GTASA / moonloader /lib /sampapi /v037r5 /CRemotePlayer.lua
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--[[
Project: SAMP-API.lua <https://github.com/imring/SAMP-API.lua>
Developers: imring, LUCHARE, FYP
Special thanks:
SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions.
SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses.
]]
local sampapi = require 'sampapi'
local shared = sampapi.shared
local mt = require 'sampapi.metatype'
local ffi = require 'ffi'
shared.require 'v037r5.CEntity'
shared.require 'v037r5.CPed'
shared.require 'CMatrix'
shared.require 'CVector'
shared.require 'v037r5.CVehicle'
shared.require 'v037r5.Animation'
shared.require 'v037r5.ControllerState'
shared.require 'v037r5.Synchronization'
shared.require 'v037r5.AimStuff'
shared.ffi.cdef[[
enum SPlayerState {
PLAYER_STATE_NONE = 0,
PLAYER_STATE_ONFOOT = 17,
PLAYER_STATE_DRIVER = 19,
PLAYER_STATE_PASSENGER = 18,
PLAYER_STATE_WASTED = 32,
PLAYER_STATE_SPAWNED = 33,
};
typedef enum SPlayerState SPlayerState;
enum SUpdateType {
UPDATE_TYPE_NONE = 0,
UPDATE_TYPE_ONFOOT = 16,
UPDATE_TYPE_INCAR = 17,
UPDATE_TYPE_PASSENGER = 18,
};
typedef enum SUpdateType SUpdateType;
enum SPlayerStatus {
PLAYER_STATUS_TIMEOUT = 2,
};
typedef enum SPlayerStatus SPlayerStatus;
typedef struct SCRemotePlayer SCRemotePlayer;
#pragma pack(push, 1)
struct SCRemotePlayer {
int field_1;
BOOL m_bDrawLabels;
BOOL m_bHasJetpack;
unsigned char m_nSpecialAction;
char pad_2[12];
SIncarData m_incarData;
STrailerData m_trailerData;
SAimData m_aimData;
SPassengerData m_passengerData;
SOnfootData m_onfootData;
unsigned char m_nTeam;
unsigned char m_nState;
unsigned char m_nSeatId;
int field_3;
BOOL m_bPassengerDriveBy;
char pad_1[76];
SCVector m_positionDifference;
struct {
float real;
SCVector imag;
} m_incarTargetRotation;
SCVector m_onfootTargetPosition;
SCVector m_onfootTargetSpeed;
SCVector m_incarTargetPosition;
SCVector m_incarTargetSpeed;
float m_fReportedArmour;
float m_fReportedHealth;
SAnimation m_animation;
unsigned char m_nUpdateType;
TICK m_lastUpdate;
TICK m_lastTimestamp;
BOOL m_bPerformingCustomAnimation;
int m_nStatus;
struct {
SCVector m_direction;
TICK m_lastUpdate;
TICK m_lastLook;
} m_head;
SCPed* m_pPed;
SCVehicle* m_pVehicle;
ID m_nId;
ID m_nVehicleId;
BOOL m_bMarkerState;
struct {
int x;
int y;
int z;
} m_markerPosition;
GTAREF m_marker;
};
#pragma pack(pop)
]]
shared.validate_size('struct SCRemotePlayer', 0x1fd)
local CRemotePlayer_constructor = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', 0x165E0)
local CRemotePlayer_destructor = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', 0x16660)
local function CRemotePlayer_new(...)
local obj = ffi.gc(ffi.new('struct SCRemotePlayer[1]'), CRemotePlayer_destructor)
CRemotePlayer_constructor(obj, ...)
return obj
end
local SCRemotePlayer_mt = {
ProcessHead = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x143A0)),
SetMarkerState = ffi.cast('void(__thiscall*)(SCRemotePlayer*, BOOL)', sampapi.GetAddress(0x14500)),
SetMarkerPosition = ffi.cast('void(__thiscall*)(SCRemotePlayer*, int, int, int)', sampapi.GetAddress(0x14540)),
SurfingOnVehicle = ffi.cast('BOOL(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x145F0)),
SurfingOnObject = ffi.cast('BOOL(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x14620)),
ProcessSurfing = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x14650)),
OnEnterVehicle = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x14800)),
OnExitVehicle = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x148F0)),
ProcessSpecialAction = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x14950)),
UpdateOnfootSpeedAndPosition = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x14C40)),
UpdateOnfootRotation = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x14FF0)),
SetOnfootTargetSpeedAndPosition = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SCVector*, SCVector*)', sampapi.GetAddress(0x150D0)),
UpdateIncarSpeedAndPosition = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x15140)),
UpdateIncarRotation = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x15460)),
SetIncarTargetSpeedAndPosition = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SCMatrix*, SCVector*, SCVector*)', sampapi.GetAddress(0x155E0)),
UpdateTrain = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SCMatrix*, SCVector*, float)', sampapi.GetAddress(0x15650)),
Update = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SAimData*)', sampapi.GetAddress(0x15760)),
Update = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SAimData*)', sampapi.GetAddress(0x15760)),
Update = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SAimData*)', sampapi.GetAddress(0x15760)),
ResetData = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x15FA0)),
GetDistanceToPlayer = ffi.cast('float(__thiscall*)(SCRemotePlayer*, SCRemotePlayer*)', sampapi.GetAddress(0x160A0)),
GetDistanceToLocalPlayer = ffi.cast('float(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x16120)),
SetColor = ffi.cast('void(__thiscall*)(SCRemotePlayer*, D3DCOLOR)', sampapi.GetAddress(0x16150)),
GetColorAsRGBA = ffi.cast('D3DCOLOR(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x16170)),
GetColorAsARGB = ffi.cast('D3DCOLOR(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x16180)),
EnterVehicle = ffi.cast('void(__thiscall*)(SCRemotePlayer*, ID, BOOL)', sampapi.GetAddress(0x161A0)),
ExitVehicle = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x16230)),
ChangeState = ffi.cast('void(__thiscall*)(SCRemotePlayer*, char, char)', sampapi.GetAddress(0x16270)),
GetStatus = ffi.cast('int(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x16330)),
Update = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SAimData*)', sampapi.GetAddress(0x15760)),
Process = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x166B0)),
Spawn = ffi.cast('BOOL(__thiscall*)(SCRemotePlayer*, int, int, int, SCVector*, float, D3DCOLOR, char)', sampapi.GetAddress(0x17130)),
Update = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SAimData*)', sampapi.GetAddress(0x15760)),
Update = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SAimData*)', sampapi.GetAddress(0x15760)),
Update = ffi.cast('void(__thiscall*)(SCRemotePlayer*, SAimData*)', sampapi.GetAddress(0x15760)),
Remove = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x17530)),
Kill = ffi.cast('void(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x17570)),
Chat = ffi.cast('void(__thiscall*)(SCRemotePlayer*, const char*)', sampapi.GetAddress(0x17610)),
DoesExist = ffi.cast('BOOL(__thiscall*)(SCRemotePlayer*)', sampapi.GetAddress(0x1080)),
}
mt.set_handler('struct SCRemotePlayer', '__index', SCRemotePlayer_mt)
local Synchronization = {}
local AimStuff = {}
return {
new = CRemotePlayer_new,
Synchronization = Synchronization,
AimStuff = AimStuff,
}