GTASA / moonloader /lib /sampapi /v037r1 /CLocalPlayer.lua
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--[[
Project: SAMP-API.lua <https://github.com/imring/SAMP-API.lua>
Developers: imring, LUCHARE, FYP
Special thanks:
SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions.
SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses.
]]
local sampapi = require 'sampapi'
local shared = sampapi.shared
local mt = require 'sampapi.metatype'
local ffi = require 'ffi'
shared.require 'v037r1.CEntity'
shared.require 'v037r1.CPed'
shared.require 'CMatrix'
shared.require 'CVector'
shared.require 'v037r1.CVehicle'
shared.require 'v037r1.ControllerState'
shared.require 'v037r1.Animation'
shared.require 'v037r1.AimStuff'
shared.require 'v037r1.Synchronization'
shared.ffi.cdef[[
enum SSpectatingMode {
SPECTATING_MODE_VEHICLE = 3,
SPECTATING_MODE_PLAYER = 4,
SPECTATING_MODE_FIXED = 15,
SPECTATING_MODE_SIDE = 14,
};
typedef enum SSpectatingMode SSpectatingMode;
enum SSpectatingType {
SPEC_TYPE_NONE = 0,
SPEC_TYPE_PLAYER = 1,
SPEC_TYPE_VEHICLE = 2,
};
typedef enum SSpectatingType SSpectatingType;
enum SSurfingMode {
SURF_MODE_NONE = 0,
SURF_MODE_UNFIXED = 1,
SURF_MODE_FIXED = 2,
};
typedef enum SSurfingMode SSurfingMode;
typedef struct SSpawnInfo SSpawnInfo;
#pragma pack(push, 1)
struct SSpawnInfo {
NUMBER m_nTeam;
int m_nSkin;
char field_c;
SCVector m_position;
float m_fRotation;
int m_aWeapon[3];
int m_aAmmo[3];
};
#pragma pack(pop)
typedef struct SCameraTarget SCameraTarget;
#pragma pack(push, 1)
struct SCameraTarget {
ID m_nObject;
ID m_nVehicle;
ID m_nPlayer;
ID m_nActor;
};
#pragma pack(pop)
typedef struct SCLocalPlayer SCLocalPlayer;
#pragma pack(push, 1)
struct SCLocalPlayer {
SCPed* m_pPed;
SAnimation m_animation;
int field_8;
BOOL m_bIsActive;
BOOL m_bIsWasted;
ID m_nCurrentVehicle;
ID m_nLastVehicle;
SOnfootData m_onfootData;
SPassengerData m_passengerData;
STrailerData m_trailerData;
SIncarData m_incarData;
SAimData m_aimData;
SSpawnInfo m_spawnInfo;
BOOL m_bHasSpawnInfo;
BOOL m_bClearedToSpawn;
TICK m_lastSelectionTick;
TICK m_initialSelectionTick;
BOOL m_bDoesSpectating;
NUMBER m_nTeam;
short int field_14b;
TICK m_lastUpdate;
TICK m_lastSpecUpdate;
TICK m_lastAimUpdate;
TICK m_lastStatsUpdate;
TICK m_lastWeaponsUpdate;
struct {
ID m_nAimedPlayer;
ID m_nAimedActor;
NUMBER m_nCurrentWeapon;
NUMBER m_aLastWeapon[13];
int m_aLastWeaponAmmo[13];
} m_weaponsData;
BOOL m_bPassengerDriveBy;
char m_nCurrentInterior;
BOOL m_bInRCMode;
SCameraTarget m_cameraTarget;
struct {
SCVector m_direction;
TICK m_lastUpdate;
TICK m_lastLook;
} m_head;
TICK m_lastHeadUpdate;
TICK m_lastAnyUpdate;
char m_szName[256];
struct {
BOOL m_bIsActive;
SCVector m_position;
int field_10;
ID m_nEntityId;
TICK m_lastUpdate;
union {
SCVehicle* m_pVehicle;
SCObject* m_pObject;
};
BOOL m_bStuck;
int m_nMode;
} m_surfing;
struct {
BOOL m_bEnableAfterDeath;
int m_nSelected;
BOOL m_bWaitingForSpawnRequestReply;
BOOL m_bIsActive;
} m_classSelection;
TICK m_zoneDisplayingEnd;
struct {
char m_nMode;
char m_nType;
int m_nObject;
BOOL m_bProcessed;
} m_spectating;
struct {
ID m_nVehicleUpdating;
int m_nBumper;
int m_nDoor;
char m_bLight;
char m_bWheel;
} m_damage;
};
#pragma pack(pop)
]]
shared.validate_size('struct SSpawnInfo', 0x2e)
shared.validate_size('struct SCameraTarget', 0x8)
shared.validate_size('struct SCLocalPlayer', 0x324)
local AimStuff = {}
local CLocalPlayer_constructor = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', 0x4A50)
local function CLocalPlayer_new(...)
