--[[ Project: SAMP-API.lua Developers: imring, LUCHARE, FYP Special thanks: SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions. SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses. ]] local sampapi = require 'sampapi' local shared = sampapi.shared local mt = require 'sampapi.metatype' local ffi = require 'ffi' shared.require 'v037r5.CEntity' shared.require 'v037r5.CPed' shared.require 'v037r5.CObject' shared.require 'CMatrix' shared.require 'CVector' shared.require 'v037r5.CVehicle' shared.require 'v037r5.ControllerState' shared.require 'v037r5.CAudio' shared.require 'v037r5.CCamera' shared.require 'v037r5.AimStuff' shared.ffi.cdef[[ enum SCursorMode { CURSOR_NONE = 0, CURSOR_LOCKKEYS_NOCURSOR = 1, CURSOR_LOCKCAMANDCONTROL = 2, CURSOR_LOCKCAM = 3, CURSOR_LOCKCAM_NOCURSOR = 4, }; typedef enum SCursorMode SCursorMode; typedef struct SCGame SCGame; #pragma pack(push, 1) struct SCGame { SCAudio* m_pAudio; SCCamera* m_pCamera; SCPed* m_pPlayerPed; struct { SCVector m_currentPosition; SCVector m_nextPosition; float m_fSize; char m_nType; BOOL m_bEnabled; GTAREF m_marker; GTAREF m_handle; } m_racingCheckpoint; struct { SCVector m_position; SCVector m_size; BOOL m_bEnabled; GTAREF m_handle; } m_checkpoint; int field_61; BOOL m_bHeadMove; int m_nFrameLimiter; int m_nCursorMode; unsigned int m_nInputEnableWaitFrames; BOOL m_bClockEnabled; char field_6d; bool m_aKeepLoadedVehicleModels[212]; }; #pragma pack(pop) ]] shared.validate_size('struct SCGame', 0x142) local function RefGame() return ffi.cast('SCGame**', sampapi.GetAddress(0x26EBAC))[0] end local CGame_constructor = ffi.cast('void(__thiscall*)(SCGame*)', 0x9FF80) local function CGame_new(...) local obj = ffi.new('struct SCGame[1]') CGame_constructor(obj, ...) return obj end local function RefGameTextMessage() return ffi.cast('char**', sampapi.GetAddress(0x150334))[0] end local function ArrayUsedPlayerSlots() return ffi.cast('BOOL* ', sampapi.GetAddress(0x150340)) end local SCGame_mt = { GetPlayerPed = ffi.cast('SCPed * (__thiscall*)(SCGame*)', sampapi.GetAddress(0x1010)), FindGroundZ = ffi.cast('float(__thiscall*)(SCGame*, SCVector)', sampapi.GetAddress(0xA0400)), SetCursorMode = ffi.cast('void(__thiscall*)(SCGame*, int, BOOL)', sampapi.GetAddress(0xA06F0)), InitGame = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0890)), StartGame = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA08E0)), IsMenuVisible = ffi.cast('BOOL(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0920)), IsStarted = ffi.cast('BOOL(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0930)), RequestModel = ffi.cast('void(__thiscall*)(SCGame*, int, int)', sampapi.GetAddress(0xA0940)), LoadRequestedModels = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0960)), IsModelAvailable = ffi.cast('BOOL(__thiscall*)(SCGame*, int)', sampapi.GetAddress(0xA0970)), ReleaseModel = ffi.cast('void(__thiscall*)(SCGame*, int, bool)', sampapi.GetAddress(0xA09A0)), SetWorldTime = ffi.cast('void(__thiscall*)(SCGame*, char, char)', sampapi.GetAddress(0xA0AB0)), GetWorldTime = ffi.cast('void(__thiscall*)(SCGame*, char*, char*)', sampapi.GetAddress(0xA0AE0)), LetTimeGo = ffi.cast('void(__thiscall*)(SCGame*, bool)', sampapi.GetAddress(0xA0B00)), SetWorldWeather = ffi.cast('void(__thiscall*)(SCGame*, char)', sampapi.GetAddress(0xA0B40)), SetFrameLimiter = ffi.cast('void(__thiscall*)(SCGame*, int)', sampapi.GetAddress(0xA0BB0)), SetMaxStats = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0BE0)), DisableTrainTraffic = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0C10)), RefreshRenderer = ffi.cast('void(__thiscall*)(SCGame*, float, float)', sampapi.GetAddress(0xA0C20)), RequestAnimation = ffi.cast('void(__thiscall*)(SCGame*, const char*)', sampapi.GetAddress(0xA0C50)), IsAnimationLoaded = ffi.cast('BOOL(__thiscall*)(SCGame*, const char*)', sampapi.GetAddress(0xA0C70)), ReleaseAnimation = ffi.cast('void(__thiscall*)(SCGame*, const char*)', sampapi.GetAddress(0xA0C90)), DisplayGameText = ffi.cast('void(__thiscall*)(SCGame*, const char*, int, int)', sampapi.GetAddress(0xA0CE0)), DeleteRacingCheckpoint = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0D60)), CreateMarker = ffi.cast('GTAREF(__thiscall*)(SCGame*, int, SCVector, int, int)', sampapi.GetAddress(0xA0D90)), DeleteMarker = ffi.cast('void(__thiscall*)(SCGame*, GTAREF)', sampapi.GetAddress(0xA0EC0)), GetCurrentInterior = ffi.cast('char(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0EE0)), UpdateFarClippingPlane = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0F00)), IncreasePlayerMoney = ffi.cast('void(__thiscall*)(SCGame*, int)', sampapi.GetAddress(0xA0F70)), GetPlayerMoney = ffi.cast('int(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA0F90)), GetWeaponName = ffi.cast('const char*(__thiscall*)(SCGame*, int)', sampapi.GetAddress(0xA0FA0)), CreatePickup = ffi.cast('void(__thiscall*)(SCGame*, int, int, SCVector, GTAREF*)', sampapi.GetAddress(0xA11F0)), CreateWeaponPickup = ffi.cast('GTAREF(__thiscall*)(SCGame*, int, int, SCVector)', sampapi.GetAddress(0xA12D0)), GetDevice = ffi.cast('IDirect3DDevice9 * (__thiscall*)(SCGame*)', sampapi.GetAddress(0xA1370)), Restart = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA13B0)), GetWeaponInfo = ffi.cast('struct CWeaponInfo * (__thiscall*)(SCGame*, int, int)', sampapi.GetAddress(0xA13E0)), SetWorldGravity = ffi.cast('void(__thiscall*)(SCGame*, float)', sampapi.GetAddress(0xA1400)), SetWantedLevel = ffi.cast('void(__thiscall*)(SCGame*, char)', sampapi.GetAddress(0xA1420)), SetNumberOfIntroTextLinesThisFrame = ffi.cast('void(__thiscall*)(SCGame*, unsigned short)', sampapi.GetAddress(0xA1430)), DrawGangZone = ffi.cast('void(__thiscall*)(SCGame*, float*, char)', sampapi.GetAddress(0xA1440)), EnableZoneDisplaying = ffi.cast('void(__thiscall*)(SCGame*, bool)', sampapi.GetAddress(0xA1520)), EnableStuntBonus = ffi.cast('void(__thiscall*)(SCGame*, bool)', sampapi.GetAddress(0xA1540)), LoadScene = ffi.cast('void(__thiscall*)(SCGame*, const char*)', sampapi.GetAddress(0xA15B0)), GetUsedMemory = ffi.cast('int(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA15D0)), GetStreamingMemory = ffi.cast('int(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA15E0)), SetRequiredVehicleModels = ffi.cast('void(__thiscall*)(SCGame*, unsigned char*)', sampapi.GetAddress(0xA1610)), GetTimer = ffi.cast('int(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA1770)), LoadAnimationsAndModels = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA18A0)), LoadCollisionFile = ffi.cast('void(__thiscall*)(SCGame*, const char*)', sampapi.GetAddress(0xA1B80)), LoadCullZone = ffi.cast('void(__thiscall*)(SCGame*, const char*)', sampapi.GetAddress(0xA1BA0)), UsingGamepad = ffi.cast('BOOL(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA1BC0)), DisableAutoAiming = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA1BD0)), EnableHUD = ffi.cast('void(__thiscall*)(SCGame*, BOOL)', sampapi.GetAddress(0xA1DB0)), SetCheckpoint = ffi.cast('void(__thiscall*)(SCGame*, SCVector*, SCVector*)', sampapi.GetAddress(0xA1DE0)), CreateRacingCheckpoint = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA1EA0)), ProcessCheckpoints = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA1F20)), ResetMoney = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA20C0)), SetRacingCheckpoint = ffi.cast('void(__thiscall*)(SCGame*, int, SCVector*, SCVector*, float)', sampapi.GetAddress(0xA2100)), EnableRadar = ffi.cast('void(__thiscall*)(SCGame*, BOOL)', sampapi.GetAddress(0xA0CC0)), GetWindowHandle = ffi.cast('void*(__thiscall*)(SCGame*)', sampapi.GetAddress(0x2D10)), GetAudio = ffi.cast('SCAudio * (__thiscall*)(SCGame*)', sampapi.GetAddress(0x2D20)), GetCamera = ffi.cast('SCCamera * (__thiscall*)(SCGame*)', sampapi.GetAddress(0x2D30)), DoesHeadMoves = ffi.cast('BOOL(__thiscall*)(SCGame*)', sampapi.GetAddress(0x2D40)), EnableClock = ffi.cast('void(__thiscall*)(SCGame*, bool)', sampapi.GetAddress(0xA1460)), Sleep = ffi.cast('void(__thiscall*)(SCGame*, int, int)', sampapi.GetAddress(0xA0090)), CreatePed = ffi.cast('SCPed * (__thiscall*)(SCGame*, int, SCVector, float, int, int)', sampapi.GetAddress(0xA0110)), RemovePed = ffi.cast('BOOL(__thiscall*)(SCGame*, SCPed*)', sampapi.GetAddress(0xA0210)), CreateVehicle = ffi.cast('SCVehicle * (__thiscall*)(SCGame*, int, SCVector, float, BOOL)', sampapi.GetAddress(0xA0250)), CreateObject = ffi.cast('SCObject * (__thiscall*)(SCGame*, int, SCVector, SCVector, float, char, char)', sampapi.GetAddress(0xA0330)), ProcessInputEnabling = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA05D0)), ProcessFrameLimiter = ffi.cast('void(__thiscall*)(SCGame*)', sampapi.GetAddress(0xA1C10)), } mt.set_handler('struct SCGame', '__index', SCGame_mt) local AimStuff = {} return { RefGame = RefGame, new = CGame_new, RefGameTextMessage = RefGameTextMessage, ArrayUsedPlayerSlots = ArrayUsedPlayerSlots, AimStuff = AimStuff, }