script_name("QuickMap") script_author("FYP") script_version("1.2") script_description("allows to show game's map without opening the main menu") script_properties("work-in-pause") require "lib.moonloader" --- Config keyShow = VK_M reduceZoom = true function main() local menuPtr = 0x00BA6748 while true do wait(20) if isPlayerPlaying(playerHandle) then if isKeyCheckAvailable() and isKeyDown(keyShow) then writeMemory(menuPtr + 0x33, 1, 1, false) -- activate menu -- wait for a next frame wait(0) writeMemory(menuPtr + 0x15C, 1, 1, false) -- textures loaded writeMemory(menuPtr + 0x15D, 1, 5, false) -- current menu if reduceZoom then writeMemory(menuPtr + 0x64, 4, representFloatAsInt(300.0), false) end while isKeyDown(keyShow) do wait(80) end writeMemory(menuPtr + 0x32, 1, 1, false) -- close menu end end end end --- Functions function isKeyCheckAvailable() if not isSampfuncsLoaded() then return not isPauseMenuActive() end local result = not isSampfuncsConsoleActive() and not isPauseMenuActive() if isSampLoaded() and isSampAvailable() then result = result and not sampIsChatInputActive() and not sampIsDialogActive() end return result end