local obj = ffi.new('struct SCLocalPlayer[1]')
CLocalPlayer_constructor(obj, ...)
return obj
end
local function RefTimeElapsedFromFPressed() return ffi.cast('unsigned long*', sampapi.GetAddress(0xEC0A4))[0] end
local function RefIncarSendrate() return ffi.cast('int*', sampapi.GetAddress(0xEC0AC))[0] end
local function RefOnfootSendrate() return ffi.cast('int*', sampapi.GetAddress(0xEC0A8))[0] end
local function RefFiringSendrate() return ffi.cast('int*', sampapi.GetAddress(0xEC0B0))[0] end
local function RefSendMultiplier() return ffi.cast('int*', sampapi.GetAddress(0xEC0B4))[0] end
local function RefDrawCameraTargetLabel() return ffi.cast('bool*', sampapi.GetAddress(0x104908))[0] end
local SendSpawnRequest = ffi.cast('void(__cdecl*)()', sampapi.GetAddress(0x3A20))
local SCLocalPlayer_mt = {
GetPed = ffi.cast('SCPed * (__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x2D60)),
ResetData = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x2E80)),
ProcessHead = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x2F80)),
SetSpecialAction = ffi.cast('void(__thiscall*)(SCLocalPlayer*, char)', sampapi.GetAddress(0x30C0)),
GetSpecialAction = ffi.cast('char(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3340)),
UpdateSurfing = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3460)),
SetSurfing = ffi.cast('void(__thiscall*)(SCLocalPlayer*, SCVehicle*, BOOL)', sampapi.GetAddress(0x35E0)),
ProcessSurfing = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3600)),
EndSurfing = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0xB630)),
NeedsToUpdate = ffi.cast('BOOL(__thiscall*)(SCLocalPlayer*, const void*, const void*, unsigned int)', sampapi.GetAddress(0x3920)),
GetIncarSendRate = ffi.cast('int(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3970)),
GetOnfootSendRate = ffi.cast('int(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x39B0)),
GetUnoccupiedSendRate = ffi.cast('int(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x39F0)),
SetSpawnInfo = ffi.cast('void(__thiscall*)(SCLocalPlayer*, const SSpawnInfo*)', sampapi.GetAddress(0x3AA0)),
Spawn = ffi.cast('BOOL(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3AD0)),
SetColor = ffi.cast('void(__thiscall*)(SCLocalPlayer*, D3DCOLOR)', sampapi.GetAddress(0x3D40)),
GetColorAsRGBA = ffi.cast('D3DCOLOR(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3D70)),
GetColorAsARGB = ffi.cast('D3DCOLOR(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3D90)),
ProcessOnfootWorldBounds = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3DC0)),
ProcessIncarWorldBounds = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3E20)),
RequestSpawn = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3EC0)),
PrepareForClassSelection = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3EE0)),
PrepareForClassSelection_Outcome = ffi.cast('void(__thiscall*)(SCLocalPlayer*, BOOL)', sampapi.GetAddress(0x3F30)),
EnableSpectating = ffi.cast('void(__thiscall*)(SCLocalPlayer*, BOOL)', sampapi.GetAddress(0x4000)),
SpectateForVehicle = ffi.cast('void(__thiscall*)(SCLocalPlayer*, ID)', sampapi.GetAddress(0x4060)),
SpectateForPlayer = ffi.cast('void(__thiscall*)(SCLocalPlayer*, ID)', sampapi.GetAddress(0x40B0)),
NeedsToSendOnfootData = ffi.cast('BOOL(__thiscall*)(SCLocalPlayer*, short, short, short)', sampapi.GetAddress(0x4120)),
NeedsToSendIncarData = ffi.cast('BOOL(__thiscall*)(SCLocalPlayer*, short, short, short)', sampapi.GetAddress(0x4150)),
DefineCameraTarget = ffi.cast('bool(__thiscall*)(SCLocalPlayer*, SCameraTarget*)', sampapi.GetAddress(0x4260)),
-- UpdateCameraTarget = ...
