--[[ Project: SAMP-API.lua Developers: imring, LUCHARE, FYP Special thanks: SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions. SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses. ]] local sampapi = require 'sampapi' local shared = sampapi.shared local mt = require 'sampapi.metatype' local ffi = require 'ffi' shared.require 'CMatrix' shared.require 'CVector' shared.ffi.cdef[[ typedef struct SCEntity SCEntity; #pragma pack(push, 1) struct SCEntity { void **m_lpVtbl; char pad_4[60]; struct CEntity* m_pGameEntity; GTAREF m_handle; }; #pragma pack(pop) ]] shared.validate_size('struct SCEntity', 0x48) local CEntity_constructor = ffi.cast('void(__thiscall*)(SCEntity*)', 0x9C260) local function CEntity_new(...) local obj = ffi.new('struct SCEntity[1]') CEntity_constructor(obj, ...) return obj end local SCEntity_mt = { -- Add = ... -- Remove = ... GetMatrix = ffi.cast('void(__thiscall*)(SCEntity*, SCMatrix*)', sampapi.GetAddress(0x9EB10)), SetMatrix = ffi.cast('void(__thiscall*)(SCEntity*, SCMatrix)', sampapi.GetAddress(0x9EBC0)), GetSpeed = ffi.cast('void(__thiscall*)(SCEntity*, SCVector*)', sampapi.GetAddress(0x9ECE0)), SetSpeed = ffi.cast('void(__thiscall*)(SCEntity*, SCVector)', sampapi.GetAddress(0x9ED10)), GetTurnSpeed = ffi.cast('void(__thiscall*)(SCEntity*, SCVector*)', sampapi.GetAddress(0x9EE30)), SetTurnSpeed = ffi.cast('void(__thiscall*)(SCEntity*, SCVector)', sampapi.GetAddress(0x9EE60)), ApplyTurnSpeed = ffi.cast('void(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9EE90)), GetDistanceFromCentreOfMassToBaseOfModel = ffi.cast('float(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9EEB0)), GetBoundCentre = ffi.cast('void(__thiscall*)(SCEntity*, SCVector*)', sampapi.GetAddress(0x9EEF0)), SetModelIndex = ffi.cast('void(__thiscall*)(SCEntity*, int)', sampapi.GetAddress(0x9EF50)), GetModelIndex = ffi.cast('int(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9F030)), Teleport = ffi.cast('void(__thiscall*)(SCEntity*, SCVector)', sampapi.GetAddress(0x9F040)), GetDistanceToLocalPlayer = ffi.cast('float(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9F0C0)), GetDistanceToCamera = ffi.cast('float(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9F190)), GetDistanceToPoint = ffi.cast('float(__thiscall*)(SCEntity*, SCVector)', sampapi.GetAddress(0x9F2B0)), DoesExist = ffi.cast('BOOL(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9F3D0)), EnforceWorldBoundries = ffi.cast('BOOL(__thiscall*)(SCEntity*, float, float, float, float)', sampapi.GetAddress(0x9F420)), HasExceededWorldBoundries = ffi.cast('BOOL(__thiscall*)(SCEntity*, float, float, float, float)', sampapi.GetAddress(0x9F5C0)), GetEulerInverted = ffi.cast('void(__thiscall*)(SCEntity*, float*, float*, float*)', sampapi.GetAddress(0x9F8F0)), IsIgnored = ffi.cast('BOOL(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9FCE0)), IsStationary = ffi.cast('BOOL(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9FDE0)), GetCollisionFlag = ffi.cast('BOOL(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9F660)), SetCollisionFlag = ffi.cast('void(__thiscall*)(SCEntity*, BOOL)', sampapi.GetAddress(0x9F630)), GetRwObject = ffi.cast('struct RwObject * (__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9FA60)), DeleteRwObject = ffi.cast('void(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9FBB0)), UpdateRwFrame = ffi.cast('void(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9EC80)), GetDistanceToLocalPlayerNoHeight = ffi.cast('float(__thiscall*)(SCEntity*)', sampapi.GetAddress(0x9F1F0)), SetCollisionProcessed = ffi.cast('void(__thiscall*)(SCEntity*, BOOL)', sampapi.GetAddress(0x9F680)), } mt.set_handler('struct SCEntity', '__index', SCEntity_mt) return { new = CEntity_new, }