local snet = {} local socket = require("socket") snet._VERSION = "SNET v.1.0.1" snet._COPYRIGHT = "Copyright © 2020 Pavel Akulichev" snet._DESCRIPTION = "Simple Network Module v.1.0.1" -- SNET Statuses Definition SNET_DISCONNECTED = 0 SNET_CONNECTED = 1 -- SNET Priorities SNET_SYSTEM_PRIORITY = 4 SNET_HIGH_PRIORITY = 3 SNET_MEDIUM_PRIORITY = 2 SNET_LOW_PRIORITY = 1 SNET_BYPASS_PRIORITY = 0 -- SNET Service Packet IDs SNET_CONFIRM_PRIORITY = 0xFFFFFFFF SNET_BLOCK_PACKET = 0xFFFFFFFF - 1 snet.bstream = require("snet.bstream") local server_class = require("snet.server") local client_class = require("snet.client") function snet.server(address, port) local new_object = {} setmetatable(new_object, { __index = server_class, __tostring = function() return "SNET Server" end }) new_object.socket = socket.udp() new_object.socket:settimeout(0) new_object.socket:setsockname(address, port) new_object.address = address new_object.port = port return new_object end function snet.client(address, port) local new_object = {} setmetatable(new_object, { __index = client_class, __tostring = function() return "SNET Client" end }) new_object.socket = socket.udp() new_object.socket:settimeout(0) new_object.socket:setpeername(address, port) new_object.address = address new_object.port = port return new_object end return snet