DrawCameraTargetLabel = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x4670)),
SendUnoccupiedData = ffi.cast('void(__thiscall*)(SCLocalPlayer*, ID, int)', sampapi.GetAddress(0x4B30)),
SendOnfootData = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x4D10)),
SendAimData = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x4FF0)),
SendTrailerData = ffi.cast('void(__thiscall*)(SCLocalPlayer*, ID)', sampapi.GetAddress(0x51B0)),
SendPassengerData = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x5380)),
WastedNotification = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x55E0)),
RequestClass = ffi.cast('void(__thiscall*)(SCLocalPlayer*, int)', sampapi.GetAddress(0x56A0)),
ChangeInterior = ffi.cast('void(__thiscall*)(SCLocalPlayer*, char)', sampapi.GetAddress(0x5740)),
Chat = ffi.cast('void(__thiscall*)(SCLocalPlayer*, const char*)', sampapi.GetAddress(0x57F0)),
EnterVehicle = ffi.cast('void(__thiscall*)(SCLocalPlayer*, int, BOOL)', sampapi.GetAddress(0x58C0)),
ExitVehicle = ffi.cast('void(__thiscall*)(SCLocalPlayer*, int)', sampapi.GetAddress(0x59E0)),
SendStats = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x5AF0)),
UpdateVehicleDamage = ffi.cast('void(__thiscall*)(SCLocalPlayer*, ID)', sampapi.GetAddress(0x5BD0)),
NextClass = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x5DE0)),
PrevClass = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x5E70)),
ProcessClassSelection = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x5EF0)),
UpdateWeapons = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x6080)),
ProcessSpectating = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x6310)),
SendTakeDamage = ffi.cast('void(__thiscall*)(SCLocalPlayer*, int, float, int, int)', sampapi.GetAddress(0x6660)),
SendGiveDamage = ffi.cast('void(__thiscall*)(SCLocalPlayer*, int, float, int, int)', sampapi.GetAddress(0x6770)),
ProcessUnoccupiedSync = ffi.cast('bool(__thiscall*)(SCLocalPlayer*, ID, SCVehicle*)', sampapi.GetAddress(0x6BC0)),
EnterVehicleAsPassenger = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x6D90)),
SendIncarData = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x6E30)),
Process = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x7280)),
}
mt.set_handler('struct SCLocalPlayer', '__index', SCLocalPlayer_mt)
local Synchronization = {}
return {
AimStuff = AimStuff,
new = CLocalPlayer_new,
RefTimeElapsedFromFPressed = RefTimeElapsedFromFPressed,
RefIncarSendrate = RefIncarSendrate,
RefOnfootSendrate = RefOnfootSendrate,
RefFiringSendrate = RefFiringSendrate,
RefSendMultiplier = RefSendMultiplier,
RefDrawCameraTargetLabel = RefDrawCameraTargetLabel,
SendSpawnRequest = SendSpawnRequest,
Synchronization = Synchronization,
}