--[[ Project: SAMP-API.lua Developers: imring, LUCHARE, FYP Special thanks: SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions. SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses. ]] local sampapi = require 'sampapi' local shared = sampapi.shared local mt = require 'sampapi.metatype' local ffi = require 'ffi' shared.require 'v037r1.CEntity' shared.require 'CMatrix' shared.require 'CVector' shared.require 'v037r1.AimStuff' shared.ffi.cdef[[ typedef struct SCObject SCObject; struct SCObject; enum { MAX_ACCESSORIES = 10, }; typedef struct SAccessory SAccessory; #pragma pack(push, 1) struct SAccessory { int m_nModel; int m_nBone; SCVector m_offset; SCVector m_rotation; SCVector m_scale; D3DCOLOR m_firstMaterialColor; D3DCOLOR m_secondMaterialColor; }; #pragma pack(pop) enum SStuffType { STUFF_TYPE_NONE = 0, STUFF_TYPE_BEER = 1, STUFF_TYPE_DYN_BEER = 2, STUFF_TYPE_PINT_GLASS = 3, STUFF_TYPE_CIGGI = 4, }; typedef enum SStuffType SStuffType; typedef struct SCPed SCPed; #pragma pack(push, 1) struct SCPed : SCEntity { BOOL m_bUsingCellphone; struct { BOOL m_bNotEmpty[10]; SAccessory m_info[10]; SCObject* m_pObject[10]; } m_accessories; struct CPed* m_pGamePed; int pad_2a8[2]; NUMBER m_nPlayerNumber; int pad_2b1[2]; GTAREF m_parachuteObject; GTAREF m_urinatingParticle; struct { int m_nType; GTAREF m_object; int m_nDrunkLevel; } m_stuff; GTAREF m_arrow; char field_2de; BOOL m_bIsDancing; int m_nDanceStyle; int m_nLastDanceMove; char pad_2de[20]; BOOL m_bIsUrinating; char pad[55]; }; #pragma pack(pop) ]] shared.validate_size('struct SAccessory', 0x34) shared.validate_size('struct SCPed', 0x32d) local AimStuff = {} local CPed_constructor = ffi.cast('void(__thiscall*)(SCPed*)', 0xA6330) local function CPed_new(...) local obj = ffi.new('struct SCPed[1]') CPed_constructor(obj, ...) return obj end local SCPed_mt = { ResetPointers = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6470)), SetInitialState = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6490)), GetAim = ffi.cast('SAim * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xA64E0)), SetAim = ffi.cast('void(__thiscall*)(SCPed*, const SAim*)', sampapi.GetAddress(0xA64F0)), GetCurrentWeapon = ffi.cast('char(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6510)), GetVehicleRef = ffi.cast('GTAREF(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6550)), DeleteArrow = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6570)), IsOnScreen = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA65A0)), SetImmunities = ffi.cast('void(__thiscall*)(SCPed*, int, int, int, int, int)', sampapi.GetAddress(0xA65C0)), GetHealth = ffi.cast('float(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6610)), SetHealth = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xA6630)), GetArmour = ffi.cast('float(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6650)), SetArmour = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xA6670)), GetFlags = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6690)), SetFlags = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA66B0)), IsDead = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA66D0)), GetState = ffi.cast('char(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6700)), SetState = ffi.cast('void(__thiscall*)(SCPed*, char)', sampapi.GetAddress(0xA6710)), GetRotation = ffi.cast('float(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6750)), ForceRotation = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xA6820)), SetRotation = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xA67D0)), IsPassenger = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6880)), GetVehicle = ffi.cast('SCVehicle * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xA68C0)), ClearWeapons = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA68D0)), SetArmedWeapon = ffi.cast('void(__thiscall*)(SCPed*, int, bool)', sampapi.GetAddress(0xA6920)), RemoveWeaponWhenEnteringVehicle = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA69D0)), GetCurrentWeaponSlot = ffi.cast('struct CWeapon * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6A00)), CurrentWeaponHasAmmo = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6A20)), GetDistanceToEntity = ffi.cast('float(__thiscall*)(SCPed*, const SCEntity*)', sampapi.GetAddress(0xA6A60)), GetVehicleSeatIndex = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6AC0)), PutIntoVehicle = ffi.cast('void(__thiscall*)(SCPed*, unsigned long, int)', sampapi.GetAddress(0xA6B50)), EnterVehicle = ffi.cast('void(__thiscall*)(SCPed*, unsigned long, bool)', sampapi.GetAddress(0xA6CD0)), ExitVehicle = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6DA0)), WarpFromVehicle = ffi.cast('void(__thiscall*)(SCPed*, SCVector)', sampapi.GetAddress(0xA6E30)), SetSpawnInfo = ffi.cast('void(__thiscall*)(SCPed*, const SCVector*, float)', sampapi.GetAddress(0xA7010)), SetControllable = ffi.cast('void(__thiscall*)(SCPed*, BOOL)', sampapi.GetAddress(0xA7050)), GetDeathInfo = ffi.cast('unsigned char(__thiscall*)(SCPed*, ID*)', sampapi.GetAddress(0xA7110)), GetFloor = ffi.cast('struct CEntity * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xA72D0)), GetCurrentWeaponInfo = ffi.cast('struct CWeaponInfo * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xA7380)), HandsUp = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA73D0)), DoesHandsUp = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA7420)), HoldObject = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA7480)), EnableJetpack = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA75D0)), DisableJetpack = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA7620)), HasJetpack = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA7680)), EnablePassengerDrivebyMode = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA7850)), Extinguish = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA79B0)), GetCurrentWeaponAmmo = ffi.cast('unsigned short(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA7A10)), GetWeaponSlot = ffi.cast('struct CWeapon * (__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA7A50)), SetWalkStyle = ffi.cast('void(__thiscall*)(SCPed*, const char*)', sampapi.GetAddress(0xA7A90)), PerformAnimation = ffi.cast('void(__thiscall*)(SCPed*, const char*, const char*, float, int, int, int, int, int)', sampapi.GetAddress(0xA7AF0)), LinkToInterior = ffi.cast('void(__thiscall*)(SCPed*, char, BOOL)', sampapi.GetAddress(0xA7C00)), DestroyParachute = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA7CA0)), OpenParachute = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA7D90)), ProcessParachuteEvent = ffi.cast('void(__thiscall*)(SCPed*, const char*)', sampapi.GetAddress(0xA7EE0)), IsOnGround = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8120)), ResetDamageEntity = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8140)), RemoveWeaponModel = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA817C)), GetAimZ = ffi.cast('float(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA81B0)), SetAimZ = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xA81F0)), GetContactEntity = ffi.cast('struct CEntity * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8240)), GetContactVehicle = ffi.cast('struct CVehicle * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8250)), GetStat = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8260)), PerformingCustomAnimation = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA82A0)), StartDancing = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA8370)), StopDancing = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA83C0)), DoesDancing = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8400)), GetAnimationForDance = ffi.cast('const char*(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA8410)), DropStuff = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA84A0)), GetStuff = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8530)), ApplyStuff = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8540)), ProcessDrunk = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8690)), GetDrunkLevel = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8840)), SetDrunkLevel = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA8850)), ApplyCommandTask = ffi.cast('void(__thiscall*)(SCPed*, const char*, int, int, int, int, int, int, int, int, int)', sampapi.GetAddress(0xA8870)), DestroyCommandTask = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA88C0)), EnableCellphone = ffi.cast('void(__thiscall*)(SCPed*, BOOL)', sampapi.GetAddress(0xA8910)), UsingCellphone = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8940)), SetFightingStyle = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA8970)), StartUrinating = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA89A0)), StopUrinating = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8A80)), DoesUrinating = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8B00)), GetLoadedShoppingDataSubsection = ffi.cast('const char*(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA8B80)), LoadShoppingDataSubsection = ffi.cast('void(__thiscall*)(SCPed*, const char*)', sampapi.GetAddress(0xA8BA0)), GetAimedPed = ffi.cast('struct CPed * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xA9800)), SetKeys = ffi.cast('void(__thiscall*)(SCPed*, short, short, short)', sampapi.GetAddress(0xA9BE0)), GetKeys = ffi.cast('short(__thiscall*)(SCPed*, short*, short*)', sampapi.GetAddress(0xA9E70)), CreateArrow = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAA000)), SetModelIndex = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAA820)), Kill = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAA8A0)), SetWeaponAmmo = ffi.cast('void(__thiscall*)(SCPed*, unsigned char, unsigned short)', sampapi.GetAddress(0xAA950)), ProcessDancing = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAA980)), GiveStuff = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAABA0)), Destroy = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAB840)), -- SetCameraMode = ... SetCameraExtZoomAndAspectRatio = ffi.cast('void(__thiscall*)(SCPed*, float, float)', sampapi.GetAddress(0x10E60)), HasAccessory = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA96D0)), DeleteAccessory = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA96F0)), GetAccessoryState = ffi.cast('BOOL(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xA9750)), DeleteAllAccessories = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAB380)), AddAccessory = ffi.cast('void(__thiscall*)(SCPed*, int, const SAccessory*)', sampapi.GetAddress(0xAB3E0)), GetAccessory = ffi.cast('SCObject * (__thiscall*)(SCPed*, int)', sampapi.GetAddress(0x101E0)), GetBonePosition = ffi.cast('void(__thiscall*)(SCPed*, int, SCVector*)', sampapi.GetAddress(0xA8D70)), GiveWeapon = ffi.cast('void(__thiscall*)(SCPed*, int, int)', sampapi.GetAddress(0xAA060)), IsInVehicle = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xA6730)), } mt.set_handler('struct SCPed', '__index', SCPed_mt) return { AimStuff = AimStuff, new = CPed_new, }