--[[ Project: SAMP-API.lua Developers: imring, LUCHARE, FYP Special thanks: SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions. SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses. ]] local sampapi = require 'sampapi' local shared = sampapi.shared local mt = require 'sampapi.metatype' local ffi = require 'ffi' shared.require 'v037r1.CEntity' shared.require 'v037r1.CVehicle' shared.require 'v037r1.CPed' shared.require 'CMatrix' shared.require 'CVector' shared.require 'v037r1.CLocalPlayer' shared.require 'v037r1.CPlayerInfo' shared.require 'v037r1.CRemotePlayer' shared.require 'v037r1.SpecialAction' shared.require 'v037r1.ControllerState' shared.require 'v037r1.Animation' shared.require 'v037r1.AimStuff' shared.require 'v037r1.Synchronization' shared.ffi.cdef[[ enum { MAX_PLAYERS = 1004, }; typedef struct SCPlayerPool SCPlayerPool; #pragma pack(push, 1) struct SCPlayerPool { int m_nLargestId; struct { ID m_nId; int __align; string m_szName; SCLocalPlayer* m_pObject; int m_nPing; int m_nScore; } m_localInfo; SCPlayerInfo* m_pObject[1004]; BOOL m_bNotEmpty[1004]; BOOL m_bPrevCollisionFlag[1004]; }; #pragma pack(pop) ]] shared.validate_size('struct SCPlayerPool', 0x2f3e) local CPlayerPool_constructor = ffi.cast('void(__thiscall*)(SCPlayerPool*)', 0x10AD0) local CPlayerPool_destructor = ffi.cast('void(__thiscall*)(SCPlayerPool*)', 0x10C20) local function CPlayerPool_new(...) local obj = ffi.gc(ffi.new('struct SCPlayerPool[1]'), CPlayerPool_destructor) CPlayerPool_constructor(obj, ...) return obj end local SCPlayerPool_mt = { UpdateLargestId = ffi.cast('void(__thiscall*)(SCPlayerPool*)', sampapi.GetAddress(0x102B0)), Process = ffi.cast('void(__thiscall*)(SCPlayerPool*)', sampapi.GetAddress(0x10320)), Find = ffi.cast('ID(__thiscall*)(SCPlayerPool*, struct CPed*)', sampapi.GetAddress(0x10420)), Deactivate = ffi.cast('void(__thiscall*)(SCPlayerPool*)', sampapi.GetAddress(0x10650)), ForceCollision = ffi.cast('void(__thiscall*)(SCPlayerPool*)', sampapi.GetAddress(0x107B0)), RestoreCollision = ffi.cast('void(__thiscall*)(SCPlayerPool*)', sampapi.GetAddress(0x10820)), Delete = ffi.cast('int(__thiscall*)(SCPlayerPool*, ID, int)', sampapi.GetAddress(0x10B90)), Create = ffi.cast('BOOL(__thiscall*)(SCPlayerPool*, ID, const char*, BOOL)', sampapi.GetAddress(0x10D50)), GetPlayer = ffi.cast('SCRemotePlayer * (__thiscall*)(SCPlayerPool*, ID)', sampapi.GetAddress(0x10F0)), GetLocalPlayerName = ffi.cast('const char*(__thiscall*)(SCPlayerPool*)', sampapi.GetAddress(0x13CD0)), -- IsDisconnected = ... IsConnected = ffi.cast('BOOL(__thiscall*)(SCPlayerPool*, ID)', sampapi.GetAddress(0x10B0)), SetLocalPlayerName = ffi.cast('void(__thiscall*)(SCPlayerPool*, const char*)', sampapi.GetAddress(0xB3E0)), SetAt = ffi.cast('void(__thiscall*)(SCPlayerPool*, ID, SCPlayerInfo*)', sampapi.GetAddress(0x10290)), GetScore = ffi.cast('int(__thiscall*)(SCPlayerPool*, ID)', sampapi.GetAddress(0x6A190)), GetPing = ffi.cast('int(__thiscall*)(SCPlayerPool*, ID)', sampapi.GetAddress(0x6A1C0)), GetName = ffi.cast('const char*(__thiscall*)(SCPlayerPool*, ID)', sampapi.GetAddress(0x13CE0)), GetLocalPlayerPing = ffi.cast('int(__thiscall*)(SCPlayerPool*)', sampapi.GetAddress(0x6A200)), GetLocalPlayerScore = ffi.cast('int(__thiscall*)(SCPlayerPool*)', sampapi.GetAddress(0x6A1F0)), GetCount = ffi.cast('int(__thiscall*)(SCPlayerPool*, BOOL)', sampapi.GetAddress(0x10520)), GetLocalPlayer = ffi.cast('SCLocalPlayer * (__thiscall*)(SCPlayerPool*)', sampapi.GetAddress(0x1A30)), FindAccessory = ffi.cast('SCObject * (__thiscall*)(SCPlayerPool*, struct CObject*)', sampapi.GetAddress(0x106A0)), GetAt = ffi.cast('SCPlayerInfo * (__thiscall*)(SCPlayerPool*, ID)', sampapi.GetAddress(0x10D0)), IsNPC = ffi.cast('BOOL(__thiscall*)(SCPlayerPool*, ID)', sampapi.GetAddress(0xB680)), SetPing = ffi.cast('void(__thiscall*)(SCPlayerPool*, ID, int)', sampapi.GetAddress(0xB705)), SetScore = ffi.cast('void(__thiscall*)(SCPlayerPool*, ID, int)', sampapi.GetAddress(0xB6C0)), } mt.set_handler('struct SCPlayerPool', '__index', SCPlayerPool_mt) local AimStuff = {} local Synchronization = {} return { new = CPlayerPool_new, AimStuff = AimStuff, Synchronization = Synchronization, }