gta3.std.data ========================================================================= + __Author__: LINK/2012 () + __Priority__: 50 + __Game__: III, Vice City, San Andreas ************************************************************************* __Description__: This plugin is responsible for merging and overriding data files (.dat, .cfg, .ide, .ipl/.zon), it also trying to match a data line in readme files. The following data files are currently supported: | Data File Name | Override | Merge | Readme | |----------------|--------- |-------|--------| | ar_stats.dat | X | X | | | animgrp.dat | X | X | | | gta.dat | X | X | X | | *.ide | X | X | ¹ | | *.ipl/*.zon | X | | | | *.ped/*.grp | X | X | | | clothes.dat | X | | | | carcols.dat | X | X | X | | carmods.dat | X | X | X | | handling.cfg | X | X | X | | plants.dat | X | X | | | melee.dat | X | X | | | water.dat | X | X | | | timecyc.dat | X | | | | popcycle.dat | X | | | | cargrp.dat | X | X | | | pedgrp.dat | X | X | | | ped.dat | X | X | | | pedstats.dat | X | X | | | statdisp.dat | X | X | | | shopping.dat | X | X | | | object.dat | X | X | | | surface.dat | X | X | | | surfinfo.dat | X | X | | | surfaud.dat | X | X | | | furnitur.dat | X | | | | fonts.dat | X | | | | roadblox.dat | X | | | | tracks.dat | X | | | | tracks2.dat | X | | | | tracks3.dat | X | | | | tracks4.dat | X | | | | weapon.dat | X | X | X | | procobj.dat | X | X | | | stream.ini | X | X | | | cullzone.dat | X | | | | fistfite.dat | X | X | | | particle.cfg | X | X | | | waterpro.dat | X | | | | flight.dat | X | | | | flight2.dat | X | | | | flight3.dat | X | | | | flight4.dat | X | | | + ¹ reading ide lines from readmes is supported for *cars*, *peds* and tunning parts in *objs* section _(i.e. vehicles.ide, peds.ide, veh_mods.ide)_ __Additional Notes__: * Decision files (.ped/.grp) mustbe in a *decision/allowed* directory to work * IDE and IPL that doesn't have a matching gta.dat are **NOT** loaded. * IDE and IPL files usually needs to be structured the same way as it's gta.dat demands. (i.e. IPL DATA/MAPS/TEST.IPL should be structured like modloader/My Map/data/maps/test.ipl) although this is **NOT** necessary anymore since Mod Loader 0.2.x * This makes the loading screen dynamic, removing the flickering when there are too few gta.dat entries (usually on TCs) * Matching for data lines in readme files are supported for some data files * This performs caching of the data files and readmes in the modloader directory, giving a better performance in not needing to merge data every time you load the game.