GTASA / moonloader /lib /sampapi /v037r5 /CActor.lua
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--[[
Project: SAMP-API.lua <https://github.com/imring/SAMP-API.lua>
Developers: imring, LUCHARE, FYP
Special thanks:
SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions.
SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses.
]]
local sampapi = require 'sampapi'
local shared = sampapi.shared
local mt = require 'sampapi.metatype'
local ffi = require 'ffi'
shared.require 'v037r5.CEntity'
shared.require 'CMatrix'
shared.require 'CVector'
shared.ffi.cdef[[
typedef struct SCActor SCActor;
#pragma pack(push, 1)
struct SCActor : SCEntity {
struct CPed* m_pGamePed;
GTAREF m_marker;
GTAREF m_arrow;
bool m_bNeedsToCreateMarker;
bool m_bInvulnerable;
};
#pragma pack(pop)
]]
shared.validate_size('struct SCActor', 0x56)
local CActor_constructor = ffi.cast('void(__thiscall*)(SCActor*, int, SCVector, float)', 0x9C2B0)
local function CActor_new(...)
local obj = ffi.new('struct SCActor[1]')
CActor_constructor(obj, ...)
return obj
end
local SCActor_mt = {
Destroy = ffi.cast('void(__thiscall*)(SCActor*)', sampapi.GetAddress(0x9C400)),
PerformAnimation = ffi.cast('void(__thiscall*)(SCActor*, const char*, const char*, float, int, int, int, int, int)', sampapi.GetAddress(0x9C460)),
SetRotation = ffi.cast('void(__thiscall*)(SCActor*, float)', sampapi.GetAddress(0x9C570)),
GetHealth = ffi.cast('float(__thiscall*)(SCActor*)', sampapi.GetAddress(0x9C5B0)),
SetHealth = ffi.cast('void(__thiscall*)(SCActor*, float)', sampapi.GetAddress(0x9C5D0)),
SetInvulnerable = ffi.cast('void(__thiscall*)(SCActor*, bool)', sampapi.GetAddress(0x9C700)),
}
mt.set_handler('struct SCActor', '__index', SCActor_mt)
return {
new = CActor_new,
}