gta3.std.stream ========================================================================= + __Author__: LINK/2012 () + __Priority__: 52 + __Game__: III, Vice City, San Andreas ************************************************************************* __Description__: This plugin is responsible for loading streamed resources, that would normally go into *.img* files. That is, it handles: * Model Files (dff) * Texture Dictionaries (txd) * Collision Archieves (col) * Binary IPLs (ipl) * Nodes Files (nodes%d.dat) * Animation Files (ifp) * Vehicle Recordings (rrr) * Streamed Scripts (scm) It can also handle *img* files itself and override it's loading from the one in the default location. It also takes care or does the following: * Takes care of ped.ifp overriding. * Detouring of IMG/CDIMAGE, COLFILE, TEXDICTION, MODELFILE and HIERFILE from gta.dat. * Fixes the COLFILE command in GTA San Andreas not working properly. __Usage__: You can either use it in the usual way, or create a directory with a img extension and drop the files inside it. _Special Notes_: * Newly added clothes (or coach cloth) must go inside a folder named player.img (e.g. *modloader/my new clothes/player.img/coach.dff*) * nodes%d.dat files will get handled only if they are inside a folder with an *img* extension (e.g. *modloader/my nodes/gta3.img/nodes1.dat*)