GTASA / moonloader /lib /sampapi /v037r1 /CAudioStream.lua
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--[[
Project: SAMP-API.lua <https://github.com/imring/SAMP-API.lua>
Developers: imring, LUCHARE, FYP
Special thanks:
SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions.
SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses.
]]
local sampapi = require 'sampapi'
local shared = sampapi.shared
local mt = require 'sampapi.metatype'
local ffi = require 'ffi'
shared.require 'CVector'
shared.ffi.cdef[[
enum {
AUDIOSTREAM_MAX_STRING = 256,
};
typedef struct SCAudioStream SCAudioStream;
#pragma pack(push, 1)
struct SCAudioStream {
bool m_bInitialized;
};
#pragma pack(pop)
]]
shared.validate_size('struct SCAudioStream', 0x1)
local function RefStream() return ffi.cast('int*', sampapi.GetAddress(0x11A60C))[0] end
local function RefIsPlaying() return ffi.cast('bool*', sampapi.GetAddress(0x11A610))[0] end
local function RefPosition() return ffi.cast('SCVector*', sampapi.GetAddress(0x11A614))[0] end
local function RefIs3d() return ffi.cast('bool*', sampapi.GetAddress(0x11A620))[0] end
local function ArrayIcyUrl() return ffi.cast('char* ', sampapi.GetAddress(0x11A508)) end
local function ArrayInfo() return ffi.cast('char* ', sampapi.GetAddress(0x11A400)) end
local function ArrayUrl() return ffi.cast('char* ', sampapi.GetAddress(0x11A2F8)) end
local function RefNeedsToDestroy() return ffi.cast('bool*', sampapi.GetAddress(0xF03AA))[0] end
local function RefRadius() return ffi.cast('float*', sampapi.GetAddress(0xF03AC))[0] end
local function ArrayIcyName() return ffi.cast('char* ', sampapi.GetAddress(0x11A1F0)) end
local ConstructInfo = ffi.cast('void(__cdecl*)()', sampapi.GetAddress(0x62A00))
local SyncProc = ffi.cast('void(__stdcall*)(int, int, int, void*)', sampapi.GetAddress(0x62B30))
local Process = ffi.cast('void(__cdecl*)(void*)', sampapi.GetAddress(0x62B40))
local SCAudioStream_mt = {
Reset = ffi.cast('BOOL(__thiscall*)(SCAudioStream*)', sampapi.GetAddress(0x628C0)),
Stop = ffi.cast('BOOL(__thiscall*)(SCAudioStream*, bool)', sampapi.GetAddress(0x629A0)),
Play = ffi.cast('BOOL(__thiscall*)(SCAudioStream*, const char*, SCVector, float, bool)', sampapi.GetAddress(0x62DA0)),
ControlGameRadio = ffi.cast('void(__thiscall*)(SCAudioStream*)', sampapi.GetAddress(0x62EC0)),
DrawInfo = ffi.cast('void(__thiscall*)(SCAudioStream*)', sampapi.GetAddress(0x62EF0)),
}
mt.set_handler('struct SCAudioStream', '__index', SCAudioStream_mt)
local function RefAudioStream() return ffi.cast('SCAudioStream**', sampapi.GetAddress(0x21A0F0))[0] end
return {
RefStream = RefStream,
RefIsPlaying = RefIsPlaying,
RefPosition = RefPosition,
RefIs3d = RefIs3d,
ArrayIcyUrl = ArrayIcyUrl,
ArrayInfo = ArrayInfo,
ArrayUrl = ArrayUrl,
RefNeedsToDestroy = RefNeedsToDestroy,
RefRadius = RefRadius,
ArrayIcyName = ArrayIcyName,
ConstructInfo = ConstructInfo,
SyncProc = SyncProc,
Process = Process,
RefAudioStream = RefAudioStream,
}