GTASA / moonloader /lib /sampapi /v037r1 /CRemotePlayer.lua
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--[[
Project: SAMP-API.lua <https://github.com/imring/SAMP-API.lua>
Developers: imring, LUCHARE, FYP
Special thanks:
SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions.
SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses.
]]
local sampapi = require 'sampapi'
local shared = sampapi.shared
local mt = require 'sampapi.metatype'
local ffi = require 'ffi'
shared.require 'v037r1.CEntity'
shared.require 'v037r1.CVehicle'
shared.require 'v037r1.CPed'
shared.require 'CMatrix'
shared.require 'CVector'
shared.require 'v037r1.SpecialAction'
shared.require 'v037r1.ControllerState'
shared.require 'v037r1.Animation'
shared.require 'v037r1.AimStuff'
shared.require 'v037r1.Synchronization'
shared.ffi.cdef[[
enum SPlayerState {
PLAYER_STATE_NONE = 0,
PLAYER_STATE_ONFOOT = 17,
PLAYER_STATE_DRIVER = 19,
PLAYER_STATE_PASSENGER = 18,
PLAYER_STATE_WASTED = 32,
PLAYER_STATE_SPAWNED = 33,
};
typedef enum SPlayerState SPlayerState;
enum SUpdateType {
UPDATE_TYPE_NONE = 0,
UPDATE_TYPE_ONFOOT = 16,
UPDATE_TYPE_DRIVER = 17,
UPDATE_TYPE_PASSENGER = 18,
};
typedef enum SUpdateType SUpdateType;
enum SPlayerStatus {
PLAYER_STATUS_TIMEOUT = 2,
};
typedef enum SPlayerStatus SPlayerStatus;
typedef struct SCRemotePlayer SCRemotePlayer;
#pragma pack(push, 1)
struct SCRemotePlayer {
SCPed* m_pPed;
SCVehicle* m_pVehicle;
NUMBER m_nTeam;
NUMBER m_nState;
NUMBER m_nSeatId;
int field_b;
BOOL m_bPassengerDriveBy;
char pad_13[64];
SCVector m_positionDifference;
struct {
float real;
SCVector imag;
} m_incarTargetRotation;
int pad_6f[3];
SCVector m_onfootTargetPosition;
SCVector m_onfootTargetSpeed;
SCVector m_incarTargetPosition;
SCVector m_incarTargetSpeed;
ID m_nId;
ID m_nVehicleId;
int field_af;
BOOL m_bDrawLabels;
BOOL m_bHasJetPack;
NUMBER m_nSpecialAction;
int pad_bc[3];
SOnfootData m_onfootData;
SIncarData m_incarData;
STrailerData m_trailerData;
SPassengerData m_passengerData;
SAimData m_aimData;
float m_fReportedArmour;
float m_fReportedHealth;
SAnimation m_animation;
NUMBER m_nUpdateType;
TICK m_lastUpdate;
TICK m_lastTimestamp;
BOOL m_bPerformingCustomAnimation;
int m_nStatus;
struct {
SCVector m_direction;
TICK m_lastUpdate;
TICK m_lastLook;
} m_head;
BOOL m_bMarkerState;
struct {
int x;
int y;
int z;
} m_markerPosition;
GTAREF m_marker;
};
#pragma pack(pop)
]]
shared.validate_size('struct SCRemotePlayer', 0x1fd)
local CRemotePlayer_constructor = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', 0x12E20)
local CRemotePlayer_destructor = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', 0x12EA0)
local function CRemotePlayer_new(...)
local obj = ffi.gc(ffi.new('struct SCRemotePlayer[1]'), CRemotePlayer_destructor)
CRemotePlayer_constructor(obj, ...)
return obj
end
local SCRemotePlayer_mt = {
Spawn = ffi.cast('BOOL(__thiscall*)(SCRemotePlayer*, int, int, SCVector*, float, D3DCOLOR, char)', sampapi.GetAddress(0x13890)),
ProcessHead = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x10EA0)),
SetMarkerState = ffi.cast('void(__thiscall*)(SCRemotePlayer*, BOOL)', sampapi.GetAddress(0x10FF0)),
SetMarkerPosition = ffi.cast('void(__thiscall*)(SCRemotePlayer*, int, int, int)', sampapi.GetAddress(0x11030)),
Surfing = ffi.cast('BOOL(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x110D0)),
SurfingOnObject = ffi.cast('BOOL(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x11100)),
ProcessSurfing = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x11130)),
OnEnterVehicle = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x112D0)),
OnExitVehicle = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x113A0)),
ProcessSpecialAction = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x113F0)),
UpdateOnfootSpeedAndPosition = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x11840)),
UpdateOnfootRotation = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x11990)),
SetOnfootTargetSpeedAndPosition = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SCVector*, SCVector*)', sampapi.GetAddress(0x11A60)),
UpdateIncarSpeedAndPosition = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x11AC0)),
UpdateIncarRotation = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x11DA0)),
SetIncarTargetSpeedAndPosition = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SCMatrix*, SCVector*, SCVector*)', sampapi.GetAddress(0x11F10)),
UpdateTrain = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SCMatrix*, SCVector*, float)', sampapi.GetAddress(0x11F80)),
Update = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SAimData*)', sampapi.GetAddress(0x12080)),
Update = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SAimData*)', sampapi.GetAddress(0x12080)),
Update = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SAimData*)', sampapi.GetAddress(0x12080)),
ResetData = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x12830)),
GetDistanceToPlayer = ffi.cast('float(__thiscall*)(SCRemotePlayer*, SCRemotePlayer*)', sampapi.GetAddress(0x12930)),
GetDistanceToLocalPlayer = ffi.cast('float(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x129A0)),
SetColor = ffi.cast('void(__thiscall*)(SCRemotePlayer*, D3DCOLOR)', sampapi.GetAddress(0x129D0)),
GetColorAsRGBA = ffi.cast('D3DCOLOR(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x129F0)),
GetColorAsARGB = ffi.cast('D3DCOLOR(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x12A00)),
EnterVehicle = ffi.cast('void(__thiscall*)(SCRemotePlayer*, ID, BOOL)', sampapi.GetAddress(0x12A20)),
ExitVehicle = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x12AB0)),
ChangeState = ffi.cast('void(__thiscall*)(SCRemotePlayer*, char, char)', sampapi.GetAddress(0x12AE0)),
GetStatus = ffi.cast('int(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x12BA0)),
Update = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SAimData*)', sampapi.GetAddress(0x12080)),
Process = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x12EF0)),
Update = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SAimData*)', sampapi.GetAddress(0x12080)),
Update = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SAimData*)', sampapi.GetAddress(0x12080)),
Update = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SAimData*)', sampapi.GetAddress(0x12080)),
Remove = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x13C60)),
Kill = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x13CA0)),
Chat = ffi.cast('void(__thiscall*)(SCRemotePlayer*, const char*)', sampapi.GetAddress(0x13D30)),
DoesExist = ffi.cast('BOOL(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x1080)),
}
mt.set_handler('struct SCRemotePlayer', '__index', SCRemotePlayer_mt)
local AimStuff = {}
local Synchronization = {}
return {
new = CRemotePlayer_new,
AimStuff = AimStuff,
Synchronization = Synchronization,
}