--[[ Project: SAMP-API.lua Developers: imring, LUCHARE, FYP Special thanks: SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions. SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses. ]] local sampapi = require 'sampapi' local shared = sampapi.shared local mt = require 'sampapi.metatype' local ffi = require 'ffi' shared.require 'v037r1.CEntity' shared.require 'v037r1.CPed' shared.require 'v037r1.CObject' shared.require 'CMatrix' shared.require 'CVector' shared.require 'v037r1.CVehicle' shared.require 'v037r1.CCamera' shared.require 'v037r1.CAudio' shared.require 'v037r1.AimStuff' shared.ffi.cdef[[ enum SCursorMode { CURSOR_NONE = 0, CURSOR_LOCKKEYS_NOCURSOR = 1, CURSOR_LOCKCAMANDCONTROL = 2, CURSOR_LOCKCAM = 3, CURSOR_LOCKCAM_NOCURSOR = 4, }; typedef enum SCursorMode SCursorMode; typedef struct SCGame SCGame; #pragma pack(push, 1) struct SCGame { SCAudio* m_pAudio; SCCamera* m_pCamera; SCPed* m_pPlayerPed; struct { SCVector m_position; SCVector m_size; BOOL m_bEnabled; GTAREF m_handle; } m_checkpoint; struct { SCVector m_currentPosition; SCVector m_nextPosition; float m_fSize; char m_nType; BOOL m_bEnabled; GTAREF m_marker; GTAREF m_handle; } m_racingCheckpoint; int m_nCursorMode; unsigned int m_nInputEnableWaitFrames; BOOL m_bClockEnabled; int field_61; BOOL m_bHeadMove; int m_nFrameLimiter; char field_6d; bool m_aKeepLoadedVehicleModels[212]; }; #pragma pack(pop) ]] shared.validate_size('struct SCGame', 0x142) local AimStuff = {} local function RefGame() return ffi.cast('SCGame**', sampapi.GetAddress(0x21A10C))[0] end local CGame_constructor = ffi.cast('void(__thiscall*)(SCGame*)', 0x9B5C0) local function CGame_new(...) local obj = ffi.new('struct SCGame[1]') CGame_constructor(obj, ...) return obj end local function RefGameTextMessage() return ffi.cast('char**', sampapi.GetAddress(0x13BEFC))[0] end local function ArrayUsedPlayerSlots() return ffi.cast('BOOL* ', sampapi.GetAddress(0x13BF08)) end local SCGame_mt = { GetPlayerPed = ffi.cast('SCPed * (__thiscall*)(SCGame*)', sampapi.GetAddress(0x1010)), FindGroundZ = ffi.cast('float(__thiscall*)(SCGame*, SCVector)', sampapi.GetAddress(0x9BA40)), SetCursorMode = ffi.cast('void(__thiscall*)(SCGame*, int, BOOL)', sampapi.GetAddress(0x9BD30)), InitGame = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9BED0)), StartGame = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9BF20)), IsMenuVisible = ffi.cast('int(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9BF60)), IsStarted = ffi.cast('int(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9BF70)), RequestModel = ffi.cast('void(__thiscall*)(SCGame*, int, int)', sampapi.GetAddress(0x9BF80)), LoadRequestedModels = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9BFA0)), IsModelAvailable = ffi.cast('int(__thiscall*)(SCGame*, int)', sampapi.GetAddress(0x9BFB0)), ReleaseModel = ffi.cast('void(__thiscall*)(SCGame*, int, bool)', sampapi.GetAddress(0x9BFD0)), SetWorldTime = ffi.cast('void(__thiscall*)(SCGame*, char, char)', sampapi.GetAddress(0x9C0A0)), GetWorldTime = ffi.cast('void(__thiscall*)(SCGame*, char*, char*)', sampapi.GetAddress(0x9C0D0)), LetTimeGo = ffi.cast('void(__thiscall*)(SCGame*, bool)', sampapi.GetAddress(0x9C0F0)), SetWorldWeather = ffi.cast('void(__thiscall*)(SCGame*, char)', sampapi.GetAddress(0x9C130)), SetFrameLimiter = ffi.cast('void(__thiscall*)(SCGame*, int)', sampapi.GetAddress(0x9C190)), SetMaxStats = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9C1C0)), DisableTrainTraffic = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9C1F0)), RefreshRenderer = ffi.cast('void(__thiscall*)(SCGame*, float, float)', sampapi.GetAddress(0x9C200)), RequestAnimation = ffi.cast('void(__thiscall*)(SCGame*, const char*)', sampapi.GetAddress(0x9C230)), IsAnimationLoaded = ffi.cast('int(__thiscall*)(SCGame*, const char*)', sampapi.GetAddress(0x9C250)), ReleaseAnimation = ffi.cast('void(__thiscall*)(SCGame*, const char*)', sampapi.GetAddress(0x9C270)), DisplayGameText = ffi.cast('void(__thiscall*)(SCGame*, const char*, int, int)', sampapi.GetAddress(0x9C2C0)), DeleteRacingCheckpoint = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9C310)), CreateMarker = ffi.cast('unsigned long(__thiscall*)(SCGame*, int, SCVector, D3DCOLOR, int)', sampapi.GetAddress(0x9C340)), DeleteMarker = ffi.cast('void(__thiscall*)(SCGame*, GTAREF)', sampapi.GetAddress(0x9C470)), GetCurrentInterior = ffi.cast('char(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9C490)), UpdateFarClippingPlane = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9C4B0)), IncreasePlayerMoney = ffi.cast('void(__thiscall*)(SCGame*, int)', sampapi.GetAddress(0x9C520)), GetPlayerMoney = ffi.cast('int(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9C540)), GetWeaponName = ffi.cast('const char*(__thiscall*)(SCGame*, int)', sampapi.GetAddress(0x9C550)), CreatePickup = ffi.cast('void(__thiscall*)(SCGame*, int, int, SCVector, GTAREF*)', sampapi.GetAddress(0x9C7A0)), CreateWeaponPickup = ffi.cast('unsigned long(__thiscall*)(SCGame*, int, int, SCVector)', sampapi.GetAddress(0x9C870)), GetDevice = ffi.cast('IDirect3DDevice9 * (__thiscall*)(SCGame*)', sampapi.GetAddress(0x9C910)), Restart = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9C950)), GetWeaponInfo = ffi.cast('struct CWeaponInfo * (__thiscall*)(SCGame*, int, int)', sampapi.GetAddress(0x9C980)), SetWorldGravity = ffi.cast('void(__thiscall*)(SCGame*, float)', sampapi.GetAddress(0x9C9A0)), SetWantedLevel = ffi.cast('void(__thiscall*)(SCGame*, char)', sampapi.GetAddress(0x9C9C0)), SetNumberOfIntroTextLinesThisFrame = ffi.cast('void(__thiscall*)(SCGame*, unsigned short)', sampapi.GetAddress(0x9C9D0)), DrawGangZone = ffi.cast('void(__thiscall*)(SCGame*, float*, D3DCOLOR)', sampapi.GetAddress(0x9C9E0)), EnableZoneDisplaying = ffi.cast('void(__thiscall*)(SCGame*, bool)', sampapi.GetAddress(0x9CAC0)), EnableStuntBonus = ffi.cast('void(__thiscall*)(SCGame*, bool)', sampapi.GetAddress(0x9CAE0)), LoadScene = ffi.cast('void(__thiscall*)(SCGame*, const char*)', sampapi.GetAddress(0x9CB50)), GetUsedMemory = ffi.cast('int(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9CB70)), GetStreamingMemory = ffi.cast('int(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9CB80)), SetRequiredVehicleModels = ffi.cast('void(__thiscall*)(SCGame*, unsigned char*)', sampapi.GetAddress(0x9CBB0)), GetTimer = ffi.cast('int(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9CCD0)), LoadAnimationsAndModels = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9CE00)), LoadCollisionFile = ffi.cast('void(__thiscall*)(SCGame*, const char*)', sampapi.GetAddress(0x9D0E0)), LoadCullZone = ffi.cast('void(__thiscall*)(SCGame*, const char*)', sampapi.GetAddress(0x9D100)), UsingGamepad = ffi.cast('BOOL(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9D120)), DisableAutoAiming = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9D130)), EnableHUD = ffi.cast('void(__thiscall*)(SCGame*, BOOL)', sampapi.GetAddress(0x9D310)), SetCheckpoint = ffi.cast('void(__thiscall*)(SCGame*, SCVector*, SCVector*)', sampapi.GetAddress(0x9D340)), CreateRacingCheckpoint = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9D400)), ProcessCheckpoints = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9D480)), ResetMoney = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9D620)), SetRacingCheckpoint = ffi.cast('void(__thiscall*)(SCGame*, int, SCVector*, SCVector*, float)', sampapi.GetAddress(0x9D660)), EnableRadar = ffi.cast('void(__thiscall*)(SCGame*, BOOL)', sampapi.GetAddress(0x9C2A0)), GetWindowHandle = ffi.cast('void*(__thiscall*)(SCGame*)', sampapi.GetAddress(0x2D00)), GetAudio = ffi.cast('SCAudio * (__thiscall*)(SCGame*)', sampapi.GetAddress(0x2D10)), GetCamera = ffi.cast('SCCamera * (__thiscall*)(SCGame*)', sampapi.GetAddress(0x2D20)), DoesHeadMoves = ffi.cast('BOOL(__thiscall*)(SCGame*)', sampapi.GetAddress(0x2D30)), EnableClock = ffi.cast('void(__thiscall*)(SCGame*, bool)', sampapi.GetAddress(0x9CA00)), Sleep = ffi.cast('void(__thiscall*)(SCGame*, int, int)', sampapi.GetAddress(0x9B6D0)), CreatePed = ffi.cast('SCPed * (__thiscall*)(SCGame*, int, SCVector, float, int, int)', sampapi.GetAddress(0x9B750)), RemovePed = ffi.cast('BOOL(__thiscall*)(SCGame*, SCPed*)', sampapi.GetAddress(0x9B850)), CreateVehicle = ffi.cast('SCVehicle * (__thiscall*)(SCGame*, int, SCVector, float, int)', sampapi.GetAddress(0x9B890)), CreateObject = ffi.cast('SCObject * (__thiscall*)(SCGame*, int, SCVector, SCVector, float)', sampapi.GetAddress(0x9B970)), ProcessInputEnabling = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9BC10)), ProcessFrameLimiter = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0x9D170)), } mt.set_handler('struct SCGame', '__index', SCGame_mt) return { AimStuff = AimStuff, RefGame = RefGame, new = CGame_new, RefGameTextMessage = RefGameTextMessage, ArrayUsedPlayerSlots = ArrayUsedPlayerSlots, }