--[[ Project: SAMP-API.lua Developers: imring, LUCHARE, FYP Special thanks: SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions. SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses. ]] local sampapi = require 'sampapi' local shared = sampapi.shared local mt = require 'sampapi.metatype' local ffi = require 'ffi' shared.require 'CVector' shared.ffi.cdef[[ typedef struct SAim SAim; #pragma pack(push, 1) struct SAim { SCVector front; SCVector source; SCVector sourceBeforeLookBehind; SCVector up; }; #pragma pack(pop) ]] shared.validate_size('struct SAim', 0x30) local function RefLocalPlayerCameraExtZoom() return ffi.cast('float*', sampapi.GetAddress(0x143FD0))[0] end local function RefLocalPlayerAspectRatio() return ffi.cast('float*', sampapi.GetAddress(0x146B88))[0] end local function RefInternalCameraExtZoom() return ffi.cast('float**', sampapi.GetAddress(0x1039D4))[0] end local function RefInternalAspectRatio() return ffi.cast('float**', sampapi.GetAddress(0x1039D0))[0] end local function ArrayCameraExtZoom() return ffi.cast('float* ', sampapi.GetAddress(0x1440B0)) end local function ArrayAspectRatio() return ffi.cast('float* ', sampapi.GetAddress(0x146BB8)) end local function ArrayCameraMode() return ffi.cast('char* ', sampapi.GetAddress(0x143FD8)) end local function RefInternalCameraMode() return ffi.cast('char**', sampapi.GetAddress(0x113974))[0] end local function RefLocalPlayerAim() return ffi.cast('SAim*', sampapi.GetAddress(0x1443F8))[0] end local function ArrayPlayerAim() return ffi.cast('SAim* ', sampapi.GetAddress(0x144428)) end local function RefInternalAim() return ffi.cast('SAim**', sampapi.GetAddress(0x1039C8))[0] end local UpdateCameraExtZoomAndAspectRatio = ffi.cast('void(__stdcall*)()', sampapi.GetAddress(0x9C7C0)) local ApplyCameraExtZoomAndAspectRatio = ffi.cast('void(__stdcall*)()', sampapi.GetAddress(0x9C7E0)) local SetCameraExtZoomAndAspectRatio = ffi.cast('void(__stdcall*)(NUMBER, float, float)', sampapi.GetAddress(0x9C800)) local GetAspectRatio = ffi.cast('float(__stdcall*)()', sampapi.GetAddress(0x9C820)) local GetCameraExtZoom = ffi.cast('float(__stdcall*)()', sampapi.GetAddress(0x9C830)) local ApplyCameraExtZoomAndAspectRatio = ffi.cast('void(__stdcall*)()', sampapi.GetAddress(0x9C7E0)) local SetCameraMode = ffi.cast('void(__stdcall*)(char, NUMBER)', sampapi.GetAddress(0x9C890)) local GetCameraMode = ffi.cast('char(__stdcall*)(NUMBER)', sampapi.GetAddress(0x9C8B0)) local GetCameraMode = ffi.cast('char(__stdcall*)(NUMBER)', sampapi.GetAddress(0x9C8B0)) local Initialize = ffi.cast('void(__stdcall*)()', sampapi.GetAddress(0x9C8D0)) local UpdateAim = ffi.cast('void(__stdcall*)()', sampapi.GetAddress(0x9C940)) local ApplyAim = ffi.cast('void(__stdcall*)()', sampapi.GetAddress(0x9C960)) local GetAim = ffi.cast('SAim * (__stdcall*)()', sampapi.GetAddress(0x9C980)) local SetAim = ffi.cast('void(__stdcall*)(int, const SAim*)', sampapi.GetAddress(0x9C990)) local ApplyAim = ffi.cast('void(__stdcall*)()', sampapi.GetAddress(0x9C960)) local GetAim = ffi.cast('SAim * (__stdcall*)()', sampapi.GetAddress(0x9C980)) return { RefLocalPlayerCameraExtZoom = RefLocalPlayerCameraExtZoom, RefLocalPlayerAspectRatio = RefLocalPlayerAspectRatio, RefInternalCameraExtZoom = RefInternalCameraExtZoom, RefInternalAspectRatio = RefInternalAspectRatio, ArrayCameraExtZoom = ArrayCameraExtZoom, ArrayAspectRatio = ArrayAspectRatio, ArrayCameraMode = ArrayCameraMode, RefInternalCameraMode = RefInternalCameraMode, RefLocalPlayerAim = RefLocalPlayerAim, ArrayPlayerAim = ArrayPlayerAim, RefInternalAim = RefInternalAim, UpdateCameraExtZoomAndAspectRatio = UpdateCameraExtZoomAndAspectRatio, ApplyCameraExtZoomAndAspectRatio = ApplyCameraExtZoomAndAspectRatio, SetCameraExtZoomAndAspectRatio = SetCameraExtZoomAndAspectRatio, GetAspectRatio = GetAspectRatio, GetCameraExtZoom = GetCameraExtZoom, ApplyCameraExtZoomAndAspectRatio = ApplyCameraExtZoomAndAspectRatio, SetCameraMode = SetCameraMode, GetCameraMode = GetCameraMode, GetCameraMode = GetCameraMode, Initialize = Initialize, UpdateAim = UpdateAim, ApplyAim = ApplyAim, GetAim = GetAim, SetAim = SetAim, ApplyAim = ApplyAim, GetAim = GetAim, }