--[[ Project: SAMP-API.lua Developers: imring, LUCHARE, FYP Special thanks: SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions. SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses. ]] local sampapi = require 'sampapi' local shared = sampapi.shared local mt = require 'sampapi.metatype' local ffi = require 'ffi' shared.ffi.cdef[[ typedef struct SPlayer SPlayer; #pragma pack(push, 1) struct SPlayer { BOOL m_bExists; char m_szText[256]; int m_creationTick; int m_lifeSpan; D3DCOLOR m_color; float m_fDrawDistance; int m_nMaxLineLength; }; #pragma pack(pop) typedef struct SCChatBubble SCChatBubble; #pragma pack(push, 1) struct SCChatBubble { SPlayer m_player[1004]; }; #pragma pack(pop) ]] shared.validate_size('struct SPlayer', 0x118) shared.validate_size('struct SCChatBubble', 0x44a20) local CChatBubble_constructor = ffi.cast('void(__thiscall*)(SCChatBubble*)', 0x66DE0) local function CChatBubble_new(...) local obj = ffi.new('struct SCChatBubble[1]') CChatBubble_constructor(obj, ...) return obj end local SCChatBubble_mt = { Add = ffi.cast('void(__thiscall*)(SCChatBubble*, ID, const char*, D3DCOLOR, float, int)', sampapi.GetAddress(0x66E10)), Draw = ffi.cast('void(__thiscall*)(SCChatBubble*)', sampapi.GetAddress(0x66ED0)), } mt.set_handler('struct SCChatBubble', '__index', SCChatBubble_mt) local function RefChatBubble() return ffi.cast('SCChatBubble**', sampapi.GetAddress(0x26EB78))[0] end return { new = CChatBubble_new, RefChatBubble = RefChatBubble, }