script_name('Check MoonLoader Updates') script_author('FYP') script_version_number(1) script_properties('forced-reloading-only') local dlstatus = require('moonloader').download_status local gamekeys = require 'game.keys' --- Main function main() while not isPlayerPlaying(PLAYER_HANDLE) do wait(100) end wait(1000) local fpath = os.getenv('TEMP') .. '\\moonloader-version.json' downloadUrlToFile('https://blast.hk/moonloader/data/version-info.json', fpath, function(id, status, p1, p2) if status == dlstatus.STATUS_ENDDOWNLOADDATA then local f = io.open(fpath, 'r') if f then local info = decodeJson(f:read('*a')) if info and info.latest then local version = tonumber(info.latest) if version > getMoonloaderVersion() then lua_thread.create(dialog_thread, version) end end end end end) wait(-1) end function dialog_thread(new_version) setPlayerControl(PLAYER_HANDLE, false) setGxtEntry('CMLUTTL', 'MoonLoader') setGxtEntry('CMLUMSG', string.format('MoonLoader update is available!~n~New version: ~g~~h~.%03d~n~~w~Your version: ~y~~h~.%03d~n~~w~Do you want to open the download page?', new_version, getMoonloaderVersion())) setGxtEntry('CMLUYES', 'Yes') setGxtEntry('CMLUNO', 'No') local menu = createMenu('CMLUTTL', 120, 110, 400, 1, true, true, 1) local dummy = 'DUMMY' setMenuColumn(menu, 0, 'CMLUMSG', dummy, dummy, dummy, dummy, 'CMLUYES', 'CMLUNO', dummy, dummy, dummy, dummy, dummy, dummy) setActiveMenuItem(menu, 5) while true do wait(0) if isButtonPressed(PLAYER_HANDLE, gamekeys.player.ENTERVEHICLE) then break elseif isButtonPressed(PLAYER_HANDLE, gamekeys.player.SPRINT) then if getMenuItemSelected(menu) == 4 then local ffi = require 'ffi' ffi.cdef [[ void* __stdcall ShellExecuteA(void* hwnd, const char* op, const char* file, const char* params, const char* dir, int show_cmd); uint32_t __stdcall CoInitializeEx(void*, uint32_t); ]] local shell32 = ffi.load 'Shell32' local ole32 = ffi.load 'Ole32' ole32.CoInitializeEx(nil, 2 + 4) -- COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE print(shell32.ShellExecuteA(nil, 'open', 'https://blast.hk/moonloader/', nil, nil, 1)) end break end end wait(0) deleteMenu(menu) setPlayerControl(PLAYER_HANDLE, true) thisScript():unload() end