| unsigned int bUpdateMatricesRequired : 1; |
| unsigned int bFleeWhenStanding : 1; // |
| |
| unsigned int bMiamiViceCop : 1; // |
| unsigned int bMoneyHasBeenGivenByScript : 1; // |
| unsigned int bHasBeenPhotographed : 1; // |
| unsigned int bIsDrowning : 1; |
| unsigned int bDrownsInWater : 1; |
| unsigned int bHeadStuckInCollision : 1; |
| unsigned int bDeadPedInFrontOfCar : 1; |
| unsigned int bStayInCarOnJack : 1; |
| |
| unsigned int bDontFight : 1; |
| unsigned int bDoomAim : 1; |
| unsigned int bCanBeShotInVehicle : 1; |
| unsigned int bPushedAlongByCar : 1; |
| unsigned int bNeverEverTargetThisPed : 1; |
| unsigned int bThisPedIsATargetPriority : 1; |
| unsigned int bCrouchWhenScared : 1; |
| unsigned int bKnockedOffBike : 1; |
| |
| unsigned int bDonePositionOutOfCollision : 1; |
| unsigned int bDontRender : 1; |
| unsigned int bHasBeenAddedToPopulation : 1; |
| unsigned int bHasJustLeftCar : 1; |
| unsigned int bIsInDisguise : 1; |
| unsigned int bDoesntListenToPlayerGroupCommands : 1; |
| unsigned int bIsBeingArrested : 1; |
| unsigned int bHasJustSoughtCover : 1; |
| |
| unsigned int bKilledByStealth : 1; |
| unsigned int bDoesntDropWeaponsWhenDead : 1; |
| unsigned int bCalledPreRender : 1; |
| unsigned int bBloodPuddleCreated : 1; |
| unsigned int bPartOfAttackWave : 1; |
| unsigned int bClearRadarBlipOnDeath : 1; |
| unsigned int bNeverLeavesGroup : 1; |
| unsigned int bTestForBlockedPositions : 1; |
| |
| unsigned int bRightArmBlocked : 1; |
| unsigned int bLeftArmBlocked : 1; |
| unsigned int bDuckRightArmBlocked : 1; |
| unsigned int bMidriffBlockedForJump : 1; |
| unsigned int bFallenDown : 1; |
| unsigned int bUseAttractorInstantly : 1; |
| unsigned int bDontAcceptIKLookAts : 1; |
| unsigned int bHasAScriptBrain : 1; |
| |
| unsigned int bWaitingForScriptBrainToLoad : 1; |
| unsigned int bHasGroupDriveTask : 1; |
| unsigned int bCanExitCar : 1; |
| unsigned int CantBeKnockedOffBike : 2; |
| unsigned int bHasBeenRendered : 1; |
| unsigned int bIsCached : 1; |
| unsigned int bPushOtherPeds : 1; |
| |
| unsigned int bHasBulletProofVest : 1; |
| unsigned int bUsingMobilePhone : 1; |
| unsigned int bUpperBodyDamageAnimsOnly : 1; |
| unsigned int bStuckUnderCar : 1; |
| unsigned int bKeepTasksAfterCleanUp : 1; |
| unsigned int bIsDyingStuck : 1; |
| unsigned int bIgnoreHeightCheckOnGotoPointTask : 1; |
| unsigned int bForceDieInCar : 1; |
| |
| unsigned int bCheckColAboveHead : 1; |
| unsigned int bIgnoreWeaponRange : 1; |
| unsigned int bDruggedUp : 1; |
| unsigned int bWantedByPolice : 1; |
| unsigned int bSignalAfterKill : 1; |
| unsigned int bCanClimbOntoBoat : 1; |
| unsigned int bPedHitWallLastFrame : 1; |
| unsigned int bIgnoreHeightDifferenceFollowingNodes : 1; |
| |
| unsigned int bMoveAnimSpeedHasBeenSetByTask : 1; |
| unsigned int bGetOutUpsideDownCar : 1; |
| unsigned int bJustGotOffTrain : 1; |
| unsigned int bDeathPickupsPersist : 1; |
| unsigned int bTestForShotInVehicle : 1; |
| unsigned int bUsedForReplay : 1; |
| } nPedFlags; |
| CPedIntelligence *pIntelligence; |
| CPlayerData *pPlayerData; |
| unsigned int nCreatedBy; |
| AnimBlendFrameData *apBones[19]; |
| unsigned int nAnimGroup; |
| vector2d vecAnimMovingShiftLocal; |
| CPedAcquaintance acquaintance; |
| RwObject *pWeaponObject; |
| RwFrame *pGunflashObject; |
| RwObject *pGogglesObject; |
| unsigned char *pGogglesState; |
| short nWeaponGunflashAlphaMP1; |
| short field_506; |
| short nWeaponGunflashAlphaMP2; |
| short field_50A; |
| CPedIK pedIK; |
| int field_52C; |
| ePedState nPedState; |
| int nMoveState; |
| int field_538; |
| int field_53C; |
| float fHealth; |
| float fMaxHealth; |
| float fArmour; |
| int field_54C; |
| vector2d vecAnimMovingShift; |
| float fCurrentRotation; |
| float fAimingRotation; |
| float fHeadingChangeRate; |
| int field_564; |
| int field_568; |
| vector3d field_56C; |
| vector3d field_578; |
| CEntity *pContactEntity; |
| float field_588; |
| CVehicle *pVehicle; |
| int field_590; |
| int field_594; |
| int nPedType; |
| void *pStats; |
| CWeapon aWeapons[13]; |
| eWeaponType nSavedWeapon; |
| eWeaponType nDelayedWeapon; |
| unsigned int nDelayedWeaponAmmo; |
| unsigned char nActiveWeaponSlot; |
| unsigned char nWeaponShootingRate; |
| unsigned char nWeaponAccuracy; |
| CObject *pTargetedObject; |
| int field_720; |
| int field_724; |
| int field_728; |
| char nWeaponSkill; |
| char nFightingStyle; |
| char nAllowedAttackMoves; |
| char field_72F; |
| CFire *pFire; |
| int field_734; |
| int field_738; |
| int field_73C; |
| int nWeaponModelId; |
| int field_744; |
| int field_748; |
| int field_74C; |
| int nDeathTime; |
| char nBodypartToRemove; |
| char field_755; |
| short nMoneyCount; |
| int field_758; |
| int field_75C; |
| char nLastWeaponDamage; |
| CEntity *pLastEntityDamage; |
| int field_768; |
| vector3d vecTurretOffset; |
| float fTurretAngleA; |
| float fTurretAngleB; |
| int nTurretPosnMode; |
| int nTurretAmmo; |
| void *pCoverPoint; |
| void *pEnex; |
| float fRemovalDistMultiplier; |
| short nSpecialModelIndex; |
| char field_796[2]; |
| int field_798; |
| } CPed; |
| ]] |
|
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| shared.validate_size('CPed', 0x79C) |
|
|