GTASA / moonloader /lib /sampapi /v037r1 /AimStuff.lua
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--[[
Project: SAMP-API.lua <https://github.com/imring/SAMP-API.lua>
Developers: imring, LUCHARE, FYP
Special thanks:
SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions.
SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses.
]]
local sampapi = require 'sampapi'
local shared = sampapi.shared
local mt = require 'sampapi.metatype'
local ffi = require 'ffi'
shared.require 'CVector'
shared.ffi.cdef[[
typedef struct SAim SAim;
struct SAim {
SCVector front;
SCVector source;
SCVector sourceBeforeLookBehind;
SCVector up;
};
]]
shared.validate_size('struct SAim', 0x30)
local function RefLocalPlayerCameraExtZoom() return ffi.cast('float*', sampapi.GetAddress(0x12FBA0))[0] end
local function RefLocalPlayerAspectRatio() return ffi.cast('float*', sampapi.GetAddress(0x132758))[0] end
local function RefInternalCameraExtZoom() return ffi.cast('float**', sampapi.GetAddress(0xF159C))[0] end
local function RefInternalAspectRatio() return ffi.cast('float**', sampapi.GetAddress(0xF1598))[0] end
local function ArrayCameraExtZoom() return ffi.cast('float* ', sampapi.GetAddress(0x12FC80)) end
local function ArrayAspectRatio() return ffi.cast('float* ', sampapi.GetAddress(0x132788)) end
local function ArrayCameraMode() return ffi.cast('char* ', sampapi.GetAddress(0x12FBA8)) end
local function RefInternalCameraMode() return ffi.cast('char**', sampapi.GetAddress(0x10153C))[0] end
local function RefLocalPlayerAim() return ffi.cast('SAim*', sampapi.GetAddress(0x12FFC8))[0] end
local function ArrayPlayerAim() return ffi.cast('SAim* ', sampapi.GetAddress(0x12FFF8)) end
local function RefInternalAim() return ffi.cast('SAim**', sampapi.GetAddress(0xF1590))[0] end
local UpdateCameraExtZoomAndAspectRatio = ffi.cast('void(__stdcall*)()', sampapi.GetAddress(0x98160))
local ApplyCameraExtZoomAndAspectRatio = ffi.cast('void(__stdcall*)(NUMBER)', sampapi.GetAddress(0x981F0))
local SetCameraExtZoomAndAspectRatio = ffi.cast('void(__stdcall*)(NUMBER, float, float)', sampapi.GetAddress(0x981A0))
local GetAspectRatio = ffi.cast('float(__stdcall*)()', sampapi.GetAddress(0x981C0))
local GetCameraExtZoom = ffi.cast('float(__stdcall*)()', sampapi.GetAddress(0x981D0))
local ApplyCameraExtZoomAndAspectRatio = ffi.cast('void(__stdcall*)(NUMBER)', sampapi.GetAddress(0x981F0))
local SetCameraMode = ffi.cast('void(__stdcall*)(char, NUMBER)', sampapi.GetAddress(0x98230))
local GetCameraMode = ffi.cast('char(__stdcall*)(NUMBER)', sampapi.GetAddress(0x98250))
local GetCameraMode = ffi.cast('char(__stdcall*)(NUMBER)', sampapi.GetAddress(0x98250))
local Initialize = ffi.cast('void(__stdcall*)()', sampapi.GetAddress(0x98270))
local UpdateAim = ffi.cast('void(__stdcall*)()', sampapi.GetAddress(0x982E0))
local ApplyAim = ffi.cast('void(__stdcall*)()', sampapi.GetAddress(0x98300))
local GetAim = ffi.cast('SAim * (__stdcall*)()', sampapi.GetAddress(0x98320))
local SetAim = ffi.cast('void(__stdcall*)(int, const SAim*)', sampapi.GetAddress(0x98330))
local ApplyAim = ffi.cast('void(__stdcall*)()', sampapi.GetAddress(0x98300))
local GetAim = ffi.cast('SAim * (__stdcall*)()', sampapi.GetAddress(0x98320))
return {
RefLocalPlayerCameraExtZoom = RefLocalPlayerCameraExtZoom,
RefLocalPlayerAspectRatio = RefLocalPlayerAspectRatio,
RefInternalCameraExtZoom = RefInternalCameraExtZoom,
RefInternalAspectRatio = RefInternalAspectRatio,
ArrayCameraExtZoom = ArrayCameraExtZoom,
ArrayAspectRatio = ArrayAspectRatio,
ArrayCameraMode = ArrayCameraMode,
RefInternalCameraMode = RefInternalCameraMode,
RefLocalPlayerAim = RefLocalPlayerAim,
ArrayPlayerAim = ArrayPlayerAim,
RefInternalAim = RefInternalAim,
UpdateCameraExtZoomAndAspectRatio = UpdateCameraExtZoomAndAspectRatio,
ApplyCameraExtZoomAndAspectRatio = ApplyCameraExtZoomAndAspectRatio,
SetCameraExtZoomAndAspectRatio = SetCameraExtZoomAndAspectRatio,
GetAspectRatio = GetAspectRatio,
GetCameraExtZoom = GetCameraExtZoom,
ApplyCameraExtZoomAndAspectRatio = ApplyCameraExtZoomAndAspectRatio,
SetCameraMode = SetCameraMode,
GetCameraMode = GetCameraMode,
GetCameraMode = GetCameraMode,
Initialize = Initialize,
UpdateAim = UpdateAim,
ApplyAim = ApplyAim,
GetAim = GetAim,
SetAim = SetAim,
ApplyAim = ApplyAim,
GetAim = GetAim,
}