--[[ Project: SAMP-API.lua Developers: imring, LUCHARE, FYP Special thanks: SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions. SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses. ]] local sampapi = require 'sampapi' local shared = sampapi.shared local mt = require 'sampapi.metatype' local ffi = require 'ffi' shared.require 'v037r1.CEntity' shared.require 'v037r1.CVehicle' shared.require 'v037r1.CPed' shared.require 'CMatrix' shared.require 'CVector' shared.require 'v037r1.CRemotePlayer' shared.require 'v037r1.SpecialAction' shared.require 'v037r1.ControllerState' shared.require 'v037r1.Animation' shared.require 'v037r1.AimStuff' shared.require 'v037r1.Synchronization' shared.ffi.cdef[[ typedef struct SCPlayerInfo SCPlayerInfo; #pragma pack(push, 1) struct SCPlayerInfo { SCRemotePlayer* m_pPlayer; BOOL m_bIsNPC; unsigned int __align; string m_szNick; int m_nScore; unsigned int m_nPing; }; #pragma pack(pop) ]] shared.validate_size('struct SCPlayerInfo', 0x2c) local CPlayerInfo_constructor = ffi.cast('void(__thiscall*)(SCPlayerInfo*, const char*, BOOL)', 0x10CB0) local CPlayerInfo_destructor = ffi.cast('void(__thiscall*)(SCPlayerInfo*)', 0x10A50) local function CPlayerInfo_new(...) local obj = ffi.gc(ffi.new('struct SCPlayerInfo[1]'), CPlayerInfo_destructor) CPlayerInfo_constructor(obj, ...) return obj end local AimStuff = {} local Synchronization = {} return { new = CPlayerInfo_new, AimStuff = AimStuff, Synchronization = Synchronization, }