--[[ Project: SAMP-API.lua Developers: imring, LUCHARE, FYP Special thanks: SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions. SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses. ]] local sampapi = require 'sampapi' local shared = sampapi.shared local mt = require 'sampapi.metatype' local ffi = require 'ffi' shared.require 'CMatrix' shared.require 'CVector' shared.ffi.cdef[[ typedef struct SCEntity SCEntity; #pragma pack(push, 1) struct SCEntity { void **m_lpVtbl; char pad_4[60]; struct CEntity* m_pGameEntity; GTAREF m_handle; }; #pragma pack(pop) ]] shared.validate_size('struct SCEntity', 0x48) local CEntity_constructor = ffi.cast('void(__thiscall*)(SCEntity*)', 0x97C10) local function CEntity_new(...) local obj = ffi.new('struct SCEntity[1]') CEntity_constructor(obj, ...) return obj end local SCEntity_mt = { -- Add = ... -- Remove = ... GetMatrix = ffi.cast('void(__thiscall*)(SCEntity*, SCMatrix*)', sampapi.GetAddress(0x9A150)), SetMatrix = ffi.cast('void(__thiscall*)(SCEntity*, SCMatrix)', sampapi.GetAddress(0x9A200)), GetSpeed = ffi.cast('void(__thiscall*)(SCEntity*, SCVector*)', sampapi.GetAddress(0x9A320)), SetSpeed = ffi.cast('void(__thiscall*)(SCEntity*, SCVector)', sampapi.GetAddress(0x9A350)), GetTurnSpeed = ffi.cast('void(__thiscall*)(SCEntity*, SCVector*)', sampapi.GetAddress(0x9A470)), SetTurnSpeed = ffi.cast('void(__thiscall*)(SCEntity*, SCVector)', sampapi.GetAddress(0x9A4A0)), ApplyTurnSpeed = ffi.cast('void(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9A4D0)), GetDistanceFromCentreOfMassToBaseOfModel = ffi.cast('float(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9A4F0)), GetBoundCentre = ffi.cast('void(__thiscall*)(SCEntity*, SCVector*)', sampapi.GetAddress(0x9A530)), SetModelIndex = ffi.cast('void(__thiscall*)(SCEntity*, int)', sampapi.GetAddress(0x9A590)), GetModelIndex = ffi.cast('int(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9A670)), Teleport = ffi.cast('void(__thiscall*)(SCEntity*, SCVector)', sampapi.GetAddress(0x9A680)), GetDistanceToLocalPlayer = ffi.cast('float(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9A700)), GetDistanceToCamera = ffi.cast('float(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9A7D0)), GetDistanceToPoint = ffi.cast('float(__thiscall*)(SCEntity*, SCVector)', sampapi.GetAddress(0x9A8F0)), DoesExist = ffi.cast('int(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9AA10)), EnforceWorldBoundries = ffi.cast('int(__thiscall*)(SCEntity*, float, float, float, float)', sampapi.GetAddress(0x9AA60)), HasExceededWorldBoundries = ffi.cast('int(__thiscall*)(SCEntity*, float, float, float, float)', sampapi.GetAddress(0x9AC00)), GetEulerInverted = ffi.cast('void(__thiscall*)(SCEntity*, float*, float*, float*)', sampapi.GetAddress(0x9AF30)), IsIgnored = ffi.cast('BOOL(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9B320)), IsStationary = ffi.cast('BOOL(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9B420)), GetCollisionFlag = ffi.cast('BOOL(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9ACA0)), SetCollisionFlag = ffi.cast('void(__thiscall*)(SCEntity*, BOOL)', sampapi.GetAddress(0x9AC70)), GetRwObject = ffi.cast('struct RwObject * (__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9B0A0)), DeleteRwObject = ffi.cast('void(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9B1F0)), UpdateRwFrame = ffi.cast('void(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9A2C0)), GetDistanceToLocalPlayerNoHeight = ffi.cast('float(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9A830)), SetCollisionProcessed = ffi.cast('void(__thiscall*)(SCEntity*, BOOL)', sampapi.GetAddress(0x9ACC0)), ApplyTurnForce = ffi.cast('void(__thiscall*)(SCEntity*, SCVector, SCVector)', sampapi.GetAddress(0x9B010)), SetFromEuler = ffi.cast('void(__thiscall*)(SCEntity*, SCVector)', sampapi.GetAddress(0x9AE30)), SetClumpAlpha = ffi.cast('void(__thiscall*)(SCEntity*, int)', sampapi.GetAddress(0x9ADD0)), } mt.set_handler('struct SCEntity', '__index', SCEntity_mt) return { new = CEntity_new, }