GTASA / moonloader /lib /sampapi /v037r5 /CLabelPool.lua
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--[[
Project: SAMP-API.lua <https://github.com/imring/SAMP-API.lua>
Developers: imring, LUCHARE, FYP
Special thanks:
SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions.
SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses.
]]
local sampapi = require 'sampapi'
local shared = sampapi.shared
local mt = require 'sampapi.metatype'
local ffi = require 'ffi'
shared.require 'CVector'
shared.ffi.cdef[[
typedef struct STextLabel STextLabel;
#pragma pack(push, 1)
struct STextLabel {
char* m_pText;
D3DCOLOR m_color;
SCVector m_position;
float m_fDrawDistance;
bool m_bBehindWalls;
ID m_nAttachedToPlayer;
ID m_nAttachedToVehicle;
};
#pragma pack(pop)
enum {
MAX_TEXT_LABELS = 2048,
};
typedef struct SCLabelPool SCLabelPool;
#pragma pack(push, 1)
struct SCLabelPool {
STextLabel m_object[2048];
BOOL m_bNotEmpty[2048];
};
#pragma pack(pop)
]]
shared.validate_size('struct STextLabel', 0x1d)
shared.validate_size('struct SCLabelPool', 0x10800)
local CLabelPool_constructor = ffi.cast('void(__thiscall*)(SCLabelPool*)', 0x1190)
local CLabelPool_destructor = ffi.cast('void(__thiscall*)(SCLabelPool*)', 0x15E0)
local function CLabelPool_new(...)
local obj = ffi.gc(ffi.new('struct SCLabelPool[1]'), CLabelPool_destructor)
CLabelPool_constructor(obj, ...)
return obj
end
local SCLabelPool_mt = {
Create = ffi.cast('void(__thiscall*)(SCLabelPool*, ID, const char*, D3DCOLOR, SCVector, float, bool, ID, ID)', sampapi.GetAddress(0x11D0)),
Delete = ffi.cast('BOOL(__thiscall*)(SCLabelPool*, ID)', sampapi.GetAddress(0x12E0)),
Draw = ffi.cast('void(__thiscall*)(SCLabelPool*)', sampapi.GetAddress(0x1350)),
}
mt.set_handler('struct SCLabelPool', '__index', SCLabelPool_mt)
return {
new = CLabelPool_new,
}