script_name('CrossHairHack') script_author('FYP') script_moonloader(019) script_description('Get the latest MoonLoader updates from http://blast.hk/moonloader/') local memory = require 'memory' --- Config alwaysVisible = false -- default: false useTexture = true -- default: true crosshairSize = 72 -- default: 72 crosshairColor = {r = 130, g = 235, b = 125, a = 255} -- default: 130, 235, 125, 255 cheatToggle = 'CHH' -- default: CHH activated = false -- default: false showGameCrosshairInstantly = false -- default: false --- Main function main() if showGameCrosshairInstantly then showCrosshairInstantlyPatch(true) end while true do if isPlayerPlaying(playerHandle) and isCharOnFoot(playerPed) then if testCheat(cheatToggle) then activated = not activated end if activated then local camMode = getActiveCamMode() local camAiming = (camMode == 53 or camMode == 7 or camMode == 8 or camMode == 51) if alwaysVisible or not (camAiming and (showGameCrosshairInstantly or getCameraTransitionState() ~= 1)) then local weap = getCurrentCharWeapon(playerPed) local slot = getWeapontypeSlot(weap) if slot >= 2 and slot <= 7 then drawCustomCrosshair(weap == 34 or weap == 35 or weap == 36) end end end end wait(0) end end --- Events function onExitScript() if showGameCrosshairInstantly then showCrosshairInstantlyPatch(false) end end --- Functions function drawCustomCrosshair(center) local chx, chy if center then local szx, szy = getScreenResolution() chx, chy = convertWindowScreenCoordsToGameScreenCoords(szx / 2, szy / 2) else chx, chy = getCrosshairPosition() end if useTexture then if not crosshairTexture then loadTextureDictionary('hud') crosshairTexture = loadSprite('siteM16') end local chw, chh = getCrosshairSize(crosshairSize / 4) useRenderCommands(true) drawCrosshairSprite(chx - chw / 2, chy - chh / 2, chw, chh) drawCrosshairSprite(chx + chw / 2, chy - chh / 2, -chw, chh) drawCrosshairSprite(chx - chw / 2, chy + chh / 2, chw, -chh) drawCrosshairSprite(chx + chw / 2, chy + chh / 2, -chw, -chh) else local chw, chh = getCrosshairSize(crosshairSize / 2) local r, g, b, a = crosshairColor.r, crosshairColor.g, crosshairColor.b, crosshairColor.a drawRect(chx, chy, 1.0, chh, r, g, b, a) drawRect(chx, chy, chh, 1.0, r, g, b, a) end end function drawCrosshairSprite(x, y, w, h) local r, g, b, a = crosshairColor.r, crosshairColor.g, crosshairColor.b, crosshairColor.a setSpritesDrawBeforeFade(true) drawSprite(crosshairTexture, x, y, w, h, r, g, b, a) end function getCrosshairPosition() local chOff1 = memory.getfloat(0xB6EC10) local chOff2 = memory.getfloat(0xB6EC14) local szx, szy = getScreenResolution() return convertWindowScreenCoordsToGameScreenCoords(szx * chOff2, szy * chOff1) end function getCrosshairSize(size) return convertWindowScreenCoordsToGameScreenCoords(size, size) end function getCamera() return 0x00B6F028 end function getCameraTransitionState() return memory.getint8(getCamera() + 0x58) end function getActiveCamMode() local activeCamId = memory.getint8(getCamera() + 0x59) return getCamMode(activeCamId) end function getCamMode(id) local cams = getCamera() + 0x174 local cam = cams + id * 0x238 return memory.getint16(cam + 0x0C) end function showCrosshairInstantlyPatch(enable) if enable then if not patch_showCrosshairInstantly then patch_showCrosshairInstantly = memory.read(0x0058E1D9, 1, true) end memory.write(0x0058E1D9, 0xEB, 1, true) elseif patch_showCrosshairInstantly ~= nil then memory.write(0x0058E1D9, patch_showCrosshairInstantly, 1, true) patch_showCrosshairInstantly = nil end end